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Found 325 results

  1. Hi!. In a mission I am using the BIS_fnc_dynamicText function to create notifications of completed tasks. When I do the test in SP, the notification appears in the place I want, but when I test it in the dedicated server it appears in another position. Does anyone know what this could be? Thank you! Trigger Task_torre1 = ["<img size='7' image='imagenes\aviso_torre1.paa' shadow='0'/>",safeZoneX-0.15, safeZoneY+safeZoneH-1.50, 15, 1, 0, 892] remoteExec ["bis_fnc_dynamicText", 0]; On SP On Dedi Server
  2. NOTE: 2.00. PROF/PERF up! you don't need a new client on the PERF/PROF server! there is a branch on steam you may use, but beware that sometimes data on dropbox are newer due to manual build e.g. on weekend: Servers (down, up only if needed): PERF = STABLE branch compatible, no debug layer, no #captureFrame nor diag_captureFrame PROF = STABLE branch compatible, with debug layer, with #captureFrame / diag_captureFrame possible server fps increases and clients may experience higher fps too downloads
  3. Intro After using Arma for a long time and having my own dedicated server, I always found very hard to keep my mods up to date. So I used Flax's tool (FAST) to make the whole thing work but there was some issues. The software tend to be quite slow sometimes, some menus are not working completely and the command output was a bit weird. I ended up building my own version of his tool, since it is not maintained anymore, by translating the entire code into something more recent, fixed the issues I found and reworked the code behind. Download You can find the latest release below : 64 bits Version 32 bits is not supported for now. If you require a 32 bits version, contact the developer directly Extract the files somewhere on your computer and run FASTER.exe. I recommend creating a shortcut to avoid the hassle of having to find the program. Features General Features Improved UI from FAST Improved stability from FAST2 Easy to read and share config files SteamCMD Automation Install and update Arma 3 Server (Stable, Dev and Performance versions) Install, update and manage Arma 3 Workshop mods Supports Steam Guard and Mobile Authentification Import mod presets from Arma 3 Launcher Check for mod updates on app launch Multiple Server Profiles Save and load multiple server presets Supports all server config options Supports all server command line options Custom mission params Custom difficulty Headless Client support and auto launch Correctly displays mods in Server Browser Local Mod Support Reads local mods from server folder Include additional folders to search Automatic Updates Server status and performance viewer F.A.Q. For any question, please contact me on Twitter @FoxliderAtom or on Discord. Why ? FAST was already being reworked on with FAST2 but the project stopped since January 2019. I decided to create a rework myself. There is something wrong when ... Please create a GitHub issue ! It help me keep track of what happened and when it was fixed. It might also help others who have issues as well. Can you please add ... Uh yeah, maybe ! Create an issue on GitHub and I'll see if it's possible. Feedback Please report any issue you encounter while using FASTER on the GitHub Issue Page. Screenshots Notes Thanks to Flax for creating a really awesome tool for our Arma Servers. Thanks to BI for creating that game we all spend hours on.
  4. I run Arma 3 servers casually for my friends and I to play on. For the longest time I have been using an old Command Prompt Batch script to download and install Workshop content. Though the batch script works, it's tedious to use and modify. I have created a Powershell script to provide the same functionality, but be a lot easier to add / remove MOD's from it. https://github.com/canuckbrian/A3Scripts/blob/master/A3_MOD_Downloader.ps1 Simple list of mods containing MOD Name, Workshop ID, and a true/false option for downloading Can add/remove/modify the list without updating any other parts of the script Creates a Symlink for the MOD's from the Workshop download location to the Server's folder (requires Powershell to be run as administrator) Automatically finds and copies the .bikey file from the MOD's folder to the server's "keys" folder
  5. INTRO FAST2 is an extensive rewrite of FAST, which was a project I started to help automate and speed up the deployment of Arma 3 servers on Windows. The UI needed updating and the code was messy and inefficient. This new and hopefully improved version has more features and better stability than FAST. Thanks go out to all the guys who helped test this version before release with special mentions to Kju and JamieKG for their continuous bug reports and testing. Also, to BI for giving us an awesome game to play with and break. IMAGES DOWNLOAD LATEST VERSION LATEST VERSION SETUP & INSTALLATION Follow the instructions on the Wiki. FEATURES General Features Theming System & Material Design Auto Updates Improved UI from FAST Improved stability from FAST Easy to read and share config files SteamCMD Automation Install and update Arma 3 Server (Stable & Dev) Install, update and manage Arma 3 Workshop mods Supports Steam Guard and Mobile Auth Import mod presets from Arma 3 Launcher Check for mod updates on app launch Multiple Server Profiles Save and load multiple server presets Ability to clone server profiles Supports all server config options Supports all server command line options Custom mission params Custom difficulty Headless Client support & auto launch Correctly displays mods in Server Browser Local Mod Support Reads local mods from server folder Include additional folders to search PLANNED FEATURES Automatic Server Crash Handling (Auto-restart, reporting, etc.) Detection of existing Steam Workshop Mods Export server profiles to .bat files Set CPU Affinity and Priority Schedule Auto Restart of servers Schedule Auto Update of mods and server PREREQUISITES Steam account with valid copy of Arma 3. Basic understanding of Arma 3 dedicated servers. ISSUES & FEEDBACK As always best place to report issues is on the GitHub Repo, as for general discussion I’ll always keep an eye on this thread or come and join us in Discord. DOCUMENTATION Can be found on the Wiki on the GitHub Repo. This will be updated continuously as new features are added and others changed.
