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ADuke Kiowa Warrior

 

RC14
- M3P now has an RVMAT applied

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EricJ Helicopter Pack

 

RC136
- Fixed the MH-92 (Insertion) and MH-92 DAP flight model, no longer leans forward when static on the ground when spawned by script.

 

Google Drive version soon to be updated.

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EricJ Helicopter Pack

 

RC137
- Fixed the AH-96 Pilot Camera, now works as intended
- Added another helicopter, this time the MH-60A (Insertion), the precursor to the L and M versions of the SOAR MH-60s. It seats 12 soldiers, and has a crew of four. Other than that it just is an earlier version of the MH-60s.
- MH-60M DAPs have full datalink, to include the MH-60S (2-pylon)
- UH-60s now have various datalink suites, some don't and some do, as well as the SOAR birds, which only the MH-60M has a full datalink suite

 

Google Drive link updated

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After trying to fix an issue with the attachments, I had to accept the fact that the mod works with CBA quite well. The only two mods that need CBA so far is the EricJ Weapons Pack (for a script for the AT4), and the EricJ Helicopter Pack. I don't know what the issue is but I know the config is right, but it seems that the units I have for the EricJ Helicopter Pack only works with CBA. I don't know why the default CowsSlot isn't working, but I noticed this a day or two ago, and figured that if I have CBA running, it works as intended. Kinda shows how a mod makes things better, and most milsims ahve it anyway, as well, you can't work without it seems. Anyway this will affect the missions too, as somehow CBA imprints on a mission, even though I don't put any stuff from CBA down, and it's kinda annoying that I have to make sure that CBA isn't running so others who don't have it, get a loading error. More than likely I'll have to do that with any mission I make or port, whatever. Anyway it's not a very big mod, so it'll barely register, only that you need that mod to run the two mods that I mentioned.

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EricJ Helicopter Pack

 

RC138
- Improved the view angles for the AH/MH-6/15s
- Re-adjusted the weights of the AH/MH-6/15s
- Tweaked MH-15M flight model
- Added two new unarmed Prowler variants for Task Force 160, a Prowler (Refuel) and a Prowler (Ammo) for FARP duties.
- The Ammo, Repair, and Fuel Prowlers have custom skins, and need to be manually applied to the vehicle to discern which vehicle is which (Edit Vehicle Appearance menu).
- Now requires CBA_A3 to make sure the custom weapons and M4A4 work properly with the game.
- Fixed the ANVIS-9 NVGs, looks as intended.
- Added a TF 160 SOAR Medic for Task Force 160.
- Rattler and Hellfire should appear when selected, and not display "Scalpel"

 

Google Drive Link updated

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EricJ Helicopter Pack

 

RC139
- Thanks from C. Eagle, got the textures working on the 160th Prowlers, now you don't need to manually select the textures for them to appear correctly.
- Removed an errant geometry from the MH-6J

 

Google Drive updated

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Not looking like much on the horizon for now. I have a couple fixes for the EricJ Helicopter Pack that I'll push out... Sunday at the earliest. They're not major and shouldn't affect any ops. Anyway the Kiowa seems to be in good shape right now, as no complaints and I haven't looked at it that much. I am planning on some 6.5mm work for the MX, as I may do a conversion for the Creedmore cartridge. I know some people don't like the MX, and I'm trying to figure out what cartridge that SOCOM is going to use for the MRGG-A. I'm still pushing the Barrett M468 to be finished, it's configged and ready to go, just need the model done and I'll be happy to get it out. The MX conversion will just be a bullet/magazine change, not so much any heavy mods since I of course don't have the source models to incorporate a non-caseless setup. Overall, I may incorporate that into the EricJ Helicopter Pack since I'm leaning toward the MX anyway since that's the only 6.5mm weapon that is vanilla and therefore I don't have to worry about creating another gun for the pack for the SOAR pilots and TF562, kinda was lazy, and the MX is decent, but not that powerful. Spartan0536 mentioned he wasn't doing 6.5mm since it had poor performance, but SOCOM thinks it's the new bullet to solve the issues. I may do an M110A3 but i will have to actually work for once, and do the new stock that it has. Maybe or maybe not, depends on how I feel at the moment. Other than that no big things planned, waiting for ADuke to send me the SA-2 whenever that will be, sometime in the future and that pretty much is it for now.

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