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Found 15 results

  1. Introduction The primary purpose of this mod is to further complement Project Opfor and RHS packs to allow 3CB mission makers, and the wider community, to add extra units, vehicles, and weapons to their missions By 3 Commando Brigade (http://www.3commandobrigade.com) Contents For full details of this and all our mods, plus our contributors, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-factions/ This mod adds the following complete factions: BLUFOR African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Militia African Desert Police Afghan National Army Afghan National Army Commandos Afghan National Army - Afghan Partnering Unit Afghan Border Police Afghan National Police Afghan National Police - Quick Reaction Force Afghan National Police - National Interdiction Unit Chernarus Civilians Chernarus Local Defence Militia Chernarus Police Department Cold War (Early) US Forces Cold War (Late) US Forces Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Pro-Government Militia United Nations INDFOR African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Extremists African Desert Militia African Desert Police Chernarus Civilians Chernarus Nationalist Militia Chernarus Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Tribal Fighters United Nations OPFOR African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Extremists African Desert Militia African Desert Police Chernarus Anti-Government Militia Chernarus Civilians Chernarus Police Department Cold War (Early) Soviet Forces Cold War (Late) Soviet Forces Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Insurgents CIVILIANS Chernarus Civilians Takistan Civilians African Desert Civilians In addition, this mod also adds extra vehicles to the following factions: AAF FIA RHS CDF Regulars RHS CDF National Guard RHS HIDF RHS US Army Finnish Defence Force Release notes hotfix version 3.0.2 - Added AN-PRC 155 Radio Backpack - Added Legacy support for enforced historic TKC Open and Fuel Ural classname change - Added M60A1 / M60A3 to AAF Indfor - Added Missing DHK1983, PGS64, and UKK muzzle brakes to AK-74n, AKS-74un and AK-74mr respectively - Added Option to enable thermal optics on gunner turret via vehicle attributes on AAF, HIDF, and USMC AAVs - Added Semi-Automatic mode to RPK / RPK-74 - Added SVD NPZ variant - Fixed ADA CfgGroups incorrect side entries - Fixed ADE CfgInfantry incorrect side entries - Fixed ADE, ADM, and ADP Automatic Rifleman having wrong magazines in backpack - Fixed AAF Indfor Automatic Rifleman and SF Automatic Rifleman missing gun - Fixed AAF 'MSV' displayed names on static weapon teams - Fixed AAF Opfor Incorrect Vehicle Radio - Fixed Flapping rear ramp on AAV - Fixed Incorrect Sten Magazine ammo count - Fixed M14 sounds - Fixed Mirrored text on M60 ammo box - Fixed Missing AAV track_l, track_r, slide convex component errors in .rpt - Fixed Missing inventory image on PVS5A NVGs - Fixed Missing magazine in Takistan Army Team Leader weapon in Eden - Fixed Missing roof texture on Hilux Closed - Fixed Missing tracer on T-55 and M60A3 cannon shells - Fixed M60A1 and M60A3 name - Fixed PAGST Vest armour values - Fixed SDV incorrect textures - Fixed SVD inheritance to correct incorrect weight - Fixed SVD accessory changing weapon to black plastic variant - Fixed Takistan Repair Ural texture error - Replaced all deprecated TFAR radio classnames - Replaced Soviet Automatic Rifleman RPK with RPK-74 Release notes version 3.0.0 - Added AAF Faction (AAF) - Added AAVP-7A1 - Added African Desert Army Faction (ADA) - Added African Desert Army Paramilitaries (ADR) - Added African Desert Civilians (ADC) - Added African Desert Civilian Militia (ADG) - Added African Desert Extremists (ADE) - Added African Desert Militia (ADM) - Added African Desert Police (ADP) - Added AK-47 Assault Rifle - Added Beacons and Siren to Police BTR-40 and Gaz Vodnik Medevac - Added Beacons to Police Datsun, Hilux, Land Rovers, Gaz Vodnik, Gaz Volha and YAVA motorbike - Added Bicycles - Added Blowpipe AA - Added Bren Light Machine Gun - Added Browning HP Pistol - Added CHDKZ T-55 and MT-LB textures - Added Equipment for new factions - Added G3 Assault Rifle - Added Horizon Island Defence Force & IDAP Medevac UH1H variant - Added HK33 Assault Rifle - Added M60A1 & M60A3 tank variants - Added M939 MLRS variant - Added M939 Zu23 variant - Added Magazine and grenade Proxies to AK-47, FNFALs, G3s, HK33s, RPK, M16s, and M14s - Added MaxxPro Green and Woodland variants - Added MG3 Machine Gun - Added Motorbikes - Added MT-LB Zu23 variant - Added MTVR MLRS variant - Added MTVR Zu23 variant - Added RPK-74 Light Machine Gun - Added Side-specific tracer magazines (red, yellow, green, and white) - Added Skoda Octavia - Added Desert & Soviet Scud textures - Added Sterling submachine gun - Added SUV 4x4 Civilian, Armed, and Armoured VIP variants - Added Tanoa and Winter versions of Static Bunkers - with option to hide camo net - Added unarmed nest bunkers under Structures > Military - Added working hidden textures to AN-2, T-34, T-55 and UH1H wreck models - Added working pedal animations to all wheeled vehicles - Added working additional dials to wheeled vehicles where possible - Changed Engine damage effect - more in line with RHS - Changed M1 helmets for RHS versions - Changed M79 for RHS version - Changed T-34, T-55 Engine Sounds - no more turbine! - Changed UH1H Unarmed, Armed and Gunship Hueys to RHS versions - Changed Weapon muzzle flashes to RHS versions - Fixed Cold War Early Soviet Spotter had wrong magazines - Fixed Incorrect civilian uniform inheritance - Fixed Multiple bugs and .rpt errors - Fixed Mutt Jeep TOW launcher not tracking while firing in 3rd Person - Fixed SelectionID .rpt spam while using ACE3 - Fixed SU25 ammo / pylon / mfd .rpt errors - Fixed UH1H Medevac not exploding when destroyed - Improved driver animations - Improved MaxxPro .smdi - Improved shared textures to reduce duplication - Improved Wheeled vehicles tyre friction / slip values - no more driving on ice! - Removed incorrectly added vehicles from BIS NATO, CSAT, AAF factions - Removed Land Rover (Open) rear windows from Pilot LOD Screenshots Download Current version 3.0.2, released 08/09/2020 Download from: Steam Workshop License and Disclaimer For details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  2. ArmA III strongly seems to lack expansive 2035-style expansions on vanilla content. It has been my dream to fill that gap with a mix of my own ideas and ideas brought forward by many avid fans of the BLUFOR 2035 setting. After five years, I started work on this project in November 2019, with the irreplaceable aid given to me by renowned mod authors responsible for the likes of the CSAT Modification Project, Community Upgrade Project, the unofficial Aegis expansion, and more. If you have requests for what you'd like to see in this mod, please note that if the uniform/vest/gear type isn't in the mod presently, I likely won't be able to make any texture edits until I add them into the mod. Thanks for the continued support, and I hope you enjoy the mod!
  3. A selection of non-military styled GM Gear, designed to give an armed civilian look to the Global Mobilization universe. Parkas: Field Dress Uniforms: Combat Uniforms: Battle Uniforms: Requirements: Global Mobilization - Cold War Germany. Classnames: Credits: Vertexmacht for kindly sharing their texture templates. Download links: Steam Workshop. Armaholic. License: https://www.bohemia.net/community/licenses/arma-public-license-share-alike Please be respectful of the license.
