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Found 357 results

  1. NOTE: 2.06. PROF/PERF up! you don't need a new client on the PERF/PROF server! there is a branch on steam you may use, but beware that sometimes data on dropbox are newer due to manual build e.g. on weekend: Servers (down, up only if needed): PERF = STABLE branch compatible, no debug layer, no #captureFrame nor diag_captureFrame PROF = STABLE branch compatible, with debug layer, with #captureFrame / diag_captureFrame possible server fps increases and clients may experience higher fps too downloads
  2. Intro After using Arma for a long time and having my own dedicated server, I always found very hard to keep my mods up to date. So I used Flax's tool (FAST) to make the whole thing work but there was some issues. The software tend to be quite slow sometimes, some menus are not working completely and the command output was a bit weird. I ended up building my own version of his tool, since it is not maintained anymore, by translating the entire code into something more recent, fixed the issues I found and reworked the code behind. Download You can find the latest release below : 64 bits Version 32 bits is not supported for now. If you require a 32 bits version, contact the developer directly Extract the files somewhere on your computer and run FASTER.exe. I recommend creating a shortcut to avoid the hassle of having to find the program. Features General Features Improved UI from FAST Improved stability from FAST2 Easy to read and share config files SteamCMD Automation Install and update Arma 3 Server (Stable, Dev and Performance versions) Install, update and manage Arma 3 Workshop mods Supports Steam Guard and Mobile Authentification Import mod presets from Arma 3 Launcher Check for mod updates on app launch Multiple Server Profiles Save and load multiple server presets Supports all server config options Supports all server command line options Custom mission params Custom difficulty Headless Client support and auto launch Correctly displays mods in Server Browser Local Mod Support Reads local mods from server folder Include additional folders to search Automatic Updates Server status and performance viewer F.A.Q. For any question, please contact me on Twitter @FoxliderAtom or on Discord. Why ? FAST was already being reworked on with FAST2 but the project stopped since January 2019. I decided to create a rework myself. There is something wrong when ... Please create a GitHub issue ! It help me keep track of what happened and when it was fixed. It might also help others who have issues as well. Can you please add ... Uh yeah, maybe ! Create an issue on GitHub and I'll see if it's possible. Feedback Please report any issue you encounter while using FASTER on the GitHub Issue Page. Screenshots Notes Thanks to Flax for creating a really awesome tool for our Arma Servers. Thanks to BI for creating that game we all spend hours on.
  3. Tophes Arma Dedicated Server Tool (TADST) v3.1.0 by Tophe of Östgöta Ops [oops] >>>DOWNLOAD FROM ARMAHOLIC<<< ALTERNATIVE DOWNLOAD LINK: HERE =============================================== 1 MINUTE HOW-TO QUICK GUIDE TADST v3.1.0 The Armed Assault series allows an amazing array of settings to freely customize dedicated servers. This means you will have to edit quite a few config files to get it running the way you like. TADST is a tool that will greatly simplify this. All you need to do is to choose the settings you like. Then the application will create all necessary files according to your settings and start the server with the appropriate arguments. All necessary files will be created in a folder called 'TADST'. You can save different profiles to easily switch between server setups. In the folder TADST a new folder for each profile will be created. This folder contains all files associated to the profile. INSTALLATION ============= Copy the file 'TADST.exe' to your Arma game folder. * Note that it's important that the file is in the game root folder i.e. C:\Games\Steam\SteamApps\common\Arma 3 * If you are upgrading from an earlier version of TADST you should delete your old TADST folder so the program can create new settings files. You also need to have .NET installed. QUICK START ============= Set up your firewall. To run a dedicated server you must make sure you have set port forwarding correctly in your firewall/router. Normally you need the ports 2302-2305 to be open. Click the port info button to get info on your selected ports. Set Server Name and Server File TADST is set to start the server with default settings so the only two things you need to set to get a server up and running is Server Name and Server File. If you double click the text fields, TADST will try and set appropriate values. FUTURE PLANS ============= Options for allowedFileExtensions, allowedPreprocessFileExtensions, allowedHTMLLoadExtensions, allowedHTMLLoadURIs Options to launch headless clients Steam server update thingy Individual difficulty settings on missions System for setting Mission Parameters. Start as service. Process monitoring, restart server on crash. Remote server/client protocol (probably wont't happen, but hey) SUPPORT TADST ================== I'm doing this for fun and for love to the community, but if you like TADST you can support me by donating some coffee-money. You can also follow my music project Meadows on facebook. That would make me equally happy! THANKS ============= To Bohemia for keeping it real To Australian Tactical Combat League, Rune "TheFlyingCorpse" Darrud, Dave, Bill, Krijn and Rafael for generous donations To Baconeo and James Kingsley for code contribution To The Arma community for everything Östgöta Ops for testing, playing and supporting VERSION HISTORY ================ v3.1.0 - 2017.09.23 (Thanks to Bradon Hall) Fixed: Include 64 bit server exe in file list Fixed: Open RPT for 64 bit server Improved: Add empty allowedVoteCmds when voting disabled v3.0.0 - 2016.06.12 New: Settings for Max Ping, Max Desync, Max Packet Loss, Max Disconnect timeout and Kick Clients On Slow Network. Improved: Updated some tooltips v2.96 - 2016.05.08 Fixed: Critical dependency error where a tiny line made the whole universe implode. Crash fixed. (Thank you sergistark and baconeo for helping me debug). v2.95 - 2016.05.08 New: Added support for autoinit with persistent battlefield Improved: Some minor text errors Fixed: Setting default difficulty now puts correct value in profile v2.91 - 2016.05.07 Fixed: Difficulty bug, causing crash v2.9 - 2016.05.06 New: loopback settings added Fixed: Difficulty settings now reflect the correct properties Improved: Cleaned up UI from unsused difficulty settings v2.8 - 2016.05.02 Fixed: Difficulty system overhaul (Thanks to Baconeo) v2.7 - 2016.01.03 New: Added serverCommandPassword New: Information about which ports to open New: Checkbox to enable Upnp. New: Allowed File Pathing selection New: Headless client settings now have settings for localClient as well. Fixed: Bunch of minor bugs Fixed: HeadlessClient config entries was a bit messed up Removed: Required Secure ID, not used anymore Removed: Steamport settings, not used anymore. Hardcoded from gameport. (expand spoiler for complete history) Please report any bugs, problems, ideas, suggestions, smoothie recipes etc. in this thread
