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  1. Today
  2. Daniil1996

    unable to connect 0x2002

    Привет! У меня проблема, вылетает ошибка подключения серверов ((((
  3. romabysen

    Bon's Infantry Recruitment Redux

    Thanks! My avatar is Bud Spencer's character in "Who Finds a Friend Finds a Treasure"
  4. Launch ARMA 3 into the ARMA 3 Launcher. There is a DLC tab on the LEFT side of the ARMA 3 Launcher. Click the DLC tab Check the DLC or DLCs you want to enable Then click PLAY to launch it. It should show up with all the DLC content including the campaign, loading UI and missions. You can also add mods into the mix such as any Steam Workshop mods in the mods tab, again, click it, then check the mods you want to enable. Highly suggest you try basic vanilla ARMA 3 + DLC, then a few, not too many enhancement mods to the game.
  5. Valken

    Helsreach movie - Warhammer 40K

    @nettrucker I just downloaded the full MP4 version off Mega from that YT link. Awesome in full screen!
  6. strayer49

    [Release] Liberation RX

    Haha, understood, thanks. I'll make the appropriate changes to suit my gaming habits.
  7. fn_Quiksilver

    Apex Framework

    Vehicle simulation bug fix Hi all, to address the above mentioned issue that appeared in the most recent arma update, regarding spawned helicopters not being enterable... Here is a fixed copy of the file: https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework.terrain/code/functions/fn_core.sqf You must find that file in your copy and replace with that. Or if you'd like to fix on your own, you need to delete three lines: https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework.terrain/code/functions/fn_core.sqf#L3134 https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework.terrain/code/functions/fn_core.sqf#L3180 https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework.terrain/code/functions/fn_core.sqf#L3200 When I have some time I'll recompile those fixes into the downloadable PBOs
  8. pvt. partz

    smoke particles fail

    ...doesn't necesarily mean that the bug is Pilgrimage since it is the Arma "game engine" that creates the save and thus corrupts it. Would be interesting to scour the forums to see if other long played missions are having this issue.
  9. hi, im having a third person view issue on linux server. i already put a line of "thirdpersonview=1;" in the server config file follow the instruction from https://community.bistudio.com/wiki/server.armaprofile and keybind is set accordingly. but im still could not get it to work. i try put a script [player switchCamera "EXTERNAL";] to manually overide in game but its work for 2 sec. anyone here can help is much appreciate. thank you in advance.
  10. Yesterday
  11. Gunter Severloh

    CBS - Combat Battle Sounds (Arma2OA Sound Mod)

    Will never happen, not my mod, wouldn't know how. Just look at the sound mod in the mod.
  12. Gunter Severloh

    Bon's Infantry Recruitment Redux

    No worries, welcome to BI forums btw love your avatar, isn't that from The Good the bad and the ugly?
  13. Gunter Severloh

    Arma3 Videos

    Glory Road Frostbite 44 / Arma 3 WW2 / Coop
  14. Lacene

    Where To Find Backpacks In Editor

    Thanks for the quick reply, beno_83au! I'll give that a try!
  15. It depends on when something was added to the inventory afaik. The most recently added item (and all its same items/stack) will be at the top. So it goes off each individual item, not the stack. Not sure if there's ever been something to mod it out though.
  16. beno_83au

    Where To Find Backpacks In Editor

    Right click on the unit and go to Edit Loadout. Any code like that though would go into an objects Init field, but it's really only for simple or small amounts of coding. For the example you posted you'd just put that in the init field of anything with a cargo space, like ammo boxes or vehicles etc.
  17. Hello guys. I want to apologize up front for my very noobish question - just got ARMA 3 and trying to learn how to be somewhat competent with it. Right now, I'm just trying to go into Editor on Altis, create a player, create some targeting situations, and practice shooting at the targets with guns and grenades. Just to get more familiar with the commands. I've been able to set up all of that stuff, and have created ammo and gun boxes and know how to set up cargo with uniforms, etc. But the players I spawn have no backpacks - only vests. And I cannot find in the editor menu ANY backpacks to spawn. SO I'm limited in how much ammo & grenades I can carry. Plus I also want to practice operating a UAV, which will then help me operate a helicopter in the future. So just wondering - where do I find backpacks to choose from from the editor menu?? Thanks for your help! Also, I did do a search and found some references to ARMA 3 wiki that had some codes such as: this addbackpackcargo ["B_AssaultPack_khk",3]; this addbackpackcargo ["B_AssaultPack_khk_holder",3]; this addbackpackcargo ["B_AssaultPack_dgtl",3]; But I haven't gotten far enough to understand what this is, and the info was kinda old (around 2013), so I doubt that it's still valid....
  18. How would this work for an OOG file on a trigger? I have the player base split and only want the players near the guy to hear the OOG "Incoming"
  19. Can you give me the sample AK, thanks
  20. UnDeaD.

    GF Headshot + Killfeed Script

    Hi, I believe if you replace this part of the script if(!(isplayer _killed))then{ _killed_Name = getText (configFile >> "CfgVehicles" >> format["%1",typeOf _killed] >> "Displayname"); }else{_killed_Name = name _killed}; with this _killed_Name = name _killed; it should work the way you want it.
  21. Did some more fiddling. attachTo seems unnecessary (it's just a complicated way to setPos). setPos'ing the AI works just fine, but it won't be the most immersive thing to behold. Making the cache a simpleObject fixes the initial issue of AI not approaching close enough, but then you have a cache that is, you know, a simpleObject. @pierremgi created a script that does this and more: I can see that he's checking bounding boxes and whatnot, so maybe he's got this issue sorted.
  22. EricR

    unable to connect 0x2002

    Hi, Unfortunately I think the game will not get a "Revive" this time... The official website "projectargo.net" is now redirecting to Bohemia's website since October and the "argo-validator.bistudio.com" seems to be down also. I'm pretty sad, but not surprised at all of how Bohemia handle the removal of (Project) Argo without any care about their users. R.I.P. Project Argo | From September 2016 - June 2017 R.I.P. Argo | From June 2017 - December 2021
  23. Oh nice mod up to Arma3
  24. Thanks, I'll do more testing. Just thinking here... Maybe I need to check to see if the AI is within 5 m or so of the cache and then attach him to the supply crate somehow? That would probably stop any animation but maybe I could detach him without moving him. I'll play around with it. It may not even be possible.
  25. Thanks Opus, I'll try out your script! Shacktac's Arma 2 gameplay videos were one of the things that convinced me to get into Arma 3; it's some excellent content!
  26. Now that I know, the previous guy had another AI mod that was removed. I think that mod is great but it is not updated anymore. Thankfully there is this mod instead, thanks!
  27. Hello, I'm creating a singleplayer mission. I wan't to add a notebook system where a player can press a key "N" and it would open a notebook GUI interface where the player can read their notes they've acquired throughout the mission. I'm in the process of trying to add notes into the ListBox here: notes.sqf // Notes createDialog "notes"; { private _noteName = _x; _ctrl = lbAdd [1500, _noteName]; } forEach ["Unfortunate Syrta", "FIA's purpose"]; But I am so confused. How do I make it so when a player clicks on an item in the list box it opens up a new display interface? Because I created multiple RscStructuredText classes for each note to display when a "note" is clicked inside the list box. I've read the GUI configuration page for List boxes multiple times but I am still confused on the lbAdd, lbSetPicture, etc... commands. My first attempt was to create a ButtonClick ctrlHandler that would activate when an item is clicked inside the list box, I still haven't been able to write the script for that yet. No idea if it would work. Any help is appreciated, thanks.
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