Arma Tactics takes the best from the popular strategy genre... and goes mobile. The finest assets used in the critically acclaimed Armaâ„¢ series on PC now come to life on the Android mobile platform, in one of the best looking mobile games to date.
Take On Mars places you in the seat of a Rover Operator, allowing you to control the various, fully simulated mobile Rovers and stationary Landers. With this scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each location, unlocking the secrets of Mars' distant past.
For discussions not strictly related to our games. Topics should ideally still be related in some way, for example: military, politics, science. Note that just because this is for offtopic it's not a case of "anything goes", silly topics and especially topics which don't have any scope for discussion will be closed/deleted.
While not a priority, we will look into ZEUS support in the future. Specifically via theeasily expanded ZEN mod interface.
While much of this is governed by cfgWeapons which remains untouched by the mod, there are elements of this in the new leadership manoevure parameters. I am not entirely happy with how suppression works at the moment. Generally it is a good idea, but difficult to automate in a way which is universally applicable-- ie, read by AI.
Scripts and modules like the ACE suppression module are very good alternatives.
Ehh. The mod is fully ACRE compatible at the moment, given that AI do not use radios. ;)
I am just using it in SP just now. I have it working using the @TCL entry in the mod line on the parameters page. I've run the examples and they worked fine. I was puzzled initially why it wasn't showing up in the mod list though. Its not a great problem though as I've now got it running and I'm seeing impressive differences in the ways the AI react.