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Dwarden

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About Dwarden

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  1. Dwarden

    Arma Zeus Cache

    very nicely and well done
  2. 1.94.145999 new PROFILING branch with PERFORMANCE binaries, v03, server and client, windows 32/64-bit, included linux 32-bit server + fixed the `quotation marks` issue for operations with profiles/names (aka old profiles work again correctly (no new folder made) and same applies to new profiles) manual downloads: https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  3. should be now also in 1.94.profiling branch (1.94.145986) since today, please feedback via discord or in https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-192-performance-binary-feedback/?do=findComment&comment=3371792
  4. 1.94.145986 new PROFILING branch with PERFORMANCE binaries, v02, server and client, windows 32/64-bit, included linux 32-bit server + sync with 1.94.main + merge of all 1.92.profiling fixes which aren't in 1.94.main (dozens) + waitUntil undef expression handling is now error only (instead of break on error) (beware that if you get the error, then your script code most likely ends in infinite loop) + getResolution extended with topFOV, leftFOV, tripleHead, added forgotten array resizes + getFuelCargo, getRepairCargo, getAmmoCargo will return -1 when the vehicle is not capable of using cargo/repair/ammo + fix for #monitor / #monitords to work correctly with missionsToServerRestart + improved work with command-line arguments (including for linux) manual downloads: https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  5. just remember you can manually disable the automatic 1:2 (the threshold in new UEFI bios is 1833) so if you lucky you can run uCLK/fCLK at 1833 or 1866 or 1900 in sync also i recommend Ryzen DRAM calculator 1.6 (or newer) for tweaking memory timings https://www.overclock.net/forum/28064156-post4887.html
  6. not bad at all i must say , even with that latency
  7. @oldbearwhat are the timings on that memory ?
  8. 1.92.145918 new PROFILING branch with PERFORMANCE binaries, v18, server and client, windows 32/64-bit, included linux 32-bit server - reverted fixes back to ~145886 (script caching, object stutter, known issue of failure to auto-restart instance, linux commandline vs mods) note: no eta on when script caching , stuter fixes gunna be resolved those known issues remain to be solved (some resolved internally already): - bug with the #monitords retaining the value after instance autorestart (fails to restart) - issue with the commandline parsing (side-ffect vs linux ) - the #monitords reporting negative memory values manual downloads: https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  9. 1.92.145899 new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows 32/64-bit, included linux 32-bit server + fixed issues with attachTo objects and simpleObjects causing stutter + possible performance / smoothness improvement related to moving objects (due to fixes from previous line) known issues (wip to resolve): - the memory leak in caching as edge case - bug with the #monitords retaining the value after instance autorestart (fails to restart) - issue with the commandline parsing (side-ffect vs linux ) - the #monitords reporting negative memory values manual downloads: https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  10. skipping v11 to v13 (due to various issues) 1.92.145888 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows 32/64-bit, included linux 32-bit server + resolved a lot of crashes (e.g. audio, AI related etc.) + improved command-line arguments handling (e.g. for linux dedicated server) + extended #monitor , #monitords commands with more details (networking, players) - for players info L = lobby , R = role selection , B = briefing , G = in-game , D = debriefing - for new traffic info NG = non guaranteed , G = guaranteed (?-BE means BattlEye traffic) + fixed debriefing after missionEnd - when using server.cfg settings (missionsToServerRestart,missionsToServerShutdown) - when using admin command #shutdownaftermission , #restartserveraftermission + fix for freeze related to SAM/LOAL missiles + script caching is back with more performance and no memory leaks manual downloads: https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  11. Dwarden

    Warlords

    it's unfortunate, yet known bug which went unnoticed for long time as server used higher values than 1,2 cycles when the server uses missionsToServerShutdown / missionsToServerRestart feature (automatic process end) instead of triggering this after DebriefingTimeout it proceed with the operation instantly at missionEnd will try get this fixed as soon as possible
  12. Dwarden

    Warlords

    note: large official Warlords servers (44 and 52 players atm.) may run slightly modded/improved variant of above to provide more enjoyable experience
  13. 1.92.145773 new PROFILING branch with PERFORMANCE binaries, v10, server and client, windows 32/64-bit, included linux 32-bit server + fixed crash in dynamic simulation available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  14. 1.92.145767 new PROFILING branch with PERFORMANCE binaries, v09, server and client, windows 32/64-bit, included linux 32-bit server - reverted changes from builds 145755 / 14542 which added attempt for 'safe' CreateVehicleLocal different approach needs to be made, to cause less headache, such revision will take time (so not sooner than for 1.96) available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  15. samatra already told me, if you run the unsafeCVL=0; (aka safeCVL enabled) then there is issue which needs to be addressed in the normal (legacy) unsafeCVL it all shall work fine
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