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    • Hi to LAMBS team.  Unfortunately I continue to see this strange problem, which I described above, more than a year ago.   I've already built myself a new PC, and LAMBS has received a new version (2.6.1), but the problem still remains. The most interesting thing is that problem it is not stable. Sometimes it may occur, and sometimes not.   @nkenny @diwako    Can you guess what could be the reason? What generally does LAMBS have to do with visual effects? It's beyond my comprehension...  
    • I really am not cool about steam. I still use Win 7.   Yes I know. Don't care.   So. Is there anyway to run ArmA 3  on win7 without steam OR win10 without steam.   I never liked steam, ever. I am annoyed I have to use this third party BS.   :- )   George.
    • @pierremgi I cannot thank you enough man :O... You sir are a life saver! 😉 Vid of it working (I assume you already knew it would lol) 
      Absolutely random on their turret pathing, RHS really knows how to follow standards ( https://community.bistudio.com/wiki/Turret_Path ) lol 😕.

      Was looking around on your Workshop page, I'll try to get some people around to try out a few of your missions some time!.. Was just reading the "Surfing Jaws" description, sounds interesting 😜 Haven't tried yet but the concept on hostages / captured units does sound fun!

      Not sure why but unitTurret is not linked as a "See Also (Related Commands)" under any of the ones I tried earlier (just checked to make sure). Not sure how to suggest this, but would if I could. Also semi confusing that unitTurret requires the vehicle to be linked when a unit will have to be in a vehicle to get any turret path lol. Not complaining either way, I have something that works and I will share with everybody I know who needs it! 😛
    • On the other hand, you can create an AI gunner by script, each time you board a helo as pilot, and delete it once disembarked.   Test: in init field of a MI-48 (or else)   this addEventHandler ["GetIn", { params ["_veh","_role","_unit","_turret"]; if (driver _veh == _unit && isNull gunner _veh) then { private _gunner = group _unit createUnit [typeOf _unit,[0,0,0],[],0,"none"]; _gunner moveInGunner _veh; _unit setVariable ["tempGunner",_gunner]; }; }]; this addEventHandler ["GetOut", { params ["_veh","_role","_unit"]; if (!isNull (_unit getVariable ["tempGunner",objNull])) then { _veh deleteVehicleCrew gunner _veh; }; }];  
    • With the tapering off of the mods and such, most of the work will focus on the Kiowa and whatever comes along. Right now I'm considering moving the Kiowa from "Alpha" status to maybe at least a workable mod. I don't know when but soon (I don't want to piss off the people at the Arma Discord for another quick update of the same mod and such) I'll take if off it. What's left to do? The GAU-19 is on the list, and have to sit down and find workable reference images. I'm focusing on what was in service. I know of the ATAS and the like, but I don't consider it as actually deployed, as well other than tests it was to my knowledge issued to line units and was used. I'm more familiar with the Hellfires, rockets, and guns. I think now that the mod is almost complete as is, so will go from an "AC" designation to an "RC" designation, and will start off with next update, which will probably be when I get the GAU-19 done. Currently I have other things on my mind, such as the death of my father due to natural complications. There are a few other things going on in other places right now and I'm a bit distracted, so a day off or so from modding might be what I need. Again any commentary is welcome as I do like the limited feedback I get from you all.
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