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Found 347 results

  1. NOTE: 2.04. PROF/PERF up! you don't need a new client on the PERF/PROF server! there is a branch on steam you may use, but beware that sometimes data on dropbox are newer due to manual build e.g. on weekend: Servers (down, up only if needed): PERF = STABLE branch compatible, no debug layer, no #captureFrame nor diag_captureFrame PROF = STABLE branch compatible, with debug layer, with #captureFrame / diag_captureFrame possible server fps increases and clients may experience higher fps too downloads
  2. Intro After using Arma for a long time and having my own dedicated server, I always found very hard to keep my mods up to date. So I used Flax's tool (FAST) to make the whole thing work but there was some issues. The software tend to be quite slow sometimes, some menus are not working completely and the command output was a bit weird. I ended up building my own version of his tool, since it is not maintained anymore, by translating the entire code into something more recent, fixed the issues I found and reworked the code behind. Download You can find the latest release below : 64 bits Version 32 bits is not supported for now. If you require a 32 bits version, contact the developer directly Extract the files somewhere on your computer and run FASTER.exe. I recommend creating a shortcut to avoid the hassle of having to find the program. Features General Features Improved UI from FAST Improved stability from FAST2 Easy to read and share config files SteamCMD Automation Install and update Arma 3 Server (Stable, Dev and Performance versions) Install, update and manage Arma 3 Workshop mods Supports Steam Guard and Mobile Authentification Import mod presets from Arma 3 Launcher Check for mod updates on app launch Multiple Server Profiles Save and load multiple server presets Supports all server config options Supports all server command line options Custom mission params Custom difficulty Headless Client support and auto launch Correctly displays mods in Server Browser Local Mod Support Reads local mods from server folder Include additional folders to search Automatic Updates Server status and performance viewer F.A.Q. For any question, please contact me on Twitter @FoxliderAtom or on Discord. Why ? FAST was already being reworked on with FAST2 but the project stopped since January 2019. I decided to create a rework myself. There is something wrong when ... Please create a GitHub issue ! It help me keep track of what happened and when it was fixed. It might also help others who have issues as well. Can you please add ... Uh yeah, maybe ! Create an issue on GitHub and I'll see if it's possible. Feedback Please report any issue you encounter while using FASTER on the GitHub Issue Page. Screenshots Notes Thanks to Flax for creating a really awesome tool for our Arma Servers. Thanks to BI for creating that game we all spend hours on.
  3. Hi there I have had a Linux dedicated arma3 server running fine for a while, these last days an issue appeared from no where: I use the 1.82 version, so I can connect to it with the Linux native client, With BE enabled. Now, I cannot connect anymore: Error message: DLCs mismatch. Other symptoms: 1) All DLC are in red in the details pane of the MP interface of Arma3 Linux Client. 2) The details pane shows only 8 DLCs 3) My Linux client has the 10 DLCs 4) My Linux server's console shows the 10 DLCs ... 5) if related, I see this message now that I dont think it was here before: 13:03:51 Cannot register unknown string STR_3DEN_CAMERA_NAME 13:03:51 Cannot register unknown string STR_DIFF_SCENE_ONLY 13:03:51 Cannot register unknown string STR_DIFF_SCENE_AND_MAP 12:49:21 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 12:49:21 Arma 3 DLC Bundle 2 | dlcbundle2 | true | NOT FOUND | | | 12:49:21 Arma 3 DLC Bundle 1 | dlcbundle | true | NOT FOUND | | | 12:49:21 Arma 3 Tanks | tank | true | GAME DIR | 4df9fdc3af2a71c62627be80a7ab755a02dcf1df | 2ce77785 | /home/steamleg/arma3/tank 12:49:21 Arma 3 Tac-Ops | tacops | true | GAME DIR | 211c4e0554a0d385f9e06657f86014ea812e9c0a | 1ee5ddc3 | /home/steamleg/arma3/tacops 12:49:21 Arma 3 Laws of War | orange | true | GAME DIR | ef1cd56c40b4d010daf1fe1381a0d5cba5ee8ca9 | 9aa3097a | /home/steamleg/arma3/orange 12:49:21 Arma 3 Malden | argo | true | GAME DIR | 5bcf910df6383993f930b60be8d021bd84bf71ec | 71d3c487 | /home/steamleg/arma3/argo 12:49:21 Arma 3 Jets | jets | true | GAME DIR | 74f82e56aeb43fed4d356df93e4beac6ef325d51 | 8057ba80 | /home/steamleg/arma3/jets 12:49:21 Arma 3 Apex | expansion | true | GAME DIR | 64ea965281ee9614ad2faf70dfcb7f9bcfd819f3 | 8fe2dec7 | /home/steamleg/arma3/expansion 12:49:21 Arma 3 Marksmen | mark | true | GAME DIR | 6e50469e36f2352ccd7b1a42c8040c3c8ae34873 | f3c390b7 | /home/steamleg/arma3/mark 12:49:21 Arma 3 Helicopters | heli | true | GAME DIR | 82775a9a7fc84fa1b6778ac18afa572af8b14bce | 61ee9c5 | /home/steamleg/arma3/heli 12:49:21 Arma 3 Karts | kart | true | GAME DIR | 2d9f96493344582fe37d5b3ee10451e8166326c1 | f10e9c75 | /home/steamleg/arma3/kart 12:49:21 Arma 3 Zeus | curator | true | GAME DIR | e576b57de30c4fbaa7337db15aca30e906047e0e | 2e0f3c2b | /home/steamleg/arma3/curator 12:49:21 Arma 3 | A3 | true | NOT FOUND | | | 12:49:21 ========================================================================================================================================================================================================== Feel free to see it on your side, if you have time, my server is [FR] HAWCS3 ... in the MP listing / Steam ... the IP is 195.154.253.155
  4. Hey if you are interesting in find someone to play with, sharing fun things that happen in game and such, there's a community here for you: The Flood Zone (discord community),There are some servers available in the community with cool admins, we are here welcome anyone join and chill.
