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Found 467 results

  1. All Arma3 WW2 Mods Compilation List Last updated: March 11th, 2024 Current number of mods in the list: 517 Hello WW2 Fans! This compilation list was created from my frustration of steam Workshop's lack of function to better sort items in collections, this sorted list is my Arma3 WW2 Steams Workshop Collection seen here: https://steamcommunity.com/sharedfiles/filedetails/?id=1508144524 that compiles all the WW2 items (not missions) into one place! The collection on the Steam Workshop page has all the items in one place however they are not separated or sorted based on type or subject, my list here does this for you! Video Overview Animations & Static Poses Backpacks, Helmets, Gameplay, Infantry Weapons, Objects, Planes, Ships, Statics, Structures, & Tanks Compatibility Mods Compositions Creator DLC SpearHead 1944 Factions & Units Insignias & Loadouts Major Conversion Mods Map Markers Outfits & Uniforms Singleplayer / Multiplayer Campaigns Retexture packs, & Texture packs Scripts Sound, Music, Radio, & Voice Sound Mods Terrains (Maps) Credits I hope that my list here will help the community recognize the creators for their work, and give credit where due, as new content adds more enjoyment and replayability to the game. ========== Note: This thread will be updated as new content is added to the Steam Workshop Collection.
  2. When I load my model into object builder it loads in fine, but when i load it into blender via .fbx or .p3d file, then it is all distorted. What do I do?
  3. ToH ReCharacters Faces of Bohemian Interactive for Arma 3 ported to Arma Reforger. Available in Workshop https://reforger.armaplatform.com/workshop/596330D9AF34AF38-ToHReCharacters Greetings to all, I am once again starting a project to adapt the old faces of our old friends to this evolution of Enfusion. Initially I will start with textures only and later I hope to add new heads. So forgive me if at first I will only be able to use the 12 head shapes that exist in Reforger. The initial work was to create a template for myself to be able to do the first step of basically converting the face distribution from A3 to AR. This took me about 10 days with a lot of testing, but once it was done it was a lot faster to process all the faces. Now it's been a while since I can't advance this due to lack of time, but the next step will be to create some templates based on the AR faces to give the most definition to the processed A3 faces. Here are some very preliminary examples of the processed and enhanced quality heads (Miller, Dwarden, Solomon Maru, Krupin, Yakhin😞 Arma Public License Share Alike (APL-SA)
  4. Homesick

    Community Profiles

    Arma 3 hails people of every flavor from all over the world. To get to know them a little better, we're hosting a series of mini-interviews with some of our amazing community members. These aim to give you a personal insight into their backgrounds, why they got into Arma, and how they typically experience the game. Community Profile #01: "thebuckfastwine" - Full Interview
  5. Good morning, I would like to know if it is possible to put a video in a workshop mod and then show it on a server to all players. Currently I know how to create a mod in the workshop to put custom music but I would like to know if it is possible and how to put a video in the mod to subsequently put a command on a server to be played to all players. I have tried to search but I have not found a way, if anyone knows how to do it I would be very grateful.
  6. Slovak Armed Forces by Reluk This mod tries to represent Slovak Armed Forces in Arma 3. It´s mostly just retextures of Arma gear and vehicles from RHS mod but new content just for this mod is on the way such as Slovak armored vehicle Aligator, Tatra trucks or Grand Power K100 pistol. Since this is my first project in Arma universe and I´m still learning I´m looking for a texturers or moddelers that would like to help :). Hope you will enjoy this mod and have fun with it. This mod includes: Slovak woodland units (regular units, 5th special operations regiment) Slovak desert units (regular units, 5th special operations regiment) Slovak police units (military police and counter terrorist unit, maybe more later) I want to thanks to: Marekoi - for help and support presko deltagamer UK_Apollo evromalarkey, ascz team, acr_a3 mod - for awesome NPP vests, same vests that Slovak army use so this helps to make the mod more realistic Yano - for letting me his old Aligator project and for the help that he was trying to give me RichardsD - for his MRAP MaxxPro Modification RHS team - for a great high quality mod with a lots of content and of course all the support on BIS Forums ! Links for download , RHSAFRF, RHSGREF, RHSSAF, RHSUSAF are required! : Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=971009565&result=1 Armaholic: http://www.armaholic.com/page.php?id=33625 (not updated to the latest version v1.4) Google Drive: https://drive.google.com/open?id=1t-grzZX9vdQrRyK8SITpKpcr76wTiKLF
  7. 23. Panzer-Division "Eiffelturm" Who are we? We are a professional Arma 3 realism unit portraying the 23rd Panzer Division, Panzergrenadier-Regiment.128 and their combat actions throughout the second world war. We also portray other Wehrmacht units such as the 79. Infanterie-Division during our Stalingrad and Kuban campaign. With our current manpower, we operate at a company level with over 70 members, hoping to expand to over 80 in the near future. With unit leadership and other members having years of experience in Wehrmacht realism, we aim to deliver the most professional, accurate and realistic portrayal of a Wehrmacht company in the second world war. What we offer? We take pride in our historical accuracy, and aim to offer the most authentic realism experience to someone who wishes to join our ranks. As well as realistic combat, we structure and operate our group as Wehrmacht units would have been historically. This encompasses ranks, tactics, tactical commands, radio procedures, uniforms, medals, weaponry, and most importantly camaraderie. With years of friendship between members of the unit and our diverse, international collection of individuals, you will be welcomed into a stable, active and friendly community to bond with. With a team of dedicated unit developers and permission from mod creators, we are the most customized and specialized ArmA 3 WW2 unit created with development in all areas of the gameplay experience. This includes completely custom maps, vehicles, uniforms and even artillery pieces for all theatres and time periods as well as special uniforms for individuals who have earned a combination of awards. Primary Language: English & German German is utilized to increase the immersion and historical authenticity of the events. - During trainings and operations, primary communication is done with English. (85-90% of communication) - Tactical movements and commands are given in German. (10-15% of communication) Combat billets Entry level combat billets is where all speculative members of the unit begin their time with the 23. Panzer-Division: - Mechanized Infanterie - High Demand Graduate level combat billets (You may progress to their different paths within the Kompanie when you graduate Rekrut Schule and reach Panzergrenadier): Specialized Gruppe Roles (MG-Gunner, MG-Assistant, Assistant stretcher bearer, Grenadier, Rifleman) - Tornisterfunktrupp (Funker - Radioman) - Kompanie & Zugtrupp's (Melder - Messenger) Sanitätstrupp (Sanitäter - Medic) - Panzer Crewman - (Gunner, Radioman, Driver) All billets are subject to availability within the Kompanie and those who are best fit for the role. Requirements to Join Age 18+: Accept if met current Criteria. 16-17-: Accept if met any of the following: - Friends with a current standing member of the unit. - Previous experience in a realism/mil-sim/reenactment unit. - Show above average levels of maturity for their age. - Show an interest in developing their current understanding and learning more about the Wehrmacht and what we do as a whole. Technical Must have a legal copy of Arma 3. Must have a working microphone. Must have or be able to have Teamspeak 3 VoIP program installed. Must be able to use Push to talk on Teamspeak 3 while in game. Must be willing to download mods off of Arma3Sync and utilize ACRE2 Schedule Attendance to main Sunday events and Saturday trainings is 100% mandatory. If real life bars you from attending you are able to write in a Leave of Absence to inform that Unit that you cannot attend: - Kompanie Operations, PvP's, & Trainings: Sunday, 2:00PM EST (19:00 GMT) - 1. Zug und Panzerzug (1st Platoon 4th Platoon(Tanks)) Training: Saturday, 2:00PM EST (19:00 GMT) - Aufklärungstrupp (Reconnaissance Troop) Training: Thursday, 6:30PM EST (11:30 GMT) Contact & Media Join our Discord below and fill out an application if this sounds interesting to you. If you're still thinking about it how about taking a look at our YouTube channel. Discord: http://discord.gg/YvMJQ57 Youtube: https://www.youtube.com/user/PaleJudge Steam: https://steamcommunity.com/groups/23PanzerDivision-public
  8. Homesick