  6. Hey Guys, I created a new Steam account and bought Arma 3, but everytime I want to join a server I get this error: Arma Battleye admin kick ASP: connection problems #87 I tried with 2 other steam accounts and everything works perfect. I hope someone can help me with this error. Thank you!
  7. The following code can only be used on the server. Do not write it in the task file. It is recommended that you create a separate mod mount to avoid revealing RedIS information Connect to redIS server first after server initialization (connection can only fail once and can be failed multiple times) Parameters: [IP, port, password] Redis has a password: "ArmaMapsExt_x64" callExtension ["connectRedis",["127.0.0.1","6379","123456"]] Redis password free: "ArmaMapsExt_x64" callExtension ["connectRedis",["127.0.0.1","6379"]] Store a string to the RedIS cache server Parameters: [key, value] Cache indefinitely: "ArmaMapsExt" callExtension ["sendMsg",["usename","abc"]] Cache expiration (in seconds): "ArmaMapsExt" callExtension ["sendMsg",["usename","abc","60"]] Gets a cached string from the key parameters:[key] _data = "ArmaMapsExt" callExtension ["getMsg",["username"]] Returns the value if the cache is hit, otherwise returns an empty string Note: the whole process can only be executed on the server! Modules can also only be mounted on the server If you are using client test, please close battleye first, otherwise it will block the load! link: workshop
  8. Arma 3 Linux server and mod updater (workshop) A python script that updates your server and mods. Just edit the variables in the "Configuration" region to your liking and run the script. :-) Features: Update Linux server binaries Download mods from the Steam Workshop Update mods from the Steam Workshop Converts all mod files and folders to lowercase Creates symbolic links with human readable names (e.g. 620260972 becomes @alive) Non-features (for now): Setting up the basic dedicated server Manage keys Requirements: Python 3 steamcmd Steam account with an Arma 3 license (only required for downloading mods from the workshop) License: MIT Download: Arma 3 Linux server and mod updater (workshop)
  9. Tophes Arma Dedicated Server Tool (TADST) v3.1.0 by Tophe of Östgöta Ops [oops] >>>DOWNLOAD FROM ARMAHOLIC<<< Link if Armaholic is overloaded: HERE =============================================== 1 MINUTE HOW-TO QUICK GUIDE TADST v3.1.0 The Armed Assault series allows an amazing array of settings to freely customize dedicated servers. This means you will have to edit quite a few config files to get it running the way you like. TADST is a tool that will greatly simplify this. All you need to do is to choose the settings you like. Then the application will create all necessary files according to your settings and start the server with the appropriate arguments. All necessary files will be created in a folder called 'TADST'. You can save different profiles to easily switch between server setups. In the folder TADST a new folder for each profile will be created. This folder contains all files associated to the profile. INSTALLATION ============= Copy the file 'TADST.exe' to your Arma game folder. * Note that it's important that the file is in the game root folder i.e. C:\Games\Steam\SteamApps\common\Arma 3 * If you are upgrading from an earlier version of TADST you should delete your old TADST folder so the program can create new settings files. You also need to have .NET installed. QUICK START ============= Set up your firewall. To run a dedicated server you must make sure you have set port forwarding correctly in your firewall/router. Normally you need the ports 2302-2305 to be open. Click the port info button to get info on your selected ports. Set Server Name and Server File TADST is set to start the server with default settings so the only two things you need to set to get a server up and running is Server Name and Server File. If you double click the text fields, TADST will try and set appropriate values. FUTURE PLANS ============= Options for allowedFileExtensions, allowedPreprocessFileExtensions, allowedHTMLLoadExtensions, allowedHTMLLoadURIs Options to launch headless clients Steam server update thingy Individual difficulty settings on missions System for setting Mission Parameters. Start as service. Process monitoring, restart server on crash. Remote server/client protocol (probably wont't happen, but hey) SUPPORT TADST ================== I'm doing this for fun and for love to the community, but if you like TADST you can support me by donating some coffee-money. You can also follow my music project Meadows on facebook. That would make me equally happy! THANKS ============= To Bohemia for keeping it real To Australian Tactical Combat League, Rune "TheFlyingCorpse" Darrud, Dave, Bill, Krijn and Rafael for generous donations To Baconeo and James Kingsley for code contribution To The Arma community for everything Östgöta Ops for testing, playing and supporting VERSION HISTORY ================ v3.1.0 - 2017.09.23 (Thanks to Bradon Hall) Fixed: Include 64 bit server exe in file list Fixed: Open RPT for 64 bit server Improved: Add empty allowedVoteCmds when voting disabled v3.0.0 - 2016.06.12 New: Settings for Max Ping, Max Desync, Max Packet Loss, Max Disconnect timeout and Kick Clients On Slow Network. Improved: Updated some tooltips v2.96 - 2016.05.08 Fixed: Critical dependency error where a tiny line made the whole universe implode. Crash fixed. (Thank you sergistark and baconeo for helping me debug). v2.95 - 2016.05.08 New: Added support for autoinit with persistent battlefield Improved: Some minor text errors Fixed: Setting default difficulty now puts correct value in profile v2.91 - 2016.05.07 Fixed: Difficulty bug, causing crash v2.9 - 2016.05.06 New: loopback settings added Fixed: Difficulty settings now reflect the correct properties Improved: Cleaned up UI from unsused difficulty settings v2.8 - 2016.05.02 Fixed: Difficulty system overhaul (Thanks to Baconeo) v2.7 - 2016.01.03 New: Added serverCommandPassword New: Information about which ports to open New: Checkbox to enable Upnp. New: Allowed File Pathing selection New: Headless client settings now have settings for localClient as well. Fixed: Bunch of minor bugs Fixed: HeadlessClient config entries was a bit messed up Removed: Required Secure ID, not used anymore Removed: Steamport settings, not used anymore. Hardcoded from gameport. (expand spoiler for complete history) Please report any bugs, problems, ideas, suggestions, smoothie recipes etc. in this thread
