EricJ 761 Posted December 15, 2013 foreach(var Telling me how to do my job) { if(telling me how to run my mod) { return "I don't work for you, nor am I required to do as you ask. If you can't live with that get a life. I am only bound by the two EULAs and I do this on my free time and not legally required to do anything for you."; }; } If you'd like to donate some money via PayPal my address is flanker56(at)hotmail(dot)com. Thanks! Video done by ToxicSludge Server Key https://drive.google.com/file/d/1GasKI6bhFMjrHmqX5pYXLYL1z3DV1vdC/view?usp=sharing - Config edits such as adding stuff: Please do not "bushwack" (or surprise) me on this thread with a modified config without PMing me first. I know you mean well and more than likely it's a capability that I simply haven't thought of so don't take it I don't appreciate your hard work you put into the adjustment. But I have plans when I'm not posting on where my mod is going or I just don't post it because its probably something small or large, depending on what it is. Posting modded configs is not good because it throws a possible wrench in my mod and therefore people think it's "approved" when it is not. PM me and I'll check it out and yay or nay it. Or simply ask me here on this topic thread and either way if you take the time to ask, more than likely I will say yes. - Texture Edits: Generally I don't mind texture edits but again if you're going to mod my mod then again, PM me to keep things nice so i know what's going on in case of any issues that may arise. - Adding it to other mods: And if you're adding it to a public release as part of another mod, again just take that time to PM me so I know what's going on. - Modpacks: You do not need to ask permission to add this to a modpack. As long as you're just adding it then there is no reason to ask. - Redistribution: So far Armaholic, PWS, and occasionally Arma3.de has the authority to redistribute my mods as they're respected, and more public and they deserve the allowance given their hard work. Other modders, or even players DO NOT have permission to re-upload without permission. So to make it clear, ASK before finding some hostile comments and I will take appropriate action to get it removed. If you really like the mod and find it within yourself to enhance your reputation then I will never permit such a thing. I'm not your Stepping Stone to better greatness. If you want to be popular get off your fat ass and get to work. Requests: - Commune with the spirits, or consult an Ouija board, which is this: http://amzn.to/1I8Ogiw - If tell you no, it means NO. - Don't ask me to redo other people's works, I don't have your permission, nor are you as a player authorized to "give permission", I will check and if you say that it's "okay" then I will delete your PM if you PM me. - I don't work for you, therefore be nice and ask, not order around. - And if for some reason I accommodate your request, then I still don't work for you. I'm being nice and taking the time to do work for you. I don't work for you and don't expect me to take it. Then your request will magically disappear and that will be that. And if you complain you should have thought about that before you decided to think I'm your bitch, go talk to a therapist if you have mental problems about this. Error Reporting: - First off most small errors I won't rush to fix an upload so bringing up a small error like "Oh the sights aren't rounded, I don't like it." Isn't going to lift my skirt. Nor are "game breaking" issues like you want an updated version and bringing up bullshit issues. - I will check, and post videos, especially if its a bullshit error like "I can't use my uniform pack because of your mod" or "I have things appearing in the air and it's breaking the game". If I can't reproduce the error given your parameters then I'll feel you're full of shit, and will be treated accordingly. I don't trust most of the community as far as I can throw a ten ton vehicle as far as this issue is concerned. - If a particular mod is truly causing CTDs, then yes I'll unfuck it. - If you post bitch complaints like "I don't like how the sights are" or "The casings are ejecting to the left" then you're just that, a bitch. And I will continue to talk to you as if you are one, because on the whole I don't care as that's just weak. Get off your fat ass and make it yourself. - If you want it done faster, do it yourself and I don't work according to anybody's timetable, other than my own. As I won't honor all requests, because there isn't anything saying I have to, so if I tell you no, either once or repeatedly then it means No, which given the level of intelligence on these forums will require me to tell you to go fuck yourself. - I'll upload fixes when I feel like it, so like the above, if I feel like uploading it now, then it's my decision, not for you to effect as I don't work for anybody on these forums. So expecting me to always