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Found 19 results

  1. Introduction The primary purpose of this mod is to further complement Project Opfor and RHS packs to allow 3CB mission makers, and the wider community, to add extra units, vehicles, and weapons to their missions By 3 Commando Brigade (http://www.3commandobrigade.com) Contents For full details of this and all our mods, plus our contributors, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-factions/ This mod adds the following complete factions: BLUFOR Altis Armed Forces African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Militia African Desert Police Afghan National Army Afghan National Army - Commandos Afghan National Army - Afghan Partnering Unit Afghan Border Police Afghan National Police Afghan National Police - Quick Reaction Force Afghan National Police - National Interdictional Unit Ardistan Army Chernarus Civilians Chernarus Local Defence Militia Chernarus Police Department Chernarussian Movement of the Blue Star Chernarussian Movement of the Blue Star - Winter Cold War (Early) US Forces Cold War (Late) US Forces Karzeghistan Royal Guard Livonia Defence Force Livonia Forest Rangers Livonia Nationalist Militia Livonia Separatist Militia Malden Defence Force Middle East Insurgents NAPA (The National Party) NFA (Nogovan Freedom Alliance) Nogova Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Pro-Government Militia United Nations INDFOR Altis Armed Forces African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Extremists African Desert Militia African Desert Police Ardistan Army Chernarus Civilians Chernarus Nationalist Militia Chernarus Police Department Chernarussian Movement of the Green Star Chernarussian Movement of the Green Star - Winter Karzeghistan Royal Guard Livonia Defence Force Livonia Forest Rangers Livonia Nationalist Militia Livonia Separatist Militia Malden Defence Force Middle East Extremists Middle East Insurgents NAPA (The National Party) NFA (Nogovan Freedom Alliance) Nogova Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Tribal Fighters United Nations OPFOR Altis Armed Forces African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Extremists African Desert Militia African Desert Police Ardistan Army Chernarus Anti-Government Militia Chernarus Civilians Chernarus Police Department Chernarussian Movement of the Red Star Chernarussian Movement of the Red Star - Winter Cold War (Early) Soviet Forces Cold War (Late) Soviet Forces Karzeghistan Royal Guard Livonia Defence Force Livonia Forest Rangers Livonia Nationalist Militia Livonia Separatist Militia Malden Defence Force Middle East Extremists Middle East Insurgents NAPA (The National Party) NFA (Nogovan Freedom Alliance) Nogova Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Insurgents CIVILIANS Chernarus Civilians Takistan Civilians African Desert Civilians In addition, this mod also adds extra vehicles to the following factions: AAF FIA RHS CDF Regulars RHS CDF National Guard RHS HIDF RHS US Army Finnish Defence Force Release notes 6.0.2 Added Mig-21 to Cold War USSR Early and Late factions Added TFAR Radio versions of LNM and LSM Carryall packs Fixed Bipod on STG Fixed Blank Zeus vehicle entries on NATO, CSAT and AAF factions Fixed BTR-70, 80 and 80a African Desert texture have camouflage on turret Fixed Broken textures on Karzeghistan DC3 Cargo plane Fixed Duplicate Artillery subcategory for Cold War US in editor Fixed FNFAL Railed iron sights Fixed G3 Ammo box class name error for optics Fixed Hidden Texture Selections count on BTR and Shilka Fixed Many minor errors identified by Anrop test Fixed Mig-21 elevator animation being inverted Fixed Mig-21 elevator position Fixed Missing Medic Backpack on KRG SF Medics Fixed Mistake in Indfor / Opfor M270 Avenger Weapon and Magazine class name Fixed Range of movement on Commander Turret of M270 variants when turned out Fixed Springfield tracer magazines not showing tracers Fixed Springfield Opfor Ammo Box not having correct green tracer magazines Fixed Tunguska main gun being easily disabled by small arms fire Fixed UV on underside of AC500 wings Release notes 6.0.0 Added ACR 5.56mm rifle variants Added Bell 412 helicopter variants Added CZ-550 hunting rifle Added Cessna Minigun, M2, and Bomb proxy loadout variants Added Backpack, clothing, face gear, head gear, vests and uniform reskins for new factions Added Black and tan kneepads Added Douglas AC47 'Spooky' gunship Added Douglas C47 passenger and cargo variant aircraft Added Douglas DC3 passenger aircraft Added FN FAL variants Added FV4201 'Chieftain' tank Added Hilux Ambulance, BMP, BTR-60, Igla Chair, M2, Metis, Mortar, TOW, Vulcan Cannon, and raised front-firing Zu-23 variants Added Karzeghistan Royal Guard (KRG) faction to all sides Added Li-2 Russian-made Douglas C47 aircraft Added Livonia Defence Force (LDF) faction to all sides Added Livonia Forest Rangers (LFR) faction to all sides Added Livonia Nationalist Militia (LNM) faction to all sides Added Livonia Separatist Militia (LSM) faction to all sides Added M270 chassis Avenger AA, cargo, and transport vehicle Added M270 MLRS artillery vehicle Added Middle East Insurgents (MEE) faction to Indfor and Opfor Added Middle East Insurgents (MEI) faction to all sides Added Mig-21 'Fishbed' jet Added Olive SF backpacks Added PPsh-41 Added RM-70 MLRS artillery vehicle Added SKS Added Springfield rifle Added Static PKM turrets Added Steyr Aug variants Added STGW-57 rifle variants Added T-810 trucks Added HK USP pistol Created new fire geometries for old T-series tanks, and M60A1 / A3 Fixed Aim point on SUV Minigun variant Fixed Attributes on RHS vehicle reskins Fixed FAMAS tracer magazine name and incorrect tracer rounds Fixed HK G3A4 iron sights showing wrong range Fixed HMG and SF HMG, GMG