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About warlord554

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    Sergeant Major

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  1. Tactical Wrist

    And here I thought I was the only one to put a garmin gps in the nvg slot. Haha
  2. 1stBN/160th SOAR Mod ArmA III WIP

    Ok guys I know it's been a while. Facing a few issues currently. I think it's all config related. Sounds are muffled Door guns "break" all vanilla vehicle full auto modes But, on a good note Everything else is atleast good enough for alpha release Just need config help if someone can help PM me Alpha release will only contain MH60M
  3. Making materials...

    Please note my error in the file name. Should save your file as "whateverfilename_as.paa"
  4. Making materials...

    Unless I've lost my mind I'm pretty sure the a3 tools program TexView2 will convert for you. Save your baked AO map as a tga file. Open in texview and click "save as", save it as "whatevertextexture.as".paa It will convert to as map automatically Repeat for specular map and save as smdi
  5. Check a3 samples included with your A3 game download
  6. 1stBN/160th SOAR Mod ArmA III WIP

    @typhoontiger A close up of the sticker above front wheels on the fairings would be great
  7. 1stBN/160th SOAR Mod ArmA III WIP

    @Riverman23 There will be a variant with deployable zodiac. They will be compatible with the vanilla sling load system but keep in mind they can only sling so much (not to mention soar/usaf variants rarely slingload) The MH47G chinook will be able to slingload alot more, including my socr boats that I'm working on
  8. NATO/Russian AK SOPMOD Pack WIP

    No dependencies sir. Addon completely self contained I will however make them compatible with other magazines, including cup, rhs, and toadie's ak pack
  9. Engagement distances also vary depending on weapons used as AI engagement distance can be defined per weapon in config
  10. Buldozer will not start

    I notice that arma 3 (32bit) exe will not launch. I'm running win 7 64bit Arma 3 64bit launches fine It gives the 0xc000007b error I've reinstalled .net framework, c++, and directx Still giving error I'm wondering if that's my issue and not anything to do with buldozer
  11. NATO/Russian AK SOPMOD Pack WIP

    Sry man I've been through deployments, had more kids, gotten a civilian job back home, grown up boring stuff. Recently I lost my entire harddrive in a bad storm (blackout) But have no fear, most of my data was saved. These have been all redone and I will finish this and release first since they are the easiest. Stay tuned WL554
  12. Buldozer will not start

    I did sir. Even launched OB from its actual exe file and still same error. *update* I just tried installing dev beta tools and tried with no luck. Same error
  13. I performed a fresh install of all A3 related content, including the tools. Buldozer will not start, it's displaying the famous "External Viewer: Attach Failed. No viewer found" I've tried 27 different times to install p drive and buldozer with the same end result error. I have researched and tried every different method i could find, including mikeros tools method. P Drive mounts just fine, and all data is there. I've switched buldozer file path to arma3.exe without success No errors are displayed installing anything, it just displays that error upon attempt to launch buldozer
  14. Hey Al quick question. I've done a fresh install of the latest toolbox (Blender 2.79) and the 02 script path does not display on the properties shelf. The left side "tab" panel displays arma tools, weight tools, relocation tools, etc. However script path, make arma object, etc are not displaying. I have installed per your install tutorial (Using the FHQ Arma Toolbox for Blender). Addon installed and enabled correctly. Should the 02script path under the addon preferences go directly to 02script.exe or just to the ObjectBuilder folder within the a3 tools? Did I overlook a post about version 2.79 issues?
  15. nothing is working. still getting viewer attach error. Getting pretty ridiculous that i've installed p drive/buldozer a million different ways with the same end result