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  2. United States Air Force( 2015)

    First off, its so nice to see people helping out by reporting IP violations, and its wonderful seeing this mod getting some love, anyways, i have a few questions on the armament in the mod, bombs more specifically. I just played through World in Conflict, and i found myself loving the "Daisycutter" bomb. Will it be included in the mod? Next question: Will the vehicles be "pylon friendly"? lastly, will stealth work? i dont know if ArmA 3 has the means, but it would be cool to see a nighthawk have some sort of stealth mechanic. Anyways, hope you guys make some good progress, despite you guys not having much time, thanks for your dedication !
  3. Thanks for the feedback. Both things you mention are in the pipe. Editor is on its way to github, but I need to fix a few things first. Your other suggestion (parameters in method header) is also planned as a coming alternate syntax. Not sure what you mean with the "is" command. Isn't it working?
  4. GI JOE and COBRA

    G'day @scotg, Love the look of the FANG. Can't wait for this to be released. Keep up the good work.
  5. Yes, Yes, Yes, Fantastic. First Dimmer and Jolly Green Superbirds and now Bronco. A Lonely Kind of War Intensifies!
  6. Create task via a spotted target?

    @R3vo I'm just wondering, is the script meant to be put in myscript.sqf or something in game such as the player init or a trigger. Also create task, how would this make a task? Would you put the variable name for your create task module and then in the script change it to {//create task1}; .
  7. ZTW Spider Series For Raceing Drones ,Built in BLheli FirmWare The ZTW Spider series of ESCs are a great choice for any size of multi-rotor. Designed from the ground up for simple installation and easy setup and pre-flashed with SimonK OneShot 125 firmware to give a fast, super-smooth, linear throttle response which is ideal for multi-rotors. Alongside the superb build quality, ZTW Spider ESCs feature thermal overload protection and auto throttle shut down in case of signal loss. Features: • Developed specifically for multi-rotor use • Pre-flashed from the factory with SimonK firmware • 12V supply out for auxiliary equipment • Uses powerful, high performance MCU • Super-smooth and accurate throttle response • Auto throttle shut down in signal lose situation • Safety thermal over-load protection • Safe start, motor will not run until ESC is armed correctly • Low internal resistance • Programmable via throttle stick (see instructions under "Files" tab) Specs: Constant Current: 60A,50A,30A,20A, Max Burst Current: 70A Input Voltage: 7.4~22.2V (2~6S LiPoly) BEC: OPTO Output: 12V Dimensions: 55 x 30 x 13mm Weight: 50g Servo Lead: JR Type More info: http://www.ztwshop.com/product/ztw-spider-series-brushless-esc/ ZTW Agricultural Drones electronic speed control(ESC) for your Agricultural Drones More info: http://www.ztwshop.com/product/airplane-brushless-esc/Spider-Pro-esc/
  8. The Unsung Vietnam Mod 3.0 WIP THREAD

    Absolutely Stunning! now I wanna own a OV-10!
  9. Today
  10. ZTW Spider Series For Raceing Drones ,Built in BLheli FirmWare The ZTW Spider series of ESCs are a great choice for any size of multi-rotor. Designed from the ground up for simple installation and easy setup and pre-flashed with SimonK OneShot 125 firmware to give a fast, super-smooth, linear throttle response which is ideal for multi-rotors. Alongside the superb build quality, ZTW Spider ESCs feature thermal overload protection and auto throttle shut down in case of signal loss. Features: • Developed specifically for multi-rotor use • Pre-flashed from the factory with SimonK firmware • 12V supply out for auxiliary equipment • Uses powerful, high performance MCU • Super-smooth and accurate throttle response • Auto throttle shut down in signal lose situation • Safety thermal over-load protection • Safe start, motor will not run until ESC is armed correctly • Low internal resistance • Programmable via throttle stick (see instructions under "Files" tab) Specs: Constant Current: 60A,50A,30A,20A, Max Burst Current: 70A Input Voltage: 7.4~22.2V (2~6S LiPoly) BEC: OPTO Output: 12V Dimensions: 55 x 30 x 13mm Weight: 50g Servo Lead: JR Type More info: http://www.ztwshop.com/product/ztw-spider-series-brushless-esc/
  11. Campania de Malvinas MOD

