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  1. Project OPFOR is an initiative to bring community new forces and armies, which were/are involved in recent military events. We will surely keep requirements as simple as possible, for now we only use AFRF and USAF from Red Hammer Studio. GREF dependency will be probably added by the end of this year. Note: We DO NOT consider making dependency on modifications with poor quality. That of course means Leights OPFOR Pack in now absolete with all the weaknesses it had, but while rewriting it our main purpose was to offer compatibility with old classnames and files and we'v achived it. We devided our mod into 4 pbo's (for more info and faction classnames check README file) For my part I would like to invite all willing to work together to join our mod team to bring to ARMA as many armies as possible and give it to community in one complex package. DOWNLOAD: Mega - https://mega.nz/#!voZyzCjQ!b5IL1eEYeateFzldLpLtpNG5Ovpy8QsMdTu0ElenkBQ Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=735566597 http://imgur.com/a/9nVey Changelog: (for complete check SW or README.txt) 0.2.4 - Added Datsun - Added Land Rover (SPG-9) - Added Flags for all factions - Added More aks-74/aks-74u for Afghan Militia, Islamic State - Added PM-63 for Afghan Militia, Iraqi Armed Forces, Kurdish Armed Forces, African Militia, Islamic State, Irish Republican Army - Added Optional RDS compatibility pbo - Fixed Boko Haram sides - Fixed Priority on factions - Fixed ISIS Uniforms (OPFOR is no longer naked) - Fixed static.sqf editor script error (thanks to Spyderblack723) - Fixed stringable error - Fixed CfgMoves error (one left) - Fixed Lee Enfield is back in VA - Fixed Iraqi Armed Forces is now using AKM as main weapon - Fixed RACS is now using M249 as MG and M24 as sniper rifle - Improved ISOF units - Improved Boko Haram groups (thanks to >D4S< Shepherd of Fire) - Improved IRA and UVF groups (thanks to >D4S< Shepard of Fire) - Improved Islamic State groups - Improved ISIS HMMWV Textures - Improved Iraqi HMMWV Textures 0.2.3 - Added Offroad M2 motorized groups for LOP_AM and LOP_AM_OPF - Added Aks-74/aks-74u for some factions - Fixed Eastern European civilians do not longer spawn with asian faces - Fixed Uniform problems for Islamic State and Peshmerga - Fixed Headgears in 3den are once more visible - Fixed Commander and Gunner for T-55's - Changed Some uniform names Known Bugs: - Generating ST on the fly is very slow .rpt error - Missing some takistani clothes (help needed) - Missing some dedicated textures for vehicles - Black spots on Chedaki 03 uniform back - Some 3den preview images are missing (IRA and UVF) Credits: - Red Hammer Studio for their awesome mod - Reyhard for a lot of help, T-72 CDF textures and permission to include his T-34 and T-55 - Leight for his textures and willingness to work with me - zGuba for introducing me to the "world of configs" and answering my questions - Krukov and his International Expeditionary Unit for bughunting and feedback - Grim Panda and his Force Protection Combat Team for testing - Ma77h3hac83r for new logo's - Stagler for his Chechen textures - Sharpmaster1379 for being an military advisor - Basher for helping with stringables - brainslush for helping me fixing a lot of stuff - (SWE) Jonathan for assisting me with reworking the gallery - Aplion for permission using his physX configuration for landrover - Mikero for his awesome tools - Whole community for help, feedback and ideas - Bohemia for best game in the universe
  2. The Red Hammer Studios team is very proud to announce our first major release for Arma 3 - RHS: Escalation! Under this name we present two totally standalone mods: Armed Forces of the Russian Federation and United States Armed Forces (if you download them separately and play with both enabled, you are effectively playing Escalation). This is all just a tiny preview of what is to come from our side, with many nice things and improvements planned for the future. FEATURES: - Countless new vehicles: tanks, cars, IFVs and APCs for both sides to use, as well as atmospheric objects like radars. - Completely new soldier models and dozens of gear objects make for over 700 possible unit customization possibilities. Use the supplied virtual ammo crates to quickly make your own custom setups. - New weapons and attachments. Have everything at your disposal to take on your enemy. - Realism enhancements: full PhysX support and realistic configurations, complex Fire Control Systems for applicable vehicles. New user interface items representing control and awareness systems of vehicles to increase atmosphere and gameplay dynamics. Also our constantly expanding and improved decal system has even migrated to the US side. - Fully ZEUS compatible. - Fully ALiVE compatible. Many thanks goes towards ALiVE team making sure RHS Evolution can be enjoyed using ALiVE Framework! - Fully Task Force Radio compatible. Many thanks to the developers of TFA and their effort making sure everything was in place for you to enjoy it right out of the box! TFA will even contain new radios made in the style of our units! - Future-proof: sling-loading will work once they make their way to the stable branch. If you are playing on development branch you should have these features enabled already! FFV will come later as releasing it now would cause problems for those of you playing on the stable branch. Many many more... ROADMAP This is just the beginning! As you might already know, RHS Evolution development will not stop with MANW competition, we will build on it in order to polish the existing, add new content and features! - Further optimization: Especially for the US side, some of the vehicles will receive more resolution lods.It will come in future builds, or even as hotfixes. Rest assured though that with hundreds of hours of testing we have yet to receive a performance drop complaint. - Commercial logos on weapons and equipment. For the sake of avoiding complications in the legal department we decided to change those on the US side with our own. This was mostly to do with MANW. In the near future we will change it back for the sake of authenticity. - Missions. We ran out of time on this one and are not able to deliver a set of missions that we are confident would reflect the type of quality we would want to deliver. However, may mission makers have had access to our alpha build and have been independently producing missions with our content. Expect to see them shortly. We have also teamed up with the producers of the hugely successful King of the Hill game mode to produce a special version of KOTH. It will also go live just a little after the MANW submissions close. - Bugs squashing. As we were adding new content almost to the last day before release, there might still be some left. We had a large group of dedicated players testing around our stuff for almost a month and were able to polish a lot of errors in time for MANW. If you encounter any sort of pesky bugs (although you really shouldn’t), please let us know as fast as possible. - Functionality. In future development builds every piece of equipment will be useable to some degree or another. For now, some of the things that were originally envisioned to have a little more functionality are simply for eye candy. A good example of this are the radars that come along with the pack. - Content and features - while we don’t want to disclose anything at this very moment, we can safely say there is a lot of work that is going on behind the curtains that we haven’t had the chance to finish in time for MANW, but it is still obviously planned to be implemented into future builds. INSTALLATION Unpack the two folders (RHSAFRF and RHSUSF, note that if you downloaded them separately then the following instructions apply to either/or) from the downloaded archive into the root of Arma 3 installation. Add the mods to the start up using either your favorite launcher or by adding the -Mod=RHSAFRF;RHSUSF; (note the absence of the @ symbol) to the launch options of Arma 3 in Steam. If you downloaded the Escalation package, you will find 3 missions contained in the archive. You can extract these to your `Arma 3\Missions` folder. USAGE All the stuff included in the mod is accessible through the in-game editor. The 3 small missions available within the game through `Play>Scenarios`. DOCUMENTATION AND CREDITS Full documentation can be found here: http://doc.rhsmods.org/ DISCLAIMER AND LICENSE ALL THE COMPUTER PROGRAMS AND SOFTWARE ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. WE MAKE NO WARRANTIES, EXPRESS OR IMPLIED, THAT THEY ARE FREE OF ERROR, OR ARE CONSISTENT WITH ANY PARTICULAR STANDARD OF MERCHANTABILITY, OR THAT THEY WILL MEET YOUR REQUIREMENTS FOR ANY PARTICULAR APPLICATION. THEY SHOULD NOT BE RELIED ON FOR SOLVING A PROBLEM WHOSE INCORRECT SOLUTION COULD RESULT IN INJURY TO A PERSON OR LOSS OF PROPERTY. IF YOU DO USE THEM IN SUCH A MANNER, IT IS AT YOUR OWN RISK. THE AUTHOR AND PUBLISHER DISCLAIM ALL LIABILITY FOR DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES RESULTING FROM YOUR USE OF THE PROGRAMS. By downloading and using the Red Hammer Studios: Armed Forces of the Russian Federation, Red Hammer Studios: United States Armed Forces or Red Hammer Studios: Escalation mods, you hereby agree to the following license agreement. END USER LICENSE AGREEMENT The work contained in this distribution is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. You can view the license by clicking on the icon at the bottom of this page. Please note that the above mentioned agreement gives the right to Red Hammer Studios to waiver any of the conditions, thus feel free to contact us to obtain permission to modify our work. This add-on is provided for Arma 2: Combined Operations or Arma 3 and is not to be used with VBS or any of its derivatives built for the purpose of military training. That is it on bulky lists. The last thing to do is give you the links so you can start battling it out! IMAGES Links Downloads <- http://www.rhsmods.org (.torrents only right now until mirrors are up) Documentation <- http://doc.rhsmods.org UPDATE SERVER KEY FILE HOTFIX (both for users and admins) For 0.3.0<- http://www.rhsmods.org/downloads UPDATE 2 It's a little late but 0.3.5 is finally at a stage where we feel it is stable enough to hold the fort until 0.4. Head over to http://www.rhsmods.org/ to grab the torrent files, read the changelogs and generally goof around! UPDATE 3: 18.01.2015 Public Continuous Release Program Open! Red Hammer Studios is very excited to announce that we are moving towards a once per month release program! The first version is available tonight and if you follow the instructions (http://www.rhsmods.org/updater) you will be on your way! It will also give us the opportunity to fix and release critical bug fixes much quicker. Our initial aim is to have a new version available through the updater at least once a month. Updated changelogs are available for both factions: ftp://ftp.rhsmods.org/beta/rhsafrf/CHANGELOG.txt and ftp://ftp.rhsmods.org/beta/rhsusaf/CHANGELOG.txt and from now on will also be available in Russian thanks to the guys at TEHGAM community! UPDATE 4: 28.02.2015 Version 0.3.6 Released! Tonight we are pleased to announce the release of 0.3.6! Head over to http://www.rhsmods.org/page/updater if you still were not using the updater. If you were following the beta before, just run the updaters! Want to quickly check what has changed while you download? Check out the changelogs: ftp://ftp.rhsmods.org/beta/rhsusaf/CHANGELOG.txt and ftp://ftp.rhsmods.org/beta/rhsafrf/CHANGELOG.txt Enjoy! RHS Team UPDATE 5: 19.04.2015 Version 0.3.7 Released! With a little delay we are proud to present to you 0.3.7! This released from the beginning was planned as a bug fixing version so we focused mainly to stabilize the platform and add some realism features, including getting the mods up to scratch with all the things added to Arma 3 1.42 version. But don't be afraid! There are still plenty of new toys to play with! Read the full changelogs here: http://www.rhsmods.org/mod/1#changelog and http://www.rhsmods.org/mod/2#changelog The mods can be downloaded via our updaters (download v1.1 from our site) or Torrents. IMPORTANT! From version 0.3.7 we have moved to version and mod based server keys. This should stop people with incorrect versions joining servers. To get the keys head to the mod's respective download pages. Enjoy! RHS Team UPDATE 6: 11.06.2015 Version 0.3.8 Released! We're live! Another month, another update. Ok a bit more than a month but we think you will see that the wait was worth it! Many bug fixes, many new things around. Just turn on your updaters or head over to http://www.rhsmods.org/ to grab the torrents. Enjoy! Like us on Facebook (https://www.facebook.com/redhammerstudios) and rate on moddb (http://www.moddb.com/mods/rhs-armed-forces-of-the-russian-federation-a3 and http://www.moddb.com/mods/rhs-united-states-armed-forces ) Feedback Tracker: http://feedback.rhsmods.org/ Class Documentation: http://class.rhsmods.org/
  3. After teasing people with promo shots in the combat photography thread for quite some time, I decided to open a separate thread for my upcoming AAF add-on. The idea behind this was to have a AAF faction for contemporary missions on Altis and Stratis using RHS assets and having only the RHS mods as a dependency. Over time I got permission to add some more models to this add-on and, so you’ll get a bit more than just RHS retextures… To provide mission makers with a possible storyline, I wrote a small history of Altis, which ends in a republic being on the brink of civil war in 2017 and with interventions of both Russia and NATO as a real possibility: Some screenshots: More: The content so far: • AAF infantry in pixelated camo • AAF reservists in greek lizard camo • Altian Police units • BMP-3s, GAZ Tigrs, HMMWVs and Urals for the AAF • Ka-60 and L-159 for the Altian Air Wing • pro-western Rebels Links: https://drive.google.com/open?id=1Yxn32iV400uCdolzrKmTl5ftJq5jZnGr http://steamcommunity.com/sharedfiles/filedetails/?id=1298282761 (More mirrors are always welcome!)
