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Dwarden

BI Developer
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About Dwarden

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  1. note: those're just binaries, no data, that's still WIP, no ETA atm., Linux server to come later too https://www.dropbox.com/s/7gycfsy8orj4v23/arma2oa_164_144112.7z?dl=0 https://drive.google.com/open?id=1Li11k5vv4DHl8_rceNe7WJqxnAyYBW-U please provide feedback multiplayer incompatible with any older version of A2OA
  2. the impact is that below 20 server must predict, compensate and discard obsolete messages (both incoming and outgoing) in short, you do not want your FPS below 20 otherwise unforeseen consequences ... try get server over 20 then compare :)
  3. 1.80.144071 new PROFILING branch with PERFORMANCE binaries, v03, server and client, windows 32/64-bit, linux 32-bit server + Fix for broken turret locality in multiplayer https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-180-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  4. what issue ? also BE is nothing like PB ... it's actually effective and useful
  5. Hello Dwarden,

     

    I am a newbie... but was a very keen AA2.0 player in the days where it was still good. I would like to help set up a South African server and read your post... Could you please advise me what I need to do?

  6. memory allocation has nothing to do with intel / amd cpu architecture (only effect can be size-speed of caches for memory tables which is one of reason we added -hugePages too) also only Windows 10 (not even Windows 8.1 unless MS added it silently later) has kernel updates to support Ryzen/Threadripper/EPYC architecture so any tests/videos from before that update are gunna to look same (simplified, it's similar to NUMA just adjusted for AMD thread load and core placements) also the test is w/o shared config and command-lines so hard to tell why there is slight memory difference on the AMD ... plus it was done at obsolete build so less relevant vs today state of game
  7. 1.80.143968 new PROFILING branch with PERFORMANCE binaries, v02, server and client, windows 32/64-bit, linux 32-bit server + sync with everything 1.78.x and 1.80.main hotfix #2 + BattlEye traffic logging (not recommended for HDD/slow servers, must use "-netlog -belog" at once to generate BElog) https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-180-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  8. i think it would be simpler if he just switch the branch in steam / launcher ? the manual binary download is only for those who really know what they do and to save them time ...
  9. Visual Upgrade – Feedback

    https://community.bistudio.com/wiki/diag_lightNewLoad https://community.bistudio.com/wiki/diag_setLightNew
  10. could you provide the crash dumps (.mdmp and .bidmp) and logs (.rpt) files from moment of crash (arma 3 launcher can prepare the archive with those) just PM me e.g. dropbox download url with the archive
  11. please try the performance binary from profiling branch , it contains multiple crashfixes https://forums.bistudio.com/forums/topic/160288-arma-3-stable-server-180-performance-binary-feedback/?do=findComment&comment=3256105 https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3
  12. Visual Upgrade – Feedback

    now on Dev branch : Tweaked: The diag_setLightNew and diag_lightNewLoad script commands were enabled for the Diagnostics executable
  13. 1.80.143830 new PROFILING branch with PERFORMANCE binaries, v01, server and client, windows 32/64-bit, linux 32-bit server + Fixed: The 'Unknown enum value' errors would display incorrectly for the createAgent, createUnit, setVehiclePosition, createVehicle, getUnitTrait script commands + FIxed: crashes related to physx/geometry lod + Added: logging for BE packet issues + Fixed: Enum 'Errors' & Eden Mission attributes + Fixed: Some dynamic simulation presence issues + Removed some obsolete code triggering false AV positives (e.g. from Avast!) https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-180-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  14. 1.80.143752 new PROFILING branch with PERFORMANCE binaries, v00, server and client, windows 32/64-bit, linux 32-bit server + sync with everything 1.78.x and 1.80.main https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-180-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  15. this is not BE RCON port, it's BE's own traffic port BE RCON stays -1 (2301 default) BE traffic from today's DEV branch onward gets +4 (2306 default) the reason is get rid of some those time-outs, mass kicks and other stalls so if someone of you running those 100+ player servers and getting those, it's time to test at some point vs DEV branch or at least RC when it comes
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