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    • By the way, any way to get the AI driving vehicles to try and run you over or get out and shoot you if their gunner isn't targeting you?  Or do you know of any mods that will do that?

      I'm also looking for a way to make crouched walking more strenuous and not simply the same as standing up strait walking.
    • I wonder if it's part of one of the mods to prevent you from being run over, but I think TPW and something else are already making drivers stop so they don't.  A few vehicle I will not be able to walk through, but many of them I can, including tanks.

      Here are the mods currently loaded, which otherwise are a great combo, and I'll admit this slight bug isn't the worst thing in the world:

      https://drive.google.com/file/d/1uxho_gwXW3QZwmLc7jmwX0rOY1HHsRU2/view?usp=sharing

      Here is the latest rpt:

      https://drive.google.com/file/d/1s9QLYcCKHPJKoWYBlgDwF8bqtKyhBZ0s/view?usp=sharing

      What's in the rpt, by the way? 

      Oh, and another odd thing I notice is that I can't save my game and get back in, rather I have to restart the missions from scratch.  I don't find that as annoying as it sounds, though, but just raises the stakes.
    • I'm letting PiR handle the bleedout, so that sounds like maybe the problem if your bleedout is where the bpm number comes from and I unchecked it.  I use PiR with the default bleedout minimum and then like maximum of 20 min bleedout for the worst conditions, then I have to turn off player instant kill, because it will automatically suicide me know matter more than 50% of the time if I get a catastrophic injury or go unconscious after being injured, anyway.  Very occasionally my character gets injured, knocked unconscious, not suicided by PiR, and after I change into another of my squadies someone heals him.  If  I try to heal my former character, usually he expires right as I walk up to him, which is bizarre.  Anyway, it's otherwise created a really great balance with a lot of other tweaks and without having to spend 99% of my time doing medic duties if I use Ace or MCC medical.  Even speeding up all the functions for Ace med just isn't enough.  Now people are getting dragged, healed by each other, etc, etc.  I did have to raise the distance people are tasked to heal and lower the heal time, crawl, and drag distance.  I think VCom is not allowed to mount/dismount or affect AI skill/accuracy, which I use the game's own at 1.0 and around 0.2 respectively.  There was one other AI mod I had on previously that I can't remember that would get the enemy dragging their wounded buddies into buildings, but I can't recall which one that was.  That was really interesting, but there were issues with mounting/dismounting and they were too easy to take out as they tended to each other sometimes.  Maybe it was bcombat? Should try just stacking the other AI mods in and see what happens for the heck of it.

      https://drive.google.com/file/d/1uxho_gwXW3QZwmLc7jmwX0rOY1HHsRU2/view?usp=sharing

      ***

      By the way, any way to get the AI driving vehicles to try and run you over or get out and shoot you if their gunner isn't targeting you?  Or do you know of any mods that will do that?

      I'm also looking for a way to make crouched walking more strenuous and not simply the same as standing up strait walking.
    • Ok , so how can do it , because I already set the + and - separately.
    • I have a PC that I use as a dedicated server. One of my friends who plays on the PC is almost unkillable.  After dying I watch the blood splatters as he gets hit 20, 30, 40 times and not die. I saw him walk away after his helo blew up after being hit by a surface to air missile!   Is there a server setting that I need to set to force players to use the server's difficulty levels?  Is this guy cheating or is it an innocent client side setting that my server is not correcting?   Thanks.
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