  4. El_Guiguitre and crooker12 are proud to release the RHS replacement pack. Since discovering the superb RHS Escalation mod, we have been waiting for someone to release a pack to swap the vanilla weapons, items and vehicles for their present-day equivalents. Unfortunately, such a pack didn't materialise, and eventually we decided to create one ourselves. Our aim is to allow any mission with vanilla assets to be played with RHS assets, without any further modification of the mission being necessary. In order to keep the number of mod dependencies to a minimum, only RHS assets will be used in the core mod. After all vanilla assets have been replaced, we may go back and add optional gear packs that use content from other mods. However, if this does occur, it will be in the distant future. So far, we have replaced the NATO Altis faction with the US Army, and other factions will follow When They Are DoneTM. All NATO Altis (and CTRG Altis) weapons, vehicles, aircraft, uniforms, and items have been replaced with their RHS equivalent. Update 20/12/2016 - CSAT has now been replaced with the Armed Forces of the Russian Federation. Download link: https://www.dropbox.com/sh/48bd61ycc8sxdz8/AADGMEcYykD-RqomF_pbxLTFa?dl=0 Known issues: There are several duplicate items in the arsenal. This is caused by the same RHS asset (for example, the patchless SPC) being used to replace multiple vanilla assets. Since each vanilla item is replaced individually, loadouts resemble vanilla in terms of magazine numbers etc, rather than being 100% real-life-accurate. The PCML has not yet been replaced. This will hopefully be fixed in a future version. CSAT optics replaced with Russian equivalents still fit on all rifles, not just Kalashnikov mounting systems. Future plans (not necessarily in order of appearance): CSAT Altis to be be replaced with Russian assets (complete) AAF to be replaced with assets from the RHS GREF pack FIA and guerillas to be have a mix of the equipment of the occupying forces (Russian and GREF) NATO Pacific to be replaced with USMC CSAT Pacific to be replaced with appropriate Russian forces We would like to thank BIS for their amazing game, eduardcomando for his NIArms replacement pack that inspired this mod, and the RHS team for doing the hard work that made this mod possible. We would like to stress that this mod is NOT an official RHS release - any issues with it are our fault, not the fault of the RHS team.
  5. Previously called the "US Army 2005" addon, now i renamed it to "US Forces 2000s", so the addon can have a wider scope and can include more branches. This pack includes Soldiers and Marines wearing BDUs in Desert camo or M81 Woodland camo and Interceptor Body Armors in M81 camo, 2004-2006 era Marines wearing Marpats, IBAs, Nomex Flightsuits, and there are also 2007 Era US Army units that wear Full UCP camo. They use RHS weapons and vehicles, and the 2003 era Marines use GSTAVO's M16A2 Features: - ACU Uniform (M81, DCU, and UCP camo) - MICH helmet (UCP, M81, and DCU camo, and coverless versions) - PASGT helmet (8 variants, M81 and DCU camo) - LWH Helmet (16 variants, Desert and Woodland Marpat) - Interceptor Body Armour (4 variants M81, DCU, and UCP camo, also plain coyote brown) - CIRAS vests (2 versions so far) - BDU Uniforms (M81 and DCU, Army And Marine versions) - Raid BDUs with kneepads (M81 and DCU) - Units have randomised helmets - Nomex Flightsuit (model by Cinco) - ESS and SWD Goggles Planned stuff: - Wound textures - MOPP Suits along with thier gas mask bags - m40 gasmask + hoodie - Woodland version for the 2004 units Full Changelog: Known Issues: - Nametapes does not receive shadows (idk how to fix this yet, material issue or smthing i have no idea even) - Wound textures not yet working Credits: - Bohemia Interactive: A2 Sample models, for base of uniform model and also the pouches - bolo861: Helped me fix loades of config errors, and the RHS UH60M crews - bigstone: Scrim helmet model, ISAF patch texture, and several other texture for other unit patches, and lots of advices - cinco: NOMEX fligtsuit model - Johannes for his awesome SF template for Arma 1 - RHS team: Awesome mod in general that becomes the base for this mod (vehicles and weapons) - GSTAVO: That wonderful M16A2 - everyone here who helped me discover all the bugs that appear due to mijn clumsiness, and also for all the suggestions and critics! image album: https://imgur.com/a/PfL6n Download: Steam Workshop ------------- Additional Units Optionally, if you want some more units, you can grab some here. http://steamcommunity.com/sharedfiles/filedetails/?id=1116198232 The extra units that are included in this optional pack are: - 173rd Airborne Bde (2004 and OEF) - 10th Mountain Division (2004 and OEF) - 101st Airborne (OEF) - 3rd Infantry Division (OEF) - 4th Infantry Division (2004 and OEF) - 1st Infantry Division (2004, 2007, OEF) - 1st Cavalry Division (2004, 2007, OEF) - 2nd Armoured Cavalry Regiment (2004, OEF) As always, the 2004 ones wears DCUs and M81 IBAs, and a mix of MICH and PASGT helmets. The OEF units are in Full ACU gear and they wear ISAF patch on their left arm.
  6. Frontline is a PvP mod that brings the same structured teamwork orientated gameplay found in games such as Project Reality, Squad and the Tactical Battlefield mod back to Arma 3. The aim is to create a set of realistic game mechanics and systems that puts the responsibility on the players to play as a team to win. The majority of the features of the mod will be very familiar to players of the aforementioned games/mods. Roles and squads Rally points and forward outposts Weapon re-balance, smoke and particle rework Defensive structures construction Vehicles and assets become available at specific player numbers. Medical system Custom suppression effects Squad radar Spotting system Heavily modified and enforced TFAR version 3D Interaction (Easier door opening, ladders and more) Vehicle Maintenance Freakishly simple 2-clicks-from-vanilla-arma-to-being-screamed-at-by-your--squadleader launcher. Excellent performance relative to other game-modes that have large player numbers Smooth and polished interface and systems But why is it called Frontline? Because we fight on the Frontline! Gone are the days of fighting over arbitrary buildings and locations, now territory is king. You decide what locations are tactically relevant the whole battlefield is your playground. Push the Frontline by taking and holding ground, the team with the most territory bleeds the other of tickets, the more territory the faster the bleed. The Frontline constantly updates and flows with the shape of the battle forces the teams to play together, communicate and fight in a realistic manner. Flank enemy squads to cut them off from reinforcement and supply, probe for undefended gaps in the Frontline and breakthrough. Timelapse 40x speed of a battle (youtube) Typical reaction of a player seeing the frontline for the first time At the moment the mod is played in conjunction with either RHS or Iron Front mods . The only place to play it is on the server run by the development team (this will change as the player-base expands). The only way to join the server right now is via the launcher. (sigh.... another mod launcher? Yes. We have important logistical AND game-play reasons to do it with a launcher. No-one who has complained about the fact there is a launcher has continued to complain about it after they used it. It's by far better than anything else out there. Just try it! Details in the second post of this thread and you can get it on the website.). We are working at getting it set up on steam workshop right now and will update on that later, it will happen soon. But for now, launcher is the only way. The server also uses CUP terrains, Kunduz and some custom terrains that are all in the mod pack delivered by the launcher. Teamspeak is mandatory because of the mod-integrated Task Force Radio, but even if you don't have TS, the launcher will help you install teamspeak, take care of all the TFR plugins, open the frontline teamspeak, put you in the right channel, open TrackIR if you have it, launch Arma, put you into the server, and make you a nice cup of tea just the way you like it.) We have a website here https://www.frontline.frl/ but nearly all interaction with/between the community is on the discord On the discord we discuss feedback, trash-talk and organize events and playing times. We play at specific times, we don't yet have the player-base to have spontaneous games so we set specific game nights to get bigger games with more players and combined assets unlocked. So yes the server is empty most of the time, and no that does not mean the mod is dead. Come to the discord to find the time of the next fight, but right now it is every Saturday (RHS) and Sunday (Iron Front) at 1800GMT. Some background on the development: The mod has been in development for several years now, starting with a sub-section of the dev team that developed Tactical Battlefield. The SQF coding is built on top of the framework made by the AAW team. The tech behind the Frontline itself is something entirely unique to this mod. A whole Python extension framework has been built from scratch just to be able to execute our Python code on the server that takes care of "capturing" the terrain and computes a realistic frontline based on the situation in the AO. On a side note: we're quite proud of how we implemented it. In fact, we're so proud of our ingenious tricks used that we're currently (early 2018) going to Python conferences and giving talks about the gamemode. Its pretty cool stuff and as the bonus of fantastic performance.