  5. I'm trying to get this to work in Multiplayer, but getting nowhere so far. I am using beno_83au's MIL_CAS script in my mission. This uses the mouse scroll wheel to call for a Gun Run (guns only) followed by a playsound3D (with custom ogg file) and a 180 second cooldown with the hint to player to wait for the cooldown. This works very well in Singlepayer, but not in Multiplayer. Also having issues with other players in the same team not being able to hear that custom ogg audio at times. initPlayerServer.sqf if (playerunit == JTAC) then { _id = playerunit addAction [ "<t color='#FF0000'>Call for Gun Run</t>", { params ["_target","","_id"]; if (diag_tickTime < (uiNamespace getVariable ['tag_cooldown',-1])) exitWith { hint (format ['CAS Pilots are busy doing runs. Please wait %1 more seconds.',(round ((uiNamespace getVariable ['tag_cooldown',-1]) -diag_tickTime))]);}; _cooldown = 180; uiNamespace setVariable ['tag_cooldown',(diag_tickTime + _cooldown)]; nul = [screenToWorld [0.5,0.5],200,"B_Plane_CAS_01_F",0] execVM "MIL_CAS.sqf"; _soundPath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString; _soundToPlay = _soundPath + "sounds\radio4guns.ogg"; playSound3D [_soundToPlay,soundSource]; }, nil, 0, true, true, "", "alive _target", -1, false ]; }; btw, my ogg files in description.ext are 100% fine, so I know that is not the issue: class CfgSounds { sounds[] = {}; class gunrun { name = "gunrun"; sound[] = {"sounds\radio4guns.ogg", db+2, 1.0}; titles[] = {0,""}; } Here are all the files in case you'll want to try it for yourself: https://drive.google.com/file/d/10WkdJCVeuuCuxOPJlDkUcVCqV44VUolB/view?usp=sharing And the modlist: https://drive.google.com/file/d/11st38ojvCu_g7yJw3rJoXByvnVIgl9CM/view?usp=sharing
  6. I want to note that whilst I have fixed the issue I'm curious to know what caused the fault and to help anyone else who'd experiencing the problem and looking for solutions. A bit of background information: I've been hosting my own dedicated server for a while and because of the 'integer flow' issues with Fast2 I reverted to TADST as my go-to server tool. The server is hosted locally on my home network. Inexplicably I started to get Battleye query timeout errors on my server despite having made no changes nor had there been an update to ArmA (AFAIK). The first time I just re-installed the server which fixed the issue. However after two weeks or so the issue returned and it took me a while to troubleshoot: 1) created new server profile 2) reinstalled ArmA server 3) disabled firewall 4) double checked ports are open on router 5) rebooted router 6) attempted this Battleye fix: on my client machine I deleted arma3battleye.exe and battleye folder from ArmA folder (Steam -> steamapps -> common -> Arma3), deleted Battleye files from Common Files (Program Files (x86) -> Common Files -> BattlEye) and deleted Battleye folder and missions from MPMissionscache in localappdata then verified game cache on Steam. 7) disabled all 34 mods 8)enabled UPnP on TADST but this only worked for one session RPT file here Because I had heard of the Faster tool (rebuiild of Fast1) through using Fast2, I decided to give it a go as I had eliminated every other cause besides the tool. After I had ported over my KP Liberations saves, lo and behold it worked without issue. I know with troubleshooting it's a process of elimination by being methodical and going step-by-step. But if in my situation and switching server tool to Faster or another that works (not aware of any) then it'll save you trying all the other fixes. TADST is an old and otherwise good tool but it was last updated in 2017. Perhaps that's the issue? Although people still use it without this issue AFAIK. Either way if anyone is able to shed light on the cause then I'd appreciate it! Thanks, M2I
  7. Hello We are currently developing an Sandbox Arma 3 Server. i want to make a Sniping spot where you can Snipe some AI´s the AI´s are set to: this disableai "ALL"; i got a simple Respawn script from a another forum post. which looks like this: the Problem is that when the ai Respawns the init isn´t there anymore so they run around and shoot at the players how can i fix that? thanks for you´re help Marvin Admin at German-Gamers.net
  8. so i want the day night cycle on my server disabled because having a night on a Sandbox Server is stupid and bad! i searched for a while and the only thing i found was people complaining about Servers disabling the cylce but HOW how can i disable the whole time cycle that it´s always like 1 pm on the Server? HELP! Marvin
  9. Hello, we are currently developing a Arma 3 sandbox server where you can basically do anything, the problem is, that the vehicles only respawn when they are destroyed, when someone takes a plane and lands it somewhere like molos airfield it will remain there until someone picks it up. I want that the vehilces respawn when thy are left alone but the built in feature doesn´t work at all, so my idea was to trigger the respawn like every 60 seconds that all vehicles respawn but how can i trigger every 60 seconds for ever ?!? thanks for your help Marvin Letsche Admin at German-Gamers.net
  10. Tophes Arma Dedicated Server Tool (TADST) v3.1.0 by Tophe of Östgöta Ops [oops] >>>DOWNLOAD FROM ARMAHOLIC<<< Link if Armaholic is overloaded: HERE =============================================== 1 MINUTE HOW-TO QUICK GUIDE TADST v3.1.0 The Armed Assault series allows an amazing array of settings to freely customize dedicated servers. This means you will have to edit quite a few config files to get it running the way you like. TADST is a tool that will greatly simplify this. All you need to do is to choose the settings you like. Then the application will create all necessary files according to your settings and start the server with the appropriate arguments. All necessary files will be created in a folder called 'TADST'. You can save different profiles to easily switch between server setups. In the folder TADST a new folder for each profile will be created. This folder contains all files associated to the profile. INSTALLATION ============= Copy the file 'TADST.exe' to your Arma game folder. * Note that it's important that the file is in the game root folder i.e. C:\Games\Steam\SteamApps\common\Arma 3 * If you are upgrading from an earlier version of TADST you should delete your old TADST folder so the program can create new settings files. You also need to have .NET installed. QUICK START ============= Set up your firewall. To run a dedicated server you must make sure you have set port forwarding correctly in your firewall/router. Normally you need the ports 2302-2305 to be open. Click the port info button to get info on your selected ports. Set Server Name and Server File TADST is set to start the server with default settings so the only two things you need to set to get a server up and running is Server Name and Server File. If you double click the text fields, TADST will try and set appropriate values. FUTURE PLANS ============= Options for allowedFileExtensions, allowedPreprocessFileExtensions, allowedHTMLLoadExtensions, allowedHTMLLoadURIs Options to launch headless clients Steam server update thingy Individual difficulty settings on missions System for setting Mission Parameters. Start as service. Process monitoring, restart server on crash. Remote server/client protocol (probably wont't happen, but hey) SUPPORT TADST ================== I'm doing this for fun and for love to the community, but if you like TADST you can support me by donating some coffee-money. You can also follow my music project Meadows on facebook. That would make me equally