upload is a far gone hope that you need to get out of your head. - I'm not saying don't report errors, is that most of the time they're bullshit errors and I will not believe you the next time. I'd highly suggest reading Peter and the Wolf as you all seem to be Peters around here. Streamlined/Custom Mod Packs: - As you know my mod has a rather large variety of weapons, but it's not always good for most people (too many weapons, not the weapons you're looking for) so here's what I usually do instead or request: - First please PM me here on the forums and all I ask is a good definitive list for what you're looking for rather than not knowing what you want. - If you're part of a clan please just one person as it keeps down the level of confusion and keeps things organized both on my end and your end. And it prevents too many people wanting an off-beat gun and so on. Its your clan and a specific weaponset is always needed. - More often than not I have a fairly good idea on what I have on and don't have available. If I know I can't do it, and know of a mod that will suit your needs, I will of course recommend it in lieu of any work. It's not that I don't want to do it, but if it's already done then I see no need overall to take the time to do it. But if I do have it I can get it to you. And of course I will give you a timeline roughly when it will get done. I will upload it to your representative or if needed, and so on. - I do have TS3, and my gaming site is here: http://562ndts.enjin.com/?welcome If you are registered on the Enjin forums the messaging system will work as well. Again as long as it's one person. - As far as the weapons go I will see what I can do. I have pistols to mortars and some other stuff, but be aware I use a lot of Arma 2 source files to get the weapon to you. I do have some 3D modelling skills so i can also manipulate or create things to get what you need. Again if I can't do it then I will let you know. "I don't like this" (and it's one or a few people = Not going to motivate me, but it's duly noted "I think you should do this and only this to 'enhance' the game" (Or telling me how to run my mod) = Yeah no thanks, I'm the mod author so I'll do as I see fit to satisfy as many people as possible. "I'll berate Eric about a single thing I don't like (as in one person) because persistence pays off" = Not going to happen, you can kindly pester somebody else, and continued activity when told I don't appreciate starts to turn into abject harassment. No thanks. "Mod is CTDing my Game": I'll fix it for sure, as some of you have seen. Do me a favor and describe what mods you're running, and so on, that way I can see for myself, and 9 times out of 10 it was my fault, so I'll fix and reupload. "I don't like these sights how they look"" = Duly noted, but I really don't care about that kind of opinion. While they're not very hiqh quality models got it, overall I try and to my best to get them as accurate as possible. So if you don't like a particular style, well, either request or find another mod. A lot of you players tend to think that your opinion matters and I should jump on a request like flies on shit. Fact is that if it's brought up continuously and I keep saying No, then well, I'm not interested in doing some things, I just don't have to and don't want to. Part of the mod is some personal things as well as what players are looking for. Again I can listen to your suggestion, but given that other than various donations, I do all the work so that gives me a lot of leeway in saying Yes or No to a request. I can understand if I break your heart if I do say No, but I don't get any reimbursement for my time and effort I put into my work. If you feel the need to complain about it I'll do my best to ignore it, as the main thing people seem to not understand is that I can listen to you, but I make the final decision, not you, to include it. Just thought I'd post this given I tend to see how people act. Skin Requests: - I don' t mind doing skin requests but keep it sane and of course specify what aircraft/helicopter you need. For various aircraft it can take a few days or so (depending on the detail of the base aircraft) to create a PSD template and then I'll get it to you. - At the minimum draw a "Stick plane" of what you want. Bear in mind for default aircraft there are limitations on how the aircraft was textured, so you may not always be able to get the effect you want. I will of course let you know.Issues and how to fix them: - "Infinite Ammo": Open the Steam Interface and right click and click on Properties. Click the Local tab and Verify Game Cache. Sometimes downloads glitch and causes that problem. After that the weapons should work fine. Also check your ASDG Joint Rails, ensure that you don't have another one (usually older version) running which may cause issues as well. - Game CTDs when trying to resume saved games: I've been getting a lot of