and SF GMG Land Rover allowing AI to fire Fixed M1025 M2 Humvee missing passenger slots Fixed M16 variants iron sights max zeroing Fixed MDF SF AT gunner having RPG-7 instead of MAAWs Fixed Missing bounding boxes and sling load points on static M240s, RBS-70 launcher and Searchlight Fixed Nogovan Police Department Blufor / Opfor infantry having incorrect magazines Fixed Open faces on Rhib and Rhib Gunboat Fixed RBS-70 turret not being placeable in Zeus for AAF and MDF factions Fixed Rear lights on Mutt Jeep always being on Fixed RPK iron sights at 1000m Fixed Windows on SUV variants at later visual LODs Fixed Wreck models on AC-500, AN-2, Cessna, Mig-21, and Mystere Reduced Section Count on a number of vehicles and weapons to improve performance Replaced M16A1 Rifleman in Cold War Late Infantry Groups with M16A2 Screenshots Download Current version 6.0.2, released 6/6/2022 Download from: Steam Workshop License and Disclaimer For details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  2. foreach(var Telling me how to do my job) { if(telling me how to run my mod) { return "I don't work for you, nor am I required to do as you ask. If you can't live with that get a life. I am only bound by the two EULAs and I do this on my free time and not legally required to do anything for you."; }; } EricJ Weapons Pack If you'd like to donate some money via PayPal my address is flanker56(at)hotmail(dot)com. Thanks! Video done by ToxicSludge Readme https://drive.google.com/file/d/16_dR0ZBWVwGw6JTvj3Rz-bbMYFYWoM5g/view?usp=sharing Arma3.de: http://arma3.de/include.php?path=download&contentid=948 Armaholic Link: http://www.armaholic.com/page.php?id=23858 Play With Six: http://play.withsix.com/arma-3/mods/u100 /////////////////////////////////////////////////////////////////////////////////////////////////////// M32 MGL (originally attempted by Slatts from his source models, etc. and configged by me): Armaholic: http://www.armaholic.com/page.php?id=26659 Play With Six: http://play.withsix.com/arma-3/mods/erikj-m32 /////////////////////////////////////////////////////////////////////////////////////////////////////// Blue Angels Super Hornet Skin Set Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=325018155 Armaholic: http://www.armaholic.com/page.php?id=27017 Arma3.de: http://arma3.de/include.php?path=download&contentid=2482 Play With Six: http://play.withsix.com/arma-3/mods/blueangels Required Addons: - John_Spartan & Saul Super Hornet: http://www.armaholic.com/page.php?id=22594 /////////////////////////////////////////////////////////////////////////////////////////////////////// Tactical Guides Pilot JFO-JTAC Guide Armaholic:http://www.armaholic.com/page.php?id=27025 JFO/JTAC Cheat Sheet: /////////////////////////////////////////////////////////////////////////////////////////////////////// A-164 Wipeout Skin Mod Armaholic (RC7): http://www.armaholic.com/page.php?id=27051 Play With Six : http://play.withsix.com/arma-3/mods/ericj-wipeout Steam Workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=327515225 Arma3.de: http://arma3.de/include.php?path=download&contentid=2500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Helo Skins Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=633842660 /////////////////////////////////////////////////////////////////////////////////////////////////////// Taliban Mini Pack: Armaholic: http://www.armaholic.com/page.php?id=29542 Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=588162736&result=1 /////////////////////////////////////////////////////////////////////////////////////////////////////// Thompson Mini-Pack Armaholic: http://www.armaholic.com/page.php?id=27432 Play With Six: http://play.withsix.com/arma-3/mods/FrDIUTMcDkeLgJs6WWAtBw/Thomson-SMG Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=441223919 ///////////////////////////////////////////////////////////////////////////////////////////////////////// RHS: AFRF Lasers Armaholic: http://www.armaholic.com/page.php?id=30197 Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=600364780 /////////////////////////////////////////////////////////////////////////////////////////////////////// EricJ Containers Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=776690780 /////////////////////////////////////////////////////////////////////////////////////////////////////// UH-60 Blackhawks for A3 Readme: https://drive.google.com/file/d/1bzQWoPe-1pHoG5DyBhIafoIIpB1CDbAZ/view?usp=sharing Google Drive: https://drive.google.com/file/d/0B8BGm0Pi3UmtSURTX3YtRjBxa0E/view?usp=sharing //////////////////////////////////////////////////////////////////////////////////////////////////////////////// AH-1Z Readme: https://drive.google.com/file/d/1GHjdWcs1afFixvyNaHi_X_NuscDtwMqL/view?usp=sharing Google Drive: https://drive.google.com/file/d/0B8BGm0Pi3Umtd3VfTHBHVDNZaTg/view?usp=sharing ///////////////////////////////////////////////////////////////////////////////// Server Key https://drive.google.com/file/d/1GasKI6bhFMjrHmqX5pYXLYL1z3DV1vdC/view?usp=sharing - Config edits such as adding stuff: Please do not "bushwack" (or surprise) me on this thread with a modified config without PMing me first. I know you mean well and more than likely it's a capability that I simply haven't thought of so don't take it I don't appreciate your hard work you put into the adjustment. But I have plans when I'm not posting on where my mod is going or I just don't post it because its probably something small or large, depending on what it is. Posting modded configs is not good because it throws a possible wrench in my mod and therefore people think it's "approved" when it is not. PM me and I'll check it out and yay or nay it. Or simply ask me here on this topic thread and either way if you take the time to ask, more than likely I will say yes. - Texture