  7. SALVATION (@)

    by GEORGE FLOROS [GR] Description: Try to Survive ... Coop ... or Not! This mission supports playing Solo or Multiplayer ,Coop or PVP and also supports EVERY map (ArmA 1/2/3). 20 Different Enemy Faction VS NPCS or Zombies. Gameplay with a lot of options (MODULAR environment). It is a survival mission based in the features (thirst + hunger and loot system) of Ravage mod, that can be played from one player to coop mp or PVP (like Dayz gameplay), with a modular environment, selections via missionparameters for everything included , environment,ambience,loot,enemies,type of mods that you want to play with, ex: Unsung loot items + VC_Village_Guerillas enemies and can be played to every map,by changing the name of the map, ex: SALVATION.CSJ_SEA ( the selection of the map will have effect to the loot spawned cause of the buildings.) It doesn't need a server running , like exile and you can play this also on Dedicated. Features: playing Solo or Multiplayer ,Coop or PVP Supporting EVERY map (ArmA 1/2/3) VCOM AI 20 Different Enemy Faction Gameplay with a lot of options (MODULAR environment) And much more Installation: Place the mission file in the MPmissions folder inside your Arma 3 installation. Your ArmA3 installation should be in yoursteamfolder/steamapps/common - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Usage: Recommended and/or optional addons and mods to use with SALVATION: CUP Terrains Complete http://www.armaholic.com/page.php?id=30045 CUP Weapons http://www.armaholic.com/page.php?id=27489 CUP Units http://www.armaholic.com/page.php?id=29301 CUP Vehicles http://www.armaholic.com/page.php?id=29716 RHSUSAF http://www.armaholic.com/page.php?id=27149 RHSAFRF http://www.armaholic.com/page.php?id=27150 RHSGREF http://www.armaholic.com/page.php?id=30998 Zombies and Demons http://www.armaholic.com/page.php?id=28958 Max Zombies http://www.armaholic.com/page.php?id=33696 RSO Buildings Pack http://www.armaholic.com/page.php?id=32088 ArmA 3 Custom Buildings - Original http://www.armaholic.com/page.php?id=29678 The Unsung Vietnam War Mod http://www.armaholic.com/page.php?id=29948 Notes: It is supporting EVERY map ! (ArmA 1/2/3) , just by changing the name at the end of the mission name like : SALVATION.Stratis to : SALVATION.Tanoa You can search the static objects of the map for loot. Extra Loot Script by BangaBob (works on every map) is also available. The percentage of loot can be adjusted according the Map selection (can be counted from the server by hitting 0-0-2 in game). To Check + test the spawn of the items , there is also an option on the parameters , on the Loot Probability , to Enable Debug Weapon = 0 Magazines = 1 Items + Ravage items = 2 Vests = 3 Backpacks = 4 Ravage items = 5 extra pics to see the spawn of the items: Select your desired Environment There is included in the selections , also Loot for , Community Upgrade Project [ CUP ] and The Unsung Vietnam War Mod. To activate it you must have the certain addons . For changes , go to the mission parameters . Your Selections may have effect on the performance , check more the parameters settings. Every time you are starting the mission , the starting position will be on random. - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Credits & Thanks: haleks [ Ravage ] ryandombrowsky [ Zombies and Demons ( Ryanzombies ) ] Maxjoiner [ Max Zombies ] Community Upgrade Project [ CUP ] RED HAMMER STUDIOS [ RHS ] RSO Creations [ RSO Buildings Pack ] mattaust [ ArmA 3 Custom Buildings - Original ] UNSUNG Mod Team [ The Unsung Vietnam War Mod ] TAW view Distance Script by Tonic Loot system Script by BangaBob Advanced Rappelling Script by Duda Advanced Urban Rappelling Script by Duda Advanced Towing - Script by Duda NRE Earplugs Script by NemesisRE VCOM AI Driving Script by Genesis92x Vcom AI Script by Genesis92x Mag Repack Script by Outlawled Snow Storm Script by aliascartoons Thunderbolt Script by aliascartoons Road Flares Script by aliascartoons Real Weather script by code34 Generic Dust Particles Script by Goon Generic Snowstorm Particles Script by Goon Randomly generated roadside IED's script by brians200 AI HALO Jump Script by cobra4v320 Engima's Civilians Script by Engima Engima's Traffic Script by Engima [R3F] Logistics Script by Team R3F Injured Ai simple script by Persian MO Phronk's Furniture script by Phronk Left Shoulder Scripted Weapon script by ArtyomAbramov No Kill Zone Script by SuperChicken Productions Headshot + Killfeed Script by GEORGE FLOROS [GR] Custom DeathScreen Script by GEORGE FLOROS [GR] Earthquakes_GF Script by GEORGE FLOROS [GR] Crashsites_GF Script by GEORGE FLOROS [GR] Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: Version 3.0 Enabled the default save option. Added compatibility with: Max Zombies by Maxjoiner Mod http://www.armaholic.com/page.php?id=33696 + minor fixes Version 2.0 Added compatibility with: The Unsung Vietnam War Mod http://www.armaholic.com/page.php?id=29948 No Kill Zone Script by SuperChicken Productions Road Flares Script by aliascartoons + minor fixes Version 1.0 Requirements: @CBA http://www.armaholic.com/page.php?id=18767 @Ravage Mod http://www.armaholic.com/page.php?id=29638 Forum topic: - BI forums https://forums.bistudio.com/forums/topic/212528-salvation/ - Armaholic forums http://www.armaholic.com/forums.php?m=posts&p=198511#198511 Download : Armaholic Salvation v3.0
  8. This addon represents Chernarussian "Red Star Movement" units retextures based on RHS mod. I've made set of units like in original A2 game, with different camo uniforms on them and another variants in full camo suits with insignia. Features: - Original A2 camos - Original A2 berets, beanies and alice pack. - CHDKZ Insignia - Added many groups - Added RHS CHDKZ vehicles with my crew in it Known issues - Automatic Rifleman armed AK-74 with 45rnd mags instead of RPK-74 (by reason of its absence in RHS weapons) - Chikom vest replaced by 6sh92 - Wooden SVD replaced by plastic one (by reason of its absence in RHS weapons) Requires: - RHS AFRF - RHS GREF - RHS USAF - YuEmod Thanks RHS for their great mod, Yura Esin for his vests and Denis Fomenko for straps model on Alice pack. Changelog: v 1.01 - Fixed some config errors v 1.0 Links: http://steamcommunity.com/sharedfiles/filedetails/?id=1216707909 https://yadi.sk/d/7xqDCAvf3QCXZr
  9. WSXCGY'S RHS EXTRAS 2.0 Description A collection of miscellaneous items intended to complement RHS, including helmets, vests, and uniforms depicting over 15 different nations. Preview Images Requirements Credits Changelog Download Google Drive: https://drive.google.com/open?id=1iUjJy7OpIoXQjiOamlghosEdTZZ8Lpah Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=916062070 Armaholic: http://www.armaholic.com/page.php?id=32708
  10. I am editing and improving an old copy of AW Invade and Annex and converting everything to RHS assets. Everything is working except the restrictions.sqf. Apparently, it does not work very well with modern versions of Arma 3. Is there a modern low-impact way to white-list sniper and UAV assets? I just want the rhs UAV operator to have access to the UAV terminal, and to white-list sniper weapons to the RHS sniper slots. But I am looking for a method that has low impact on performance. I tried this script and it will not work at all. https://forums.bohemia.net/forums/topic/186196-restrict-weapons-and-gear-to-certain-units/ Thanks.
  11. Greetings, everyone. Here to present our vision of Ravage mission / server. B2 Ravage Malden Mission File b2_ravage_malden.pbo Servers ARMA3 Public Server L2 @ 109.70.149.166:2300 TeamSpeak Server 185.121.174.14 Mods CBA A3 Enhanced Movement JSHK Contamination Area Mod RHS AFRF RHS USAF STHUD Spyder Addons Task Force Radio TRYK Uniforms Military Gear Pack Ravage 0.1.47 (NOT the lastest!) Full details here: http://www.3para-gu.com/forum/index.php/topic,18769.msg75779.html#msg75779 Description It's pretty much Ravage, but you playing as soldier of strong Survivor community rather then lone survivor. Gameplay is more focused on teamwork, combat and exploration. Features Full-scale Ravage mission, with camps, zombies, ambient AI, hunger, thirst, radiation and so on Realistic modern weapons and gear, no fictional stuff Recruitable AI companions (can be revived and will revive player) The Zone - area affected by deadly virus, with lots of zombies, anomalies and extremely dangerous robotic guardians Experience and Level System - discovering new locations and anomalies, killing bandits - gives experience. Higher level grant access to better weapons and gear. Weapon/Gear Shops and Garage Systems Persistent Gear, Position and Vehicles Hardcore Dust Storms Screenshots Credits haleks - amazing Ravage Mod hoverguy - Weapon Shop, Garage and Experience Systems aliascartoons - Dust Storm Script and all the mod-makers
  12. INTRODUCTION 4th Special Forces Group (4SFG (A)) is a ARMA community that aims to provide a realistic experience of simulated air assault/airborne combat and operations. Our first priority is to create an enjoyable experience to our members, while training to become more efficient week after week. We focus on building a community which is vibrant, cooperative, and friendly so that regardless of what game we are playing, we may have a community to enjoy those experiences with. HOW WE CATEGORIZE OURSELVES Every Unit has their own definition of milsim. Here we pride ourselves as relaxed in the rear and serious in any official unit event, meeting, operation, and/or counseling. During game time, we strive to conduct ourselves in a professional manner, and focus on employing the tactics and strategies that we regularly train on together. If we are not in an official unit event, rank comes off and we become a giant group of family/friends that shares music, videos, other games, and more. WHAT WE HAVE TO OFFER We built our own Training Installation where we practice drills on custom ranges and courses our S-3 team has constructed for us. We have also designed a series of mission templates involving custom architecture using the Eden Editor to help with advanced training. You will not experience anything similar in ArmA unless you build it yourself! Veterans Program We give back to our Veterans for their sacrifices to their countries. We check a sanitized DD-214 for entry into the Veteran's Program. After completion of Basic Combat Training, Veterans will be implemented into the unit as a Specialist (E-4). Veterans Experience As mentioned earlier, the 4th Special Forces Group has many Veterans/Active Duty among the ranks, who contribute from their personal experience towards Trainings, Tactics, Discipline and other Attributes. This makes the unit the creditable MilSim unit that it is today. Delayed Entrance Program If you don't know if MilSim is for you, then consider our DEP(Delayed Entrance Program) Where you get membership for 1 month as a Recruit to follow us in game, and come to our training's to get a feel for how we do things in our unit as a MilSim. WHAT WE EXPECT FROM YOU As a candidate for any of the detachments listed below, we expect the highest level of maturity and dedication from you. Understand that special forces units are the top tier in what they do. That means that you must be willing to train and train more before you are accepted as part of the team. Know this, you came to us, we didn’t come to you. Applying to join this unit means that you are agreeing to conform to the high standards set forth. 75th Ranger Regiment (75 RGR) Offering the largest variety of roles from Infantry, Medical, Fire Support, Combat Engineering or even Sniper positions. Once completion of BCT(Basic Combat training) fixed to the mechanics, and in game use of Radio, Advanced Medical, Map and Compass, Ordnance, Team Movement, Rifle Qualification and discipline installment. You will be placed into the 75th Ranger Regiment as Private Second Class with a front row seat on the battlefield. Where further training will be implemented throughout your career. Special Forces Operational Detachment (SFOD-A/B) Pinnacle of training, and experience Special Operations team. Providing Asset and Strategic Demolition, Intelligence, Recon, and HVT Neutralization and/or Extraction. Qualifying Rank of SGT E-5 or above may opt in for the process of becoming SF qualified and joining our Primer force. 160th Special Operations Aviation Regiment (160th SOAR (A)) Special Operations Aviation Regiment is a helicopter regiment that is responsible for Insertion, resupply, and extraction of U.S. Special Operations Forces (SOF), conducting electronic and visual reconnaissance in support of special operations, performing casualty evacuation, providing close air support as well as a direct action rotary-wing option, and supporting and facilitating command and control of special operations. GET CONNECTED Age Requirement: 16+ Years old. (Exceptions are possible) Valid ArmA 3 copy. Your application will not be processed without a valid Arma 3 Player ID. Teamspeak 3 VoIP Client and working microphone/speakers/headset Be disciplined, motivated, and eager to learn specialized tasks SCHEDULE Timezone: Central Monday Training @ 6:00PM CST Tuesday N/A Wednesday Training @ 6:00PM CST Thursday Unit Meeting @ 6:00PM CST Friday Pre-Operation Rehearsal @ 6:00PM CST Saturday Operation @ 6:00PM CST Sunday N/A OFFICIAL MODS (Required) If you are interested in learning more, and/or applying for membership, please visit us in our Teamspeak (65.19.183.244) and look for a member.