  4. foreach(var Telling me how to do my job) { if(telling me how to run my mod) { return "I don't work for you, nor am I required to do as you ask. If you can't live with that get a life. I am only bound by the two EULAs and I do this on my free time and not legally required to do anything for you."; }; } EricJ Weapons Pack If you'd like to donate some money via PayPal my address is flanker56(at)hotmail(dot)com. Thanks! Video done by ToxicSludge Readme https://drive.google.com/file/d/16_dR0ZBWVwGw6JTvj3Rz-bbMYFYWoM5g/view?usp=sharing Arma3.de: http://arma3.de/include.php?path=download&contentid=948 Armaholic Link: http://www.armaholic.com/page.php?id=23858 Play With Six: http://play.withsix.com/arma-3/mods/u100 /////////////////////////////////////////////////////////////////////////////////////////////////////// M32 MGL (originally attempted by Slatts from his source models, etc. and configged by me): Armaholic: http://www.armaholic.com/page.php?id=26659 Play With Six: http://play.withsix.com/arma-3/mods/erikj-m32 /////////////////////////////////////////////////////////////////////////////////////////////////////// Blue Angels Super Hornet Skin Set Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=325018155 Armaholic: http://www.armaholic.com/page.php?id=27017 Arma3.de: http://arma3.de/include.php?path=download&contentid=2482 Play With Six: http://play.withsix.com/arma-3/mods/blueangels Required Addons: - John_Spartan & Saul Super Hornet: http://www.armaholic.com/page.php?id=22594 /////////////////////////////////////////////////////////////////////////////////////////////////////// Tactical Guides Pilot JFO-JTAC Guide Armaholic:http://www.armaholic.com/page.php?id=27025 JFO/JTAC Cheat Sheet: /////////////////////////////////////////////////////////////////////////////////////////////////////// A-164 Wipeout Skin Mod Armaholic (RC7): http://www.armaholic.com/page.php?id=27051 Play With Six : http://play.withsix.com/arma-3/mods/ericj-wipeout Steam Workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=327515225 Arma3.de: http://arma3.de/include.php?path=download&contentid=2500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Helo Skins Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=633842660 /////////////////////////////////////////////////////////////////////////////////////////////////////// Taliban Mini Pack: Armaholic: http://www.armaholic.com/page.php?id=29542 Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=588162736&result=1 /////////////////////////////////////////////////////////////////////////////////////////////////////// Thompson Mini-Pack Armaholic: http://www.armaholic.com/page.php?id=27432 Play With Six: http://play.withsix.com/arma-3/mods/FrDIUTMcDkeLgJs6WWAtBw/Thomson-SMG Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=441223919 ///////////////////////////////////////////////////////////////////////////////////////////////////////// RHS: AFRF Lasers Armaholic: http://www.armaholic.com/page.php?id=30197 Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=600364780 /////////////////////////////////////////////////////////////////////////////////////////////////////// EricJ Containers Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=776690780 /////////////////////////////////////////////////////////////////////////////////////////////////////// UH-60 Blackhawks for A3 Readme: https://drive.google.com/file/d/1bzQWoPe-1pHoG5DyBhIafoIIpB1CDbAZ/view?usp=sharing Google Drive: https://drive.google.com/file/d/0B8BGm0Pi3UmtSURTX3YtRjBxa0E/view?usp=sharing //////////////////////////////////////////////////////////////////////////////////////////////////////////////// AH-1Z Readme: https://drive.google.com/file/d/1GHjdWcs1afFixvyNaHi_X_NuscDtwMqL/view?usp=sharing Google Drive: https://drive.google.com/file/d/0B8BGm0Pi3Umtd3VfTHBHVDNZaTg/view?usp=sharing ///////////////////////////////////////////////////////////////////////////////// Server Key https://drive.google.com/file/d/1GasKI6bhFMjrHmqX5pYXLYL1z3DV1vdC/view?usp=sharing - Config edits such as adding stuff: Please do not "bushwack" (or surprise) me on this thread with a modified config without PMing me first. I know you mean well and more than likely it's a capability that I simply haven't thought of so don't take it I don't appreciate your hard work you put into the adjustment. But I have plans when I'm not posting on where my mod is going or I just don't post it because its probably something small or large, depending on what it is. Posting modded configs is not good because it throws a possible wrench in my mod and therefore people think it's "approved" when it is not. PM me and I'll check it out and yay or nay it. Or simply ask me here on this topic thread and either way if you take the time to ask, more than likely I will say yes. - Texture Edits: Generally I don't mind texture edits but again if you're going to mod my mod then again, PM me to keep things nice so i know what's going on in case of any issues