Yeah...
But I hate how light created by reflectors goes through ShadowLOD...
I remember it wasn't so during the Arma 3 beta era... lighting was better then...
Some updates...
Right now the ship isn't that useful for landing operations because it can deploy only RHIBs and CRRCs.
This weekend I had RL Issues and I haven't been able to dedicate much time to the ship as I need a certain state of mind to tackle things like animations and scripting.
I have consulted the official data of the portuguese navy (Marinha Portuguesa) and it says the NRP Joao will be able to operate with 10 meters landing craft.
At the moment I have modeled the port/starbord deck enclosures for 7.5 meters boats.
I would have to increase the length of the doors in order to make the ship compatible with gunboats and 10 meters landing craft.
I've got my hands on the deckplans of a 10 meter LCVP and I will probably model if I get bored of trying to model the bigger ship
EricJ Helicopter Pack
RC108
- Removed M260 Rocket pods from MH-60/92 DAPs
- Added a 19-round M261 rocket launcher taken from my UH-1Y mod. Currently only the M151 HE is used for the warhead. This is only available on the MH-60/92 DAPs.
https://drive.google.com/file/d/1-oJUt5YZb1kJ_36PASBPBcbxYR3w7sj0/view?usp=sharing
If your goal is to have one task that can be executed, then assigned again, then executed again, and so on... then you just need to put a module for creating a task (ModuleTaskCreate_F), then sync it with two other modules (ModuleTaskSetState_F in one of them choose assign, and in the other complete), and each of these two modules (ModuleTaskSetState_F) sync with a separate trigger. And each time you fulfill the trigger condition, the task will either be assigned or completed.