I havent looked at that... i can try but it won't be easy lol. I would prefer it where the hunger and thirst thing is personally
Re - exploding ammo. I will configure legendary guns with regular damage and explosive rounds too... that way they can function as guns but you may find some explosive ammo that is compatible too ;)
I can concur, worked only after removing insignia prior to setting it (for respawn), thanks for the information @Bormann2
[_unit,""] call BIS_fnc_setUnitInsignia;
[_unit, _badge] call BIS_fnc_setUnitInsignia;
Id like to report a bug or an oversight.
When using these settings:
nul =  execVM "RydHQInit.sqf";
RydHQ_NObj = 5;
RydHQ_Order = "DEFEND";
RydHQ_DefFrontL = ["S"];
RydHQ_DefFront4 = ["S"];
RydHQ_DefendObjectives = 0;
The defenders are positioned correctly to the south, but they often decide to face the wrong way. They even face towards the objective they are defending and not the likely direction from where the enemy will come.