When I put...
waituntil { sleep 1; ((alive npc01) && ((player03 distance npc01) < 10)) };
...in trigger condition, an error comes. waitUntil and Sleep don't work directly into a trigger, I guess. So I tried the whole code line in a file.sqf and called it in my trigger condition, but a generic error happens.
This error keeps popping up in Eden...
All other units in the NATO (Woodland, EMP) faction have editorpreviews with the exception of the ammo bearer, just running your mouse over this unit in Eden produces error message.
No other mods loaded other than Contact.
Thanks for your answer, but I am not sure if I explained well what I need. I didn't know waituntil was allowed to determine which players will see the subtitles.
Let me try but not sure if that will works as I need.
Hello guys,,
I did not play TOH - is the Seattle map that low rez in TOH or is that an effect of the port?
The scale is freaking huge, but I would kill to have that map remade in A3.
Seattle map in TOH is low poly and low rez (mostly). Models of houses have very basic shape and textures. From what i can tell (it was a while since i played TOH) the ground textures in this video are same as in TOH.
It was made for flight simulator so you were supposed to see it from high up. You can find some videos on youtube if you search for TOH...
Here. Video where you can see how it looks: https://www.youtube.com/watch?v=syhyU1WoLQM