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warlord554

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Everything posted by warlord554

  1. Alright guys I am working on several different weapon packs, and this one is nearing alpha release. They are still a heavy wip. I realize that many of our community are not from the US and I thought everyone might like modern, special operations capable weapons. This pack contains NATO 545, 762, and 556 variants. They contain modern mag models, folding buis, RIS systems, animated bipods, custom ammo rounds, and more. There is also a concept tier one ak with modern GL. They will be compatible with most popular accessories packs available to the community, along with most mags. I will continue to keep everyone as updated as possible. Variants include: - AK74's with MOE stocks, buis, foregrips, RIS, and more. Available in both 545 and 556 - AK47 standard, higher quality than standard BIS, custom Russian ammo - "AK130C" modern concept tier one SOPMOD rifle, upgraded upper receiver and more including modern GL - AKS74's modernized, including gp30 variants - All variants will have radical SPR MARKSMAN versions - Include various camo types, will accept requests for your favorite :) - Custom ammo loadouts including M74, 7N22AP, 231, 231P, 7T3, VOG25, VOG25P, and more!! - Updated sounds - Much much more!!! I will try to entertain any requests for anything regarding this pack, different variants, camos, features, etc so feel free to ask :) More pics: http://i817.photobucket.com/albums/zz99/boostedhardtsi34/Mobile%20Uploads/arma3%202014-04-01%2001-27-33-04_zpsvblbkzny.jpg http://i817.photobucket.com/albums/zz99/boostedhardtsi34/Mobile%20Uploads/arma3%202014-04-01%2001-26-58-19_zpsyz8vvo48.jpg http://i817.photobucket.com/albums/zz99/boostedhardtsi34/Mobile%20Uploads/arma3%202014-04-01%2001-26-32-35_zpszefwzwzp.jpg These are not my original models and full credit will be given upon release. Thanks
  2. 160th SOAR Mod for ArmA III *Updated 1/16/2015* SOAS MOD Team (in no particular order) - swissMAG - WarLord554 - WaCkO - abates56 The Special Operations Aviation Studio is proud to bring you guys the aircraft from the US Army 160th SOAR. This pack has been expanded since this thread was started, including our MH47G. We have been working hard on every aspect of this MOD, including attention to detail on models, textures, features, etc. All to hopefully deliver a top notch aircraft pack. Base Core Airframe Models -MH60L Standard (Doors animated and can close, custom INTERNAL cargo seating) -MH60L [FRC] (Custom "feet hanging" cargo door seating, doors perm open, Fast Rope Capable) -MH60L [CRRC] (CRRC deployable Variant) -MH60L [DAP] (Will be STRICTLY gunship. No cargo seating, cargo area has ammo crates/belts depending on which weapons systems are deployed. They WILL have M134D door guns/crew. Will be equipped with the ESSS Wings/Weapon Pylons) -MH60M Standard (Doors animated and can close, custom INTERNAL cargo seating) -MH60M [FRC] (Custom "feet hanging" cargo door seating, doors perm open, Fast Rope Capable) -MH60M [CRRC] (CRRC deployable Variant) -MH60M [DAP] (Will be STRICTLY gunship. No cargo seating, cargo area has ammo crates/belts depending on which weapons systems are deployed. They WILL have M134D door guns/crew. Will be equipped with the LASS Wings/Weapon Pylons) *All non-DAP -60's will have full fastrope support, FFV, and limited, realistic slingload capability* MH6M [FRC] (Fast Rope Capable Littlebird) AH6M Gunship (Weapons pylons) MH6M SCOUT (A bonus prize for you guys. A scout version with cargo doors, Kiowa "Style" Flir scout camera atop rotor hub, recon, laser, etc. Only Pilot/Co Pilot cargo) MH47G [sOC] (Fully Mission Ready, "Heavy" SOCOM MH47G. M134D main door guns, M240 Rear Window Guns, Rear Ramp .50cal M2B Gun) MH47G [sOC] II (Same as above, except SOCOM MK47 MOD 0 40mm Auto Grenade Launcher replaces rear ramp .50cal) MH47G (Standard variant without ramp guns) MH47G [CRRC] (CRRC deployable Variant) *All MH47G's will have full fast rope support, rear ramp "cool" cargo FFV positions, and slingload capability* Players service menu options *(As of right now, still WIP)* - Equip/Unequip MH60 and MH6 pilot doors (All -60/6 models, including L, M, and DAPs/Gunships.) - Equip/Unequip MH60 Fuel Probe (All -60 models, including L, M, and both DAPs.) - Equip/Unequip MH6M Flare Countermeasure Devices (Possibly, need to discuss with JS/Saul) - Equip/Unequip MH60 Door Guns (Possibly, need to discuss with JS/Saul. Will also allow Gunner Windows to be animated open/close) - Full DAP/-6 Gunship Weapon Systems (Interchangable), including: * M230 Chain Gun (-60 DAPs only) * GAU-19 * M260/M261 Rocket Pods * DAGR/HYDRA Rockets * M134 GAU 2/A Aircraft Mounted Minigun (Possibly, may do the gun pod version) * Several AGM144 HELLFIRE Variants, with different attack modes * AIM9 AA Missiles * AGM65 MAVERICK AT Missile * Anti Ship Missile (TBA) * Next Gen Systems (TBA) * External Fuel Tanks (-60 DAPs only) - Interchangable Skins (Including, but not limited to): * SOAR Black (US Army Stencils/Tail Numbers) * SOAR Black (Sterile, no markings) * US Army OD Green (US Army Stencils/Tail Numbers) * US Army OD Green (Sterile, no markings) * Dusty versions of all, which will also make cockpit dusty * Several bonus skins, including all BHD inspired, several custom graphics, desert camo variant, etc Various animations, including pilot doors, cargo doors, gunner windows (possibly), fuel probe, suspension, rotors, cockpit components, and whatever else isn't tied down * Possibly animate the m130 Chaff/Flare dispensers to allow arc adjustment. Will test development on a fully automated countermeasure suite, that will automatically adjust flare arc/direction based on incoming threat direction. Will also have full manual flare deployment with several fire modes* SOAR Aircraft are some of the most technologically efficient in the world. Mission survivability is vital to us. We have discussed and will development/test every possible countermeasure option the engine will allow, including electronic jammers, lower IR/stealthy signatures, and much more Fully interactive cockpit on ALL aircraft. Still in development phase, more on features will be released later Custom animations for * Get In/Out pilots and cargo * Door gunners, with ability to stand "mounted on gun", or "safe" and sitting in seat * Cargo troops seating, including "feet hanging" FLIR capabilities on all equipped aircraft. Including Day camera, NV, thermal, Laser designator. Full targeting systems for DAPs/-6 Gunship Will attempt to simulate "Terrain Following Radar" for pilots, adding complete darkness low level capabilities in all terrains Completely NV compatible cockpits, and will include custom lighting and glow gauges Cabin Lighting, Landing Lights, Collision Lights, IR Collision Lights Completely new, custom flight models for ALL aircraft, which will be tested extensively Standard/Advanced flight model compatible Each helo will have two versions, one with PhysX enabled, and one without. This makes everyone happy, and gives mission makers all deployment options, for example ship landings and storage SOAR helos will have fully animated, folding rear stabilator/rotors for transport anywhere in the armaverse, via proper transport planes. Will also give mission makers cool backdrops in their scenes Will include a HQ "Static wreck" version of -60s and -47s, for all those BHD/OP Anaconda missions ;), will also include a couple working guns on these simulating reserve power. This will allow crew/troops to defend the bird for a short time, and adds tacticool factor. Also will have submerged wreck variants of all aircraft Complete custom sound suite for all aspects (engine, rotors, all weapons, interior, etc) Many more misc features including: - IR Lasers/Eotech 553 Sights on door guns - Fully working, visible turbine engines - Fully animated rotor bend - Fastrope compatibility - Slingloading compatibility - Rope ladder compatibility - much, much more!!! Full SOAR Pilot/Crew Gear - HGU56/P (Pilot Helmet, no mask) - HGU56/P [NVG] (Pilot Helmet, no mask, NVG battery) - HGU56/P [M] (Pilot Helmet, mask) - HGU56/P [M/NVG] (Pilot Helmet, mask, NVG battery) *Will include many variations, with different colors/camos/patches/stencils/etc* - HGU56/P Oxygen Mask (Glasses Slot possibly). No function yet, just for looks and all those high altitude pilots ;) - Full SOAR Flight Suits *Will include many variations, with different colors/camos/patches, etc* Crew Aviation Vest Loadout (TBA) Crew/Pilots will use my MK18 Block II SOPMODs (Featured in future SOCMOD update) I'm sure I'm missing something, but stay tuned :) Special Operations Aviation Studio US Army 160th SOAR MOD "Death Awaits In The Dark" *WIP Pics* - MISC WIP http://i817.photobucket.com/albums/zz99/boostedhardtsi34/SOAS%20SOAR/SOARMH60M_F6_zps5b99a8f2.png http://i817.photobucket.com/albums/zz99/boostedhardtsi34/SOAS%20SOAR/SOARMH60M_F7_zps27683cc1.png - MH-60M DAP http://i817.photobucket.com/albums/zz99/boostedhardtsi34/Mobile%20Uploads/buldozer%202014-09-06%2008-08-07-48_zpsyj7difmp.jpg - MH-60M Blackhawk http://i817.photobucket.com/albums/zz99/boostedhardtsi34/SOAS%20SOAR/SOARMH60M_F_zps9e10f538.png http://i817.photobucket.com/albums/zz99/boostedhardtsi34/SOAS%20SOAR/SOARMH60M_F2_zpsa6eaab55.png http://i817.photobucket.com/albums/zz99/boostedhardtsi34/SOAS%20SOAR/SOARMH60M_F3_zps3d3a1daf.png - MH-60L http://i817.photobucket.com/albums/zz99/boostedhardtsi34/SOAS%20SOAR/SOARMH60L_F_zps57bcbd68.png http://i817.photobucket.com/albums/zz99/boostedhardtsi34/SOAS%20SOAR/SOARMH60L_F5_zps3bafc182.png - MH-60L DAP http://i817.photobucket.com/albums/zz99/boostedhardtsi34/SOAS%20SOAR/SOARMH60L_DAP_DEMO_zpsaa5846d1.png - Blackhawk CAAS Cockpit http://i817.photobucket.com/albums/zz99/boostedhardtsi34/SOAS%20SOAR/SOARMH60M_F3_zps3d3a1daf.png - MH-6M http://i817.photobucket.com/albums/zz99/boostedhardtsi34/SOAS%20SOAR/zlAHGIo_zpsad53538c.jpg http://i817.photobucket.com/albums/zz99/boostedhardtsi34/SOAS%20SOAR/Yyt2GBf_zps73a18159.jpg - AH-6M Gunship *Coming Soon* - MH-47G *Coming Soon*
  3. warlord554

