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    • Hey everyone,   I set up a scenario using Eden, and the EditTerrainObject module to give a damaged look to a few buildings. I hosted it on my PC and had a try with one of my team mates. We are encoutering a strange behaviour :
      - I can see buildings as damaged. - He can see buildings as clean. - When I enter a damaged building, nothing change. - When he enter a damaged building, he can see some kind of glitch, with the damaged version quickly appearing and then the clean version is here again.   I had a look on the function used by the module, but it seems perfectly fine.   Did anyone ever had a similar problem ? Thanks, Cheitan
    • A new mission ,   Sirens(Prelude) by EO added.    
    • If he makes something completely by himself which was never available for free before, then yes. He can try.
    • Sirens(Prelude) by EO   https://steamcommunity.com/sharedfiles/filedetails/?id=1721295815   Sirens is a single player survival mission influenced by Silent Hill, and powered by the Ravage mod.

      This short mission acts as a prelude to future episodes.

      Altis has been laid to waste....a strange malevolant force has taken over it's towns and villages.
      The distant wail of the Siren brings out the dead, shrouding everything in a creeping fog....
      Only evil remains.

      Your main objective is to locate and destroy the source of the Siren.
      Your secondary objective is to live long enough to perform the main objective!

      This scenario is probably not without it's flaws, poor mission design and maladroit implementation, but like everything I create for Arma it's made with big love.
      So if you like sneaking around a small village trying to avoid some badass Boss Zeds then this could be for you.

      Credits:
      Haleks for the cool wandering Boss Zed code and generally being awesome.
      Kodabar and Tourist for kindly play testing.    
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