that may arise. - Adding it to other mods: And if you're adding it to a public release as part of another mod, again just take that time to PM me so I know what's going on. - Modpacks: You do not need to ask permission to add this to a modpack. As long as you're just adding it then there is no reason to ask. - Redistribution: So far Armaholic, PWS, and occasionally Arma3.de has the authority to redistribute my mods as they're respected, and more public and they deserve the allowance given their hard work. Other modders, or even players DO NOT have permission to re-upload without permission. So to make it clear, ASK before finding some hostile comments and I will take appropriate action to get it removed. If you really like the mod and find it within yourself to enhance your reputation then I will never permit such a thing. I'm not your Stepping Stone to better greatness. If you want to be popular get off your fat ass and get to work. Requests: - Commune with the spirits, or consult an Ouija board, which is this: http://amzn.to/1I8Ogiw - If tell you no, it means NO. - Don't ask me to redo other people's works, I don't have your permission, nor are you as a player authorized to "give permission", I will check and if you say that it's "okay" then I will delete your PM if you PM me. - I don't work for you, therefore be nice and ask, not order around. - And if for some reason I accommodate your request, then I still don't work for you. I'm being nice and taking the time to do work for you. I don't work for you and don't expect me to take it. Then your request will magically disappear and that will be that. And if you complain you should have thought about that before you decided to think I'm your bitch, go talk to a therapist if you have mental problems about this. Error Reporting: - First off most small errors I won't rush to fix an upload so bringing up a small error like "Oh the sights aren't rounded, I don't like it." Isn't going to lift my skirt. Nor are "game breaking" issues like you want an updated version and bringing up bullshit issues. - I will check, and post videos, especially if its a bullshit error like "I can't use my uniform pack because of your mod" or "I have things appearing in the air and it's breaking the game". If I can't reproduce the error given your parameters then I'll feel you're full of shit, and will be treated accordingly. I don't trust most of the community as far as I can throw a ten ton vehicle as far as this issue is concerned. - If a particular mod is truly causing CTDs, then yes I'll unfuck it. - If you post bitch complaints like "I don't like how the sights are" or "The casings are ejecting to the left" then you're just that, a bitch. And I will continue to talk to you as if you are one, because on the whole I don't care as that's just weak. Get off your fat ass and make it yourself. - If you want it done faster, do it yourself and I don't work according to anybody's timetable, other than my own. As I won't honor all requests, because there isn't anything saying I have to, so if I tell you no, either once or repeatedly then it means No, which given the level of intelligence on these forums will require me to tell you to go fuck yourself. - I'll upload fixes when I feel like it, so like the above, if I feel like uploading it now, then it's my decision, not for you to effect as I don't work for anybody on these forums. So expecting me to always upload is a far gone hope that you need to get out of your head. - I'm not saying don't report errors, is that most of the time they're bullshit errors and I will not believe you the next time. I'd highly suggest reading Peter and the Wolf as you all seem to be Peters around here. Streamlined/Custom Mod Packs: - As you know my mod has a rather large variety of weapons, but it's not always good for most people (too many weapons, not the weapons you're looking for) so here's what I usually do instead or request: - First please PM me here on the forums and all I ask is a good definitive list for what you're looking for rather than not knowing what you want. - If you're part of a clan please just one person as it keeps down the level of confusion and keeps things organized both on my end and your end. And it prevents too many people wanting an off-beat gun and so on. Its your clan and a specific weaponset is always needed. - More often than not I have a fairly good idea on what I have on and don't have available. If I know I can't do it, and know of a mod that will suit your needs, I will of course recommend it in lieu of any work. It's not that I don't want to do it, but if it's already done then I see no need overall to take the time to do it. But if I do have it I can get it to you. And of course I will give you a timeline roughly when it will get done. I will upload it to your representative or if needed, and so on. - I do have TS3, and my gaming site is here: http://562ndts.enjin.com/?welcome If you are registered on the Enjin forums