Edits: Generally I don't mind texture edits but again if you're going to mod my mod then again, PM me to keep things nice so i know what's going on in case of any issues that may arise. - Adding it to other mods: And if you're adding it to a public release as part of another mod, again just take that time to PM me so I know what's going on. - Modpacks: You do not need to ask permission to add this to a modpack. As long as you're just adding it then there is no reason to ask. - Redistribution: So far Armaholic, PWS, and occasionally Arma3.de has the authority to redistribute my mods as they're respected, and more public and they deserve the allowance given their hard work. Other modders, or even players DO NOT have permission to re-upload without permission. So to make it clear, ASK before finding some hostile comments and I will take appropriate action to get it removed. If you really like the mod and find it within yourself to enhance your reputation then I will never permit such a thing. I'm not your Stepping Stone to better greatness. If you want to be popular get off your fat ass and get to work. Requests: - Commune with the spirits, or consult an Ouija board, which is this: http://amzn.to/1I8Ogiw - If tell you no, it means NO. - Don't ask me to redo other people's works, I don't have your permission, nor are you as a player authorized to "give permission", I will check and if you say that it's "okay" then I will delete your PM if you PM me. - I don't work for you, therefore be nice and ask, not order around. - And if for some reason I accommodate your request, then I still don't work for you. I'm being nice and taking the time to do work for you. I don't work for you and don't expect me to take it. Then your request will magically disappear and that will be that. And if you complain you should have thought about that before you decided to think I'm your bitch, go talk to a therapist if you have mental problems about this. Error Reporting: - First off most small errors I won't rush to fix an upload so bringing up a small error like "Oh the sights aren't rounded, I don't like it." Isn't going to lift my skirt. Nor are "game breaking" issues like you want an updated version and bringing up bullshit issues. - I will check, and post videos, especially if its a bullshit error like "I can't use my uniform pack because of your mod" or "I have things appearing in the air and it's breaking the game". If I can't reproduce the error given your parameters then I'll feel you're full of shit, and will be treated accordingly. I don't trust most of the community as far as I can throw a ten ton vehicle as far as this issue is concerned. - If a particular mod is truly causing CTDs, then yes I'll unfuck it. - If you post bitch complaints like "I don't like how the sights are" or "The casings are ejecting to the left" then you're just that, a bitch. And I will continue to talk to you as if you are one, because on the whole I don't care as that's just weak. Get off your fat ass and make it yourself. - If you want it done faster, do it yourself and I don't work according to anybody's timetable, other than my own. As I won't honor all requests, because there isn't anything saying I have to, so if I tell you no, either once or repeatedly then it means No, which given the level of intelligence on these forums will require me to tell you to go fuck yourself. - I'll upload fixes when I feel like it, so like the above, if I feel like uploading it now, then it's my decision, not for you to effect as I don't work for anybody on these forums. So expecting me to always upload is a far gone hope that you need to get out of your head. - I'm not saying don't report errors, is that most of the time they're bullshit errors and I will not believe you the next time. I'd highly suggest reading Peter and the Wolf as you all seem to be Peters around here. Streamlined/Custom Mod Packs: - As you know my mod has a rather large variety of weapons, but it's not always good for most people (too many weapons, not the weapons you're looking for) so here's what I usually do instead or request: - First please PM me here on the forums and all I ask is a good definitive list for what you're looking for rather than not knowing what you want. - If you're part of a clan please just one person as it keeps down the level of confusion and keeps things organized both on my end and your end. And it prevents too many people wanting an off-beat gun and so on. Its your clan and a specific weaponset is always needed. - More often than not I have a fairly good idea on what I have on and don't have available. If I know I can't do it, and know of a mod that will suit your needs, I will of course recommend it in lieu of any work. It's not that I don't want to do it, but if it's already done then I see no need overall to take the time to do it. But if I do have it I can get it to you. And of course I will give you a timeline roughly when it will get done. I will upload it to your representative or if needed, and so on. - I do have TS3, and my gaming site is here: http://562ndts.enjin.com/?welcome If you are registered on the Enjin forums the messaging system will work as well. Again as long as it's one person. - As far as the weapons go I will see what I can do. I have pistols to mortars and some other stuff, but be aware I use a lot of Arma 2 source files to get the weapon to you. I do have some 3D modelling skills so i can also manipulate or create things to get what you need. Again if I can't do it then I will let you know. "I don't like this" (and it's one or a few people = Not going to motivate me, but it's duly noted "I think you should do this and only this to 'enhance' the game" (Or telling me how to run my mod) = Yeah no thanks, I'm the mod author so I'll do as I see fit to satisfy