complaints when my mod is used with the Arma 3 Launcher that comes with the game. I don't use this method so I don't see any issues as of yet when I get the reports. I'm not saying it's not out there, but if your game is crashing when resuming any missions, Instead of using the Launcher I go through the game itself, i.e. Configure/Expansions and Enable or Disable as needed. Restart the game and things will or should work fine as I've resumed various saved games and haven't had any CTDs or anything related. I also don't have anything to do with the Launcher so if you have issues, contact BIS if that comes up or use the method described. For PayPal donations click the linky: https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=2J4LKTG8R8PQJ&lc=US¤cy_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted EricJ Helicopter Pack Google Drive Link: https://drive.google.com/file/d/10lwtQ4mGxkE8R39zb0WhSEy9bQDS0_xW/view?usp=sharing EricJ Weapons Pack Google Drive Link: https://drive.google.com/file/d/10d0J7hnHQhq3yx_JR9yxTA6TlsEtQsEF/view?usp=sharing My Steam Content: https://steamcommunity.com/profiles/76561198016000690/myworkshopfiles/ 7 Share this post Link to post Share on other sites
Guest Posted December 15, 2013 Alpha release frontpaged on the Armaholic homepage. Ultimax 100 alphaFHQ Accessories packR3F French Weapons Pack ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
EricJ 761 Posted December 16, 2013 Decided to play with the SCAR-L from the Arma released models, found the texes from hotshotmike's pack (I don't own Arma2) but got (so far as this picture is concerned) the Aimpoint attached. Note that I folded the sights (don't know how to animate yet so...) but since it's just a proof of concept I'll leave it as is. If there's interest I'll include it as well. Share this post Link to post Share on other sites
banky 4 Posted December 16, 2013 Count me as interested. :-) Is there an actual hand grip there or have you just not messed with the animations yet? Share this post Link to post Share on other sites
EricJ 761 Posted December 16, 2013 I actually tried the anims from the Arma2 pbo... and it looked like some alien came and materalized near me and pulled my arms away... so no, I've stuck with the MX DMR anim for a while and always liked it. I can find a handgrip and see what I can do though to add to it. Share this post Link to post Share on other sites
sabre 244 Posted December 16, 2013 Hah I remember this from the VBS1 days. Jahve, that's a name I hadn't seen in awhile :D Good to see you back around mate, best of luck with the projects. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted December 16, 2013 Jahve, that's a name I hadn't seen in awhile EricJ = Jahve? MY GOD. :butbut: Share this post Link to post Share on other sites
EricJ 761 Posted December 16, 2013 No, I'm not Jahve... I'm not as good as he was back in those days, I think honestly my best weapon sans textures was the Ultimax 100 hands down. I put more effort into it than I put in other things, though I did have a good run with the BIA models (which will never appear here)... and please if it gets that popular... no M4 requests please. RobertHammer's is the most delicious work I've seen so if you need an M4 fix, download his pack... And thanks Sabre... Back on topic, here's it fully kitted with some FHQ accessories. I've been working on some personal mods so I got the hang of the proxies and such. I use the default MX DMR animation: ---------- Post added at 21:41 ---------- Previous post was at 21:07 ---------- Okay, did some kind of bashing together but after looking at the Test_Weapon... I think I got started on the animation procedure, now have to dig around and see how to config it. ---------- Post added at 22:45 ---------- Previous post was at 21:41 ---------- Sights On: Sights Off: Side view sights folded: Aaand speaking of Jahve, I got one of his SureFire models working (as well as the case ejection since this was an Arma 2 port, which didn't need modding after all) Share this post Link to post Share on other sites
rbb 10 Posted December 16, 2013 It's rare to see someone mod the Ultimax 100, may i know what got u interested in making this SAW? This gun is a Singapore-made 5.56mm light machine gun, there is also new variant like the U100 Mk8 Share this post Link to post Share on other sites
EricJ 761 Posted December 16, 2013 At the time I was starting to do it, the USMC was looking for a replacement for the SAW (which of course ended up as the M27 IAR) and this was a contender, and it had a sort of cool but basic layout and as a virtual weapon its nice to take to the range and just plink away as well :D. I may decide on the Mk8, but the "Mk5" I'm working on now is actually more focused on texture work. The weapon should be as capable as the real thing (one Singapore military member said he fired it all day and it didn't move an inch when firing, so...) but again... may do the Mk8.... maybe not. But for now the focus is: - Getting the SCAR tweaked - Tweak basic weapon textures (I "like" them so far but I got some more textures to play with so I may retexture it yet again....). 1 Share this post Link to post Share on other sites
