Jump to content

Search the Community

Showing results for tags 'arma3'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Die Hard OFP Lovers' Club's Topics
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos

XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 283 results

  1. Team SEALTEAM, recluta gente a sus filas para una experiencia de jugeo única, contacta con nosotros a traves de Steam: SrYeTi o Ares Correo: kirill221986@gmail.com tlf: 617 16 61 00
  2. All Arma3 WW2 Mods Compilation List - Last update December 9th, 2018 by Gunter Severloh Hello WW2 Fans! This compilation list was created from my frustration of steam Workshop's lack of function to better sort items in collections, this sorted list is my Arma3 WW2 Steams Workshop collection seen here https://steamcommunity.com/sharedfiles/filedetails/?id=1508144524 that compiles all the WW2 items (not missions) into one place! The collection on the Steam Workshop page has all the items in one place however they are not separated or sorted based on type or subject, my list here does this for you! Video Overview Compatibility Mods Factions & Units Insignias & Patches Major Conversion Mods Map Markers Outfits & Uniforms Helmets, Infantry Weapons, Objects, Planes, Statics, & Tanks Singleplayer/Multiplayer Campaign Mission Mods Retexture packs, & Texture packs Scripts Static Poses Sound, Radio, & Voice Mods Terrains (Maps) Credits I hope that from my list here that the community would recognize the creators for their work, and give credit where due, as new content adds more enjoyment and replayability to the game. ========== Note: This thread will be updated as new content is added to the Arma3 Steam Workshop WW2 Collections.
  3. Sometimes it's useful to discuss updates to the Steam Development branch in one centralized place. Let's use this thread for that. The changelog thread can stay clean and do its thing. It mainly serves for our team to rapidly see if a daily update is very broken or very epic :ph34r: Actual issue reporting should still happen via the Feedback Tracker of course. Thank you!
  4. Anyone experiencing this issue? Armahosts.com is saying that it's a Bohemia issue.. Although, nobody else has reported it.... RPT> == arma3server.exe == "arma3server.exe" -port=2582 -Autoinit -MaxMem=3072 "-servermod=@ExileServer;@Advanced Urban Rappelling;@Advanced Towing;@A3XAI" "-mod=@Exile;@namalsk;@Zombies;@ExBaseMod;@RHSUSAF" -profiles=ARMAHOSTS -config=ARMAHOSTS\server\server.cfg -cfg=ARMAHOSTS\server\basic.cfg "-name=armahosts" -Server Original output filename: Arma3Retail_Server Exe timestamp: 2018/11/29 16:47:03 Current time: 2018/12/04 04:08:31 Type: Public Build: Stable Version: 1.86.145229 Allocator: Dll\tbb4malloc_bi.dll [2017.0.0.0] [2017.0.0.0] PhysMem: 96 GiB, VirtMem : 4.0 GiB, AvailPhys : 83 GiB, AvailVirt : 3.9 GiB, AvailPage : 89 GiB ===================================================================== 4:08:31 SteamAPI initialization failed. Steam features won't be accessible! 4:08:32 Waiting for a different process to release the cache lock... 4:08:33 Waiting for a different process to release the cache lock... 4:08:34 Waiting for a different process to release the cache lock... 4:08:35 Waiting for a different process to release the cache lock...
  5. SPOTREPs

    Whereas SITREPs are general development updates, the SPOTREPs will focus solely on big default branch updates to the game. Keep checking the Dev Hub for all details. ---------- Post added at 13:16 ---------- Previous post was at 13:14 ---------- Full changelog and SPOTREP
  6. TECHREPs

    The TECHREPs will contain the changelogs for updates to the Arma 3 Tools suite on Steam. Keep checking the Dev Hub for all details.
  7. Arma 3 + SpacialOS = ???