happy! THANKS ============= To Bohemia for keeping it real To Australian Tactical Combat League, Rune "TheFlyingCorpse" Darrud, Dave, Bill, Krijn and Rafael for generous donations To Baconeo and James Kingsley for code contribution To The Arma community for everything Östgöta Ops for testing, playing and supporting VERSION HISTORY ================ v3.1.0 - 2017.09.23 (Thanks to Bradon Hall) Fixed: Include 64 bit server exe in file list Fixed: Open RPT for 64 bit server Improved: Add empty allowedVoteCmds when voting disabled v3.0.0 - 2016.06.12 New: Settings for Max Ping, Max Desync, Max Packet Loss, Max Disconnect timeout and Kick Clients On Slow Network. Improved: Updated some tooltips v2.96 - 2016.05.08 Fixed: Critical dependency error where a tiny line made the whole universe implode. Crash fixed. (Thank you sergistark and baconeo for helping me debug). v2.95 - 2016.05.08 New: Added support for autoinit with persistent battlefield Improved: Some minor text errors Fixed: Setting default difficulty now puts correct value in profile v2.91 - 2016.05.07 Fixed: Difficulty bug, causing crash v2.9 - 2016.05.06 New: loopback settings added Fixed: Difficulty settings now reflect the correct properties Improved: Cleaned up UI from unsused difficulty settings v2.8 - 2016.05.02 Fixed: Difficulty system overhaul (Thanks to Baconeo) v2.7 - 2016.01.03 New: Added serverCommandPassword New: Information about which ports to open New: Checkbox to enable Upnp. New: Allowed File Pathing selection New: Headless client settings now have settings for localClient as well. Fixed: Bunch of minor bugs Fixed: HeadlessClient config entries was a bit messed up Removed: Required Secure ID, not used anymore Removed: Steamport settings, not used anymore. Hardcoded from gameport. (expand spoiler for complete history) Please report any bugs, problems, ideas, suggestions, smoothie recipes etc. in this thread
  11. Hi, I'm trying to setup an arma 3 dedicated server hosted off an ubuntu 16.04, I have been following the official documentation and seem to have the server running, but cannot connect to it either through direct connect, or through the browser ( can't find server name in the browser ) The server is being recognised by steam API {"addr":"IP:2303","gmsindex":-1,"appid":107410,"gamedir":"Arma3","region":-1,"secure":false,"lan":false,"gameport":2302,"specport":0} and the server output is as follows: ./arma3server -config=server.cfg 15:25:55 SteamAPI initialization failed. Steam features won't be accessible! 15:25:55 Initializing stats manager. 15:25:55 Stats config disabled. 15:25:55 sessionID: 012211720c1afbf3fa81f438773bf5a64f5ab516 15:26:02 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin) 15:26:02 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin) 15:26:02 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin) 15:26:02 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin) 15:26:02 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin) 15:26:02 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin) 15:26:02 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin) 15:26:02 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin) 15:26:02 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin) 15:26:02 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin) 15:26:02 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin) 15:26:02 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin) 15:26:02 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin) 15:26:02 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin) 15:26:02 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin) 15:26:02 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin) 15:26:02 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 15:26:02 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin) 15:26:02 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin) 15:26:02 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin) 15:26:02 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin) 15:26:02 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin) 15:26:03 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStatic/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlActiveText, by a3\3den\config.bin/ctrlActivePicture/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStructuredText/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlControlsGroup, by a3\3den\config.bin/ctrlControlsGroupNoScrollbars/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlDefault, by a3\3den\config.bin/ctrlCheckbox/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlCheckbox, by a3\3den\config.bin/ctrlCheckboxBaseline/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:26:03 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin) 15:26:03 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin) 15:26:03 Updating base class ->ctrlControlsGroupNoScrollbars, by a3\3den\config.bin/Cfg3DEN/Attributes/Default/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlStatic, by a3\3den\config.bin/Cfg3DEN/Attributes/Title/Controls/Title/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlToolbox, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Value/ (original a3\3den\config.bin) 15:26:04 Initializing Steam Manager 15:26:04 Steam Manager initialized. 15:26:04 15:26:04 ==== Loaded addons ==== 15:26:04 15:26:04 dta/languagecore_f.pbo - 149991 15:26:04 dta/bin.pbo - 147719 15:26:04 dta/core.pbo - 129618 15:26:04 /home/arma/arma3/aow/addons/characters_f_aow.ebo - 149965 15:26:04 /home/arma/arma3/aow/addons/missions_f_aow_video.ebo - 149837 15:26:04 /home/arma/arma3/aow/addons/sounds_f_aow.ebo - 149668 15:26:04 /home/arma/arma3/aow/addons/props_f_aow.ebo - 149965 15:26:04 /home/arma/arma3/aow/addons/data_f_aow.ebo - 149928 15:26:04 /home/arma/arma3/aow/addons/ui_f_aow.ebo - 149917 15:26:04 /home/arma/arma3/aow/addons/anims_f_aow.ebo - 149768 15:26:04 /home/arma/arma3/aow/addons/functions_f_aow.ebo - 149593 15:26:04 /home/arma/arma3/aow/addons/supplies_f_aow.ebo - 149874 15:26:04 /home/arma/arma3/aow/addons/dubbing_f_aow.ebo - 149901 15:26:04 /home/arma/arma3/aow/addons/languagemissions_f_aow.ebo - 149991 15:26:04 /home/arma/arma3/aow/addons/editorpreviews_f_aow.ebo - 149909 15:26:04 /home/arma/arma3/aow/addons/missions_f_aow_data.ebo - 149929 15:26:04 /home/arma/arma3/aow/addons/structures_f_aow.ebo - 149883 15:26:04 /home/arma/arma3/aow/addons/language_f_aow.ebo - 149991 15:26:04 /home/arma/arma3/aow/addons/missions_f_aow.ebo - 149922 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch.pbo - 148551 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_military.pbo - 149965 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_infrastructure.pbo - 148551 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_civilian.pbo - 148739 15:26:04 /home/arma/arma3/enoch/addons/weapons_f_enoch.ebo - 149930 15:26:04 /home/arma/arma3/enoch/addons/anims_f_enoch.ebo - 149965 15:26:04 /home/arma/arma3/enoch/addons/rocks_f_enoch.pbo - 148432 15:26:04 /home/arma/arma3/enoch/addons/static_f_enoch.ebo - 145904 15:26:04 /home/arma/arma3/enoch/addons/data_f_enoch.ebo - 147098 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_industrial.pbo - 148804 15:26:04 /home/arma/arma3/enoch/addons/props_f_enoch.pbo - 148738 15:26:04 /home/arma/arma3/enoch/addons/map_enoch_scenes_f.ebo - 143336 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_commercial.pbo - 148419 15:26:04 /home/arma/arma3/enoch/addons/cargoposes_f_enoch.ebo - 142478 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_cultural.pbo - 148739 15:26:04 /home/arma/arma3/enoch/addons/dubbing_radio_f_enoch.ebo - 146854 15:26:04 /home/arma/arma3/enoch/addons/music_f_enoch_music.ebo - 147127 15:26:04 /home/arma/arma3/enoch/addons/map_enoch_data.ebo - 145274 15:26:04 /home/arma/arma3/enoch/addons/map_enoch.ebo - 148551 15:26:04 /home/arma/arma3/enoch/addons/characters_f_enoch.ebo - 149965 15:26:04 /home/arma/arma3/enoch/addons/air_f_enoch.ebo - 145904 15:26:04 /home/arma/arma3/enoch/addons/vegetation_f_enoch.pbo - 148432 15:26:04 /home/arma/arma3/enoch/addons/soft_f_enoch.ebo - 149339 15:26:04 /home/arma/arma3/enoch/addons/functions_f_enoch.ebo - 148356 15:26:04 /home/arma/arma3/enoch/addons/missions_f_enoch.ebo - 149487 15:26:04 /home/arma/arma3/enoch/addons/sounds_f_enoch.ebo - 148786 15:26:04 /home/arma/arma3/enoch/addons/editorpreviews_f_enoch.ebo - 145440 15:26:04 /home/arma/arma3/enoch/addons/ui_f_enoch.ebo - 147095 15:26:04 /home/arma/arma3/enoch/addons/languagemissions_f_enoch.ebo - 149991 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_data.pbo - 148419 15:26:04 /home/arma/arma3/enoch/addons/dubbing_radio_f_enoch_data.ebo - 147175 15:26:04 /home/arma/arma3/enoch/addons/armor_f_enoch.ebo - 145904 15:26:04 /home/arma/arma3/enoch/addons/map_enoch_data_layers.ebo - 146184 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_furniture.pbo - 148419 15:26:04 /home/arma/arma3/enoch/addons/supplies_f_enoch.ebo - 146762 15:26:04 /home/arma/arma3/enoch/addons/language_f_enoch.ebo - 149991 15:26:04 /home/arma/arma3/enoch/addons/music_f_enoch.ebo - 147472 15:26:04 /home/arma/arma3/tank/addons/language_f_tank.pbo - 149991 15:26:04 /home/arma/arma3/tank/addons/sounds_f_tank.pbo - 143095 15:26:04 /home/arma/arma3/tank/addons/structures_f_tank.pbo - 137876 15:26:04 /home/arma/arma3/tank/addons/dubbing_f_tank.pbo - 127958 15:26:04 /home/arma/arma3/tank/addons/editorpreviews_f_tank.pbo - 137875 15:26:04 /home/arma/arma3/tank/addons/missions_f_tank_data.pbo - 128937 15:26:04 /home/arma/arma3/tank/addons/data_f_tank.pbo - 128203 15:26:04 /home/arma/arma3/tank/addons/cargoposes_f_tank.pbo - 128283 15:26:04 /home/arma/arma3/tank/addons/music_f_tank.pbo - 127912 15:26:04 /home/arma/arma3/tank/addons/missions_f_tank.pbo - 149965 15:26:04 /home/arma/arma3/tank/addons/languagemissions_f_tank.pbo - 149991 15:26:04 /home/arma/arma3/tank/addons/weapons_f_tank.pbo - 146892 15:26:04 /home/arma/arma3/tank/addons/props_f_tank.pbo - 131702 15:26:04 /home/arma/arma3/tank/addons/armor_f_tank.pbo - 149457 15:26:04 /home/arma/arma3/tank/addons/ui_f_tank.pbo - 148551 15:26:04 /home/arma/arma3/tank/addons/modules_f_tank.pbo - 147857 15:26:04 /home/arma/arma3/tank/addons/functions_f_tank.pbo - 125996 15:26:04 /home/arma/arma3/tank/addons/characters_f_tank.pbo - 148392 15:26:04 /home/arma/arma3/tacops/addons/modules_f_tacops.ebo - 149359 15:26:04 /home/arma/arma3/tacops/addons/sounds_f_tacops.ebo - 123795 15:26:04 /home/arma/arma3/tacops/addons/data_f_tacops.ebo - 126731 15:26:04 /home/arma/arma3/tacops/addons/language_f_tacops.ebo - 149991 15:26:04 /home/arma/arma3/tacops/addons/ui_f_tacops.ebo - 148551 15:26:04 /home/arma/arma3/tacops/addons/characters_f_tacops.ebo - 129739 15:26:04 /home/arma/arma3/tacops/addons/languagemissions_f_tacops.ebo - 149991 15:26:04 /home/arma/arma3/tacops/addons/missions_f_tacops.ebo - 144976 15:26:04 /home/arma/arma3/tacops/addons/dubbing_f_tacops.ebo - 129340 15:26:04 /home/arma/arma3/tacops/addons/music_f_tacops.ebo - 124064 15:26:04 /home/arma/arma3/tacops/addons/functions_f_tacops.ebo - 138026 15:26:04 /home/arma/arma3/orange/addons/music_f_orange.pbo - 120725 15:26:04 /home/arma/arma3/orange/addons/ui_f_orange.pbo - 149706 15:26:04 /home/arma/arma3/orange/addons/data_f_orange.pbo - 144284 15:26:04 /home/arma/arma3/orange/addons/modules_f_orange.pbo - 143632 15:26:04 /home/arma/arma3/orange/addons/structures_f_orange.pbo - 147636 15:26:04 /home/arma/arma3/orange/addons/languagemissions_f_orange.pbo - 149991 15:26:04 /home/arma/arma3/orange/addons/language_f_orange.pbo - 149991 15:26:04 /home/arma/arma3/orange/addons/functions_f_orange.pbo - 149339 15:26:04 /home/arma/arma3/orange/addons/supplies_f_orange.pbo - 129371 15:26:04 /home/arma/arma3/orange/addons/cargoposes_f_orange.pbo - 126225 15:26:04 /home/arma/arma3/orange/addons/editorpreviews_f_orange.pbo - 123173 15:26:04 /home/arma/arma3/orange/addons/sounds_f_orange.pbo - 145695 15:26:04 /home/arma/arma3/orange/addons/air_f_orange.pbo - 146744 15:26:04 /home/arma/arma3/orange/addons/characters_f_orange.pbo - 148442 15:26:04 /home/arma/arma3/orange/addons/props_f_orange.pbo - 148864 15:26:04 /home/arma/arma3/orange/addons/missions_f_orange.pbo - 149975 15:26:04 /home/arma/arma3/orange/addons/dubbing_f_orange.pbo - 121689 15:26:04 /home/arma/arma3/orange/addons/soft_f_orange.pbo - 147662 15:26:04 /home/arma/arma3/orange/addons/weapons_f_orange.pbo - 149274 15:26:04 /home/arma/arma3/argo/addons/characters_f_patrol.pbo - 149127 15:26:04 /home/arma/arma3/argo/addons/functions_f_patrol.pbo - 141510 15:26:04 /home/arma/arma3/argo/addons/sounds_f_patrol.pbo - 119477 15:26:04 /home/arma/arma3/argo/addons/modules_f_patrol.pbo - 119459 15:26:04 /home/arma/arma3/argo/addons/props_f_argo.pbo - 129371 15:26:04 /home/arma/arma3/argo/addons/rocks_f_argo.pbo - 148432 15:26:04 /home/arma/arma3/argo/addons/armor_f_argo.pbo - 129739 15:26:04 /home/arma/arma3/argo/addons/language_f_argo.pbo - 149991 15:26:04 /home/arma/arma3/argo/addons/data_f_argo.pbo - 128209 15:26:04 /home/arma/arma3/argo/addons/ui_f_patrol.pbo - 141307 15:26:04 /home/arma/arma3/argo/addons/data_f_patrol.pbo - 141307 15:26:04 /home/arma/arma3/argo/addons/map_malden_data_layers.pbo - 135888 15:26:04 /home/arma/arma3/argo/addons/editorpreviews_f_argo.pbo - 142758 15:26:04 /home/arma/arma3/argo/addons/weapons_f_patrol.pbo - 141307 15:26:04 /home/arma/arma3/argo/addons/map_malden_scenes_f.pbo - 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addons/structures_f_ind.pbo - 148442 15:26:04 addons/missions_f.pbo - 141704 15:26:04 addons/dubbing_f.pbo - 119457 15:26:04 addons/languagemissions_f_epb.pbo - 149991 15:26:04 addons/armor_f_beta.pbo - 148783 15:26:04 addons/music_f_epc.pbo - 119459 15:26:04 addons/characters_f_epa.pbo - 148392 15:26:04 addons/music_f_epa_music.pbo - 119459 15:26:04 addons/missions_f_data.pbo - 119459 15:26:04 addons/missions_f_gamma.pbo - 149041 15:26:04 addons/languagemissions_f_epc.pbo - 149991 15:26:04 addons/map_altis_data_layers_00_01.pbo - 0000 15:26:04 addons/characters_f_bootcamp.pbo - 149274 15:26:04 addons/sounds_f_arsenal.pbo - 143218 15:26:04 addons/weapons_f_epb.pbo - 137810 15:26:04 addons/dubbing_radio_f_data_eng.pbo - 119457 15:26:04 addons/sounds_f_characters.pbo - 143095 15:26:04 addons/dubbing_f_epc.pbo - 119457 15:26:04 addons/modules_f_beta_data.pbo - 149274 15:26:04 addons/drones_f.pbo - 146855 15:26:04 addons/editorpreviews_f.pbo - 149003 15:26:04 addons/sounds_f_environment.pbo - 143095 15:26:04 addons/music_f_bootcamp_music.pbo - 119459 15:26:04 addons/weapons_f_epa.pbo - 148783 15:26:04 addons/map_stratis_data.pbo - 135888 15:26:04 addons/map_altis_data_layers_00_00.pbo - 0000 15:26:04 addons/map_stratis.pbo - 148442 15:26:04 addons/air_f_beta.pbo - 149975 15:26:04 addons/data_f_exp_a.pbo - 119457 15:26:04 addons/armor_f_epc.pbo - 148819 15:26:04 addons/structures_f_epa.pbo - 149252 15:26:04 addons/dubbing_radio_f_data_vr.pbo - 119458 15:26:04 addons/anims_f_epc.pbo - 121358 15:26:04 addons/map_altis_data_layers_01_00.pbo - 0000 15:26:04 addons/languagemissions_f.pbo - 149991 15:26:04 addons/missions_f_beta_video.pbo - 119459 15:26:04 addons/sounds_f_mod.pbo - 131534 15:26:04 addons/music_f.pbo - 119459 15:26:04 addons/air_f_epc.pbo - 148514 15:26:04 addons/dubbing_radio_f_data_gre.pbo - 119458 