    Community Radars

    Introducing the Community Radar: your main source of intel for Arma 3 community activity. Take a look inside to check out issue #01! Community Radar (COMRAD) #01
  9. LeLapinDeCombat

    Mikero PboProject Error

    Hi, i'm a french beginner on mapping on arma 3 and i have an error when i try to pack in pbo with pbo project, "pbo can't read wrp" , "makepbo failed" the CMD of pboproject : ......................... </end copy/crunch> <searching for cfgWorlds.KAI_terrain> <Bis Binarise...> stripping the binlog stripping "p:\temp\KAI_terrain.bin.log" /endstrip WARNING: binarise found 'warnings'. View the binlog </Bis binarise> <updating temp with prebinarised files> . </prebinarised> MakePbo x64UnicodeVersion 1.99, Dll 7.16 "KAI_terrain" -PgF -X=*.psd,*.psb,*.bat,*.rar,*.7z,thumbs.db,*.txt,*.h,*.dep,*.cpp,*.bak,*.tga,*.png,*.log,*.pew,*.hpp,source -@=AI\KAI_terrain p:\temp\AI\KAI_terrain 808464432 huh Pbo can't read wrp makepbo failed KAI_terrain.pbo not produced due to error(s) Job(s) completed in 4secs on Wed Jan 16 21:41:39 2019 the view output packing log : 21:41:35: Extensions: "</texheaders>" rapify x64UnicodeVersion 1.76, Dll 7.16 "config.cpp" <rebuilding units[]= and friends> <rebuilding cfgworlds> No Error(s) Output is to p:\temp\AI\KAI_terrain\config.bin P:\temp\AI\KAI_terrain\config.bin 1 fichier(s) copi‚(s) AI\KAI_terrain\texHeaders.bin 1 fichier(s) copi‚(s) "<Bis Binarise...>" ""D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\Binarize\Binarize.exe" -targetBonesInterval=56 -textures=p:\temp -binPath=P:\ "AI\KAI_terrain" "p:\temp\AI\KAI_terrain"" " WARNING: binarise found 'warnings'. View the binlog" "</Bis binarise>" "<updating temp with prebinarised files>" "</prebinarised>" "MakePbo.exe "-PgF" "-X=*.psd,*.psb,*.bat,*.rar,*.7z,thumbs.db,*.txt,*.h,*.dep,*.cpp,*.bak,*.tga,*.png,*.log,*.pew,*.hpp,source" "-@=AI\KAI_terrain" "p:\temp\AI\KAI_terrain" "D:\arma3project\AI\Addons"" <adding entries:...> $PBOPREFIX$ :configuring config.bin :scanning data\layers\M_000_000_lca.paa :scanning data\layers\M_000_000_lca.png :excluded data\layers\M_000_001_lca.paa :scanning data\layers\M_000_001_lca.png :excluded data\layers\M_001_000_lca.paa :scanning data\layers\M_001_000_lca.png :excluded data\layers\M_001_001_lca.paa :scanning data\layers\M_001_001_lca.png :excluded data\layers\P_000-000_L00.rvmat :compiling... data\layers\P_000-001_L00.rvmat :compiling... data\layers\P_001-000_L00.rvmat :compiling... data\layers\P_001-001_L00.rvmat :compiling... data\layers\S_000_000_lco.paa :scanning data\layers\S_000_000_lco.png :excluded data\layers\S_000_001_lco.paa :scanning data\layers\S_000_001_lco.png :excluded data\layers\S_001_000_lco.paa :scanning data\layers\S_001_000_lco.png :excluded data\layers\S_001_001_lco.paa :scanning data\layers\S_001_001_lco.png :excluded KAI_terrain.hpp :excluded KAI_terrain.wrp :validating..."KAI_terrain.pbo not produced due to error(s)" and the view binlog : stripping ""p:\temp\KAI_terrain.bin.log"" 21:41:35: PhysX3 SDK Init started ... 21:41:35: PhysX3 SDK Init ended. 21:41:35: <world = "AI\KAI_terrain\KAI_terrain.wrp"> 21:41:36: No weather defined in .Overcast 21:41:36: No lighting defined in .Lighting 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: No weather defined in .Overcast 21:41:36: No lighting defined in .Lighting 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: [InitSoundMap] begin 21:41:36: [InitSoundMap] end 21:41:38: [InitSoundMap] begin 21:41:38: [InitSoundMap] end 21:41:38: </world> 21:41:38: Extensions: I don't know where come this error and i google it but i found nothing, also if anybody can help !
  10. virtuelle Panzerbrigade 21 (virtual tank brigade 21) Our unit was founded in September 2013. Since then we try to combine milsim and fun in our unit. Therefore we usually meet on Saturday at 19:00 CET (7:00 PM). Our unit is characterized by experience and knowledge, which comes from active and former soldiers. We try to use the knowledge we have gained as much as we can in Arma and work out meaningful trainings. However, we are aware that Arma is still a game and all members want to have fun. The real unit that we depict in Arma has different battalions that we try to depict ourselves. This gives us a wide range of possibilities. Whether as infantry, mechanized or with tanks, we offer everything and even have fun with it. We are interested in friendships with international communities. More Informations: Klick YouTube-Channel: Klick Facebook: Klick ************************************************************************************************************************************************************* Die vPzBrig21 ist eine deutschsprachige MilSim-Community, die seit 2013 eine authentische Nachbildung eines Teilbereiches der Bundeswehr darstellt, dabei aber die Vielfältigkeit im Spiel nicht vernachlässigt. Hierfür treffen wir uns im Schwerpunkt Samstags ab 19:00Uhr. Um dies zu erreichen verwenden wir u.a. eine Vielzahl an Mods wie ACE3, ACRE2 und den BWMod. Abwechslung wird in dieser Community groß geschrieben. So stellen wir in den Missionen nicht nur Teile der Bundeswehr, sondern auch anderer Nationen und Zeiten dar. Hierbei haben die Missionsbauer sehr viel Freiraum, um ihre Missionen zu gestalten. Wir bieten an, als Gastspieler bei unseren Missionen teilzunehmen. Hierfür reicht ein Gespräch auf dem Teamspeak. Zudem sind wir an Einladungen zu Events interessiert und freuen uns über jede neue Freundschaft zu anderen Communities. Wenn du mehr über uns wissen möchtest, oder einfach nur mal reinschnuppern, dann besuche uns doch einfach mal auf unserem TeamSpeak3-Server. TS3: ts.vpzbrig21.de Weitere Infos findest du unter: Klick YouTube-Kanal: Klick Facebook: Klick Voraussetzungen für Bewerber Bei uns kann grundsätzlich jeder mitmachen, der folgende Voraussetzungen erfüllt. Vollendetes 16. Lebensjahr Funktionierendes Headset und Mikrofon Interesse an der Bundeswehr Zeit um an Aktivitäten der Brigade teilzunehmen Teamfähig Solltest du alle Punkte abdecken, steht deiner Bewerbung nichts im Wege. Dabei kannst du dich bei der virtuellen Panzerbrigade über 3 Wege bewerben. Über unser Forum unter: Klick Per E-Mail an: s1@vpzbrig21.de Oder am einfachsten per TeamSpeak ts.vpzbrig21.de Der schnellste Weg ist dabei meist direkt per TeamSpeak, da wir jeden Bewerber zu einem Gespräch einladen. Sobald du auf den TeamSpeak bist, wende dich an einen Kameraden mit der S1 Gruppe oder an den zu dem Zeitpunkt ranghöchsten Kameraden auf dem TeamSpeak. ************************************************************************************************************************************************************* Videos:
  11. Honey Badger Gaming, a 1990s USMC unit with a focus on community. We aim to be not just an Arma unit, but a community, with members frequently playing other games outside of operations. Semi-serious milsim. We use period accurate tactics and equipment, but we don't do yes sir no sir or virtual PT. We run our ops Saturdays, Sundays, Mondays, and Wednesdays at 8pm EST. To join, simply join the Discord server linked below. You'll need to fill out a google form with a few questions, then training comes after your first op to make sure you enjoy the unit. Unit Trailer: [Open] Discord: https://discord.gg/fRmtGB4AE3
  12. Sometimes it's useful to discuss updates to the Steam Development branch in one centralized place. Let's use this thread for that. The changelog thread can stay clean and do its thing. It mainly serves for our team to rapidly see if a daily update is very broken or very epic :ph34r: Actual issue reporting should still happen via the Feedback Tracker of course. Thank you!
  13. all vehicles are glitching into the ground slightly. can watch a vics bottom part of tracks disappear into the ground and then pop back up over and over again. when the track glitches into ground you are not able to get in it until it pops back up above the ground. after a while the vehicles are all damaged .
  14. Pacifism HERO

