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    • @kibaBG you can use this script (below). I'm using the Aircraft Loadout associated with this down below exactly for what you're asking:  
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    • Awesome and extremely useful script. Is there any way to make ammo, repair and fuel sources to be infinite? Making 250 000 000 tons of ammo in bombs cart looks very odd.  
    • 10.12.2024   S.O.G. Prairie Fire v1.31 changelog
        Content Changes   Sound Changed: Dubbing - Added new voices to 3DEN/Players list Changed: Dubbing - Hide MUTE voice from 3DEN list Changed: Dubbing - KHM, KOR, LAO languages added to CfgVoiceTypes  Changed: Dubbing - Set DLC languages on units (some are currently silent but can be modded) e.g. Cambodian language for PL and FANK; Korean language for ROK; Laotian language for PL and RLA and Vietnamese language for ARVN   Changed: Dubbing - Replaced namesound `veh_helicopter_s` with `veh_air_helicopter_s` Changed: Thrown Satchel Charge explosion sounds and fx now match Placed Charge   Characters Changed: Backpacks - Disable onKilled_transferBackpackToVehicle for version 2.14   Terrain Changed: DauMau bridge - Removed debug message upon destruction Changed: Pleiku airfield - Added memorial for T.Lee (USAF) RIP brother   Vehicles Changed: 20mm HEI - Increased 20mm HEI splash damage Changed: AH1 (AFM) - Calibrated manifold pressure instrument animation to match real life hover, warning and red line values Changed: AH1 (AFM) - Changed rotors to use correct number count, radius, chord and root cut-out dimensions Changed: AH1 (AFM) - Corrected mass Changed: AH1 (AFM) - Fixed and calibrated the display on the torque and rpm gauges Changed: AH1 (AFM) - Fixed auto-hover Changed: AH1 (AFM) - Fixed rpm% gauge animations Changed: AH1 (AFM) - Increased ground effect by 4% Changed: AH1 (AFM) - Increased maximum rotor stress levels Changed: AH1 (AFM) - Increased moments of inertia Changed: AH1 (AFM) - Increased roll input sensitivity by further 10% Changed: AH1 (AFM) - Increased rotor stress damage limits Changed: AH1 (AFM) - Reduced max stress limits on rotors Changed: AH1 (AFM) - Reduced pedal yaw sensitivity Changed: AH1 (AFM) - Reduced torque by 10% Changed: AH1 (AFM) - Switched aerodynamic response to more closely match UH-1 Changed: AH1 (AFM) - Tweaked roll and pitch rate input sensitivities Changed: BLU82 Bomb - Set weight to 6804kg (15000lb) in Geometry LOD Changed: BTR40 ZPU4 - Adjusted magazine count Changed: BTR40, M151, M54 - Improved engine/fuel destruction effects Changed: CH-34 (AFM) - Added gear wheel rotation when taxiing Changed: CH-34 (AFM) - Calibrated manifold pressure instrument animation to match real life hover, warning and red line values Changed: CH-34 (AFM) - Changed rotors to use correct radius, chord, root cut-out and longitudinal tilt values Changed: CH-34 (AFM) - Corrected engine horsepower Changed: CH-34 (AFM) - Corrected position of Centre of Mass and Fuselage force exertion point Changed: CH-34 (AFM) - Corrected positioning and size of vertical and horizontal stabilizers Changed: CH-34 (AFM) - Corrected positioning of wheels and suspension travel Changed: CH-34 (AFM) - Engine torque adjusted to allow CH-34 to sling load up to maximum take-off weight Changed: CH-34 (AFM) - Fixed engine/rotor rpm gauge animation (rpm needles differ on start-up and during auto-rotation) Changed: CH-34 (AFM) - Fixed manifold pressure gauge animation Changed: CH-34 (AFM) - Increased rotor stress damage limits Changed: CH-34 (AFM) - Increased sensitivities of cyclic to pitch and pedals to