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Found 277 results

  1. NOTE: 1.92. PROF/PERF up! you don't need need new client on PERF/PROF server ! there is branch on steam you may use, but beware that sometimes data on my dropbox're newer due to manual build e.g. on weekend: Servers (down, up only if needed): PERF = STABLE branch compatible, no debug layer, no #captureFrame nor diag_captureFrame PROF = STABLE branch compatible, with debug layer, with #captureFrame / diag_captureFrame possible server fps increases and clients may experience higher fps too downloads
  2. Tophes Arma Dedicated Server Tool (TADST) v3.1.0 by Tophe of Östgöta Ops [oops] >>>DOWNLOAD FROM ARMAHOLIC<<< Link if Armaholic is overloaded: HERE =============================================== 1 MINUTE HOW-TO QUICK GUIDE TADST v3.1.0 The Armed Assault series allows an amazing array of settings to freely customize dedicated servers. This means you will have to edit quite a few config files to get it running the way you like. TADST is a tool that will greatly simplify this. All you need to do is to choose the settings you like. Then the application will create all necessary files according to your settings and start the server with the appropriate arguments. All necessary files will be created in a folder called 'TADST'. You can save different profiles to easily switch between server setups. In the folder TADST a new folder for each profile will be created. This folder contains all files associated to the profile. INSTALLATION ============= Copy the file 'TADST.exe' to your Arma game folder. * Note that it's important that the file is in the game root folder i.e. C:\Games\Steam\SteamApps\common\Arma 3 * If you are upgrading from an earlier version of TADST you should delete your old TADST folder so the program can create new settings files. You also need to have .NET installed. QUICK START ============= Set up your firewall. To run a dedicated server you must make sure you have set port forwarding correctly in your firewall/router. Normally you need the ports 2302-2305 to be open. Click the port info button to get info on your selected ports. Set Server Name and Server File TADST is set to start the server with default settings so the only two things you need to set to get a server up and running is Server Name and Server File. If you double click the text fields, TADST will try and set appropriate values. FUTURE PLANS ============= Options for allowedFileExtensions, allowedPreprocessFileExtensions, allowedHTMLLoadExtensions, allowedHTMLLoadURIs Options to launch headless clients Steam server update thingy Individual difficulty settings on missions System for setting Mission Parameters. Start as service. Process monitoring, restart server on crash. Remote server/client protocol (probably wont't happen, but hey) SUPPORT TADST ================== I'm doing this for fun and for love to the community, but if you like TADST you can support me by donating some coffee-money. You can also follow my music project Meadows on facebook. That would make me equally happy! THANKS ============= To Bohemia for keeping it real To Australian Tactical Combat League, Rune "TheFlyingCorpse" Darrud, Dave, Bill, Krijn and Rafael for generous donations To Baconeo and James Kingsley for code contribution To The Arma community for everything Östgöta Ops for testing, playing and supporting VERSION HISTORY ================ v3.1.0 - 2017.09.23 (Thanks to Bradon Hall) Fixed: Include 64 bit server exe in file list Fixed: Open RPT for 64 bit server Improved: Add empty allowedVoteCmds when voting disabled v3.0.0 - 2016.06.12 New: Settings for Max Ping, Max Desync, Max Packet Loss, Max Disconnect timeout and Kick Clients On Slow Network. Improved: Updated some tooltips v2.96 - 2016.05.08 Fixed: Critical dependency error where a tiny line made the whole universe implode. Crash fixed. (Thank you sergistark and baconeo for helping me debug). v2.95 - 2016.05.08 New: Added support for autoinit with persistent battlefield Improved: Some minor text errors Fixed: Setting default difficulty now puts correct value in profile v2.91 - 2016.05.07 Fixed: Difficulty bug, causing crash v2.9 - 2016.05.06 New: loopback settings added Fixed: Difficulty settings now reflect the correct properties Improved: Cleaned up UI from unsused difficulty settings v2.8 - 2016.05.02 Fixed: Difficulty system overhaul (Thanks to Baconeo) v2.7 - 2016.01.03 New: Added serverCommandPassword New: Information about which ports to open New: Checkbox to enable Upnp. New: Allowed File Pathing selection New: Headless client settings now have settings for localClient as well. Fixed: Bunch of minor bugs Fixed: HeadlessClient config entries was a bit messed up Removed: Required Secure ID, not used anymore Removed: Steamport settings, not used anymore. Hardcoded from gameport. (expand spoiler for complete history) Please report any bugs, problems, ideas, suggestions, smoothie recipes etc. in this thread