as many people as possible. "I'll berate Eric about a single thing I don't like (as in one person) because persistence pays off" = Not going to happen, you can kindly pester somebody else, and continued activity when told I don't appreciate starts to turn into abject harassment. No thanks. "Mod is CTDing my Game": I'll fix it for sure, as some of you have seen. Do me a favor and describe what mods you're running, and so on, that way I can see for myself, and 9 times out of 10 it was my fault, so I'll fix and reupload. "I don't like these sights how they look"" = Duly noted, but I really don't care about that kind of opinion. While they're not very hiqh quality models got it, overall I try and to my best to get them as accurate as possible. So if you don't like a particular style, well, either request or find another mod. A lot of you players tend to think that your opinion matters and I should jump on a request like flies on shit. Fact is that if it's brought up continuously and I keep saying No, then well, I'm not interested in doing some things, I just don't have to and don't want to. Part of the mod is some personal things as well as what players are looking for. Again I can listen to your suggestion, but given that other than various donations, I do all the work so that gives me a lot of leeway in saying Yes or No to a request. I can understand if I break your heart if I do say No, but I don't get any reimbursement for my time and effort I put into my work. If you feel the need to complain about it I'll do my best to ignore it, as the main thing people seem to not understand is that I can listen to you, but I make the final decision, not you, to include it. Just thought I'd post this given I tend to see how people act. Skin Requests: - I don' t mind doing skin requests but keep it sane and of course specify what aircraft/helicopter you need. For various aircraft it can take a few days or so (depending on the detail of the base aircraft) to create a PSD template and then I'll get it to you. - At the minimum draw a "Stick plane" of what you want. Bear in mind for default aircraft there are limitations on how the aircraft was textured, so you may not always be able to get the effect you want. I will of course let you know. Issues and how to fix them: - "Infinite Ammo": Open the Steam Interface and right click and click on Properties. Click the Local tab and Verify Game Cache. Sometimes downloads glitch and causes that problem. After that the weapons should work fine. Also check your ASDG Joint Rails, ensure that you don't have another one (usually older version) running which may cause issues as well. - Game CTDs when trying to resume saved games: I've been getting a lot of complaints when my mod is used with the Arma 3 Launcher that comes with the game. I don't use this method so I don't see any issues as of yet when I get the reports. I'm not saying it's not out there, but if your game is crashing when resuming any missions, Instead of using the Launcher I go through the game itself, i.e. Configure/Expansions and Enable or Disable as needed. Restart the game and things will or should work fine as I've resumed various saved games and haven't had any CTDs or anything related. I also don't have anything to do with the Launcher so if you have issues, contact BIS if that comes up or use the method described. For PayPal donations click the linky: https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=2J4LKTG8R8PQJ&lc=US¤cy_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted
  3. Introduction: This is a mod that adds a faction somewhat based on the group known as "Ahrar Al-Sham" & others related to it. The units should be somewhat accurate to their real counterparts though I decided to go for aesthetic over realism at some point. The mod contains 9 factions that are each based on a specific era or source material. The factions are the following: (It also contains some Multicam, Kryptek, and Tubitak uniforms) 1-Urban Cell 2-Rural Cell 3-Lions of War 1 4-Lions of War 2 5-Abu Laith Camp 2016 6-Syrian Liberation Front 7-National Front for Liberation 8-Syrian National Army 9-Al Fath Al-Mubin Operations Room Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2698357985 Background: "Ahrar al-Sham is a Sunni Salafist militant group operating in Syria that aims to replace the Assad Regime with an Islamic government. It was formed by former prisoners of the Assad Regime in late 2011 after Assad freed them in an effort to placate religious protestors during the Arab Spring. The group was initially based in the Idlib governorate but quickly expanded throughout Syria."..." The U.S. Director of National Intelligence considers Ahrar al-Sham and Tahrir al-Sham among the most effective Syrian opposition groups."..." Ahrar al-Sham is also known for uniting Islamist opposition forces under larger umbrella organizations. It led the formation of the Syrian Islamic Front (SIF) in 2012 and co-created The Islamic Front in 2013, which had 40,000-70,000 fighters and was Syria’s largest umbrella group."(https://web.stanford.edu/group/mappingmilitants/cgi-bin/groups/view/523) The In-Game Factions: (Disclaimer I'm not sure if it is correct to use the word cell in this case as I do not think that Ahrar adopted a cell structure for its units. Also, some of the photos are old and I have not had time to update them, so any help with that would be greatly appreciated) 1-Urban Cell: The urban faction is not necessarily based on any specific unit or image it is mostly inspired by combat footage. The units are equipped with civilian clothing and completely lack any plate carriers or helmets to simulate the nature of urban warfare in which insurgents favor mobility over protection. All of the units use derivatives of the AK platform and follow the same structure of a CFP faction as all of the factions that are to follow. They have the most lethal asset that the faction has which is an RCVBIED. 