the messaging system will work as well. Again as long as it's one person. - As far as the weapons go I will see what I can do. I have pistols to mortars and some other stuff, but be aware I use a lot of Arma 2 source files to get the weapon to you. I do have some 3D modelling skills so i can also manipulate or create things to get what you need. Again if I can't do it then I will let you know. "I don't like this" (and it's one or a few people = Not going to motivate me, but it's duly noted "I think you should do this and only this to 'enhance' the game" (Or telling me how to run my mod) = Yeah no thanks, I'm the mod author so I'll do as I see fit to satisfy as many people as possible. "I'll berate Eric about a single thing I don't like (as in one person) because persistence pays off" = Not going to happen, you can kindly pester somebody else, and continued activity when told I don't appreciate starts to turn into abject harassment. No thanks. "Mod is CTDing my Game": I'll fix it for sure, as some of you have seen. Do me a favor and describe what mods you're running, and so on, that way I can see for myself, and 9 times out of 10 it was my fault, so I'll fix and reupload. "I don't like these sights how they look"" = Duly noted, but I really don't care about that kind of opinion. While they're not very hiqh quality models got it, overall I try and to my best to get them as accurate as possible. So if you don't like a particular style, well, either request or find another mod. A lot of you players tend to think that your opinion matters and I should jump on a request like flies on shit. Fact is that if it's brought up continuously and I keep saying No, then well, I'm not interested in doing some things, I just don't have to and don't want to. Part of the mod is some personal things as well as what players are looking for. Again I can listen to your suggestion, but given that other than various donations, I do all the work so that gives me a lot of leeway in saying Yes or No to a request. I can understand if I break your heart if I do say No, but I don't get any reimbursement for my time and effort I put into my work. If you feel the need to complain about it I'll do my best to ignore it, as the main thing people seem to not understand is that I can listen to you, but I make the final decision, not you, to include it. Just thought I'd post this given I tend to see how people act. Skin Requests: - I don' t mind doing skin requests but keep it sane and of course specify what aircraft/helicopter you need. For various aircraft it can take a few days or so (depending on the detail of the base aircraft) to create a PSD template and then I'll get it to you. - At the minimum draw a "Stick plane" of what you want. Bear in mind for default aircraft there are limitations on how the aircraft was textured, so you may not always be able to get the effect you want. I will of course let you know. Issues and how to fix them: - "Infinite Ammo": Open the Steam Interface and right click and click on Properties. Click the Local tab and Verify Game Cache. Sometimes downloads glitch and causes that problem. After that the weapons should work fine. Also check your ASDG Joint Rails, ensure that you don't have another one (usually older version) running which may cause issues as well. - Game CTDs when trying to resume saved games: I've been getting a lot of complaints when my mod is used with the Arma 3 Launcher that comes with the game. I don't use this method so I don't see any issues as of yet when I get the reports. I'm not saying it's not out there, but if your game is crashing when resuming any missions, Instead of using the Launcher I go through the game itself, i.e. Configure/Expansions and Enable or Disable as needed. Restart the game and things will or should work fine as I've resumed various saved games and haven't had any CTDs or anything related. I also don't have anything to do with the Launcher so if you have issues, contact BIS if that comes up or use the method described. For PayPal donations click the linky: https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=2J4LKTG8R8PQJ&lc=US¤cy_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted
  5. krzychuzokecia

    Krzy's Hunting Mod

    Hunting Mod by krzychuzokecia A pack of hunting-themed equipment retextures. Most of the items feature details covered in a high-visibility blaze orange colour. Content: hunting clothes in several variations (red, green and blue shirts with coyote, olive and camo pants), hunting vest in three types (coyote, olive and camo), LDF Forest Ranger summer clothes, blaze orange beanie, baseball caps in blaze orange and camo, two bavarian-style hats, brown safari/cowboy hat. More to come later. Credits: Bohemia Interactive Studios - original models and textures, krzychuzokecia - retexturing, EO aka Evil_Organ - inspiration and hunting camo. Downloads: Steam Workshop (current, v. 0.50), ModDB (outdated). Addon is signed, key included.