  4. Hey folks! This is my first Post here. Please let me know if I'm doing anything wrong. I'm currently in the process of setting up a basic server for me and my friends. We just want to play some standard Arma missions while using TFAR (Task Force Arrowhead Radio) which, like a lot of other mods out there, requires CBA_A3. So far so easy. First let me tell you what I've done to set up my server: Installed the server via steamcmd (standard procedure) Downloaded tfar (v0.9.12) and CBA_A3 (v3.15.6.211004) (tried my local workshop files as well as github release downloads from the devs themselves) Copied the two mod folders to the root of my arma server Copied the keys from inside the mod folders to the keys folder in the server root Started the server with the following options: -world="empty" -mod=@CBA_A3;@task_force_radio; -autoinit Now let me tell you what happens after I launch the server. Everything seems to work as expected. The server starts up without throwing any error in the console. After a minute or two I can reach the server via direct connect. But that's where it starts to get weird. When you click on a server in Armas serverlist, you see a list of mods which are running on the server in the bottom right corner. And well... It doesn't show either CBA nor TFAR. It just lists the standard Arma 3 DLC's. When we connect to the server while being connected to TeamSpeak (and obviously having installed the plugin in TS) we hear the init sound that TFAR makes once you spawn on the map. We can open the Radio via Ctrl+P and we can use PTT via Caps. But we can't hear each other. Neither by standing next to each other nor by using the radio (we checked the frequency, it was the same). Now I'm really really confused. I can't find any additional steps that you have to do in order to use mods on an Arma server ... ANY help is highly appreciated! I'm close to thinking about giving up and going back to LAN games via Hamachi with max 5 people because I'm trying to figure this out for three days already. Thanks in advance everyone and have a great day
  5. Hello guys ^^ My Idea is to create an Arma 3 Team-Deathmatch Server like the old Academy TDM server. I would create many features myself that it is also a unique server. Please vote in the poll what you think. Thank you all ^^ Have a nice day ^^
  6. I used to have a Milsim server me and my military buddies played. I left Arma for a few months and got a new pc. I’m looking to completely build my own mil sim server and develop it with the help of anyone that wants to join. The basis will be United States branches. But I plan growing the server and allowing maybe other military’s and doing joint operations. Anyone who is experienced and would like to help or join or think you can help organize stuff like this with your buddies let me know. With enough help we can build an amazing milsim. I plan on it being sort of roleplay in a way in terms of training and having ranks. Reply with your discord or pm me and I will get back with you quickly! Also I’d prefer more mature players In terms of age but I don’t discriminate as long as you act mature.
  7. hello, Im new at Arma and i want to create a new server with some mods that is see on other server. but i get a warning an the server restarts. i need help 😄 22:45:08 [CBA] (xeh) INFO: [18356,89.798,0] PreInit started. v3.15.6.211004 22:45:09 [CBA] (xeh) WARNING: One or more children of class CAManBase do not support Extended Event Handlers. Fall back to loop. what do i have to send you for help. thanks a lot
  8. Hi, I ran into a problem which is completely new for me. When i start my server and i log in as admin the configure addons option for server is greyed out. Ive never ran into this problem with any dedicated server before. So I'm quite confused i also couldn't find a solution on the internet. Can someone maybe explain this issue to me? Kind regards
  9. Old school Chernarus wasteland! We have reached the final stage of development. Now we need your help to stress test, find errors and most importnantly - make suggestions on the server. We re-launched last year aswell and the server population got up to 80 players in the evenings! This time we have made a lot of improvements so excpect us to last longer this time. 📷 The open beta test starts TONIGHT, September 19 at 5 PM CET or 18:00 MSK. The server itself launches later this month. More info on our Discord : https://discord.gg/xb5ejV2R Also check out our Steam group: https://steamcommunity.com/groups/tcfwasteland
  10. Hello good people ! i don't know if this is the right place to post this, but I'm having trouble getting mission rotation to work. my Class mission is setup like this class Missions { class Mission01 { template="Conquest-Ported.zargabad"; difficulty="regular"; class Params {}; }; class Mission02 { template="ConquestTestEngland.swu_public_Imber_uk"; difficulty="regular"; class Params {}; }; class Mission03 { template="ShapurConquest.Shapur_BAF"; difficulty="regular"; class Params {}; }; }; im using persistent = 1; and -autoinit. when the mission is over, it dont really end but put people back to the slot screen, but it never changes or reloads the pbo. im out of ideas :) looking forward to hear from you or getting put in the right direction!
  11. So i´ve been seraching for like an hour now but i can´t figure out where to set the startup parameters for a linux dedicated server i just want to enable autoinit so the mission starts when the server is started but where and how ? (i had the same topic like 2 weeks ago but no one replied so i made a new one)
  12. So i´ve been seraching for like an hour now but i can´t figure out where to set the startup parameters for a linux dedicated server i just want to enable autoinit so the mission starts when the server is started but where and how ?
  13. Looking for a good survival server Hello all, I'm looking for a good modded Arma 3 server to play on. I've played the game before but am now getting back into it. Prefered features are: 1. Not too much loot, but not too scarce either. Lower tier loot can be somewhat common with better loot being very hard to find. 2. Roving AI that hunt you; infantry at the minimum, ground vehicles are better, boat and aircraft patrols would be great! 3. Prefer militarized, with only civilian gear, weapons, and equipment available at traders; must search and scavenge for the good stuff. Or, perhaps, military being very expensive and require high respect/xp/whatever to purchase. 4. PvPvE, but if a PvE only server is good enough I'll consider it. Maybe even have PvP at night only? 5. AI survivable, but able to take you out in numbers if you're not careful. 6. Zombies: take 'em or leave 'em, I'm not particular, as long as there are enough AI to keep me on my toes. 7. A friendly and active player base who are down for some RP rather than shoot on sight all the time. 8. Missions, with a variety of difficulty levels for different skilled players. 9. Natural disasters, such as earthquakes, rad storms, etc. 10. And of course, the most basic survival aspects: food, water, thirst, fatigue, and body temps. 11. Base building! 12. Day/night cycle with decent length nights. 13. Sneaking/stealth; ability to avoid zombies and AI if you stay low and slow. 14. Not picky about any particular map, just needs to be a big one. 15. ... Probably more stuff, but that's just off the top of my head. If you think I might like your server, please let me know. Even if it doesn't have everything on my wish list, if it's fun enough otherwise, I might just give it a go. :)
  14. Hello, I am trying to get a simple hostage script to work on a dedicated multiplayer server, but it does not seem to work properly. I can see the "Free Hostage" option on the "hostage" AI, but the AI does not do anything after I select the option. While testing in the editor, the hostage is able to go to his next waypoint, but on the dedicated server, he is still stuck in place as if the script did not execute. The code I have to setup the hostage in "hostageSetup.sqf": hostage disableAI "move"; hostage setcaptive true; removeallweapons hostage; removebackpack hostage; removeGoggles hostage; removeHeadgear hostage; hostage unassignitem "nvgoggles"; hostage removeitem "nvgoggles"; removeVest hostage; hostage setunitpos "middle"; The code in "hostageAction.sqf": hostage setcaptive false; hostage setunitpos "auto"; hostage enableAI "Move"; And then finally the code in "init.sqf": execVM "hostageSetup.sqf"; hostage addaction ["Free Hostage",{ execVM "hostageAction.sqf" },nil,6,true,true,"","true",2,false,"",""]; Is there something I should add?