yaw Changed: CH-34 (AFM) - Increased tail rotor max stress limit Changed: CH-34 (AFM) - Reduced max stress limits on rotors Changed: CH-34 (AFM) - Reduced torque values to match engine hp and rpm, allowing for over-torque situations Changed: CH-34 (AFM) - Slightly reduced sensitivity of pitch and yaw input controllers Changed: F-100, MiG-21, Mi-2, MiG-19, OH-6a, UH-1, OH-6a, Mi-2, CH-34, AH1, CH-47 Chinook - Changed animation of omni-directional needle to show direction to new customWaypointDirection animationSource (pilot map left-click) Changed: Flamethrower - Added emissiveColor parameter to flames for better fire illustration Changed: Helicopters - Enabled GPS on all helicopter assets for gameplay purposes Changed: M113 - Reduced M40 armor value Changed: M113 - Switched brake to a throttle pedal, Reversed steering lever directions of movement (pull back to brake) Changed: M151 - Increased M40 armor value Changed: M151 M40 - Adjusted bounding box to allow vehicle to load onto Chinook Changed: M2 Static - Adjusted viewoptic initFov to match the optics values Changed: M48 Patton - Made faint driver instrument numerals more visible Changed: M48 Patton - Reinstated gunner laser-range display, simulating effect of stereoscopic optical range finding system Changed: Mi-2 (AFM) - Adjusted suspension Changed: Mi-2 (AFM) - Changed rotors to use correct radius, chord, root cut-out and longitudinal tilt values Changed: Mi-2 (AFM) - Completely new AFM file based on heli_light_02, replacing broken one Changed: Mi-2 (AFM) - Decreased resilience to rotor damage from over-stress conditions Changed: Mi-2 (AFM) - Engine horsepower / torque set to allow for max sling load of 1500kg Changed: Mi-2 (AFM) - Increased maximum rotor stress levels Changed: Mi-2 (AFM) - Increased yaw sensitivity from pedal inputs Changed: Mi-2 (AFM) - Max rotor stress limits set Changed: Mi-2 (AFM) - Reduced Geometry LOD mass to correct value Changed: Mi-2 (AFM) - Reduced pitch and roll control input sensitivity Changed: Mi-2 (AFM) - Reduced torque values to match engine hp and rpm, allowing for over-torque situations Changed: MIG19 - Increased mig19 landing speed from 235 to 270 to help AI landing on Gia Lam airfield Changed: MiG-21 - Added link ejection from MiG-21 GSh-23L 23mm Cannon Changed: OH-6a (AFM) - Calibrated manifold pressure instruments animation to match real life hover, warning and red line values Changed: OH-6a (AFM) - Changed rotors to use correct radius, chord, root cut-out and longitudinal tilt values Changed: OH-6a (AFM) - Increased rotor stress damage limits Changed: OH-6a (AFM) - Max rotor stress limits set Changed: OH-6a (AFM) - Reduced pedal input sensitivity Changed: OH-6a (AFM) - Reduced torque values to match engine hp and rpm, allowing for over-torque situations Changed: UH-1 (AFM) - Calibrated manifold pressure instrument animation to match real life hover, warning and red line values Changed: UH-1 (AFM) - Reduced pedal input sensitivity (by 30%) Changed: UH-1 (AFM) - Removed obsolete rtd library files Changed: UH1 - Added windshield wipers & guards to pilot LOD Changed: UH1D - Added backside of cargo doors in cargo LOD   Weapons Changed: 40mm buckshot adjusted to be more effective Changed: Increased 30.06 caliber from 1 to 1.6 to ensure good penetration (matches NATO 7.62x51) Changed: Many weapons dexterity values adjusted, especially long rifles and some NVG scopes / UGLs that were set the same as pistols Changed: ANPVS2 - Adjusted scopes zoom to 4x Changed: HD pistol - Replaced model with integrated suppressor, and added subsonic ammo to magazine Changed: K98k optic - Adjusted