Awesome and extremely useful script. Is there any way to make ammo, repair and fuel sources to be infinite? Making 250 000 000 tons of ammo in bombs cart looks very odd.
10.12.2024
S.O.G. Prairie Fire v1.31 changelog
Content Changes
Sound
Changed: Dubbing - Added new voices to 3DEN/Players list
Changed: Dubbing - Hide MUTE voice from 3DEN list
Changed: Dubbing - KHM, KOR, LAO languages added to CfgVoiceTypes
Changed: Dubbing - Set DLC languages on units (some are currently silent but can be modded) e.g. Cambodian language for PL and FANK; Korean language for ROK; Laotian language for PL and RLA and Vietnamese language for ARVN
Changed: Dubbing - Replaced namesound `veh_helicopter_s` with `veh_air_helicopter_s`
Changed: Thrown Satchel Charge explosion sounds and fx now match Placed Charge
Characters
Changed: Backpacks - Disable onKilled_transferBackpackToVehicle for version 2.14
Terrain
Changed: DauMau bridge - Removed debug message upon destruction
Changed: Pleiku airfield - Added memorial for T.Lee (USAF) RIP brother
Vehicles
Changed: 20mm HEI - Increased 20mm HEI splash damage
Changed: AH1 (AFM) - Calibrated manifold pressure instrument animation to match real life hover, warning and red line values
Changed: AH1 (AFM) - Changed rotors to use correct number count, radius, chord and root cut-out dimensions
Changed: AH1 (AFM) - Corrected mass
Changed: AH1 (AFM) - Fixed and calibrated the display on the torque and rpm gauges
Changed: AH1 (AFM) - Fixed auto-hover
Changed: AH1 (AFM) - Fixed rpm% gauge animations
Changed: AH1 (AFM) - Increased ground effect by 4%
Changed: AH1 (AFM) - Increased maximum rotor stress levels
Changed: AH1 (AFM) - Increased moments of inertia
Changed: AH1 (AFM) - Increased roll input sensitivity by further 10%
Changed: AH1 (AFM) - Increased rotor stress damage limits
Changed: AH1 (AFM) - Reduced max stress limits on rotors
Changed: AH1 (AFM) - Reduced pedal yaw sensitivity
Changed: AH1 (AFM) - Reduced torque by 10%
Changed: AH1 (AFM) - Switched aerodynamic response to more closely match UH-1
Changed: AH1 (AFM) - Tweaked roll and pitch rate input sensitivities
Changed: BLU82 Bomb - Set weight to 6804kg (15000lb) in Geometry LOD
Changed: BTR40 ZPU4 - Adjusted magazine count
Changed: BTR40, M151, M54 - Improved engine/fuel destruction effects
Changed: CH-34 (AFM) - Added gear wheel rotation when taxiing
Changed: CH-34 (AFM) - Calibrated manifold pressure instrument animation to match real life hover, warning and red line values
Changed: CH-34 (AFM) - Changed rotors to use correct radius, chord, root cut-out and longitudinal tilt values
Changed: CH-34 (AFM) - Corrected engine horsepower
Changed: CH-34 (AFM) - Corrected position of Centre of Mass and Fuselage force exertion point
Changed: CH-34 (AFM) - Corrected positioning and size of vertical and horizontal stabilizers
Changed: CH-34 (AFM) - Corrected positioning of wheels and suspension travel
Changed: CH-34 (AFM) - Engine torque adjusted to allow CH-34 to sling load up to maximum take-off weight
Changed: CH-34 (AFM) - Fixed engine/rotor rpm gauge animation (rpm needles differ on start-up and during auto-rotation)
Changed: CH-34 (AFM) - Fixed manifold pressure gauge animation
Changed: CH-34 (AFM) - Increased rotor stress damage limits
Changed: CH-34 (AFM) - Increased sensitivities of cyclic to pitch and pedals to yaw
Changed: CH-34 (AFM) - Increased tail rotor max stress limit
Changed: CH-34 (AFM) - Reduced max stress limits on rotors
Changed: CH-34 (AFM) - Reduced torque values to match engine hp and rpm, allowing for over-torque situations