  15. I'm trying to get this to work in Multiplayer, but getting nowhere so far. I am using beno_83au's MIL_CAS script in my mission. This uses the mouse scroll wheel to call for a Gun Run (guns only) followed by a playsound3D (with custom ogg file) and a 180 second cooldown with the hint to player to wait for the cooldown. This works very well in Singlepayer, but not in Multiplayer. Also having issues with other players in the same team not being able to hear that custom ogg audio at times. initPlayerServer.sqf if (playerunit == JTAC) then { _id = playerunit addAction [ "<t color='#FF0000'>Call for Gun Run</t>", { params ["_target","","_id"]; if (diag_tickTime < (uiNamespace getVariable ['tag_cooldown',-1])) exitWith { hint (format ['CAS Pilots are busy doing runs. Please wait %1 more seconds.',(round ((uiNamespace getVariable ['tag_cooldown',-1]) -diag_tickTime))]);}; _cooldown = 180; uiNamespace setVariable ['tag_cooldown',(diag_tickTime + _cooldown)]; nul = [screenToWorld [0.5,0.5],200,"B_Plane_CAS_01_F",0] execVM "MIL_CAS.sqf"; _soundPath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString; _soundToPlay = _soundPath + "sounds\radio4guns.ogg"; playSound3D [_soundToPlay,soundSource]; }, nil, 0, true, true, "", "alive _target", -1, false ]; }; btw, my ogg files in description.ext are 100% fine, so I know that is not the issue: class CfgSounds { sounds[] = {}; class gunrun { name = "gunrun"; sound[] = {"sounds\radio4guns.ogg", db+2, 1.0}; titles[] = {0,""}; } Here are all the files in case you'll want to try it for yourself: https://drive.google.com/file/d/10WkdJCVeuuCuxOPJlDkUcVCqV44VUolB/view?usp=sharing And the modlist: https://drive.google.com/file/d/11st38ojvCu_g7yJw3rJoXByvnVIgl9CM/view?usp=sharing
  16. paulipauli120

    Arma 3 local server problem

    Hello. When I host a local ArmA 3 server via the server browser menu, my friends cannot join. I have set in my router that my PC can independently release all ports it needs and I have also released all ports separately for arma to be on the safe side (port: 2302 ...) but under which IP can the server be reached? I've tried sites like whatsmyip but my friends can't join at this address. I have an IPV6 address. I want to buy the new Vietnam Dlc when it is available and then play the co-op campaign and therefore I want to see how it works with the local servers.
  17. Hello, I noticed something strange when I load up my mission on a multiplayer server. I have changed the "skillAI" and "precisionAI" values in the .Arma3Profile file on the server that I am using, but when I double click on a soldier in the Zeus view, I still see that the soldier's skill level is at the default 50%. Are the custom values being applied and just not showing or is there an error somewhere? See the full .Arma3Profile script for my server below. version=1; blood=1; singleVoice=0; gamma=1; brightness=1; maxSamplesPlayed=128; difficulty="Custom"; class DifficultyPresets { class CustomDifficulty { class Options { groupIndicators=2; friendlyTags=2; enemyTags=0; detectedMines=2; commands=2; waypoints=2; weaponInfo=2; stanceIndicator=2; reducedDamage=0; staminaBar=2; weaponCrosshair=1; visionAid=0; thirdPersonView=1; cameraShake=1; scoreTable=0; deathMessages=1; vonID=1; mapContent=0; mapContentFriendly=0; mapContentEnemy=0; mapContentMines=0; autoReport=0; multipleSaves=0; }; aiLevelPreset=3; }; class CustomAILevel { skillAI=0.80000001; precisionAI=0.40000001; }; }; sceneComplexity=1000000; shadowZDistance=100; viewDistance=3000; preferredObjectViewDistance=3000; terrainGrid=3.125; volumeCD=10; volumeFX=10; volumeSpeech=10; volumeVoN=10; vonRecThreshold=0.029999999;
  18. Hi there I have had a Linux dedicated arma3 server running fine for a while, these last days an issue appeared from no where: I use the 1.82 version, so I can connect to it with the Linux native client, With BE enabled. Now, I cannot connect anymore: Error message: DLCs mismatch. Other symptoms: 1) All DLC are in red in the details pane of the MP interface of Arma3 Linux Client. 2) The details pane shows only 8 DLCs 3) My Linux client has the 10 DLCs 4) My Linux server's console shows the 10 DLCs ... 5) if related, I see this message now that I dont think it was here before: 13:03:51 Cannot register unknown string STR_3DEN_CAMERA_NAME 13:03:51 Cannot register unknown string STR_DIFF_SCENE_ONLY 13:03:51 Cannot register unknown string STR_DIFF_SCENE_AND_MAP 12:49:21 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 12:49:21 Arma 3 DLC Bundle 2 | dlcbundle2 | true | NOT FOUND | | | 12:49:21 Arma 3 DLC Bundle 1 | dlcbundle | true | NOT FOUND | | | 12:49:21 Arma 3 Tanks | tank | true | GAME DIR | 4df9fdc3af2a71c62627be80a7ab755a02dcf1df | 2ce77785 | /home/steamleg/arma3/tank 12:49:21 Arma 3 Tac-Ops | tacops | true | GAME DIR | 211c4e0554a0d385f9e06657f86014ea812e9c0a | 1ee5ddc3 | /home/steamleg/arma3/tacops 12:49:21 Arma 3 Laws of War | orange | true | GAME DIR | ef1cd56c40b4d010daf1fe1381a0d5cba5ee8ca9 | 9aa3097a | /home/steamleg/arma3/orange 12:49:21 Arma 3 Malden | argo | true | GAME DIR | 5bcf910df6383993f930b60be8d021bd84bf71ec | 71d3c487 | /home/steamleg/arma3/argo 12:49:21 Arma 3 Jets | jets | true | GAME DIR | 74f82e56aeb43fed4d356df93e4beac6ef325d51 | 8057ba80 | /home/steamleg/arma3/jets 12:49:21 Arma 3 Apex | expansion | true | GAME DIR | 64ea965281ee9614ad2faf70dfcb7f9bcfd819f3 | 8fe2dec7 | /home/steamleg/arma3/expansion 12:49:21 Arma 3 Marksmen | mark | true | GAME DIR | 6e50469e36f2352ccd7b1a42c8040c3c8ae34873 | f3c390b7 | /home/steamleg/arma3/mark 12:49:21 Arma 3 Helicopters | heli | true | GAME DIR | 82775a9a7fc84fa1b6778ac18afa572af8b14bce | 61ee9c5 | /home/steamleg/arma3/heli 12:49:21 Arma 3 Karts | kart | true | GAME DIR | 2d9f96493344582fe37d5b3ee10451e8166326c1 | f10e9c75 | /home/steamleg/arma3/kart 12:49:21 Arma 3 Zeus | curator | true | GAME DIR | e576b57de30c4fbaa7337db15aca30e906047e0e | 2e0f3c2b | /home/steamleg/arma3/curator 12:49:21 Arma 3 | A3 | true | NOT FOUND | | | 12:49:21 ========================================================================================================================================================================================================== Feel free to see it on your side, if you have time, my server is [FR] HAWCS3 ... in the MP listing / Steam ... the IP is 195.154.253.155
