Well I so happened to do the flying in formation and bombing in my current campaign WIP. Because AI pilots like to crash and go in the wrong direction when they see enemy targets, I used BIS_fnc_UnitPlay combined with my carpet bombing script. There is also BIS_fnc_UnitPlayFiring for weapon firing as an option. The only downside is that it is pre-scripted movement, i.e. it's not dynamic in any way, but again considering how unpredictable AI pilots are, this is preferrable LOL.
Thanks Forsythiaa, minimum should be what we suggested in past then. Ammo not part of back pack nor air drop, why does it take 5 slots to hold 100 Thompson ammo where I can hold 250 adr97 Bullets. Items like chemicals taking 2 slots for 50 should be down to 1. Medicine being held separately would be great, destroying items in the middle of defence mode is hugely frustrating. Instead of playing the game I am sitting duck deciding what to discard and it’s buckets most of the time and health?
On my server, this is not configurable. Increasing sleep time to 0.55, some traders begin to work, but others cease to work. Also, their work changes if I mix them in the order of the list in the TRADERS.sqf file.