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    • Watching my video back, Nergal had gehwer3sg1 and his friend a vintorez, they had so much loot from cheating and was such a shame I couldn’t carry it all and I was almost in red from radiation but took much as I could including both guns though had to sacrifice my kk62 to slot them. It was such pleasure and even more so with the hateful message in chat after and picturing him red in face though no matter that outcome, generally they get the positive results from the cheating strategy they have and I feel sorry for the victims...makes me sick
    • That sounds very pleb friendly, thanks.   That's unfortunate to hear, I considered your AI cover taking a core feature. In my ARMA fantasy land I think it could be dealt with when combined with a command overhaul, where the ai improvement provide the "corner candidate" positions, and let human player filter out the false positives by manually designate the position and facing in the 3D scene.
    • This post is in preperation for the Alpha release of this terrain in the next few weeks.     Scottish Highlands takes you to North-West Scotland, focusing on the hills and valleys around Loch Eil, only a few miles from the Largest mountain in Scotland, Ben Nevis. This area has an interesting mix of topography. Coastal areas are flat and broken up by villages, tall hedgerows and fields, whilst the less populated inland is mainly large valleys and hills with tight twisting roads, intertwined by dense forests.
      You'll get some interesting air combat with this map.. that is, once I place down an airstrip 🙂 For now helis will have to do!           What happened to Corran, Scotland? This new terrain is what Corran has evolved into. I found that the original 5KMx5KM was just not big enough, especially as the surrounding areas had such interesting terrain. I decided to quadruple the size from 5KMx5KM to 10KMx10KM, essentially quadrupling the size:           SCREENSHOTS:   For more pictures... Please check out these albums:
      NEW ALBUM   PREVIOUS ALBUM             DOWNLOAD:
      Watch this space! Alpha is planned to be released in the coming weeks.
    • Finally got something that looks moderately ok in-game. TGA definitely seems to convert better, primarily though I think I was being failed by the conversion algorithms in Inkscape/Gimp etc. Making a BIG image and then converting it externally, resizing as part of the conversion instead of before it seems to have worked much better.
      Thanks for the help Jackal
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