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LifeInEveron started following Workbench Crashes when playing from camera pos.
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Workbench Crashes when playing from camera pos.
LifeInEveron posted a topic in Arma Reforger - Workbench
I'm trying to create a new map for a life server but when I try to "play from camera" the window in the world editor goes black and this is one of the crash reports that it generates. What do I need to do to stop this? My second issue is that if my character does spawn in, he falls thru the ground. C:\Users\sarve\Documents\My Games\ArmaReforgerWorkbench\logs\logs_2024-12-11_18-17-51\error.log started at 2024-12-11 18:17:54 (2024-12-11 23:17:54 UTC) 18:17:54.648 INIT : Workbench startup 18:17:54.648 INIT : Workbench Init Engine 18:17:54.648 RESOURCES : ResourceDB: full scan 18:17:54.648 RESOURCES : creating GUID-item mapping... 18:17:54.648 RESOURCES (W): ResourceDB: duplicate GUID found! @"$ArmaReforger:UI/Textures/FieldManual/Common/Entries/medical-note_UI.edds" and @"$ArmaReforger:UI/Textures/FieldManual/Common/Entries/medical-note.edds" 18:17:54.652 RESOURCES (W): ResourceDB: duplicate GUID found! @"$ArmaReforger:UI/Textures/FieldManual/Common/Entries/Photo-asset_ui.edds" and @"$ArmaReforger:UI/Textures/FieldManual/Common/Entries/Photo-asset.edds" 18:17:54.679 ENGINE : GameProject load 18:17:54.679 INIT : GameProject load project data @"F:/SteamLibrary/steamapps/common/Arma Reforger/addons/data/ArmaReforger.gproj" 18:17:54.679 RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource" 18:17:54.850 RENDER (W): Adapter 1 (Intel(R) UHD Graphics 770) failed to provide some output 18:18:01.370 WORLD : CreateEntities 18:18:01.370 ENTITY : Create entity @"ENTITY:235246" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01.xob') at <3673.387939 11.135000 5954.249023> @"{DBCDEC45DB834E8A}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01.et" 18:18:01.370 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent. 18:18:01.390 ENTITY : Create entity @"ENTITY:236399" ('GodRays', GenericWorldPPEffect) at <-30.934000 0.000000 137.501999> 18:18:01.390 MATERIAL : Material load @"{90C363AB5243A434}Common/Postprocess/Sun_GodRays.emat" 18:18:01.390 MATERIAL : Material load @"{90C363AB5243A434}Common/Postprocess/Sun_GodRays.emat" 18:18:01.390 MATERIAL (E): Unknown keyword/data 'HorizonDisableY' at offset 46(0x2e) 18:20:47.075 PLATFORM : InputManager user settings load from profile @"InputUserSettings.conf" 18:20:47.075 DEFAULT (W): Loading input settings from legacy file, which will be soon unsupported 18:20:47.184 WORLD : Game::LoadEntities 18:20:47.184 WORLD : CreateEntities 18:20:47.184 WORLD : CreateEntities 18:20:47.184 ENTITY : Create entity @"ENTITY:235246" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01.xob') at <3673.387939 11.135000 5954.249023> @"{DBCDEC45DB834E8A}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01.et" 18:20:47.184 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent. 18:20:47.191 ENTITY : Create entity @"ENTITY:236399" ('GodRays', GenericWorldPPEffect) at <-30.934000 0.000000 137.501999> 18:20:47.191 MATERIAL : Material load @"{90C363AB5243A434}Common/Postprocess/Sun_GodRays.emat" 18:20:47.191 MATERIAL : Material load @"{90C363AB5243A434}Common/Postprocess/Sun_GodRays.emat" 18:20:47.191 MATERIAL (E): Unknown keyword/data 'HorizonDisableY' at offset 46(0x2e) 18:20:47.376 DEFAULT (W): No GameMode present in the world, using fallback logic! 18:20:47.384 ENTITY : SpawnEntityPrefab @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et" 18:20:47.384 WORLD : InitEntities 'world' 18:20:47.384 ENTITY : Init entity @"ENTITY:2305843009213693964" ('SCR_PlayerController') at <0.000000 0.000000 0.000000> @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et" 18:20:47.384 SCRIPT (W): Slot_Chat Has no Content! 18:20:47.384 SCRIPT (W): Slot_VON Has no Content! 18:20:47.384 SCRIPT (W): Slot_AvailableActions Has no Content! 18:20:47.384 SCRIPT (W): Slot_Vehicle Has no Content! 18:20:47.384 SCRIPT (W): Slot_GameVersion Has no Content! 18:20:47.384 SCRIPT (W): Slot_Notifications Has no Content! 18:20:47.384 SCRIPT (W): Slot_Hints Has no Content! 18:20:47.384 SCRIPT (W): Slot_WeaponInfo Has no Content! 