modeloptic Changed: L1A1 - Increased recoil to be similar to M14 Changed: L34A1 - Now uses subsonic ammo Changed: L4 - Adjusted cartridge ejection point Changed: M1 Carbine (Shorty) now has it’s own base class inheritance (fixes CBA inheriting wrong magwells) Changed: M1 Carbine - Significantly reduced kickback and muzzle climb to match real world handling Changed: M16, M9130, M14, M16, VZ54, SVD - Adjusted overscope eye position Changed: M/45 - Applied new magazine reload movement timing from foregrip version of M/45 Changed: M1897 - Adjusted magazine weight to match other shotgun rounds Changed: M1903 - Adjusted grenade adapter; Adjusted thermal texture; Adjusted zeroing Changed: M1903 8x Scope - Adjusted reticle texture to represent historic reference Changed: M79 pistol - Reduced reload time to 3.3 seconds Changed: Optic Scope (1x) - Added new reticle Changed: P38 - Added new reload animations Changed: Satchel charge - Increased vn_satchelcharge_02_throw_ammo damage to be the same as other satchels Changed: Satchel charge - Thrown satchel now has same inventory size as placed one Changed: Satchel charge - Removed unused submunition from the thrown satchel charge Changed: Tripwire Mine - Mortarmine on branch now includes a vine wrapped around the shell Changed: VZ54 / BAR - Reduced recoil   Functions Changed: Logistics - Improved handling of bigger vehicles for patient load Changed: Radio Support - Improve handling of ItemCore in resupply Changed: Missions - Removed debug zeus slot from Black Spear   Objects Changed: M19 Binoculars - Changed zoom level from x5.3 to x7.0 Changed: M19 binoculars - Created new mildot calibrated reticle Changed: Mk21 binoculars - Removed reticle from variable-zoom   UI Changed: Credits - Add support for display and cfgcredits parameters Changed: Credits - Added variable for scroll speed Changed: Credits - Added “In Memory” section for fallen comrades Changed: Localization - Updated some team names   Content Fixes   Sound Fixed: Ambient audio - Fixed default attribute value Fixed: MG42 - Sonic crack sounds too loud for vn_792x57 and class vn_792x57_rifle Fixed: Situational Awareness - Added scripted event for audio cue playback Fixed: Sounds - Horn Soundset spatial effect Fixed: Boat Horn - Increase Boat Horn distance to roughly +1km (PTF and Shantou Boats) Fixed: Internal sounds of M2 and M60 in CH-47 and ACH-47 door and ramp guns   Characters Fixed: ARVN units - Wrong medic inheritance in ARVN units Fixed: M1 Helmets - Patched a gap in shadow lod for machinegunner helmets Fixed: Pack SOG (Tropical MG) - Text error on M60 ammo can Fixed: USMC vests - Addressed LOD swapping too fast Fixed: Uniform - Fixed WLA for blufor uniforms Fixed: Uniform - BDU NZ 2 - Fixed shadow artifacts Fixed: Units - USMC FR - 66 Grenadier - Added more magazines to the unit Fixed: Units - USMC FR - Demolitions spawning with redundant rocket Fixed: Vest - ANZAC (Rifleman 01) - Fixed Shadow artifact on the back straps   Terrain Fixed: Fixed issue with new Hanoi city houses leaving behind the narrow angling wedges, signs, nearby cables and rooftop planks upon their destruction Fixed: Fixed preview images for burned ground decals (ember/burned) Fixed: Hanging cables - Loose cables having collision Fixed: Hanoi Bridge - Adjusted to fix disappearing at distance Fixed: Road Bridge - Adjusted to fix disappearing at distance Fixed: Shops at Hanoi - Hid floating objects left on destroyed shops at Hanoi   Vehicles Fixed: Aircrafts - Added missing "destructionEffect1" memorypoint to all aircrafts Fixed: ACH-47 - Missing weapon particles on doorguns Fixed: ACH-47 - Pilot/Copilot gunpod weapon particles in Multiplayer are incorrectly positioned Fixed: ACH-47 - Missing ACH-47 cannon sounds Fixed: ACH-47 - Targeting computer simulation on ACH-47 20mm cannons Fixed: ACH-47 / CH-47 now uses muffled interior doorgun sounds Fixed: AH1 - Reduced Geometry LOD mass to correct empty weight Fixed: AH1 - Removed isolated points from vn_optics_ah1g.p3d; Removed munice section from SV0 Fixed: Air Vehicles - Added AI ability to use flares for IR missiles on all planes for gameplay purposes Fixed: Animation - Fixed missing pistol_die state Fixed: Animation - Fixed passenger gun down idle animations Fixed: BTR-40 (Type 56) - AI did not engage infantry targets with the mounted weapon Fixed: BTR-40 - Closed gaps in rear door SV0 for vehicles Fixed: BTR-50 - Glass rvmat's had 2nd UV set Fixed: BTR-50, PT-76, Type 63 - Corrected steering animation by changing animation source for steering levers Fixed: BTR40 - Added engine hit points; Removed destruction effects from hitpoint classes, as they cause premature destruction of vehicle based on that hitpoint alone; Increased engine armor value Fixed: BTR40 - Added hit points for Mortar and assigned to HUD TRRT and GUN indicators Fixed: BTR40 - Fixed non-sharp shadow in SV0 Fixed: BTR40, M151, M54 - Vehicles exploding violently when engine or fuel tank were destroyed Fixed: CH-47 Chinook - Addressed AFM rotor hitbox issues Fixed: CH-47 Chinook - Adjusted Altimeter needle movement Fixed: CH-47 Chinook - Definition of ins_hyd_1 selection on _01 Fixed: CH-47 Chinook - Fixed degenerated faces Fixed: CH-47 Chinook, ACH-47 nose turret - ball turret mesh fit improved, corrected position of rotation axis, fixed direction of shell casing ejection Fixed: CH-47 Chinook, UH-1, M113, PBR, STAB, M54 - `lockCameraTo` functionality Fixed: CH-34 - Fixed degenerated faces in wreck SV10; Removed redundant rotor_fix p3d Fixed: CH-34 - USMC default textures changed to correct paint scheme Fixed: D44 - Weapon tipped over at some rotation angles Fixed: F-100 - Direction of rotation of left main gear wheel Fixed: F-100 - Fixed magnetic compass texture (numbers) between cardinal points Fixed: F-100 - Removed isolated points, fixed degenerated faces, removed vertex hidden flag in Memory LOD, reduced section count in LODs 2/3 Fixed: F-100 - Fixed leg movement of pilot with rudder pedals Fixed: F-100 - Fixed wobble on rotation of left main gear wheel Fixed: F-100 - Switched warning indicators to use damage animation sources Fixed: F-4 - Created Shadow LOD for centerline fuel tank Fixed: F-4 - Fixed degenerated faces in wreck; Fixed selections being shared between two bones in main model; Fixed selections needing a section in SV0 in main model Fixed: F-4, MiG-21, MiG-19, F-100 - Rudder pedal movement, enabled leg movement Fixed: F-4 - Switched warning indicators to use damage animation sources Fixed: F-4 - Animation of pilot's artificial horizon, animation of pilot's stand-by turn and bank indicator, animation of copilot's artificial horizon Fixed: LR2A - Added hit point for M40 turret Fixed: LR2A - Added lodnoshadow property to LOD 0 Fixed: LR2A - Added missing res LOD's 1-5 Fixed: LR2A - Damaging the M40 no longer applies damage texture to windshield glass Fixed: LR2A - Increased M40 armor value Fixed: M113 - Corrected default textureSource for PAVN Ambulance Fixed: M113 - Sharpened shadows, Reduced section counts, Removed vertex hidden flag Fixed: M113, M125 - Changed unitInfoType from Tank to Mortar, enables display of mortar range Fixed: M113, M125 - Fixed duplicate hitpoint for TRRT in mortar Fixed: M113, M125 - Reverted