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rshort3 started following Gun glitch
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Not being able to get gun out is getting worse. Seasons prior it would only do this glitch in encounters and not often. In this new season is has been doing it a whole lot more often and now does it in slims.
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I'm creating a scenario with zombies. The first one they encounter starts off as blufor so it doesn't attack the players, but a trigger makes it switch to "EAST" side when you get close enough. The problem is, when it switches sides my team of ai immediately attack and kill it before it can attack the players. Is there a way to have your ai ignore it for a few seconds so that it attacks the players before they start shooting at it? Thank you in advance!
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BIS_fnc_findSafePos Help
RabbitxRabbit replied to RabbitxRabbit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
YES! Thank you! I knew it had to be something simple like that. I tried your first two methods and they both worked perfectly! Thank you again, cidfr! -
irish1911 joined the community
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class Header { gameType = COOP; // Modo do jogo - deixar coop minPlayers = 1; // Quantidade minima de players maxPlayers = 50; // Quantidade de maxima players }; class cfgMusic { tracks[] = {"song1"}; // Use aspas para nomear a música class song1 // Renomeado de track1 para song1 { name = "song1"; sound[] = {"Musica/Red_Army_is_the_Strongest_Rare_Version.ogg", db+10, 1.0}; // Corrija o caminho do arquivo de áudio }; }; onLoadMission = "Armapoint"; // Nome da missão onLoadName = "Za Rodinu"; author = "MAGUILA"; // Nome do editor onLoadMissionTime = 60; // Corrigido o comando para reproduzir a música onLoadIntro = [] spawn playMusic "song1"; loadScreen = "Fotos\Capa.jpg"; //Imagem da missão debriefing = 1; disabledAI = 0; showGPS = 1; onMinimapScript[] = {"BIS_fnc_customGPS_Spawn"}; respawn = 0; respawndelay = 600; // Nao auterar os valores onde não há explicação; I am currently trying to add a song in the mission loading screen but its not playing. Does someone know how to fix?
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Ultrawide, display mode and resolution selection
dozy77 replied to dozy77's topic in Arma Reforger - Troubleshooting
Thanks I didn't know that. I tried editing the file but it seems useless in borderless, resolution is ignored only ResolutionScale seems to matter. In windowed I am able to set the res to 2560*1440 (even if the settings menu doesn't want to show that) and get way better performance but I get the fat top border and obviously the rest of the screen isn't hidden. -
S7O_Matt joined the community
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unsolved Code only works for the player that has interacted with it
draoth replied to draoth's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm still stuck, does anyone have an idea on how to properly do this? -
789bet789org joined the community
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ozzbik started following Ultrawide, display mode and resolution selection, Low Sound Problem and my Settings are bugged, i believe
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Did you make sure that the game itself has the right volume (settings can vary per application)? You can check by right clicking on the volume icon and select "Open Volume Mixer". In the popup you can see what the volume is for all active applications.
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reforger my Settings are bugged, i believe
ozzbik replied to JumpOutJakk's topic in Arma Reforger - Troubleshooting
This is the troubleshooting section so i presume you're in the right place ;). You can try to validate your game file to see if there's a corrupt file. (right click on your game in the library, select properties, then click on Installed File and press the "Verify integrity of game files" button). If that doesn't work, remove your profile settings from the "My Games\ArmaReforger" folder and try again. -
Ultrawide, display mode and resolution selection
ozzbik replied to dozy77's topic in Arma Reforger - Troubleshooting
As of DX12 Microsoft has replaced fullscreen with borderless fullscreen. Fullscreen exclusive mode does not exist in DX12 anymore. Did you check the config file for the resolution (My Games\ArmaReforger\profile\.save\ReforgerEngineSettings.conf)? -
Limonchika joined the community
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ojeatvkaliurang joined the community
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Casio91Fin started following fill the random helicopter with soldiers
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fill the random helicopter with soldiers
Casio91Fin posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
how could I fill the random helicopter with soldiers? _Helicopter = [_SpawnHeliPos, _dir, _UseHeliTransport select floor (random count _UseHeliTransport), east] call BIS_fnc_spawnVehicle; _Heli = _Helicopter select 0; _totalSeats = [_Heli, true] call BIS_fnc_crewCount; _crewSeats = [_Heli, false] call BIS_fnc_crewCount; _cargoSeats = _totalSeats - _crewSeats; for "_x" from 1 to _cargoSeats do {..spawn....inf.....}; the script does not recognize BIS_fnc_crewCount at all ??? -
Mission updated build1.26.5174 Mostly bug fixes and some optimisations
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PvE everon remix vanilla by gramps server trouble shooting
reaper lok replied to Daniel Alberto's topic in Arma Reforger - Mods: Discussion
I could not find the version of Conflict PvE that you mention (made by Xbox) - has it been taken down? Also - when first joining any Conflict server it lets you know that switching teams will be prohibited for that match duration. If I had the info on that version I could assist a little more. Some versions change which faction that players can select...I did notice that this was a PvE not PvEvP. My suggestion would be to select an alternate PvE version such as the below version: It may require some mods but its a fun scenario for sure. Here is the game mode... CONFLICTPVEREMIXEDVANILLA by Gramps303 -
Good morning Do beginners get aim assist? I get some unlikely faces from some truly amazing newbies that I will never be able to put down. For example a shot from Vz/Thompson at 50/80 meters which hits me directly in the head. Compared to experienced players who after several chargers don't kill me, I don't understand and I'm curious. THANK YOU