  13. G'day Ok, so pretty much to sum it up, I would like to make some variants (mainly) of the RHS A-10A using Vanilla weapons and Firewills AWS pack for my Milsim community (and possibly other fast jets). This is easier explained via image... Pretty much change the vanilla RHS A-10 into something like that (but not that hardcore haha, I have about 5 variants in mind), same aircraft just different weapons both model proxy and magazine. I've been trying to do this for a while now but have had about 30% progress tbh. Whether this means creating a 'Replacement Config' or via some sneaky 'Init' magic I'm not sure. My main problem is dictating which weapons go on which hard point, so far I've gotten them on random ones or more show up than the magazine count states, i.e, "1_rnd GBU10 magazine" but 3x GBU-10s show up on the aircraft and they're all on random hard points... shit like that. With the A-10s large variety of payload options I feel as though I could implement this for my community and depending if it's a cfg or not possibly everyone else. Also I do not wish to implement a load out menu or anything at this time, mainly just spawn in a custom version of the A-10 with my configured payload on it or place down a vanilla RHS A-10 and Init code the loadout onto it.. Anyway, if someone could please guide me in the right direction I'd be extremely happy!!! :) ------------------ Also before anyone does the old Cliche "This is in the wrong sub forum".. The discussion forum states "This forum is for discussing addons or mods that are currently work in progress, as well as for discussing ideas or requests for addons."... I'm taking this as a discussion of an idea that I need help with. Though if the mods reckon it should be moved, go ahead. ------------------
  14. Hi All, hoping someone can provide some insight into why I'm unable to get some CUP and Co10 Escape missions and maps running on a dedicated A3 server (TCadmin). The main issue being encountered is that the role assignment/selection screen is blank so no player units can be selected to start the game. Whats weird is that some maps (e.g. Tanoa) will run the Co10 escape missions when Vanilla is selected. I have checked the server rpt logs and it makes reference to some missing CUP 'creature' (Unit) mods. I don't see these items in the CUP 1.8.1 addons that I have downloaded. I have also noted the following mission related error "Mission co10_Escape_CUP_SLA_VS_USMC.Noe: Missing 'description.ext::Header" If anyone can provide some guidance it would be very much appreciated, I've spent in excess of 10 hours trying to figure this mess out! Details of server below. Please Note: I have attached a screenshot of Command Line Settings as it's easier to depict the setup that way, however, for clarity we are running the following mods: @cba_a3;@cup_terrains_core;@cup_terrains_maps;@cup_terrains_cwa;@cup_weapons;@cup_units;@cup_vehicles;@leights_opfor;@rhs_usf3;@rhs_afrf3;@rhs_gref Additional Notes on Mod Versions: CBA v3.5 RHS AFRF3 v0.6 RHS USF3 v0.6 RHS GREF v0.7 Leights Opfor v1.9.0 CUP Vehicles, Weapons, Units = v1.10.0 CUP Terrains, Maps, CWA = v1.4.1 Co10 Escape v1.8.1 Server RPT: ===================================================================== == C:\TCAFiles\Users\MyUserName\10825\arma3server.exe == "C:\TCAFiles\Users\MyUserName\10825\arma3server.exe" -ip=Removed For Privacy -port=2462 -noPause -noSound -cpuCount=4 -maxMem=2048 -exThreads=7 -cfg=A3DS\basic.cfg -config=A3DS\server.cfg -profiles=A3DS\Profiles -servermod= -mod= -world=empty Original output filename: Arma3Retail_Server Exe timestamp: 2017/12/13 18:03:13 Current time: 2018/01/04 13:30:50 Type: Public Build: Stable Version: 1.80.143869 Allocator: C:\TCAFiles\Users\MyUserName\10825\Dll\tbb4malloc_bi.dll [2017.0.0.0] [2017.0.0.0] PhysMem: 64 GiB, VirtMem : 4.0 GiB, AvailPhys : 16 GiB, AvailVirt : 3.9 GiB, AvailPage : 12 GiB ===================================================================== 13:30:50 SteamAPI initialization failed. Steam features won't be accessible! 13:30:51 Cannot register unknown string STR_3DEN_CAMERA_NAME 13:30:51 Cannot register unknown string STR_DIFF_SCENE_ONLY 13:30:51 Cannot register unknown string STR_DIFF_SCENE_AND_MAP 13:30:51 Initializing stats manager. 13:30:51 Stats config disabled. 13:30:51 sessionID: ae0b3430e22ba4293a13e0479301b70bb050f149 13:32:00 Item str_a3_to_c01_m02_036_ta_mechanized_briefing_SOLDIERC_0 listed twice 13:32:06 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin) 13:32:06 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin) 13:32:06 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin) 13:32:06 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin) 13:32:06 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin) 13:32:06 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin) 13:32:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin) 13:32:06 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin) 13:32:06 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin) 13:32:06 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin) 13:32:06 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin) 13:32:06 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin) 13:32:06 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin) 13:32:06 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin) 13:32:06 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin) 13:32:06 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin) 13:32:06 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin) 13:32:06 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 13:32:06 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin) 13:32:06 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin) 13:32:06 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin) 13:32:06 Updating base class None->ActiveSensorsOn, by a3\ui_f\config.bin/CfgActions/ActiveSensorsOff/ (original bin\config.bin) 13:32:06 Updating base class None->ListRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListLeftVehicleDisplay/ (original bin\config.bin) 13:32:06 Updating base class None->ListPrevRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListPrevLeftVehicleDisplay/ (original bin\config.bin) 13:32:06 Updating base class None->CloseRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/CloseLeftVehicleDisplay/ (original bin\config.bin) 13:32:06 Updating base class None->NextModeRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/NextModeLeftVehicleDisplay/ (original bin\config.bin) 13:32:06 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin) 13:32:06 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin) 13:32:07 Updating base class player->close, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/HE/close/ (original a3\weapons_f\config.bin) 13:32:07 Updating base class close->short, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/HE/short/ (original a3\weapons_f\config.bin) 13:32:07 Updating base class close->medium, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/HE/medium/ (original a3\weapons_f\config.bin) 13:32:07 Updating base class close->far, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/HE/far/ (original a3\weapons_f\config.bin) 13:32:07 Updating base class player->close, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/AP/close/ (original a3\weapons_f\config.bin) 13:32:07 Updating base class close->short, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/AP/short/ (original a3\weapons_f\config.bin) 13:32:07 Updating base class close->medium, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/AP/medium/ (original a3\weapons_f\config.bin) 13:32:07 Updating base class close->far, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/AP/far/ (original a3\weapons_f\config.bin) 13:32:07 Updating base class ->Tank, by a3\armor_f_beta\config.bin/CfgVehicles/Tank_F/ (original a3\armor_f_beta\config.bin) 13:32:07 Updating base class NewTurret->NewTurret, by a3\armor_f_beta\apc_wheeled_01\config.bin/CfgVehicles/Wheeled_APC_F/Turrets/MainTurret/ (original a3\armor_f_beta\config.bin) 13:32:07 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStatic/ (original a3\3den\config.bin) 13:32:07 Updating base class ->ctrlActiveText, by a3\3den\config.bin/ctrlActivePicture/ (original a3\3den\config.bin) 13:32:07 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStructuredText/ (original a3\3den\config.bin) 13:32:07 Updating base class ->ctrlControlsGroup, by a3\3den\config.bin/ctrlControlsGroupNoScrollbars/ (original a3\3den\config.bin) 13:32:07 Updating base class ->ctrlDefault, by a3\3den\config.bin/ctrlCheckbox/ (original a3\3den\config.bin) 13:32:07 Updating base class ->ctrlCheckbox, by a3\3den\config.bin/ctrlCheckboxBaseline/ (original a3\3den\config.bin) 13:32:07 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 13:32:07 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 13:32:07 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 13:32:07 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 13:32:07 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 13:32:07 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 13:32:07 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 13:32:07 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 13:32:07 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 13:32:07 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 13:32:07 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin) 13:32:07 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin) 13:32:07 Updating base class ->ctrlControlsGroupNoScrollbars, by a3\3den\config.bin/Cfg3DEN/Attributes/Default/ (original a3\3den\config.bin) 13:32:07 Updating base class ->ctrlStatic, by a3\3den\config.bin/Cfg3DEN/Attributes/Title/Controls/Title/ (original a3\3den\config.bin) 13:32:07 Updating base class ->Controls, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\modules_f\config.bin) 13:32:07 Updating base class ->Title, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Title/ (original a3\3den\config.bin) 13:32:07 Updating base class ->ctrlToolbox, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Value/ (original a3\3den\config.bin) 13:32:08 Updating base class I_1stRegiment->BaseGuer, by a3\missions_f_orange\config.bin/CfgORBAT/BIS/I_3rdRegiment/ (original a3\missions_f_epa\config.bin) 13:32:08 Updating base class CounterMeasureFlare->, by a3\weapons_f_orange\config.bin/FlareShell/ (original a3\weapons_f_orange\config.bin) 13:32:08 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\3den\config.bin) 13:32:08 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Combo/Controls/ (original a3\3den\config.bin) 13:32:08 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Slider/Controls/ (original a3\3den\config.bin) 13:32:09 Initializing Steam Manager 13:32:09 unable to load subscribed content list. list will be updated from steam 13:32:09 unable to load published content list. list will be updated from steam 13:32:09 unable to load cached items meta info. save and update functionality will be broken 13:32:09 Steam Manager initialized. 13:32:09 13:32:09 ==== Loaded addons ==== 13:32:09 13:32:09 dta\bin.pbo - 143869 13:32:09 dta\core.pbo - 109319 13:32:09 dta\languagecore_f.pbo - 124255 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\characters_f_tacops.ebo - 124006 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\data_f_tacops.ebo - 124116 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\dubbing_f_tacops.ebo - 123940 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\functions_f_tacops.ebo - 124108 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\languagemissions_f_tacops.ebo - 124112 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\language_f_tacops.ebo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\missions_f_tacops.ebo - 124106 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\modules_f_tacops.ebo - 123979 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\music_f_tacops.ebo - 124064 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\sounds_f_tacops.ebo - 123795 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\ui_f_tacops.ebo - 124116 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\air_f_orange.ebo - 123266 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\cargoposes_f_orange.ebo - 121102 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\characters_f_orange.ebo - 123851 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\data_f_orange.ebo - 121095 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\dubbing_f_orange.ebo - 121689 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\editorpreviews_f_orange.ebo - 123173 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\functions_f_orange.ebo - 120507 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\languagemissions_f_orange.ebo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\language_f_orange.ebo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\missions_f_orange.ebo - 124054 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\modules_f_orange.ebo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\music_f_orange.ebo - 120725 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\props_f_orange.ebo - 121424 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\soft_f_orange.ebo - 124032 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\sounds_f_orange.ebo - 122301 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\structures_f_orange.ebo - 121553 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\supplies_f_orange.ebo - 120744 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\ui_f_orange.ebo - 123398 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\weapons_f_orange.ebo - 123493 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\armor_f_argo.pbo - 119456 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\characters_f_patrol.pbo - 120167 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\data_f_argo.pbo - 123488 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\data_f_patrol.pbo - 121287 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\editorpreviews_f_argo.pbo - 121102 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\functions_f_patrol.