change to unitInfoType, requires new Rsc class combining Tank and Mortar Fixed: M113\M151\LR2A\M274 - Added visual damage to M40 gun and turret based on their individual hitpoint health Fixed: M151 - Added M60 into final res LOD Fixed: M151 - Decal flickering after vehicle switches to lower LOD Fixed: M151, M113 - Damaging the M40 no longer applies damage texture to all of vehicle Fixed: M151A1 - Fixed see-through tire at further LOD Fixed: M1910 - Adjusted camo sections on high variant; Adjusted thermal map to remove uv over-clipping Fixed: M2 Static - Corrected optic values to match weapon scope optics Fixed: M2 link ejection on M54 and M151 Fixed: M274 Mule - Added hitpoints on the rear of the stowed M40 gun Fixed: M274 Mule - Damaging the M40 no longer applies damage texture randomly Fixed: M274 Mule - Removed hitpoint from breach area Fixed: M36 - Adjusted UV's to fix visual glitches Fixed: M36 - Fixed aiming too high at 300m Fixed: M40 - M40 reticle adjusted to be properly centered Fixed: M41 - Changed crewman to USMC unit for USMC variant Fixed: M48 Patton - Added ammo rack at Loader's feet to selection `mainturret` in Cargo LOD's Fixed: M48 Patton - Changed damage rvmat stages 2 & 3 to give better damage display appropriate for tanks, Added glass to zbytek, including in interior LOD's, Added damage to the interior glass viewports and periscopes Fixed: M48 Patton - M48 wreck - Sharpened edges in SV0 Fixed: M48 Patton - Replaced generic Wreck thermal maps with those from the undamaged vehicle; Texture fix for tracks Fixed: M48 Patton M67 - Added missing Gunner sights Fixed: M48/M67 wreck - Added missing texture in LOD 3; Fixed degenerated faces in LOD 3 & 4 Fixed: M48/M67/T-54/OT-54 - Addressed incorrect passenger sound effect Fixed: M54 - Removed rear seat FFV positions from Ammo Truck Fixed: M75 - Adjust ammo count on vn_m75_v_150_mag from 300 to 150 Fixed: Master Arm - Action not showing for bigger aircraft Fixed: Mi-2 - Fixed degenerated faces in Shadow LOD's; Removed isolated points; Fixed duplicate skeleton bone listings; Reduced Section count in some later res LOD's; Removed vertex lighting flags from reticles Fixed: MiG-19 / MiG-21 - Increased armor value Fixed: MiG-21 - AI not using chaff against Sparrow / SA-2 radar guided missiles Fixed: MiG-21 - Adjusted tail mesh in all visual lods to address the gap in tail Fixed: MiG-21 - Dashboard functional issues Fixed: MiG-21 Wreck - Fixed model Shadow gap Fixed: MiG-21 Wreck - Fixed UV issues Fixed: Mig-21 - Gun pod muzzle flashes not replicated in multiplayer Fixed: OH-6a - Removed unused UV sets; Fixed degenerated faces; Removed isolated points; Removed vertex hidden flag in Memory LOD Fixed: OH-6a - Rotated instrument lights panel by 180 deg Fixed: Shantou - Added DShKM hinge and small plate to selection mg4/5_boxmag_cover in Gunner & Cargo 4 LOD's Fixed: Static M101 / D44 - Fixed optical zoom and matched magnification to give accurate mildot spacing on existing reticles Fixed: T-54 - Adjusted light distance to address issues Fixed: T-54 - Created a new set of reticles for OT-54 without the MG scale Fixed: T-54 - Fixed wrong green emissive rvmat path in T-54 LOD 0 Fixed: T-54 - Increased size of Gunner's reticle ranging chevrons on x7 zoom Fixed: T-54 - Corrected OT-54 sight x7 zoom level Fixed: T-54 - Reduced maximum zeroing distance for HE-FRAG to 5600m Fixed: T-54/OT-54 - Adjusted small arms penetrability Fixed: Type 63 - Removed 2nd UV set from Memory LOD; Sharpened edges in wreck SV0 Fixed: UH-1 - Removed redundant gunner.p3d (Fixes "no 'keyframe' property" report) Fixed: UH-1 - Wrong pitch angle