    Arma3 microphone issue

    I started the arma3 microphone with 32-bit, and it worked very well, but when I switched to a 64-bit microphone, it wouldn't work properly. The automatic sensitivity adjustment turned on and the dialog box just flickered and disappeared
  15. Hello, I want to make a scope pack with a lot of optics. But Im confused about how to do it. Looking at arma samples... I dont know if I have to seperate the lens from the tube or its another texture slot... So... How a scope should be modeled? Is there any guide or video where explains how to do it? Im using blender!
  16. Hello guys, I have a strange problem with the following script: tsk = format ["tsk%1", random 100]; [allPlayers, tsk, ["Hack the watchtower to get information about the position of the opposing players!", "Watchtower", ""], laptop, "ASSIGNED", 99, true, "download", true] call BIS_fnc_taskCreate; [laptop, "Activate watchtower", "\a3\ui_f\data\igui\cfg\holdactions\holdaction_connect_ca.paa", "\a3\ui_f\data\igui\cfg\holdactions\holdaction_connect_ca.paa", "player distance laptop < 5", "player distance laptop < 3", {num = execVM "watchtower\durring.sqf";}, {}, {nul = execVM "watchtower\gegner_markieren_v3.sqf", nul = execVM "watchtower\sleep.sqf", [tsk, "SUCCEEDED", true] remoteExec ["BIS_fnc_taskSetState", 0, true], sleep 0.1, [tsk, allPlayers, true] remoteExec ["BIS_fnc_deleteTask", 0, true];}, {["Hacking canceled!"] remoteExec ["hintSilent", 0, true], sleep 1; [""] remoteExec ["hintSilent", 0, true], call{playSound "cancel";}, execVM "watchtower\deletion_sound.sqf";}, [], 15, 0, true, false] remoteExec ["bis_fnc_holdactionadd", 0, true]; With the script I add a holdaction function to a laptop. When I start the mission in the Eden editor in singleplayer or multiplayer everything works as it should. The script is executed by the init.sqf and the holdaction function is displayed on the laptop. When I complete it with the spacebar it disappears again as it should. However, when I host the mission on my dedicated Arma server, the holdaction appears twice for some reason. Once with text and once without. Both run the same code when I use it and then disappear, but reappearing twice when I run the script again. Can any of you help me further? And tell me why this happens? Thanks
  17. I am trying to create a weapon based on ADR-97 TR and using 25 mm HE shells (inherited from 40 mm HE). Everything is okay but when I try to put a bigger distance (500m, 1000m, 2000m for example), the weapon just fires without changes. However, it worked for everything else. What should I do? My config.cpp: https://www.dropbox.com/s/ho5aw314uqv6d7s/config.cpp?dl=0 CfgAmmo: class G_40mm_HEDPUC: G_40mm_HE { hit = 630; indirectHit = 30; indirectHitRange = 10; warheadName = "HEDPUC"; explosive = 0.8; caliber = 5; }; class G_25mm_HEDPUC_special: G_40mm_HEDPUC { hit = 720; indirectHit = 25; indirectHitRange = 7; warheadName = "HEDPUC"; explosive = 0.3; caliber = 4; typicalSpeed = 750; maxSpeed = 1000; thrust = 35; thrustTime = 15; tracerScale = 3.0; tracerStartTime = 0.05; tracerEndTime = 12; timeToLive = 60; }; CfgMagazines: class 12Rnd_25mm_SMG_03: 50Rnd_570x28_SMG_03 { displayName = "50rnd 25 mm ADR-97 Magazine (U)"; ammo = "G_25mm_HEDPUC_special"; count = 15; mass = 20; initSpeed = 750; }; CfgWeapons: class SMG_03_TR_cheat: SMG_03_TR_khaki { baseWeapon = "SMG_03_TR_cheat"; displayName = "ADR-97 TR 5.7 mm (Upgraded)"; magazines[] = {"75Rnd_570x28_SMG_03","50Rnd_570x28_SMG_03"}; muzzles[] = {"this"}; modes[] = {"SingleB","FullAutoB"}; recoil = "recoil_empty_c"; class Single; class FullAuto; class SingleB: Single { reloadTime = 0.05; dispersion = 0.00007; }; class FullAutoB: FullAuto { reloadTime = 0.05; dispersion = 0.00007; }; class WeaponSlotsInfo { class CowsSlot: CowsSlot_Rail_Boost { iconPosition[] = {0.4,0.3}; iconScale = 0.2; }; class PointerSlot: PointerSlot_Rail { iconPosition[] = {0.33,0.37}; iconScale = 0.25; }; class MuzzleSlot: MuzzleSlot_57 { iconPosition[] = {0.0,0.5}; iconScale = 0.25; }; mass = 52; allowedSlots[] = {901,801,701}; }; }; class SMG_03_TR_cheat_25mm: SMG_03_TR_cheat { baseWeapon = "SMG_03_TR_cheat_25mm"; displayName = "ADR-97 GL 25 mm (Upgraded)"; magazines[] = {"12Rnd_25mm_SMG_03"}; muzzles[] = {"this"}; modes[] = {"SingleB"}; recoil = "recoil_empty_c"; initSpeed = -0.5; maxZeroing = 2400; class SingleB: SingleB { reloadTime = 0.25; dispersion = 0.00004; }; class WeaponSlotsInfo { class CowsSlot: CowsSlot_Rail_Boost { iconPosition[] = {0.4,0.3}; iconScale = 0.2; }; class PointerSlot: PointerSlot_Rail { iconPosition[] = {0.33,0.37}; iconScale = 0.25; }; class MuzzleSlot{}; mass = 55; allowedSlots[] = {901,801,701}; }; };