  6. DHI Uniforms contains multiple variants of Battle Dress Uniforms (BDUs), including blouses tucked in, sleeves rolled up and "boots n' utes". Also included are Marine Corps and Special Forces variants. DHI Uniforms further includes three different hats, boonies, patrol caps and eight point caps. Every uniform has correct thermal imaging textures and advanced wound textures along with insignia and clan shoulder patches. Further more, over 20 insignia patches in subdued green have been added. Each variant of BDUs and caps have 18 different camouflage patterns that should suite anybody's needs. If one doesn’t fit your need you can ask me if I can add another camo pattern to my uniforms as long as it’s appropriate for these uniforms and I can find free, high res patterns. For people who have subscribe to my US Military Mod please be aware that these uniforms are based on the A3 body while the USM Mod vests are based on the A2 bodies, so there will be clipping issues. I may make gear and equipment for these uniforms later on. Features and content I would like to include in the future - Module to set nametapes and shoulder sleeve insignias - Add swim suit variants - Add fleece, aviator and M65 field jacket variants - Add Spec Ops BDUs/ODU/Flight BDUs - Add TCUs, 3rd Pattern If you want to see me create more content more often consider becoming a Patron through Patreon. Creating 3d art requires great skill and dedication, and is very time consuming. By becoming a Patron you will help give me the freedom to create more of the content that you want to see. There's also a sneak peak into what I might add to this later Link to Steam Workshop Item https://steamcommunity.com/sharedfiles/filedetails/?id=1573550621 FAQ Q. Can I retexture your mod and or repackage it? A. Q. Why don't you allow retextures or modifications of your mods? A. I allowed it once back in OFP and it caused drama and grief for two years and it made me feel like crap. Never, ever again. Q. Any future plans? A. Plenty. Time is a huge problem though. I'm still working on the Nassau 1715 project. The short term plan is to add different uniform types like BDUs with sweaters or M65 field jackets. Something that maybe added relatively soon is posted on my Patreon page. Jump over there and take a look at it. https://www.patreon.com/deltahawk Q. What's with Patreon? A. I figure I'd try it. My modifications will always be free, but this may be a solution to the time problem. We'll see. It can only benefit people. Q. Are you going to redo your ALICE/PASGT gear? A. If I have time maybe. While I'd like to think my USM mod aged well it is old and the quality isn't up to standard, so I basically have to redo everything, which would take at least 3 - 6 months if I work on it full time. Q. What mods did you use in your pictures? A. By far the TAC VEST mod is the coolest https://steamcommunity.com/sharedfiles/filedetails/?id=779568775&searchtext=vest I've also used RHS, UNSUNG and CUP. UNSUNG's vests don't work well but they have good old school weapons. CUP is good for some stuff. RHS has some high quality gear that fits perfectly.
  7. when I rename the DUWS mission in order to be able to play on different maps like Tanoa, I still have aproblem: all the units are wearing arid camo and the vehicles have the wrong color as well. how to I fix this? Is there a way to replace the units or add additional ones?
  8. Silver Panther

    ARMA 3 Addon Request Thread

    Will anyone ever make a Rhodesian Infantry uniform with the shorts? Seems like something that should've been made by now.
