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73 ExcellentAbout DreamRebel
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DreamRebel
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BRAZILIAN ARMED FORCES A3 - BRAF
DreamRebel replied to Ogrinho's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Keep up the good work! It sure looks promising, models seem well made. -
Armor config - how to improve armor resistance
DreamRebel replied to Mister xxxwolf's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
If I’m not mistaken, you need to have a value of a few hundred to make the armor value comparable to a tank -
Using uniform classes from another mod
DreamRebel replied to Saider25's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Agree, in order to simplify and to avoid clutter in your config, I would seriously consider to standardize parts. You can make that weapon classnames 1/4 of that easily. Reduces the file size as well, additionally you have less chances for mistakes due to grammar errors. And it makes it easier to find classnames within your config in general. Just a tip 😛 -
N'Ziwasogo A3 terrain (Released)
DreamRebel replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Updates sounds great man, keep up the good work! Absolutely love this map 😁👍🏼 -
Squad leader Roles
DreamRebel replied to steam-76561198063309049's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Don’t know if there is, but when making a new class you can add this via a config -
Weapons defined in config.cpp not having attachments
DreamRebel replied to TBowen's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Not really sure, but had some problems with my config as well lately. Are you using CUP weapons by chance? -
Units (MBT 52) Armour/Health increasing
DreamRebel replied to ValdimBojar's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
In case you're using a config, then it's easiest to make a new class. Then you're able to increase the armour count, as well as individual units. For example, the turret. -
Request for retexture
DreamRebel replied to Percy Fieldsten's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
what kind of retexture and what unit / uniform? -
Need help changing caliber of and firerate of vehicle weapon.
DreamRebel replied to greywolf-sniper 442624's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You'll have to crate a new weapon class or use one that already exists. In case you create a new one, then first make the ammo, followed by the magazine that use that specific ammo type. Lastly for the IFV as mentioned I believe you can script it by referring to the "MainTurret". Have you done this before? -
Community Texture Templates.
DreamRebel replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sure things man, no worries. Will send you a private message :) -
Community Texture Templates.
DreamRebel replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
RPG-42 has been done by me in the past. Not sure about the other ones but the CUP dev templates (https://gitlab.com/CUP_Public/cup-public-repo) might contain some. -
DreamRebel started following makhno
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Hey everyone, sorry for the lack of updates lately but here is one. SteamTank finished his work on our "Panzerhaubitze 2000", now it is ready for porting. I really hope you guys like it! :) Cheers
- 63 replies
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- Prussia
- Prussian Empire
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DreamRebel started following accuracythruvolume
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accuracythruvolume started following DreamRebel
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Hey guys, small but important update! At this moment we're working on planes and armoured vehicles for our lovely empire. Now most of you will probably remember the "K-75 Heavy Tank Model" also known as the "Löwe". The same model will be used to create an heavy SPG based on the "Panzerhaubitze 2000". :) Another mayor update in our project are all the planes that will come with it over time. At this moment "Venom800TT" is working on 3 main plane models for us. 1 Stealth Fighter Jet, 1 VTOL Transport plane with an stealth design and some normal (carrier based) fighters. (Yes we will have carriers! :D) Pictures will follow soon! ;) Cheers
- 63 replies
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- Prussia
- Prussian Empire
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True, read the story and you will find out how it happend! :p By the way, small update; the story has been updated again. :) Cheers
- 63 replies
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- Prussia
- Prussian Empire
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Hey guys, sorry for the lack of updates lately! Just wanted to know that we are still working on this mod. We've have been quite busy for the last couple of weeks but you can expect some cool updates soon! :) @kbbw123 Thanks man! We really apriciate it, I hope we can keep making you happy. haha :) Help is always welcome. True, we didn't say anything about choppers yet. That's because we wanna keep some aspects of our mod a secret. So far we have been quite good at it and we do this to make the mod even better once we release it. Though we do have choppers in our mod! :) That's something I can promise. The Prussian Empire replaced the Tiger with an even better design, our chopper will spread more fear than the Tiger can. We are working at our Naval force as well. At this moment there are 2 carriers types our empire will use. I haven't announced them yet but they will be part of the mod. Screenshots will follow soon! The submarine will most likely come first and later on other ships will follow. :) About the Assault Rifle, that's true but at this moment we have filled up most items which were missing at first. We do appreciate your idea though! Thanks you very much for contributing your ideas to our mod!
- 63 replies
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- Prussia
- Prussian Empire
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