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\languagemissions_f_patrol.pbo - 124115 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\language_f_argo.pbo - 124115 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\language_f_patrol.pbo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\map_malden.pbo - 123497 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\map_malden_data.pbo - 123428 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\map_malden_data_layers.pbo - 123441 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\map_malden_scenes_f.pbo - 120026 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\missions_f_patrol.pbo - 123402 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\modules_f_patrol.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\music_f_argo.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\props_f_argo.pbo - 123488 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\rocks_f_argo.pbo - 123488 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\sounds_f_patrol.pbo - 119477 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\structures_f_argo.pbo - 123495 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\ui_f_patrol.pbo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\vegetation_f_argo.pbo - 123488 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\weapons_f_patrol.pbo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\air_f_jets.ebo - 122456 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\anims_f_jets.ebo - 123210 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\boat_f_jets.ebo - 121465 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\cargoposes_f_jets.ebo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\characters_f_jets.ebo - 120162 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\data_f_jets.ebo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\dubbing_f_jets.ebo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\editorpreviews_f_jets.ebo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\functions_f_jets.ebo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\languagemissions_f_jets.ebo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\language_f_jets.ebo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\missions_f_jets.ebo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\modules_f_jets.ebo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\music_f_jets.ebo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\props_f_jets.ebo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\sounds_f_jets.ebo - 119477 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\static_f_jets.ebo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\ui_f_jets.ebo - 123398 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\weapons_f_jets.ebo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\air_f_exp.pbo - 123077 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\anims_f_exp.pbo - 123208 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\armor_f_exp.pbo - 122301 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\boat_f_exp.pbo - 123046 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\cargoposes_f_exp.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\characters_f_exp.pbo - 122887 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\data_f_exp.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\dubbing_f_exp.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\dubbing_radio_f_exp.pbo - 119458 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\dubbing_radio_f_exp_data_chi.pbo - 119458 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\dubbing_radio_f_exp_data_engfre.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\dubbing_radio_f_exp_data_fre.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\editorpreviews_f_exp.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\functions_f_exp.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\languagemissions_f_exp.pbo - 124111 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\language_f_exp.pbo - 124112 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\map_data_exp.pbo - 123499 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\map_tanoabuka.pbo - 123528 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\map_tanoabuka_data.pbo - 123523 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\map_tanoabuka_data_layers.pbo - 121192 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\map_tanoabuka_data_layers_00_00.pbo - 121192 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\map_tanoa_scenes_f.pbo - 123527 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\missions_f_exp.pbo - 122734 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\missions_f_exp_data.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\missions_f_exp_video.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\modules_f_exp.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\music_f_exp.pbo - 119477 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\music_f_exp_music.pbo - 119477 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\props_f_exp.pbo - 123522 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\rocks_f_exp.pbo - 119519 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\soft_f_exp.pbo - 124032 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\sounds_f_exp.pbo - 124103 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\static_f_exp.pbo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\structures_f_exp.pbo - 123419 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\structures_f_exp_civilian.pbo - 123425 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\structures_f_exp_commercial.pbo - 123430 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\structures_f_exp_cultural.pbo - 123423 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\structures_f_exp_data.pbo - 123431 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\structures_f_exp_industrial.pbo - 123429 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\structures_f_exp_infrastructure.pbo - 123432 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\supplies_f_exp.pbo - 119865 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\ui_f_exp.pbo - 123398 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\vegetation_f_exp.pbo - 121192 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\weapons_f_exp.pbo - 123709 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\anims_f_mark.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\characters_f_mark.pbo - 120163 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\data_f_mark.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\dubbing_f_mark.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\dubbing_f_mp_mark.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\functions_f_mark.pbo - 122467 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\functions_f_mp_mark.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\languagemissions_f_mark.pbo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\languagemissions_f_mp_mark.pbo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\language_f_mark.pbo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\language_f_mp_mark.pbo - 124115 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\missions_f_mark.pbo - 122301 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\missions_f_mark_data.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\missions_f_mark_video.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\missions_f_mp_mark.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\missions_f_mp_mark_data.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\modules_f_mark.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\modules_f_mp_mark.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\music_f_mark.pbo - 119477 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\music_f_mark_music.pbo - 119477 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\sounds_f_mark.pbo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\static_f_mark.pbo - 122307 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\structures_f_mark.pbo - 123419 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\supplies_f_mark.pbo - 120112 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\ui_f_mark.pbo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\ui_f_mp_mark.pbo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\weapons_f_mark.pbo - 122681 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\air_f_heli.pbo - 123312 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\anims_f_heli.pbo - 123210 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\boat_f_heli.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\cargoposes_f_heli.pbo - 123912 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\data_f_heli.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\dubbing_f_heli.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\functions_f_heli.pbo - 123022 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\languagemissions_f_heli.pbo - 124112 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\language_f_heli.pbo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\missions_f_heli.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\missions_f_heli_data.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\missions_f_heli_video.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\modules_f_heli.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\music_f_heli.pbo - 119477 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\music_f_heli_music.pbo - 119477 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\soft_f_heli.pbo - 121447 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\sounds_f_heli.pbo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\structures_f_heli.pbo - 121553 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\supplies_f_heli.pbo - 121339 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\ui_f_heli.pbo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\anims_f_kart.pbo - 123210 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\characters_f_kart.pbo - 120162 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\data_f_kart.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\languagemissions_f_kart.pbo - 124112 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\language_f_kart.pbo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\missions_f_kart.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\missions_f_kart_data.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\modules_f_kart.pbo - 119510 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\modules_f_kart_data.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\soft_f_kart.pbo - 124032 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\sounds_f_kart.pbo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\structures_f_kart.pbo - 123419 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\ui_f_kart.pbo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\weapons_f_kart.pbo - 120217 13:32:09 C:\TCAFiles\Users\MyUserName\10825\curator\addons\data_f_curator.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\curator\addons\data_f_curator_music.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\curator\addons\functions_f_curator.pbo - 123333 13:32:09 C:\TCAFiles\Users\MyUserName\10825\curator\addons\language_f_curator.pbo - 124116 13:32:09 C:\TCAFiles\Users\MyUserName\10825\curator\addons\missions_f_curator.pbo - 121570 13:32:09 C:\TCAFiles\Users\MyUserName\10825\curator\addons\modules_f_curator.pbo - 124043 13:32:09 C:\TCAFiles\Users\MyUserName\10825\curator\addons\ui_f_curator.pbo - 123831 13:32:09 addons\3den.pbo - 123729 13:32:09 addons\3den_language.pbo - 124115 13:32:09 addons\a3.pbo - unknown 13:32:09 addons\air_f.pbo - 124040 13:32:09 addons\air_f_beta.pbo - 124040 13:32:09 addons\air_f_epb.pbo - 122783 13:32:09 addons\air_f_epc.pbo - 122779 13:32:09 addons\air_f_gamma.pbo - 122454 13:32:09 addons\animals_f.pbo - 123417 13:32:09 addons\animals_f_beta.pbo - 123208 13:32:09 addons\anims_f.pbo - 123109 13:32:09 addons\anims_f_bootcamp.pbo - 123209 13:32:09 addons\anims_f_data.pbo - 123109 13:32:09 addons\anims_f_epa.pbo - 123209 13:32:09 addons\anims_f_epc.pbo - 121358 13:32:09 addons\anims_f_exp_a.pbo - 123209 13:32:09 addons\armor_f.pbo - 119457 13:32:09 addons\armor_f_beta.pbo - 124054 13:32:09 addons\armor_f_epb.pbo - 124054 13:32:09 addons\armor_f_epc.pbo - 122765 13:32:09 addons\armor_f_gamma.pbo - 124055 13:32:09 addons\baseconfig_f.pbo - 119457 13:32:09 addons\boat_f.pbo - 123357 13:32:09 addons\boat_f_beta.pbo - 123357 13:32:09 addons\boat_f_epc.pbo - 119457 13:32:09 addons\boat_f_gamma.pbo - 123329 13:32:09 addons\cargoposes_f.pbo - 119457 13:32:09 addons\characters_f.pbo - 123944 13:32:09 addons\characters_f_beta.pbo - 123759 13:32:09 addons\characters_f_bootcamp.pbo - 123475 13:32:09 addons\characters_f_epa.pbo - 120161 13:32:09 addons\characters_f_epb.pbo - 120161 13:32:09 addons\characters_f_epc.pbo - 123851 13:32:09 addons\characters_f_gamma.pbo - 120293 13:32:09 addons\data_f.pbo - 124040 13:32:09 addons\data_f_bootcamp.pbo - 119457 13:32:09 addons\data_f_exp_a.pbo - 119457 13:32:09 addons\data_f_exp_b.pbo - 119457 13:32:09 addons\drones_f.pbo - 124040 13:32:09 addons\dubbing_f.pbo - 119457 13:32:09 addons\dubbing_f_beta.pbo - 119457 13:32:09 addons\dubbing_f_bootcamp.pbo - 119457 13:32:09 addons\dubbing_f_epa.pbo - 119457 13:32:09 