15:26:04 addons/ui_f.pbo - 149982 15:26:04 addons/structures_f_epc.pbo - 148804 15:26:04 addons/armor_f_epb.pbo - 149965 15:26:04 addons/anims_f.pbo - 149800 15:26:04 addons/boat_f.pbo - 149520 15:26:04 addons/characters_f_epc.pbo - 148392 15:26:04 addons/map_vr.pbo - 135900 15:26:04 addons/anims_f_mod.pbo - 135280 15:26:04 addons/functions_f_exp_a.pbo - 122619 15:26:04 addons/dubbing_f_epa.pbo - 119457 15:26:04 addons/language_f_exp_b.pbo - 149991 15:26:04 addons/map_altis_data_layers_01_01.pbo - 0000 15:26:04 addons/characters_f_beta.pbo - 149965 15:26:04 addons/missions_f_epa.pbo - 144315 15:26:04 addons/anims_f_data.pbo - 148601 15:26:04 addons/modules_f_bootcamp.pbo - 119459 15:26:04 addons/anims_f_exp_a.pbo - 123209 15:26:04 addons/functions_f_epc.pbo - 119458 15:26:04 addons/rocks_f.pbo - 149339 15:26:04 addons/soft_f_beta.pbo - 147054 15:26:04 15:26:04 ======================= 15:26:04 15:26:04 ============================================================================================= List of mods =============================================================================================== 15:26:04 modsReadOnly = false 15:26:04 safeModsActivated = false 15:26:04 customMods = false 15:26:04 hash = '4B4C0D7F28AFBCFC853D521C895D7C71B76F7FA2' 15:26:04 hashShort = '934e9fb9' 15:26:04 name | modDir | default | official | origin | hash | hashShort | fullPath 15:26:04 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 15:26:04 Arma 3 Art of War | aow | true | true | GAME DIR | 22f983e722d776b994b849f85dc8e3dc7fbf1d80 | d1a9ea30 | /home/arma/arma3/aow 15:26:04 Arma 3 Contact (Platform) | enoch | true | true | GAME DIR | 630f4a626b41442e6701e7bdef49a7b9c3fa9b32 | ebcc7e34 | /home/arma/arma3/enoch 15:26:04 Arma 3 Tanks | tank | true | true | GAME DIR | 20d5ce6259c6f3e74aa04bbc8638c21aa042e185 | f2c578ee | /home/arma/arma3/tank 15:26:04 Arma 3 Tac-Ops | tacops | true | true | GAME DIR | ac1ba9c5d698ef317c33dfae1dd5880d1c0998f5 | d04a9748 | /home/arma/arma3/tacops 15:26:04 Arma 3 Laws of War | orange | true | true | GAME DIR | f1ad8dd27fd7f7eb0958f308e5611bd875e73f62 | bdb18000 | /home/arma/arma3/orange 15:26:04 Arma 3 Malden | argo | true | true | GAME DIR | e35201dbb799ac75f8cdc4b949cf2a05596b5152 | 9d2cd667 | /home/arma/arma3/argo 15:26:04 Arma 3 Jets | jets | true | true | GAME DIR | afa7ee22f86e026aa0cd21eebccfcfbd20277769 | feb00aef | /home/arma/arma3/jets 15:26:04 Arma 3 Apex | expansion | true | true | GAME DIR | 39335ef41c081bb964379eb6a25a15fbab7d3e82 | 742e0217 | /home/arma/arma3/expansion 15:26:04 Arma 3 Marksmen | mark | true | true | GAME DIR | ab3d88859d129a9463faf0e95e23e702790924cf | 403c1ca1 | /home/arma/arma3/mark 15:26:04 Arma 3 Helicopters | heli | true | true | GAME DIR | 858b2aaca10f78868f7263eacd3e5807f867349f | 3e5abbed | /home/arma/arma3/heli 15:26:04 Arma 3 Karts | kart | true | true | GAME DIR | 3f0e49029187075bd8919f234a46aef0e401deed | 3d19a811 | /home/arma/arma3/kart 15:26:04 Arma 3 Zeus | curator | true | true | GAME DIR | 2e3ca1016b3ef508b5fb22268eec782afffb4dbe | 28a7924e | /home/arma/arma3/curator 15:26:04 Arma 3 | A3 | true | true | NOT FOUND | | | 15:26:04 ========================================================================================================================================================================================================== 15:26:04 InitSound ... 15:26:04 InitSound - complete 15:26:04 Dedicated host created. 15:26:04 PhysX3 SDK Init started ... 15:26:04 PhysX3 SDK Init ended. 15:26:08 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f 15:26:08 Loading movesType CfgGesturesMale 15:26:08 MovesType CfgGesturesMale load time 71.0 ms 15:26:08 Loading movesType CfgMovesMaleSdr 15:26:15 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\briefing\hubbriefing_loop.rtm differs (looped now 0)! MoveName: hubbriefing_ext 15:26:18 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\spectator\hubspectator_stand.rtm differs (looped now 1)! MoveName: hubspectator_stand_contact 15:26:18 MovesType CfgMovesMaleSdr load time 9211.0 ms 15:26:18 BattlEye Server: Initialized (v1.217) CAppInfoCacheReadFromDiskThread took 3 milliseconds to initialize CApplicationManagerPopulateThread took 0 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread) RecordSteamInterfaceCreation (PID 15079): SteamGameServer012 / GameServer RecordSteamInterfaceCreation (PID 15079): SteamUtils009 / Utils Setting breakpad minidump AppID = 107410 15:26:18 Game Port: 2302, Steam Query Port: 2303 15:26:18 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 RecordSteamInterfaceCreation (PID 15079): SteamGameServer012 / GameServer RecordSteamInterfaceCreation (PID 15079): SteamUtils009 / Utils RecordSteamInterfaceCreation (PID 15079): SteamNetworking005 / Networking RecordSteamInterfaceCreation (PID 15079): SteamGameServerStats001 / GameServerStats RecordSteamInterfaceCreation (PID 15079): STEAMHTTP_INTERFACE_VERSION002 / HTTP RecordSteamInterfaceCreation (PID 15079): STEAMINVENTORY_INTERFACE_V002 / Inventory RecordSteamInterfaceCreation (PID 15079): STEAMUGC_INTERFACE_VERSION010 / UGC RecordSteamInterfaceCreation (PID 15079): STEAMAPPS_INTERFACE_VERSION008 / Apps Arma 3 Console version 2.04.147719 x86 : port 2302 15:26:18 Host identity created. 15:26:18 Connected to Steam servers The server.cfg is a carbon copy of the one on the documentation bar minor adjustments to hostname/passwords etc, // // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "Y3K"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "1c@rus"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = "T000ring"; // Password required by alternate syntax of [[serverCommand]] server-side scripting. logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "Two empty lines above for increasing interval", "Welcome to our server", "", "", "We are looking for fun - Join us Now !", "http://www.example.com", "One more empty line below for increasing interval", "" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES //checkfiles[] = {}; // Outdated. maxPlayers = 30; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 v1.50) filePatchingExceptions[] = {"123456789","987654321"}; // Whitelisted Steam IDs allowed to join with -filePatching enabled //requiredBuild = 12345; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+) vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) //allowedHTMLLoadURIs[] = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs // TIMEOUTS disconnectTimeout = 5; // Time to wait before disconnecting a user which temporarly lost connection. Range is 5 to 90 seconds. maxDesync = 150; // Max desync value until server kick the user maxPing= 200; // Max ping value until server kick the user maxPacketLoss= 50; // Max packetloss value until server kick the user kickClientsOnSlowNetwork[] = { 0, 0, 0, 0 }; // Defines if {<MaxPing>, <MaxPacketLoss>, <MaxDesync>, <DisconnectTimeout>} will be logged (0) or kicked (1) kickTimeout[] = { {0, -1}, {1, 180}, {2, 180}, {3, 180} }; votingTimeOut[] = {60, 90}; // Kicks users from server if they spend too much time in mission voting roleTimeOut[] = {90, 120}; // Kicks users from server if they spend too much time in role selection briefingTimeOut[] = {60, 90}; // Kicks users from server if they spend too much time in briefing (map) screen debriefingTimeOut[] = {45, 60}; // Kicks users from server if they spend too much time in debriefing screen lobbyIdleTimeout = 300; // The amount of time the server will wait before force-starting a mission without a logged-in Admin. // SCRIPTING ISSUES onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) randomMissionOrder = true; // Randomly iterate through Missions list autoSelectMission = true; // Server auto selects next mission in cycle class Missions {}; // An empty Missions class means there will be no mission rotation missionWhitelist[] = {}; // An empty whitelist means there is no restriction on what missions' available I'm scratching my head as to what could be causing the issue. I have forwarded my ports, and created UFW rules internally for those ports. Any assistance would be appreciated