  18. DX11 Related Crash (71 Mods loaded, relevant graphics mod Blastcore Murr Edition). Not sure the reasoning why, nothing intensive. Gpu temp apx 74. ------------------------------------- Translated Report (Full Report Below) ------------------------------------- Process: ArmA3 [1620] Path: /Users/USER/Library/Application Support/Steam/*/ArmA3.app/Contents/MacOS/ArmA3 Identifier: com.vpltd.Arma3 Version: 1.82.0 (20230602.1) Code Type: X86-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2023-10-03 23:36:15.9607 -0500 OS Version: macOS 12.7 (21G816) Report Version: 12 Anonymous UUID: B2363AE2-391E-9699-CFD1-34A98FB164BF Time Awake Since Boot: 5900 seconds System Integrity Protection: enabled Crashed Thread: 19 E.d3d11.BackendThread Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: Namespace SIGNAL, Code 4 Illegal instruction: 4 Terminating Process: exc handler [1620] Thread 0:: E.runloop Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x7ff802de896a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x7ff802de8cd8 mach_msg + 56 2 CoreFoundation 0x7ff802eec470 __CFRunLoopServiceMachPort + 319 3 CoreFoundation 0x7ff802eeab00 __CFRunLoopRun + 1276 4 CoreFoundation 0x7ff802ee9f44 CFRunLoopRunSpecific + 562 5 HIToolbox 0x7ff80c0055e6 RunCurrentEventLoopInMode + 292 6 HIToolbox 0x7ff80c00534a ReceiveNextEventCommon + 594 7 HIToolbox 0x7ff80c0050e5 _BlockUntilNextEventMatchingListInModeWithFilter + 70 8 AppKit 0x7ff80585bf6d _DPSNextEvent + 927 9 AppKit 0x7ff80585a62a -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1394 10 gameoverlayrenderer.dylib 0x111e7e51d 0x111e5f000 + 128285 11 ArmA3 0x100060add 0x100000000 + 395997 12 ArmA3 0x1002b89e4 0x100000000 + 2853348 13 CoreFoundation 0x7ff802ee1874 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 12 14 CoreFoundation 0x7ff802f7e26a ___CFXRegistrationPost_block_invoke + 49 15 CoreFoundation 0x7ff802f7e1dc _CFXRegistrationPost + 496 16 CoreFoundation 0x7ff802eb37e0 _CFXNotificationPost + 809 17 Foundation 0x7ff803c297be -[NSNotificationCenter postNotificationName:object:userInfo:] + 82 18 AppKit 0x7ff80586481e -[NSApplication _postDidFinishNotification] + 305 19 AppKit 0x7ff80586456c -[NSApplication _sendFinishLaunchingNotification] + 208 20 AppKit 0x7ff80586213c -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 541 21 AppKit 0x7ff805861d90 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 665 22 Foundation 0x7ff803c546e4 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 308 23 Foundation 0x7ff803c54556 _NSAppleEventManagerGenericHandler + 80 24 AE 0x7ff809548440 0x7ff80953d000 + 46144 25 AE 0x7ff809547caa 0x7ff80953d000 + 44202 26 AE 0x7ff8095412ef aeProcessAppleEvent + 419 27 HIToolbox 0x7ff80c016ce2 AEProcessAppleEvent + 54 28 AppKit 0x7ff80585c3c2 _DPSNextEvent + 2036 29 AppKit 0x7ff80585a62a -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1394 30 gameoverlayrenderer.dylib 0x111e7e51d 0x111e5f000 + 128285 31 AppKit 0x7ff80584ccd9 -[NSApplication run] + 586 32 AppKit 0x7ff805820c57 NSApplicationMain + 817 33 dyld 0x12005f52e start + 462 Thread 1:: MainThrd 0 ??? 0x300f26a3a ??? Thread 2:: com.apple.NSEventThread 0 libsystem_kernel.dylib 0x7ff802de896a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x7ff802de8cd8 mach_msg + 56 2 CoreFoundation 0x7ff802eec470 __CFRunLoopServiceMachPort + 319 3 CoreFoundation 0x7ff802eeab00 __CFRunLoopRun + 1276 4 CoreFoundation 0x7ff802ee9f44 CFRunLoopRunSpecific + 562 5 AppKit 0x7ff8059c998e _NSEventThread + 132 6 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 7 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 3:: E.WaitTimers 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002bfcb 0x100000000 + 180171 3 ArmA3 0x100048960 0x100000000 + 297312 4 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 5 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 4:: E.OverlappedIO 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002c51f 0x100000000 + 181535 3 ArmA3 0x100048960 0x100000000 + 297312 4 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 5 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 5:: G.FileServerWorker 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x30144d89f ??? Thread 6:: G.FileServerAsync 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d901 0x100000000 + 186625 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? 5 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 6 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 7:: G.MJob#1 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? Thread 8:: G.MJob#2 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? Thread 9:: G.MJob#3 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? Thread 10:: G.Job#1 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? Thread 11:: G.Job#2 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? Thread 12:: G.Job#3 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? Thread 13:: G.RPTLog 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d901 0x100000000 + 186625 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? 