when contacting the ground with AFM enabled; Enabled separate AFM for D model; Altered AFM ground contact points for D model Fixed: UH-1D, F-100, MiG-19, CH-47, MiG-21, AH1, CH-34, F-4, Mi-2, OH-6a - Component display panels now hidden by default Fixed: UH-1D - Fix missing selection in pilot and cargo views used to hide both M-60 ammo belts Fixed: UH-1F - Added missing polys in LOD 0 Fixed: UH1D - Antenna added to pilot view   Weapons Fixed: 40mm grenade launchers - Ammo and magazine proxy direction fixed to fit vanilla direction (vanilla and other dlc/addon grenade compatibility) Fixed: Different zeroing impacts of frag / heat versus lume / smoke / WP 22m rifle grenades Fixed: All pistols adjusted to fit holsters better Fixed: KBKG - Rifle grenade zeroing at 50m Fixed: L2A3 - Improved sights accuracy Fixed: L34a1 - Added missing casing deflector to ViewPilot and LOD0 Fixed: L34a1 XM148 - Fixed GL clipping Fixed: M16 4x scope - Corrected M16 4x scope from x3 to x4 magnification Fixed: M1 Carbine (Shorty) - Now uses exclusive subsonic magazines (vn_hp_sd_mag) for suppression benefit with AI Fixed: M14a1 - Adjusted bolt mesh piece to remove gap Fixed: M18 Claymore (all variants) - Small shadow issues Fixed: M1897 - Added green flechette casing for ejection effect; Deleted duplicated meshes in buckshot casing Fixed: M1897 - Deleted sections for shells as we use animated hides, not sections Fixed: M1903 - Cleaned up thermal map Fixed: M1903 - Ranging at 400m Fixed: M1903 8x scope - Corrected M1903 8x scope from x3.5 to x8 magnification Fixed: M1910 High - Adjusted lods to reduce pop-in Fixed: M20A1B1 - AI not being able to hit distant targets with M20A1B1 Fixed: M3A1 - Fixed material swap/lodding being too aggressive Fixed: M40 Sniper Rifle 3-9x optic - Adjusted optic eyepoint closer to center Fixed: M40A1 - Improved overscope eye positions Fixed: M45 - Capitalized naming in muzzle positions Fixed: M45 - Fixed difference in the folding stock height Fixed: M45 - Improved shadow Fixed: M45 - Wooden materials in handle geo and missing metal materials in some geo components Fixed: M45 - Broken shadow proxies Fixed: M45 - Adjusted camo1 selections to include sling and exclude bullets Fixed: M49/56 - Corrected zeroing on GL variant; Adjusted naming of zeroing on ladder sight to match observed grenade impacts at the following distances: discreteDistance[] = {50, 100, 150, 175}; Fixed: M49/56 - Reset GL eye memory points so they center on the ladder sights correctly Fixed: Optic (M40 3-9x) - Fixed UV issues; Replaced outdated icons of m40a scope;  Fixed Type 64 SMG - Added subsonic properties to ammo; Fixed inconsistency with type64_smg_t mag Fixed: P38 - Fixed missing reloading animation Fixed: P38 - Added missing safety anim Fixed: P38 - Adjusted holster position Fixed: Thrown satchels bouncing too much for their weight
      Objects Fixed: Cooking Pot - Reworks particle FX for cooking pots and BBQs, fixes particle config .rpt error Fixed: Mortar Pit - Added missing fire geometry components Fixed: VRC12 - Added visual lods Fixed: Lantern - Added light to terrain placed lantern   Functions Fixed: Adv Explosives - Fixed duplicated action when over water Fixed: EMM - Fixed script warning related to event name validation   Other Fixed: Black Spear - Radio 15 displayed as Sundowner instead of Neptune Fixed: Black Spear - Disable intro script on dedicated server to fix script error Fixed: 03 CO15: Bright Light - Fixed script error when spotting the crash site Fixed: Campaign -  Added Grease Gun primary weapon to all pilots to fix issues with pathing/not moving Fixed: Campaign - "Patrol AO" task did not complete in Eldest Son if player went directly to the HM trail Fixed: Campaign - Trapkit now available in Whitelisted Arsenal Fixed: Campaign -  Script Error that appeared after skip travel option Fixed: Multiple minor RPT errors Fixed: Showcase - Fix 1.3 showcases not being marked as completed Fixed: Photo Camera - Fixed not firing when map is opened   UI Fixed: Arsenal - Removed duplicate virtual garage entries Fixed: Editor - Added missing editor list icons Fixed: Editor previews - M18 mine Fixed: Editor previews - L2a3_f Fixed: Field Manual - Added a reference to the M1 Shorty Fixed: Field Manual - Fixed a typo in French translation of M1 shorty description Fixed: Localization - Adjusted group name strings Fixed: Localization - Formatting of Mk 20 Rockeye name Fixed: Localization - German translation of L4 magazines Fixed: Localization - HP - Adjusted mag displayname Fixed: Localization - L4 - Adjusted mag displayname Fixed: Localization - Many recent rifle strings to harmonize them with earlier rifle strings Fixed: Localization - Chinese translation for M45 Swiss to Swedish Fixed: Localization - Campaign names in Chinese translation Fixed: Localization - Renaming 500lb napalm to Mk 77 Fixed: Localization - Type 56/AK - Adjusted mag displayname Fixed: Localization - Various minor localization issues Fixed: Localization - Missing name in ‘Ash and Trash’ mission Fixed: Menu - Added overview description (STR_A3_VN_CFGMODS_OVERVIEW) Fixed: Whitelisted Arsenal - Move mine detectors to correct category Fixed: icons - Wreck icons for boats and bicycle   Discussion on SOGPF discord  
    • Update SPE44 Ju87 Stuka Siren & Skin
      changelog Dec 10 @ 8:20am v1.6
      - Added prefix to the pbos so the signatures work on dedicated servers. The following are various adjustments in values for guns and bombs for both allied an axis.
      Increased the damage values for the following weapons:   Notes on terms: hit means direct impact or strike of a target indirectHit means the splash damage of the target
      indirectHitRange means the splash damage range, how far it reaches
      LMG & wing Cannons
      class sab_fl_gun_lmg_ammo : B_762x54_Tracer_Green
      - increased hit = 75 to 100   Waffenbehälter 81 “Gießkanne” (WB-81 Gunpod)
      class sab_fl_gun_lmg_pod81_ammo : B_762x54_Tracer_Green
      - increased hit = 60 to 100   Gunpods
      Ju87 Stuka 37mm AP rd gunpod ammo
      class sab_fl_pod_37mm_ap_ammo : B_30mm_AP (Ju87 Bk37mm AP round gunpods)
      - increased hit = 1000 to 1100   Axis Bombs
      Axis 250kg bomb
      class sab_fl_bomb_axis_250_ammo : sab_fl_bomb_base_ammo
      increased:
      hit = 1800 to 1900
      indirectHit = 800 to 900
      indirectHitRange = 15 to 18   Allied bombs
      class sab_fl_bomb_raf_250_ammo : sab_fl_bomb_base_ammo {
      hit = 1750 to 1800
      indirectHit = 700 to 800
      indirectHitRange = 15 to 18   class sab_fl_bomb_allies_250_ammo : sab_fl_bomb_base_ammo {
      hit = 1750 to 1800
      indirectHit = 700 to 800
      indirectHitRange = 15 to 18   Note: These increased values are based on my experience as a pilot flying in coop missions, after many hours of attacking various tanks, vehicles, and infantry i had adjusted the values to increase the chance for more damage for those types of targets from a JU87 Stuka and with attached WB81, BK37 gunpods and bombs.      More testing needs to be done to determine if the values are good, the adjusted values arent meant to be historically accurate or realistic, its meant to make it believable.  
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