    Is it possible? I heard of SpacialOS, and how it's open source and allows the capability of being used with any game engine. It allows seamless exponential increase of player count, for example the ability to go up from 100 players to 2000 players in a single match without a hit on performance network wise. I'm bringing this up because i thought it would be interesting for a discussion, and i thought it would be cool if it were possible to make use of that especially for maps like Altis as a sort of Mod even? Not sure. More detailed breakdown here - https://improbable.io/games
  8. Please use this thread for discussion specific to the Release Candidate (RC) branch on Steam, when it's available in the weeks leading up to a release. The preferred method of reporting issues in that build is the Feedback Tracker. Thanks!
  9. I have created a mod for Islamic Republic Of IRANs Armed forces Including Air and ground vehicles and units The mod consists of Aircrafts, Helicopters, Ground Vehicles (Wheeled & Armored), Units(soon) & Weapons, trying to reflect parts of real IRAN Armed Forces. The mod has some dependencies that is important for working Properly RHSUSAF & RHSAFRF & HAFM & FirAWS & Fir F14 Tomcat & cba a3 & TacVests Includes: Iri_units.pbo Iri_uniforms.pbo Iri_mig29.pbo Iri_c130.pbo Iri_c130H.pbo ported from arma 2 Iri_Su25.pbo Iri_F14.pbo Iri_F4E.pbo IRI_b206.pbo bv_flashlight.pbo heuypack.pbo IRI_Flags_marker.pbo iri_oh.pbo iri_other.pbo tfiComposite.pbo type10 flaregun.pbo and etc... ------------------------------------------------------------------------------------------------------------------ *************** This mod only crated for playing in Task Force Iran (TFI) servers and we never claiming about the orginal mods that we used as dependesy or in our mod *************** ------------------------------------------------------------------------------------------------------------------ Credits & Thanks: Red hammer studio (RHS)[www.rhsmods.org] for their great mod Grumpy Rhino For his great HeuyPack mod Αplion For helps and Config totuarials and permisions for use HAFM mod as dependesy Dezkit for the Bel 206 mod and Texture templates ------------------------------------------------------------------------------------------------------------------- Persian Arma III Clan , Task force Iran[www.persianarma.ir] steam workshop link
  10. SITREPs

    In this thread we'll post updates in the form of quick SITREPs about ongoing work during on Arma 3. These will include things like high-profile fixes, content additions, focus areas, announcements, and general development chatter. Keep an eye on the Dev Hub for all the details. ---------- Post added at 16:09 ---------- Previous post was at 16:06 ---------- Full SITREP
  11. Game Freezes Every Few Minutes

    Hi there. I'm currently running a high-end ryzen build (ryzen 5 2600 + gtx1080 + 16GB DDR4 3000Mhz RAM + MSI x470 gaming motherboard) which is much better than a previous build I played arma on. Though I am getting much better performance in general than my old AMD build, my game freezes (no "not responding" error on windows) for about 30 seconds and then resumes. What's interesting is that thought the video and controls freeze, audio still comes through just fine. In single player, the game will stop, video freeze, and controls lock up, but I can still hear ambient sounds. In multiplayer, the video will freeze, controls lock up but I can still hear other players talk in real time, so the game is still technically working. I have absolutely no idea how to fix this. I tried verifying the game cache on steam and a few other basic troubleshooting methods but I'm lost. Any help is appreciated. Thanks!
  12. United Kingdom Special Forces| Milsim INTRODUCTION Welcome to the UKSF Arma 3 Milsim Unit. We are a like-minded community dedicated to fun, immersion, and professionalism. The unit is based on a real task force responsible for British special forces missions around the globe. As a result, you can expect to carry out a multitude of mission types in a variety of environments using a broad spectrum of skills. While we teach our members to be better tacticians, better rifleman, better pilots and generally speaking, better soldiers, we are not for the casual Arma player. OVERVIEW We offer a wide variety of roles: SAS (22nd Special Air Service Regiment) SFSG (Special Forces Support Group) Incl. Mortar platoon Sniper platoon RAMC (Royal Army Medical Corps) 16AA (16 Air Assault Brigade) - Currently Closed JSFAW (Joint Special Forces Aviation Wing) GOOD TO KNOW WHEN YOU JOIN US With all the different roles being offered, it is important to understand that you won’t be able to enter all these roles immediately. Initially you will become a Cdt. (Candidate). This serves as a way for you to check whether we are the type of unit you’ve been looking for by attending one of our side missions that we run throughout the week. This first op is so we can see how you play but more importantly, whether you want to play with us. You will thereafter enter the basic training phase as a Rct. (Recruit). Basic training consists of four phase trainings with the fourth being the examination. Upon completion of basic training, you will be assigned to SFSG (See OVERVIEW for explanation) where you will get the proper amount of training and time to gain experience that will prepare you for further advancement in to the unit. Whether that is for entering JSFAW, SAS or any other role such as an NCO within SFSG, is up to you to decide, based on availability. We take great pride in our roles and expect you to do the same. REQUIREMENTS Age Requirement: 16+ Years old. Be Mature and able to take criticism. Valid Arma 3 copy. Your application will not be processed without a valid Arma 3 Player ID (Required: Apex DLC) Have a positive attitude Teamspeak 3 VoIP Client and working microphone/speakers/headset Have a schedule that allows you to attend Wednesdays and Saturdays from 7.30pm (GMT+0) Be disciplined, motivated, and eager to learn specialized tasks If you are interested in learning more, and/or applying for membership, add me on steam or please visit us in our Discord. Look for the "Lobby" channel and write a message expressing your interest in joining the unit, and one of our Recruitment Officers will take care of you. INTERESTED IN KNOWING MORE? FEEL FREE TO CHECK US OUT ON SOCIAL MEDIA YOUTUBE - Latest video from one of our campaigns. INSTAGRAM TWITTER HAVE A QUESTION? WANT TO TALK TO US? Teamspeak ts3.uk-sf.com Discord UKSF Home Page UKSF Command Staff
  13. Steam Awards Nominations