  10. Arma Project – is a player community that was created for hosting team-based tactical games that imitate real-life armed conflicts through the use of modern technical means. The project aims to achieve interesting, tactically coordinated plays of already created missions. One life per mission, first-person only, no bots, realistic camouflage, armament and vehicles. Main event – Arma Project Games (APG) runs on Fridays and Saturdays from 21:00 Moscow time (GMT+3). Games run on their own assembly of mods for ArmA 2 Operation Arrowhead, based on Advanced Combat Environment 2 (Complicates ballistics, adds many weapons, equipment, artillery, etc.), many additional islands (Napf, Winter Cherno and Vostok, Caribou, Emita, Fallujah, Fata , Isla Duala, Franken, Zernovo, Isola Di Capraia, Lingor, Celle, Panthera, Queshkibrul, Sahrani, Thirsk, Spritzisland, etc.), many additional mods (RHS, weapons, vehicles, uniforms, various features, etc.), and also a radio exchange mod. The game on the project is very different from vanilla ArmA 2, adding realism, simulator and complicated model of ballistics / weapons / equipment. Arma Project Games (APG) There are 2-3 missions for 100-220 slots; confrontation between two sides (red and blue), which consist of 3-8 detachments with their own commanders and structures; the parties prepare in advance for the mission: they plan their actions, arrangement, tasks, etc. Each mission takes between 30 minutes and 2.5 hours. TeamSpeak: ts.armaproject.ru It was originally a Russian community, but recently we present the English version of the ArmaProject! Translated information about the project, game installation, short rules, Steam guide and community, forum interface and home page. Przewodnik dla początku gry na polskim (Polish guide) An non-Russian section of the forum has been created for communication. TeamSpeak has translators to answer questions and guide you through the game. We look forward to new players and your feedback!
  11. Looking for a good survival server Hello all, I'm looking for a good modded Arma 3 server to play on. I've played the game before but am now getting back into it. Prefered features are: 1. Not too much loot, but not too scarce either. Lower tier loot can be somewhat common with better loot being very hard to find. 2. Roving AI that hunt you; infantry at the minimum, ground vehicles are better, boat and aircraft patrols would be great! 3. Prefer militarized, with only civilian gear, weapons, and equipment available at traders; must search and scavenge for the good stuff. Or, perhaps, military being very expensive and require high respect/xp/whatever to purchase. 4. PvPvE, but if a PvE only server is good enough I'll consider it. Maybe even have PvP at night only? 5. AI survivable, but able to take you out in numbers if you're not careful. 6. Zombies: take 'em or leave 'em, I'm not particular, as long as there are enough AI to keep me on my toes. 7. A friendly and active player base who are down for some RP rather than shoot on sight all the time. 8. Missions, with a variety of difficulty levels for different skilled players. 9. Natural disasters, such as earthquakes, rad storms, etc. 10. And of course, the most basic survival aspects: food, water, thirst, fatigue, and body temps. 11. Base building! 12. Day/night cycle with decent length nights. 13. Sneaking/stealth; ability to avoid zombies and AI if you stay low and slow. 14. Not picky about any particular map, just needs to be a big one. 15. ... Probably more stuff, but that's just off the top of my head. If you think I might like your server, please let me know. Even if it doesn't have everything on my wish list, if it's fun enough otherwise, I might just give it a go. :)
  12. ❗️🔍What and who we are Welcome, all to a new server and community thriving with content. FreeBeerGaming Custom Server has plenty of mods to keep you looting and on the move for more. Our server is Third person/First. Traders... will be added later. We welcome clan warfare. Our server has a party system so keep you and your team mate's in a group at all times, but don't feel left out for any reason we always are willing to talk to you and sort things out. feel free to use our public music channel for your entertainment. Our server has more then 100 vehicles around the map. Check Out Our First Video : https://www.youtube.com/watch?v=KI4ZV9Ldk90&feature=emb_title&ab_channel=FreeBeerGaming ❗️Information [WARNING ALL CONTENT CAN BE SUBJECT TO CHANGE !] THIS SERVER IS MODDED AND FOR ARMA 3 ALL SERVER IP'S NEEDED MODS WILL BE IN OUR COMMUNITY DISCORD : https://discord.gg/UjNYasD YOU CAN USE THE NORMAL ARMA 3 LAUNCHER OR YOU CAN CONNECT THOUGH : https://a3launcher.com/ THANKS FOR WATCHING! Arma 3 Server UPDATE_V_1.0.3 All Our Game Servers ip's Start with: [51.222.44.22] Arma 3 is: 51.222.44.22:2302 Mods Required to join is here https://drive.google.com/file/d/1SrejAgMKmF_UdkC9zWnDlwliKx92ANn-/view?usp=sharinghttps://drive.google.com/file/d/1SrejAgMKmF_UdkC9zWnDlwliKx92ANn-/view?usp=sharing Steps top install this file. 1. Download and save to a place on your pc where you will remember it. 2. Open Arma 3 launcher though steam. 3. Go to [More] "Import List of Mods From File" then steam will Download/load mods to load order for Arma 3 https://imgur.com/Hkp7lzQ
  13. 1CoReX1

    Internet issue´s

    every 10 seconds to 10 min the connection drops and the game loses connection from the server ??? last 2 weeks And the game automaticly won't connect again to server ... my question is if someone has a similar or the same problem and how to solve it?