Changed: CH-34 (AFM) - Slightly reduced sensitivity of pitch and yaw input controllers
Changed: F-100, MiG-21, Mi-2, MiG-19, OH-6a, UH-1, OH-6a, Mi-2, CH-34, AH1, CH-47 Chinook - Changed animation of omni-directional needle to show direction to new customWaypointDirection animationSource (pilot map left-click)
Changed: Flamethrower - Added emissiveColor parameter to flames for better fire illustration
Changed: Helicopters - Enabled GPS on all helicopter assets for gameplay purposes
Changed: M113 - Reduced M40 armor value
Changed: M113 - Switched brake to a throttle pedal, Reversed steering lever directions of movement (pull back to brake)
Changed: M151 - Increased M40 armor value
Changed: M151 M40 - Adjusted bounding box to allow vehicle to load onto Chinook
Changed: M2 Static - Adjusted viewoptic initFov to match the optics values
Changed: M48 Patton - Made faint driver instrument numerals more visible
Changed: M48 Patton - Reinstated gunner laser-range display, simulating effect of stereoscopic optical range finding system
Changed: Mi-2 (AFM) - Adjusted suspension
Changed: Mi-2 (AFM) - Changed rotors to use correct radius, chord, root cut-out and longitudinal tilt values
Changed: Mi-2 (AFM) - Completely new AFM file based on heli_light_02, replacing broken one
Changed: Mi-2 (AFM) - Decreased resilience to rotor damage from over-stress conditions
Changed: Mi-2 (AFM) - Engine horsepower / torque set to allow for max sling load of 1500kg
Changed: Mi-2 (AFM) - Increased maximum rotor stress levels
Changed: Mi-2 (AFM) - Increased yaw sensitivity from pedal inputs
Changed: Mi-2 (AFM) - Max rotor stress limits set
Changed: Mi-2 (AFM) - Reduced Geometry LOD mass to correct value
Changed: Mi-2 (AFM) - Reduced pitch and roll control input sensitivity
Changed: Mi-2 (AFM) - Reduced torque values to match engine hp and rpm, allowing for over-torque situations
Changed: MIG19 - Increased mig19 landing speed from 235 to 270 to help AI landing on Gia Lam airfield
Changed: MiG-21 - Added link ejection from MiG-21 GSh-23L 23mm Cannon
Changed: OH-6a (AFM) - Calibrated manifold pressure instruments animation to match real life hover, warning and red line values
Changed: OH-6a (AFM) - Changed rotors to use correct radius, chord, root cut-out and longitudinal tilt values
Changed: OH-6a (AFM) - Increased rotor stress damage limits
Changed: OH-6a (AFM) - Max rotor stress limits set
Changed: OH-6a (AFM) - Reduced pedal input sensitivity
Changed: OH-6a (AFM) - Reduced torque values to match engine hp and rpm, allowing for over-torque situations
Changed: UH-1 (AFM) - Calibrated manifold pressure instrument animation to match real life hover, warning and red line values
Changed: UH-1 (AFM) - Reduced pedal input sensitivity (by 30%)
Changed: UH-1 (AFM) - Removed obsolete rtd library files
Changed: UH1 - Added windshield wipers & guards to pilot LOD
Changed: UH1D - Added backside of cargo doors in cargo LOD
Weapons
Changed: 40mm buckshot adjusted to be more effective
Changed: Increased 30.06 caliber from 1 to 1.6 to ensure good penetration (matches NATO 7.62x51)
Changed: Many weapons dexterity values adjusted, especially long rifles and some NVG scopes / UGLs that were set the same as pistols
Changed: ANPVS2 - Adjusted scopes zoom to 4x
Changed: HD pistol - Replaced model with integrated suppressor, and added subsonic ammo to magazine
Changed: K98k optic - Adjusted modeloptic
Changed: L1A1 - Increased recoil to be similar to M14
Changed: L34A1 - Now uses subsonic ammo