    From 21st to 27th of November (2018) - you can participate in The Steam Awards Nominations. You can nominate a game and a developer in a number of specific categories. You can vote HERE. I have already made my choice as below
  14. In this thread we'll post announcements about Release Candidates (RC) of future main branch updates. That includes the opening of the RC-Branch ahead of an update, possible change logs between RC updates and details on (multiplayer) stress tests. This thread itself will remain closed to allow for a clear overview of announcements, please feel free to discuss this branch here.
  15. Hey guys, I am new to Arma 3 modding. I was following along with this tutorial today and spent about 8 hours trying to get this "pie" into the game. I went through the tutorial twice to make sure that I followed his steps correctly. At first I got an error that I figured out myself, it was due to incorrect directory listings in the config.cpp file. However after I fixed this the item would still not show up in game when I ran player addItem "big_pie" in the Arma 3 editor. It popped up with no errors either leading me to think I am dealing with a texture issue of some sorts. https://pastebin.com/yvRWAqKT The above pastebin contains my pie.pbo log file from the @pie mod folder in my main Arma 3 directory. https://pastebin.com/gmsT0EqZ The above pastebin is a link to my config.cpp file and its contents. Can anybody please help me with this issue. My main goal is to get familiar with Arma 3 modding so that I can start modding DayZ SA as I was told the process is and will be similar.
  16. Mines (specifically detection) are another existing feature that we've had a chance to make a few improvements to with Laws of War DLC (as a platform update for all). Most of these changes have already been on Dev-Branch for a while and we've read your feedback so far. We'll divulge more of our goals and details over the next weeks in the form of OPREPs for example. Note that we've wanted to preserve backward-compatibility as much as possible, limiting some more drastic changes. A clear example is the 15 meter detection range. Sure, we could decrease it, but it would potentially unbalance any existing scenario with mines. Note: expanded Community Wiki documentation is in progress. Specific issues go to the Feedback Tracker as per usual. What changes does this cover? Most characters are now less adept at automatic visual identification of mines. You will need to manually T-reveal them in more cases (also depending on difficulty options). Note that in order to disarm mines, you need to have revealed them. Many other factors influence visual identification: night-time, being in a vehicle, hidden in vegetation, etc. The Mine Detector has the same 15 meter range as it always had, but is slightly less 'magical' now. An Info Panel is used to show the approximate location around you ([ or ] by default). It pings off nearby detected mines, but does not yet reveal their type (potentially offset cloud symbol). Audio cues reveal the direction and distance of the nearest unrevealed mine (also without the panel open). Vehicles can have their own Mine Detector with custom range and Info Panel (see the Demining Drone). Most explosives should receive their own placement / deactivation SFX (WIP). Many explosion SFX were tweaked. The Radio Protocol message that is triggered when a mine is discovered has 'spam control', so it's not repeated too often in a large field. disableAI "MINEDETECTION" can disable an AI's mine detection abilities.
  17. Facebook

    https://www.facebook.com/ArmA-3-Nederlands-Team-1960494344030980/?modal=admin_todo_tour
  18. I'm new to ARMA 3 editor. I'm trying to make a D-Day like scenario. when i give way points (beach) to the boats to move to the way point and get out from the boat some boats do the work right but some boats turns backs and runs like hell. I checked with in combat and out of combat, this only happens in combat.I tweaked the fleeing coefficient to 0 too but they get bitchup every time.....I made then Open fire and careless too maxed out courage and command btw.....Any ideas to fix this.....sry for the bad english... :P :P :P
  19. Requirements: - You must have a fully working microphone - Proper English Unit facilities: - Dedicated server - TeamSpeak3 & Discord -Fun! Who are we: We are a small group of 20 members of Sentinel Division [SDZC] and we want to be bigger. More people, more fun. What we do: Every weekend we do an operation. We have campaigns, what means, every period of time we change the map and the side. For example, right now we are independents in cherno with two bases, and our objective is to capture tactical objectives on the map. Also, to do that, we need weapons, ammo, vehicles suck as BTR, tanks and etc... We use a simple ranking system, and for a good work such as showing to events, beeing a good team mate you rank up. We use a private teamSpeak server and also arma 3, so servers are optimized and no Dsync is present. Discord: https://discord.gg/Q2FNVsp Arma 3 Unit: https://units.arma3.com/unit/sentineldivision
  20. Maisy's Mil Sim