5 ??? 0x1032641a0 ??? Thread 14:: G.AudioJob#2 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? 5 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 6 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 15:: G.AudioJob#3 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? 5 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 6 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 16:: AMCP Logging Spool 0 libsystem_kernel.dylib 0x7ff802de89a6 semaphore_wait_trap + 10 1 caulk 0x7ff80bd922e6 caulk::mach::semaphore::wait_or_error() + 16 2 caulk 0x7ff80bd7a148 caulk::concurrent::details::worker_thread::run() + 36 3 caulk 0x7ff80bd79e0c void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple<caulk::concurrent::details::worker_thread*> > >(void*) + 41 4 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 5 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 17:: E.XAudio2GraphUpdate 0 libsystem_kernel.dylib 0x7ff802deb2ae __semwait_signal + 10 1 libsystem_c.dylib 0x7ff802cff863 nanosleep + 196 2 libsystem_c.dylib 0x7ff802cff799 usleep + 53 3 ArmA3 0x100099177 0x100000000 + 627063 4 ArmA3 0x100140755 0x100000000 + 1312597 5 ArmA3 0x1001404f8 0x100000000 + 1311992 6 ArmA3 0x100048960 0x100000000 + 297312 7 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 8 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 18:: G.AudioDestroyThread 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b036 0x100000000 + 307254 4 ??? 0x300710f02 ??? Thread 19 Crashed:: E.d3d11.BackendThread 0 AMDMTLBronzeDriver 0x7ffa1f4755a6 -[BronzeMtlRenderCmdEncoder setRenderPipelineState:] + 2064 1 ArmA3 0x10022f337 0x100000000 + 2290487 2 ArmA3 0x1000f76c9 0x100000000 + 1013449 3 ArmA3 0x1000f6d1b 0x100000000 + 1010971 4 ArmA3 0x1000f8115 0x100000000 + 1016085 5 ArmA3 0x1002155ff 0x100000000 + 2184703 6 ArmA3 0x1000cde22 0x100000000 + 843298 7 ArmA3 0x1000f4d9b 0x100000000 + 1002907 8 ArmA3 0x1000ce747 0x100000000 + 845639 9 ArmA3 0x1000ce694 0x100000000 + 845460 10 ArmA3 0x100048960 0x100000000 + 297312 11 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 12 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 20:: G.Render 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? Thread 21:: G.Visualize 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? 5 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 6 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 22:: G.Physx3Simulator 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b036 0x100000000 + 307254 4 ??? 0x30144d880 ??? 5 ??? 0x8e716f8000000002 ??? Thread 23:: com.apple.NSURLConnectionLoader 0 libsystem_kernel.dylib 0x7ff802de896a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x7ff802de8cd8 mach_msg + 56 2 CoreFoundation 0x7ff802eec470 __CFRunLoopServiceMachPort + 319 3 CoreFoundation 0x7ff802eeab00 __CFRunLoopRun + 1276 4 CoreFoundation 0x7ff802ee9f44 CFRunLoopRunSpecific + 562 5 CFNetwork 0x7ff807a4a968 0x7ff807803000 + 2390376 6 Foundation 0x7ff803c78954 __NSThread__start__ + 1009 7 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 8 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 24:: com.apple.CFSocket.private 0 libsystem_kernel.dylib 0x7ff802df0d4a __select + 10 1 CoreFoundation 0x7ff802f1321b __CFSocketManager + 643 2 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 3 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 25: 0 libsystem_pthread.dylib 0x7ff802e20f48 start_wqthread + 0 Thread 26:: G.44 0 libsystem_kernel.dylib 0x7ff802def09a poll + 10 1 ArmA3 0x10023fc86 0x100000000 + 2358406 2 ??? 0x30141490f ??? 3 ??? 0x8a ??? Thread 27:: SocketThread 0 libsystem_kernel.dylib 0x7ff802def09a poll + 10 1 steamclient.dylib 0x1adb51a28 0x1acb4c000 + 16800296 2 libtier0_s.dylib 0x120955c2b SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 3 libtier0_s.dylib 0x120951d49 0x120944000 + 56649 4 libtier0_s.dylib 0x12095184b 0x120944000 + 55371 5 libtier0_s.dylib 0x120951e25 CatchAndWriteMiniDumpExForVoidPtrFn + 71 6 libtier0_s.dylib 0x120955b9f SteamThreadTools::CThread::ThreadProc(void*) + 211 7 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 8 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 28:: G.45 0 libsystem_kernel.dylib 0x7ff802def09a poll + 10 1 ArmA3 0x10023fc86 0x100000000 + 2358406 2 ??? 0x30141490f ??? 3 ??? 