  9. Don't know about you, but I'm tired of running around with a US flag on my Shoulder.... A W.I.P FICTIONAL Custom re-texture of Vanilla ARMA 3 Gear with Custom CAMO's Using Color Pallettes from Altis and Tanoa + Some other classics. It's not my purpose to perfectly recreate the current ADF, this is a futiristic, fictional retexture. Content:Units, Cars, Trucks, Helicopters, Light Armor, Heavy Armour, Planes and much more! taking requests!7 Total Different Infantry Cams now :)Requires... NOTHING! External Dependencies All removed :) This is W.I.P, any constructive Feedback Welcomed and encouraged. Available on Steam Workshop :) & Armaholic http://www.armaholic.com/page.php?id=32817
  10. Can anybody please point me to a mod that provides BDU's or similar (untucked shirt uniforms) available for retexturing? The ones I know of (RHS and DHI) don't allow retextures.

    GF Sea Uniforms

    GF Sea Uniforms by GEORGE FLOROS [GR] Description: GF SEA UNIFORMS , Sdar rifle and a uniform ( Greek camo ) fixed for swimming. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: To install GF SEA UNIFORMS , you should use modfolders to keep it seperate from the official game content to prevent issues. With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded. Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3. https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colours to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Included files: GF_SEA_UNIFORMS.pbo GF_SDAR.pbo Notes: GF SEA UNIFORMS , Sdar rifle and a uniform fixed for swimming. This mod is for example purposes. The custom Sdar rifle , has the slot for the optics enabled and the sounds are different and more loud. It is posible to unpack and edit. Credits and Thanks to : Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40309 Armaholic GF Sea Uniforms
  12. We are building a mod/server based on a Stalker universe, and looking for people willing to participate in this project. We have a custom made map, which is WIP, and a global vision on what we want to have in our mod. If you are interested and want to know the details contact me via Sharp58225@gmail.com
  13. Hey all. I'm trying to put together a quick mod to replace civilian outfits with those from Tryk's pack, mostly so that I can use a single set of units on multiple islands without having 'guy in shorts in the snow.' Plus they look better and are WAY less loud and obnoxious. May also swap out Syndikat's clothes, too, for similar reasons. Does anyone have a template that I can use to do this? Something that starts with the classname and allows me to overwrite the default loadout? I don't know enough about the coding language to be able to put one together myself. I've tried using the HQ Replacement packs as a base but I'm not finding any editable files that I can start modifying, and I don't understand the syntax enough to make it work. I was really hoping for a "paste classname and Tryk Uniform Code here" type of thing, if anyone can think of how to do that? Thanks in advance if you can help!
  14. Hello, I'm currently trying to get Ryan's zombies to spawn with custom clothes after they are manually spawned. There's a select random class in varibles.sqf which works fine (not my code) slowZombies = [ "RyanZombieC_man_1slowOpfor", "RyanZombieC_man_hunter_1_FslowOpfor", "RyanZombieC_man_pilot_FslowOpfor", "RyanZombieC_journalist_FslowOpfor", "RyanZombieC_OrestesslowOpfor", "RyanZombieC_NikosslowOpfor", "RyanZombieC_man_polo_1_FslowOpfor", "RyanZombieC_man_polo_2_FslowOpfor", "RyanZombieC_man_polo_4_FslowOpfor", "RyanZombieC_man_polo_5_FslowOpfor", "RyanZombieC_man_polo_6_FslowOpfor", "RyanZombieC_man_p_fugitive_FslowOpfor", "RyanZombieC_man_w_worker_FslowOpfor", "RyanZombieC_scientist_FslowOpfor", "RyanZombieB_Soldier_05_fslowOpfor", "RyanZombieB_RangeMaster_FslowOpfor", "RyanZombieB_Soldier_02_fslowOpfor", "RyanZombieB_Soldier_lite_FslowOpfor", "RyanZombieB_Soldier_lite_F_1slowOpfor", "RyanZombieB_Soldier_02_f_1slowOpfor" ]; Now