18:20:47.539 ENTITY : SpawnEntityPrefab @"{26A9756790131354}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_Rifleman.et" 18:20:47.539 WORLD : InitEntities 'world' 18:20:47.539 ENTITY : Init entity @"ENTITY:2305843009213693965" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <12342.036133 219.124725 7787.289062> @"{26A9756790131354}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_Rifleman.et" 18:20:47.539 INVENTORY (E): Couldn't insert item @"ENTITY:2305843009213694014" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:2305843009213693985" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <12341.875977 220.287476 7787.369141> @"{E3154E0EAC48D67B}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.et" while spawning initial items inside the storage. 18:20:47.539 INVENTORY (E): Couldn't insert item @"ENTITY:2305843009213694015" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:2305843009213693985" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <12341.875977 220.287476 7787.369141> @"{E3154E0EAC48D67B}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.et" while spawning initial items inside the storage. 18:20:47.539 INVENTORY (E): Couldn't insert item @"ENTITY:2305843009213694016" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:2305843009213693985" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <12341.875977 220.287476 7787.369141> @"{E3154E0EAC48D67B}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.et" while spawning initial items inside the storage. 18:20:47.609 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001FAD2173600> @"ENTITY:232125" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 18:20:47.609 SCRIPT (W): 'SCR_BaseSupportStationComponent' Support station on entity that exists in world when loaded has range but no 'SCR_SupportStationManagerComponent' availible on GameMode. So it won't work! 18:20:47.610 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001FAD2173750> @"ENTITY:232130" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 18:20:47.610 SCRIPT (W): 'SCR_BaseSupportStationComponent' Support station on entity that exists in world when loaded has range but no 'SCR_SupportStationManagerComponent' availible on GameMode. So it won't work! 18:20:47.610 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001FAD21738A0> @"ENTITY:232135" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 18:20:47.610 SCRIPT (W): 'SCR_BaseSupportStationComponent' Support station on entity that exists in world when loaded has range but no 'SCR_SupportStationManagerComponent' availible on GameMode. So it won't work! 18:20:47.610 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001FAD21739F0> @"ENTITY:232140" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 18:20:47.610 SCRIPT (W): 'SCR_BaseSupportStationComponent' Support station on entity that exists in world when loaded has range but no 'SCR_SupportStationManagerComponent' availible on GameMode. So it won't work! 18:20:47.610 SCRIPT (W): 'SCR_BaseSupportStationComponent' Support station on entity that exists in world when loaded has range but no 'SCR_SupportStationManagerComponent' availible on GameMode. So it won't work! 18:20:47.617 WORLD : UpdateEntities 18:20:47.617 WORLD : FixedFrame 18:20:47.617 ANIMATION : AnimUpdate 18:20:47.617 ENGINE (F): Crashed 18:20:47.901 ENGINE (E): Application crashed! Generated memory dump: C:/Users/sarve/Documents/My Games/ArmaReforgerWorkbench/logs/logs_2024-12-11_18-17-51\ArmaReforgerWorkbenchSteamDiag_2024-12-11_18-20-47.mdmp -
BLACK OPS CLEANSWEEP II CWR2 12 11 2024
dalber24 replied to RutgerHauer33's topic in ARMA 2 & OA - USER MISSIONS
Thank you very much!! Mr RutgerHauer33 I will clean even under the carpet! Cheers.- -
I hope its ok to post my problem here into this topic - I hope someone can help me. We are currently playing Antistasi Ultimate and today we added TFAR to our mods. It seems to work for the most part but I got 2 problems. 1) Unconcious Players can still talk and use their radio? We use the Vanilla Medic System from Arma 3. Everytime when a player gets knocked out he can still talk and use the radio. I already went through the Mod Settings on the Server but could not find a variable which is controlling this. How can I disable this - Unconscious Players should not be able to talk or use the radio :D 2) A problem with the Teamspeak3 Server? The clients can not join the TaskForceRadio Channel. Only when I change their Server Group to one that ignores Channel Passwords they get moved by the Plugin. But I am 100% sure - that the set password for the channel is correct. They get a message like "Wrong Channel password" - posted every few seconds in the TeamSpeak Channel. Any idea why that is so?