Changed: L4 - Adjusted cartridge ejection point
Changed: M1 Carbine (Shorty) now has it’s own base class inheritance (fixes CBA inheriting wrong magwells)
Changed: M1 Carbine - Significantly reduced kickback and muzzle climb to match real world handling
Changed: M16, M9130, M14, M16, VZ54, SVD - Adjusted overscope eye position
Changed: M/45 - Applied new magazine reload movement timing from foregrip version of M/45
Changed: M1897 - Adjusted magazine weight to match other shotgun rounds
Changed: M1903 - Adjusted grenade adapter; Adjusted thermal texture; Adjusted zeroing
Changed: M1903 8x Scope - Adjusted reticle texture to represent historic reference
Changed: M79 pistol - Reduced reload time to 3.3 seconds
Changed: Optic Scope (1x) - Added new reticle
Changed: P38 - Added new reload animations
Changed: Satchel charge - Increased vn_satchelcharge_02_throw_ammo damage to be the same as other satchels
Changed: Satchel charge - Thrown satchel now has same inventory size as placed one
Changed: Satchel charge - Removed unused submunition from the thrown satchel charge
Changed: Tripwire Mine - Mortarmine on branch now includes a vine wrapped around the shell
Changed: VZ54 / BAR - Reduced recoil
Functions
Changed: Logistics - Improved handling of bigger vehicles for patient load
Changed: Radio Support - Improve handling of ItemCore in resupply
Changed: Missions - Removed debug zeus slot from Black Spear
Objects
Changed: M19 Binoculars - Changed zoom level from x5.3 to x7.0
Changed: M19 binoculars - Created new mildot calibrated reticle
Changed: Mk21 binoculars - Removed reticle from variable-zoom
UI
Changed: Credits - Add support for display and cfgcredits parameters
Changed: Credits - Added variable for scroll speed
Changed: Credits - Added “In Memory” section for fallen comrades
Changed: Localization - Updated some team names
Content Fixes
Sound
Fixed: Ambient audio - Fixed default attribute value
Fixed: MG42 - Sonic crack sounds too loud for vn_792x57 and class vn_792x57_rifle
Fixed: Situational Awareness - Added scripted event for audio cue playback
Fixed: Sounds - Horn Soundset spatial effect
Fixed: Boat Horn - Increase Boat Horn distance to roughly +1km (PTF and Shantou Boats)
Fixed: Internal sounds of M2 and M60 in CH-47 and ACH-47 door and ramp guns
Characters
Fixed: ARVN units - Wrong medic inheritance in ARVN units
Fixed: M1 Helmets - Patched a gap in shadow lod for machinegunner helmets
Fixed: Pack SOG (Tropical MG) - Text error on M60 ammo can
Fixed: USMC vests - Addressed LOD swapping too fast
Fixed: Uniform - Fixed WLA for blufor uniforms
Fixed: Uniform - BDU NZ 2 - Fixed shadow artifacts
Fixed: Units - USMC FR - 66 Grenadier - Added more magazines to the unit
Fixed: Units - USMC FR - Demolitions spawning with redundant rocket
Fixed: Vest - ANZAC (Rifleman 01) - Fixed Shadow artifact on the back straps
Terrain
Fixed: Fixed issue with new Hanoi city houses leaving behind the narrow angling wedges, signs, nearby cables and rooftop planks upon their destruction
Fixed: Fixed preview images for burned ground decals (ember/burned)
Fixed: Hanging cables - Loose cables having collision
Fixed: Hanoi Bridge - Adjusted to fix disappearing at distance
Fixed: Road Bridge - Adjusted to fix disappearing at distance
Fixed: Shops at Hanoi - Hid floating objects left on destroyed shops at Hanoi
Vehicles
Fixed: Aircrafts - Added missing "destructionEffect1" memorypoint to all aircrafts
Fixed: ACH-47 - Missing weapon particles on doorguns
Fixed: ACH-47 - Pilot/Copilot gunpod weapon particles in Multiplayer are incorrectly positioned