  19. Hey if you are interesting in find someone to play with, sharing fun things that happen in game and such, there's a community here for you: The Flood Zone (discord community),There are some servers available in the community with cool admins, we are here welcome anyone join and chill.
  20. I want to note that whilst I have fixed the issue I'm curious to know what caused the fault and to help anyone else who'd experiencing the problem and looking for solutions. A bit of background information: I've been hosting my own dedicated server for a while and because of the 'integer flow' issues with Fast2 I reverted to TADST as my go-to server tool. The server is hosted locally on my home network. Inexplicably I started to get Battleye query timeout errors on my server despite having made no changes nor had there been an update to ArmA (AFAIK). The first time I just re-installed the server which fixed the issue. However after two weeks or so the issue returned and it took me a while to troubleshoot: 1) created new server profile 2) reinstalled ArmA server 3) disabled firewall 4) double checked ports are open on router 5) rebooted router 6) attempted this Battleye fix: on my client machine I deleted arma3battleye.exe and battleye folder from ArmA folder (Steam -> steamapps -> common -> Arma3), deleted Battleye files from Common Files (Program Files (x86) -> Common Files -> BattlEye) and deleted Battleye folder and missions from MPMissionscache in localappdata then verified game cache on Steam. 7) disabled all 34 mods 8)enabled UPnP on TADST but this only worked for one session RPT file here Because I had heard of the Faster tool (rebuiild of Fast1) through using Fast2, I decided to give it a go as I had eliminated every other cause besides the tool. After I had ported over my KP Liberations saves, lo and behold it worked without issue. I know with troubleshooting it's a process of elimination by being methodical and going step-by-step. But if in my situation and switching server tool to Faster or another that works (not aware of any) then it'll save you trying all the other fixes. TADST is an old and otherwise good tool but it was last updated in 2017. Perhaps that's the issue? Although people still use it without this issue AFAIK. Either way if anyone is able to shed light on the cause then I'd appreciate it! Thanks, M2I
  21. Hello We are currently developing an Sandbox Arma 3 Server. i want to make a Sniping spot where you can Snipe some AI´s the AI´s are set to: this disableai "ALL"; i got a simple Respawn script from a another forum post. which looks like this: the Problem is that when the ai Respawns the init isn´t there anymore so they run around and shoot at the players how can i fix that? thanks for you´re help Marvin Admin at German-Gamers.net
  22. so i want the day night cycle on my server disabled because having a night on a Sandbox Server is stupid and bad! i searched for a while and the only thing i found was people complaining about Servers disabling the cylce but HOW how can i disable the whole time cycle that it´s always like 1 pm on the Server? HELP! Marvin
  23. Hello, we are currently developing a Arma 3 sandbox server where you can basically do anything, the problem is, that the vehicles only respawn when they are destroyed, when someone takes a plane and lands it somewhere like molos airfield it will remain there until someone picks it up. I want that the vehilces respawn when thy are left alone but the built in feature doesn´t work at all, so my idea was to trigger the respawn like every 60 seconds that all vehicles respawn but how can i trigger every 60 seconds for ever ?!? thanks for your help Marvin Letsche Admin at German-Gamers.net
  24. Hi, I'm trying to setup an arma 3 dedicated server hosted off an ubuntu 16.04, I have been following the official documentation and seem to have the server running, but cannot connect to it either through direct connect, or through the browser ( can't find server name in the browser ) The server is being recognised by steam API {"addr":"IP:2303","gmsindex":-1,"appid":107410,"gamedir":"Arma3","region":-1,"secure":false,"lan":false,"gameport":2302,"specport":0} and the server output is as follows: ./arma3server -config=server.cfg 15:25:55 SteamAPI initialization failed. Steam features won't be accessible! 15:25:55 Initializing stats manager. 15:25:55 Stats config disabled. 