Would love a Beta version just to try it out!
Using the old "VALMONT's lightweight MP compatible Patrol Dogs Script for Arma 3.Version: 1.9" at the moment
I wanted to make a script for my mission, where enemy units spawn in the radius of the player, but far away enough to not break the player's immersion when a soldier spawns within 10 meters of him. It would be also great if they were not in a group.
Hello Dodzh! The mod is wonderful.
At first it seemed to me that it was necessary to manually arrange everything on the maps, it turned out that one point was enough and everything was automatically placed further, it's fine!
The question is, is it possible to add more items\weapons from mods? If so, how do I do it?
Please tell me more, I don't know much about these things yet)
// if (_lootPosition select 2 < 0.5) then {_lootPosition set [2, 0.5];}; Where do I need to insert this line to fix some things floating?
Hello,
Yes, you need to change in stringtable.xml : https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/stringtable.xml#L1123-L1131
Take a look here: https://community.bistudio.com/wiki/Arma_3:_Leaflets
You can ask more information in A3 Discord
Cheers
OK. Thank for this detailled clarificatiion @mrcurry !
So once you ve overite the original unit/group identifiation, because the game does not give any variable name at the begining, you cannot cahnge it afterwards.
Like you said, once you ve give it a new variable name and you cannot edit it afterwards with : BIS_fnc_objectVar, it will be the new definitive variable name.
Copy.