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EricJ

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About EricJ

  • Rank
    Second Lieutenant

core_pfieldgroups_3

  • Occupation
    Retired Veteran

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  • Gender
    Male
  • Location
    Baltimore, MD
  • Interests
    A lot

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    ericjwriting
  • Youtube
    http://www.youtube.com/user/EricJ562
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    EricJ562
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    https://www.linkedin.com/profile/view?id=318585818

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  1. EricJ

    EricJ Release thread

    Was doing a search for the FFV positions, and trying to figure out why the AI soldiers go for the FFV positions on my helos, specifically the MH-92 and seeing if it is something I can fix to allow the AI to take the Co-Pilot, and door gunner positions. Well I was looking in the Hummingbird config and found a couple entries that caught my eye. They were related to radar size and IR emissions. Well I thought that they would be a good addition to the MH-80, which is supposed to be a stealth helicopter. Well I applied the values and went up against a Tigris. The result? It'll gun you down if you get too close, but you won't eat a missile though from far off. Which is good because you think a stealth helicopter would have some sort of suppression against radar and IR target in the scheme of things (I'm wondering why the devs didn't implement that in the first place, and why the Ghost Hawk is used by line units, I will never know the reasoning for that). Anyway the hunt goes on, but thought I would share it though, as it does work.
  2. EricJ

    EricJ Release thread

    Just an update, I like RobJ's "Pilot CH-67" mission, and I've adapted it for the MH-92 (Insertion). The problem is that RobJ is unreachable lately, but I did send him a message asking if I can upload the mission for use with the UH-60 A3 mod. Generally, the missions in the original mission are able to be done by the MH-82 (Insertion). So far it'll be an SP/MP Co-op mission and while it does have some issues (I haven't gotten TAW_vd in MP for some reason that I don't know how to do. If somebody knows how let me know as it is set up properly, just when I run it as a mission in LAN it doesn't show up, but does in a custom mission I play). Overall it works, but I need his permission to upload as I intended it for personal use, due to AI issues, I made it an MP mission, and so it functions as one right now. Again this is all dependent on RobJ letting me upload it, and if he does I'll post a link here for the mission. Other than that it will require the Helicopter DLC for slingload, and the UH-60 A3 mod. I don't believe in missions that require a lot of mods to be able to play, makes life easier for everybody.
  3. EricJ

    EricJ Release thread

    Thanks, but after some mucking around, no luck Maybe they will get enough complaints and fix it. Then again I should submit a ticket for it though.
  4. EricJ

    EricJ Release thread

    I noticed a glitch with my UH-60 doors. For some reason, they're opening halfway (but still allowing you to shoot), I think it's 2.16 or something happened, because they were working fine before... I tried some things to fix it, but so far no luck. Will update when and if I fix it.
  5. EricJ

    EricJ Release thread

    AH-1Z RC9 - Adjusted hit points LOD https://drive.google.com/file/d/118OF2710g5xKiZrKP3wE3woQ3GcclhMw/view?usp=sharing
  6. EricJ

    EricJ Release thread

    UH-60 Pack A3 RC60 - Fixed Hit Points on the AH-96 model, removing some of the issues that caused it to have damage in unlikely spots. - Added a Hit-point LOD to the MQ-17 models, as well as the MQ-37 model. https://drive.google.com/file/d/118BFPmSKu0zKfHg9cpytvIJ10B4lyFDH/view?usp=sharing
  7. EricJ

    EricJ Release thread

    Just some updates. I finally figured out the Ht-points selection in a 3D model for the game. Took my awhile but now the MQ-37 tends to take damage. I also looked at the AH-96 and redid those hitpoints too. Now you won't have a tail rotor broken when the missile hits you in the rear (though I'm sure you can't tell anyway), but now it's more realistic for the helicopter. The MQ-37 I just blew up worked too for damage at least. So in the meantime for the UH-60 pack the other helos are fine, and should be decent for damage and the like. The MQ-17s I have to work on too, but more or less the next update they'll be better when taking damage and the like.
  8. EricJ

    EricJ Release thread

    UH-60 Pack A3 RC59 - Added a UAV, the MQ-37. It is strictly a cargo-carrying drone and can lift 2000 kg, or a Cherokee Container, as well as some light vehicles (Offroads, but not an Offroad UP model). NOTE: Despite some checks the drone is largely invulnerable to fire, and you can walk through it. I'll work on it as time goes on though, as once I figure out the nuances of the game, I'll upload an update. https://drive.google.com/file/d/115OdtkMe92pKqMopE11PdhP0r_bhvooJ/view?usp=sharing
  9. EricJ

    EricJ Release thread

    EricJ Weapons Pack RC104 - AT4 Guided now has an NVG setting - Fixed: Added a missing texture https://drive.google.com/file/d/1113pQLoyBbAQPVhwgT_uFe5jJe881Qh7/view?usp=sharing
  10. EricJ

    Type 22 Manta UGV

    Sorry I meant in the config, is it' just "isUAV=1" and so on.
  11. EricJ

    Type 22 Manta UGV

    Just an odd questioin, do you use "isUAV" for ground drones too? Or is there a different one for UGVs?
  12. EricJ

    EricJ Release thread

    Okay most of the texturing is done with the MQ-37 and looks fairly complete. I'm working on LODs right now and I'm able to walk through it and the materials for the fuselage isn't working (I can shoot right through it), so I'll spend some time figuring out what materials work so it stops the bullets. Most of the other parts stop the bullets, but the fuselage is stopping me from releasing it, so maybe next week or so I'll update the UH-60 Pack A3 with the new drone.
  13. EricJ

    EricJ Release thread

    Been working slightly on the MQ-37, I just have to get some more lines drawn on the texture to make it look like a real drone. I managed to create a shadow LOD (not for the MQ-17 apparently because I didn't think of it), but for now other than that, the drone is practically done, just needs to be released after I finalize the textures. I've been distracted with other things so that's one reason why I haven't released any updates. Another thing on the mind is using Steam only for my mods. It does help to make them downloadable other than Steam so I might keep that since my Google Drive will expire in two years if I don't use it, and I pretty much use it for A3 mods, and whatever else comes along, so I may or may not get rid of it, but I think some users of my mods like the file download for versions and the like. So there's that. Not much else planned. I might increase the number of containers in the UH-60 Pack A3 to make it in line with the free form (best term I could think of) Containers mod. I need to do some housekeeping things on the front page maybe, but I'll get to that sometime I suppose.
  14. Is it part of a mod? I have had some issues with that. Try and make it its own mini-mod, and see if that's the issue. Other than that I got nothing else to help.
  15. EricJ

    Weapon into Arma 3

    You have to do that when you create the model. It's all part of the workflow. If you have a model and they're not separate, you need to separate them by yourself, and model those separate parts
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