addons\dubbing_f_epb.pbo - 119457 13:32:09 addons\dubbing_f_epc.pbo - 119457 13:32:09 addons\dubbing_f_gamma.pbo - 122449 13:32:09 addons\dubbing_radio_f.pbo - 119457 13:32:09 addons\dubbing_radio_f_data_eng.pbo - 119457 13:32:09 addons\dubbing_radio_f_data_engb.pbo - 119458 13:32:09 addons\dubbing_radio_f_data_gre.pbo - 119458 13:32:09 addons\dubbing_radio_f_data_per.pbo - 119458 13:32:09 addons\dubbing_radio_f_data_vr.pbo - 119458 13:32:09 addons\editorpreviews_f.pbo - 124116 13:32:09 addons\editor_f.pbo - 121103 13:32:09 addons\functions_f.pbo - 124042 13:32:09 addons\functions_f_bootcamp.pbo - 124071 13:32:09 addons\functions_f_epa.pbo - 119458 13:32:09 addons\functions_f_epc.pbo - 119458 13:32:09 addons\functions_f_exp_a.pbo - 122619 13:32:09 addons\languagemissions_f.pbo - 124112 13:32:09 addons\languagemissions_f_beta.pbo - 124112 13:32:09 addons\languagemissions_f_bootcamp.pbo - 124113 13:32:09 addons\languagemissions_f_epa.pbo - 124112 13:32:09 addons\languagemissions_f_epb.pbo - 124112 13:32:09 addons\languagemissions_f_epc.pbo - 124112 13:32:09 addons\languagemissions_f_exp_a.pbo - 124116 13:32:09 addons\languagemissions_f_gamma.pbo - 124112 13:32:09 addons\language_f.pbo - 124114 13:32:09 addons\language_f_beta.pbo - 124115 13:32:09 addons\language_f_bootcamp.pbo - 124113 13:32:09 addons\language_f_epa.pbo - 124111 13:32:09 addons\language_f_epb.pbo - 124114 13:32:09 addons\language_f_epc.pbo - 124111 13:32:09 addons\language_f_exp_a.pbo - 124110 13:32:09 addons\language_f_exp_b.pbo - 124111 13:32:09 addons\language_f_gamma.pbo - 124113 13:32:09 addons\map_altis.pbo - 123457 13:32:09 addons\map_altis_data.pbo - 123439 13:32:09 addons\map_altis_data_layers.pbo - 123456 13:32:09 addons\map_altis_data_layers_00_00.pbo - 0000 13:32:09 addons\map_altis_data_layers_00_01.pbo - 0000 13:32:09 addons\map_altis_data_layers_01_00.pbo - 0000 13:32:09 addons\map_altis_data_layers_01_01.pbo - 0000 13:32:09 addons\map_altis_scenes_f.pbo - 119459 13:32:09 addons\map_data.pbo - 123422 13:32:09 addons\map_stratis.pbo - 123655 13:32:09 addons\map_stratis_data.pbo - 122905 13:32:09 addons\map_stratis_data_layers.pbo - 122917 13:32:09 addons\map_stratis_scenes_f.pbo - 119459 13:32:09 addons\map_vr.pbo - 105264 13:32:09 addons\map_vr_scenes_f.pbo - 119459 13:32:09 addons\misc_f.pbo - 119459 13:32:09 addons\missions_f.pbo - 123018 13:32:09 addons\missions_f_beta.pbo - 122470 13:32:09 addons\missions_f_beta_data.pbo - 119459 13:32:09 addons\missions_f_beta_video.pbo - 119459 13:32:09 addons\missions_f_bootcamp.pbo - 119459 13:32:09 addons\missions_f_bootcamp_data.pbo - 119459 13:32:09 addons\missions_f_bootcamp_video.pbo - 119459 13:32:09 addons\missions_f_data.pbo - 119459 13:32:09 addons\missions_f_epa.pbo - 123774 13:32:09 addons\missions_f_epa_data.pbo - 119459 13:32:09 addons\missions_f_epa_video.pbo - 119459 13:32:09 addons\missions_f_epb.pbo - 119459 13:32:09 addons\missions_f_epc.pbo - 119459 13:32:09 addons\missions_f_exp_a.pbo - 121496 13:32:09 addons\missions_f_exp_a_data.pbo - 119459 13:32:09 addons\missions_f_gamma.pbo - 122934 13:32:09 addons\missions_f_gamma_data.pbo - 119459 13:32:09 addons\missions_f_gamma_video.pbo - 119459 13:32:09 addons\missions_f_video.pbo - 119459 13:32:09 addons\modules_f.pbo - 123979 13:32:09 addons\modules_f_beta.pbo - 119459 13:32:09 addons\modules_f_beta_data.pbo - 119459 13:32:09 addons\modules_f_bootcamp.pbo - 119459 13:32:09 addons\modules_f_data.pbo - 122470 13:32:09 addons\modules_f_epb.pbo - 119459 13:32:09 addons\modules_f_exp_a.pbo - 119459 13:32:09 addons\music_f.pbo - 119459 13:32:09 addons\music_f_bootcamp.pbo - 119459 13:32:09 addons\music_f_bootcamp_music.pbo - 119459 13:32:09 addons\music_f_epa.pbo - 119459 13:32:09 addons\music_f_epa_music.pbo - 119459 13:32:09 addons\music_f_epb.pbo - 119459 13:32:09 addons\music_f_epb_music.pbo - 119459 13:32:09 addons\music_f_epc.pbo - 119459 13:32:09 addons\music_f_epc_music.pbo - 119477 13:32:09 addons\music_f_music.pbo - 119477 13:32:09 addons\plants_f.pbo - 122470 13:32:09 addons\props_f_exp_a.pbo - 119459 13:32:09 addons\roads_f.pbo - 119459 13:32:10 addons\rocks_f.pbo - 122712 13:32:10 addons\signs_f.pbo - 123419 13:32:10 addons\soft_f.pbo - 124040 13:32:10 addons\soft_f_beta.pbo - 124034 13:32:10 addons\soft_f_bootcamp.pbo - 123582 13:32:10 addons\soft_f_epc.pbo - 124034 13:32:10 addons\soft_f_gamma.pbo - 124032 13:32:10 addons\sounds_f.pbo - 123459 13:32:10 addons\sounds_f_arsenal.pbo - 119477 13:32:10 addons\sounds_f_bootcamp.pbo - 119477 13:32:10 addons\sounds_f_characters.pbo - 121082 13:32:10 addons\sounds_f_environment.pbo - 120046 13:32:10 addons\sounds_f_epb.pbo - 119864 13:32:10 addons\sounds_f_epc.pbo - 119477 13:32:10 addons\sounds_f_exp_a.pbo - 119477 13:32:10 addons\sounds_f_sfx.pbo - 119477 13:32:10 addons\sounds_f_vehicles.pbo - 123211 13:32:10 addons\static_f.pbo - 122642 13:32:10 addons\static_f_beta.pbo - 122642 13:32:10 addons\static_f_gamma.pbo - 122615 13:32:10 addons\structures_f.pbo - 124041 13:32:10 addons\structures_f_bootcamp.pbo - 123488 13:32:10 addons\structures_f_data.pbo - 121694 13:32:10 addons\structures_f_epa.pbo - 123407 13:32:10 addons\structures_f_epb.pbo - 123407 13:32:10 addons\structures_f_epc.pbo - 123407 13:32:10 addons\structures_f_exp_a.pbo - 123423 13:32:10 addons\structures_f_households.pbo - 122287 13:32:10 addons\structures_f_ind.pbo - 123419 13:32:10 addons\structures_f_mil.pbo - 123655 13:32:10 addons\structures_f_wrecks.pbo - 123419 13:32:10 addons\uifonts_f.pbo - 119478 13:32:10 addons\uifonts_f_data.pbo - 119478 13:32:10 addons\ui_f.pbo - 124053 13:32:10 addons\ui_f_bootcamp.pbo - 119478 13:32:10 addons\ui_f_data.pbo - 124053 13:32:10 addons\ui_f_exp_a.pbo - 119478 13:32:10 addons\weapons_f.pbo - 123870 13:32:10 addons\weapons_f_beta.pbo - 123870 13:32:10 addons\weapons_f_bootcamp.pbo - 119478 13:32:10 addons\weapons_f_epa.pbo - 123022 13:32:10 addons\weapons_f_epb.pbo - 122682 13:32:10 addons\weapons_f_epc.pbo - 123212 13:32:10 addons\weapons_f_gamma.pbo - 120217 13:32:10 13:32:10 ======================= 13:32:10 13:32:10 ============================================================================================= List of mods =============================================================================================== 13:32:10 modsReadOnly = true 13:32:10 safeModsActivated = false 13:32:10 customMods = false 13:32:10 hash = 'CCF1442D81723D29381767E7D893A06EC440FB8B' 13:32:10 hashShort = '4ed33ef6' 13:32:10 name | modDir | default | origin | hash | hashShort | fullPath 13:32:10 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 13:32:10 Arma 3 DLC Bundle 2 | dlcbundle2 | true | NOT FOUND | | | 13:32:10 Arma 3 DLC Bundle 1 | dlcbundle | true | NOT FOUND | | | 13:32:10 Arma 3 Tac-Ops | tacops | true | GAME DIR | f1dc09577c3e9808b7aa2c87d830a2b26a6b5fee | fa26d009 | C:\TCAFiles\Users\MyUserName\10825\tacops 13:32:10 Arma 3 Laws of War | orange | true | GAME DIR | 4218684688ce66df818f107e2f95c59a26323121 | b3b9582b | C:\TCAFiles\Users\MyUserName\10825\orange 13:32:10 Arma 3 Malden | argo | true | GAME DIR | 05003900123009df799f674dab222647cc0cc676 | 36610ff1 | C:\TCAFiles\Users\MyUserName\10825\argo 13:32:10 Arma 3 Jets | jets | true | GAME DIR | 8d1003272f4550977c09f9c3de192339a29268ad | 5d2e6b70 | C:\TCAFiles\Users\MyUserName\10825\jets 13:32:10 Arma 3 Apex | expansion | true | GAME DIR | ed1b8b914be28b134d041da7deebf7b5b68e6ed3 | ed5a9be7 | C:\TCAFiles\Users\MyUserName\10825\expansion 13:32:10 Arma 3 Marksmen | mark | true | GAME DIR | e405dfd48cf0dc78bc48e630f5065676723be5df | d0f859df | C:\TCAFiles\Users\MyUserName\10825\mark 13:32:10 Arma 3 Helicopters | heli | true | GAME DIR | abbb58afcd71da8d6f39462585ce554c2bde319e | 3b66e8c1 | C:\TCAFiles\Users\MyUserName\10825\heli 13:32:10 Arma 3 Karts | kart | true | GAME DIR | 0a38a8eedccec3bd371c52470ecfbc300bce7e26 | 5248a2ba | C:\TCAFiles\Users\MyUserName\10825\kart 13:32:10 Arma 3 Zeus | curator | true | GAME DIR | e9e394b64efe10fcde232d90ae425eb377c62b16 | 42741b1b | C:\TCAFiles\Users\MyUserName\10825\curator 13:32:10 Arma 3 | A3 | true | NOT FOUND | | | 13:32:10 ========================================================================================================================================================================================================== 13:32:10 InitSound ... 13:32:10 InitSound - complete 13:32:10 PhysX3 SDK Init started ... 13:32:10 PhysX3 SDK Init ended. 13:32:20 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f 13:32:20 Loading movesType CfgGesturesMale 13:32:20 Creating action map cache 13:32:21 MovesType CfgGesturesMale load time 154 ms 13:32:21 Loading movesType CfgMovesMaleSdr 13:32:21 Reading cached action map data 13:32:25 MovesType CfgMovesMaleSdr load time 3956 ms 13:32:25 Initializing Steam server - Game Port: 2462, Steam Query Port: 2463 13:32:25 Steam AppId from steam_appid.txt: 107410 13:32:26 Connected to Steam servers 13:34:03 BEServer: registering a new player #1993758 13:34:41 Admin logged in, player: Klopstan, playerUID: 76561197971206311, IP: 10.64.10.6:2464. 13:34:47 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item0.type: Vehicle class CUP_O_sla_Soldier_SL no longer exists 13:34:47 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item1.type: Vehicle class CUP_O_sla_Soldier_GL no longer exists 13:34:47 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item2.type: Vehicle class CUP_O_sla_Sniper no longer exists 13:34:47 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item3.type: Vehicle class CUP_O_sla_Engineer no longer exists 13:34:47 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item4.type: Vehicle class CUP_O_sla_Soldier_AA no longer exists 13:34:47 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item5.type: Vehicle class CUP_O_sla_Soldier_MG no longer exists 13:34:47 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item6.type: Vehicle class CUP_O_sla_Soldier_AT no longer exists 13:34:47 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item7.type: Vehicle class CUP_O_sla_Soldier_AAT no longer exists 13:34:47 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item8.type: Vehicle class CUP_O_sla_Soldier no longer exists 13:34:47 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item9.type: Vehicle class CUP_O_sla_Medic no longer exists 13:34:47 Missing addons detected: 13:34:47 CUP_Creatures_Military_USMC 13:34:47 CUP_Creatures_Military_NAPA 13:34:47 CUP_Creatures_Military_SLA 13:34:47 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.CUP_Creatures_Military_USMC, CUP_Creatures_Military_NAPA, CUP_Creatures_Military_SLA 13:34:47 Mission co10_Escape_CUP_SLA_VS_USMC.Noe: Missing 'description.ext::Header' 13:35:12 Admin logged out, player: Klopstan, playerUID: 76561197971206311, IP: 10.64.10.6:2464. 13:39:10 BEServer: registering a new player #309021325 13:40:08 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item0.type: Vehicle class CUP_O_sla_Soldier_SL no longer exists 13:40:08 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item1.type: Vehicle class CUP_O_sla_Soldier_GL no longer exists 13:40:08 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item2.type: Vehicle class CUP_O_sla_Sniper no longer exists 13:40:08 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item3.type: Vehicle class CUP_O_sla_Engineer no longer exists 13:40:08 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item4.type: Vehicle class CUP_O_sla_Soldier_AA no longer exists 13:40:08 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item5.type: Vehicle class CUP_O_sla_Soldier_MG no longer exists 13:40:08 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item6.type: Vehicle class CUP_O_sla_Soldier_AT no longer exists 13:40:08 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item7.type: Vehicle class CUP_O_sla_Soldier_AAT no longer exists 13:40:08 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item8.type: Vehicle class CUP_O_sla_Soldier no longer exists 13:40:08 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item9.type: Vehicle class CUP_O_sla_Medic no longer exists 13:40:08 Missing addons detected: 13:40:08 CUP_Creatures_Military_USMC 13:40:08 CUP_Creatures_Military_NAPA 13:40:08 CUP_Creatures_Military_SLA 13:40:08 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.CUP_Creatures_Military_USMC, CUP_Creatures_Military_NAPA, CUP_Creatures_Military_SLA 13:40:08 Mission co10_Escape_CUP_SLA_VS_USMC.Noe: Missing 'description.ext::Header' 13:40:08 Starting mission: 13:40:08 Mission file: co10_Escape_CUP_SLA_VS_USMC (__cur_mp) 13:40:08 Mission world: Noe 13:40:08 Mission directory: mpmissions\__cur_mp.Noe\ 13:40:23 Admin logged in, player: Klopstan, playerUID: 76561197971206311, IP: 10.64.10.6:2464. 13:40:36 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item0.type: Vehicle class CUP_O_sla_Soldier_SL no longer exists 13:40:36 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item1.type: Vehicle class CUP_O_sla_Soldier_GL no longer exists 13:40:36 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item2.type: Vehicle class CUP_O_sla_Sniper no longer exists 13:40:36 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item3.type: Vehicle class CUP_O_sla_Engineer no longer exists 13:40:36 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item4.type: Vehicle class CUP_O_sla_Soldier_AA no longer exists 13:40:36 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item5.type: Vehicle class CUP_O_sla_Soldier_MG no longer exists 13:40:36 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item6.type: Vehicle class CUP_O_sla_Soldier_AT no longer exists 13:40:36 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item7.type: Vehicle class CUP_O_sla_Soldier_AAT no longer exists 13:40:36 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item8.type: Vehicle class CUP_O_sla_Soldier no longer exists 13:40:36 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item9.type: Vehicle class CUP_O_sla_Medic no longer exists 13:40:36 Missing addons detected: 13:40:36 CUP_Creatures_Military_USMC 13:40:36 CUP_Creatures_Military_NAPA 13:40:36 CUP_Creatures_Military_SLA 13:40:36 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.CUP_Creatures_Military_USMC, CUP_Creatures_Military_NAPA, CUP_Creatures_Military_SLA 13:40:36 Mission co10_Escape_CUP_SLA_VS_USMC.Noe: Missing 'description.ext::Header' Server Config // // server.cfg // // STEAM steamport=2460; steamqueryport=2461; // GLOBAL SETTINGS hostname = "Svr Name Removed for Privacy"; // The name of the server that shall be displayed in the public server list password = "Removed for Privacy"; // Password for joining, eg connecting to the server passwordAdmin = "Removed for Privacy"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead reportingIP = "arma3pc.master.gamespy.com"; logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "Join us on Removed for Privacy", }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 8; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 0; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30 persistent = 0; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature - READ WARNING ABOVE - makes cheating possible! // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected class Missions {};