    would any want to join my mil sim group i am creating? i have a server and we plan on doing zeus made missions, and campaigns on the weekends, we are scheduled to launch this coming Saturday and really need players, theirs no recruitment atm we are looking for players that just want to have a good time and enjoy aspects that Arma 3 offers that a lot of players dont get access to, there are no time requirements or skill requirements, We do plan on being realistic and structured but at a its a video game and we are going to make sure we have fun kinda view. discord with more information https://discord.gg/Wx3vQw4
  21. I am just curious on how you might actually use the position command to find the position of a location of one of the major towns such as Athira or Sofia, clearly the locations are marked out somewhere because the editor already has a list of locations and 3D markers placed. I simply could not find a way to do this, so I've come to the people of the forums to save me. Just to be clear, I don't want to find the location of the nearest town based on an object or a marker, just if it is possible from the built in game locations Thank you, Pizza Man
  22. First Platoon 'Zbor' - Recruitment Requirements: - You must be at least 16 - You must have a fully working microphone - Be social. We’re looking for people, not extra numbers - Proper English - Europe timezone Unit facilities: - Dedicated server - TeamSpeak3 & Discord - Relaxed and Fun Environment - Simple ranking system The First Platoon ‘Zbor’ is a semi-realistic milsim unit that is based in Europe. As a semi-realistic unit we strive to offer our members a fun, enjoyable as well as immersive experience throughout many conflicts in the world. With us you will experience anti-insurgency, insurgency and full-frontal warfare. Who are we: We started of back in 2014 as a group on a DayZ server as well as playing ArmA 3 occasionally. In the February of 2018 we have finally formed ourselves as a unit on ArmA. The First Platoon ‘Zbor’ currently operates on a platoon level, as stated by the name. Our Discord is currently occupied by 30 members, some of which are ex or present members of armed forces around the world, alongside veterans of the ArmA series and newcomers. What we do: Through our time as an ArmA unit we have done a large variety of scenarios. From British Raids in Norway in 1943, to the Donbass War that is going on today. We look to provide an opportunity for people to experience all kinds of warfare, everything from special operations, anti-insurgency, insurgency and even full frontal war involving Air, Land and Water. Alongside scenarios and quick missions, training for new recruits and those who want to learn something new. We also offer a World Simulation, where each of our persistent campaigns can be seen, and afters its end, the result of it can impact the story of the world we are currently in. We have several Mission Developers who are highly talented and capable. Alongside this we have our own mods as well. We also take suggestions from our members and involve everyone in the storyline. YT: https://www.youtube.com/channel/UCvR4u23CX5_dSUrn7KAcW-Q Discord: https://discord.gg/ZWftwRR Website: https://www.guilded.gg/fpz Arma 3 Unit: https://units.arma3.com/unit/zbor
  23. Timezone/location : Worldwide Gamemode preference (eg coop or pvp): all, but focused on coop Language: English Website address: www.tacticalgaming.net Short description: Tactical Gaming Background and Introduction: TacticalGaming.net has been established since 2004, has registered players over every platform in both Tactical Sport and Tactical Warfare. Dedicated Servers and TS in North America and Europe. Multi cultural - all with English as their first language. TG ArmA Division are a Tactical Simulation Gaming Unit, consisting of organized squads under command of a staff structure based on that of real life military. We aim to establish a realistic gaming experience that is enjoyable but at the same time fulfills the environment of a professional military approach to combat. We included the use of Mods' to enhance the experience 'in game' all having been tried tested and approved to make the game more enjoyable: TFAR (radio), RHS (units , uniforms and weaponry), CBA and ACE (medical, sniper , spotter, jtac and artillery improvements) SOP Purpose: We incorporate modified Standard Operating Procedures (S.O.P's) based on military doctrine to enhance our Unit game play and tactics in ArmA. These SOP's are used to train throughout our Squads to enable Unit cohesion. Before being released onto the battleground as an ultimate warrior you will be enrolled into the (IN) Squad to enhance your abilities of teamwork and tactics. This will teach everything a new recruit needs to know to be an effective member of the team. We incorporate modified Standard Operating Procedures (S.O.P's) based on military doctrine to enhance our Unit game play and tactics in ArmA. These SOP's are used to train throughout our Squads to enable Unit cohesion and Knowledge expansion The important thing to remember is to enjoy your time and learn as you progress from raw recruit onto your Graduation as a COOP Platoon Squad member. If you are interested, please visit http://www.tacticalgaming.net and sign up!
  24. I'm trying to duplicate and reconfigure the AddEquipment.fsm from Arma 3s End Game, the reward system for successfully downloading an intel. It gives you new loadout classes as a reward. I've successfully editet the loadout itself, it appears as I want it to in the respawn menu and all. But I want to change how the notification appears. As you can see in the picture: I get 2 classes. One has an empty name " - ", and the other is "Recon Marksman". How can I change it, so it says " Soldier (AT)" instead of " just "-" " The whole .fsm is here: And here is where I editet mine:
  25. Hey, I'm searching for devs that know to work with models and not create them, we pay money for work, Thx massage me
×