15:25:55 sessionID: 012211720c1afbf3fa81f438773bf5a64f5ab516 15:26:02 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin) 15:26:02 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin) 15:26:02 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin) 15:26:02 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin) 15:26:02 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin) 15:26:02 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin) 15:26:02 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin) 15:26:02 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin) 15:26:02 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin) 15:26:02 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin) 15:26:02 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin) 15:26:02 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin) 15:26:02 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin) 15:26:02 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin) 15:26:02 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin) 15:26:02 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin) 15:26:02 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 15:26:02 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin) 15:26:02 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin) 15:26:02 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin) 15:26:02 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin) 15:26:02 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin) 15:26:03 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStatic/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlActiveText, by a3\3den\config.bin/ctrlActivePicture/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStructuredText/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlControlsGroup, by a3\3den\config.bin/ctrlControlsGroupNoScrollbars/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlDefault, by a3\3den\config.bin/ctrlCheckbox/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlCheckbox, by a3\3den\config.bin/ctrlCheckboxBaseline/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:26:03 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin) 15:26:03 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin) 15:26:03 Updating base class ->ctrlControlsGroupNoScrollbars, by a3\3den\config.bin/Cfg3DEN/Attributes/Default/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlStatic, by a3\3den\config.bin/Cfg3DEN/Attributes/Title/Controls/Title/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlToolbox, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Value/ (original a3\3den\config.bin) 15:26:04 Initializing Steam Manager 15:26:04 Steam Manager initialized. 15:26:04 15:26:04 ==== Loaded addons ==== 15:26:04 15:26:04 dta/languagecore_f.pbo - 149991 15:26:04 dta/bin.pbo - 147719 15:26:04 dta/core.pbo - 129618 15:26:04 /home/arma/arma3/aow/addons/characters_f_aow.ebo - 149965 15:26:04 /home/arma/arma3/aow/addons/missions_f_aow_video.ebo - 149837 15:26:04 /home/arma/arma3/aow/addons/sounds_f_aow.ebo - 149668 15:26:04 /home/arma/arma3/aow/addons/props_f_aow.ebo - 149965 15:26:04 /home/arma/arma3/aow/addons/data_f_aow.ebo - 149928 15:26:04 /home/arma/arma3/aow/addons/ui_f_aow.ebo - 149917 15:26:04 /home/arma/arma3/aow/addons/anims_f_aow.ebo - 149768 15:26:04 /home/arma/arma3/aow/addons/functions_f_aow.ebo - 149593 15:26:04 /home/arma/arma3/aow/addons/supplies_f_aow.ebo - 149874 15:26:04 /home/arma/arma3/aow/addons/dubbing_f_aow.ebo - 149901 15:26:04 /home/arma/arma3/aow/addons/languagemissions_f_aow.ebo - 149991 15:26:04 /home/arma/arma3/aow/addons/editorpreviews_f_aow.ebo - 149909 15:26:04 /home/arma/arma3/aow/addons/missions_f_aow_data.ebo - 149929 15:26:04 /home/arma/arma3/aow/addons/structures_f_aow.ebo - 149883 15:26:04 /home/arma/arma3/aow/addons/language_f_aow.ebo - 149991 15:26:04 /home/arma/arma3/aow/addons/missions_f_aow.ebo - 149922 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch.pbo - 148551 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_military.pbo - 149965 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_infrastructure.pbo - 148551 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_civilian.pbo - 148739 15:26:04 /home/arma/arma3/enoch/addons/weapons_f_enoch.ebo - 149930 15:26:04 /home/arma/arma3/enoch/addons/anims_f_enoch.ebo - 149965 15:26:04 /home/arma/arma3/enoch/addons/rocks_f_enoch.pbo - 148432 15:26:04 /home/arma/arma3/enoch/addons/static_f_enoch.ebo - 145904 15:26:04 /home/arma/arma3/enoch/addons/data_f_enoch.ebo - 147098 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_industrial.pbo - 148804 15:26:04 /home/arma/arma3/enoch/addons/props_f_enoch.pbo - 148738 15:26:04 /home/arma/arma3/enoch/addons/map_enoch_scenes_f.ebo - 143336 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_commercial.pbo - 148419 15:26:04 /home/arma/arma3/enoch/addons/cargoposes_f_enoch.ebo - 142478 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_cultural.pbo - 148739 15:26:04 /home/arma/arma3/enoch/addons/dubbing_radio_f_enoch.ebo - 146854 15:26:04 /home/arma/arma3/enoch/addons/music_f_enoch_music.ebo - 147127 15:26:04 /home/arma/arma3/enoch/addons/map_enoch_data.ebo - 145274 15:26:04 /home/arma/arma3/enoch/addons/map_enoch.ebo - 148551 15:26:04 /home/arma/arma3/enoch/addons/characters_f_enoch.ebo - 149965 15:26:04 /home/arma/arma3/enoch/addons/air_f_enoch.ebo - 145904 15:26:04 /home/arma/arma3/enoch/addons/vegetation_f_enoch.pbo - 148432 15:26:04 /home/arma/arma3/enoch/addons/soft_f_enoch.ebo - 149339 15:26:04 /home/arma/arma3/enoch/addons/functions_f_enoch.ebo - 148356 15:26:04 /home/arma/arma3/enoch/addons/missions_f_enoch.ebo - 149487 15:26:04 /home/arma/arma3/enoch/addons/sounds_f_enoch.ebo - 148786 15:26:04 /home/arma/arma3/enoch/addons/editorpreviews_f_enoch.ebo - 145440 15:26:04 /home/arma/arma3/enoch/addons/ui_f_enoch.ebo - 