  3. Hello, So I love arma 3 and I wanted to reinstall it and get into it again but oh well it doesnt work anymore what I get is a game that launch correctly but that can't join any servers. I click on join and then , no sign of life, only the tanoa map and waves sound. It gets kinda annoying and now I dont know what to do. When I play solo it works the game loads and I am in. But whenever I try to join a server I get stuck on tanoa map. And sometimes when I try to host a server the game crashes with a black screen and tells me : 0xC0000005 - ACCESS_VIOLATION I don't understand why. And I really want to play a3 My Config I7 4790k Gtx 980ti Ram 8gb Asus Rog maximus Hero VII If anyone could help me I would be really happy ! I have 2 crash reports :
  4. Hey, you are 18 years old and want to play Arma III in a realism unit? You clicked on the right thread then ’cause I'm going to tell you about the 3rd MRB! We are a pretty new unit and are now looking for new recruits. Didn't get you at hey? Ok then here are some more reasons to join us : Modded game server. Scripted and thought out missions. Frequent mini Operations and training. A unit discord to chat and plan. A Teamspeak for the operations or just to chill on. A website. And you don't need to bring much : A headset. A legal copy of Arma III (duh). Teamspeak. Discord. The will to put in the effort and spend time making the unit great! If this awoke your interest then there are a few things you can do now... Ignore this anyways Add me on steam to get more information Add Capt. A. Cortez [3rdMRB] on steam Hop on the TS ( ts3.3dmrbmilsim.com ) Hop on the Discord ( https://discord.gg/r8BVGNm) I‘m looking forward to seeing you on the battlefield.
  5. Hey everyone, we have released a first iteration of the Linux Dedicated Server as reported in SITREP #38. It's still a little bit experimental so we would very much appreciate your feedback and experience running it. Please report any bugs to our Feedback tracker (use the fields Platform, OS and OS Version to describe you distro as best as you can) while general feedback should go directly into this thread. There are some known issues so be aware of them when you run the server: Also note that java version 7 is required to run the server (even though it's disabled in-game) so you will have to set path to 'libjvm.so' correctly for your distro. Example usage on my debian: LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/lib/jvm/java-7-openjdk-i386/jre/lib/i386/jamvm ./arma3server -netlog -config=Arma3_Server.cfg Enjoy!
  6. Hey guys, as i bought the Creator DLC, i first edited the new Wefelingen map in the EDEN Editor for a little nice base for my ZEUS missions. When i had it finished, i uploaded it to my Nitrado Server via FileZilla. As i joined in the lobby, the lobby started "flashing" with errors in the bottom left corner. I already put the "-mod:gm" in the modification field. And i tried it again with no assets or other buildings. I simply have the spawn and the roles on the map. I tried it with the winter map and the normal map. As i cant edit the files i dont know how to fix it. The only mods i have loaded are: - Achilles - CBA_A3 I hope you can help me 🙂
  7. INTRO FAST2 is an extensive rewrite of FAST, which was a project I started to help automate and speed up the deployment of Arma 3 servers on Windows. The UI needed updating and the code was messy and inefficient. This new and hopefully improved version has more features and better stability than FAST. Thanks go out to all the guys who helped test this version before release with special mentions to Kju and JamieKG for their continuous bug reports and testing. Also, to BI for giving us an awesome game to play with and break. IMAGES DOWNLOAD LATEST VERSION https://deploy.kestrelstudios.co.uk/updates/FAST2/FAST2-latest.zip SETUP & INSTALLATION Follow the instructions on the Wiki. FEATURES General Features Theming System & Material Design Auto Updates Improved UI from FAST Improved stability from FAST Easy to read and share config files SteamCMD Automation Install and update Arma 3 Server (Stable & Dev) Install, update and manage Arma 3 Workshop mods Supports Steam Guard and Mobile Auth Import mod presets from Arma 3 Launcher Check for mod updates on app launch Multiple Server Profiles Save and load multiple server presets Supports all server config options Supports all server command line options Custom mission params Custom difficulty Headless Client support & auto launch Correctly displays mods in Server Browser Local Mod Support Reads local mods from server folder Include additional folders to search PLANNED FEATURES Automatic Server Crash Handling (Auto-restart, reporting, etc.) Detection of existing Steam Workshop Mods Ability to clone server profiles Export server profiles to .bat files Set CPU Affinity and Priority Schedule Auto Restart of servers Schedule Auto Update of mods and server PREREQUISITES Steam account with valid copy of Arma 3. Basic understanding of Arma 3 dedicated servers. ISSUES & FEEDBACK As always best place to report issues is on the GitHub Repo, as for general discussion I’ll always keep an eye on this thread or come and join us in Discord. DOCUMENTATION Can be found on the Wiki on the GitHub Repo. This will be updated continuously as new features are added and others changed.