0x77 ??? Thread 29:: E.TQueue 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d901 0x100000000 + 186625 3 ArmA3 0x10004b036 0x100000000 + 307254 4 ArmA3 0x10001ddef 0x100000000 + 122351 5 ArmA3 0x100048960 0x100000000 + 297312 6 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 7 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 30:: G.47 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d901 0x100000000 + 186625 3 ArmA3 0x10004b319 0x100000000 + 307993 4 ??? 0x301415a2b ??? 5 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 6 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 31:: MainThrd 0 libsystem_kernel.dylib 0x7ff802ded33e kevent + 10 1 steamclient.dylib 0x1acb9dc8b 0x1acb4c000 + 334987 2 steamclient.dylib 0x1acb9c42d 0x1acb4c000 + 328749 3 steamclient.dylib 0x1acb9c698 0x1acb4c000 + 329368 4 libtier0_s.dylib 0x120955c2b SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 5 libtier0_s.dylib 0x120951d49 0x120944000 + 56649 6 libtier0_s.dylib 0x12095184b 0x120944000 + 55371 7 libtier0_s.dylib 0x120951e25 CatchAndWriteMiniDumpExForVoidPtrFn + 71 8 libtier0_s.dylib 0x120955b9f SteamThreadTools::CThread::ThreadProc(void*) + 211 9 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 10 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 32:: CFileWriterThread 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 libtier0_s.dylib 0x120953ecd SteamThreadTools::CThreadSyncObject::Wait(unsigned int) + 275 3 steamclient.dylib 0x1ada86ca2 0x1acb4c000 + 15969442 4 libtier0_s.dylib 0x120955c2b SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 5 libtier0_s.dylib 0x120951d49 0x120944000 + 56649 6 libtier0_s.dylib 0x12095184b 0x120944000 + 55371 7 libtier0_s.dylib 0x120951e25 CatchAndWriteMiniDumpExForVoidPtrFn + 71 8 libtier0_s.dylib 0x120955b9f SteamThreadTools::CThread::ThreadProc(void*) + 211 9 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 10 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 33:: CHTTPCacheFileThreadPool:0 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25aa4 _pthread_cond_wait + 1302 2 libtier0_s.dylib 0x120953e92 SteamThreadTools::CThreadSyncObject::Wait(unsigned int) + 216 3 steamclient.dylib 0x1adc597d1 0x1acb4c000 + 17881041 4 libtier0_s.dylib 0x120955c2b SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 5 libtier0_s.dylib 0x120951d49 0x120944000 + 56649 6 libtier0_s.dylib 0x12095184b 0x120944000 + 55371 7 libtier0_s.dylib 0x120951e25 CatchAndWriteMiniDumpExForVoidPtrFn + 71 8 libtier0_s.dylib 0x120955b9f SteamThreadTools::CThread::ThreadProc(void*) + 211 9 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 10 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 34:: CHTTPClientThreadPool:0 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25aa4 _pthread_cond_wait + 1302 2 libtier0_s.dylib 0x120953e92 SteamThreadTools::CThreadSyncObject::Wait(unsigned int) + 216 3 steamclient.dylib 0x1adc597d1 0x1acb4c000 + 17881041 4 libtier0_s.dylib 0x120955c2b SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 5 libtier0_s.dylib 0x120951d49 0x120944000 + 56649 6 libtier0_s.dylib 0x12095184b 0x120944000 + 55371 7 libtier0_s.dylib 0x120951e25 CatchAndWriteMiniDumpExForVoidPtrFn + 71 8 libtier0_s.dylib 0x120955b9f SteamThreadTools::CThread::ThreadProc(void*) + 211 9 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 10 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 35:: CJobMgr::m_WorkThreadPool:0 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25aa4 _pthread_cond_wait + 1302 2 libtier0_s.dylib 0x120953e92 SteamThreadTools::CThreadSyncObject::Wait(unsigned int) + 216 3 steamclient.dylib 0x1adc597d1 0x1acb4c000 + 17881041 4 libtier0_s.dylib 0x120955c2b SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 5 libtier0_s.dylib 0x120951d49 0x120944000 + 56649 6 libtier0_s.dylib 0x12095184b 0x120944000 + 55371 7 libtier0_s.dylib 0x120951e25 CatchAndWriteMiniDumpExForVoidPtrFn + 71 8 libtier0_s.dylib 0x120955b9f SteamThreadTools::CThread::ThreadProc(void*) + 211 9 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 10 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 36: 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25aa4 _pthread_cond_wait + 1302 2 libtier0_s.dylib 0x120953e92 SteamThreadTools::CThreadSyncObject::Wait(unsigned int) + 216 3 steamclient.dylib 0x1adc4c9df 0x1acb4c000 + 17828319 4 libtier0_s.dylib 0x120955c2b SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 5 libtier0_s.dylib 0x120951d49 0x120944000 + 56649 6 libtier0_s.dylib 0x12095184b 0x120944000 + 55371 7 libtier0_s.dylib 0x120951e25 CatchAndWriteMiniDumpExForVoidPtrFn + 71 8 libtier0_s.dylib 0x120955b9f SteamThreadTools::CThread::ThreadProc(void*) + 211 9 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 10 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 37:: CNet Encrypt:0 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25aa4 _pthread_cond_wait + 1302 2 libtier0_s.dylib 0x120953e92 SteamThreadTools::CThreadSyncObject::Wait(unsigned int) + 216 3 steamclient.dylib 0x1adc597d1 0x1acb4c000 + 17881041 4 libtier0_s.dylib 0x120955c2b SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 5 libtier0_s.dylib 0x120951d49 0x120944000 + 56649 6 libtier0_s.dylib 0x12095184b 0x120944000 + 55371 7 libtier0_s.dylib 0x120951e25 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libsystem_pthread.dylib 0x7ff802e20f48 start_wqthread + 0 Thread 41: 0 libsystem_pthread.dylib 0x7ff802e20f48 start_wqthread + 0 Thread 42:: G.SendMessagesThread 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b036 0x100000000 + 307254 4 ??? 