147095 15:26:04 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addons/dubbing_radio_f_data_per.pbo - 119458 15:26:04 addons/languagemissions_f_beta.pbo - 149991 15:26:04 addons/language_f_epb.pbo - 149991 15:26:04 addons/structures_f_mil.pbo - 148419 15:26:04 addons/missions_f_bootcamp_data.pbo - 119459 15:26:04 addons/a3.pbo - unknown 15:26:04 addons/uifonts_f_data.pbo - 128439 15:26:04 addons/air_f.pbo - 149899 15:26:04 addons/dubbing_f_beta.pbo - 119457 15:26:04 addons/characters_f.pbo - 149863 15:26:04 addons/language_f_gamma.pbo - 149991 15:26:04 addons/modules_f_warlords.pbo - 144205 15:26:04 addons/ui_f_data.pbo - 149913 15:26:04 addons/missions_f_exp_a_data.pbo - 119459 15:26:04 addons/modules_f_beta.pbo - 149693 15:26:04 addons/language_f_warlords.pbo - 149991 15:26:04 addons/plants_f.pbo - 148432 15:26:04 addons/missions_f_exp_a.pbo - 141704 15:26:04 addons/structures_f_epb.pbo - 148421 15:26:04 addons/functions_f_warlords.pbo - 150013 15:26:04 addons/ui_f_bootcamp.pbo - 119478 15:26:04 addons/missions_f_epa_data.pbo - 119459 15:26:04 addons/missions_f_gamma_data.pbo - 119459 15:26:04 addons/modules_f_data.pbo - 122470 15:26:04 addons/map_altis_data_layers.pbo - 135913 15:26:04 addons/map_altis_scenes_f.pbo - 119459 15:26:04 addons/language_f_epa.pbo - 149991 15:26:04 addons/music_f_music.pbo - 119477 15:26:04 addons/structures_f_households.pbo - 148419 15:26:04 addons/anims_f_epa.pbo - 134499 15:26:04 addons/functions_f_epa.pbo - 138704 15:26:04 addons/air_f_gamma.pbo - 130580 15:26:04 addons/data_f_bootcamp.pbo - 129618 15:26:04 addons/dubbing_f_epb.pbo - 119457 15:26:04 addons/sounds_f_bootcamp.pbo - 119477 15:26:04 addons/weapons_f_bootcamp.pbo - 141713 15:26:04 addons/sounds_f_epc.pbo - 125380 15:26:04 addons/map_vr_scenes_f.pbo - 119459 15:26:04 addons/data_f_mod.pbo - 131534 15:26:04 addons/missions_f_epb.pbo - 119459 15:26:04 addons/music_f_bootcamp.pbo - 119459 15:26:04 addons/boat_f_beta.pbo - 132036 15:26:04 addons/sounds_f_epb.pbo - 126923 15:26:04 addons/misc_f.pbo - 119459 15:26:04 addons/static_f_gamma.pbo - 122615 15:26:04 addons/missions_f_bootcamp_video.pbo - 119459 15:26:04 addons/weapons_f.pbo - 149930 15:26:04 addons/music_f_epa.pbo - 119459 15:26:04 addons/missions_f_bootcamp.pbo - 145509 15:26:04 addons/characters_f_gamma.pbo - 148392 15:26:04 addons/3den.pbo - 149982 15:26:04 addons/language_f_beta.pbo - 149991 15:26:04 addons/sounds_f_vehicles.pbo - 146855 15:26:04 addons/modules_f.pbo - 148754 15:26:04 addons/animals_f_beta.pbo - 123208 15:26:04 addons/music_f_epb_music.pbo - 119459 15:26:04 addons/sounds_f_exp_a.pbo - 119477 15:26:04 addons/languagemissions_f_epa.pbo - 149991 15:26:04 addons/language_f_bootcamp.pbo - 149991 15:26:04 addons/missions_f_gamma_video.pbo - 119459 15:26:04 addons/characters_f_epb.pbo - 148392 15:26:04 addons/music_f_epb.pbo - 119459 15:26:04 addons/cargoposes_f.pbo - 149489 15:26:04 addons/functions_f_bootcamp.pbo - 149975 15:26:04 addons/data_f_warlords.pbo - 147096 15:26:04 addons/dubbing_f_gamma.pbo - 122449 15:26:04 addons/weapons_f_gamma.pbo - 148783 15:26:04 addons/language_f.pbo - 149991 15:26:04 addons/language_f_mod.pbo - 149991 15:26:04 addons/soft_f.pbo - 148582 15:26:04 addons/map_stratis_data_layers.pbo - 135888 15:26:04 addons/anims_f_bootcamp.pbo - 123209 15:26:04 addons/languagemissions_f_exp_a.pbo - 149991 15:26:04 addons/structures_f.pbo - 148886 15:26:04 addons/static_f_beta.pbo - 132365 15:26:04 addons/sounds_f.pbo - 149551 15:26:04 addons/missions_f_warlords.pbo - 145437 15:26:04 addons/modules_f_exp_a.pbo - 119459 15:26:04 addons/structures_f_exp_a.pbo - 132665 15:26:04 addons/animals_f.pbo - 148893 15:26:04 addons/uifonts_f.pbo - 119478 15:26:04 addons/dubbing_f_bootcamp.pbo - 119457 15:26:04 addons/missions_f_epa_video.pbo - 119459 15:26:04 addons/data_f_exp_b.pbo - 119457 15:26:04 addons/props_f_exp_a.pbo - 147637 15:26:04 addons/modules_f_epb.pbo - 134655 15:26:04 addons/structures_f_data.pbo - 148419 15:26:04 addons/weapons_f_beta.pbo - 149465 15:26:04 addons/weapons_f_epc.pbo - 130416 15:26:04 addons/languagemissions_f_bootcamp.pbo - 149991 15:26:04 addons/weapons_f_mod.pbo - 149339 15:26:04 addons/missions_f_epc.pbo - 141704 15:26:04 addons/boat_f_gamma.pbo - 127529 15:26:04 addons/signs_f.pbo - 148432 15:26:04 addons/missions_f_beta_data.pbo - 149165 15:26:04 addons/map_altis_data.pbo - 135904 15:26:04 addons/boat_f_epc.pbo - 131911 15:26:04 addons/ui_f_exp_a.pbo - 119478 15:26:04 addons/dubbing_f_warlords.pbo - 136700 15:26:04 addons/missions_f_beta.pbo - 149566 15:26:04 addons/sounds_f_sfx.pbo - 143211 15:26:04 addons/soft_f_epc.pbo - 140053 15:26:04 addons/soft_f_gamma.pbo - 148582 15:26:04 addons/armor_f.pbo - 149414 15:26:04 addons/functions_f.pbo - 149982 15:26:04 addons/armor_f_gamma.pbo - 148783 15:26:04 addons/map_altis.pbo - 148442 15:26:04 addons/static_f.pbo - 149975 15:26:04 addons/3den_language.pbo - 149991 15:26:04 addons/baseconfig_f.pbo - 119457 15:26:04 addons/roads_f.pbo - 148432 15:26:04 addons/structures_f_ind.pbo - 148442 15:26:04 addons/missions_f.pbo - 141704 15:26:04 addons/dubbing_f.pbo - 119457 15:26:04 addons/languagemissions_f_epb.pbo - 149991 15:26:04 addons/armor_f_beta.pbo - 148783 15:26:04 addons/music_f_epc.pbo - 119459 15:26:04 addons/characters_f_epa.pbo - 148392 15:26:04 addons/music_f_epa_music.pbo - 119459 15:26:04 addons/missions_f_data.pbo - 119459 15:26:04 addons/missions_f_gamma.pbo - 149041 15:26:04 addons/languagemissions_f_epc.pbo - 149991 15:26:04 addons/map_altis_data_layers_00_01.pbo - 0000 15:26:04 