Version 0.6.4
Config Changes
1. Updated the picture map and also the UI map with the current map.
2. Added new keypoints to the map.
Heightmap changes
1. Added a port in the centre of the southern island for variety.
2. Shifted the hangar bay to the side for the third airport.
3. Increased the dock space for the port in the middle islands.
4. Added a trench system to the middle island.
Southern Island
1. Added school, office area and hotel area. City is finished.
2. Added port on the Southern Island.
4. Split the race track due to port in the centre.
5. Rail track around the island.
6. Trees added to the island.
7. Race track details added at the grandstand area.
8. Added street lights and industrial lights to the city and port.
Update
Changelog
March 27th, 2023
v1.28 (only No Mods or DLC version)
- Replaced the support modules with HAS Script, as the helicopters using the vanilla
support modules were unreliable and finicky.
Whats HAS script?
Has is short for Hermes Airlift Services, if you want to know more about what
HAS does then see the release thread with all listed features and functions.
Why not update the remaining ISIL Foothold missions with HAS script?
Because they already use HAS Module which has same function as script but easier to use and setup in the mission.
Why replace the vanilla helicopter support using vanilla support modules with HAS?
They were unreliable, and finicky i'd get into a helicopter and it was a hit or miss i could get them to take me somewhere,
then they wouldn't respawn if they were shot down, although i didn't set the mission up for that so thats my fault.
You can read the features that HAS has in the linked thread above, i have in the mission setup where if you
are going to repel down ropes for a landing, the helicopter will get into position open its doors, and you will be
going down a rope, if your commanding AI then multiple ropes will be deployed and when the ai get to the ground,
they will fan out in whats called an "all around defense" basically a circle of defense until the helicopter pulls its ropes up
and takes off, its pretty immersive.
Update
added
Threads
Mission Editing & Scripting
Make a small barrier object invisible to player, but "visible" to the AI
AI Driving - Boats,Tanks, & Vehicles
Vehicles
Force the AI driver to crash into the target
AI Spawn & Respawn
Spawning units when player is within radius of marker
AI Accuracy, Skill, & Spotting/distance
Spotting & Distance
Impairing AI's ability to find a unit by gunshots
AI not seeing me again
AI Hunting player/group
[SOLVED] Stalking group on dedicated server
Problem with BIS_fnc_groupvehicles in AI stalking script
AI CAS, Helicopters, Jets & Planes
Jets & Planes
Make AI jet fire a specific missile
AI Actions, Behavior, Movement, & Shooting
AI Actions
How can I make enemies not attack unarmed players?
Addons & Mods
Enhancements
ACSTG AI Cannot See Through Grass
Scripts
JBOY Fly In Formation - (to be added as im waiting for the scripts section to be unhidden)
Misc Updates
Changed many titles with all capital letters to lower case letters
Relocated a thread to another category that was in the wrong category
If a sound mod has modules, or adds sounds into the editor like you can choose sounds
from a list in the effects part of a trigger then ideally you shouldn't run or have loaded
a sound mod when editing a mission.
This goes for any and all mods that dont have any assets that your going to use in a mission.