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Atlas01Actual started following HIVE AI A3
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FozzaBoi started following Xbox controller trigger response
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New to Arma, however play lots of dayz. Is there a way to change how responsive the triggers are? It requires a full press and sometimes is delayed as well. Any help appreciated, even if it's just to tell me it's a learning curve. Many thanks.
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This topic summarizes my summary from nine hours of suffering and trying to fix the problem. Now I hope this information will help someone else dodge the suffering. After WIN 10 update I found out my configuration and setting in Arma have reset to default. After that, I decided to load back-up of my profile and found that Arma does not show this profile in the main menu as possible to load out. I decided to delete folders Arma 3 and "Arma 3 Other Profiles" from the Documents folder. and start up Arma. Arma loaded with a default profile (named after my user name) and I was only able to create a Player 1 profile that cannot be renamed. What got my attention was that there were no new folders in Documents. Those new profiles were saved in the Arma root folder and I was not able to edit them. I was trying to use the Arma launcher to manually select Arma 3 Other Profile folder from the backup, but during the loading screen I was stuck at "loading core problem". The internet told me to delete "cache.ch" but there was no file with that name. Also if I let the loading screen be up for enough time It creates a log file with the message: Allocator: F:\SteamLibrary\steamapps\common\Arma 3\Dll\tbb4malloc_bi_x64.dll [2017.0.0.0] [2017.0.0.0] Waiting for 'C:\Users\Aja\Documents\Arma3 - Other Profiles\DataCache\cache_lock' to be available I have tried to give full control of all folders to profile EVERYONE via file properties, but didnt help. I tried to choose a different allocator but did not help. I tried to verify local files, and as a last resort, I tried to reinstall Arma with precise deleting of every trace of Arma profiles and Launcher files from app data. After some time I found out that the problem was a new Windows function called Randosware Protection. It blocked access to those folders. The solution was hidden under options: "Allow an app through Controlled folder access".