Fixed: ACH-47 - Missing ACH-47 cannon sounds
Fixed: ACH-47 - Targeting computer simulation on ACH-47 20mm cannons
Fixed: ACH-47 / CH-47 now uses muffled interior doorgun sounds
Fixed: AH1 - Reduced Geometry LOD mass to correct empty weight
Fixed: AH1 - Removed isolated points from vn_optics_ah1g.p3d; Removed munice section from SV0
Fixed: Air Vehicles - Added AI ability to use flares for IR missiles on all planes for gameplay purposes
Fixed: Animation - Fixed missing pistol_die state
Fixed: Animation - Fixed passenger gun down idle animations
Fixed: BTR-40 (Type 56) - AI did not engage infantry targets with the mounted weapon
Fixed: BTR-40 - Closed gaps in rear door SV0 for vehicles
Fixed: BTR-50 - Glass rvmat's had 2nd UV set
Fixed: BTR-50, PT-76, Type 63 - Corrected steering animation by changing animation source for steering levers
Fixed: BTR40 - Added engine hit points; Removed destruction effects from hitpoint classes, as they cause premature destruction of vehicle based on that hitpoint alone; Increased engine armor value
Fixed: BTR40 - Added hit points for Mortar and assigned to HUD TRRT and GUN indicators
Fixed: BTR40 - Fixed non-sharp shadow in SV0
Fixed: BTR40, M151, M54 - Vehicles exploding violently when engine or fuel tank were destroyed
Fixed: CH-47 Chinook - Addressed AFM rotor hitbox issues
Fixed: CH-47 Chinook - Adjusted Altimeter needle movement
Fixed: CH-47 Chinook - Definition of ins_hyd_1 selection on _01
Fixed: CH-47 Chinook - Fixed degenerated faces
Fixed: CH-47 Chinook, ACH-47 nose turret - ball turret mesh fit improved, corrected position of rotation axis, fixed direction of shell casing ejection
Fixed: CH-47 Chinook, UH-1, M113, PBR, STAB, M54 - `lockCameraTo` functionality
Fixed: CH-34 - Fixed degenerated faces in wreck SV10; Removed redundant rotor_fix p3d
Fixed: CH-34 - USMC default textures changed to correct paint scheme
Fixed: D44 - Weapon tipped over at some rotation angles
Fixed: F-100 - Direction of rotation of left main gear wheel
Fixed: F-100 - Fixed magnetic compass texture (numbers) between cardinal points
Fixed: F-100 - Removed isolated points, fixed degenerated faces, removed vertex hidden flag in Memory LOD, reduced section count in LODs 2/3
Fixed: F-100 - Fixed leg movement of pilot with rudder pedals
Fixed: F-100 - Fixed wobble on rotation of left main gear wheel
Fixed: F-100 - Switched warning indicators to use damage animation sources
Fixed: F-4 - Created Shadow LOD for centerline fuel tank
Fixed: F-4 - Fixed degenerated faces in wreck; Fixed selections being shared between two bones in main model; Fixed selections needing a section in SV0 in main model
Fixed: F-4, MiG-21, MiG-19, F-100 - Rudder pedal movement, enabled leg movement
Fixed: F-4 - Switched warning indicators to use damage animation sources
Fixed: F-4 - Animation of pilot's artificial horizon, animation of pilot's stand-by turn and bank indicator, animation of copilot's artificial horizon
Fixed: LR2A - Added hit point for M40 turret
Fixed: LR2A - Added lodnoshadow property to LOD 0
Fixed: LR2A - Added missing res LOD's 1-5
Fixed: LR2A - Damaging the M40 no longer applies damage texture to windshield glass
Fixed: LR2A - Increased M40 armor value
Fixed: M113 - Corrected default textureSource for PAVN Ambulance
Fixed: M113 - Sharpened shadows, Reduced section counts, Removed vertex hidden flag
Fixed: M113, M125 - Changed unitInfoType from Tank to Mortar, enables display of mortar range
Fixed: M113, M125 - Fixed duplicate hitpoint for TRRT in mortar