addons/characters_f_bootcamp.pbo - 149274 15:26:04 addons/sounds_f_arsenal.pbo - 143218 15:26:04 addons/weapons_f_epb.pbo - 137810 15:26:04 addons/dubbing_radio_f_data_eng.pbo - 119457 15:26:04 addons/sounds_f_characters.pbo - 143095 15:26:04 addons/dubbing_f_epc.pbo - 119457 15:26:04 addons/modules_f_beta_data.pbo - 149274 15:26:04 addons/drones_f.pbo - 146855 15:26:04 addons/editorpreviews_f.pbo - 149003 15:26:04 addons/sounds_f_environment.pbo - 143095 15:26:04 addons/music_f_bootcamp_music.pbo - 119459 15:26:04 addons/weapons_f_epa.pbo - 148783 15:26:04 addons/map_stratis_data.pbo - 135888 15:26:04 addons/map_altis_data_layers_00_00.pbo - 0000 15:26:04 addons/map_stratis.pbo - 148442 15:26:04 addons/air_f_beta.pbo - 149975 15:26:04 addons/data_f_exp_a.pbo - 119457 15:26:04 addons/armor_f_epc.pbo - 148819 15:26:04 addons/structures_f_epa.pbo - 149252 15:26:04 addons/dubbing_radio_f_data_vr.pbo - 119458 15:26:04 addons/anims_f_epc.pbo - 121358 15:26:04 addons/map_altis_data_layers_01_00.pbo - 0000 15:26:04 addons/languagemissions_f.pbo - 149991 15:26:04 addons/missions_f_beta_video.pbo - 119459 15:26:04 addons/sounds_f_mod.pbo - 131534 15:26:04 addons/music_f.pbo - 119459 15:26:04 addons/air_f_epc.pbo - 148514 15:26:04 addons/dubbing_radio_f_data_gre.pbo - 119458 15:26:04 addons/ui_f.pbo - 149982 15:26:04 addons/structures_f_epc.pbo - 148804 15:26:04 addons/armor_f_epb.pbo - 149965 15:26:04 addons/anims_f.pbo - 149800 15:26:04 addons/boat_f.pbo - 149520 15:26:04 addons/characters_f_epc.pbo - 148392 15:26:04 addons/map_vr.pbo - 135900 15:26:04 addons/anims_f_mod.pbo - 135280 15:26:04 addons/functions_f_exp_a.pbo - 122619 15:26:04 addons/dubbing_f_epa.pbo - 119457 15:26:04 addons/language_f_exp_b.pbo - 149991 15:26:04 addons/map_altis_data_layers_01_01.pbo - 0000 15:26:04 addons/characters_f_beta.pbo - 149965 15:26:04 addons/missions_f_epa.pbo - 144315 15:26:04 addons/anims_f_data.pbo - 148601 15:26:04 addons/modules_f_bootcamp.pbo - 119459 15:26:04 addons/anims_f_exp_a.pbo - 123209 15:26:04 addons/functions_f_epc.pbo - 119458 15:26:04 addons/rocks_f.pbo - 149339 15:26:04 addons/soft_f_beta.pbo - 147054 15:26:04 15:26:04 ======================= 15:26:04 15:26:04 ============================================================================================= List of mods =============================================================================================== 15:26:04 modsReadOnly = false 15:26:04 safeModsActivated = false 15:26:04 customMods = false 15:26:04 hash = '4B4C0D7F28AFBCFC853D521C895D7C71B76F7FA2' 15:26:04 hashShort = '934e9fb9' 15:26:04 name | modDir | default | official | origin | hash | hashShort | fullPath 15:26:04 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 15:26:04 Arma 3 Art of War | aow | true | true | GAME DIR | 22f983e722d776b994b849f85dc8e3dc7fbf1d80 | d1a9ea30 | /home/arma/arma3/aow 15:26:04 Arma 3 Contact (Platform) | enoch | true | true | GAME DIR | 630f4a626b41442e6701e7bdef49a7b9c3fa9b32 | ebcc7e34 | /home/arma/arma3/enoch 15:26:04 Arma 3 Tanks | tank | true | true | GAME DIR | 20d5ce6259c6f3e74aa04bbc8638c21aa042e185 | f2c578ee | /home/arma/arma3/tank 15:26:04 Arma 3 Tac-Ops | tacops | true | true | GAME DIR | ac1ba9c5d698ef317c33dfae1dd5880d1c0998f5 | d04a9748 | /home/arma/arma3/tacops 15:26:04 Arma 3 Laws of War | orange | true | true | GAME DIR | f1ad8dd27fd7f7eb0958f308e5611bd875e73f62 | bdb18000 | /home/arma/arma3/orange 15:26:04 Arma 3 Malden | argo | true | true | GAME DIR | e35201dbb799ac75f8cdc4b949cf2a05596b5152 | 9d2cd667 | /home/arma/arma3/argo 15:26:04 Arma 3 Jets | jets | true | true | GAME DIR | afa7ee22f86e026aa0cd21eebccfcfbd20277769 | feb00aef | /home/arma/arma3/jets 15:26:04 Arma 3 Apex | expansion | true | true | GAME DIR | 39335ef41c081bb964379eb6a25a15fbab7d3e82 | 742e0217 | /home/arma/arma3/expansion 15:26:04 Arma 3 Marksmen | mark | true | true | GAME DIR | ab3d88859d129a9463faf0e95e23e702790924cf | 403c1ca1 | /home/arma/arma3/mark 15:26:04 Arma 3 Helicopters | heli | true | true | GAME DIR | 858b2aaca10f78868f7263eacd3e5807f867349f | 3e5abbed | /home/arma/arma3/heli 15:26:04 Arma 3 Karts | kart | true | true | GAME DIR | 3f0e49029187075bd8919f234a46aef0e401deed | 3d19a811 | /home/arma/arma3/kart 15:26:04 Arma 3 Zeus | curator | true | true | GAME DIR | 2e3ca1016b3ef508b5fb22268eec782afffb4dbe | 28a7924e | /home/arma/arma3/curator 15:26:04 Arma 3 | A3 | true | true | NOT FOUND | | | 15:26:04 ========================================================================================================================================================================================================== 15:26:04 InitSound ... 15:26:04 InitSound - complete 15:26:04 Dedicated host created. 15:26:04 PhysX3 SDK Init started ... 15:26:04 PhysX3 SDK Init ended. 