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sas [UK/EU][Cold War/70s/80s] H Squadron - Special Air Service [Semi-realism]
MarcAlecai posted a topic in ARMA 3 - SQUADS AND FANPAGES
H Squadron - 22 Special Air Service H Squadron is a Cold War themed MilSim community based on the British Special Air Service in the late 1970s - early 1980s. Aiming for a semi-realistic MilSim experience, the community will focus on the fictional H Squadron, deploying to conflicts, flashpoints and British foreign policy actions overseas, both fictional and based upon historical events. What we do: - Provide a short training phase, designed to emulate parts of SAS selection. This is mainly to ascertain the level of skill and ability of new members. - Conduct a mixed array of operations including: -- Deployment to ongoing British overseas operations -- Conducting domestic and foreign counter-terrorism operations -- Team Tasks (training and rapid overseas deployments) -- Training foreign militaries. - Approach taskings with the method of ‘basics done well’ using historic British Army doctrine and period equipment. - Research and interest into the SAS during the Cold War period. Requirements: - Age 18+ - Arma 3 - A short list of workshop mods DLCs: -- Mandatory - SOG Prairie Fire, Western Sahara -- Desirable - Global Mobilisation (Separate mod list available for those without Global Mobilisation). Desirable traits: Interest in Cold War history. Interest in Cold War period SAS operations and strategy. Squadron structure: - HQ Troop - Command and Control - 4-8 men - Air Troop - HALO, HAHO, Static Line - x16 men - Boat Troop - Maritime, Diving, Boats and Submersibles - x16 men - Mobility Troop - Motorised Patrols, Weapons, Logistics - x16 men - Mountain Troop - Reconnaissance, Surveillance, Mountain Warfare - x16 men - RAF and RN support assets. What to expect: Twice weekly sessions (Days TBC) Relaxed command structure. Encourage individual patrols to operate independently, and with creative strategy to overcome developing and changing situations, often where the odds are stacked against the squadron. No long training or probation period. Selection phase designed to ascertain the level of knowledge and skill of individuals. Which we can then add to that knowledge, to bring everyone to the same operational standard. If you are interested in what we do, please join our discord. We are hoping to run our first selection phase soon. Waiting for ample numbers to show interest before we start. We are in the early stages of setting up this unit, so if you're keen to have a say and be involved in running this community now would be the perfect opportunity to sign up! Discord Link -
[GM] Cold War - Nogovan Armed Forces Some members of the community may have seen I have been posting images of a new mod I've been working on my twitter account and over on the Arma Cold Warriors Discord. Anyway I thought I would formally announce it on these forums. After a break of a few years, due to other commitments I am now back making some content for Arma3. I am in the process of using GM assets and uniforms to make some Cold War Era Nogovan Armed Forces. This carries on my Nogovan Armed Forces made for OFP, Arma2 and Arma3. Also I've always preferred this era of warfare as Operation Flashpoint is where my BI gaming journey began. Anyway on to the plans, I will be using GM assets to have the following infantry units: Nogovan Light Infantry with G3s Nogovan Paratroopers with G3s Nogovan Highland Rangers with G3s and Soviet Gear Armoured Vehicles - likely to stick with Soviet gear Light Vehicles - a mix of soviet and german/dutch gear Air - a mix of soviet and german Work In Progress Uniforms - i had to much fun with Photoshop one afternoon. I am probably going to keep all the different uniform variants. I would like to add a desert and winter version. Alpha Release can be found on steam - https://steamcommunity.com/sharedfiles/filedetails/?id=2423760500
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Dynamic ISIS War System ATTENTION: - 01/22/2019: Mission is under development again! I will upload it to Steam, when I get something ready! Heavily modified version of the famous DUWS-M, originally developed by Kibot (DUWS), modified by Bigshot and rlex (DUWS-M) and enhanced by myself (DISWS). In this version player(s) have to fight the Islamic State as well as the Al-Nusra Front. On each restart you'll get a dynamic, procedurally generated campaign, playable on any map you like (not tested on all maps! Please report back!). It's all about asymetric warfare against an enemy who is sometimes difficult to find. Even when you cannot find any differences between the enemy and the civillian population! Face suicide bombers, ISIS supporters and a lot of new features which are making the famous and great DUWS even more enjoyable! NOTE: If you like this mission, please leave me a rating. Thx! ******** A.T.T.E.N.T.I.O.N ******** !!! This mission does NOT run on dedicated servers !!! I'm very sorry for this, but there are so many scripts and for now it's just too much work to change them all. I once started creating this mission for SP for myself. - Update 1.80 - See Changelog below --------------------------------------------------------- *** Check the LATEST required mods *** --------------------------------------------------------- FEATURES It's basically DUWS - but with