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11-12-2024 EXE rev. 152501 (game) EXE rev. 152501 (Launcher) Size: ~68 MB KNOWN ISSUES 32 bit Dedicated Server crashes upon mission start ENGINE Fixed: When taking off a uniform, modded content would apply its uniform texture to underwear - FT-T155459 Added: Uniforms textured by setObjectTexture/Global will now show custom textures in weapon holders Fixed: Network spam after deleting units
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remoteExec addEventHandler
mrcurry replied to Robustcolor's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@RobustcolorFrom the biki: So short answer is yes you need to add it to all pcs to cover all possible shooters- 1 reply
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ARMA 2 CO v1.64 BLACK OPS - CLEANSWEEP II CWR2 Edited: RutgerHauer33 --------------------------------------------------------------------------------------------------------------------------------- images: 01 https://imgur.com/hlx2jm2 02 https://imgur.com/5PPWZkJ 03 https://imgur.com/U1D5geP mission download Link: https://drive.google.com/file/d/1xu_mgtGR_Wk5m4OBqZhIM3ifA6oLckxd/view?usp=drive_link --------------------------------------------------------------------------------------------------------------------------------- Mission Description: The YEAR is 2001, Special unit BLACK OPS are tasked to clear the city MONTIGNAC of unwanted occupants. OBJECTIVES: CLEAR MONTIGNAC -- CHALLENGE - Defeat the BMP with no equipped Rocket Launcher I have a lot more fun doing this! --------------------------------------------------------------------------------------------------------------------------------- Files: cwr2_sp11_cleansweep2_BO_RH33.eden 12_11_2024 edited (RutgerHauer33) cwr2_sp11_cleansweep2.eden 03_02_2015 original (CWR2 Team - W0lle) --------------------------------------------------------------------------------------------------------------------------------- My_1_Go_To_Gameplay_Mods_A2CO: https://drive.google.com/file/d/1N9k-cC0RvLLOqV4Cfzv7gP2eQqZIxay3/view?usp=sharing Are you new to the ArmA 2 series? Here are my #1 Go to mods for the Best GAMEPLAY experience already put together for you. Just install these GAMEPLAY mods and you will be good to go. (use mod Launcher). Then you can branch off from there. (mod Launcher included in the Link). --------------------------------------------------------------------------------------------------------------------------------- CWR2 v1.7 Full mod and all expansions download Links: updated: 03_13_2024 https://drive.google.com/drive/folders/1_EW-JwxMQkIvOYjKInomeb1A-d7EyZzu?usp=drive_link https://1drv.ms/f/s!AmyNENypM6UighY0cBfcTwj3jLzf?e=F8BKEE Thank you (W0lle) ! ---- Gameplay mods download: https://drive.google.com/file/d/1v0UCzE0g6IAxM8Xeh4mWOTMJUwvy4OnL/view?usp=drive_link Arma 2 CO mod Launcher download Link: https://drive.google.com/drive/folders/1FFOFKyT8UJUONNFQsnUv9V1go5dMhihD?usp=sharing I use this Arma 2 CO mod Launcher. It is very simple to use and has never let me down. This mod Launcher also works in Multi-player VPN friends only. --------------------------------------------------------------------------------------------------------------------------------- Installation: SP only Put Mission in your Single-player missions folder --------------------------------------------------------------------------------------------------------------------------------- Requirements: -ArmA 2 CO v1.62 or higher -CBA all CBA's - @cba, @cba_a2, @cba_oa, @cba_co -CWR2 v1.7 mod and all expansions END. Note: I am assuming you must have the CBA's to use mods or you may get errors. Official ACR expansion/DLC is not required --------------------------------------------------------------------------------------------------------------------------------- Edited mission creator remarks: Tired and cried because the newer games take way too long to enter Combat ?? Or even worse... play like Cr@p ?? Worry no more my friends! Those who thirst for quick action Combat with a very high replay ability... Then this is for you! Bio: CLEANSWEEP II is an original Single-player mission from: Operation Flashpoint (2001) ---- I do not intend constant updates - missions are created to Final standards. --------------------------------------------------------------------------------------------------------------------------------- RECOGNITION: Project Lead: W0lle ArmA - CWR ArmA II - CWR II ArmA III - CWR III CWR2 Team - W0lle - original CWR2 mod CLEANSWEEP II mission creator. Play the original mission! --------------------------------------------------------------------------------------------------------------------------------- I will not take any credit... The Credit and appreciations go out to the Great knowledge of the ArmA community Forums/Youtube videos - mission making Editors/Modders/Script Writers/ and Great mission creators for the inspiration. --------------------------------------------------------------------------------------------------------------------------------- Contact me: Bohemia Interactive Forums RutgerHauer33
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LIGARECEH changed their profile photo
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Надо купить автомобиль или спецтехнику ГАЗ?
