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accuracythruvolume

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About accuracythruvolume

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  1. accuracythruvolume

    Mega City 3 --- An urban combat focused terrain

    There will be lots of attempts to bring different types of CQB in the Mega City. Here's another example that has just been laid down: A wrecking yard. Entrance: To the junk.... A good amount of junk around... Like, really a lot of junk... Actually a large field of scrap: Bird's eye of the in progress junk yard. Should be a noteable area in the Mega City. As a side note, is there an industrial area you'd like to see in the Mega City? Toss up a post, you never know, your idea might be incorporated into the map
  2. As a fellow terrain maker, your use of sidewalks along roads makes me a happy camper 😎 Looking good so far. Just keep chipping away at it.
  3. accuracythruvolume

    Mega City 3 --- An urban combat focused terrain

    Plodding along. Nothing exciting to report since its just the grind of getting another sector in order. Some RL stuff slowed things but several hours get put into it on a weekly basis. Long road ahead but one step at a time shall get us there.
  4. accuracythruvolume

    Mega City 3 --- An urban combat focused terrain

    Here's the current FEB 2021 status of the city. Three sectors plus old town. Sector 39 is now in process... Texture map:
  5. accuracythruvolume

    Mega City 3 --- An urban combat focused terrain

    Flying around at low level seems to be the biggest hit when the screen is full of buildings. But very playable. EO's sullen skies has been integrated and it makes a low cloud cover so that will help. With 3 sectors + old town populated, I'm at 20k hand placed objects. Sidewalks are my nemesis
  6. accuracythruvolume

    Mega City 3 --- An urban combat focused terrain

    Startin' to look like a city proper....
  7. accuracythruvolume

    Mega City 3 --- An urban combat focused terrain

    Flying at rooftop level in a plane with a screen full of buildings can drop the FPS into the mid to upper 20s in my quick experiments. That's with an i5 4690k and a 2070 card on all ultra settings and 6000m view. Should be the limit of the performance hit. Driving around at ground level was anywhere from the 30s to maxing my 4k monitor at 60.
  8. accuracythruvolume

    Mega City 3 --- An urban combat focused terrain

    Sector 60 filling in....
  9. accuracythruvolume

    Mega City 3 --- An urban combat focused terrain

    This entire city is surrounded by walls, it was one of the first things that I started building.
  10. accuracythruvolume

    Mega City 3 --- An urban combat focused terrain

    There will be a section of the map to the east that is an old destroyed city. It will be all ruins. The map will have a few spots for different urban type fighting then the mega city itself. As far as huge buildings, there is a limit on size by the games engine. This can be overcome by slicing it into parts and stacking them. That alone is alot of work. I'll look into making buildings eventually 🌁
  11. accuracythruvolume

    Mega City 3 --- An urban combat focused terrain

    Frame rate has been no worries so far. Buuut I expect a hit as more sectors get filled in. Likely will need a short render range for best performance I image. I think I read somewhere that the game engine only renders 500 objects at a time. Load up the old Fallujah map and fly with max view distance and you'll see the pop up as you move around. If that is the end result it will be plenty playable. EOs sullen skies keep the clouds down to about 1k so that will help for this map. Next on the list is to rebuild the airport out to meet up with sector 40.
  12. accuracythruvolume

    Mega City 3 --- An urban combat focused terrain

    Solid ideas! I'll plug them into the next residential sector that gets built. Will also give a flavor to each sector if they are laid out differently. Always open to suggestions 👊
  13. accuracythruvolume

    RHS Escalation (AFRF and USAF)

    These big apartment structures from RHSterracore are quite well done! The modular nature are quite exceptional. I decided to paste a bunch of the middle parts of one of them to make a huge rowhouse.... Can't preach highly enough about the quality of these assets...
  14. accuracythruvolume

    Mega City 3 --- An urban combat focused terrain

    Sector 61 first pass completed: There are likely a thousand places a player could hide in this area alone o.0
  15. accuracythruvolume

    [WIP] French Army Mod : ArmaModFrance

    Massive drool over that Jaguar. Eagerly awaiting to test out these new toys. Fantastic work AMF team
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