  12. zeu_tkLog AUTHOR : Terox (terox_@hotmail.com) ADDON REQUIREMENTS : None INSTALLATION : SERVER ONLYClients should not have this file, it will not run on their machines, hence no Bikey If you do not have any mod folders already in use on your server, use the one that is provided in the download and run the following command line argument -servermod=@zeu Alternatively, copy the zeu_tkLog.pbo found in @zeu/addons into an already existing mod_folder/addons on the server FUNCTION : This addon logs PLAYER team kill events on the server's rpt file and dumps information about the event on the clients screenThe code the clients require is passed to the clients by the server when the mission starts, or to JIP players when they join LimitationsThis works of an Mpkilled event handler, so for missions that use "revive" SYSTEMS, where the players aren't actually killed, it will not trigger These revive systems tend to use a hit event handler to trigger an unconscious state. Ideally, if you want to implement a team kill system for these, you would be better editing the revive scripts inside the missions Example of the details logged .RPT FILE (For a killer who is on foot) For a killer who was in a vehicle It returns any driver, gunner or commander, as in the example below ONSCREEN (For a killer who is on foot) For a killer who was in a vehicle It returns any driver, gunner or commander, as in the example below Download: http://zeus-community.net/important/hosted/zeu_tklog.zip Changelog v1.0 released 7th Apriil 2016 v1.2 released 15th April 2016 Fixed Linux issue cfg functions preprocess failing on Linux server
  13. CONTENTS Setting up your server What you need how you do it Links Information useful Tools Useful Addons Selecting between Stable & Dev Builds, full or Dedi package installs Port Forwarding Battleye Configuration Location of files Server Admin Commands Running Dedicated Server and client on same machine Running multiple servers on one machine Re-locating MpMissions Bandwidth Optimisation Trouble Shooting & Help Best way to use this thread Live chat help What cannot be done Known Issues Example files CONFIG_Vanilla.cfg Arma3.cfg .Arma3Profile Advanced configuration -profiles AutoServer_Restart.bat File Firedeamon Addons and Mods Basic introduction Installation Miscellaneous Downloading & Addon Management Changelog The tutorial is intended for the lowest level of knowledge and skill, I make no apologies to those who think it is patronising. if you do, why are you reading a tutorial :j: LAST UPDATED: Thursday 21st March 2017 up too and including this post ************************************************************************************ IMPORTANT UPDATE (16th March 2017) arma3server_x64.exe 64 (Released 16th March 2017) 1) Update your firewall rules to include the 64 bit binary 2) BattleEye changes 64 bit binary runs the beserver_x64.dll It also needs a BEServer_x64.cfg (Which is simply a renamed copy of your BEServer.cfg If you run an addon server and are having issues, then try running the 32 bit arma3server.exe until the addon makers have fixed their content ************************************************************************************ SETTING UP YOUR SERVER What you need 1 Standalone Windows server (2008 or later) (Sound and GPU not required) 1 Steam Account Ownership of ArmA3 No longer required if installing the server using the the Dedicated server package. (Required for Headless client or full client install) According to this THIS POST you can run the ArmA3server on Win2003 now This is how you do it. Take note. There are additions within these instructions that you may not need, if you only intend running 1 instance of an Arma3 server on your machine However, adding these superfluous commands and content will not be detrimental to single instance servers Directory paths are all customisable but for the sake of this tutorial, all file examples and command lines used will be consistent with the tutorial instructions Login as Administrator: (You will need to run Arma3server.exe as "Administrator" or "System". Battleye requires it.) Install the latest version of DirectX Recommended to install install the 32 & 64-bit 2013 VC++ redist from https://www.microsoft.com/en-GB/download/details.aspx?id=40784 Create the following empty directories D:\Apps\Steam D:\Games\ArmA3\A3Master D:\Games\ArmA3\A3Files Download steamcmd.exe unpack it and save it to your targetted Steam install directory (E.g D:\Apps\Steam) Run the steamcmd.exe. (This will download and install the required steam files to your custom steam directory) Create an ArmA3_Steam_updater.cmd file, (Example shown below) and save it to D:\Games\ArmA3\A3Files Run the ArmA3_Steam_updater.cmd file Just after logging into Steam, the console window will hang and ask for a validation key Steam will have automatically sent you an email with this validation code, which you then need to input at the command prompt The Update console window should then continue to run and install ArmA3 ((DEV or STABLE) version to the target directory as defined in the .cmd file) eg (D:\Games\ArmA3\A3Master) Create a shortcut for the ArmA3Server_x64.exe on the server desktop Add the following parameters to the Target Line in the shortcut tab of the newly created desktop shortcut -port=2302 (Required if running multiple server instances) "-profiles=d:\Games\Arma3\A3Master" -config=CONFIG_Vanilla.cfg -world=empty -mod= -mod= (Exaclty as it looks, an empty mod parameter so it looks something similar to the following "D:\Games\Arma3\A3Master\arma3server_x64.exe" "-profiles=d:\Games\Arma3\A3Master" -port=2302 -config=CONFIG_Vanilla.cfg -world=empty -mod= Add firewall rules for the UDP ports (See below for -Port information) Add firewall rule for the arma3server_x64.exe Create a simple Notepad document called "CONFIG_vanilla.cfg" and save it to the root folder of your ArmA3 install on the server D:\Games\ArmA3\A3Master (See below for ".cfg" content) Then start up your shortcut, check the server runs. (You will see a console pop up in your desktop after a few seconds) Close the console window down, then you will need to edit the following files which will have been created D:\Games\Arma3\A3Master\Users\Adminstrator\Administrator.Arma3Profile D:\Games\Arma3\A3Master\Users\Administrator\Arma3.cfg These files contain minimal content, and require a lot of editing, so to make this easier, there are example files listed below which you can copy n paste from Restart the server Start up your client Arma3 (Running the same branch as the server, (eg Stable or DEV) and you should then be able to see your server in the server browser (Filters are available to reduce the server list) Login to your server using the password you defined in CONFIG_Vanilla.cfg by typing "/" to open the chat window and then type (#login ADMINPASSWORD followed by enter Once logged in you will be presented with a mission list, select one of the missions to start the game Prove the stability of your server by running BIS missions initially before you start adding user made content You should now have successfully installed and be running a stable "Vanilla" (Default) server You can then set