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    • Camper Camper Camper Camper and again Camper Camper Camper Camper Camper and because it is so beautiful now all: Camper Camper Camper Camper Camper Camper CamperThe game has developed in such a way that old people, whether in a retirement home or who just need a lot of rest get their money's worth, if soon cards are not doing anything I'm out 🙂 I know no one is interested in it yet clearly but by the last update the game has more campers than ever before and for that I care too much about my health and the joysticks too expensive as often as they have flown! Good night!  
    • Ok I was missing the Set Camp. It works perfect. Thanks. Today I have played in Tanoa with my friends for a few hours however something unexpected happened. WHile at the beguining there were almost no civiiliand in the village near the base, we did some questioning of some civilians we manage to find and then we started to find enemies in large numbers. At the end of the mission the we killed about 90 enemies and with a drone I saw there were a lot more still alive roaming around in large patrols. I calculate there would have been around 100 more in the area of the villages near the main base. I have never seen that many enemies before in that scenario. Is this an exception or we should expect that level of enemy intensity in one area in a regular way? We were saved by a drone and some arty support but it was tight and exciting 🙂
    • Ghost Recon CROSSCOM updated-  Civilians will now properly display as Allies in the CROSSCOM feed.   Both the HUD only and complete versions of the mod need their userconfigs updated for the change, you can find those in both descriptions as well as instructions. 
    • nnerview_axisy' 17:23:52 Warning: Convex component representing Skids not found 17:23:52 Warning: Thermal vision mode defined, but thermal modes not. Optics: 17:23:52 Warning: Thermal vision mode defined, but thermal modes not. Optics: 17:23:52 Warning: Convex component representing Track_L not found 17:23:52 Warning: Convex component representing Track_R not found 17:23:52 Warning: Convex component representing Slide not found 17:23:52 Error: bin\config.bin/CfgVehicles/SWLG_tanks_tx130_base/Turrets/CommanderOptics/: Turret body obsTurret not found while initializing the model swlg_clones_tanks\tx130\tx130.p3d 17:23:52 Error: bin\config.bin/CfgVehicles/SWLG_tanks_tx130_base/Turrets/CommanderOptics/: Turret gun obsGun not found while initializing the model swlg_clones_tanks\tx130\tx130.p3d 17:23:52 Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry 17:23:52 Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry 17:23:52 Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry 17:23:52 Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView 17:23:52 Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView 17:23:52 Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView 17:23:52 Strange convex component03 in optre_buildings\military\optre_milwall_gate.p3d:geometry 17:23:52 Strange convex component04 in optre_buildings\military\optre_milwall_gate.p3d:geometry 17:23:52 Strange convex component11 in optre_buildings\military\optre_milwall_gate.p3d:geometry 17:23:52 Strange convex component12 in optre_buildings\military\optre_milwall_gate.p3d:geometry 17:23:52 Warning Message: No entry 'bin\config.bin/CfgPatches.calanguage'. 17:23:52 Warning Message: No entry '.units'. 17:23:52 Warning Message: No entry 'bin\config.bin/CfgPatches.calanguage_missions'. 17:23:52 Warning Message: No entry '.units'. 17:23:53 Warning Message: No entry 'bin\config.bin/CfgPatches.calanguage'. 17:23:53 Warning Message: No entry '.units'. 17:23:53 Warning Message: No entry 'bin\config.bin/CfgPatches.calanguage_missions'. 17:23:53 Warning Message: No entry '.units'. 17:23:54 Error in expression <HitFace max HitNeck> 17:23:54 Error position: <HitFace max HitNeck> 17:23:54 Error Undefined variable in expression: hitface 17:23:54 Error compiling 'HitFace max HitNeck' in 'hithead' 17:23:54 Error in expression <HitPelvis max HitAbdomen max HitDiaphrag> 17:23:54 Error position: <HitPelvis max HitAbdomen max HitDiaphrag> 17:23:54 Error Undefined variable in expression: hitpelvis 17:23:54 Error compiling 'HitPelvis max HitAbdomen max HitDiaphragm max HitChest' in 'hitbody' 17:23:54 Error in expression <HitArms> 17:23:54 Error position: <HitArms> 17:23:54 Error Undefined variable in expression: hitarms 17:23:54 Error compiling 'HitArms' in 'hithands' 17:23:54 swlw_clones\pistols\dc17\dc17_mag.p3d: No geometry and no visual shape 17:23:54 EPE manager release (0|15|0)
    • Thanks, and it's SP and what I meant by "I don't know where to put the line of code." is that whenever I look at somebody else's mission I try to learn but I almost never see anything because they use scripts. So when I go to the files they don't just have init.sqf they have a bunch of different ones + init.sqf of course. So i was wondering if i had to create some new file or if a had to put it in a trigger, on the player. or in init.sqf 
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