  8. Hi all, I picked up the game this week on steam and already played some funny hours. But I am experiencing an worse Ping every day. I started at 35 ms on Launch Day(Steam), and now I am at barely 100 ms. And as you may know, the Ping is an important thing in FPS's.......... So I wanted to ask, if it just me, or if other People are experiencing the same. -ThunderZz
  9. Echelon International | Veteran Run, No Commitments, Daily Operations Echelon International [IIIE] is a collection of like-minded individuals who are looking for a streamlined, tightly knit community of experienced players, hosts, and veterans who participate in authentic and immersive operations in a variety of settings. About Us: Flexibility: Echelon has no formal sign-up process, no commitments, and offers instruction on request. Certification in specialty roles is available and run by professionals in the field. Activity: We host operations 7 days a week. We plan and conduct in at least a few operations a day taking place throughout the day during EU and NA time zones. Professionalism: Operations are cooperative Zeus curated events, built by military veterans, and run by dedicated community members. Roleplay is encouraged, tactics are refined, and immersion is achieved. Immersion: Mods we use on the server are focused on expanding the default feature set and enhancing immersion. Our entire mod collection is found on the Arma 3 Steam Workshop. Persistence: When not hosting operations, the community server runs a persistent, dedicated monthly Dynamic Campaign which many community members enjoy during the off hours. Requirements: Respect: We are looking to play with respectful, patient members who we can trust and have a laugh with. Community: We don't want strangers, we ask members to be social and contribute in their own way. Community management roles are on a volunteer basis. Maturity: Players must be easy going, know when to be serious, and be willing to learn and improve alongside their fellow Operators. Communication: Members must have a functioning microphone and use it during all operations. Join Us: Would you like to know more? Join the Discord Server for more information. Join us on our Bohemia Interactive Unit Page to use our identifier during operations.
  10. Armaverse Nordic is hosting a 24/7 server for Iron Front with team vs team missions The missions are built on Arma 3's Warlords game mode and use HoverGuy's Simple Shops framework (GitHub, BIS forum thread) to provide players the freedom of choice regarding gear, vehicles etc. while still at the same time somewhat restricting the access to top-tier assets. Warlords game mode offers Sector Control / CTI hybrid style gameplay. This game mode unleashes the ultimate all-out combined arms warfare Note about the overall gameplay: the server is forcing Veteran difficulty, so 3rd person mode will not be available. Available missions include action for the following factions of Iron Front: the German Army, the Soviet Army, the United States Army and the Army of United Kingdom. The game server is provided with the possibility to use Advanced Combat Radio Environment 2 (Get it from GitHub, Steam Workshop) To join the ACRE2 enabled TeamSpeak server head over to ts3server://88.115.194.172/?port=9987 or direct IP (88.115.194.172) to connect from the TeamSpeak. About modifications Required: @CUP Terrains - Core - The Community Upgrade Project Terrains core pack Get it from >> Armaholic, Steam Workshop @IFA3_AIO_LITE - Iron Front in Arma 3 Get it from >> Steam Workshop, other sources please see: http://ww2ina3.com/wiki/index.php?title=WW2_Download#Mirrors Recommended: @CBA_A3 - Community Base Addons Arma 3 (required with Task Force Arrowhead Radio and ShackTac User Interface) Get it from >> Armaholic, Steam Workshop @ACRE2 - Advanced Combat Radio Environment 2 Get it from >> GitHub, Steam Workshop @ShackTac User Interface - ShackTac User Interface Get it from >> Armaholic, Steam Workshop @Immersion Cigs Get it from >> Armaholic, Steam Workshop @IFA3_WW2StyleCompassAndWatch Get it from >> Steam Workshop @ASR_AI3 - AI enhancement mod for Arma 3 Get it from >> Armaholic, Steam Workshop To easily download all the modifications that are listed above you can also use a Arma 3 Mod Preset file! Just download the preset HTML file to your PC and drag-and-drop the file to the Arma 3 launcher to directly start downloading all the required and recommended modifications from Steam Workshop. Arma 3 Mod Preset Armaverse Nordic Iron Front @ pastebin.com You can find the raw paste data inside the spoiler below. Just copy-and-paste it for example into Notepad and save the file as HTML. For now there won't be any other possibility to send feedback other than this very forum thread so be it either hate mail, positive feedback or suggestions please leave a comment below! Please consider a donation to help keep the server operational (all donations will be directed to the monthly server fee). To donate, click the direct link below between the PayPal icons. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=V5FHKHW9H57NU On behalf of Armaverse Nordic Asmodeus
  11. Asteliks

    Improved game hosting

    Hi Lately I've been playing some Arma 3 and when hosting a game notices an issue. I start hosting and everything seams ok on my end my friends can start joining my server vie steam invite but can not join. Apparently I can't host games due to what I understand is a Strict NAT. I tried solving this issue but at least here in Poland one needs to pay extra their internet provider or use Hamachi. So my question is do I understand this matter correctly and is there another perhaps better solution than Hamachi? How is it that other games get around this? Apparently I can host other games such as stellaris, hearts of iron 4, ghost recon wildlands, monster hunter world and some more. Where can I suggest such a feature?