Fixed: M113, M125 - Reverted change to unitInfoType, requires new Rsc class combining Tank and Mortar
Fixed: M113\M151\LR2A\M274 - Added visual damage to M40 gun and turret based on their individual hitpoint health
Fixed: M151 - Added M60 into final res LOD
Fixed: M151 - Decal flickering after vehicle switches to lower LOD
Fixed: M151, M113 - Damaging the M40 no longer applies damage texture to all of vehicle
Fixed: M151A1 - Fixed see-through tire at further LOD
Fixed: M1910 - Adjusted camo sections on high variant; Adjusted thermal map to remove uv over-clipping
Fixed: M2 Static - Corrected optic values to match weapon scope optics
Fixed: M2 link ejection on M54 and M151
Fixed: M274 Mule - Added hitpoints on the rear of the stowed M40 gun
Fixed: M274 Mule - Damaging the M40 no longer applies damage texture randomly
Fixed: M274 Mule - Removed hitpoint from breach area
Fixed: M36 - Adjusted UV's to fix visual glitches
Fixed: M36 - Fixed aiming too high at 300m
Fixed: M40 - M40 reticle adjusted to be properly centered
Fixed: M41 - Changed crewman to USMC unit for USMC variant
Fixed: M48 Patton - Added ammo rack at Loader's feet to selection `mainturret` in Cargo LOD's
Fixed: M48 Patton - Changed damage rvmat stages 2 & 3 to give better damage display appropriate for tanks, Added glass to zbytek, including in interior LOD's, Added damage to the interior glass viewports and periscopes
Fixed: M48 Patton - M48 wreck - Sharpened edges in SV0
Fixed: M48 Patton - Replaced generic Wreck thermal maps with those from the undamaged vehicle; Texture fix for tracks
Fixed: M48 Patton M67 - Added missing Gunner sights
Fixed: M48/M67 wreck - Added missing texture in LOD 3; Fixed degenerated faces in LOD 3 & 4
Fixed: M48/M67/T-54/OT-54 - Addressed incorrect passenger sound effect
Fixed: M54 - Removed rear seat FFV positions from Ammo Truck
Fixed: M75 - Adjust ammo count on vn_m75_v_150_mag from 300 to 150
Fixed: Master Arm - Action not showing for bigger aircraft
Fixed: Mi-2 - Fixed degenerated faces in Shadow LOD's; Removed isolated points; Fixed duplicate skeleton bone listings; Reduced Section count in some later res LOD's; Removed vertex lighting flags from reticles
Fixed: MiG-19 / MiG-21 - Increased armor value
Fixed: MiG-21 - AI not using chaff against Sparrow / SA-2 radar guided missiles
Fixed: MiG-21 - Adjusted tail mesh in all visual lods to address the gap in tail
Fixed: MiG-21 - Dashboard functional issues
Fixed: MiG-21 Wreck - Fixed model Shadow gap
Fixed: MiG-21 Wreck - Fixed UV issues
Fixed: Mig-21 - Gun pod muzzle flashes not replicated in multiplayer
Fixed: OH-6a - Removed unused UV sets; Fixed degenerated faces; Removed isolated points; Removed vertex hidden flag in Memory LOD
Fixed: OH-6a - Rotated instrument lights panel by 180 deg
Fixed: Shantou - Added DShKM hinge and small plate to selection mg4/5_boxmag_cover in Gunner & Cargo 4 LOD's
Fixed: Static M101 / D44 - Fixed optical zoom and matched magnification to give accurate mildot spacing on existing reticles
Fixed: T-54 - Adjusted light distance to address issues
Fixed: T-54 - Created a new set of reticles for OT-54 without the MG scale
Fixed: T-54 - Fixed wrong green emissive rvmat path in T-54 LOD 0
Fixed: T-54 - Increased size of Gunner's reticle ranging chevrons on x7 zoom
Fixed: T-54 - Corrected OT-54 sight x7 zoom level
Fixed: T-54 - Reduced maximum zeroing distance for HE-FRAG to 5600m
Fixed: T-54/OT-54 - Adjusted small arms penetrability
Fixed: Type 63 - Removed 2nd UV set from Memory LOD; Sharpened edges in wreck SV0