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nearestTerrainObjects not find buildings
Tankbuster replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
OMG lol The embassy is (partly) 3686993: vn_embassy_01_02.p3d (((str _x) find "sy_01") isEqualTo -1) and OK, so I need to find out what I was trying to filter out with that string and improve the filter. I have a vague memory that it's something on Tanoa, maybe the piles of sugar cane or something similar. **edit** Yeah, it's all the Tanoa stockyard conveyors and stuff. OK, I need to improve that filter -
nearestTerrainObjects not find buildings
Tankbuster replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hmmm, further investigation; That script also finds all the hotels and the array does have one of the hotels in Saigon that is further from the centre position than the embassy. So I don't think it's distance or performance related -
Tankbuster started following nearestTerrainObjects not find buildings
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nearestTerrainObjects not find buildings
Tankbuster posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Guys, can anyone help? During mission start, I use this to find all the big buildings on each map. bighouses = (nearestTerrainObjects [[worldSize/2, worldSize/2], ["house", "tourism", "building", "hospital"], worldSize/sqrt 2, false, true]) select { ((count (_x buildingPos -1)) > 11) and (((str _x) find "pier_f") isEqualTo -1) and (((str _x) find "BIS_N") isEqualTo -1) and (((str _x) find "cargo") isEqualTo -1) and (((str _x) find "small") isEqualTo -1) and (((str _x) find "shop") isEqualTo -1) and (((str _x) find "hangar") isEqualTo -1) and (((str _x) find "scf") isEqualTo -1) and (((str _x) find "warehouse_02") isEqualTo -1) and (((str _x) find "warehouse_01") isEqualTo -1) and (((str _x) find "drydock") isEqualTo -1) and (((str _x) find "storagetank") isEqualTo -1) and (((str _x) find "addon") isEqualTo -1) and (((str _x) find "slum") isEqualTo -1) and (((str _x) find "crane") isEqualTo -1) and (((str _x) find "containerline") isEqualTo -1) and (((str _x) find "sy_01") isEqualTo -1) and (((str _x) find "multistorybuilding") isEqualTo -1) and (((str _x) find "hut_") isEqualTo -1) and (((str _x) find "ruins") isEqualTo -1) and ((_x call BIS_fnc_objectHeight) > 5.6) };// used when we need a large house with lots of positions, barricade defend etc. included barracks Problem is, it doesn't find the embassy on Cam_Lao_Nam. The object is a building as far as nearestTerrainObjects is concerned, and is within the radius of the position suppliled- - I've checked that. nearestterrainobjects pos is [10240,10240] and the radius is 14481. The embassy is actually 9100m away, so it's well within range It fits the other criteria in the code too, it's 33m high and has 55 buildingpos in it. The bighouses array is populated. On CLN it has 523 objects in it, but not the embassy in Saigon. Am I just killing the VM with the huge radius? -
Checking civil passport or id card
DrenzdenI replied to Chronicles Combat Medic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Simplifying the process of checking IDs sounds like a great idea! It could really streamline things. -
tools compilation Tools & Utilities Compilation List for Arma3
Syosetuco replied to Gunter Severloh's topic in ARMA 3 - COMMUNITY MADE UTILITIES
thanks- 45 replies
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- compilation
- tools
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(and 1 more)
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Ultrawide, display mode and resolution selection
dozy77 posted a topic in Arma Reforger - Troubleshooting
Hello, I have an ultrawide 32:9 5120*1440. First thing that surprised me, there is no fullscreen option in the menu only borderless window and window. Is this normal? Currently even by going down to 3840*1080 I get poor performance with low settings. Apparently, I don't have the option to choose a format narrower than 32:9 because in borderless you only have the "render scale" setting available and windowed mode doesn't offer any resolution using the entire height of my screen. -
Komaros started following Vilas addons in A3 w.i.p.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
redarmy replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Actually this mod is extremely broken in many ways,should be avoided entirely. For one the inbuilt code in GAIA which is included in MCC (And effects are in play even if GAIA not actively on unit) will totally break editor WP's. For anyone reading this,GAIA functions but has features broken as well. Theres better alternatives. The code is extremely old. -
When I quit to the main menu and after I relog to continue the game, it starts from the beginning! I tried several times but the game doesnt save at any point!
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thermadorrepairpro changed their profile photo
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Fantastic mod! I miss this mod, any chance for an update?..
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JumpOutJakk started following PLEASE DELETE MY BI ACCOUNT ENTIRELY and unlink it
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PLEASE DELETE MY BI ACCOUNT ENTIRELY and unlink it
JumpOutJakk posted a topic in BOHEMIA INTERACTIVE - GENERAL
i do not use this account much and probably will not ever , please delete my account fully. and unlink it from any steam\ google acc etc , thanks! -
Information on install with windows 11
JamieC1 replied to ofp-Shooter's topic in BOHEMIA INTERACTIVE - GENERAL
To play Arma 2 on Windows 11, just install Steam, buy the game there, and download it. If it doesn’t work then try using compatibility mode for an older Windows version. -
Arma 3 Launcher not lauching
Gunter Severloh replied to ninja...'s topic in ARMA 3 - TROUBLESHOOTING
Hello, Welcome to BI forums, and back to Arma 3! I would start here: https://arma3.com/launcher/troubleshooting Follow their suggestions, and update anything necessary. I would also delete your steam cache, to do that go to your steam icon, right click then go to settings. In steam settings go to Downloads, and you should see Clear Download Cache. This may not be directly related but anything for the launcher you are updating or installing like a mod will at least wont be corrupted or impaired but existing temp files. But go with the link there and follow what they say and see if that helps and changes anything. Cheers!