2-Rural Cell: This faction aims to emulate a more rural (in this case, desert-dwelling) population. They all wear shemaghs and favor quick and mobile attacks and ambushes. They rely on bikes for transportation. I tried my best to emulate an Arab look to the best of my ability while dealing with a severe lack of authentic MENA assets. 3-Lions of War 1: These units are based on a training camp video showcasing some of Ahrar's special forces. The units are all wearing black uniforms and have their faces covered with balaclavas. They also rely on AKs (A theme that is repeated) and have some locally made vests. They have some variety when it comes to their sniper rifles and were shown to use ghillie suits. The look of the units is unlikely to represent their battlefield condition but that is a concession that needs to be made in the quest for authenticity. 4-Lions of War 2*: These units were based on the second training camp video of the same name that had been released in 2014 as well. I had labeled it incorrectly as Lions of War 2017. They wear locally made balaclavas, and Tubitak uniforms, and have some unique plate carriers. They were also featured with SA23s, but we do not have those, so I went with M3 submachine guns instead. 5-Abu Laith Camp 2016: These units were based on a training camp video around the time of the battle of Aleppo. They wear digitally camouflaged black t-shirts, balaclavas, and Multicam pants. They were shown using both AK47s and AK74s. 6-Syrian Liberation Front: These units were based on an image of Syrian Liberation Front fighters, a group that Ahrar was a part of, they followed the later trends of the war. They have black helmets, Multicam uniforms, and vests. They have some AK74s and some wear Arid Tubitak uniforms. 7-National Front for Liberation: A less standardized rendition compared to their SLF counterparts. They are based on the National Front for Liberation, which Ahrar is part of. They wear a plethora of different uniforms and an assortment of headgear. They were based on footage from the battle for Al Nairab and have some ACV-15s at their disposal. 8-Al Fath Al Mubin Operations Room: A more standardized rendition compared to their NLF counterparts. They are based on the Al Fath Al Mubin, which Ahrar is indirectly part of as they are part of the NLF which is in it. They wear different variants of Kryptek uniforms and an assortment of headgear. They are based on some of the later pictures published by Ahrar and partially based on some HTS units. 9-Syrian National Army: One of the most modern renditions of rebel troops. They are based on the SNA, which Ahrar is part of as part of the NLF. They wear Multicam and Kryptek uniforms and helmets. They have the largest arsenal of weaponry and have Turkish support at their disposal in the form of ACV-15s, TOW2s, and M60A3s crewed by the Turks. Most factions rely on the Hilux as their main vehicle or a motorcycle. The Urban faction is no different, additionally, they have an RCVBIED based on a BMP1 chassis (You need a drone terminal to access it). Ahrar is reportedly responsible for half of the RCVBIEDs used throughout the war (https://hugokaaman.com/2019/10/01/the-myth-of-the-remote-controlled-car-bomb/). Requirements: -CUP -CFP -[R] Syrian and Iraqi civil war insignia Concessions: -It is quite difficult to accurately portray the apparel and some of the equipment that may have been used in real life due to the lack of appropriate Arma 3 assets + modded assets and the difficulty of finding gear that does not clip other gear. -Many of the units were based on training camp footage, thus they are even less accurate and portray a best-case scenario. Others are based on trends rather than actual photographic evidence and thus are extreme best-case scenarios. -Until a future update, there is no equipment randomization. Disclaimers: -The faction is Zeus compatible. All you need is CUP, CFP, and R-insignias. -"Since December 2015, the UN Security Council has been trying to assemble a list of terrorist groups in Syria. Russia, Lebanon, Iraq, Egypt, and the UAE support classifying Ahrar al-Sham as a terrorist group, but they have not been able to achieve a unanimous consensus"(https://web.stanford.edu/group/mappingmilitants/cgi-bin/groups/view/523) -I do not in any way condone terrorism, terrorists, terror groups, or any of the like. This is only a mod for a video game that aims to enhance the gameplay by providing a faction that can fit a certain theme. -This faction was created using the Alive Orbatron Creator and is completely dependent on CUP and CFP. -Have a nice day and remember to post any suggestions and I will try my best to address them. Credits -A big thank you to Alias for allowing me to use his JDAM script for the RCVBIED. https://steamcommunity.com/sharedfiles/filedetails/?id=760076984 -Thank you MrPenguin20 from Wikipedia for your creation of the logo.https://en.wikipedia.org/wiki/File:Logo_of_Ahrar_al-Sham.svg -Thank you to b3lx for allowing me to use his assets although I have not done so yet. ;/
  4. I'm getting in to modding recently and tried to make a faction. Most of the info I need is available on the Arma 3 wiki, but I can't really find how to add items to uniforms/vests. I know you can add items to persons with: items[] = {} and you can add items to a backpack with: class TransportMagazines { MAG_XX(100Rnd_65x39_caseless_mag,4); MAG_XX(100Rnd_65x39_caseless_mag_Tracer,2); MAX_XX(130Rnd_338_Mag,2); }; class TransportItems { ITEM_XX(optic_tws_mg,1); ITEM_XX(bipod_01_F_snd,1); ITEM_XX(muzzle_snds_338_sand,1); ITEM_XX(muzzle_snds_H_SW,1); }; Is there a also a way to do this for uniforms/vests?