a LOT of new stuff! I turned it into a Insurgency-style dynamic whole-map mission with a lot of atmosphere. All new elements are working seamless together with the DUWS mechanics. Commandpoints can be earned by shooting Al-Nusra fighters, disarming IEDs, get intel by locals, finish missions based on intel, and more. You can choose several winning conditions for your playthrough in the mission parameters (lobby). Additionally to taking over ISIS held zones you have to help the locals defending their villages against the Al-Nusra Front. If you help them, they will forgot about civilian casualties and there will be less suicuiders and other supporters. Also Al-Nusra and ISIS are hostile to each other. I.e. if you get intel from the locals about an ISIS weapons cache, that one might be placed on a location where Al-Nusra fighters are hiding - or attacking. They will fight each other and you can use this situation to your tactical advantage, just to name one example. The whole situation provides a nice "dynamic chaos" with unforseen situations happening. AL-Nusra also likes to ambush their enemies - for example they hide in buildings and shoot from windows. So you might need to kick in doors and search houses to get them out of the towns. There are so many possible things happening around a playthrough that I really cannot write it all down. For DETAILS about using new features please check the DISWS-Manual (map ingame diary)!! Reputation System: Civilians will whether like or hate you, or just being neutral. Depends on the amount of casualties and if you help them defending their towns against Al-Nusra. The occupied/attacked villages will change on each new playthrough. You will never know where they are, so you have to check the villages. A red marker will appear when you find a occupied/attacked village - and turns green when you defended it succesfully Al-Nusra is able to re-take villages in some rare cases. If you fail to defend a place against one of their attack waves, they will occupy it and you have to plan an attack to re-take it. The more civilians get killed, the more people will join the enemy = More suiciders and ISIS Supporters will operate against you! Civilians are "divided" into religious groups who hate each other (Sunni and Shia muslims) You can gain your reputation by defending towns against the Al-Nusra Front. Conversations: You can ask civilians about their opinion and thoughts. Talk to them to monitor your progress about occupied and defended villages, as well as civilian casualties. Search civilians and dead bodies for intel and items - but take care. A suicider doesn't like to get interrogated! More sidemission from found intel! (Weapons caches, HVTs) Perform your own playstyle (missions from HQ, from Intel, or just clear villages or fight against ISIS) Command your team or command the whole army! It's up to you. Like in DUWS there's an AI commander, but you can of course add HC squads however you want Full RHS U.S. troops and equipment for WEST. ISIS and Al-Nusra Front troops and equipment for enemies (and some stolen vehicles from the Syrian Army) IEDs Arsenal Buy, recruit units, vehicles, weapons, support, AI squads, platoons, tanks, planes, helicopters, etc. Fire for Effect (Immersive Artillery System. See ingame description) Supply Drop includes Arsenal Logistics (transport any object with vehicles like trucks, helis, etc..) Respawn at homebase or any established FOB There's a chance for a dead man's switch triggering when shooting a suicider. So keep distance. Immersive Mine Detector for IEDs (it detects also materials used to construct IEDs which can lead to false alarm) Ambient soundscape (Prayer call, music, radio at houses and other places, ambient chatter - ONLY with TPW MODS) Support for Weapon Mods (Can be equiped via Arsenal) All progress is persistent and will be saved with your savegame All scripts and features written with performance in mind! But if you still get low FPS, try these: Ingame distance view setting (CH View. See ingame Manual) AI limiter (can be enabled via mission poarameters) ZBE Caching (can be enabled via mission parameters, if you're encountering low performance after trying other settings) All DUWS-M features are included and working - I won't name them here, they're too many Commandpoints will also be rewarded for disarming IEDs, shooting Al-Nusra Fighters and finishing tasks provided by intel Select the win conditions in mission parameters (lobby) DISWS-Manual can be found ingame (map). Check it for full features description and How-To Currently work in progress - So far everything is fixed now! I'll be working on future plans soon. SINGLEPLAYER: Use the server-browser and start a local host (LAN session). Save your progress using the custom save function (radio: 0-8-1 - Sitrep). - Default map is Takistan! But you can play it on any map you like. It might case trouble on real small maps. On some maps the random placement of zones/hq may not work properly - or placing zones out of the maps range. First try to decrease the distance from HQ, the zone radius or place them manually. To play on another map, just rename the PBO, i.e. to DISWS_1_66.Altis.pbo (Keep in mind that Windows maybe does not show file endings! Just make sure the file ends with ".pbo") DOWNLOAD PBO: https://drive.google.com/file/d/0B81rpxl19DuQQVRneW9iZHpjWGs/view?usp=sharing STEAM WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=1159 CHANGELOG: http://steamcommunity.com/sharedfiles/filedetails/?id=1159462402 KNOWN BUGS: - If you loose the Request Menu and other action menu items after respawn or when resuming a save, just respawn again or use the Save/Rest action at HQ or FOBs. REQUIRED MODS - CBA_A3: http://www.armaholic.com/page.php?id=18767 - RHS_AFRF3: http://www.armaholic.com/page.php?id=27150 - RHS_USF3: http://www.armaholic.com/page.php?id=27149 - RHS GREF: http://www.armaholic.com/page.php?id=30998 - RHS SAF: http://www.armaholic.com/page.php?id=32203 - CUP Weapons: http://cup-arma3.org/download - CUP Units: http://cup-arma3.org/download - CUP Vehicles: http://cup-arma3.org/download - CUP Terrains CORE: http://cup-arma3.org/download - CUP Terrains MAPS: http://cup-arma3.org/download - Takistan Civillians for CUP: http://www.armaholic.com/page.php?id=32020 - Iraqi-Syrian Conflict: http://www.armaholic.com/page.php?id=28406 - Revos's Mine Detector: http://www.armaholic.com/page.php?id=29929 STEAM-USER click here: http://steamcommunity.com/sharedfiles/filedetails/?id=908457911 *Thx, bcmaster Not needed, but HIGHLY RECOMMENDED - TPW Mods: https://forums.bistudio.com/topic/154944-tpw-mods-v20170208-enhanced-realism-and-immersion-for-arma-3-sp/ - RYD Liability Insurance: http://www.armaholic.com/page.php?id=27485 A word on TPW Mods: Sometimes (dunno why) the mission fails to disable unnecessary features from TPW. Better disable those in TPW's userconfig file. Specially Civilians, Croud, Cars, Helis, Fall, Puddles, Fog and Animals. SUGGESTED MODS - JSRS-Soundmod: http://www.armaholic.com/page.php?id=32317 - Unit_SFX: http://www.armaholic.com/page.php?id=28888 - Virtual Projectile Sounds Reality: http://www.armaholic.com/page.php?id=31799 I don't recommend ACE because the mission includes a lot of custom scripts. But when using ACE, you'll also need: - ACE3 RHS Compatibility files: http://www.armaholic.com/page.php?id=31281 When using ACE, the 'Special Forces Training' Feature (no fatigue) might be overwritten by ACE Advanced Fatigue! Download this mod in this case: - Remove Stamina ACE (main mod required): http://www.armaholic.com/page.php?id=31792 Weapon Mods are supported. You're able to use them via Arsenal. CREDITS - BIS: Arma 3 - Kibot, BigShot, rlex: DUWS-Unofficial - BangaBob, ReVo: Their great scripts! - GigaS: Some partial scripts and support! - [ToS]HadeS, [ToS]AUT_Cyclon, [ToS]Zauberbesen: Help and testing! - R3vo: Mine Detector - TPW: TPW Scripts and helping me! Thank you! - AuTigerGrad: Ambient Sound Pack - Rydigier- Fire for Effect - Community for all the great stuff!
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There is Only War, Warhammer 40,000 Mod
E_50_Panzer posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
THERE IS ONLY WAR A Warhammer 40,000 mod for Arma 3. Warhammer 40,000 is a thrilling fantasy universe, one filled with deep stories, enormous conflicts, supremely evil characters, and an eternity of unending, soul-crushing war. It deserves a proper, massive, frontline experience that only a certain game can provide, and that game is Arma 3. "There is Only War" is a mod whose goal is a true representation of 40k in Arma. There will be a no-nonsense approach to creating this ultimate experience - Boltguns will blow targets away, Necrons will be nigh indestructible, Space Marines will stand heads taller than mortals, and one day, Battle Titans may stride over warzones, crushing and annihilating whole companies of troops with one volley of fire. This project will be true to the universe, and lore will be followed as closely as possible, confined only by game limitations, and in extreme cases, common sense. Now, this mod is not affiliated with the Warhammer 40k mod already on the Steam Workshop. While most of the devs on this team came from that project, and quite a few assets were given to us by that mod, we are not working with them, we are a separate mod. It is also important to state that we are not and will not be using any stolen assets, or assets from 40k video games, content will be made the old-fashioned way. "There is Only War" is currently in early development, and we have under a dozen developers at this time. We don't have a first release date yet, but it is certainly within a few months, and afterwards, we plan on monthly updates and patches! This mod is a very ambitious one, scores of animations must be done, hundreds of models completed and textured, and uncountable hitboxes and configs made, and we are looking for more developers to aid us in our endeavor, if you love this universe you'll find yourself at home with us. It's a tough job, but this task is not impossible to complete. Here is a short gallery of assets currently being worked on : There are many more assets in production, but all will be posted in time. Lastly, we do not own Warhammer 40k, all credit goes to the respective owners!- 38 replies
