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  1. Greetings, everyone. Here to present my vision of Ravage mission and my server that running it. B2 Ravage Malden Mission File: b2_ravage_malden.Malden.pbo Steam Mods Collection Server Details: GameServer: B2 Server IP: 217.182.197.232 Port: 2400 TeamSpeak : 185.121.174.14 Description You playing as a Pathfinder of a Survivor community rather then lone survivor. World outside the fence is extremely deadly - you'll have to team-up if you want to survive long enough. Gameplay is focused on teamwork, combat action and exploration. Features Dynamically spawned enemies - bandits, renegades and zombies. Hardcore survival with effects of hunger, thirst, radiation, injuries, virus and dust sickness. Multiple survivor Hubs with NPC characters. Realistic modern weapons and gear, no fictional stuff. Recruitable AI companions (can be revived and will revive player). Experience and Levels System. Weapon/Gear Shops and Garage Systems. Persistent Gear, position and vehicles. S.T.A.L.K.E.R.-like Anomalies. THE Zone - area affected by deadly virus, with lots of zombies, anomalies and extremely dangerous robotic guardians. Rumors says somewhere inside The Zone there's a functioning mobile nuclear reactor, which will fulfill power requirements of what's left from humanity virtually forever. Screenshots Credits haleks - amazing Ravage Mod hoverguy - Weapon Shop, Garage and Experience Systems aliascartoons - Dust Storm Script and all the mod-makers
  2. Steam workshop link - https://steamcommunity.com/sharedfiles/filedetails/?id=1618325439 A randomly generated campaign, execute missions and lead the United States Armed Forces to capture the island of Malden and win the war against the Russian Federation. -FEATURES: Civilian Population and Traffic, Recruitable AI, Mobile Respawn, Revive, Random AO, Random Selectable Side Missions, HALO Jumping and Virtual Arsenal. Side missions range from diffusing a bomb on your officer, to stealing an enemy supply truck, to finding and rescuing a downed pilot, plus much more. -SUPPORT (Called with 0-8 on Radio): Supply Drop, UAV Recon, Artillery, Mortars, Carpet Bomb, Laser Designated Missile, Transport Helis and Paratroops. Requires RHS USAF and AFRF.
  3. Apex Framework

    ArmA 3 Apex Framework Version - 1.1.3 (5/12/2018) Compatibility - A3 1.86 Download (Github) Support (Discord) Email - armacombatgroup <at> gmail Documentation (Github) Donate (Patreon) Enjoy ______________________________________________ Terrains: Altis Tanoa Malden 2035 Mission Types: Invade & Annex: Apex Edition. Classic I&A style mode. Sector Control. Domination-style Sector Control mode. Campaign. Insurgency-style campaign mode. Custom. Disable the objectives and use the integrated systems (including advanced Zeus systems) to support your own custom content. Gameplay: Edited Raw Features: Advanced AI behaviors: suppressive fire, building clearance, logistics & helicopter use, dynamic close air support & mortar support, regrouping, automated medics, vehicle repair, demolitions, house/building suppressive fire, stance adjustment, inter-squad communications, evasive behavior, attack & defend routines, tactical commander, organic intel gathering to decide where to commit soldiers & resources. tracer rounds to make battlefield more visceral, custom jungle spawning & patrol routines built for Tanoa. Ambient civilians and wildlife. Custom wildlife and civilians at missions, using high-performance techniques to ensure they don't reduce FPS. Geo-typical dynamic weather. Weather for Altis/Stratis/Malden taken from Lemnos data, Tanoa weather taken from Fiji data. Persistent and full yearly cycle. Storm simulation & fog reduction. Dynamic day/night cycle. Accelerated nights, accelerated noon, slowed down at dawn & dusk. Cinematic AO lighting on dark nights. Persistent and full yearly cycle. Dynamic missions. Players can create tasks and objectives for each other. Recruitable AI. Players can recruit AI to help with the fight, either as engineers, fire support, fully integrated automated medics, etc.. Wide range of enemy weapons. Enemies use a wider array of weapons that those defined in config. 70+ custom player interactions. Intuitive and custom player interactions using the action menu (familiar to veterans and newbies alike). Custom menu system. Menu system supporting custom buttons, player options and link buttons to your community website. Full difficulty scaling by player population. Dynamic AI difficulty. New and interactive side missions. Custom Zeus systems. Keybindings (numpad) to support on-the-fly Zeus missions, including garrison, patrol, attack, suppressive fire, player revive, unit incapacitation, and hunting/stalking logic. Custom Virtual Arsenal. Use either the custom whitelist or blacklist to set up what gear your players have access to. Custom medical system. An intuitive and simple medical system for public server play, not buggy! Revive, stabilise, medevac, carry, drag, load, unload, ambulances, field hospitals, AI revive. Custom MOUT operations. urban warfare AOs for Tanoa & Altis. Player damage modeling. Dynamic damage modeling to make playing against AI more fun. Admin tools. Admin tool menu with a range of options for moderators, admins and developers, including a custom dev terminal. Anti-cheat. A proven anticheat custom-fitted into the mission, caught about 30 cheaters on the development server over 16 months. Anti-troll. A system to resist and counter common forms of griefing. Restart schedule. A custom restart schedule built into the mission to provide graceful restarts, reminding players which server they are on and time-until-restart. Helmet-cam live feed. Players at base can watch a live feed of operations. Enemy capture. Capture enemies and imprison