  5. MrCats Special Weapons And Tactics (SWAT) Mod [V1.0.1] introduction Welcome to my SWAT Mod for Arma 3. I'm a big fan of the SWAT TV series. That's why I developed this mod. This mod is also still under development, but an update with new content appears almost every week. My SWAT Mod adds new swat style combat vests, belts, helmets and uniforms to Arma 3. Vehicles are also included. But at the moment there is only one armored SWAT truck. Download my modification on Steam Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=2623846349 What is new - Tactical SWAT Vest - Tactical SWAT Belt - JPC Vest - Helmet with or without hearing protection - Vapid TARV - Lore-Friendly Bearcat -> automatic generated license plate -> Armor -> Lightbar + Sirens -> mew Airhorn + Signal Siren -> destructible body What is planned - Earpieces - Emerson 6094 Vest - More Versions for the SWAT Vests - SWAT Vehicles (Dodge Charger, Chevrolet Tahoe) - Weapons (40mm LAPD) Bugs Did you find any bugs or problems? Then write us a message immediately! Credits All vests, belts, holsters, pouches and helmet were bought by me from TurboSquid and CGTrade. Taser created by SZ Dan Axon Cam created by Hanako SWAT Patches created by Me Screenshots created by Adrian Aguilera (Choko) & kuro Vapid TARV - Lore-Friendly Bearcat by NACHO PELTOR PTT created by Razor9200 LAPD Badge creatd by me Important Links My Discord My Website some Pictures Update from 22nd October 2021 New Tactical Vest and Belt
  6. TheQueenMalkova

    ARMA 3 Addon Request Thread

    I had a look in the face of war mod but there are only summer uniforms. Is there any mods that include the coat and other winter uniforms of the Japanese Army?
  7. Hello, i have a mod i wish to edit, its only a uniform mod but i just want to add some patches to it, does anyone know how i can edit then upload it?
  8. krzychuzokecia

    Krzy's Hunting Mod

    Hunting Mod by krzychuzokecia A pack of hunting-themed equipment retextures. Most of the items feature details covered in a high-visibility blaze orange colour. Content: hunting clothes in several variations (red, green and blue shirts with coyote, olive and camo pants), hunting vest in three types (coyote, olive and camo), LDF Forest Ranger summer clothes, blaze orange beanie, baseball caps in blaze orange and camo, two bavarian-style hats, brown safari/cowboy hat. More to come later. Credits: Bohemia Interactive Studios - original models and textures, krzychuzokecia - retexturing, EO aka Evil_Organ - inspiration and hunting camo. Downloads: Steam Workshop (current, v. 0.50), ModDB (outdated). Addon is signed, key included.
  9. ArmA III strongly seems to lack expansive 2035-style expansions on vanilla content. It has been my dream to fill that gap with a mix of my own ideas and ideas brought forward by many avid fans of the BLUFOR 2035 setting. After five years, I started work on this project in November 2019, with the irreplaceable aid given to me by renowned mod authors responsible for the likes of the CSAT Modification Project, Community Upgrade Project, the unofficial Aegis expansion, and more. If you have requests for what you'd like to see in this mod, please note that if the uniform/vest/gear type isn't in the mod presently, I likely won't be able to make any texture edits until I add them into the mod. Thanks for the continued support, and I hope you enjoy the mod!
  10. A selection of non-military styled GM Gear, designed to give an armed civilian look to the Global Mobilization universe. Parkas: Field Dress Uniforms: Combat Uniforms: Battle Uniforms: Requirements: Global Mobilization - Cold War Germany. Classnames: Credits: Vertexmacht for kindly sharing their texture templates. Download links: Steam Workshop. Armaholic. License: https://www.bohemia.net/community/licenses/arma-public-license-share-alike Please be respectful of the license.