    Hi there, last week I reinstalled the first version of Armed Assault (yes, that's very nostalgic...), grabbed some mods from my external drive and found your very nice Malvinas Mod too. Now I looked for some news about the ArmA (1) version of MLV mod and found something on moddb.com. There are two Downloadlinks published, the first is the same as You managed in this thread, called "DOWNLOAD BETA 1": https://mega.co.nz/#!KNskGbqZ!OlkrbVdf04LIUongijBsxCX3Mp4hda3U10ymmM1bWKQ but on moddb,com, there ist also a second one, called "DOWNLOAD BETA 2": chrome://mega/content/secure.html#!j05lwSDY!W5-5g172HO1Wvsz2K745znc4iDfVUfa_cxAjlgbpBoo Was this a second BETA version of your MLV Mod or only a second DL-Location of one existing version? Thanks alot for your info in advance and best regards ripley
  12. Ravage Mod

    It should be noted that I played my workshop mission tonight with just the five required mods to play and had no issues fixing, repairing or siphoning gas from a vehicle I found. I was able to remove a tire and put it right back on. Gas was not an issue. I re-updated the mission with all the same five mods just in case something did not update properly with the last update.
  13. @HazJI'm already doing so. I guess I should have posted the script I'm using. _ClearArea1A = "clearArea_2","clearArea_3","clearArea_4","clearArea_5","clearArea_6"; _ClearArea1B = "clearArea_1"; if (isServer) then { {hideObjectGlobal _x;} forEach nearestTerrainObjects [(getMarkerPos _ClearArea1A),[],(getMarkerSize _ClearArea1A)select 0,false]; {hideObjectGlobal _x;} forEach nearestTerrainObjects [(getMarkerPos _ClearArea1B),["HIDE"],(getMarkerSize _ClearArea1B)select 0,false]; }; _markersToDelete2=["clearArea_1","clearArea_2","clearArea_3","clearArea_4","clearArea_5","clearArea_6"]; {deleteMarker _x;} forEach _markersToDelete2; "clearArea_#" are the names of several markers I've placed down. For some reason certain objects aren't being removed by 2 through 6. I recall there being an issue with certain objects being baked into the terrain's mesh to boost performance and you have to disable that function to remove the objects. I can't for the life of me remember what the command was to turn it off and can't find it in any of my archived missions I remember using it in. Edit: Script is executed via nul = execVM "markerScripts.sqf"; in init.sqf Here's the full markerScripts.sqf just in case.
  14. Upcoming VSM Project Zenith ACU uniforms, CIRAS, and DDM4 spray patterns. RH Acc VSM All in One
  15. Hi. Is it at all possible to read MFD values via script ? For example the parameters that are shown circled on the screenshot.
  16. ai dive bomb in vtol

    BIS has not had AI programmer in 5+ years. helis like ghosthawk and planes like armed blackfish have same 2011 vintage AI of forward-facing weapons (in a few weeks we'll be able to say they havent had AI programmer in 6 years)
  17. Ravage Mod

    Just had a quick play-through of haleks Ravage Altis sample mission. No problem with scavenging or repairing vehicles.
  18. Project Zenith

    Damn dude, you can't keep teasing us like this.
  19. [SP] HETMAN: War Stories

    Nope, system specs are more than enough for ARMA 3 to run without performance issues. The game itself runs very well with any missions when actually in game, including Hetman missions. Never any lag or slow down from CPU / GPU throttling etc.. It's just when that intro text is happening. Perhaps conflicting with another add-on. Who knows
  20. Keyframe Animation

    If you don't want the loop you can just disable it in the timeline module. I don't know what kind of huge potential that will unlock though.
  21. SPIE Addon

    Oh very nice, didn't think anybody was going to tackle this. Excited to see this in arma.
  22. Thanks @Hazj, thanks to your great example, I have this working with the nearby weaponholder. Solution: _box = (cop2 nearObjects ["WeaponHolderSimulated", 6]) select 0; _boxContents = weaponCargo _box; _weapon = _boxContents select 0; cop2 action ["TakeWeapon", _box, _weapon];
  23. Keyframe Animation

    What exactly do you want to do?
  24. ai dive bomb in vtol

    LOL. The only AI behavior to disable for driver is AUTOCOMBAT. It will stay in aware or careless mode as gunners can be in combat mode.
  25. @mrempireman - NOTE: This method would require the player to be looking directly at the target, on the cursor. You could also try: https://community.bistudio.com/wiki/targetKnowledge
  26. ai dive bomb in vtol

    can the pilot be careless and the rest of the crew aware? maybe giving separate groups would do this? i will try it
  27. Arma 3 Photography : Questions and Comments

    sry guys, to use unpromised mod, i will remove that.
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