    General question related to add-ons

    Try changing the order of your mod list maybe
  4. warlord554

    Eden editor low fps and slow performance

    Your most likely overloading all your ram. I had same issues with 16gb
  5. warlord554

    Escorting by Attack heli

    Give each helo waypoints close together. Grouping helos together usually doesnt have desired effect (arma AI is always in retard mode)
  6. warlord554

    NIArms Release Thread

    Its absolutely OK to ask for permission, but perhaps you should try to PM the mod author directly. Some allow "redistribution" through various avenues and some don't. But in the end it's the author's choice
  7. warlord554

    NIArms Release Thread

    In the EULA (first page) of the mod that you agree to when you download it
  8. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    @fat_lurch Sounds easy enough. I'll provide those details when its finalized @typhoontiger Going great sir. I'm also super excited about mh47, prolly more so than hawks
  9. warlord554

    Create static air to air missile

    https://community.bistudio.com/wiki/Arma_2_Sample_Models
  10. warlord554

    EricJ Release thread

    Hahaha your first post in the thread is golden brother. 😎 Hope all is well. Glad to see you still modding
  11. warlord554

    Create static air to air missile

    https://steamcommunity.com/sharedfiles/filedetails/?id=248749766 https://community.bistudio.com/wiki/createVehicle Or try groundweaponholder maybe
  12. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    Well gentlemen, these filters were manufactured by Tony stark in a cave, from a box of scraps. So have no fear 🍻
  13. warlord554

    RHS Escalation (AFRF and USAF)

    Is this permanent or just until next update?
  14. warlord554

    We need Arma 3 on consoles

    You would lose mods most of all. Even if they worked out a way to offer them to console players, no modder in their right mind is going to offer Microsoft or sony free assets
  15. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    Absolutely booce thanks for dropping the knowledge. I made it optional just to give players more immersive options (we all love clicking buttons adding kit to vehicles, even if it's only visual) lol
  16. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    @RellyRell What do you mean? Door guns or pylon weapons? Us army hawks use m240/m134d Usaf use m3 .50cal/m134d (either system will use the same external mount/ammo can Us navy will use m240
  17. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    *** updated Engine Intake Filters. https://imgur.com/Mv9L9pY They now have option to hide/show bypass blockoff.. * blockoff removed https://imgur.com/YDMyRDx https://imgur.com/bIcdj5a also added option to hide/show intake shrouds (also shows intake filter blockoff plate installed) https://imgur.com/Ryg22Zd intake shroud removed https://imgur.com/BB802uU
  18. Yeah that came off bad. Good call *edited
  19. warlord554

    18th anniversary of OFP/ACWA

    Ah the good old days. 😏😎😀
  20. You can't. Although I've never played with dayz I dont think they ever released samples
  21. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    Well sir your a bit late to the show. There will be a SOAR hawk variant with releasable raft (Like this) https://imgur.com/a/62CQadr
  22. You have to pack it into pbo form, and if u use a3 addonbuilder the image needs to be on p drive (if you alter spec or normal map names you must change file path in the specific rvmat)
  23. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    Wow bro that was the original a2 sample edit from A3 alpha days. Absolutely disregard any picture up until my post a few days ago showing my meshes *** and anyone is welcome to criticize anything, that's how we get better 😎
  24. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    @k4ble That sir is a damn good idea. Way to think outside the box. *** slingpoints added to wreck models (I would totally model the actual recovery kit but it would look funky since BI slingloading provides it's own ropes) *** Fully AUTOMATED rear stabilator animation added (will fold down below 27mph, and will fold up [level] above 27mph
  25. warlord554

    1stBN/160th SOAR Mod ArmA III WIP

    Suspension is FULLY animated, and also INDEPENDENT of each other. They will hang low when inflight, fully compress when landing. I've noticed they do not compress when landing on freedom carrier. I think it's got something to do with the animation source. I'll look into it. I've also been trying to apply ropex physics to the door gun feed belts so they animate properly, still no luck yet tho
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