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Dear Art of War contestants, New Bonus Category Owing to popular demand, we have decided to create a new category for screenshots in the Art of War contest! This bonus category has no set theme or subject and can include previously published work. However, it does have a separate, non-tiered prize structure. The creators of the six best screenshots will receive an Arma 3 t-shirt and a limited edition Arma 3 silver medal, alongside a Steam key for a back catalog of Bohemia Interactive titles. As with the winning and selected entries for the 2D artwork category, winners will have their submissions exhibited in-game, in a virtual gallery showcase. In addition, unlike the other categories, there will be no nomination of any finalists - only winners. Furthermore, participants are invited to submit their entries via Twitter, using the #Arma3ArtofWar hashtag, or direct by email. Alternatively, you can submit your entry using the Submission Form. If your screenshot is chosen for the gallery, or if you are a winner, we will contact you with a direct message on Twitter or by email (depending on your submission method). Entries in this category will be judged by Bohemia Interactive developers. Regrettably, it may not be possible to display all screenshots or artworks submitted in the Art of War DLC. Similarly, entries in the 2D artwork category must be on the set theme in order to be considered. If you're interested in entering this category, please check the Contest Rules here and take a moment to read through the requirements below: Content Requirements Screenshots must be taken in Arma 3. Post-processing and any additional edits using image editing software are acceptable. Technical Requirements Screenshots should be in a high resolution (1280x720 px or higher) Screenshots can be submitted by: Posting on Twitter with the hashtag #Arma3ArtofWar. Emailing us at artofwar@bohemia.net. Using the Art of War contest Submission Form, linked here. Ideally, please do not add vignette effects or strong overlays (such as interlacing) to your entries, if you hope to have them featured in the Arma 3 Art of War DLC's virtual gallery. If submitting via the Submission Form, the image file(s) should be contained in a single folder, labeled 'Screenshot'. Screenshots and the 2D Artwork Category In addition to the above, we are also accepting screenshots for the 2D artwork category. Please note, that the theme of 'International Humanitarian Law in future conflict' is still required. Screenshot entries that are sent to us which do not meet this theme will automatically be entered into the bonus category, so you will still have a chance of winning a prize. Once again, good luck to everyone taking part and we look forward to seeing your entries!
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Dear Art of War contestants, Broken Links After viewing our first batch of submissions for the contest, we have noticed that many entries have incorrect or inaccessible links. Although we have tried to encourage the validation of these, we recognize that it is very easy to copy and paste an erroneous URL. Fortunately, there is still plenty of time to check and amend your entries! But please, do ensure we can access them, preferably by logging out of your hosting site and verifying each link separately. Here is a quick summary of the problems we have encountered so far: Incorrect links Restricted access (e.g., permissions required to access submission, especially Google Drive) Generic Google Drive links, referring back to non-specific users (e.g., https://drive.google.com/drive/my-drive) Links to incorrect Google File documents Empty submission folders (not a problem if you're aware! Submissions can be placeholders) In addition, we are noticing that most of our entries are not being submitted correctly. Of course, we will do our best to retrieve your data, but to ensure your entry is considered, be sure to read through the Contest Rules thoroughly, particularly the section giving information for submissions. Better yet, you can even use our submission templates. There are different templates for each category. Please refer to the image at the bottom of this post to see how your entries should look. For further information on sharing documents, please refer to Google Drive's dedicated help page. Not Following the Theme Finally, we would like to remind you that the theme of 'International Humanitarian Law in Future Conflict' for the 2D art category is mandatory. Sadly, we have received some very nice artwork, but several submissions do not engage with the theme at all and will consequently not be considered for a prize. Similarly, it may not be possible to include them in our virtual gallery. If you are struggling to think of a concept for the contest's theme, you may find inspiration in the Helpful Links thread in the Contest Resources forum. If you would like to submit an entry but are not sure if it meets the theme's criteria, please do feel free to email us at artofwar@bistudio.com. Some examples of subjects relating to the contest theme might include: Autonomous weapon systems and loss of human control. Cyber warfare and its impact on civilian infrastructure (such as hospitals, electricity grids). New weapon technologies: legal and ethical considerations. Opportunities to increase respect for International Humanitarian Law using advanced technology. For example, an image showing a soldier, firing their weapon, without any further context, would not be appropriate for the theme. However, a soldier firing their weapon at civilians, whilst also being monitored by a humanitarian reconnaissance drone, to enforce the laws of war, would. Good luck everyone - we're really excited by what we've seen so far, and can't wait to see what else you will come up with!