15:26:08 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f 15:26:08 Loading movesType CfgGesturesMale 15:26:08 MovesType CfgGesturesMale load time 71.0 ms 15:26:08 Loading movesType CfgMovesMaleSdr 15:26:15 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\briefing\hubbriefing_loop.rtm differs (looped now 0)! MoveName: hubbriefing_ext 15:26:18 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\spectator\hubspectator_stand.rtm differs (looped now 1)! MoveName: hubspectator_stand_contact 15:26:18 MovesType CfgMovesMaleSdr load time 9211.0 ms 15:26:18 BattlEye Server: Initialized (v1.217) CAppInfoCacheReadFromDiskThread took 3 milliseconds to initialize CApplicationManagerPopulateThread took 0 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread) RecordSteamInterfaceCreation (PID 15079): SteamGameServer012 / GameServer RecordSteamInterfaceCreation (PID 15079): SteamUtils009 / Utils Setting breakpad minidump AppID = 107410 15:26:18 Game Port: 2302, Steam Query Port: 2303 15:26:18 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 RecordSteamInterfaceCreation (PID 15079): SteamGameServer012 / GameServer RecordSteamInterfaceCreation (PID 15079): SteamUtils009 / Utils RecordSteamInterfaceCreation (PID 15079): SteamNetworking005 / Networking RecordSteamInterfaceCreation (PID 15079): SteamGameServerStats001 / GameServerStats RecordSteamInterfaceCreation (PID 15079): STEAMHTTP_INTERFACE_VERSION002 / HTTP RecordSteamInterfaceCreation (PID 15079): STEAMINVENTORY_INTERFACE_V002 / Inventory RecordSteamInterfaceCreation (PID 15079): STEAMUGC_INTERFACE_VERSION010 / UGC RecordSteamInterfaceCreation (PID 15079): STEAMAPPS_INTERFACE_VERSION008 / Apps Arma 3 Console version 2.04.147719 x86 : port 2302 15:26:18 Host identity created. 15:26:18 Connected to Steam servers The server.cfg is a carbon copy of the one on the documentation bar minor adjustments to hostname/passwords etc, // // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "Y3K"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "1c@rus"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = "T000ring"; // Password required by alternate syntax of [[serverCommand]] server-side scripting. logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "Two empty lines above for increasing interval", "Welcome to our server", "", "", "We are looking for fun - Join us Now !", "http://www.example.com", "One more empty line below for increasing interval", "" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES //checkfiles[] = {}; // Outdated. maxPlayers = 30; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 v1.50) filePatchingExceptions[] = {"123456789","987654321"}; // Whitelisted Steam IDs allowed to join with -filePatching enabled //requiredBuild = 12345; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+) vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) //allowedHTMLLoadURIs[] = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs // TIMEOUTS disconnectTimeout = 5; // Time to wait before disconnecting a user which temporarly lost connection. Range is 5 to 90 seconds. maxDesync = 150; // Max desync value until server kick the user maxPing= 200; // Max ping value until server kick the user maxPacketLoss= 50; // Max packetloss value until server kick the user kickClientsOnSlowNetwork[] = { 0, 0, 0, 0 }; // Defines if {<MaxPing>, <MaxPacketLoss>, <MaxDesync>, <DisconnectTimeout>} will be logged (0) or kicked (1) kickTimeout[] = { {0, -1}, {1, 180}, {2, 180}, {3, 180} }; votingTimeOut[] = {60, 90}; // Kicks users from server if they spend too much time in mission voting roleTimeOut[] = {90, 120}; // Kicks users from server if they spend too much time in role selection briefingTimeOut[] = {60, 90}; // Kicks users from server if they spend too much time in briefing (map) screen debriefingTimeOut[] = {45, 60}; // Kicks users from server if they spend too much time in debriefing screen lobbyIdleTimeout = 300; // The amount of time the server will wait before force-starting a mission without a logged-in Admin. // SCRIPTING ISSUES onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) randomMissionOrder = true; // Randomly iterate through Missions list autoSelectMission = true; // Server auto selects next mission in cycle class Missions {}; // An empty Missions class means there will be no mission rotation missionWhitelist[] = {}; // An empty whitelist means there is no restriction on what missions' available I'm scratching my head as to what could be causing the issue. I have forwarded my ports, and created UFW rules internally for those ports. Any assistance would be appreciated
  25. zeu_tkLog AUTHOR : Terox (terox_@hotmail.com) ADDON REQUIREMENTS : None INSTALLATION : SERVER ONLYClients should not have this file, it will not run on their machines, hence no Bikey If you do not have any mod folders already in use on your server, use the one that is provided in the download and run the following command line argument -servermod=@zeu Alternatively, copy the zeu_tkLog.pbo found in @zeu/addons into an already existing mod_folder/addons on the server FUNCTION : This addon logs PLAYER team kill events on the server's rpt file and dumps information about the event on the clients screenThe code the clients require is passed to the clients by the server when the mission starts, or to JIP players when they join LimitationsThis works of an Mpkilled event handler, so for missions that use "revive" SYSTEMS, where the players aren't actually killed, it will not trigger These revive systems tend to use a hit event handler to trigger an unconscious state. Ideally, if you want to implement a team kill system for these, you would be better editing the revive scripts inside the missions Example of the details logged .RPT FILE (For a killer who is on foot) For a killer who was in a vehicle It returns any driver, gunner or commander, as in the example below ONSCREEN (For a killer who is on foot) For a killer who was in a vehicle It returns any driver, gunner or commander, as in the example below Download: http://zeus-community.net/important/hosted/zeu_tklog.zip Changelog v1.0 released 7th Apriil 2016 v1.2 released 15th April 2016 Fixed Linux issue cfg functions preprocess failing on Linux server
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