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  1. Website: https://armadocs.purplesmoke.info/home Email: seanhe93@gmail.com DA 995 Discord: https://discord.gg/weWrB9k DA 992 Discord: https://discord.gg/jP2nX3G Introduction Detachment 995 or DA 995, a.k.a. "Specter", is a European-based ARMA 3 MilSim (military simulation) unit that operates under the Dropping Purple Smoke (DPSO) banner, a North American-based community originally established in 2013 through the game PlanetSide 2, but later on has grown its roots into ARMA 3 as well. We are the European/Middle Eastern counterpart of Detachment 992 (DA 992, a.k.a. "Phantom") which is based in the United States. After merging with DPSO and officially re-organized on June 23rd, 2020, DA 995 is the direct successor of the former international unit Task Force Wolfpack (TFWP), which itself was originally established back in September 2017. As a unit, DA 995 continues to operate on the roots of TFWP, mainly using the same schedules and time zones for the comfort of both European and Middle Eastern players - while the combat doctrine and training systems have been changed to the basis of DPSO. Technical Information Establishment Date: June 23rd, 2020 (retroactive since September 2017) Primary language: English Recruitment Status: Open DA 995 Population: 8 General DPSO Population: 24 Addons: Full list is available through our Discord server, but mainly include the DPSO custom mod/ACE/RHS/3CB Factions/ALIVE/A3U (the modpack is planned to change soon) How We Operate The gameplay style of DPSO is loosely based on ARMA 3's 2035 lore, with the aim to have operations that semi-reflect what special operations units would conduct in futuristic environments, such as covert infiltration/exfiltration, deep reconnaissance missions, HVT elimination/extraction, hostage rescue, EOD operations, HALO/HAHO and water insertions, electronic warfare, and finally sabotage missions. DPSO will rely heavily on technology, individual skills, and team work. These will not be simple missions and will test the detachments abilities with every individual operation. While the goal is to have a gameplay experience that is done at a high tactical and technical skill levels, we are a serious unit looking for quality members to take part in our missions and events. We are willing to work with anyone who has the right attitude and mindset. Also important to know is that each detachment of DPSO functions separately and will have their own operations (as per schedules and time zines). Training will be standard across all detachments, just held on different schedules, while Zeus players and pilots are a shared resource. The following list represent several major factors about DPSO and 995 as a whole: Mature group with former and present military servicemen. Using ARMA-style ranking system, but doesn't apply military discipline! Playing with 1st person only for infantry and 3rd person for vehicles. Using ACE3 and KAT advanced medical systems. Using TFAR (beta) radios as our communication system. Many opportunities to advance within the unit, from weapons specialist to training instructor and even leadership roles (aviation roles are a work in progress). Using in-house custom mod that include custom textures and patches, mission making functions, and few extra for a better gameplay experience. Dedicated servers for training, ALIVE, and joint ops. Official Events DA 995 specifically conducts three major events using the Zulu time zone (UTC+0) clock as basis; on Fridays, Sundays, and Saturdays respectively, as follows: Fridays - Training | 17:00 - 19:00 (5:00-7:00 p.m.) Saturdays - Operation | 15:00 - 18:00 (3:00-6:00 p.m.) Sundays - Training | 16:00 - 18:00 (4:00-6:00 p.m.) The reason we have two training events is to allow comfort for both European and Middle Eastern players to participate whenever they can, based on time zones and local customs or religion. Those who cannot train on Fridays, can do so on Sundays and vise versa, but there are no restrictions to participate on both events. Group Structure DPSO is portraying the fictional and elite special operations force Combat Technology Research Group (CTRG) - under the direct command of NATO - which is an important part of ARMA 3's storyline and one of the main factions. CTRG is a multi-national unit that conducts clandestine, black operations throughout the globe and broken into sub-groups, where DPSO acts as Group 99. Within the group there are several Detachments, numbered from 0 through 9: 0 = Headquarters and Support Detachments (DS) 1 through 8 = Direct Action Detachments (DA); currently active Detachments: 991 "Ghost", the HQ Detachment led by the group leader. 992 "Phantom", the NA-based Detachment. 995 "Specter", the newly established EU-based Detachment. 