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Good day. For old school players i prepared new mission. This War on the Sahrani. Needs: RH Aks Vilas WW2 Liberation mod East Weapons Pack West Weapons Pack Enjoy! link: version 0.5 https://i.imgur.com/yuUhWCE.jpg
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Hey guys, as i bought the Creator DLC, i first edited the new Wefelingen map in the EDEN Editor for a little nice base for my ZEUS missions. When i had it finished, i uploaded it to my Nitrado Server via FileZilla. As i joined in the lobby, the lobby started "flashing" with errors in the bottom left corner. I already put the "-mod:gm" in the modification field. And i tried it again with no assets or other buildings. I simply have the spawn and the roles on the map. I tried it with the winter map and the normal map. As i cant edit the files i dont know how to fix it. The only mods i have loaded are: - Achilles - CBA_A3 I hope you can help me 🙂
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2nd Battalion Parachute Regiment Recruiting
jake maisy posted a topic in ARMA 3 - SQUADS AND FANPAGES
2nd Battalion Parachute Regiment About Us Sometimes referred to as 2PARA we are a Arma III MILSIM community that believe in having fun while getting the job done. We believe that Military Simulation can be done without certain aspects of the real military such as addressing people by their rank or calling them “Sir”. We aspire to create a fun Milsim environment for new or seasoned Milsim players from around the world, however we are Australian based and look after our Aussie members before our international members as the largest part of our community is Australian. Our Structure Applications are open in all air and ground sections. 2nd Battalion, Parachute Regiment - Alpha Company | Infantry - 1 Section - 2 Section - 3 Section - Bravo Company | Support - Armoured Section - Engineer Section 4th Battalion, Parachute Reserves - Reserves - Recruits No. 2 Squadron - Rotary Section - Fixed Wing Section Requirements: You must be of ages 16+ (unless vouched for by someone currently in the unit) You must have a microphone to be able to join! You need to be respectful to all members. You must have Teamspeak 3 installed. You must have a legit copy of ArmA 3. You must be able to follow orders from superior officers. You must be able to attend our weekly main operation Time Schedules Training Friday at 1800 AEST Operations Main Campaign: Saturday at 1800 AEST Fun op Sunday at 1800 AEST How To Join Us: If you are interested please join our teamspeak and wait in the Waiting For Recruiter channel and a recruiter will be with you shortly. Teamspeak: ts3.bris.wombatserve.rs:10100 Steam Group: https://steamcommunity.com/groups/2ndBattalionParachuteReg ORBAT: https://docs.google.com/spreadsheets/d/10p_V0SNjIOX-zkb1QSv4fxul_z3u2eqzYDUCA2xgwLw/edit?usp=sharing Discord: https://discord.gg/48WVMhC -
Hello everyone, I present to you my newest project which I've been working on for quite a while now. This mod is ment to create a new interesting possible scenario for Europe. When released the mod will contain several new models. The timeline will be set on 2027 and focuses on new European conflicts. New models: 5 tanks, 1 AFV, 1 plane, 1 submarine, 2 snipers, 1 heavy machine gun, 1 assault rifle. (+2 ships, post about this soon) Planned release: at this moment unknown Side: Opfor according to NATO Diplomacy: Hostile country You can read the story here: Prussian Empire Map Team: DreamRebel [Project lead – Textures & Configs] IndeedPete [ Textures & Future Missions] (Planned) Pinaz93 [All-round] Alex150201 [scripting] Terramesa [Texturing] Trooper A. [Modelling] Notable passive team member: Xorpane [Configs & scripting] M1lkm8n [All-round] + Other passive team members Special credits and thanks: Casper N. Christensen [CV-30, JAS-31 and Submarine model] DarkHeart1987 [Tiger 3, Hybrid MBT and Cheetah Model] Tim "SteamTank" Aletdinov [PzKpfw K75 Ausf. A, H&K MXR8 Sniper rifle, H&K SGS-99 Sniper rifle, H&K PAW Heavy machine gun model] G-Jenkins [Triton & MAAC ONE model] Xaotherion [sunda Assault Rifle Model] Shockwave9001 [sunda Assault Rifle Design] John_Spartan & Saul [NATO & Russian Air Weapons] Sabre_Dust [su-34 plane] EricJ [Weapon information & advise] PuFu [Advise & config information] Vilas [Advise & config information] Firewill [Advise] New Models: CV-30 MBT | Panzer 9A “Serval†| Panther 3 Tank CV-30 AFV | Panzer 9B “Serval†| Panther 3 AFV JAS-21 “Owl†| Fokker-21 Nuclear Submarine | Gojira Class MBT-14 “EuroPanzer†| Imperial Tiger | Tiger 3 Hybrid MBT | Leopard 3 Cheetah PzKpfw K75 Ausf. A | Löwe Sunda Assault Rifle | 7.62x35 mm caliber (.300BLK) H&K MXR8 Sniper rifle (Picture will be added later on) H&K SGS-99 Sniper rifle H&K PAW Heavy machine gun Permission is officially granted to me by the original authors Planned Models: CV-30 AA | Panzer 9C “Anti-Air†| Panther 3 AA CV-30 SPG | Panzer 9D “Artillery†| Panther 3 SPG More new infantry weapons (On the list) New attack helicopter (Just a wish for now) Modern Pickelhaube (Helmet) Camo preview Grassland Woodland Dessert Official testers: - [Community] At this moment I'm still looking for additional team members. You wanna get involved with this project and contribute? Feel free to send me a message! (Please note what you can or want to do) What can we use? Additional scripters Another modeller Additional Texture Artist Help with porting the finished models More news and pictures will follow. (At this moment the story is still not perfect and it may change) It is not my intension to offend people in anyway! This mod is not intended to create any kind of controversy. March 28, 2027 The 5th Stürm Corps moves towards "Bautzen" and peacefully takes over all border checkpoints.
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would any want to join my mil sim group i am creating? i have a server and we plan on doing zeus made missions, and campaigns on the weekends, we are scheduled to launch this coming Saturday and really need players, theirs no recruitment atm we are looking for players that just want to have a good time and enjoy aspects that Arma 3 offers that a lot of players dont get access to, there are no time requirements or skill requirements, We do plan on being realistic and structured but at a its a video game and we are going to make sure we have fun kinda view. discord with more information https://discord.gg/Wx3vQw4
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Hello all! Welcome to Aegis PMC, an Arma3 semi-milsim experience. We try to act in a tactical and serious manner while trying to stay fun and somewhat casual. We have a wide range of roles within the unit, from a grunt in a squad or a pilot up in the air! We have hosted some very fun operations in the past, ranging from modern combat in the middle eastern front, to WW2 campaigns in the European theatre! If you would like to join our clan, please friend me or one of the other recruitment officers on steam. We can discuss the role you would like to fulfill within Aegis. I am Jimulance You can also contact Dr. Reaper or M. Jiare Also you can join the teamspeak server: ts3.akl.wombatserve.rs:9991, and if one of the recruitment officers is there, we can get you set up within our group. Have a fun firefight, Aegis Pmc 1st Lieutenant Jimulance
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Okay so this is the idea, why dont we create a total conversion of arma 3 and putting it in the Iran Iraq war? i've got so many good ideas for this future mod but sadly i dont know how to make such thing, otherwise i would of done it by now! im ready to share my ideas and to start a group of modders under one name. my aim is to create a mod that is as good as the RHS mods and CUP.
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Square Soldiers is a "in-progress" server. It's in the first stage of development and is still in the on going to get new players. It's a PvE server so for all the new Exile players this server is a begin server. You can learn all about exile here, from building a base to get better at missions. ( Hardcore missions is the best goal, as they're the most worth ) So come and join the new Arma 3 Exile server! Owner of the server is not me; "Opmis" is the server owner. Server name: "Square Soldiers" Discord: "https://discord.gg/md4fYMS" If you do decide to join the server please join the discord, you get updates on what is going on to the server, announcements for maintance or something else. Regards, SupremeCatx, just a "Square Soldier" Member.