  11. DHI Uniforms contains multiple variants of Battle Dress Uniforms (BDUs), including blouses tucked in, sleeves rolled up and "boots n' utes". Also included are Marine Corps and Special Forces variants. DHI Uniforms further includes three different hats, boonies, patrol caps and eight point caps. Every uniform has correct thermal imaging textures and advanced wound textures along with insignia and clan shoulder patches. Further more, over 20 insignia patches in subdued green have been added. Each variant of BDUs and caps have 18 different camouflage patterns that should suite anybody's needs. If one doesn’t fit your need you can ask me if I can add another camo pattern to my uniforms as long as it’s appropriate for these uniforms and I can find free, high res patterns. For people who have subscribe to my US Military Mod please be aware that these uniforms are based on the A3 body while the USM Mod vests are based on the A2 bodies, so there will be clipping issues. I may make gear and equipment for these uniforms later on. Features and content I would like to include in the future - Module to set nametapes and shoulder sleeve insignias - Add swim suit variants - Add fleece, aviator and M65 field jacket variants - Add Spec Ops BDUs/ODU/Flight BDUs - Add TCUs, 3rd Pattern If you want to see me create more content more often consider becoming a Patron through Patreon. Creating 3d art requires great skill and dedication, and is very time consuming. By becoming a Patron you will help give me the freedom to create more of the content that you want to see. There's also a sneak peak into what I might add to this later Link to Steam Workshop Item https://steamcommunity.com/sharedfiles/filedetails/?id=1573550621 FAQ Q. Can I retexture your mod and or repackage it? A. Q. Why don't you allow retextures or modifications of your mods? A. I allowed it once back in OFP and it caused drama and grief for two years and it made me feel like crap. Never, ever again. Q. Any future plans? A. Plenty. Time is a huge problem though. I'm still working on the Nassau 1715 project. The short term plan is to add different uniform types like BDUs with sweaters or M65 field jackets. Something that maybe added relatively soon is posted on my Patreon page. Jump over there and take a look at it. https://www.patreon.com/deltahawk Q. What's with Patreon? A. I figure I'd try it. My modifications will always be free, but this may be a solution to the time problem. We'll see. It can only benefit people. Q. Are you going to redo your ALICE/PASGT gear? A. If I have time maybe. While I'd like to think my USM mod aged well it is old and the quality isn't up to standard, so I basically have to redo everything, which would take at least 3 - 6 months if I work on it full time. Q. What mods did you use in your pictures? A. By far the TAC VEST mod is the coolest https://steamcommunity.com/sharedfiles/filedetails/?id=779568775&searchtext=vest I've also used RHS, UNSUNG and CUP. UNSUNG's vests don't work well but they have good old school weapons. CUP is good for some stuff. RHS has some high quality gear that fits perfectly.
  12. when I rename the DUWS mission in order to be able to play on different maps like Tanoa, I still have aproblem: all the units are wearing arid camo and the vehicles have the wrong color as well. how to I fix this? Is there a way to replace the units or add additional ones?
  13. Don't know about you, but I'm tired of running around with a US flag on my Shoulder.... A W.I.P FICTIONAL Custom re-texture of Vanilla ARMA 3 Gear with Custom CAMO's Using Color Pallettes from Altis and Tanoa + Some other classics. It's not my purpose to perfectly recreate the current ADF, this is a futiristic, fictional retexture. Content:Units, Cars, Trucks, Helicopters, Light Armor, Heavy Armour, Planes and much more! taking requests!7 Total Different Infantry Cams now :)Requires... NOTHING! External Dependencies All removed :) This is W.I.P, any constructive Feedback Welcomed and encouraged. Available on Steam Workshop :) & Armaholic http://www.armaholic.com/page.php?id=32817
  14. Can anybody please point me to a mod that provides BDU's or similar (untucked shirt uniforms) available for retexturing? The ones I know of (RHS and DHI) don't allow retextures.
  15. GEORGE FLOROS GR

    GF Sea Uniforms

    GF Sea Uniforms by GEORGE FLOROS [GR] Description: GF SEA UNIFORMS , Sdar rifle and a uniform ( Greek camo ) fixed for swimming. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: To install GF SEA UNIFORMS , you should use modfolders to keep it seperate from the official game content to prevent issues. With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded. Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3. https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colours to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Included files: GF_SEA_UNIFORMS.pbo GF_SDAR.pbo Notes: GF SEA UNIFORMS , Sdar rifle and a uniform fixed for swimming. This mod is for example purposes. The custom Sdar rifle , has the slot for the optics enabled and the sounds are different and more loud. It is posible to unpack and edit. Credits and Thanks to : Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40309 Armaholic GF Sea Uniforms
  16. We are building a mod/server based on a Stalker universe, and looking for people willing to participate in this project. We have a custom made map, which is WIP, and a global vision on what we want to have in our mod. If you are interested and want to know the details contact me via Sharp58225@gmail.com
  17. Hey all. I'm trying to put together a quick mod to replace civilian outfits with those from Tryk's pack, mostly so that I can use a single set of units on multiple islands without having 'guy in shorts in the snow.' Plus they look better and are WAY less loud and obnoxious. May also swap out Syndikat's clothes, too, for similar reasons. Does anyone have a template that I can use to do this? Something that starts with the classname and allows me to overwrite the default loadout? I don't know enough about the coding language to be able to put one together myself. I've tried using the HQ Replacement packs as a base but I'm not finding any editable files that I can start modifying, and I don't understand the syntax enough to make it work. I was really hoping for a "paste classname and Tryk Uniform Code here" type of thing, if anyone can think of how to do that? Thanks in advance if you can help!