Kalle M. replied to gagrhrthyr's topic in BOHEMIA INTERACTIVE: Web-Pages
Mitä vittua -
Hi iHope for the last time In the beginning of the match our team captured around 6-7 city Then we saw that enemy already have their first plane, the plane destroyed a few our vehicles The team "ah they have a plane we lost" and mission was failed by surrender vote. (im not sure but seems like that plane was shot down by our AA bots) nevermind the surrender vote was initiated. In the one "mission"/match an enemy player camped our airfiled and destroyed our team player expensive Helic or plane and he is wrote in chat "GG minus 15 000 cp" iSecured that airfield from camper and we won that mission, at least that disappointed team mate doesn''t initiated a Surrender vote. Often players are initiating Surrender vote just cause they dont have any more CP or something goes wrong so they think we cannot win "ah i dont have CP whta can i do we lose" May be he doesn't have CP but someone has CP in our team for a Tank or a Helic. ________ little offtop I had expereince a case when teamplayers in our main base preferred launching rockets not in enemy tank but into friendly tank who is still fighting so restart mission would be sooner ------------ Spread out spawns after death between our captured city not only in first main base Make surrender vote available only if enemy team has three times more captured city then we are Make automatic surrender if enemy recaptured all our city around except our first main base (for those who loves fast restarts)
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[SP/CO12] Dynamic Campaign/Mission - The Forgotten Few 2
Jolf replied to KingN's topic in ARMA 3 - USER MISSIONS
Thank you -
[SP/CO12] Dynamic Campaign/Mission - The Forgotten Few 2
KingN replied to KingN's topic in ARMA 3 - USER MISSIONS
Hello, I have no experience with TFR but the mission should work fine with ACRE2. At least it has worked before. I will take another look at this soon. -
Hi, I'm trying to add an eventHandler to a unit created by Zeus on the dedicatedServer only, but using remoteExec 2 on the EH and then inside the EH remoteExec the playSound to the specific "_shooter" isn't working. It works by using remoteExec 0 but do i really need the EH to run on all clients? Seems like a inefficient way of doing it. This one works with 0 Zeus addEventHandler ["CuratorObjectPlaced", { params ["_curator", "_entity"]; [_entity, ["HitPart", { (_this select 0) params ["_target", "_shooter"]; playSound selectRandom ["hit", "hit1"]; }]] remoteExec ["addEventHandler", 0]; }; vs with remoteExec 2 that is not working. Zeus addEventHandler ["CuratorObjectPlaced", { params ["_curator", "_entity"]; [_entity, ["HitPart", { (_this select 0) params ["_target", "_shooter"]; selectRandom ["hit", "hit1"] remoteexec ["playSound", _shooter]; }]] remoteExec ["addEventHandler", 2]; };
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Надо купить автомобиль или спецтехнику ГАЗ?
gagrhrthyr posted a topic in BOHEMIA INTERACTIVE: Web-Pages
Всем известно, что автомобили ГАЗ надежны, долговечны и не требуют дорогостоящего ремонта, в связи с чем, они популярны среди потребителей и представителей некоторых сфер бизнеса. Данные машины просты по конструкции и выдерживают высокие эксплуатационные нагрузки даже в условиях плохих дорог, при этом риск появления неисправностей минимален, и машины хорошо себя показывают на бездорожье. Продукция ГАЗ очень часто применяются в сельской местности, где очень важна высокая выносливость и проходимость. Современная компания ООО «КСМ», которую представляет сайт «Газавтомир», выполняет продажу машин ГАЗ и надстроек. При выборе техники сотрудники непременно принимают во внимание желания и потребности клиента, а также особенности его бизнеса. Комплектация машин варьируется, например, фирма сможет оборудовать лабораторию, машину для рыбалки и охоты, грузовик для частника с покупкой в кредит или лизинг, а также при помощи субсидий от государства. Ассортимент продукции компании Эта компания поставляет автомобили физическим и юридическим лицам стран таможенного союза и России, в связи с чем, каждый сможет купить: • Промтоварные и изотермические фургоны. • Фургоны для поддержания стабильной температуры (рефрижераторы). • Хлебные фургоны. • Одно- и мультикамерные фургоны. • Автомобили с медоснащением. • Автомобили с подъемником для людей на высоту. Список автомобилей достаточно велик, и покупатели могут выбрать модель в каталоге или проконсультироваться со специалистом для того, чтобы сделать верный выбор. Если вы хотите купить автофургон газ https://gazavtomir.ru/catalogue/furgoni - это то, что Вы искали! Преимущества фирмы Основное достоинство фирмы кроется в большом выборе машин и высоком качестве, более