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Along with my Command & Conquer mod, and the Army Men one (though the progress on this is a tiny bit halted, but will definitely continue it. Just have a lot of time constraints), I've always been curious at how a War of the Worlds mod could work in the engine. It would probably be extremely difficult to get the Fighting Machine (Tripods) to not topple over unless they're weighted properly. I've always had a hangup about there not being any good period accurate movie adaptations (set in 1898-99, which the books were written), and the only close thing we can get to this is Jeff Wayne's Musical Version - which is amazing, but I would like a non-musical movie set in this time. Also there's a very...low-budget, poorly acted movie I've seen. The mod here would feature British military with gear appropriate to that of 1898-early 1900's (so early 1900's would be acceptable too). And then there'd be the gray ironclad "Thunder Child", which is AN ABSOLUTE REQUIREMENT, and maybe some generic ones. The Tripods, or Martians, however, are a different story altogether. This is all left to interpretation, and would there be smaller ones too to give the Martians a bit of unit variety? Also as to the design, I am not sure what description or picture reference we'd go off of. There's the book, some various art pieces for said book, the 1953 movie (set in the U.S...which, is not the aim here, but that's fine...and it IS a good film and a classic, but you know), the 2005 Spielberg film (those Tripods were actually really wicked looking, and still creep me the heck out), Jeff Wayne's versions (which are, I'm sorry to say, a bit akin to a walking pair of breasts, but are also still freaky, so don't get me wrong...if I look past that [someone mentioned it once, and I couldn't unsee it], it's actually a really cool design), and then a couple of versions from some...not so great adaptations (namely the one with Jake Busey...I like Jake Busey but it's not a great movie, sorry). I'm uncertain as to what versions of the Martians to go with, but maybe in the end one could use any version they'd like. If you'd still like to go with a more modern take on it, I'd still suggest the modern British Armed Forces - it'd be interesting to see a group of Challenger 2's going up a hill to fight off the awaiting Martians, and one could use the UKF mod folder in conjunction with the Martians. Of course, the Martians' heat-rays would absolutely wreck anything thrown at them. But I have been imagining an OFP/CWA campaign of missions as either a civilian or a soldier trying to survive the Martian offensive. Still, a period accurate mod is more interesting to me, and I'm mostly typing this to see if anyone would like a mod like this in the future (if I get tons better at modeling, scripting, etc). There is that Space Invaders mod and it has the 1953 "Manta"-type Martian in it, so not sure about what type of Martians should be involved here. I would love a proper Martian War in the game and I think ultimately this would be a great idea if it can be pulled off. I'm interested as to the discussion of a mod like this.
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Altis last offensive Description: After conflicts in Libya, Syria and Iraq, terrorists settled on the Greece island Altis. Their escalation was fast and uncontrolled, until now. You are the best Altis Air Force pilot providing air support together with NATO air and ground units. Biggest offensive in European union ever from end of Altis civil war. Expect heavy military vehicles, artillery and epic action mission. Official DLC required: HelicopterDLC Addons required: No addons needed Specials: Two different endings If you like my creation you can support me. Thank you. Steam workshop: Altis last offensive
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milsim 101st Airborne Division Realism [WW2 Iron Front US]
SkillerPenguin posted a topic in ARMA 3 - SQUADS AND FANPAGES
101st Airborne Division Realism Unit (US division) Arma 3 WW2 Milsim based on Iron Front mod with Faces of War The 101st Airborne Division Realism Unit is a milsim unit based on the Iron Front WW2 mod on the western front, with many fixes and custom additions working to achieve a realistic combat experience. With a rapidly growing population and many positions yet to be filled, we are proud to finally announce that we are opening our doors to public recruitment. In our constant effort to create a realistic World War II environment in Arma 3, our unit has adopted several mods that break new boundaries in creating this environment for our members. The mods are very accessible and easy to install even to novice players and full assistance can be provided to those who have any trouble at all. The mods that we use on our servers allow us to provide an incredible depth of realism that few other units can provide. Currently our unit is composed of players with very diverse backgrounds. Some of our members are veterans of the realism/milsim community that have been in multiple historical units, in both Arma 2 and Arma 3, which aim to endure the environments of which the brave soldiers of the last great war experienced. Others in our unit are rather new to the scene, but they are greeted with open arms and training that teaches them to fight amongst the very best! Players of all experience levels are welcome to join! Perhaps you have been in realism units before, or perhaps you are looking for a change from the normal run of the mill invade and annex servers. Wherever you might be coming from, we would be happy to have any and all come in for an interview or to simply learn more about the unit. Current sub-units: 8th Air Force 8th Armored Division (Temporarily closed) Interested in joining? Awesome! Come on over to our TeamSpeak server and sit tight in the "Waiting for Recruiter" channel. IP: 101ab.dtdns.net - Currahee! - -
Hi all, I'm new to the forums but I have been playing for a while now, with a special interest in the Cold War era. I came here hoping for some assistance on a question that has been bothering me. I have something of my own personal headcanon for the events of the Armaverse, and I wanted to start making missions that take place during the Cold War. The timeline I've worked up involves a conflict between the US Army's 193rd Infantry Brigade and the Soviet 2nd Guards Motor Rifles in the year 1988. Now, I know that the M16A2 was phased into US Army service in 1985-6, but I was wondering about the feasibility of equipping my US Army infantry assets with M16A1s. I have the RH M16 pack with its well-textured and modeled M16A2s, but I recently downloaded Unsung to see the variety of Cold War assets I could translate into the 1980s setting. The M16A1 model they have is quite exquisite, and the selection of Cold War vehicles, aircraft in particular, is also very interesting. I wanted to see if I could get some input as to what model of M16 I should use, because I can't decide. For anyone who takes the time to read this and comment, thank you very much in advance!