0x30144d880 ??? 5 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 6 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 43: 0 libsystem_pthread.dylib 0x7ff802e20f48 start_wqthread + 0 Thread 44:: G.61 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x1000a6bd9 0x100000000 + 682969 4 ??? 0x30154a443 ??? 5 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 6 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 45:: com.apple.audio.IOThread.client 0 libsystem_kernel.dylib 0x7ff802de896a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x7ff802de8cd8 mach_msg + 56 2 CoreAudio 0x7ff8049a3c07 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 111 3 CoreAudio 0x7ff80482e729 HALC_ProxyIOContext::IOWorkLoop() + 3931 4 CoreAudio 0x7ff80482d205 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned int, unsigned int) + 63 5 CoreAudio 0x7ff8049f9616 HALB_IOThread::Entry(void*) + 72 6 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 7 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 19 crashed with X86 Thread State (64-bit): rax: 0x86569685d3b700d4 rbx: 0x0000000117a14050 rcx: 0x0000000000000001 rdx: 0x0000000000000000 rdi: 0x00000001145f3a00 rsi: 0x00007ff81d50a2c7 rbp: 0x0000700012da8bd0 rsp: 0x0000700012da8a80 r8: 0x0000000000000000 r9: 0x0000000000000000 r10: 0x00007ffa4644b370 r11: 0x00007ffa1f474d96 r12: 0x0000000000000000 r13: 0x0000600002cb3500 r14: 0x0000000000000000 r15: 0x00006000029309a0 rip: 0x00007ffa1f4755a6 rfl: 0x0000000000010246 cr2: 0x000000022ca90000 Logical CPU: 1 Error Code: 0x00000000 Trap Number: 6 Thread 19 instruction stream: 49 8b 45 00 48 8d 0d 97-56 fd 26 48 8b 09 49 8b I.E.H...V.&H..I. 96 a0 03 00 00 48 89 54-01 60 49 8b 96 a8 03 00 .....H.T.`I..... 00 48 89 54 01 68 49 8b-96 b0 03 00 00 48 89 54 .H.T.hI......H.T 01 70 49 8b 96 b8 03 00-00 48 89 54 01 78 48 8b .pI......H.T.xH. 05 55 77 e7 24 48 8b 00-48 3b 45 d0 75 14 48 81 .Uw.$H..H;E.u.H. c4 28 01 00 00 5b 41 5c-41 5d 41 5e 41 5f 5d c3 .(...[A\A]A^A_]. 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backing stores 1440K 8 CG image 60K 7 ColorSync 216K 25 CoreAnimation 68K 10 CoreGraphics 16K 3 CoreServices 160K 1 CoreUI image data 516K 9 EON_RESERVE 256.0M 366 Foundation 16K 1 Kernel Alloc Once 8K 1 MALLOC 425.8M 190 MALLOC guard page 32K 8 MALLOC_LARGE (reserved) 2860K 3 reserved VM address space (unallocated) MALLOC_NANO (reserved) 256.0M 1 reserved VM address space (unallocated) STACK GUARD 56.2M 46 Stack 134.1M 51 VM_ALLOCATE 5.2G 28963 VM_ALLOCATE (reserved) 36K 1 reserved VM address space (unallocated) __CTF 756 1 __DATA 37.3M 384 __DATA_CONST 15.3M 212 __DATA_DIRTY 673K 120 __FONT_DATA 4K 1 __LINKEDIT 647.7M 30 __OBJC_RO 82.9M 1 __OBJC_RW 3200K 2 __TEXT 337.0M 393 __UNICODE 592K 1 dyld private memory 1024K 1 mapped file 158.3M 27 shared memory 18.5M 25 =========== ======= ======= TOTAL 7.6G 30896 TOTAL, minus reserved VM space 7.3G 30896 ----------- Full Report ----------- {"app_name":"ArmA3","timestamp":"2023-10-03 23:36:23.00 -0500","app_version":"1.82.0","slice_uuid":"3e2dbba1-573d-3f36-bc2c-d53bac9cf3a6","build_version":"20230602.1","platform":1,"bundleID":"com.vpltd.Arma3","share_with_app_devs":0,"is_first_party":0,"bug_type":"309","os_version":"macOS 12.7 (21G816)","incident_id":"89B3AC05-ACD1-4834-91A5-C46F6061CFD6","name":"ArmA3"} { "uptime" : 5900, "procLaunch" : "2023-10-03 23:21:14.1929 -0500", "procRole" : "Foreground", "version" : 2, "userID" : 501, "deployVersion" : 210, "modelCode" : "MacPro6,1", "procStartAbsTime" : 5008987032763, "coalitionID" : 1589, "osVersion" : { "train" : "macOS 12.7", "build" : "21G816", "releaseType" : "User" }, "captureTime" : "2023-10-03 23:36:15.9607 -0500", "incident" : "89B3AC05-ACD1-4834-91A5-C46F6061CFD6", "bug_type" : "309", "pid" : 1620, "procExitAbsTime" : 5910718363863, "cpuType" : "X86-64", "procName" : "ArmA3", "procPath" : "\/Users\/USER\/Library\/Application Support\/Steam\/*\/ArmA3.app\/Contents\/MacOS\/ArmA3", "bundleInfo" : 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  19. DnA