them. Blue Force Tracker. High detail blue force tracker system with dozens of configurations, including custom enemy info on the map display. Earplugs. Squad radar HUD. Visibility & View Distance menu. Magazine repack. Backpack locking. Parajump backpack-to-chest. Explosives charge 'attach to surface'. Gameplay Leaderboards. Track transport pilot effectiveness, top medics and other objective-based metrics. Semi-persistent (weekly ladder). Dynamic Simulation. Server-side dynamic simulation and client-side optional dynamic simulation to improve FPS and performance. Logistics, Towing, Hauling & Mounting, Carrying & Dragging. Custom system to facilitate towing, and mounting of static weapons to suitable vehicles. Also linked directly to ingame Vehicle-in-Vehicle system for seamless logistics. Enhanced Slingload rope controls. Adjust rope length during flight and seamlessly attach Taru pods to Taru helicopters with simple controls. Forward Operating Bases. Forward operating bases built directly into the framework, with logistics tasks, respawn tickets, vehicle respawns, ... Aircraft Carrier (USS Freedom). Dynamic aircraft carrier can be toggled on and off with a mission parameter, spawns at random locations, fully supported with vehicle respawns, player respawns, optional defensive turrets, and field hospital mechanics. Destroyer (USS Liberty). Dynamic destroyer can be toggled on and off with a mission parameter, spawns at random locations, fully supported with vehicle respawns, player respawns, optional defensive turrets, optional naval artillery, and field hospital mechanics. 40+ Custom object compositions. Many missions spawn custom scenes to add a fresh and replayable element to the missions. Custom vehicle & uniform skins. A variety of custom and realistic military skins created for this framework. Monetization solutions. Servers cost money, so we have put in solutions to reward players for donating. Custom cosmetics system for patches, uniforms and vehicle skins, and whitelisted lobby roles. Monetization license. You may use this framework on monetized servers. Highly polished. Considerable time spent polishing and ironing out bugs and rough edges, a necessary part of professional development missing from many other mission offers. Performance. Surprisingly high FPS (both client & server) for the amount of action going on, smooth and doesn't stutter. Change Log: https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework.terrain/documentation/_Change Log.txt Mods supported: Blastcore Edited (standalone) by Opticalsnare JSRS soundmod by LordJarhead Mods integrated: Advanced Rappelling by duda Mag Repack Custom skins (third party designers): A sample of the vehicle & uniform skins that come as a separate content pack for use with the framework, purchased from third-party designers. Notes: Do not use AI mods like VCOM and ASR. There is an AI system built directly into the framework. Youtube development channel: https://www.youtube.com/user/QuiksiIver/videos License: Monetization permitted APL-SA (you have permission to modify and publish the modified version for others to download/use). Credits: coming soon
  4. Who We Are: 1st the Queen’s Dragoon Guards is a European ArmA 3 Milsim community which simulates a a Light Cavalry Troop and focuses on adversarial and cross community cooperative game-play. We play across a range of periods from with our main focus on the twilight years of the Cold War. As light cavalry we simulate a self-reliant and highly mobile force which makes use of light vehicles such as the Land Rover WMIK. We habitually functions as small independent teams in order to inform and guide friendly forces whilst also disrupting and confusing our enemies. We are also one of the leading members of the cross community organisation Nato Forces of ArmA 3 [NFA]. As part of which we host a persistent Hearts and Minds Scenario for cross community cooperative play and monthly adversarial operations which have attracted over 60 players and 5 participating communities. Our Schedule: Our sessions are ran on Thursdays and Sundays at 2000 UK time (GMT / GMT +1 season dependent). Typically our Thursdays focus on crew development and trade skills (such as observation posts or close target reconnaissance. Our Sunday events are dedicated to cooperative and adversarial operations, on occasion these are reallocated to Saturdays when doing major adversarial operations as part of NFA. Our Community: We are a tight-knit and well natured community of friends who play all kinds of other games besides ArmA 3. We pride ourselves on a good community atmosphere and our ability to have a laugh. We also provide support to those members who wish to develop skills like leadership, tactical knowledge and mission creation. How To Join: If you're interested in joining or just want to know more about what we do, please get in contact via ts or discord. Our recruitment process is as follows: Step 1: Fill out an application form on the Discord registering interest and post it on the Community Application channel in the discord. Link can be found below. Step 2: Respond to the invitation to interview and arrange a suitable time and date. This will be conducted on our TS. Step 3: Attend Interview. Step 4: If successful at interview respond to a request for suitable dates and times to conduct your phase 1 training. Step 5: Complete Phase 1 Training. This takes around one hour thirty minutes. - At the completion of the phase 1 training you will become a full member of the community. Community Contact Details: Teamspeak: 85.236.100.35:10677 Discord: https://discord.gg/2kebban Operational Media:
