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    1. BOHEMIA INTERACTIVE - NEWS

      Latest news from Bohemia Interactive

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    2. BOHEMIA INTERACTIVE - JOBS

      Are you a modder? Take your skills to a whole new level: become a game developer.

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    3. BOHEMIA INTERACTIVE - GENERAL

      Discussion about Bohemia Interactive and its activities (other than OFP / Arma)

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  2. FEATURED GAMES

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  3. MOBILE GAMES

    1. ARMA MOBILE OPS

      Build your base, put up some mighty defences and lead your military force through epic battles in Arma Mobile Ops, a military strategy game for iOS and Android.

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    3. ARMA TACTICS

      Arma Tactics takes the best from the popular strategy genre... and goes mobile. The finest assets used in the critically acclaimed Armaâ„¢ series on PC now come to life on the Android mobile platform, in one of the best looking mobile games to date.

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    4. ARMA 2 FIRING RANGE

      Arma 2 firing range is the ultimate firing range simulation utilizing accurate high-poly weapon models used in the award winning Arma 2 tactical shooter videogame. Pick a weapon from dozens available.

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  4. BOHEMIA INCUBATOR

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  5. OTHER BOHEMIA GAMES

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    2. TAKE ON MARS

      Take On Mars places you in the seat of a Rover Operator, allowing you to control the various, fully simulated mobile Rovers and stationary Landers. With this scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each location, unlocking the secrets of Mars' distant past.

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  6. OFFTOPIC

    1. OFFTOPIC

      For discussions not strictly related to our games. Topics should ideally still be related in some way, for example: military, politics, science. Note that just because this is for offtopic it's not a case of "anything goes", silly topics and especially topics which don't have any scope for discussion will be closed/deleted.

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  • Posts

    • description file https://pastebin.com/63Bebz4q SQM file https://pastebin.com/xyYnEUK7 I'm using @damsous asset list on this one and it still did not work but I don't know what is going on or if I'm doing something wrong this is also just a test map on Malden 2035 btw you will need CUP and CFP
    • Hello im trying to do something, but i can do it one time im not able to do it repeatedly.   Just an exemple of what i want to do : I want to deliver 2 item in one place for create one, for exemple an Offroad + a static HMG and that create an Offroad Hmg.   So i use 3 trigger to do this : 1st trigger : trigger name : offroad condition : {typeof _x isEqualTo "C_Offroad_01_F"} count thisList > 0 activation : _vehicles = nearestObjects [offroad, ["C_Offroad_01_F"], 100];
       {deleteVehicle _x} forEach thisList;   2nd trigger : trigger name : hmg condition : {typeof _x isEqualTo "B_HMG_01_high_F"} count thisList > 0 activation : _vehicles = nearestObjects [hmg, ["B_HMG_01_high_F"], 100];
       {deleteVehicle _x} forEach thisList;   3rd trigger : no name condition : TriggerActivated offroad AND TriggerActivated hmg; activation : _veh = "B_G_Offroad_01_armed_F" createVehicle getMarkerPos "veh";     When i deliver the vehicle and the static weapon i got an offroad hmg that spawn, but not work on repeat trigger.   My question it is possible to do that with one trigger, a working line for multiple condition.  
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    • Very much like NORRIN's arial taxi script for A2, which initially worked for A3, I will give this one a go.

      Is it limited to the core game helo's? or can you add this to make say RHS helo's be the "taxi" ??


    • You can delete the bugged new lines 29-31from fnc_getArea.sqf located in Arma 3/Addons/functions_f/Misc and get rid of the error without any adverse consequences, as far as I've seen.
      It's an interim solution, but until the new format gets fixed it's better than nothing.
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