того, тут установлены довольно-таки приемлемые цены. Фирма не делает больших наценок и старается реализовывать машины по ценам от изготовителя, реализуя 104 модификации ГАЗ и больше 20 надстроек. Клиентам предоставляется скидка в 3-6% на автомобили, которые представлены в заводском прайсе. Надо заметить, что в компании возможно приобрести технику «под ключ», а также под потребности клиента с предоставлением на автомобили заводской гарантии от ГАЗ и сервисным обслуживанием в 182 центрах. Любому покупателю предлагается доставка в разные страны Таможенного союза и по территории России. Дополнительная информация На официальном сайте фирмы можно заказать серийные автомобили ГАЗ, которые выпускаются Горьковским автомобильным заводом (ГАЗ) в массовом производстве и предназначены широкому кругу потребителей. Так, машины предназначены для пассажирских перевозок, грузоперевозок и разных задач. Именно тут можно приобрести следующее: • Автомобили нового поколения малотоннажные ТС Газель-Некст. • Автомобили, относящиеся к классу среднетоннажных авто нового поколения Газель-Некст. • Представителя нового поколения внедорожников Садко-Некст. • Малотоннажные авто второго поколения Газель-бизнес. • Легкие развозные автомобили Соболь-бизнес. • Среднетоннажные грузовики Газон-Некст и Валдай-Некст. Кроме того, на сайте представлены и другие автомобили, к примеру, среднетоннажные бескапотники. Для оформления заказа необходимо попросту оставить заявку на сайте, а с ценами можно познакомиться в прайсе! -
How does Custom difficutly work on dedicated server?
RealLocutus replied to RealLocutus's topic in ARMA 3 - SERVERS & ADMINISTRATION
So I found out that you have to change the settings in the "gameserver.Arma3profile" - my hoster gives us an option to change it directly in the Web UI. I managed to change the settings - but it seems that the Mission has overwritten at least some of them again. We play Antistasi Ultimate at the moment. Is there a way to change the settings during a running mission? Or is it too late now? How can I prevent - for future missions - that the mission overrides the server settings? And a second problem I have - I wanted to deactivate the map markers for enemy units. I just dont want it and my teammates always say "Uh there is a tank - I have seen it on the map" - that is annoying :D I tried it with this wiki entry - https://community.bistudio.com/wiki/disableMapIndicators - but it is not working as shown there. Either I have put it into the wrong file (gameserver.Arma3profile) or the wiki entry is old. When I enter it like in the example shown the server does not start at all and the server gives the following error message in the log: ErrorMessage: File C:\Gameserver\varserver\1309657\profile\Users\gameserver\gameserver.Arma3Profile, line 45: '/DifficultyPresets/CustomDifficulty/Options.disableMapIndicators': '[' encountered instead of '=' Help is appreciated - Thanks -
[SP/CO12] Dynamic Campaign/Mission - The Forgotten Few 2
Jolf replied to KingN's topic in ARMA 3 - USER MISSIONS
Hello together, I just started to play the mission in SP RU/CH and it worked smoothly. Awesome Mission btw thanks a lot for that ! Yesterday I also started a coop mission with a friend of mine. We used Task Force Radio BETA. What I noticed as follow: I was playing the platoon leader, my character talked English, that wasn‘t the case when I was playing SP. Which is a hint to me that sth. Doesn’t work right here. Secondly, the proximity chat of task force radio worked fine, though we weren‘t able to communicate through our radios. CTRL+P didn’t work and the „OPEN SW“ Button was grey, looked disabled. We tried to do a second run with ACRE2, we could use the radio but didn’t hear our voices, you can say that this was completely the opposite. No voip chat possible, not through the radio and no proximity chat as well. Can someone please help us here ? Really wanna play this mission COOP but with a functional radio, especially is someone is taking over the second squad. thank you -
pierremgi started following BIS_fnc_ambientAnim issues
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BIS_fnc_ambientAnim issues
pierremgi replied to Delusional1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if (local _object) then { [_object, _animation, _equipment, _snapToObj] call BIS_fnc_ambientAnim; } is the right way. This function uses AL EG commands. Perhaps you should delay a little bit the anim at start. You have also another newer function anim created for Expeditionary forces DLC (if all payers have this DLC). Not tested- 1 reply
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- animations
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Trigger condition to check number of sectors controlled by a side?