  5. KP Liberation for ArmA 3 Overview: The area has fallen to the enemy and it is up to you to take it back! Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all capitals across the region. Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area. Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps. Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel. Build the FOB of your dreams with an in-game "what you see is what you get" system. Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn. Combat aggressive and cunning hostile forces who react and adapt to your actions. Monitor and work alongside, or against, independent guerrilla forces. Learn that every window is a threat thanks to the custom urban combat AI. Accomplish meaningful secondary objectives that will benefit your progression. Never lose your progress with the built-in server-side save system. Introduction: As promised I have continued the Liberation mission originally created by @zbug and in turn started a new thread for this continued version so that the old thread would not lead people to the old GitHub page, as any new links would be lost deep inside many pages. I will update this thread with all new information and the correct links will be shown within this post always. If you encounter any bugs or issues (and there will be some) please report them here at Github and not just here at our Discord or here in this thread. That would a great help to me as it will keep a good overview of any reports. I really hope that @zbug will return in the future but if not, let’s keep this mission running with community support. Necessary Mods: These mods are needed respectively if you use the prepacked mission files from the release tab or Steam Workshop. You can play every map without any mods if you source them from Github/the release tab and set the preset to vanilla in the kp_liberation_config.sqf file at the root of the mission folder. More information on this can be found here. Al Rayak Altis None Chernarus Lythium Malden None Sahrani Takistan Tanoa None Taunus (This is a very resource-intensive map.) Recommended Mods: These mods are recommended by us, as they are likely to increase your gaming experience: Also you should think about using this mods as serverside mods: Recommended Difficulty Settings: Our own recommended difficulty settings for this mission, place the code below within your server <user>.Arma3Profile file: Also place this next block of code within your server.cfg file: Join us on Discord: If you like, you can head over to our Discord. Please post any large issues and bugs on GitHub, because that way I've much more of an overview about reported problems. Get the Mission: Download the entire mission collection here from Github. Download prepacked missions here from Github. Download prepacked missions here from the Steam Workshop. Changelog: The License (MIT) Copyright (c) 2015 GreuhZbug, Wyqer Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANT-ABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  6. Hello, soldiers! Welcome to my latest mission: Eradication. Eradication is a mod/variant which combines the new Warlords mode and the Ravage Mod, creating a post-apocalyptic type Warlords scenario. Story: 10 years ago, a deadly sickness spread throughout the island. The island had been closed off and quarantined, left to rot and be consumed. Within the chaos, two major factions rose to the top. The year is now 2019, and a highly trained US Marine Task-Force has been deployed to establish a foothold on the island, neutralize the two major factions in the region, and attempt to eradicate as many infected as possible. BLUFOR players will control the US Marines, OPFOR players will control one of the major factions on the island, and the INDEPENDENT faction will be AI controlled and will defend all towns and cities with their lives. Renegades and lone survivors will also roam the island killing everything on sight. Both teams of players will have to loot and scavenge the area to ensure they never run out of ammo or resources. However there is NO hunger/thirst system as I thought it would take away from the main idea of the mission. You will be able to tweak some parameters before playing to make it customizable to suit your needs. To play solo/with AI: Host a LAN server normally and keep the AI in the player slots. Everything else is basically the same as the Warlords mode, but has been modified to fit the setting. If this mission is well received, I will make versions for other maps. More Info: - The Independents represent the 2nd major faction in the region, the 1st being the OPFOR faction. - You can search any wreckage or furniture piece. All buildings have been fully furnished. - Renegades and bandits will sometimes be carrying important Ravage items. - The OPFOR faction has slightly weaker units, but they make up for it by being cheaper to recruit. Required Mods: - All RHS Mods - Ravage - Derelict DOWNLOADS: Malden 2035 Stratis (Coming soon) Tanoa (Coming soon) Altis (Coming soon) Please leave any suggestions or feedback in the comments! MEDIA:
  7. Coop 1-30 Combat Air Assault v1.4 --------------------------------------------------------------------- Hello everyone, Here is a port of my Combat Air-Assault Mp mission from Arma 2 to South Asia terrain Arma 3. A lot of effort has gone into making a straight forward mission based around realistic combat that emphasizes Cooperative Team play and that also runs Stable and Smooth on Servers. This mission has been Developed for Dedicated Server Use.Designed to be easily edited and read.If clans/groups would like to edit the mission to use mods etc just add the clan tag in name. Here's a Description - - Coop 1 to 30 players. - Overview - CSAT have moved into the region.Its our job to clear them out.Destroy all enemy Anti-aircraft units to allow ground forces with intergrated Air support to Combat Air-Assault into five Objective Areas. - Addons Required - - South Asia v1.2 https://steamcommunity.com/sharedfiles/filedetails/?id=1571581816 - Factions - - U.S Vs CSAT. - Features - - Dynamic loadout scripts for aircraft. - Custom Base /Group Respawn. - Recruit Ai Team Members. - Group Leaders In command of AI will use Group Respawn untill no AI are left then respawn reverts to Base. - Increase or Decrease your viewdistance and Terrain Detail During Mission. - Vehicles Respawn.. - Assets Available - - CH-67 Huron. - AH-99 Blackfoot. - A-164 Wipeout. - F/A-181 Blackwasp II. - Support Trucks. - Growler light vehicle. - Quadbike - Intel - - Estimated Enemy Strength is Strong.Heavy machine gun emplacements,AA Tanks and Infantry patrols. - Objectives - - 5 Objective Area's to Neutralize. - Destroy all Anti-Aircraft vehicles clearing the way for the Air Assault. - Credits - - Mission By ANZACSAS Steve. - Team Leader Group Respawn script (1.0) by Mongoose_84 for Arma 1,developed into Group respawn scripts by theOden Arma 2, edited for Arma 3 by ANZACSAS Steve with help from GEORGE FLOROS GR. - Recruit AI Scripts/UI by Bon_Inf*Redux -- by Moser. - GOM_fnc_aircraftLoadout V1.341 made by Grumpy Old Man 17-5-20172. - Dynamic Gfx settings scripts by Bryan "Tonic" Boardwine. - Crate filler v2.12 script by KC Grimes. - Download from here - https://steamcommunity.com/sharedfiles/filedetails/?id=1571693129
  8. Hey all, Some suggested i should post this here. I have put together a randomly generated mission, started development early 2016 and now on 2nd version of the engine. This is currently a Beta version, and once live I will be updating with new features and mission types Full details on Steam Workshop here: Malden 2035: http://steamcommunity.com/sharedfiles/filedetails/?id=1259632853 Tanoa : http://steamcommunity.com/sharedfiles/filedetails/?id=1270920304 Details of the mission here: http://www.trgm2.com In a nut shell, this is a quick start mission, that will be different each time, random events can occur during the mission (more soon), with the ability to adjust mission settings to your type of gameplay. Also an option to start a campaign mode : details here http://steamcommunity.com/workshop/filedetails/discussion/1270920304/2595630410193765175/ (ill be writing up more once out of beta) Any feedback or suggestions are very welcome
  9. Overthrow is a dynamic [SP/CO16] revolution simulator campaign built for ARMA 3. Description: Overthrow simulates undertaking a grass-roots revolution against an oppressive NATO occupation of your home. Altis, Tanoa (Apex required of course), and Malden are currently supported. Start in a in a small town with nothing, and fight your way to remove the occupying NATO forces from the Island. There is no single way to Overthrow, which is what makes it exciting and unique. Head on combat, guerrilla tactics, or economic domination are all possible. ACE and CBA are required, and Advanced towing is integrated. Our overall focus is to ensure that all player actions matter, and that things behave generally as you would expect them to in the real world. It was inspired by the great times we had playing the original "Antistasi" dynamic campaign. We would love you to help us test our mod, and help guide future development. Updates (24 July 2017): APEX no longer required, and an Altis, Malden campaigns have been added. Get ready for more community-map additions soon! Current Version is 0.7.5.3, released 15th July 2017. Updates are coming out frequently as new features are added and fixes completed. To install: - Steam Link --> http://steamcommunity.com/sharedfiles/filedetails/?id=774201744 - GitHub (download full source) --> https://github.com/jabberzac/Overthrow To get in touch: - Facebook (general help and chat) --> https://www.facebook.com/armaoverthrow/ - Discord (keep Armazac company) --> https://discord.gg/QGQ5gf4 - GitHub (report issues / view wiki page) --> https://github.com/jabberzac/Overthrow/issues - Reddit --> http://reddit.com/r/armaoverthrow General features: - GTA-inspired wanted/stealth system - Dynamic political system with regional stability - Buy and sell just about in any-game item/vehicle/weapon for currency - Reverse engineer and build items and equipment for your revolution-machine - Complete jobs to gain faction reputation and access to blueprints for valuable equipment - Capture towns and military objectives - Dynamic economy/Regional pricing/Trade - Buy, sell and lease real estate with prices affected by regional politics - Fast travel to any owned real estate or camp (configurable with difficulty settings) - Manipulate the markets with guns or piles of cash - Recruit and arm civilians - Designed to work in both single player and multiplayer - Committed to creating a living and breathing landscape where anything can happen - Ongoing development and addition of features - Support for more maps planned This addon includes the following scripts: - VCOM AI - by Genesis92x - http://www.armaholic.com/page.php?id=25381 - Advanced Towing - by Duda - http://www.armaholic.com/page.php?id=30575 Warm Regards, Foofski and the Overthrow Dev Team
  10. BMR Insurgency