  12. Download | Repository | Issue Tracker | Wiki | Steam Workshop What is DCG? Dynamic Combat Generator is an Arma 3 mod designed to help mission makers quickly enhance their cooperative scenarios by supplying a collection of easy to use, modular addons. DCG's addons are highly customizable and allow creators to populate their missions with ease. What's Included in DCG? Modularity Save/load functionality Occupied cities with patrolling and garrisoned enemies Scaling enemy strength Dynamically spawned patrols Enemy static emplacements and sniper teams Populated cities Civilian interaction Roadside IEDs Dynamically spawned civilian traffic Hostile civilians Terrain based animal spawns Approval system FOB construction system Transportation system Dynamic weather Unit caching Headless client support ACE3 support ACRE2 support TFAR support Coop mission template How Do I Use DCG? The latest version of Community Based Addons is required on the server and client. Server Setup Extract the DCG and CBA zip files to the server's Arma 3 folder After extracting the files, @dcg and @cba_a3 should exist in the server's Arma 3 directory To configure a mission for DCG, take a quick look at Setting up a DCG compatible mission If you wish to customize DCG's settings, check out the Settings Framework Can I Contribute to DCG? Dynamic Combat Generator is open source and hosted on Github. Feel free to fork the repository and submit a pull request. Teamwork makes the dream work!
  13. Hello, so i have a Problem joining my Server if verifySignatures is set to 2. i get an error joining my Mission saying session lost, if i Change it to verifySignatures = 0; i can join without any Problem but the Problem is People can join with mods and hacks is there any way to fix this Problem ? Kind Regards SeyTann
  14. Arma 3 Linux server and mod updater (workshop) A python script that updates your server and mods. Just edit the variables in the "Configuration" region to your liking and run the script. :-) Features: Update Linux server binaries Download mods from the Steam Workshop Update mods from the Steam Workshop Converts all mod files and folders to lowercase Creates symbolic links with human readable names (e.g. 620260972 becomes @alive) Non-features (for now): Setting up the basic dedicated server Manage keys Requirements: Python 3 steamcmd Steam account with an Arma 3 license (only required for downloading mods from the workshop) License: MIT Download: Arma 3 Linux server and mod updater (workshop)
  15. Hey guys, I m trying to automate some things on my linux server. In this case I try to autoupdate bikeys and mods but my method is not as good as I wish to. I know howto download a mod (vcomai) via steamcmd like this: /steamcmd.sh +login steamname mysecretpasswd +workshop_download_item 107410 721359761 +quit but this command downloads the whole mod every time and this is annoying if I want to update 2 times a day. So my first question is if there is a way to just check if the mod is updated and then download it? Like as I do while updating the server with those "validate" option. I tried /steamcmd.sh +login steamname mysecretpasswd +workshop_download_item 107410 721359761 validate +quit but that seems just to download the whole mod. The second thing is that I m looking for a way to download the bikey only for some mods. This is thought for updating bikeys of mods which are used client side only and which I want to allow on my server like some sound mods and particle mods. Is there a way to do this? Any help is very appreciated. Cheers EDIT: okay, first question was nonsense as steam seems to remember which version is already downloaded. But the second thing remains. I dont want to download all allowed (on my server) client side mods to my server just to get the new bikeys. Is there a way to get that key files only? I guess its not :-(