  18. Hello, I'm currently trying to get Ryan's zombies to spawn with custom clothes after they are manually spawned. There's a select random class in varibles.sqf which works fine (not my code) slowZombies = [ "RyanZombieC_man_1slowOpfor", "RyanZombieC_man_hunter_1_FslowOpfor", "RyanZombieC_man_pilot_FslowOpfor", "RyanZombieC_journalist_FslowOpfor", "RyanZombieC_OrestesslowOpfor", "RyanZombieC_NikosslowOpfor", "RyanZombieC_man_polo_1_FslowOpfor", "RyanZombieC_man_polo_2_FslowOpfor", "RyanZombieC_man_polo_4_FslowOpfor", "RyanZombieC_man_polo_5_FslowOpfor", "RyanZombieC_man_polo_6_FslowOpfor", "RyanZombieC_man_p_fugitive_FslowOpfor", "RyanZombieC_man_w_worker_FslowOpfor", "RyanZombieC_scientist_FslowOpfor", "RyanZombieB_Soldier_05_fslowOpfor", "RyanZombieB_RangeMaster_FslowOpfor", "RyanZombieB_Soldier_02_fslowOpfor", "RyanZombieB_Soldier_lite_FslowOpfor", "RyanZombieB_Soldier_lite_F_1slowOpfor", "RyanZombieB_Soldier_02_f_1slowOpfor" ]; Now it selects one of those zombies into the spawner and then spawns it in but I want to add custom clothes (ww2 clothes) to them. Here's a the zombieSpawner.sqf (again mostly not my code) private ["_zombie","_spawnPoint","_marker"]; _uniform = ["U_LIB_GER_Soldier_camo4"]; _headgear = ["H_LIB_GER_HelmetCamo2"]; _vest = ["V_LIB_GER_VestSTG"]; while {true} do { waitUntil {zombiesAlive < 1}; roundNum = roundNum + 1; zombiesAlive = 0; missionNamespace setVariable ["roundNum", roundNum]; publicVariable "roundNum"; _marker = createMarker ["respawn_west", getMarkerPos "respawn_spawn"]; _marker setMarkerColor "ColorWEST"; _marker setMarkerType "mil_circle"; waitUntil {missionNamespace getVariable ["GameBegin",0] == 1};//wait for first player to be ready if (roundNum % 5 == 0 && count allPlayers > 2) then { missionNamespace setVariable ["Demonround", roundNum]; publicVariable "Demonround"; uiSleep 10; zombiesAlive = 1; //for "_i" from 1 to (roundNum / 5) do //{ _spawnPoint = zombieSpawns call BIS_fnc_selectRandom; "RyanZombieboss1" createUnit [getMarkerPos _spawnPoint, zombieGroup, "this switchmove 'AmovPercMstpSnonWnonDnon_SaluteOut'; this setpos [(getpos this select 0) + random 15 - random 15, (getpos this select 1) + random 15 - random 15]; this addEventHandler ['killed', {[_this] spawn killed_zombie }]; this addEventHandler ['HandleDamage', {if (alive (_this select 0) and (_this select 1) isEqualTo 'neck') then {(_this select 3) setVariable ['money', ((_this select 3) getVariable 'money') + moneyOnDamage, true];};}];"]; //}; } else { missionNamespace setVariable ["RoundEnd", roundNum]; publicVariable "RoundEnd"; uiSleep 10; }; deleteMarker _marker; //spawn slow zombies for "_i" from 1 to ((rounds select roundNum) select 0) do { waitUntil {zombiesAlive < enemyMax}; _spawnPoint = zombieSpawns call BIS_fnc_selectRandom; _zombie = slowZombies call BIS_fnc_selectRandom; //_zombieObj = missionNamespace getVariable [_zombie, objNull]; _randomhat = _headgear call BIS_fnc_selectRandom; _randomuniform = _uniform call BIS_fnc_selectRandom; _randomvest = _vest call BIS_fnc_selectRandom; zombiesAlive = zombiesAlive + 1; _zombie createUnit [getMarkerPos _spawnPoint, zombieGroup, "this switchmove 'AmovPercMstpSnonWnonDnon_SaluteOut'; this setpos [(getpos this select 0) + random 15 - random 15, (getpos this select 1) + random 15 - random 15]; removeHeadgear this; removeVest this; removeUniform this; this addHeadgear _randomhat; this addUniform _randomuniform; this addvest _randomvest; this addEventHandler ['killed', {[_this] spawn killed_zombie }]; this addEventHandler ['HandleDamage', {if (alive (_this select 0) and (_this select 1) isEqualTo 'neck') then {(_this select 3) setVariable ['money', ((_this select 3) getVariable 'money') + moneyOnDamage, true];};}];"]; }; Now what it should be doing is removing the clothes from the zombies ONCE they spawn but it only refits them with the Headgear and backpack. So is there a way to remove clothes for ryan zombies? Everything else looks and works perfectly except this. Credit for code: Nazi Zombies on steam EDIT: So I tried forceadduniform and removed removeUniform and it sorta works. The Zombies have the clothes but now they don't move.
  19. Bloodshot_Pico

    Uniform Resolutions

    Hello, so I'm not sure if this is in the correct subforum, I'm still confused to where I should be putting these kind of questions. But out of curiosity, what is the max resolution that ArmA 3 can load uniforms from? I am using 2048x2048 right now, I am just wondering if there is any other value I can use other than that one? Thanks for reading, and helping. :) - Blood
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