    by Jigsor Fully JIP, MP, Dedicated and Hosted Server compatible. Performance has been a big factor in developing this mission. It should play well on a modest server. What is the difference from this Insurgency compared to traditional Insurgency? The primary difference is that Intel is not dropped when killing certain Insurgents. Rather, it is spawned in random buildings. Small black markers indicate Intel Locations on the map. You can choose hide the markers with lobby parameter. Minimum Required Mods: None (Altis, Stratis Tanoa and Malden versions). Current supported Islands requiring components of Community Upgrade Project - Terrains Complete : Sarahni Takistan Zargabad Fata G.O.S. N'Ziwasogo Fallujah G.O.S. Al Rayak Napf Napf Winter Saint Kapaulio Lingor Dingor Xcam_taunus Clafghan Staszow Stand Alone Islands: Kunduz Afghanistan Bornholm Mogadishu Diyala Lythium I recommend trying default lobby parameters first then tweak from there if needed. Please report any problems on this thread. Developed on A3 engine 1.88 Stable Mission Pack Download latest stable version 1.49: updated 12/16/2018 https://www.dropbox.com/s/jfbwfq8wmmhdlkq/BMR Insurgency.zip?dl=0 GitHub: Update to 1.49 with fork and tools + version differences is WIP.... soon Main Build Altis All other builds' file differences Mission Pack Download Armaholic mirror: http://www.armaholic.com/page.php?id=26372 (this version is out of date until the Devs at Armaholic get new site up or Big returns.). looks like never.. Version Variants: Mods: Situation: Ingame Game Settings: Support: Vehicles: Respawn: Objectives: Features: Known Issues: Credits: Pro Tips: Mission Parameters Overview: Changelog: Guides: I hope you enjoy the missions and as always, I appreciate any feedback. Jigsor
  11. Malden Insurgency 2019 RHS AFRF VERSION Realistic combat mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server and for experienced players, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Stay sharp in this dynamic combat environment. Steam Link; https://steamcommunity.com/sharedfiles/filedetails/?id=1610831210 GitClone; https://github.com/rcantec/Malden_Insurgency_2019_ace_RHSAFRF.Malden.git Mission includes support for Ammo drops and Heli extraction/transport, CAS, Artillary; Mission contains view distance settings, dynamic earplugs. Roadside IED's are dynamic throughout the locale. Side tasks are included as well as various active A/O zones to capture. Mission is a rolling release updated regularly for multiplayer performance. To play this mission ace; ace compat rhsusf3,RHSAFRF3; CBA_A3; task_force_radio; RHSUSAF; RHSAFRF addons are required. The mission is compatible with all addons. To begin using the Software; To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2016-2019 RyanD rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  12. # Malden Insurgency 2019 Realistic combat mission task orientated, complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server and for experienced players, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Stay sharp in this dynamic combat environment. Steam Link; https://steamcommunity.com/sharedfiles/filedetails/?id=1605460540 GitClone; https://github.com/rcantec/Malden_Insurgency_2019_ace.Malden.git Mission includes support for Ammo drops and Heli extraction/transport, CAS, Artillary; Mission contains view distance settings, dynamic earplugs. Roadside IED's are dynamic throughout the locale. Not added yet Side tasks are included as well as various active A/O zones to capture. Mission is a rolling release updated regularly for multiplayer performance. To play this mission ace; ace compat rhsusf3; CBA_A3; task_force_radio; RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; 1. To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2016-2019 RyanD rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  13. Author: JTS Introduction Mission with advanced stealth mechanics. This mission was not planned, but I decided to create it before new year 2019. A little present for fans of stealth. This mission is the base for future stealth missions (I hope). This is the fastest mission I've ever done. But quality is present Description The fight for Thirsk island between insurgents and the Americans has been going on for a couple of years now. About a month ago, the Americans managed to capture the southern part of the island. In the Thirsk city americans placed their armored vehicles and containers with ammunition. This is a serious threat. A couple of hours before the new year, a special forces squad of insurgents got a task to arrange for the Americans true fireworks... Features - Small cutscene - 2 localizations: English & russian - Cold & frosty atmosphere - Dead body detection system - Factors influencing stealth (Reloading weapons, body stance, running / walking speed, body dragging, suspicious action, wearing a uniform, weapon's state (Lowered or not)) - Snowy weather - Possibility to drag dead bodies Notes - It is recommended to enable music in your game settings - Read briefing carefully - NOT COMPATIBLE WITH ACE and other mods, which change the behaviour of AI (like ACE) - No JIP (Join in progress). To avoid arma bug with mission restart - choose the mission again from the mission list - Be sure you disable all not needed mods before you start the mission (Mission will be disabled if using prohibited mods) - To avoid problems, it is recommended to run the mods in a specific order (See steam workshop) - Recommended monitor settings: 1920x1080, 16:9 - Recommended In-Game UI settings: (UI Size: Normal) Credits & thanks Urban (Mission testing) ALIAScartoons (Snow storm script, JDAM bomb script) Screenshots Requirements - CBA A3 - CUP Terrains - Core - CUP Terrains - Maps - CUP Weapons - CUP Units - CUP Vehicles - PLP Containers - Footstep Sound Fix - Forests - Thirsk Island - Footstep Sound Fix - Thirsk Winter Download (Steam workshop) Download (Armaholic)
  14. Arma 3 - EUTW

    I haven't found topic about EUTW (http://www.eutw.net/) which is a great coop game mode. Which is quite strange as I think this is one of the best public community and the gameplay shows the strength of the Arma. Here you can utilize all the assets, islands available in vanilla Arma, and its now including the shiny Malden as well! Servers are well maintained and development is continuous. I suggest everyone to check who like tactical gameplay but have no time to join private groups.