  14. strayer49

    Hackers

    The hacker displays text on all players’ screens throughout the server,As the video shows. Not just on my server, but on other servers as well. I checked the server logs, everything seems to be in order, the hacker into the server twice and interference, but the logs do not seem to show. BATTLEYE enabled. And sorry, my English is not very good. Can BI provide some help?
  15. Armaverse Nordic is hosting a 24/7 server for Iron Front with team vs team missions The missions are built on Arma 3's Warlords game mode and use HoverGuy's Simple Shops framework (GitHub, BIS forum thread) to provide players the freedom of choice regarding gear, vehicles etc. while still at the same time somewhat restricting the access to top-tier assets. Warlords game mode offers Sector Control / CTI hybrid style gameplay. This game mode unleashes the ultimate all-out combined arms warfare Note about the overall gameplay: the server is forcing Veteran difficulty, so 3rd person mode will not be available. Available missions include action for the following factions of Iron Front: the German Army, the Soviet Army, the United States Army and the Army of United Kingdom. The game server is provided with the possibility to use Advanced Combat Radio Environment 2 (Get it from GitHub, Steam Workshop) To join the ACRE2 enabled TeamSpeak server head over to ts3server://91.158.230.243/?port=9987 or direct IP (91.158.230.243) to connect from the TeamSpeak. About modifications Required: @CUP Terrains - Core - The Community Upgrade Project Terrains core pack Get it from >> Armaholic, Steam Workshop @IFA3_AIO_LITE - Iron Front in Arma 3 Get it from >> Steam Workshop, other sources please see: http://ww2ina3.com/wiki/index.php?title=WW2_Download#Mirrors Recommended: @CBA_A3 - Community Base Addons Arma 3 (required with Advanced Combat Radio Environment 2 and ShackTac User Interface) Get it from >> Armaholic, Steam Workshop @ACRE2 - Advanced Combat Radio Environment 2 Get it from >> GitHub, Steam Workshop @DUI - Squad Radar - DUI - Squad Radar Get it from >> Armaholic, Steam Workshop @Immersion Cigs Get it from >> Armaholic, Steam Workshop @LAMBS_Danger.fsm - AI enhancement mod for Arma 3 Get it from >> Armaholic, Steam Workshop To easily download all the modifications that are listed above you can also use a Arma 3 Mod Preset file! Just download the preset HTML file to your PC and drag-and-drop the file to the Arma 3 launcher to directly start downloading all the required and recommended modifications from Steam Workshop. Arma 3 Mod Preset Armaverse Nordic Iron Front @ pastebin.com You can find the raw paste data inside the spoiler below. Just copy-and-paste it for example into Notepad and save the file as HTML. Click the Discord logo to join Armaverse Nordic Discord server (the link will redirect to https://discord.gg/X9AMAaA) Please consider a donation to help keep the server operational (all donations will be directed to the monthly server fee). To donate, click the direct link below between the PayPal icons. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=V5FHKHW9H57NU On behalf of Armaverse Nordic Asmodeus
  16. CONTENTS Setting up your server What you need how you do it Links Information useful Tools Useful Addons Selecting between Stable & Dev Builds, full or Dedi package installs Port Forwarding Battleye Configuration Location of files Server Admin Commands Running Dedicated Server and client on same machine Running multiple servers on one machine Re-locating MpMissions Bandwidth Optimisation Trouble Shooting & Help Best way to use this thread Live chat help What cannot be done Known Issues Example files CONFIG_Vanilla.cfg Arma3.cfg .Arma3Profile Advanced configuration -profiles AutoServer_Restart.bat File Firedeamon Addons and Mods Basic introduction Installation Miscellaneous Downloading & Addon Management Changelog The tutorial is intended for the lowest level of knowledge and skill, I make no apologies to those who think it is patronising. if you do, why are you reading a tutorial :j: LAST UPDATED: Thursday 21st March 2017 up too and including this post ************************************************************************************ IMPORTANT UPDATE (16th March 2017) arma3server_x64.exe 64 (Released 16th March 2017) 1) Update your firewall rules to include the 64 bit binary 2) BattleEye changes 64 bit binary runs the beserver_x64.dll It also needs a BEServer_x64.cfg (Which is simply a renamed copy of your BEServer.cfg If you run an addon server and are having issues, then try running the 32 bit arma3server.exe until the addon makers have fixed their content ************************************************************************************ SETTING UP YOUR SERVER What you need 1 Standalone Windows server (2008 or later) (Sound and GPU not required) 1 Steam Account Ownership of ArmA3 No longer required if installing the server using the the Dedicated server package. (Required for Headless client or full client install) According to this THIS POST you can run the ArmA3server on Win2003 now This is how you do it. Take note. There are additions within these instructions that you may not need, if you only intend running 1 instance of an Arma3 server on your machine However, adding these superfluous commands and content will not be detrimental to single instance servers Directory paths are all customisable