  15. Let's make Arma Great Again! I have always wanted to do a complete OPFOR or red faction. For nearly 10 years now I have worked Project RACS to build up the Royal Army Corps Sahrani. I continue that work for Arma3 but it has lost a lot of steam with me. My mood for being a loyalist has soured a bit over the years. It is time for a little revolution.....or at least something different. The core of this mod will be based around RHS: Armed Forces of the Russian Federation. The extension portion will be based round legacy models and contributions provided to me by my wonderful friends in this community. Namely RKSL-Rock, Vilas, and many, many others have contributed to what will be absolutely fantastic. Combine this with support from my friends at RHS this mod will be huge. We are going to do big things here, absolutely wonderful big things. As usual this project will not necessarily be about having the most perfect model, but providing you with a complete playable faction. Plans for the SLA 2017 include.... Regular Army: T-72B, BMP-1, BMP-2, BTR-60, Shilka, SA-6, SA-8, S-60, ZPU-4, ZU-23, D-30, M-46, D-44, SA-13, SA-9, MTLB, MTLB Zu-23, Ural trucks, and various static machine guns and AT weapons, Troops will include Light Regulars, Regulars, Especas, Military Police, as well as crews and officers. Air Force: Mig-23, MiG-27, MiG-28, MiG-21, Su-22, Su-24, Su-25, all with varying loadouts. (hopefully more!!!) Helicopters: Mi-24, Mi-28, Mi-8, Ka-50?? Guards Division:??? BTR-80??? BMD??? T80U??? Idea still fluid.... Navy: Basic patrol/missile/gunboat My basic frame of mind for the current situation on Sahrani..... I have always worked around the lore of the original Arma1 storyboard for Sahrani. An archipelago of islands contested by two governing powers. The end of the Sahrani Civil war and the unification of the island for me was about unifying Sahrani and the immediate islands under the King. The Democratic Republic of Sahrani still exists on the remaining islands they control. That was years ago now. This is a new political climate.... Ideas for missions and campaigns swirl around a coup in the Kingdom and the country destabilizes..... or a UN mandate requires the return of occupied territories to the DRS..... or one of many other ideas that would lead to direct return of SLA troops to the mainland.... whether it be militarization, occupation, or blatant re-invasion.... media
  16. Details: This is a replacement weapon config for EricJ's taliban units using AK's and typical weapons from the RHS Escalation mods. I originally created this as a 'leight'weight option for quick Zeus/MCC missions with my group, but I realised that plenty of the other middle eastern factions available require a significant number of separate uniform/weapon packs, (even though they look fantastic). Since almost every modded server I have seen uses RHS. It seems appropriate to combine these. The config assigns Russian AKM's/AKMS' to fighter units, PKMs and SVD's are assigned to MG and Sniper variants as well. All units have russian smoke grenades, RGOs. Leader units have FAKs and PMM sidearms. All units are Zeus compatible. This config also contains an Afghan civilian faction. Unchanged from EricJ's original. The mod is signed with server keys included. Of course, let me know if I have done something ridiculously wrong here. I'm still learning how to put mods together. Images: In future, I would like to add a reinforcement group. Using a civilian truck: Requirements: Taliban Fighters by EricJ RHS: Escalation by the RHS Team Credit: All credit goes to EricJ and the RHS team for their kind permission to use their mods and to allow me to release this. Known Issues (as of version 1.0): I have never released anything before but I have tested this on a multiplayer server. As far as I am aware, apart from a single small conflict notification in the rpt, this does not cause issues on a multiplayer server. The classnames are currently the same as the original EricJ ones and do not match the new loadouts. To Do: Match classnames to new loadouts (perhaps make them more MCC compatible) Add groups and extra vehicle units for fast reinforcements. Changelog: v1.0: First Release Download: Taliban Units with RHS Weapons config v1.0 Cheerio, Silos[CPM] www.cornishpastymen.co.uk
  17. This mod adds the ACE3 functional for RHS laser weapons: AGM-114 K, M, N (Launching angles ±38°) DAGR missile (only DIR attack profile, launching angles ±38°) Kh-25, Kh-25ML, Kh-29L, Kh-29ML, Kh-38MLE, AGM-65E (Launching angles ±30°) Mod also changes the laser indicator in AH-64, AH-1Z and the rocket model of the ACE3 AGM-114 to the rocket model AGM-114 RHS. Mod should be on the client and on the server. Requirements: ACE3, RHSAFRF, RHSUSAF Download: Steam Workshop Media: 1 2 3 4
  18. Hello there I am trying to retexture some RHS components just for personal use not sharring anyways here is the issue I tried retexturing the Vests and all but my texture is not showing the 6B5 still uniforms worked with no issues the code for the mod config is class CfgPatches { class Aurelian_Camo { requiredVersion=1; requiredAddons[]= { "rhs_main","rhsgref_main","rhsgref_c_troops","rhs_c_troops","rhsusf_c_troops" }; }; }; class ItemInfo; class cfgWeapons { class ItemCore; class Vest_Camo_Base; class rhs_6b5: Vest_Camo_Base { class ItemInfo: ItemInfo { }; }; class rhs_6b5_aurelia_Sand: rhs_6b5 { author = "RHS & Fitter"; scope = 2; dlc = "RHS_GREF"; displayName = "6b5 Sand Aurelia"; picture = "\rhsafrf\addons\rhs_infantry2\inventory\gear_icon_6b13_ca.paa"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = {"\Aurelian_Vests\camo\6b5_AURELIA_SAND_co.paa"}; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; containerClass = "Supply70"; mass = 132; // 6kg class HitpointsProtectionInfo { class Neck { HitpointName = "HitNeck"; armor = ARMOR_GOST_1; PassThrough = PASS_GOST_1; }; class Chest { HitpointName = "HitChest"; armor = ARMOR_GOST_5; PassThrough = PASS_GOST_5; }; class Diaphragm { HitpointName = "HitDiaphragm"; armor = ARMOR_GOST_5; PassThrough = PASS_GOST_5; }; class Abdomen { hitpointName = "HitAbdomen"; armor = ARMOR_GOST_5; passThrough = PASS_GOST_5; }; class Body { hitpointName = "HitBody"; armor = ARMOR_GOST_1; passThrough = PASS_GOST_1; }; }; }; }; class rhs_6b5_officer_aurelia_sand : rhs_6b5_aurelia_Sand { author = "RHS & Fitter"; displayName = "6b5 Sand Aurelia Officer"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; }; }; class rhs_6b5_medic_sand : rhs_6b5_aurelia_Sand { author = "RHS & Fitter"; displayName = "6b5 Sand Aurelia Medic"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; }; }; class rhs_6b5_sniper_sand : rhs_6b5_aurelia_Sand { author = "RHS & Fitter"; displayName = "6b5 Sand Aurelia Sniper"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; }; }; class rhs_6b5_desert_aurelia : rhs_6b5_aurelia_Sand { Scope = 2; author = "RHS & Fitter"; displayName = "6b5 Desert Aurelia"; picture = "\rhsafrf\addons\rhs_infantry2\inventory\gear_icon_6b13_ca.paa"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = { "\Aurelian_Vests\camo\6b5_AURELIA_DESERT_co.paa" }; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; }; }; class rhs_6b5_officer_desert : rhs_6b5_desert_aurelia { author = "RHS & Fitter"; displayName = "6b5 Desert Aurelia Officer"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; }; }; class rhs_6b5_medic_desert : rhs_6b5_desert_aurelia { author = "RHS & Fitter"; displayName = "6b5 Desert Aurelia Medic"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; }; }; class rhs_6b5_sniper_desert : rhs_6b5_desert_aurelia { author = "RHS & Fitter"; displayName = "6b5 Desert Aurelia Sniper"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; }; }; class rhs_6b5_desertALT_aurelia : rhs_6b5_aurelia_Sand { Scope = 2; author = "RHS & Fitter"; displayName = "6b5 Desert2 Aurelia"; picture = "\rhsafrf\addons\rhs_infantry2\inventory\gear_icon_6b13_ca.paa"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = { "\Aurelian_Vests\camo\6b5_AURELIA_DESERTALT_co.paa" }; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; }; }; class rhs_6b5_officer_desertALT : rhs_6b5_desertALT_aurelia { author = "RHS & Fitter"; displayName = "6b5 Desert2 Aurelia Officer"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; }; }; class rhs_6b5_medic_desertALT : rhs_6b5_desertALT_aurelia { author = "RHS & Fitter"; displayName = "6b5 Desert2 Aurelia Medic"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; }; }; class rhs_6b5_sniper_desertALT : rhs_6b5_desertALT_aurelia { author = "RHS & Fitter"; displayName = "6b5 Desert2 Aurelia Sniper"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; }; }; class rhs_6b5_MC_aurelia : rhs_6b5_aurelia_Sand { Scope = 2; author = "RHS & Fitter"; displayName = "6b5 MC Aurelia"; picture = "\rhsafrf\addons\rhs_infantry2\inventory\gear_icon_6b13_ca.paa"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = { "\Aurelian_Vests\camo\6b5_AURELIA_Multicam_co.paa" }; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; }; }; class rhs_6b5_officer_MC : rhs_6b5_MC_aurelia { author = "RHS & Fitter"; displayName = "6b5 MC Aurelia Officer"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; }; }; class rhs_6b5_medic_MC : rhs_6b5_MC_aurelia { author = "RHS & Fitter"; displayName = "6b5 MC Aurelia Medic"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; }; }; class rhs_6b5_sniper_MC : rhs_6b5_MC_aurelia { author = "RHS & Fitter"; displayName = "6b5 MC Aurelia Sniper"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; }; }; class rhs_6b5_SAGE_aurelia : rhs_6b5_aurelia_Sand { Scope = 2; author = "RHS & Fitter"; displayName = "6b5 Sage Aurelia"; picture = "\rhsafrf\addons\rhs_infantry2\inventory\gear_icon_6b13_ca.paa"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = { "\Aurelian_Vests\camo\6b5_AURELIA_SAGE_co.paa" }; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; }; }; class rhs_6b5_officer_SAGE : rhs_6b5_SAGE_aurelia { author = "RHS & Fitter"; displayName = "6b5 SAGE Aurelia Officer"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; }; }; class rhs_6b5_medic_SAGE : rhs_6b5_SAGE_aurelia { author = "RHS & Fitter"; displayName = "6b5 SAGE Aurelia Medic"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; }; }; class rhs_6b5_sniper_SAGE : rhs_6b5_SAGE_aurelia { author = "RHS & Fitter"; displayName = "6b5 SAGE Aurelia Sniper"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; }; }; class rhs_6b5_TAN_aurelia : rhs_6b5_aurelia_Sand { Scope = 2; author = "RHS & Fitter"; displayName = "6b5 TAN Aurelia"; picture = "\rhsafrf\addons\rhs_infantry2\inventory\gear_icon_6b13_ca.paa"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = { "\Aurelian_Vests\camo\6b5_AURELIA_TAN_co.paa" }; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; }; }; class rhs_6b5_officer_TAN : rhs_6b5_TAN_aurelia { author = "RHS & Fitter"; displayName = "6b5 TAN Aurelia Officer"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; }; }; class rhs_6b5_medic_TAN : rhs_6b5_TAN_aurelia { author = "RHS & Fitter"; displayName = "6b5 TAN Aurelia Medic"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; }; }; class rhs_6b5_sniper_TAN : rhs_6b5_TAN_aurelia { author = "RHS & Fitter"; displayName = "6b5 TAN Aurelia Sniper"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; }; }; class rhs_6b5_WOOD_aurelia : rhs_6b5_aurelia_Sand { Scope = 2; author = "RHS & Fitter"; displayName = "6b5 Wood Aurelia"; picture = "\rhsafrf\addons\rhs_infantry2\inventory\gear_icon_6b13_ca.paa"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = { "\Aurelian_Vests\camo\6b5_AURELIA_WOOD_co.paa" }; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; }; }; class rhs_6b5_officer_WD : rhs_6b5_WOOD_aurelia { author = "RHS & Fitter"; displayName = "6b5 Wood Aurelia Officer"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; }; }; class rhs_6b5_medic_WD : rhs_6b5_WOOD_aurelia { author = "RHS & Fitter"; displayName = "6b5 Wood Aurelia Medic"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; }; }; class rhs_6b5_sniper_WD : rhs_6b5_WOOD_aurelia { author = "RHS & Fitter"; displayName = "6b5 Wood Aurelia Sniper"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; }; }; }; class cfgMods { author="Fitter"; timepacked="1505996715"; }; As you can see in the picture it only shows the rhs olive texture instead of mine at close rage at far range it shows just white vest. Is it a problem with defining the class ? or hidden selections ? Also should I post the RHS config here for the 6B5 ?
