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EricJ

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About EricJ

  • Rank
    Second Lieutenant

core_pfieldgroups_3

  • Occupation
    Retired Veteran

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  • Gender
    Male
  • Location
    Baltimore, MD
  • Interests
    A lot

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    ericjwriting
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    http://www.youtube.com/user/EricJ562
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    EricJ562
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    https://www.linkedin.com/profile/view?id=318585818

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  1. EricJ

    EricJ Release thread

    UH-60 Pack A3 RC60 - Fixed Hit Points on the AH-96 model, removing some of the issues that caused it to have damage in unlikely spots. - Added a Hit-point LOD to the MQ-17 models, as well as the MQ-37 model. https://drive.google.com/file/d/118BFPmSKu0zKfHg9cpytvIJ10B4lyFDH/view?usp=sharing
  2. EricJ

    EricJ Release thread

    Just some updates. I finally figured out the Ht-points selection in a 3D model for the game. Took my awhile but now the MQ-37 tends to take damage. I also looked at the AH-96 and redid those hitpoints too. Now you won't have a tail rotor broken when the missile hits you in the rear (though I'm sure you can't tell anyway), but now it's more realistic for the helicopter. The MQ-37 I just blew up worked too for damage at least. So in the meantime for the UH-60 pack the other helos are fine, and should be decent for damage and the like. The MQ-17s I have to work on too, but more or less the next update they'll be better when taking damage and the like.
  3. EricJ

    EricJ Release thread

    UH-60 Pack A3 RC59 - Added a UAV, the MQ-37. It is strictly a cargo-carrying drone and can lift 2000 kg, or a Cherokee Container, as well as some light vehicles (Offroads, but not an Offroad UP model). NOTE: Despite some checks the drone is largely invulnerable to fire, and you can walk through it. I'll work on it as time goes on though, as once I figure out the nuances of the game, I'll upload an update. https://drive.google.com/file/d/115OdtkMe92pKqMopE11PdhP0r_bhvooJ/view?usp=sharing
  4. EricJ

    EricJ Release thread

    EricJ Weapons Pack RC104 - AT4 Guided now has an NVG setting - Fixed: Added a missing texture https://drive.google.com/file/d/1113pQLoyBbAQPVhwgT_uFe5jJe881Qh7/view?usp=sharing
  5. EricJ

    Type 22 Manta UGV

    Sorry I meant in the config, is it' just "isUAV=1" and so on.
  6. EricJ

    Type 22 Manta UGV

    Just an odd questioin, do you use "isUAV" for ground drones too? Or is there a different one for UGVs?
  7. EricJ

    EricJ Release thread

    Okay most of the texturing is done with the MQ-37 and looks fairly complete. I'm working on LODs right now and I'm able to walk through it and the materials for the fuselage isn't working (I can shoot right through it), so I'll spend some time figuring out what materials work so it stops the bullets. Most of the other parts stop the bullets, but the fuselage is stopping me from releasing it, so maybe next week or so I'll update the UH-60 Pack A3 with the new drone.
  8. EricJ

    EricJ Release thread

    Been working slightly on the MQ-37, I just have to get some more lines drawn on the texture to make it look like a real drone. I managed to create a shadow LOD (not for the MQ-17 apparently because I didn't think of it), but for now other than that, the drone is practically done, just needs to be released after I finalize the textures. I've been distracted with other things so that's one reason why I haven't released any updates. Another thing on the mind is using Steam only for my mods. It does help to make them downloadable other than Steam so I might keep that since my Google Drive will expire in two years if I don't use it, and I pretty much use it for A3 mods, and whatever else comes along, so I may or may not get rid of it, but I think some users of my mods like the file download for versions and the like. So there's that. Not much else planned. I might increase the number of containers in the UH-60 Pack A3 to make it in line with the free form (best term I could think of) Containers mod. I need to do some housekeeping things on the front page maybe, but I'll get to that sometime I suppose.
  9. Is it part of a mod? I have had some issues with that. Try and make it its own mini-mod, and see if that's the issue. Other than that I got nothing else to help.
  10. EricJ

    Weapon into Arma 3

    You have to do that when you create the model. It's all part of the workflow. If you have a model and they're not separate, you need to separate them by yourself, and model those separate parts
  11. EricJ

    EricJ Release thread

    Just a quick update for my mods: Aduk328 has helped me out in UVMapping the MQ-37, so that will be worked on when I get it back from him. Haven't thought of much else lately, so once the MQ-37 is textured, I'll be uploading a nre version of the UH-60 Pack A3. I've been pondering a ground UAV (started one years ago, but derailed due to personal life), and started the design of one, just haven't worked on it. I had an idea to port a Hilux vehicle, but unfortunately not a four-seater (just a normal two-seater), and stopped working on it since the Offroad does the same job in-game, and fulfills most of the technical role, so there's that. Not much else on the horizon with mods, just added an NVG function to the AT4 Guided, but haven't updated it since there isn't much to add to the weapon pack, so I'll hold off on that.
  12. EricJ

    EricJ Release thread

    Cool, I'm glad that they worked out for you. I'll keep plugging at the MQ-37 though as all it needs is texturing and I'll release that.
  13. EricJ

    EricJ Release thread

    I've been working on it recently and wanted to share: It's part pf the UH-60 Pack (but can be removed, thinking about that) of the MQ-37 Cargo Drone. I like the utility of it, it can carry my Containers for units who need to move cargo around for logistics. Depending on what people think, I'll get it textured eventually, but so far as you can see works for now.
  14. EricJ

    EricJ Release thread

    AH-1Z RC8 - Added a requested Olive Drab basic scheme https://drive.google.com/file/d/10r_h_LiovjkVuztIf1SiPE4wh0Ysvj-F/view?usp=sharing
  15. Post in the appropriate topic, don't create a topic because you didn't search for it:
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