but for the sake of this tutorial, all file examples and command lines used will be consistent with the tutorial instructions Login as Administrator: (You will need to run Arma3server.exe as "Administrator" or "System". Battleye requires it.) Install the latest version of DirectX Recommended to install install the 32 & 64-bit 2013 VC++ redist from https://www.microsoft.com/en-GB/download/details.aspx?id=40784 Create the following empty directories D:\Apps\Steam D:\Games\ArmA3\A3Master D:\Games\ArmA3\A3Files Download steamcmd.exe unpack it and save it to your targetted Steam install directory (E.g D:\Apps\Steam) Run the steamcmd.exe. (This will download and install the required steam files to your custom steam directory) Create an ArmA3_Steam_updater.cmd file, (Example shown below) and save it to D:\Games\ArmA3\A3Files Run the ArmA3_Steam_updater.cmd file Just after logging into Steam, the console window will hang and ask for a validation key Steam will have automatically sent you an email with this validation code, which you then need to input at the command prompt The Update console window should then continue to run and install ArmA3 ((DEV or STABLE) version to the target directory as defined in the .cmd file) eg (D:\Games\ArmA3\A3Master) Create a shortcut for the ArmA3Server_x64.exe on the server desktop Add the following parameters to the Target Line in the shortcut tab of the newly created desktop shortcut -port=2302 (Required if running multiple server instances) "-profiles=d:\Games\Arma3\A3Master" -config=CONFIG_Vanilla.cfg -world=empty -mod= -mod= (Exaclty as it looks, an empty mod parameter so it looks something similar to the following "D:\Games\Arma3\A3Master\arma3server_x64.exe" "-profiles=d:\Games\Arma3\A3Master" -port=2302 -config=CONFIG_Vanilla.cfg -world=empty -mod= Add firewall rules for the UDP ports (See below for -Port information) Add firewall rule for the arma3server_x64.exe Create a simple Notepad document called "CONFIG_vanilla.cfg" and save it to the root folder of your ArmA3 install on the server D:\Games\ArmA3\A3Master (See below for ".cfg" content) Then start up your shortcut, check the server runs. (You will see a console pop up in your desktop after a few seconds) Close the console window down, then you will need to edit the following files which will have been created D:\Games\Arma3\A3Master\Users\Adminstrator\Administrator.Arma3Profile D:\Games\Arma3\A3Master\Users\Administrator\Arma3.cfg These files contain minimal content, and require a lot of editing, so to make this easier, there are example files listed below which you can copy n paste from Restart the server Start up your client Arma3 (Running the same branch as the server, (eg Stable or DEV) and you should then be able to see your server in the server browser (Filters are available to reduce the server list) Login to your server using the password you defined in CONFIG_Vanilla.cfg by typing "/" to open the chat window and then type (#login ADMINPASSWORD followed by enter Once logged in you will be presented with a mission list, select one of the missions to start the game Prove the stability of your server by running BIS missions initially before you start adding user made content You should now have successfully installed and be running a stable "Vanilla" (Default) server You can then set up Battleye, The ArmA3 anti cheat system (See the Battleye Configuration section below) *** SUPPORTING INFORMATION *** USEFUL LINKS, TOOLS & ADDONS Open the spoiler for more info TICKETS RAISED that need your Vote SELECTING DEVELOPMENT OR STABLE BUILD Open the spoiler for more info PORT FORWARDING (ArmA3) (Firewalls) Open the spoiler for more info BATTLEYE CONFIGURATION Open the spoiler for more info LOCATION OF FILES (When setting parameters) Open the spoiler for more info SERVER ADMIN COMMANDS Open the spoiler for more info RUNNING DEDICATED SERVER & CLIENT ON SAME MACHINE If you have followed these instructions, the only known issue, is to make sure you start the server up before you start the steam client Failing to do this causes steam port issues and your client wont be able to connect to the server RUNNING MULTIPLE SERVERS ON SAME MACHINE Open the spoiler for more info RE-LOCATING MPmIssions (For example to a dropbox) Open the spoiler for more info BANDWIDTH OPTIMISATION Open the spoiler for more info TROUBLE SHOOTING Open the spoiler for more info EXAMPLE FILES Arma3_Steam_Updater.cmd CONFIG_Vanilla.cfg ****.Arma3Profile Important to note, the defaul;t B.I classes, Regular, veteran cannot be edited, so if you want to run an edited version, then edit the custom class and run that The following config is set to do just that Arma3.cfg ADVANCED CONFIGURATION -Profiles Open the spoiler for more info AUTO SERVER RESTART .BAT File Open the spoiler for more info Firedeamon Open the spoiler for more info ADDONS & MODS BASIC EXPLANATION Open the spoiler for more info WHITE-LISTING / BLACK-LISTING (How does it work) Open the spoiler for more info ADDON SIGNING Open the spoiler for more info INSTALLATION Open the spoiler for more info MISCELLANEOUS Open the spoiler for more info DOWNLOADING & ADDON MANAGEMENT Open the spoiler for more info CHANGELOG Open the spoiler for more info
  17. Hello, We Want To Use Liberty Ship On Our Arma 3 Coop Server. But We Could Not Change The US Flag Of Liberty Ship In Multiplayer. Can You Help About This Topic?