  19. WS MBAV Extension What it do? If you're a fetishist for mid-tier forces like I am, then you were probably pretty hyped when RHS released their MBAV. I know I was. Anyways, a staple of forces like the Army 75th Ranger Regiment, Army Special Forces, and Marine Special Operations Regiment between 2011 and 2015 (give or take), the Eagle Industries Modular Body Armor Vest was as close to standard issue as you can get with SOCOM, until it was succeeded by the Crye Industries AVS around 2015/16. Although not actually that special of a vest, it got the job done, replacing older vests like the CIRAS and RBAV, meanwhile looking cool as heck. But I felt we were missing that classic Ranger Green look that's a trademark of the 75th Ranger Regiment. So I made Ranger Green versions for each of the new MBAV variations with hidden selections. Included is the bare variant, light variant, rifleman variant, grenadier variant, machine-gunner variant, and medic variant. Not really planning on any more color variants or any other mirrors. If you want to host it on your site go ahead, and if you want to put it on the steam workshop yourself, just let me know first. https://imgur.com/a/PHu5A What I need? The only requirement is Red Hammer Studios United States Armed Forces Who is due credit? Credits to the RHS team and Cunico for the original work this derives from and to wsxcgy for the crappy config and texture edits. Where I download? https://drive.google.com/open?id=0B8L1rig39wmHV1lrQzUyczJwRTQ http://www.armaholic.com/page.php?id=33316 if there are any issues or some rule or liscense is violated, although as far as I know none are, please let me know and I'll gladly wipe everything. sorry in advance if that is the case.
  20. S.E.R.E. COURSE

    by GEORGE FLOROS [GR] Description: Survival,Evasion,Resistance and Escape. 20 Different Enemy Faction VS NPCS or Zombies. Supporting EVERY map (ArmA 1/2/3). Gameplay with a lot of options (MODULAR environment). The mission will End , by exiting the Enemy Lines. Features: Respawn Supporting EVERY map (ArmA 1/2/3) Gameplay with a lot of options[/li] =BTC= Revive [Quiksilver Edit] by Giallustio VCOM AI JIP compatible 20 Different Enemy Faction And much more Installation: Place the mission file in the MPmissions folder inside your Arma 3 installation. Your ArmA3 installation should be in yoursteamfolder/steamapps/common - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Usage: Recommended and/or optional addons and mods to use with S.E.R.E. COURSE: Heros Survive http://www.armaholic.com/page.php?id=31161 CUP Terrains Complete http://www.armaholic.com/page.php?id=30045 CUP Weapons http://www.armaholic.com/page.php?id=27489 CUP Units http://www.armaholic.com/page.php?id=29301 CUP Vehicles http://www.armaholic.com/page.php?id=29716 RHSUSAF http://www.armaholic.com/page.php?id=27149 RHSAFRF http://www.armaholic.com/page.php?id=27150 RHSGREF http://www.armaholic.com/page.php?id=30998 Zombies and Demons http://www.armaholic.com/page.php?id=28958 RSO Buildings Pack http://www.armaholic.com/page.php?id=32088 ArmA 3 Custom Buildings - Original http://www.armaholic.com/page.php?id=29678 Notes: It is supporting EVERY map ! (ArmA 1/2/3) , just by changing the name on the end of the mission name like : S_E_R_E_Course.Stratis to : S_E_R_E_Course.Tanoa It is possible even to play with an ammobox or Virtual Arsenal available , if you enable it from the Extra Mission options . The Loot spawn system from Heros Survive is DISABLED . The Loot Script by BangaBob will be running instead + it works on any map . To Check + test the spawn of the items , there is also an option on the parameters , on the Loot Probability , to Enable Debug Weapon = 0 Magazines = 1 Items + Heros Survive items = 2 Vests = 3 Backpacks = 4 Heros Survive items = 5 2 extra pics to see the spawn of the items Select your desired Environment There is included in the selections , also Loot for , Community Upgrade Project [ CUP ] to activate it you must have the certain addon [ Weapons + Units + Vehicles] . For changes , go to the mission parameters . Your Selections may have effect on the performance , check more the parameters settings. If you want to enable the Heros Survive (SURVIVAL mode) , enable from the parameters and also you MUST have enable this addon , in order to play this mode! If the Survival mode is enabled , you will see on the right side the survival icons . Every time you are starting the mission , the starting position will be on random. - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Credits & Thanks: =BTC= Revive [Quiksilver Edit] by Giallustio @ Quiksilver =BTC=_TK_punishment Script by BTC Giallustio TAW view Distance Script by Tonic Heros Survive Scripts by heros Loot system Script by BangaBob Advanced Rappelling Script by Duda Advanced Urban Rappelling Script by Duda Advanced Towing - Script by Duda NRE Earplugs Script by NemesisRE VCOM AI Driving Script by Genesis92x Vcom AI Script by Genesis92x Mag Repack Script by Outlawled Monsoon Script by aliascartoons Snow Storm Script by aliascartoons Thunderbolt Script by aliascartoons Real Weather by code34 Generic Dust Particles Script by Goon Generic Snowstorm Particles Script by Goon Situational Music Script by DemoCore Randomly generated roadside IED's by brians200 Engima's Civilians Script by Engima Engima's Traffic Script by Engima [R3F] Logistics Script by Team R3F Injured Ai simple script by Persian MO Phronk's Furniture by Phronk Headshot + Killfeed Script by GEORGE FLOROS [GR] Custom DeathScreen Script by GEORGE FLOROS [GR] Earthquakes_GF Script by GEORGE FLOROS [GR] Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: Version 1.0 Forum topic: - BI forums https://forums.bistudio.com/forums/topic/212277-sere-course/ - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=39691&n=last#bottom Download : Armaholic S.E.R.E. COURSE v1.1
  21. Problem with taking off

    So i got this problem taking off where the plane would 'bump' (like hitting an invisible rock or something) on the runway when reaching certain speed making it impossible to takeoff. It occurs on RHS's Tu-95, TeTeTe3's Su-35 and PAK FA (forgot the author's name) , some Sabs' aircraft, HAFM but vanilla aircrafts doesn't seem to be affected including Jets DLC planes. I dont think its because of the runway terrain because i tried it on altis, stratis,and virtual garage all with the same result. Does anybody have the same issue or.. is it just me? Original https://forums.bistudio.com/forums/topic/212258-problem-taking-off/ Decided to move it here from troubleshooting thanks to suggestions and how it affects only modded planes and i'm a noob in forums Thanks guys, appreciate every help.
  22. Community Overview Applied Tactical is a multi-gaming community focused on tactical and team-oriented play. We expect our members to be mature, cooperative and respectful individuals who are looking to play games tactically, and are comfortable in working with others to achieve a common objective. As a multi-national community, we welcome members from around the globe, however do understand that our servers are located in North America and English is the de facto language of communication. Our ArmA 3 group hopes to offer our members tactical and realistic play without the fluff of standard mil-sim communities. We believe our member should have equal opportunity to select roles and responsibilities on a mission-by-mission basis based on their comfort level. Currently our main weekly operations begin at 2000 ZULU/GMT and 1900 ZULU/GMT when North American daylight savings is in effect. What We Offer Realistic, Varied Missions—As a tactical realism server, we do not believe in locking ourselves into one faction or conflict. In a single session, you may be playing as Soviets in Afghanistan in one mission and US Marines in Iraq the next. We built all our missions using Olsen’s Framework to ensure fluidity when joining-in-progress or spectating after death. Our missions are a mixed of cooperative and team versus team missions. Friendly Atmosphere—Members within our community tend to be laid back outside of missions. Unlike traditional mil-sim communities, we do not have set ranks and rosters; roles and duties are selected on a comfort-level basis. In addition, we treat all members equally. Officer positions are merely for administrative purposes. Members' contributions to the community are equally valued. Comprehensive Modset—We play an extremely modified version of ArmA 3 that contains weapons and equipment that covers various conflicts and eras. Generally, our missions tend to avoid equipment from the post-modern setting of ArmA 3. Mods in our modest include, but are not limited to: RHS, 3CB, CUP Terrains, ACE3 and ACRE. Strong Tactical Focus—For the most part, our community tries to play missions as realistically as possible with a strong emphasis to team-work and real-world tactics. We have a strong active and former military core of members, along with a series of optional trainings for new members to improve their tactical cohesion with the group. We require all new members to attend a one-time familiarization training course to ensure everyone gets on the same tactical page. How to Apply If you like what’s been described above, then you’re more than welcome to apply! Currently we are only accepting applicants 18 years of age and above. In addition, we strongly urge all our members to have a working microphone before playing with us. To apply, simply go to our website and register. Upon verifying your registration, you should see an “Apply for Membership” button on the tab just below the title. Simply click on that and fill out the form honestly and to the best of your abilities; we are not testing your English abilities, but rather are simply trying to gauge if you’re a right fit with us. You should not need to write no more than a 3 sentence paragraph for the written questions. Links Website In-session Screenshots
  23. I'm creating an MP mission featuring the RHSUSF Mk.V SOC (boat) that has different lighting options only accessible by the driver via a GUI control panel (switches/buttons). When crewed and placed in Safe mode, AI activates collision lights automatically - that's fine. I want to control the sub-items (Nav lights, night lights, dive lights, searchlight, horizon lights) which the control panel calls through non-BIS functions (rhsusf_c_markvsoc\scripts\ui) while the AI is driving - AI will be driving the boat to WPs. I found this piece of code in rhsusf_c_markvsoc\scripts\ui\markv_ui.hpp action="[7005,'rL_opR_source'] call rhsusf_fnc_markvsoc_setOption"; If I get in the driver position as a player and use the debug console to execute a modified version: [7005,'rL_opR_source'] call rhsusf_fnc_markvsoc_setOption; The night lights toggle if "lightsOn" is true. Any value seems to work in place of "7005", so it doesn't seem that's passing anything critical. So I'm that far, but I want to apply this to a boat named "soc_1" that AI is driving. All MP players will get in passenger seats and I want the lights on before we even get there. I tried putting that call in the boat init, along with an action telling the boat driver "lightOn" and it doesn't seem to work - but I get no errors either.
  24. I recently decided to start making bases for my singleplayer survival modes. I finished one, and saved it, but the button to publish it was grey'd out. I don't know if it's because I used mods to make it, or what, but I don't even know if it's a thing that's been implemented yet. If anyone's curious, I'll add a link to download and poast screenshots. Armaholic is down and I don't want to upload a scenario to the Workshop so the forums sounded like the best place to me. Requires CUP Terrains Malden 2035 (official addon, for the resources) Helicopters DLC (helipad lights) RHS US Armed Forces (turrets) Screens Download File contents Installation
  25. Hi guys, Hope all is well! My name is Dmitry (clima_x) and I work with RHS, alongside Zeealex, Gurdy and Soul_Assassin. We would like to introduce you to this WIP project, on which work is being actively carried out. It will include a US uniform: ACU and Massif combat gear, as well as a lot of nice bonuses and additions. This is a large and complex project designed to significantly diversify the content we currently have, and the content you can use, we can’t promise anything without knowing for sure but we aim to have a wide variety of selections for you to choose from by the end of the project. For this reason, we decided to be a bit more detailed in the process of creating 3d models. And we also wish to provide you the opportunity to follow the project with greater focus. You can express opinions, share experiences and your thoughts within the topic. Keep an eye on the project, ask questions, we will try to answer them and just enjoy and remember your support is important to us
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