  15. # CND OPS Malden Realistic combat mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server and for experienced players, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Stay sharp in this dynamic combat environment. Github; https://github.com/rcantec/CND_OPS_MALDEN.Malden Steam; https://steamcommunity.com/sharedfiles/filedetails/?id=1597196651 Mission includes support fo Ammo drops and Heli extraction/transport, CAS, Artillary; Mission contains view distance settings, dynamic earplugs. Roadside IED's are dynamic throughout the locale. Side tasks are included as well as various active A/O zones to capture. Mission is a rolling release updated regularly for multiplayer performance. To play this mission ace; ace compat rhsusf3; CBA_A3; task_force_radio; RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; 1. To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2016-2019 RyanD rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  16. Hey Guys, With your support, I would like to present my first mission with editor & scripting. Vanilla: https://steamcommunity.com/sharedfiles/filedetails/?id=1584741265 Add-on Mounted: https://steamcommunity.com/sharedfiles/filedetails/?id=1589674185 Please recommend me more add-ons for better experience. It is a normal assassination/intel-gathering mission, but I tried to flavor it as much as I can. Thank all you guys for helping me out. Some of you have already read my previous post, I'm a total newbie to editing & scripting and it was a great experience for me, trying something that I have never done in my life. Hope you guys enjoy! I also plan to make more missions including Maritime Hostage Rescue and Sea-born Battle-Royale, Mass Evacuation(MEDEVAC/CASEVAC) Operations and I will try to bring up my past experience as a sailor. Mission Info: Operation Primus Pilus(First Spear) Type: Co-op, Infantry, Special Warfare, Vanilla Mission: Assassination, Intelligence Gathering, Infil/Exfil Map: Stratis Avg Play Time: 20-30 min. AI Difficulty: Normal / Many numbers Re-playability: Not so much Mission Back Ground: Hannibal at the Gate DEFSMAC have verified all intelligence(SIGINT, IMINT) indicate an imminent CSAT invasion through OTH(Over-the-Horizon) Amphibious Operations on Altis, led by Admiral Ackbar. Ackbar, a notorious sailor and a strategic mastermind revered by his subordinates, was expected to be heavily protected by at Vaspus. It was just yesterday when the Joint Chiefs of Staff received unconfirmed intelligence on the location of the Admiral at Stratis. With the POTUS approval, CJCS decided to make a bet and dispatched your team to execute all given tasks to delay CSAT offensive. However, this mission is a pre-emtive strike on CSAT which may lead to a global diplomatic dispute. Therefore, should any member of your team be killed or held captive, the government will disavow all knowledge of your actions. May the force be with you :) ===Mounted Add-ons=== === Update Direction === === Patch Note === === Next Mission === === Credits ===
  17. # CND OPS Zargabad **Alpha mission, very first draft for testing. You start off with limited supplies, a set of objectives to complete, many insurgents to test your skills. I suggest playing with a team, you will definitely need a medic. Realistic combat mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server and for experienced players, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Stay sharp in this dynamic combat environment. Steam Link https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1595182898 Mission includes support fo Ammo drops and Heli extraction/transport; Mission contains view distance settings, dynamic earplugs. Vehicle IED, suicide bombers and hidden roadside IED's are dynamic throughout the locale. Side tasks are included as well as various active A/O zones to capture. Mission is a rolling release updated regularly for multiplayer performance. To play this mission ace, ace compat rhsusf3, CBA_A3; CUP Terrains-Core, Maps, Weapons, Units, Vehicles, TFAR and RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; 1. To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2016-2019 RyanD rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  18. Download | Repository | Issue Tracker | Wiki | Steam Workshop What is DCG? Dynamic Combat Generator is an Arma 3 mod designed to help mission makers quickly enhance their cooperative scenarios by supplying a collection of easy to use, modular addons. DCG's addons are highly customizable and allow creators to populate their missions with ease. What's Included in DCG? Modularity Save/load functionality Occupied cities with patrolling and garrisoned enemies Scaling enemy strength Dynamically spawned patrols Enemy static emplacements and sniper teams Populated cities Civilian interaction Roadside IEDs Dynamically spawned civilian traffic Hostile civilians Terrain based animal spawns Approval system FOB construction system Transportation system Dynamic weather Unit caching Headless client support ACE3 support ACRE2 support TFAR support Coop mission template How Do I Use DCG? The latest version of Community Based Addons is required on the server and client. Server Setup Extract the DCG and CBA zip files to the server's Arma 3 folder After extracting the files, @dcg and @cba_a3 should exist in the server's Arma 3 directory To configure a mission for DCG, take a quick look at Setting up a DCG compatible mission If you wish to customize DCG's settings, check out the Settings Framework Can I Contribute to DCG? Dynamic Combat Generator is open source and hosted on Github. Feel free to fork the repository and submit a pull request. Teamwork makes the dream work!
  19. Hi all, Welcome back to Kunduz and its caves. Taliban are now reinforced by heavy assets. Well... Destroy the base and sweep them off this region. You need: - CBA, - all CUP (Steam workshop), - any Kunduz map (fixed doors by author James2464, or script). I do recommend the enhanced movement mod by badbenson. Anyway, walls are collapsible by vehicles. You can choose a lot of parameters such as: - revive/heal for AI bros, - time acceleration, - weapon loots in houses, - civilian life + kamikazes, - and more... Be sharp with your resources and have fun! On steam: https://steamcommunity.com/workshop/filedetails/?id=1594586819 Pbo for servers: https://www.dropbox.com/s/60o3gastrnwyz7b/Another_day_at_Kunduz2.Kunduz.pbo?dl=0