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arma3realism 2nd Ranger Battalion | Arma 3 WW2 Realism unit | 15+
wardaddy posted a topic in ARMA 3 - SQUADS AND FANPAGES
The 2nd Ranger Battalion, World War 2 Realism Unit is looking for more men to fill there ranks. Here, we aim to produce and receive respectable, mature and great realism and some aspects of Role Play. We are always accepting new recruits who are enthusiastic and wanting to take on the role and challenge of becoming a qualified Ranger within our ranks, if you are wanting to join, please direct yourself to our Teamspeak 3 or Forums. We hope to see you here soon, and we will try to make this experience a great one. ♦ What are we looking for? ---------------------------------------------------------------------------------------------------------------------------- We are looking for hardworking and mature player who are not afraid to spend some time to make this unit great. We have a website, youtube, teamspeak + server all ready to be used. ♦ Experience? ---------------------------------------------------------------------------------------------------------------------------- We in the 2nd Ranger Battalion are no noobs on the subject of realism. Back in 2013, Invasion 1944 was the real deal and we used it to the fullest and gained experience from that. After I44 we came across IFA3 lite when it was first released to the public. Now IFA3 has been updated and has become a decent playable mod. We are looking for men like this who have years of experience and will rise this unit. ----------------------------------------------------------------------------------------------------------------------------- • Teamspeak 3: 74.91.123.13 • Website: http://2ndrangers.forumotion.com • YouTube (nothing uploaded): https://www.youtube.com/channel/UCIbrdibNbAi-Dy1sbcdEs8A Signed, D. Riggs -
Pictures created by Shernas, edited by RozekPoland 15 years ago, on 22th of June, 2001, Operation Flashpoint: Cold War Crisis was released. Since that time some interesting events have taken place. The series is now titled ARMA and has been sold in over 10 million copies. OFP was re-released as Arma: Cold War Assault on its 10th anniversary. In May (effectively in June), 2014, GameSpy servers were closed that caused multiplayer browser for OFP/CWA and hundreds of other games to stop working. Eventually, Poweruser overcame the issue with his Powerserver and OFPMonitor. Polish Flashpoint Community (PFC) supports the community with its community masterserver. In January, 2015, an open letter on further CWA support was started. On April Fools' Day, 2015, Kondor released his showcase of OFP/CWA in internet browser (using HTML5). There was a significant flooding on Nogova recently A year ago I shared with you a collection of the best pictures I gathered from all the OFP Photography threads. This year I would like to share it again but in a bit different way. I prepared the best of the best pictures from that gallery. What is more, I uploaded it on a different hosting server (Imgur) which is way more user-friendly than the one I used a year ago. Thanks to BIForum engine you can easily browse them from here :) http://imgur.com/a/Fy0v6
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Here you have my Syrian army Conflict Units Currently in 0.5 Alpha as I am still adding and tweaking units. Units currently present: Syrian Army 3 or 4 different Rifleman SVD sniper PKP Machine Gunner RPK Automatic Rifleman Crewman Grenadier RHS BMP2K Syrian Decals RHS BMP2 Syrian Decals RHS T72b 1985 Syrian Decals FSA (VERY Alpha ATM) 6 Fighters (WIP) I will continue to add units until there is a nice collection of SAA , FSA and ISIS Download Link: HERE 24.5 MB Requires: HLC AK HLC Core RHS Escalation
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Hello to all. This is my first film on base of the Arma 3. Enjoy the watching https://youtu.be/LzKGfYnwwF8 Next parts will be translated soon https://youtu.be/Fx9YybCraM4 https://youtu.be/tvN_jLi4g0Q [youtube] [/youtube]
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I figured it out, can this thread be deleted? I had to set the Zeus module owner.
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Make Arma Not War - Steam Workshop Collection
Korneel posted a topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - NEWS
In case you missed it, we now have official Arma 3 Steam Workshop Collections for the Make Arma Not War winners, finalists, and all other entries! *Not all Make Arma Not War contest entries are available on the Steam Workshop. For the full overview, please go to http://makearmanotwar.com/entries.-
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UPDATE: We've announced the winners! http://makearmanotwar.com/winners This Thursday, March 26, we'll reveal the winners in the €500,000 Make Arma Not War contest. EXCITED!