  18. I am setting up a dedicated server and I have started adding mods. I had a problem that the server wasn't recognizing the RHS black hawk I had in the mission file which I solved by creating a copy of the arma 3 client's mod in the server root folder. I'm glad I solved the problem, but this also creates another. I have limited space on the server storage but I would like the mods to be kept up to date automatically. That's the reason I spent $8 on another copy of arma. (also because steamCMD timed out downloading larger mods) Is there a way I can use shortcuts to the mod folders in the root directory and have the server recognize it? Or is there another way to deal with the problem?
  19. I created this MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2207947068&amp;searchtext=%40Disable_Zoom+1.0+Vanilla Compiled and signed in V2 and then sent to the Workshop. The MOD works great in single player. But if I try to host it on my server it doesn't work. It gives me that the client / server version are not the same. I downloaded the file from the Workshop for both the client and the server. I use TADST as server launcher, and V2 signature verification is selected. What am I doing wrong?
  20. Download | Repository | Issue Tracker | Wiki | Steam Workshop What is DCG? Dynamic Combat Generator is an Arma 3 mod designed to help mission makers quickly enhance their cooperative scenarios by supplying a collection of easy to use, modular addons. DCG's addons are highly customizable and allow creators to populate their missions with ease. What's Included in DCG? Modularity Save/load functionality Occupied cities with patrolling and garrisoned enemies Scaling enemy strength Dynamically spawned patrols Enemy static emplacements and sniper teams Populated cities Civilian interaction Roadside IEDs Dynamically spawned civilian traffic Hostile civilians Terrain based animal spawns Approval system FOB construction system Transportation system Dynamic weather Unit caching Headless client support ACE3 support ACRE2 support TFAR support Coop mission template How Do I Use DCG? The latest version of Community Based Addons is required on the server and client. Server Setup Extract the DCG and CBA zip files to the server's Arma 3 folder After extracting the files, @dcg and @cba_a3 should exist in the server's Arma 3 directory To configure a mission for DCG, take a quick look at Setting up a DCG compatible mission If you wish to customize DCG's settings, check out the Settings Framework Can I Contribute to DCG? Dynamic Combat Generator is open source and hosted on Github. Feel free to fork the repository and submit a pull request. Teamwork makes the dream work!