up Battleye, The ArmA3 anti cheat system (See the Battleye Configuration section below) *** SUPPORTING INFORMATION *** USEFUL LINKS, TOOLS & ADDONS Open the spoiler for more info TICKETS RAISED that need your Vote SELECTING DEVELOPMENT OR STABLE BUILD Open the spoiler for more info PORT FORWARDING (ArmA3) (Firewalls) Open the spoiler for more info BATTLEYE CONFIGURATION Open the spoiler for more info LOCATION OF FILES (When setting parameters) Open the spoiler for more info SERVER ADMIN COMMANDS Open the spoiler for more info RUNNING DEDICATED SERVER & CLIENT ON SAME MACHINE If you have followed these instructions, the only known issue, is to make sure you start the server up before you start the steam client Failing to do this causes steam port issues and your client wont be able to connect to the server RUNNING MULTIPLE SERVERS ON SAME MACHINE Open the spoiler for more info RE-LOCATING MPmIssions (For example to a dropbox) Open the spoiler for more info BANDWIDTH OPTIMISATION Open the spoiler for more info TROUBLE SHOOTING Open the spoiler for more info EXAMPLE FILES Arma3_Steam_Updater.cmd CONFIG_Vanilla.cfg ****.Arma3Profile Important to note, the defaul;t B.I classes, Regular, veteran cannot be edited, so if you want to run an edited version, then edit the custom class and run that The following config is set to do just that Arma3.cfg ADVANCED CONFIGURATION -Profiles Open the spoiler for more info AUTO SERVER RESTART .BAT File Open the spoiler for more info Firedeamon Open the spoiler for more info ADDONS & MODS BASIC EXPLANATION Open the spoiler for more info WHITE-LISTING / BLACK-LISTING (How does it work) Open the spoiler for more info ADDON SIGNING Open the spoiler for more info INSTALLATION Open the spoiler for more info MISCELLANEOUS Open the spoiler for more info DOWNLOADING & ADDON MANAGEMENT Open the spoiler for more info CHANGELOG Open the spoiler for more info
  14. I've been trying my best to get a script to work which allows a server to detect players within a specific vehicle. Here are the versions I've tested. They do not work on a dedicated server though. 1: {_x in object} count (playableUnits) == {alive _x} count (playableUnits); 2: _allPlayers = call BIS_fnc_listPlayers; {_x in object} count (_allPlayers) == {alive _x} count (_allPlayers); 3: {_x in object} count (allPlayers) == {alive _x} count (allPlayers); 4: ( {alive _x && !(_x in object)} count allPlayers ) == 0 I'm terrible at scripting but I try my best to understand. If you have a fix that is great, though I'd love to know how I messed up and how to improve for the future. :)
  15. Hello! I would like to play the S.O.G Prairie Fire coop campaign together with my friends on our dedicated server and not on public servers or a self-hosted game. With the Apex coop campaign you only have to enter the missions in the server.cfg. Here is an example: class Missions { class TestMission01 { template = MP_Marksmen_01.Altis; difficulty = "veteran"; class Params {}; }; class TestMission02 { template = MP_End_Game_01.Altis; difficulty = "veteran"; class Params {}; }; class TestMission03 { template = MP_End_Game_02.Altis; difficulty = "veteran"; class Params {}; }; class TestMission04 { template = MP_End_Game_03.Altis; difficulty = "veteran"; class Params {}; }; }; another example: class MPMissions { class Apex { briefingName = $STR_A3_CoopCampaignName; class EXP_m01 { briefingName = $STR_A3_exp_m01_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m01.tanoa"; }; class EXP_m02 { briefingName = $STR_A3_exp_m02_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m02.tanoa"; }; class EXP_m03 { briefingName = $STR_A3_exp_m03_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m03.tanoa"; }; }; }; But how do I do it now with the S.O.G missions? Can someone send me a template for the server.cfg? I am looking forward to help!
  16. I just setup my server and everything works properly but after 2-3 mins i get kicked for the reasons in title. Since this only appears on my own server i thought someone with more knowhow could help me. I turned of my norton security ultra and added exceptions but nothing, i added the arma ports to my router but also nothing. I deleted several BE folders, reinstalled BE and arma but all i tried without any success. I do not play with any mods or DLC content, only official CP coop 12 maps. EDIT FIX: Norton security ultra blocked it, even with exceptions and i tried to turn it off completely but it worked after i deinstalled and added the exceptions to windows defender (do not forget to open your ports!!!).
  17. So i just setup my first Arma 3 server for combat patrol. I only wanna play combat patrol with official missions on it, i managed to setup the map rotation but i wish to change the mission parameters (like objective or daytime) but i don’t know how since i only play official maps. It works ingame as an admin but I’d like to have the settings permanent. I know you have to create a file for edited/created maps and add the „class params“ lines in there but that won’t work in my case. Adding the lines to the .cfg does also not work. Is that even possible? If so please tell me how.
  18. I bought the new Creator DLC S.O.G Prairie Fire. I also rented an Arma 3 game server from Nitrado. How do I get the DLC on the server now? I saw there is a folder named "vn" in which the DLC is stored. Do I just have to load it onto the server and can then just start playing? Mods always have "@" in front of the name. This is then uploaded to the server and activated. How's that with SOG Prairie Fire?
  19. INTRO FAST2 is an extensive rewrite of FAST, which was a project I started to help automate and speed up the deployment of Arma 3 servers on Windows. The UI needed updating and the code was messy and inefficient. This new and hopefully improved version has more features and better stability than FAST. Thanks go out to all the guys who helped test this version before release with special mentions to Kju and JamieKG for their continuous bug reports and testing. Also, to BI for giving us an awesome game to play with and break. IMAGES DOWNLOAD LATEST VERSION LATEST VERSION SETUP & INSTALLATION Follow the instructions on the Wiki. FEATURES General Features Theming System & Material Design Auto Updates Improved UI from FAST Improved stability from FAST Easy to read and share config files SteamCMD Automation Install and update Arma 3 Server (Stable & Dev) Install, update and manage Arma 3 Workshop mods Supports Steam Guard and Mobile Auth Import mod presets from Arma 3 Launcher Check for mod updates on app launch Multiple Server Profiles Save and load multiple server presets Ability to clone server profiles Supports all server config options Supports all server command line options Custom mission params Custom difficulty Headless Client support & auto launch Correctly displays mods in Server Browser Local Mod Support Reads local mods from server folder Include additional folders to search PLANNED FEATURES Automatic Server Crash Handling (Auto-restart, reporting, etc.) Detection of existing Steam Workshop Mods Export server profiles to .bat files Set CPU Affinity and Priority Schedule Auto Restart of servers Schedule Auto Update of mods and server PREREQUISITES Steam account with valid copy of Arma 3. Basic understanding of Arma 3 dedicated servers. ISSUES & FEEDBACK As always best place to report issues is on the GitHub Repo, as for general discussion I’ll always keep an eye on this thread or come and join us in Discord. DOCUMENTATION Can be found on the Wiki on the GitHub Repo. This will be updated continuously as new features are added and others changed.