  16. Server Transfer System v1.0.3 The Server Transfer System (STS for short) is an addon that allows for the transferring of players from one server to another. STS is based off the code KillZone_Kid shared with his final post here. Expanding on KillZone_Kid's work, STS hides the transfer behind an overlay, making a nearly-flawless transition from one server to another. The transfer overlay will eventually allow customization, but currently is simply a black screen with "Please Wait" up top. This addon does not handle the saving, storing, nor transferring of character data. That will need to be handled by the end user. To transfer a client, the server must remoteExec STS_fnc_Transfer. Here is an example: //TIMEOUT = Transfer timeout (time till it gives up on joining the server in seconds) //AUTOJOIN = Automatically load into servers (mission must have joinUnassigned = false; in description.ext) ["IP","PORT",TIMEOUT,"PASSWORD",AUTOJOIN] remoteExec ["STS_fnc_Transfer",-2]; LICENSING + BI Monetization Rights DOWNLOAD AVAILABLE ON STEAM WORKSHOP CHANGE LOG v1.0.3 Now packed and signed with pboProject. Added: Overlay between transfers Bug: You can NOT transfer to the same server you are connected to. Bug: Transfering to a server without -autoinit will lock the game up. v1.0.2 Tweaked: Transfer script broken down into stages Added: Transfer completed script Added: Transfer failed script Fixed: Bug causing players to autoload into all future servers after Transfer is used. Bug: You can NOT transfer to the same server you are connected to. v1.0.1 Added: Autojoin Parameter ( Automatically loads the player into the server ) ( Server Must Have joinUnassigned = false; in description.ext ) Added: CfgSTS Config for managing code that needs to run on display startup ( This is safe to use with other mods ) v1.0.0 - Original Publish
  17. Hey there. i've got myself a arma3 server. but i cant get it to show up in the arma 3 server browser. can anyone take a look at this? CONSOLE: https://pastebin.com/DN726ryj i've tried all i can think of but maybe i missed something? Cheers.
  18. Hello, I wonder if is there a way of getting out of a waitUntil loop in the case when a script is remoteExec on the server in the init.sqf with player passed as argument and when the player disconnect from the server? I see on my linux server'screen when i disconnect from the server the error " Client: Remote object 4:0 not found " and the diag_log message continuing emmiting each second so the script never end. //init.sqf if (hasInterface) then { waitUntil {!isNull player}; [[player], "test.sqf"] remoteExec ["execVM", 2]; }; // test.sqf params ["_player"]; while {!isNull _player} do { waitUntil { diag_log "!!!!In waitUntil loop!!!!"; sleep 1; /*(condition code)*/ or isNull _player }; if (isNull _player) exitWith {}; //code... // // };
  19. Hello guys. I need your help once again. I have this line of code working perfectly for the Server Host: openMap true; MapClicked = false; onMapSingleClick "HHH setPos [_pos select 0,_pos select 1, 0] ;(group transportHeli) move _pos; MapClicked = true; onMapSingleClick ''; true;"; Where HHH is the name of a Helipad placed on the Eden Editor. That previous line does not work in MP of course since when a client calls the script the helicopter with crew (also placed via Editor) nor the Helipad move to the onMapSingleClick location. I've tried the following remoteExec code: onMapSingleClick "[HHH,[_pos select 0,_pos select 1, 0]] remoteExec ["setPos", HHH]; [(group transportHeli),[_pos]] remoteExec ["move", (group transportHeli)]; MapClicked = true; onMapSingleClick ''; true;"; But I get this error: Error SETPOS: TYPE ANY , EXPECTED OBJECT. If I remove: "[HHH,[_pos select 0,_pos select 1, 0]] remoteExec ["setPos", HHH]; And just leave: [(group transportHeli),[_pos]] remoteExec ["move", (group transportHeli)]; Then the error is: Error MOVE: TYPE ANY , EXPECTED OBJECT. But I double checked and the location of both the SetPos and Move commands on the remoteExec are in the correct location and should be working... BIS BUG? Any ideas on how I can solve this issue and/or any other method to get the client to move the server placed helicopter on command? Thanks in advanced.