  21. General description Arma Server Control Tool can be used to execute SQF scripts on server directly, by using standalone server side application. Idea behind this project is to solve the problem that, in many cases it is hard or straight impossible for server administrator to execute certain scripts on server, also it most likely involves joining server with game client. A lot of times server admins are not able to quickly react to some event on server due to absence of a PC with installed arma nearby. With ASCT all you need to do is to login to your server with remote Desktop or TeamViewer, right click on script.sqf and select ASCT Execute. NOTICE! This application REQUIRE root access to server, you MUST be able to connect to server with remote desktop or TeamViewer. If you have only web access this application is NOT usable. Target audience This tool supposed to be used only on server side. it is made for server admins and developers. Currently this program can be used only on windows platform. Installing 1) Copy paste @asct folder to root of your server alongside with other addons 2) Change your server startup parameters by adding -serverMod="@asct;" 3) Copy paste “asct_console†anywhere you like. At this point you are basically done, you can now use asct.exe as console app. However there are few optional steps to make your life simpler. 4) Optional. If you are running several arma servers on single machine, you should set "instanceID" in order to distinguish arma servers. To do that execute following expression on server init asct_instanceID = “your_idâ€; Select something descriptive as “your_id†but use only a-z,0-9 and _ characters. 5) Optional. When directory for asct.exe selected, run Add_ASCT_to_context_menu.bat, that should be found in same directory. Remember to run it as administrator. This will add “ASCT Execute†option to windows explorer context menu. In case you have several servers on same machine, open Add_ASCT_to_context_menu_instance_yourID.bat file and edit 3rd line. instead of "yourID" type in same instanceID you used in step 4. Save .bat file and execute it as administrator. 6) Optional. For notepad++ users. Copy paste asct.dll from “Notepad++ plugin†folder to “C:\...\Notepad++\plugins\†Use as console application There are several ways to use app. They all have some pros and cons, choose one you like more. For sake of clear examples let`s assume you put asct.exe in C:\asct_console\ folder. As most console apps, this require user to provide parameters. Only one parameter can be used at once. 1) Execute script from file -f <filename> Example: C:\>asct_console\asct.exe -f "C:\my scripts folder\script.sqf" This is simplest method, nothing much to say here, app will read whole file and execute it`s contents. It is also possible to pass only filename, in such case file must be in same folder as asct.exe. This method allow file to have both single line comments // and multiline comments /* */. However, preprocessor directives are NOT allowed (#include, #define, __MACRO__, etc…). SQF files should be encoded as UTF-8. 2) Execute expression -e <expression> Example: C:\>asct_console\asct.exe -e "diag_log \"hello from RPT\";" This method is very straightforward, thus can be useful for only very simple commands. As you can see it require to escape inner quotes and some other technical characters like %, it does not support any comments and must have whole expression in single line. However, it might be useful if you like to use asct in conjuration with some batch, PowerShell, VBS or whatever else scripting methods you like. 3) Execute base64 encoded expression -b <base64code> Example: C:\>asct_console\asct.exe -b ZGlhZ19sb2cgImhlbGxvIGZyb20gUlBUIjs= This one accepts script expression in form of UTF-8 string encoded as base64. What you see in example is basically “literal†representation of bytes of UTF-8 string diag_log "hello from RPT"; This method combine ability to have whole expression in one line, allowing single and multiline comments and accept expression of any complexity. Encode/Decode algorithm borrowed from here http://www.adp-gmbh.ch/cpp/common/base64.html. You can use online services to encode script as base64, google for it. Optionaly, if you have several instances of arma servers, there is also one additional parameter to tell on which server script must be executed. It can be used in conjuration with other parameters. -id <instanceID> Example: C:\>asct_console\asct.exe -f "C:\my scripts folder\script.sqf" -id your_ID You can use this parameter before or after expression parameter. In this way script will be executed on server with given instanceID. NOTE! In windows, applications have limits on length of parameters. At max it is 32768 characters, but command prompt has own limitation of 8191 character. However, there is no limitation for size of script inside SQF file, so first method can be used on very long scripts. Use as notepad++ plugin If you are using Notepad++, you can install asct plugin for it. It will allow you to execute scripts directly from notepad++. After plugin is installed (see Install. step 4) you must specify full path to asct.exe. To do that, on toolbar press Plugins->ASCT->Settings. There you will see input box, write full path to ASCT and press OK. When you have your script ready, press Plugins->ASCT->Execute to run it. Notepad++ allow to have several documents opened at same time, but only content from currently active document, will be read and executed. if you have several instances of arma servers, you should add their instanceIDs to a list in settings menu, once it is done, you will be able to select target server with "Execute at..." pressed. It is also possible to select certain server as default target by selecting instanceID from list and pressing "make default" button, after that, selected instanceID will be used in Execute funciton. By pressing "make default" button with no selected server, instanceID will be "unset". Use as windows explorer context menu You can also execute scripts directly from windows explorer by using right-click context menu. Follow step 5 from installation to get “ASCT Execute†option in context menu. Now navigate to folder with your script.sqf file, right click it and select “ASCT Executeâ€. As with other methods, here you can have direct execution on each of your server instances. Security & Battleye This application does not use any “cheating†methods to do it`s job, no memory reading/writing, no dll injections or anything else like this. All it does is using callExtension command to communicate with asct_ext.dll from which receive and call compile expressions. This application is not meant to be used on client, thus it will be immediately blocked by battleye which is totally intended behavior. On server side, on the other hand, battleye have much less limitations (if any) and allow use any extensions. If you like to use application on client for development/testing feel free to do so with disabled battleye.Similarly, asct.pbo is not signed as it should NEVER be required mod, nor used on clients in actual game. In current implementation, there should be no way for cheaters to exploit application in any way, unless they have root access to server. Web interface Allowing to have asct available in browser on remote PC is something that I am very interested in doing. I realize many server owners have no root access, only some sort of web control panel with limited functionality. It would be amazing to allow use of asct for them as well. However, such a thing would require A LOT of safety considerations, it is direct control of server execution from internet after all. Does not seems to be very SAFE idea. Nonetheless I will consider implementing this as experiment. If you feel like helping me out with ssl and web development, send me a PM. Current version and goals Current version of application is 0.9.0.1. Next version will have bug fixing that hopefully will be found in the course on few next weeks. Once all bugs sorted out there will be final version 1.0. There probably will be no new functionality available in final version. License This application is released under GNU GENERAL PUBLIC LICENSE version 3. If you redistribute this application, please mention author and give link to this forum page. Changelog Download Latest version 0.9.0.1 Google drive (both x32 and x64) Older versions: 0.9.0.0 - Google drive Feel like this tool was usefull for you? You can show your appreciation with small donation, thank you!