    SITREPs

    In this thread we'll post updates in the form of quick SITREPs about ongoing work during on Arma 3. These will include things like high-profile fixes, content additions, focus areas, announcements, and general development chatter. Keep an eye on the Dev Hub for all the details. ---------- Post added at 16:09 ---------- Previous post was at 16:06 ---------- Full SITREP
  20. DnA

    SPOTREPs

    Whereas SITREPs are general development updates, the SPOTREPs will focus solely on big default branch updates to the game. Keep checking the Dev Hub for all details. ---------- Post added at 13:16 ---------- Previous post was at 13:14 ---------- Full changelog and SPOTREP
  21. /!\ French & English speaker recruitment /!\ The Arma III section of the 14th Gaming is recruiting! For the past 3 years, the 14th Gaming has had its own private server and regularly organizes scenarios, large operations, and outings. We also frequently participate in inter-team events. From the beaches of Normandy to the jungles of Vietnam, and through the arid deserts of Afghanistan, the 14th Gaming excels in most theater of external operations. With its strong experience and a dedicated and cohesive team of players, we are looking to expand our ranks to continue exploring different periods of history. Currently, we are playing on a modern Liberation persistent server, featuring French and Czech factions. If you're looking for a great atmosphere, action, and fun gameplay while maintaining immersion, the Arma section of the 14th Gaming is perfect for you.We don't require mandatory attendance, just a good mood and a minimum level of commitment to milsim. If you are not French, we are still recruiting for our "Foreign Legion" branch, and all teams wishing to enjoy common gameplay on our dedicated server are welcome (as long as they accept the rules). You can also access various articles related to the Arma III community on the 14th Gaming website: https://14egaming.com/ Joining us is easy!Don't hesitate to contact us on Discord: @mrpatate8406 & @remux6346 https://discord.gg/6XgdDD7PV5 Still unsure? Feel free to check out Flopz's YouTube channel, where you can find some impressive operations we've conducted:
  22. DnA

    TECHREPs

    The TECHREPs will contain the changelogs for updates to the Arma 3 Tools suite on Steam. Keep checking the Dev Hub for all details.
  23. Hi. I want to create a Arma 3 exile server with Sahrani as map. But i cant find mission files to build this server upon. Anyone have any info on how to do this or have the files i need ? Found a link in ``Maps - Mission files`` in this forum but it is outdated and don`t work anymore.
  24. In this thread we'll post announcements about Release Candidates (RC) of future main branch updates. That includes the opening of the RC-Branch ahead of an update, possible change logs between RC updates and details on (multiplayer) stress tests. This thread itself will remain closed to allow for a clear overview of announcements, please feel free to discuss this branch here.
  25. Hello everyone, I ran into a problem with the custom assets list for warlords in arma 3, it just doesn’t work, although I did it according to the instructions from the site, here is the asset list, --- MyAssetsList, who knows help pls(( Also it writes "error 5" on line 109 but there is no mistake (on my opinion)
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