No, entity respawned EH works for killed and respawned units only.
If you mean revive by healing, try something like:
player addEventHandler ["AnimStateChanged", {
params ["_unit", "_anim"];
if ("unconsciousout" in _anim) then {
[_unit,-1000] remoteExec ["addScore",2];
};
}];
@oukej Glad to have you back. I remember so much optimism around the feature development you've orchestrated back in the day. Especially marvelous forums notes on Tanks DLC physics and all else.
2. I mean execute my code when a player is being revived. Of course to add score I would need to know who did the revive.
Edit: I want to add score.
Edit2: "EntityRespawned" gets called when a player gets revived?