it selects one of those zombies into the spawner and then spawns it in but I want to add custom clothes (ww2 clothes) to them. Here's a the zombieSpawner.sqf (again mostly not my code) private ["_zombie","_spawnPoint","_marker"]; _uniform = ["U_LIB_GER_Soldier_camo4"]; _headgear = ["H_LIB_GER_HelmetCamo2"]; _vest = ["V_LIB_GER_VestSTG"]; while {true} do { waitUntil {zombiesAlive < 1}; roundNum = roundNum + 1; zombiesAlive = 0; missionNamespace setVariable ["roundNum", roundNum]; publicVariable "roundNum"; _marker = createMarker ["respawn_west", getMarkerPos "respawn_spawn"]; _marker setMarkerColor "ColorWEST"; _marker setMarkerType "mil_circle"; waitUntil {missionNamespace getVariable ["GameBegin",0] == 1};//wait for first player to be ready if (roundNum % 5 == 0 && count allPlayers > 2) then { missionNamespace setVariable ["Demonround", roundNum]; publicVariable "Demonround"; uiSleep 10; zombiesAlive = 1; //for "_i" from 1 to (roundNum / 5) do //{ _spawnPoint = zombieSpawns call BIS_fnc_selectRandom; "RyanZombieboss1" createUnit [getMarkerPos _spawnPoint, zombieGroup, "this switchmove 'AmovPercMstpSnonWnonDnon_SaluteOut'; this setpos [(getpos this select 0) + random 15 - random 15, (getpos this select 1) + random 15 - random 15]; this addEventHandler ['killed', {[_this] spawn killed_zombie }]; this addEventHandler ['HandleDamage', {if (alive (_this select 0) and (_this select 1) isEqualTo 'neck') then {(_this select 3) setVariable ['money', ((_this select 3) getVariable 'money') + moneyOnDamage, true];};}];"]; //}; } else { missionNamespace setVariable ["RoundEnd", roundNum]; publicVariable "RoundEnd"; uiSleep 10; }; deleteMarker _marker; //spawn slow zombies for "_i" from 1 to ((rounds select roundNum) select 0) do { waitUntil {zombiesAlive < enemyMax}; _spawnPoint = zombieSpawns call BIS_fnc_selectRandom; _zombie = slowZombies call BIS_fnc_selectRandom; //_zombieObj = missionNamespace getVariable [_zombie, objNull]; _randomhat = _headgear call BIS_fnc_selectRandom; _randomuniform = _uniform call BIS_fnc_selectRandom; _randomvest = _vest call BIS_fnc_selectRandom; zombiesAlive = zombiesAlive + 1; _zombie createUnit [getMarkerPos _spawnPoint, zombieGroup, "this switchmove 'AmovPercMstpSnonWnonDnon_SaluteOut'; this setpos [(getpos this select 0) + random 15 - random 15, (getpos this select 1) + random 15 - random 15]; removeHeadgear this; removeVest this; removeUniform this; this addHeadgear _randomhat; this addUniform _randomuniform; this addvest _randomvest; this addEventHandler ['killed', {[_this] spawn killed_zombie }]; this addEventHandler ['HandleDamage', {if (alive (_this select 0) and (_this select 1) isEqualTo 'neck') then {(_this select 3) setVariable ['money', ((_this select 3) getVariable 'money') + moneyOnDamage, true];};}];"]; }; Now what it should be doing is removing the clothes from the zombies ONCE they spawn but it only refits them with the Headgear and backpack. So is there a way to remove clothes for ryan zombies? Everything else looks and works perfectly except this. Credit for code: Nazi Zombies on steam EDIT: So I tried forceadduniform and removed removeUniform and it sorta works. The Zombies have the clothes but now they don't move.
  15. Bloodshot_Pico

    Uniform Resolutions

    Hello, so I'm not sure if this is in the correct subforum, I'm still confused to where I should be putting these kind of questions. But out of curiosity, what is the max resolution that ArmA 3 can load uniforms from? I am using 2048x2048 right now, I am just wondering if there is any other value I can use other than that one? Thanks for reading, and helping. :) - Blood