  20. So after I reinstalled windows 10 my microphone hasn't been working in this one specific server. It worked before reinstalling Windows. I tested with another Arma profile and it didn't help. To my surprise I tried a couple of other servers and it worked on all of them. My working microphone is set to default in windows, it works in steam, I tried running steam and Arma in administrator mode, creating new Arma profiles, reinstalling Arma, checking microphone drivers, restarting PC. Before you ask, no I have not been banned from talking on the server, I checked 😂. My voice shows as transmitting but no sound is coming out. Specs : I5-7600k@4.6ghz, Windows 10, Nvidia GTX 1060, Asus prime z270-a. Headset is steelseries arctis 3
  21. Hey, i'd like to create markers from initServer, but it doesn't work. How can I do? if (DArcadia isEqualTo "Ocupado") then { _MarcadorArcadia = createMarker ["ZonaArcadia", [7655.75,6335.19,0]]; _MarcadorArcadia setMarkerShape "ELLIPSE"; _MarcadorArcadia setMarkerSize [200,200]; _MarcadorArcadia setMarkerAlpha 100; ["eos\OpenMe.sqf"] remoteExec ["execVM", 0, true]; } else { deleteVehicle autonomoArcadia; _BanderaArcadia = createMarker ["", [7655.75,6335.19,0]]; _BanderaArcadia setMarkerShape "ICON"; _BanderaArcadia setMarkerType "hd_flag"; _BanderaArcadia setMarkerColor "ColorGreen"; }
  22. Recently, a bunch of people, including I, started on the idea for our own server. A server where it’ll be a mix between the carnage of a lenient sever alongside the RP of a hard RP. And so we have created our server: TanoaRP. With our developer MT, we’ve managed to create a server with some rare scripts not seen much on Arma. How to join? Information is on our forums! https://tanoarp.mistforums.com/ Features: - Black Market stocked with rare and expensive weapons. - New Rebel Vehicles, often in the form of junker cars, used specifically for combat in the jungle environment. - Auction House, where one can sell all their spare weapons and gear . - Gold Standard Economy: We use a modified version of the dynamic market system, where everything is based off the real world gold bar price - Gang Capturable Areas: Similar to hideouts, yet they generate revenue instead of a shop for equipment or processing. (Only KOS Zones) - New TPD and Civilian vehicles - CCTV Cameras: Keep your eyes on the city - Gold and Weapon Transports: Steal a hefty haul from the government in the form of gold bars or weapons - Seatbelts: Crashing is now semi-ok! - Safe zones: Never have to worry about being robbed or killed upon joining the server immediately ever again! - Dynamic Drug Dealer: He moves around the map so you must too. And be prepared! He only spawns in KOS zones and sticks around for only an hour before relocating again! - GPS: Always know where you’re going with a voiced GPS telling you where to go! - Skill System: Same system used in a few others, but eventually we’re going to put our own spin on it. - Shipwreck Diving: Find the treasures of the deep by excavating all the sunken ships when they appear! - NLR Timer: No more having to worry about people respawning and rejoining a fight they’ve already lost. - Dedicated Developer and Staff Team, with experience running servers - And more! Just join and experience it all for yourself! Our official Discord : https://discord.gg/ppFfh3t Our TS IP : TO be announced later We plan on releasing at 2 PM EST Tommorow, we hope to see you all then!
  23. The Real Slim Fudgey

    Tholozor's USSOF Pack bikey

    I just started up a server for my milsim unit. It's based on the 5th Special Forces Group of the US Army and we used Tholozor's USSOF Core pack to include our berets. When we used client wifi hosting we had no trouble. Now we have a dedicated server but Tholozor's mod doesn't work. I think the problem is in the keys, upon joining the server we get the message that the files aren't signed. We've have the @TholozorsUSSOF folder in the mod files, @TholozorsUSSOF after @RHSUSAF in the command line and THLZR.bikey in the Keys folder. We've already tried to remake the serverkeys to no avail. We need this mod for our unit. Need help. Thanks in advance. Our host is GamingDeluxe.
