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    • You did an error. The best way to find it is to find the first error shown in your rpt (https://community.bistudio.com/wiki/Crash_Files#Arma_3). I am pretty sure you have the same problem posted here:      
    • i followed all the guide that be given, adding "NameCity" , use custom loc still unable to showed up on map in debug as the picture i give  
    • Sadly, no luck - it's still popping out the same error even with the '\' at the front.   Is it possibly an issue with the .rvmat file itself?   class StageTI { texture="ALT_Units\data\uniforms\blouse_ti.paa"; }; ambient[]={1,1,1,1}; diffuse[]={0.40000001,0.40000001,0.40000001,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={0.2,0.2,0.2,1}; specularPower=100; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="ALT_Units\data\uniforms\Blouse_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage4 { texture="ALT_Units\data\uniforms\Blouse_AS.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage5 { texture="ALT_Units\data\uniforms\Blouse_SMDI.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage6 { texture="#(ai,64,64,1)fresnel(3.48,0.03)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage7 { texture="a3\data\env_cloth_green_co.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; };  
    • You should make a bigger list.
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