  20. # Takistan Insurgency 2019 RHS Steam link; https://steamcommunity.com/sharedfiles/filedetails/?id=1588092511 Insurgency style mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server, however you can also enjoy it in single player. I hope you enjoy it as much as I do. GitHub; https://github.com/rcantec/Tak_Ins_ace_2019.takistan.git Mission includes support system for Artillary, CAS, Ammo drops and Heli extraction/transport; Drone call via radio Alpha Mission contains view distance settings, dynamic earplugs, vehicle spawns, rearm points, Zeus. Vehicle IED, suicide bombers and hidden roadside IED's are dynamic throughout the map. Side tasks are included as well as various active A/O zones to capture. Mission is a rolling release updated regularly for multiplayer performance. To play this mission ace, ace compat rhsusf3, CBA_A3; CUP Terrains-Core, Maps, Weapons, Units, Vehicles, TFAR and RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; 1. To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2016-2019 RyanD rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  21. I N S U R G E N C Y TAKISTAN [ REQUIRED ADDON: CUP:Terrains ] [ OPTIONAL ADDONS: TFAR ; CUP_Weapons ; CUP_Units ; CUP_Vehicles ; TalibanFighters ; TacticalBeard ; RHS:USF ] ACE3 Compatibility is still WIP! 'Takistan Insurgency' is a cooperative multiplayer mission/game mode for ArmA 3, influenced by the insurgency mission made in ArmA 2:OA by PogoMan and Fireball. [CO-27] FEATURES: SCREENSHOTS: VIDEOS: TO DO LIST: DOWNLOAD - Dec 23, 2016 Development Thread OFFICIAL SERVER: Hostname: T A K I S T A N I N S U R G E N C Y -verifySignatures ON IP: 199.188.102.218 Port: 2302 BattlEye: No FilePatching: Yes VerifySignatures: Yes TeamSpeak: ATCAG.TS.NFOServers.com Website: www.ATCAG.com
  22. I run my own private server which hosts the excellent KP Liberation mission. I'm not keen on the futuristic tech in ArmA 3 so it's basically modern warfare (vs CSAT though) and it runs 27 mods which I'll include the HTML preset for. Among some of the mods are BWMod, CUP, 3CB, POOK SAM Pack among many others, all of which you can subscribe to on Steam Workshop. At the moment I'm only doing the Altis map as it's really large with lots of open terrain but I can do others like Tanoa. Among some of the hardware you'll get to play with is the M1A2 Abrams, Challenger 2 and Leopard 2 MBTs, MLRS and M109A6 Paladin artillery, Patriot SAM Launcher, C-RAM truck, Harrier (Gr.9 and Av-8B), F-18, Eurofighter Typhoon, A-10 Warthog and tons of other weapons. I like a fairly relaxed and fun atmosphere so it's not ultra serious RP or anything. Just looking for guys who enjoy good team work and smashing the AI! You can see Gametracker info on the server in my signature. Here's the HTML preset file which you just import into 'Mods' within your Steam A3 Launcher.
  23. Hello all, I would like to introduce our new mission: [SP/CO19] Operation Iron Fist Multi-player mini-campaign/coop for up to 19 players created by FF Studio. Whole mission is written in SQF language and contains more than 10.000 lines of code. ****************************************************************************************** AUTHOR NOTES: ****************************************************************************************** Mission is inspired by real battles in Staszow area on 11-13. august 1944. Our goal was create mimi-campaign but fully playable in multiplayer. Therefore mission can be completed only with 1 player. Mission is dedicated for players who would like to enjoy amazing WW2 atmosphare and feel a battles from this era. ****************************************************************************************** MISSION ****************************************************************************************** Poland, August 1944. German 16th Pz.Div launched counterattacks in an attempt to eliminate bridgehead and throw the Soviets back across the Vistula river. FEATURES: - dubbing (english only) - reviving teammates - gradually assigned tasks - player markers on map (mission parameter) - vehicle respawn - sergeant can recruit AI soldiers - sergeant can call air-strike and artillery support (0-8) THANKS: - development team of IFA3 AIO Lite MOD - development team of IFA3 Liberation MOD - development team of CBA MOD - development team of CUP Terrains - Core MOD - Tophe of Östgöta Ops [OOPS] / updated by SPJESTER for vehicle respawn - Kronzky for String Functions Library - Johnnyboy for BirdFormation script - W0lle for Unit Map Icon Set - BIS for this great game! NOTES: - ambulance trucks represents MHQs DOWNLOAD: Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1552231544 HAVE A FUN AND ENJOY IT !
  24. # Takistan Insurgency 2019 RHS Insurgency style mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1567472309 Github; https://github.com/rcantec/Takistan_Insurgency_2019.takistan Mission includes support system for Artillary, CAS, Ammo drops and Heli extraction/transport; Mission contains view distance settings, dynamic earplugs, vehicle spawns, rearm points, Zeus. Vehicle IED, suicide bombers and hidden roadside IED's are dynamic throughout the map. Side tasks are included as well as various active A/O zones to capture. Mission is a rolling release updated regularly for multiplayer performance. To play this mission CBA_A3; CUP Terrains-Core, Maps, Weapons, Units, Vehicles, TFAR and RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; 1. To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2016-2019 RyanD rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  25. VERSION INFORMATION Version : 1.69 Release date : 25 OCT 2018 Arma3 Version : 1.84 Vol 2 can be found here CHANGELOG Note: Both the Wolfpack website and Github repo are NO LONGER maintained. Please use this thread, Steam or Armaholic as your source for updates and information. In the archive you’ll find a 'Wolfpack_readMe.pdf' document with mission information, client/server information, training