  24. Hello boys and girls from all around the world You’re currently reading about a group called The Companions. One of the reasons you’re reading this is either you don’t have an arma squad and is looking for a proper one, or you have one which is utter shit. Either way you’ve come to the right place. What do we do? Well most of us spend our loving free time playing the amazing addictive game called Arma 3. For a long time we played on different invade and annex servers, life servers and other servers, but we wanted to do our own thing. So we created and bought a server for us to run our Zeus Campaigns/Operations. We’ve been doing Zeus for a lot of time and we find it very fun but it is important that the fun is there. So if you’re gonna join expect most of our gameplay to be with the group on our own server. The Companions History We started out by meeting each other on a invade and annex server, there we formed a group called Steel Fangs. The little problem was it was ruled and lead by a person who was incapable of running a group. Everything felt a little bit like North Korea, and we were simply getting tired of it. So we told the guy leading to go bite himself and we went on to create The Companions. One of the important things when we created this new group back in February was that it wouldn't get too mill sim, coz we still wanna have fun. We do try to mix it up, so you still get the immersive feeling. Who are we? We’re about 50 members at this moment. Well we have a majority of swedish people but we do have a rule stating that english is the language to be spoken within group. We’re all nice people but we do enjoy banter, if you feel like someone is being too rude, well bad luck we are a banter group with limits. We also have some south africans, irish people, finnish people, english people a little bit of everything. What to expect if joining? Frequent gameplay, great mates and a lot of hours in Arma. Requirements of joining The Companions The ability of speaking english The ability of reading and understanding our rules Either have a mic or a plan of getting one A legit copy of Arma 3. Wanna join? Add me on steam and send me a message And we will hook you up with our discord, arma 3 unit and our steam group ;) http://steamcommunity.com/id/princepotato27/
  25. I've been having an issue lately with our Arma 3 servers and I could use some help. I have two servers running on a dedi box (Windows Server 2012 R2 Standard) that are restarting randomly. This is what I find in the activity log: Does anyone know what this means? "Restart SYSTEM 127.0.0.1 Monitoring (query not responding)". 1/22/2019 12:01:08 AM Restart SYSTEM 127.0.0.1 Monitoring (query not responding) 1/22/2019 12:35:02 AM Restart PITN ***.***.***.*** Control Panel 1/22/2019 12:36:47 AM Restart PITN ***.***.***.*** Control Panel 1/22/2019 2:22:56 AM Restart SYSTEM 127.0.0.1 Monitoring (query not responding) 1/22/2019 2:33:50 AM Restart SYSTEM 127.0.0.1 Monitoring (query not responding) 1/22/2019 6:22:47 AM Restart SYSTEM 127.0.0.1 Monitoring (query not responding) 1/22/2019 6:22:20 PM Stop PITN ***.***.***.*** Control Panel 1/22/2019 7:45:49 PM Start PITN ***.***.***.*** Control Panel 1/22/2019 8:07:15 PM Restart SYSTEM 127.0.0.1 Monitoring (query not responding) 1/22/2019 8:08:39 PM Stop PITN ***.***.***.*** Control Panel 1/22/2019 8:10:56 PM Start PITN ***.***.***.*** Control Panel 1/22/2019 8:21:39 PM Restart SYSTEM 127.0.0.1 Monitoring (query not responding) 1/22/2019 8:52:21 PM Restart SYSTEM 127.0.0.1 Monitoring (query not responding) 1/22/2019 9:08:05 PM Restart SYSTEM 127.0.0.1 Monitoring (query not responding) 1/22/2019 9:18:47 PM Restart SYSTEM 127.0.0.1 Monitoring (query not responding) 1/22/2019 10:52:46 PM Restart SYSTEM 127.0.0.1 Monitoring (query not responding) 1/22/2019 11:03:29 PM Restart SYSTEM 127.0.0.1 Monitoring (query not responding) 1/22/2019 11:34:40 PM Restart SYSTEM 127.0.0.1 Monitoring (query not responding) 1/22/2019 11:35:55 PM Stop PITN ***.***.***.*** Control Panel 1/22/2019 11:45:00 PM Start PITN ***.***.***.*** Control Panel 1/22/2019 11:55:43 PM Restart SYSTEM 127.0.0.1 Monitoring (query not responding) 1/22/2019 11:56:55 PM Stop PITN ***.***.***.*** Control Panel As you can see the server is restarting quite frequently. What I have done so far. Regardless of mission, custom or BI, server will restart with or without players present. No errors in .rpt. Update and validate game through steamcmd. Manually updated BE dll in the BattlEye directory. Verified ports are defined and open. Servers are 100+ ports apart. Defined all paths with startup line. Went line by line through config file with no errors or changes. I have run the server with the cfg set for BattlEye on and off. Still resets. Note: Both arma 3 servers have been running fine for the last few years. This problem started in the last few weeks.
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