Fixed: UH-1 - Removed redundant gunner.p3d (Fixes "no 'keyframe' property" report)
Fixed: UH-1 - Wrong pitch angle when contacting the ground with AFM enabled; Enabled separate AFM for D model; Altered AFM ground contact points for D model
Fixed: UH-1D, F-100, MiG-19, CH-47, MiG-21, AH1, CH-34, F-4, Mi-2, OH-6a - Component display panels now hidden by default
Fixed: UH-1D - Fix missing selection in pilot and cargo views used to hide both M-60 ammo belts
Fixed: UH-1F - Added missing polys in LOD 0
Fixed: UH1D - Antenna added to pilot view
Weapons
Fixed: 40mm grenade launchers - Ammo and magazine proxy direction fixed to fit vanilla direction (vanilla and other dlc/addon grenade compatibility)
Fixed: Different zeroing impacts of frag / heat versus lume / smoke / WP 22m rifle grenades
Fixed: All pistols adjusted to fit holsters better
Fixed: KBKG - Rifle grenade zeroing at 50m
Fixed: L2A3 - Improved sights accuracy
Fixed: L34a1 - Added missing casing deflector to ViewPilot and LOD0
Fixed: L34a1 XM148 - Fixed GL clipping
Fixed: M16 4x scope - Corrected M16 4x scope from x3 to x4 magnification
Fixed: M1 Carbine (Shorty) - Now uses exclusive subsonic magazines (vn_hp_sd_mag) for suppression benefit with AI
Fixed: M14a1 - Adjusted bolt mesh piece to remove gap
Fixed: M18 Claymore (all variants) - Small shadow issues
Fixed: M1897 - Added green flechette casing for ejection effect; Deleted duplicated meshes in buckshot casing
Fixed: M1897 - Deleted sections for shells as we use animated hides, not sections
Fixed: M1903 - Cleaned up thermal map
Fixed: M1903 - Ranging at 400m
Fixed: M1903 8x scope - Corrected M1903 8x scope from x3.5 to x8 magnification
Fixed: M1910 High - Adjusted lods to reduce pop-in
Fixed: M20A1B1 - AI not being able to hit distant targets with M20A1B1
Fixed: M3A1 - Fixed material swap/lodding being too aggressive
Fixed: M40 Sniper Rifle 3-9x optic - Adjusted optic eyepoint closer to center
Fixed: M40A1 - Improved overscope eye positions
Fixed: M45 - Capitalized naming in muzzle positions
Fixed: M45 - Fixed difference in the folding stock height
Fixed: M45 - Improved shadow
Fixed: M45 - Wooden materials in handle geo and missing metal materials in some geo components
Fixed: M45 - Broken shadow proxies
Fixed: M45 - Adjusted camo1 selections to include sling and exclude bullets
Fixed: M49/56 - Corrected zeroing on GL variant; Adjusted naming of zeroing on ladder sight to match observed grenade impacts at the following distances: discreteDistance[] = {50, 100, 150, 175};
Fixed: M49/56 - Reset GL eye memory points so they center on the ladder sights correctly
Fixed: Optic (M40 3-9x) - Fixed UV issues; Replaced outdated icons of m40a scope;
Fixed Type 64 SMG - Added subsonic properties to ammo; Fixed inconsistency with type64_smg_t mag
Fixed: P38 - Fixed missing reloading animation
Fixed: P38 - Added missing safety anim
Fixed: P38 - Adjusted holster position
Fixed: Thrown satchels bouncing too much for their weight
Objects
Fixed: Cooking Pot - Reworks particle FX for cooking pots and BBQs, fixes particle config .rpt error
Fixed: Mortar Pit - Added missing fire geometry components
Fixed: VRC12 - Added visual lods
Fixed: Lantern - Added light to terrain placed lantern
Functions
Fixed: Adv Explosives - Fixed duplicated action when over water
Fixed: EMM - Fixed script warning related to event name validation
Other
Fixed: Black Spear - Radio 15 displayed as Sundowner instead of Neptune
Fixed: Black Spear - Disable intro script on dedicated server to fix script error
Fixed: 03 CO15: Bright Light - Fixed script error when spotting the crash site