  22. I've enjoyed playing some custom missions with my friends, but i was always the one that made the missions and hosted them. But since a month or so (Tank DLC) my friends can't see my server anymore and we've tried all possible ways to join: "Join friend", "Direct Connect" "Friends" "Recent" "Filter by host" "Filter by mission". We've even got so far to try to join with the launcher browser. When we tried that they see my server name and can enter the password but they crash when the game starts. My brother is able to join, proberaly since we live in the same house. I didn't touch any router settings and my firewall isn't blocking the network. Any ideas?
  23. The RwG Addon "Basebuilding Exile" is now available. Steam Community Link This contains new objects and structures for the Exilemod. So far only wood elements are available and their upgraded versions. These can be crafted as frames, placed as usual in Exile and can then be upgraded with the Wood Planks Upgrade Kit (needs a hammer) and with the Exile Fortification Upgrade Kit reinforced with metal. Item-List Features/Contains - A big gate for transporters. - Different door variants. - An elevator that can lift vehicles and people. - More snappoints - Compatible with Exile objects - 3 Custom/Shadow Lods, different texture resolutions, View Geometry and Phys Geometry - Items Electric Engine, Box Of Nails, Wood Planks Upgrade-Kit, Furnace Kit, Anvil Kit, Workbench Kit - and much more Exile Vanilla If you want to use the objects without frames, you don't need to change anything in the config. Use recipes which create a full wall. CustomCodes Old (Only WoodPlanks-Upgrade) New El'Rabito-WIP (WoodPlank-Upgrade + MetalGrid-Upgrade) If you want to use this variant, then use the attached recipes and customcodes. To upgrade a frame, you will need the Wood Planks Upgrade Kit and a Hammer. Update 1.01 Update 1.01a Update 1.0.2 CraftingRecipes vers.2 CfgInteractionModels WARNING This mod is still under development. There may be errors, which are not intended by the creator. Please report bugs in the Discord "Bugs" Channel If you use Enhanced Movement, write the objects of the RwG Addon in the blacklist, otherwise locked doors can be opened by everyone. The elevator does not write coordinates of players and vehicles in the database. So move/drive before log-out. This mod is an extension for the Exilemod and therefore not functional without it. This mod may not be modified and reuploaded without the permission of the creator. This violate the Steam EULA 6D. Reuploads will be removed without warning via DMCA Notice.
  24. playityourway

    [A3]Altis JSOC

    Execute Handcrafted SpecOps & AirOps with others and your friends on our custom Framework. Server Info 80+ slots. Public 24/7 Server. 100+ Handcrafted missions. 7 x 8 man SpecOps squads. 9 different Pilot Slots. 8 Opfor Slots for an element of pvp in each mission. Attach Player Driven Support whenever you need it. Custom Map/GPS UI and Operating System. Whitelisted Addons for immersion. No Required Addons for the server. Loads of grief prevention scripts to ensure you have a good time free from griefers. Advanced AI so they really fight back. Watch our Trailer to get a taste of what to expect Basic Info *https://discord.gg/vxkKY9E * Server Location: Germany * All are welcome! * Our website with everything you need to know. http://arma.playityourway.net/ Milsim Players We have designed this server with experienced players in mind, meaning you. One of our goals is to create a place where we can enjoy milsim styled gameplay with immersion and is free from griefing admins/leaders. New Players From in-game and our discord you can find our guides and also join our “Learn how to Arma” voice channel to talk to other players. These players may even join you in- game and help you learn how to do things. http://arma.playityourway.net/learn_how_to_arma/
  25. Join our Discord! (http://discord.gg/CsuuGe7) steam favourites: 91.210.227.3:2303 direct connect: 91.210.227.3:2302 *Server informations:* 1. Bases need to be paid every 7days (will be removed on the 8th day) 2. Territory moderators have the ability to go through their own doors and open their safes without entering the code 3. revive system 4. The Radiation zone has a protection bubble around it. No bullets will enter or leave the Radiation zone (about 370m from Centre) 5. Custom wages depending on your respect 6. Gambling System (Scratchies) buy them, take part (winners are drawn every 2 min) and if you’ve won redeem your price 7. ZCP: half of the poptab reward is automatically transferred to your bank account 8. Drop crates at the Wastedump to sell them automatically 9. Tigris anti air rockets got replaced with zephyr 10. Non flare helicopters got flares, if a heli is missing, then tell it to an admin 11. Loadouttrader!!! Yes, just walk up to an equipment trader and scroll down on him 🙂 Mods: Extended Base Mod CUP Weapons 1.15.0 CUP Vehicles 1.15.0 CUP Units 1.15.0-hotfix1 CUP Terrains - Maps 1.14.0 CUP Terrains - Core 1.15.0 Chernarus_Isles Advanced Urban Rappelling Exile Mod Enhanced Movement Community Base Addons v3.15.1 Join our Discord! (http://discord.gg/CsuuGe7)
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