Schatten replied to Blitzen88's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Learn carefully, especially syntax 6: https://community.bistudio.com/wiki/select -
iceblood94 started following Intel arc
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hi guys, is there any information if the arma reforger works with the intel arc a750 graphics card? I now have an intel arc a380 and the arma reforger works but the fps spikes come from time to time and sometimes the game crashes with the a380 card, so is there any information if it works better with a 750 card if I were to buy one? it would be nice if Bohemia added intel xess support to the games.
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https://community.bistudio.com/wiki/format
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Kosmo_ started following Magic variable %
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What is % and how to use it?
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Ju87 Stuka Siren & Skin
Gunter Severloh replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update SPE44 Ju87 Stuka Siren & Skin changelog Dec 10 @ 6:59pm v1.7 - Fixed missing BIS_AddonInfo.hpp file from planes ammo pbo. - Readded the prefix, as somehow it was missing. - Resigned all files. Sorry guys for re updating this again, i got a chat from a friend letting me know that the mod was crashing on him, and he was getting an error for a missing file, so i looked at it and it was missing, idk how it happened but whatever its fixed now. Cheers! -
Delusional1 started following ARMA 3 - MISSION EDITING & SCRIPTING
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Ju87 Stuka Siren & Skin
Gunter Severloh replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update Ju87 Stuka Siren & Skin Update: Dec 10 @ 6:25pm v1.9 - Added prefix to all the files, this enables a server to read and use the signature bisign files correctly so that players can join the server with the mod. - Resigned the mod. -
Delusional1 started following BIS_fnc_ambientAnim issues
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Hi there, I'm experiencing issues with the BIS_fnc_ambientAnim function when hosting a mission on a dedicated server. When the mission first launches, any players that are in the server lobby and load in when the mission starts, the animations are not playing. However, if they leave and rejoin, all the animations are working perfectly fine. I'm calling a custom script I wrote from the initServer.sqf like so as an example: [args] execVM "scripts\ambAnim.sqf"; Within the script I'm setting some unit values such as behaviour and combat mode, then calling the following for the animation: if (local _object) then { [_object, _animation, _equipment, _snapToObj] call BIS_fnc_ambientAnim; }; I've tried using remoteExecCall like so within the custom script file: if (local _object) then { [_object, _animation, _equipment, _snapToObj] remoteExecCall ["BIS_fnc_ambientAnim"]; }; However, this produces weird results, such as the units facing wrong directions, or being halfway in the ground, and I'm assuming this would cause the server to have all clients, when another client joins, to re-run the BIS_fnc_ambientAnim function? I've also tried various combinations of calling the BIS_fnc_ambientAnim function, as well as calling the custom script directly, such as: units init w/o if (local) check units init w if (local) check Eden Editor init initPlayerLocal.sqf init.sqf Using call Using spawn I did also run the mission from on a player hosted server, but then only the host was able to see the animations when the mission started. It's as if the server isn't correctly notifying players that x object should be playing an animation when the mission starts? I'm fairly new to scripting in Arma3, hopefully it's something fairly obvious that I'm doing wrong here, but any help would be much appreciated!
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- animations
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[Release] GOM - Aircraft Loadout V1.35
kibaBG replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@ty_ Infinite ammo in main base, limited ammo in crate to be delivered outside base. Sorry for complicated explanation, me not smart.