Fixed: Campaign - Added Grease Gun primary weapon to all pilots to fix issues with pathing/not moving
Fixed: Campaign - "Patrol AO" task did not complete in Eldest Son if player went directly to the HM trail
Fixed: Campaign - Trapkit now available in Whitelisted Arsenal
Fixed: Campaign - Script Error that appeared after skip travel option
Fixed: Multiple minor RPT errors
Fixed: Showcase - Fix 1.3 showcases not being marked as completed
Fixed: Photo Camera - Fixed not firing when map is opened
UI
Fixed: Arsenal - Removed duplicate virtual garage entries
Fixed: Editor - Added missing editor list icons
Fixed: Editor previews - M18 mine
Fixed: Editor previews - L2a3_f
Fixed: Field Manual - Added a reference to the M1 Shorty
Fixed: Field Manual - Fixed a typo in French translation of M1 shorty description
Fixed: Localization - Adjusted group name strings
Fixed: Localization - Formatting of Mk 20 Rockeye name
Fixed: Localization - German translation of L4 magazines
Fixed: Localization - HP - Adjusted mag displayname
Fixed: Localization - L4 - Adjusted mag displayname
Fixed: Localization - Many recent rifle strings to harmonize them with earlier rifle strings
Fixed: Localization - Chinese translation for M45 Swiss to Swedish
Fixed: Localization - Campaign names in Chinese translation
Fixed: Localization - Renaming 500lb napalm to Mk 77
Fixed: Localization - Type 56/AK - Adjusted mag displayname
Fixed: Localization - Various minor localization issues
Fixed: Localization - Missing name in ‘Ash and Trash’ mission
Fixed: Menu - Added overview description (STR_A3_VN_CFGMODS_OVERVIEW)
Fixed: Whitelisted Arsenal - Move mine detectors to correct category
Fixed: icons - Wreck icons for boats and bicycle
Discussion on SOGPF discord
Update
SPE44 Ju87 Stuka Siren & Skin changelog
Dec 10 @ 8:20am
v1.6
- Added prefix to the pbos so the signatures work on dedicated servers.
The following are various adjustments in values for guns and bombs for both allied an axis.
Increased the damage values for the following weapons:
Notes on terms:
hit means direct impact or strike of a target
indirectHit means the splash damage of the target indirectHitRange means the splash damage range, how far it reaches
LMG & wing Cannons
class sab_fl_gun_lmg_ammo : B_762x54_Tracer_Green
- increased hit = 75 to 100
Waffenbehälter 81 “Gießkanne” (WB-81 Gunpod)
class sab_fl_gun_lmg_pod81_ammo : B_762x54_Tracer_Green
- increased hit = 60 to 100
Gunpods Ju87 Stuka 37mm AP rd gunpod ammo
class sab_fl_pod_37mm_ap_ammo : B_30mm_AP (Ju87 Bk37mm AP round gunpods)
- increased hit = 1000 to 1100
Axis Bombs
Axis 250kg bomb
class sab_fl_bomb_axis_250_ammo : sab_fl_bomb_base_ammo
increased:
hit = 1800 to 1900
indirectHit = 800 to 900
indirectHitRange = 15 to 18
Allied bombs
class sab_fl_bomb_raf_250_ammo : sab_fl_bomb_base_ammo {
hit = 1750 to 1800
indirectHit = 700 to 800
indirectHitRange = 15 to 18
class sab_fl_bomb_allies_250_ammo : sab_fl_bomb_base_ammo {
hit = 1750 to 1800
indirectHit = 700 to 800
indirectHitRange = 15 to 18
Note:
These increased values are based on my experience as a pilot flying in coop missions,
after many hours of attacking various tanks, vehicles, and infantry i had adjusted the values to increase the chance for more damage
for those types of targets from a JU87 Stuka and with attached WB81, BK37 gunpods and bombs.
More testing needs to be done to determine if the values are good, the adjusted values arent meant to be historically accurate or realistic,
its meant to make it believable.