  20. How do I go about reporting them? I have proof. 1. Location he was glitched under. https://steamcommunity.com/sharedfiles/filedetails/?id=2398113469 2. Killed by him as he popped out the ground. https://steamcommunity.com/sharedfiles/filedetails/?id=2398112845 3. He's not denying it here. https://steamcommunity.com/sharedfiles/filedetails/?id=2398112113 4. Gloating about his exploiting. (All you had to do was bring a specific round of ammo to kill me under ground where I would'nt be spotted if you didn't scan the area.) LOL! https://steamcommunity.com/sharedfiles/filedetails/?id=2398114055
  21. I have loaded CUP Terrains, CUP Vehicles and CUP Units on my Arma 3 server. But whenever I want to load the mods crash the server. The RAM consumption then breaks down from 2.5GB to 0.6 GB and the server is no longer to be found in the server browser. I once unloaded all my other mods and just loaded the CUP mods and it happens the same thing. But with my other mods, the server works. Only the CUP mods don't work. I did everything right. I put the mod folders in the /arma3 directory on the server and placed the keys from the keys folder of the mods in the keys folder on the server. But it doesn't work. why? Can someone help me? Because we need CUP on the server. I also want to load RHSUSAF on the server but I'm afraid that the same thing happened with CUP. Can who help me? If who needs the log files so he will tell me. I rented my server from Nitrado. Thx.
  22. Hello. When I host a local ArmA 3 server via the server browser menu, my friends cannot join. I have set in my router that my PC can independently release all ports it needs and I have also released all ports separately for arma to be on the safe side (port: 2302 ...) but under which IP can the server be reached? I've tried sites like whatsmyip but my friends can't join at this address. I have an IPV6 address. I want to buy the new Vietnam Dlc when it is available and then play the co-op campaign and therefore I want to see how it works with the local servers.
  23. paulipauli120

    Arma 3 local server problem

    Hello. When I host a local ArmA 3 server via the server browser menu, my friends cannot join. I have set in my router that my PC can independently release all ports it needs and I have also released all ports separately for arma to be on the safe side (port: 2302 ...) but under which IP can the server be reached? I've tried sites like whatsmyip but my friends can't join at this address. I have an IPV6 address. I want to buy the new Vietnam Dlc when it is available and then play the co-op campaign and therefore I want to see how it works with the local servers.
  24. What is this. Example MP mission that has 4 working configurable clickable buttons in the briefing. Purely VANILLA, no addons These buttons can be configured to Open an external web page in your default browser Start and connect a client to your Teamspeak server ( If they have Teamspeak installed ) Download a file And most likely also allow you to link to your discord channel (not tested) No issues found while running with an anti virus and doesn't interrupt Arma (Tested in full screen mode with multiple monitors) DOWNLOAD LATEST VERSION Download Example mission and source code Following download has a working packed (pbo) mission file and the source files Txu_InfoLinks.zip (see changelog) The example mission will (If you click the links) (Please don't spam them) Allow you to Join my teamspeak server Open up the teamspeak client download page Open up our website front page Download our clientside addon pack INSERTING INTO MISSION 1) Copy the TXU_Info folder into the root of your unpacked mission folder 2) Add the following lines to your Description.EXT #include "Txu_Info\CfgControls.hpp" class cfgFunctions { #include "Txu_Info\cfgfunctions.hpp" }; If your CfgFunctions class already exists then just copy the "#include" line as seen above 3) Open the TXU_info\CfgControls.hpp Edit the txt= and url= entries for the 4 button classes in there and your done. Also if your mission doesn't have a briefing like for example OPEX, you can comment out the TXU_INFO_FrameEHId = addMissionEventHandler ["EachFrame",{[] call TXU_INFO_fbriefingEH}]; e.g. //TXU_INFO_FrameEHId = addMissionEventHandler ["EachFrame",{[] call TXU_INFO_fbriefingEH}]; so that it doesnt attempt to display in the initial briefing screen ADVANCED EDITING You can ad parameters to your Teamspeak URL For example, automatically add a bookmark to the players Teamspeak Client as well as passwords, default channels etc Complete format: ts3server://ts9.teamspeak.cc?port=9987 &nickname=UserNickname &password=serverPassword &channel=MyDefaultChannel &channelpassword=defaultChannelPassword &token=TokenKey &addbookmark=SomeBookmarkText Parameters are optional. In most cases, specifying the host and port should be sufficient. Nicknames usually should not be specified, leave this to be configured by the users in the client. So a common URL would look like this: ts3server://ts9.teamspeak.cc?port=9987 Or simplified if only the port is given: ts3server://ts9.teamspeak.cc:9987 CREDITS The orginal concept and a working example was by Larrow His original post https://forums.bohemia.net/forums/topic/169501-link-to-website-in-briefing/?do=findComment&comment=3277456 He is the one that deserves the credit for this. His original version only had 1 button and wasn't available in the initial briefing screen. My version has 4 buttons (I cant see you needing more than 3 really) LIMITATIONS The system uses classes to create buttons that are defined in the Description.ext environment. This is the only way I can see to pass an external URL link. For that reason it cannot be injected into the client using a serverside addon. So the only way to get this to work is as part of the mission file. That's a lot of editing for server admins and their mission devs FUTURE DEVELOPMENT If someone better at coding than me wants to rip this and optimise it more, feel free, I'll happily update the example mission and re update it. ENJOY ! CHANGELOG V.01 (Date: 18/5/2020) File: TXU_info\f\fmapEH.sqf Line 20 Changed from if(TXU_INFO_ButtonAdded)exitwith{}; to if(TXU_INFO_ButtonAdded1)exitwith{}; __________________________________________ V.02 (Date: 24/5/2020) Removed the requirement to #include "Txu_Info\CfgBaseDefines.hpp" This file has been completely removed. The default Gui class bases are no longer inherited from, this makes it much easier to import this into existing missions that define their own GUI Base classes and should not conflict with any existing Gui definitions __________________________________________
  25. Download | Repository | Issue Tracker | Wiki | Steam Workshop What is DCG? Dynamic Combat Generator is an Arma 3 mod designed to help mission makers quickly enhance their cooperative scenarios by supplying a collection of easy to use, modular addons. DCG's addons are highly customizable and allow creators to populate their missions with ease. What's Included in DCG? Modularity Save/load functionality Occupied cities with patrolling and garrisoned enemies Scaling enemy strength Dynamically spawned patrols Enemy static emplacements and sniper teams Populated cities Civilian interaction Roadside IEDs Dynamically spawned civilian traffic Hostile civilians Terrain based animal spawns Approval system FOB construction system Transportation system Dynamic weather Unit caching Headless client support ACE3 support ACRE2 support TFAR support Coop mission template How Do I Use DCG? The latest version of Community Based Addons is required on the server and client. Server Setup Extract the DCG and CBA zip files to the server's Arma 3 folder After extracting the files, @dcg and @cba_a3 should exist in the server's Arma 3 directory To configure a mission for DCG, take a quick look at Setting up a DCG compatible mission If you wish to customize DCG's settings, check out the Settings Framework Can I Contribute to DCG? Dynamic Combat Generator is open source and hosted on Github. Feel free to fork the repository and submit a pull request. Teamwork makes the dream work!
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