9 = Flight Support Detachment (currently not active) The group uses the typical ARMA ranks structure, with the group leader and detachment leaders are majors, detachment assistants are captains, and support officers are lieutenants, leaving the rest ranked from privates to sergeants - all are applied to different occupations that are ranged from weapons specialists to medics or engineers, and from basic team leaders to training instructors or even mission makers. What You Should Expect As a MilSim unit, we offer all the seriousness and methodical gameplay, but also provide fun and humor when the time allows. We are a group of players first and foremost – no need to salute or ask for permission to speak or answer with “yes, sir”, “no, sir” (or ma’am), no need to perform routine physical training, yet showing mutual respect to each other and cooperate when it is necessary. We strive to balance on the line that parts professionalism, realism and friendship, and expect from our members to be serious when the time calls for it and let loose with the jokes when it feels right. The members are our most valuable resource. Assuming a player is active, he will not stay in place for long, and those who will positively stand out will be promoted and will be allowed into exclusive occupations and act in more advanced roles. Enlistment Requirements If you wish to apply, click the following link for our application form: https://forms.gle/SqyJ793yDsBMETha9 Please note that you have the option to select which detachment you want to join. Because we currently have only two active detachments, therefore select DA 992 if you're NA based, or DA 995 if you're EU based. Basic requirements: Have a legal copy of ARMA 3, and preferably also Apex. Speak fluent or decent English. Be 16 years of age or older (players under 16 are allowed to send applications, but only mature players will be accepted). Have a functioning microphone - we need to hear you, you need to hear us. That simple. Have decent internet speed so you won't suffer too much from lags and de-syncs. Have both Discord and TeamSpeak 3 installed. Have the ability to attend at least two operations per month. Have any questions? feel free to contact us through the provided links, or right away fill and send your application form. Useful Information ArmA 3 Units: https://units.arma3.com/unit/dpso DA 995 Steam Group: https://steamcommunity.com/groups/dpso-995 TeamSpeak 3 Server: ts.purplesmoke.info
  2. DIYALA VERSIONS I have been using the Diyala terrain for Middle East scenarios, but after having twisted it with scripts to make to look more like Syria or certain parts of Iraq, and dealing with the problem of AI not crossing the irrigation canal, I decided to settle for a faster, easier and readily available solution: just select the terrain in 3den. This set of three versions for the Diyala terrain chosable as different terrains (no irrigation, olive trees and different palm trees) 1 - Diyala (no irrigation): Same Diyala but without the irrigation channel. It's a vegetation strip instead 2 - Diyala Olives: No irrigation channel, some custom edits for Diyala and olive trees instead of palm trees 3 - Diyala Palms: No irrigation channel, some custom edits for Diyala and a different model of palm tree (Malden palms) instead of the original Tanoa ones Needs the orginal Diyala terrain as dependency. Respects @CypeRevenge work: no upload of original Diyala. Just a bunch of config.cpp and scripts. Modular: You can delete unwanted terrains and keep only one version if you want. Keep DiyalaCore.pbo and objects.pbo and at least one of the terrain configs: DiyalaPatch.pbo DiyalaPalms.pbo DiyalaOlives.pbo REQUIRED ADDONS: Diyala Map https://steamcommunity.com/sharedfiles/filedetails/?id=680808574 DOWNLOAD LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=2061233414
  3. 191 Syrian and Iraqi civil war patches including: Syrian Arab Army and allies Syrian Democratic Forces and allies Free Syrian Army and jihadists Iraqi Army and special forces Popular Mobilization Units Iraqi Kurds Islamic state Few others such as: Saudi Arabia, Yemen, Saddam era Iraq and 19 flags classnames list: https://pastebin.com/20pSKwPj Arsenal with access to insignia: (you have to put this code into init of item you want to be arsenal) this addAction ["<t color='#ffa500'>Open Virtual Arsenal</t>", {["Open",true] spawn BIS_fnc_arsenal}]; Init code for units to set insignia for them. ("saa1" is an example, other classnames can be found using arsenal) [[this, "saa1"], "fnc_permanentInsignia", nil, true, true] call BIS_fnc_MP; If you want to attach flag to a vehicle - position it how you want it and use this code in flags init [flag, vehicle] call BIS_fnc_attachToRelative; File with classnames inside the mod folder and here: https://pastebin.com/20pSKwPj Thanks to everyone who contributed. If you have something you want added to the mod and can provide good source leave the comment below. http://steamcommunity.com/sharedfiles/filedetails/?id=1309096383
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