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About EricJ

  • Rank
    Second Lieutenant


  • Occupation
    Retired Veteran

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  • Location
    Baltimore, MD
  • Interests
    A lot

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  1. EricJ

    EricJ Release thread

    Updated readme (note it reflects RC89, an upcoming version): https://drive.google.com/file/d/16_dR0ZBWVwGw6JTvj3Rz-bbMYFYWoM5g/view?usp=sharing
  2. EricJ

    EricJ Release thread

    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/1hfnfwcfDGSeB--oGWsw-b9a8KLAKAtqy/view?usp=sharing //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// EricJ Weapons Pack RC88 - Fixed positions of BIS magazines, so they look right on the appropriate weapons, however some magazines clip (particularly the 150 round drum magazine, and I'm not fighting a losing battle to get it right). - M4, M27, SCAR-L, and M8 can use the 150 round drum magazine as used on the SPAR-16 - Added desert PMAGs to the lineup
  3. EricJ

    EricJ Release thread

    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/1usauj1wgaE_p_ExvR_QMzPm43Lr9PovF/view?usp=sharing ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// EricJ Weapons pack RC87 - Fixed the Glock 45CL when the slide sits to the rear, geometries don't "hold on" to the barrel. - Readjusted the camo setting so the barrel is universal grey despite texture on the GLock MHS. - Fixed an HK416 inventory icon - Removed LSW and 60-round weapon variants due to using Dynamic Magazines - M27 IAR (both versions) has option for 30-round and also 100 round Beta C-Mags - M4s have options for 30-round, 60-round magazines, and 100-round Beta C-Mags - HK416s have options for 30-round and 60-round magazines - SCAR-L has options for 30-round, 60-round, and 100-round Beta C-Mags - Some SCAR-Hs have options for 20-round, and 50-round magazines - M8 Carbine PMC has options for 30-round and 100 round Beta C-Mag - M4 CQBR has 30-round and 60-round magazines - KNOWN ISSUE: BIS 30-round mags unintentionally clip through the weapon model. This is an issue I cannot fix myself
  4. Is it possible to have the Dynamic Magazines setup on the Sample MX? I read the tutorial but I need a hands on approach to getting the Dynamic magazines to work properly on my gats. I figure since it's becoming more prevalent maybe do that so we can fumble with it please>
  5. EricJ

    EricJ Release thread

    You're dreaming as I never did any Mi-48 skins.
  6. EricJ

    EricJ Release thread

    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/1t19ud75n29Bn5l9F0PU3pnPjPpWxTol2/view?usp=sharing //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// EricJ Wipeout RC11 - Tweaked the 58fs skin - Added user requested schemes, a black, grey, and a Halo-themed olive drab skin
  7. EricJ

    EricJ Release thread

    It's come to my attention that the ACE3 update has broken the fast roping mechanism so I will update the UH-60 mod once they post a fix.
  8. EricJ

    EricJ Release thread

    There is no way unfortunately as it has to be a part of the mod itself only.
  9. EricJ

    EricJ Release thread

    Well, the FM is fairly realistic (according to others) and the AFM is what it is unfortunately.
  10. EricJ

    EricJ Release thread

    No I'm not unfortunately but it is being worked on here: https://forums.bohemia.net/forums/topic/190042-arma-3-conflict-85-a-cup-expansion/?page=26
  11. EricJ

    EricJ Release thread

    I implemented an AFM already. I'm not sure how good it is but it is there.
  12. EricJ

    EricJ Release thread

    ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/1pIPL-viV4FyM0rmTBEOPpumvx0SoFimo/view?usp=sharing ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// UH-60 Pack RC38 RC38 - Updated RPM of the M230 for a setting of 620 rpm - Changed the sound of the M230
  13. EricJ

    EricJ Release thread

    ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/1dYrM5RjY4YGMI42wboIQFmW2_clstKMg/view?usp=sharing ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// UH-60 Pack A3 RC37 Fixed MH-60M/L (Insertion) FFV positions
  14. EricJ

    EricJ Release thread

    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/15YS4D8hkRlFXPTja9730H1N-71U9esS8/view?usp=sharing /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// AH-1Z RC5 -Removed a file reference that may stop an error when running missions.
  15. EricJ

    EricJ Release thread

    Just bringing up an issue that was reported to me on Steam. The old Blue Angels skins were taken off of Steam due to an error. Unfortunately the myriad updates has caused a spawning issue where the Blue Angel aircraft were spawning with graphical glitches that could not be fixed. So I PM'd yax (the new owner of the Super Hornet Mod) and trying to get them implemented into the mod as regular skins.