Linkage 10 Posted December 16, 2013 If you're looking at textures, maybe a different colouring on the SCAR to replace the fluro yellow? Something like this perhaps? http://2323862zru3v2q2fq331fqh87fk.wpengine.netdna-cdn.com/wp-content/uploads/2010/12/FN_SCAR_MK16_SCAR-L_Elcan_SpecterDR_and_Matt_Burkett_Offset_Mount_for_Docter_Red_Dight_Sight_Combat_Optics_1_Small.jpg Share this post Link to post Share on other sites
EricJ 761 Posted December 16, 2013 I was fiddling with the magazine more... however I just got in my PM a set of black texes from Sig [uSMC] so they'll be included. Share this post Link to post Share on other sites
Kaxii 11 Posted December 16, 2013 Love the scar! Will you be also having the Scar H varient as well as the Scar L? Share this post Link to post Share on other sites
EricJ 761 Posted December 16, 2013 Yep, I'm working on the H right now (standard camo long barrel, and "standard" black and standard camo versions). For some reason the model isn't showing for the long-barrel and everything is right... ---------- Post added at 12:22 ---------- Previous post was at 11:35 ---------- Currently the new weapons list is this: -Ultimax 100 -Ultimax 100 Short Barrel -SCAR L -SCAR L Black (Texture courtesy of Sig [uSMC]) -SCAR H -SCAR H Black (Texture courtesy of Sig [uSMC]) -SCAR H Long Barrel -Things to finish: -Icons for each weapon as well as magazines. -Verify weapons (zeroed, etc.) ---------- Post added at 12:45 ---------- Previous post was at 12:22 ---------- And H versions are now zeroed for ironsights (each scope has its own so....) And a preview shot of the textures that Sig [uSMC] sent me for the L (same of course for the H): Share this post Link to post Share on other sites
Kaxii 11 Posted December 16, 2013 Cool! Looking forward to this release! Do these have proper hand anims and mag anims? Share this post Link to post Share on other sites
EricJ 761 Posted December 16, 2013 Mags yes, hands no. I don't know how to make a proper hand animation for a weapon so I just use the MX DMR anim for now as it's close enough with a vertical grip. Another thing I need to do: -Also need to keep tweaking Ultimax textures. Share this post Link to post Share on other sites
EricJ 761 Posted December 16, 2013 http://562.50megs.com/Arma3/wip55.jpg And I think I found a good texture... ---------- Post added at 18:02 ---------- Previous post was at 17:14 ---------- And some more fixes... I think they're good to go for another alpha release? ---------- Post added at 18:04 ---------- Previous post was at 18:02 ---------- And some more fixes... I think they're good to go for another alpha release? Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted December 16, 2013 Go for it EricJ! Yesterday your Ultimax appeared white (without textures) for me, don´t know if your using Dev Branch (I´m on stable) so maybe that was the cause, anyway, if you post another Alpha i´ll test it and check this issue with the (absence of) texture =) Share this post Link to post Share on other sites
EricJ 761 Posted December 16, 2013 No textures? I don't have dev branch version (stable non) and... tell you what, I'll do some things and I'll PM you a copy to see what the issue is. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted December 16, 2013 Okie Dokie EricJ, I´m waiting =) Share this post Link to post Share on other sites
EricJ 761 Posted December 17, 2013 Check your PM :) Share this post Link to post Share on other sites
EricJ 761 Posted December 17, 2013 Okay... so far as I know the Dev version shows no textures. I talked with Corporal_Lib and no joy... is it somethign to do with 1.08? As I'm getting rvmat errors of a directory I don't use... I thought it was moving stuff to my P: drive but... no worky... anybody? Share this post Link to post Share on other sites
Linkage 10 Posted December 17, 2013 I'll admit I've never understood the concept of soldiers wearing camo head to toe but carrying black rifles across their center mass. The black SCAR makes less sense than the outrageously yellow one. Share this post Link to post Share on other sites
EricJ 761 Posted December 17, 2013 OKay... what camo then are you requesting then? There's so much out there that I can't do them all of course. Once I fix the texture issue I'll still release them (the textures will be included) so you can open the PBO, texture all you want, and then put it back in a PBO format and do as you like. Not trying to be an ass but you're not offering any suggestions as other than the banana yellow magazine (which is the oddball part I see) I have no problem with the factory colored desert tan color. Share this post Link to post Share on other sites