information, etc. Please note that some missions require the use of AI helicopters, either for infil or for mission objectives. AI Enhancement mods such as VCO-AI, bCombat and ASR-AI, influence the scripted behaviour of the helicopter pilots often resulting in a broken missions in terms of the helicopter part. It is recommended to disable AI enhancement mods during missions which require helicopter usage: Day 1, Day 2, Day 6, Day 8. Version 1.69 - Added: improved support for local hosted sessions. - Fixed/removed: Legacy code. - Fixed: briefing day's 6, 7, 8. - Updated: mission balancer to support 1-2 players. - Updated: mission exfil changed to actual heli/boat departures. - Updated: fire missions day 2, 3. - Updated: Language, typos. - Updated: Briefings (JIP info). - Updated: Applied ADF 2.10 framework. DOWNLOAD INFORMATION Download Wolfpack Vol. 1 via Mega: https://mega.nz/#!kIwgRADb!avzgYC1z92h59s6B0b1oqWHPEX2jNwFwjfnnYiBWmTQ [v 1.69] Download Wolfpack ALL-IN-ONE via Mega: https://mega.nz/#!pI4UzAqL!I1LT9SP90DvFTUcR3GmG3IGWXA6EmL6SVm9_QrTRcUg [v 1.69] Download via Armaholic: http://www.armaholic.com/page.php?id=25634 [v 1.69] Steam Workshop: http://steamcommunity.com/id/whiztler/myworkshopfiles/ [v 1.69] REQUIRED ADD-ONS None. RECOMMENDED ADD-ONS - Community Based Addons A3 (CBA_A3) - Advanced Combat Radio Environment 2 (ACRE 2) or TaskForce Arrowhead Radio (TFAR) - Advanced Combat Environment 3 (ACE3) - Commanders Tablet (cTab) - ASR AI (server) ABOUT WOLFPACK Wolfpack is a multiplayer (14 slots) special operations campaign consisting of ten challenging assault, demolition and reconnaissance missions, three bootcamp training missions and a warmup mission. Features: - 10 SpecOp/Recon Missions; - 3 Bootcamp training missions; - 1 Warmup Mission for warming up, modline testing and general training (11 tasks/objectives) - Challenging and immersive gameplay in a lively area of operations; - Detailed SpecOp style briefings (ingame and PDF/TXT for forum briefings); - Optimized for dedicated server play; - Challenging opponents. - Automatic detection of ACRE(2)/TFAR, cTab and ACE3 addons STORYLINE June 2034, Altis is in turmoil. The island has been cut off from the outside world due to economical and physical blockades. The local populous has grown impatient with the government and the AFF in particular. Several demonstrations have resulted in the deaths of tens of civilians. The government was losing control rapidly and called in the help of CSAT. A mistake that would cost them dearly. CSAT saw a golden opportunity to get a much needed foothold in the Mediterranean area. The AAF requested a single battalion of CSAT Infantry. Instead CSAT send the entire 2nd brigade and soon CSAT outnumbers AAF by 11:1. Altis government realized that they lost control completely and stepped down. CSAT General Tehrani has since been in power and controls all of Altis and Stratis. CSAT is now proven a serious threat to the European region. As diplomatic efforts have not lead to the anticipated result, NATO decided to send a rapid task force to free both islands from CSAT oppression. DEVGRU has been ordered by J.S.O.C. to take out several high value threads on Altis before the NATO campaign commences. Wolf has been tasked with executing 10 missions over a period of 3-4 weeks. Your first mission commences 11 June. CREDITS & ACKNOWLEDGEMENTS Concept & Development: whiztler This MP campaign was carefully put together with the assistance, support and scripts from the following individuals/groups: the Nopryl community (www.nopryl.no) / Killzone Kid / Mad T / Anjan Riot / Zorrobyte / Void / Tonic VOL 1 MISSIONS DAY 01 - THE PACKAGE Our area of operation lies north of Athira. JSOC expects a HVT to arrive and inspect the CSAR Frini base tomorrow. Wolf will eliminate the HVT once he arrives at the base. Due to the sensitive nature of this mission, detailed objectives will be given on a need to know basis once you have reached the RV. Our local on the ground will do an extensive briefing. DAY 02 - KAJMAN FIRE CSAT has taken over the Abdera Airfield and turned the airfield into a helicopter base. The base is home to the 127 AAC Squadron with 6 or 8 Kajman Attack helicopters and to the 17 Air Support Group. The Kajman is a formidable opponent and can do some serious damage to the upcoming campaign. About one kilometer north east lies the village of Krya Nera. This used to be a little fisherman's village until CSAT stationed a small fleet of attack vessels there. Primary objective: Abdera Airfield, sabotage all Kajman Attack helicopters stationed at the airfield. Secondary objective: Krya Nera Naval Base, take control of the Naval Base and wait for further instructions. DAY 03 - SWITCH OFF CSAT's primary communications station is situated on the outskirts of Kavala. It is essential we disrupt communications before we commence the NATO invasion. The nearby power station provides power to the Kavala region, including the communications station. We need to take both out in order to be sure that CSAT's ability to communicate is disrupted. Primary objective: Sabotage the communications station. Secondary objective: Sabotage the power station. Detailed information and intel will be provided for whilst en-route. DAY 04 - TOP SCREEN CSAT's propaganda campaign is out of control. Their fear and retribution series broadcasted on television and radio has caused grave concerns both locally and abroad. We need the local populous on our side once the invasions commences. We need to shut down the Altis Broadcasting Company (ABC) in the Capital of Altis, Pyrgos. Sabotage the ABC headquarters. You'll be filled in on the specifics once you are close to the objective. DAY 05 - BULLSEYE Maj. F. Kallaziz's replacement has arrived in Pyrgos, Maj. Farrokhzad. We know very little about Maj. Farrokhzad. According to Nikko, the major has already made his mark by having tens of civilians arrested. Supposedly there is a public hanging the day after tomorrow. CIA and MIS are working hard to get more intel about this guy. So it looks like your Wolf troops are going back to Pyrgos. Your objective is to find intel on Maj. Farrokhzad.
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