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Dwarden

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Everything posted by Dwarden

  1. NOTE: 2.02. PROF/PERF up! you don't need a new client on the PERF/PROF server! there is a branch on steam you may use, but beware that sometimes data on dropbox are newer due to manual build e.g. on weekend: Servers (down, up only if needed): PERF = STABLE branch compatible, no debug layer, no #captureFrame nor diag_captureFrame PROF = STABLE branch compatible, with debug layer, with #captureFrame / diag_captureFrame possible server fps increases and clients may experience higher fps too downloads
  2. Dwarden

    BattleField 3

    due to problem of move == merge , here is new thread old huge multigame-thread: http://forums.bistudio.com/showthread.php?t=111540
  3. Following steps shall help you to setup Project Argo dedicated server: 0. dedicated server data package STEAM appid = 563930 , param for steamCMD "-beta server" , size only ~3 GB 1. most of steps is like for Arma 3 dedicated server (configs, folder/file-structure, command-line parameters) https://community.bistudio.com/wiki/Arma_3_Dedicated_Server 2. no BattlEye (only on official servers) 3. no callExtension (disabled altogether) 4. no control over difficulty settings 5. not yet dedicated server data package (to be decided) 6. no linux dedicated server 7. new server.cfg setting: autoSelectMission = true; // reports mission inside mission cycle even before first player join the server 8. new server.cfg setting for timeouts (details in https://forums.bistudio.com/topic/140837-development-branch-changelog/page-46#entry3115444 ) votingTimeOut = 30; roleTimeOut = 45; briefingTimeOut = 20; debriefingTimeOut = 30; 9. new server setting which allows missions from Missions class to be selected randomly (with equal probability), only rule is that two successive missions are always different (with exeption of one mission in the list). class Missions { randomOrder = true; class mission1 { template = "mission1.VR"; }; class mission2 { template = "mission2.VR"; }; }; 10. there are three mission cycle mission names (3 scenarios) {since 0.73 all locations are available in data) class Missions { class ProjectArgoMission01 { template = "MP_ARGO_Raid_Airfield.Abel"; //actual missions //template = "MP_ARGO_Raid_La_Trinite.Abel"; //previous missions //template = "MP_ARGO_Raid_MOUT.Abel"; //aprevious missions //template = "MP_ARGO_Raid_Radio_Station.Abel"; //previous missions //template = "MP_ARGO_Raid_Le_Port.Abel"; //previous missions //template = "MP_ARGO_Raid_AA_Site.Abel"; //previous missions }; class ProjectArgoMission02 { template = "MP_ARGO_Conf_Larche.Abel"; //actual missions //template = "MP_ARGO_Conf_La_Trinite.Abel"; //previous missions //template = "MP_ARGO_Conf_Cancon.Abel"; //previous missions //template = "MP_ARGO_Conf_Sainte_Marie.Abel"; //previous missions //template = "MP_ARGO_Conf_Le_Port.Abel"; //previous missions //template = "MP_ARGO_Conf_La_Riviere.Abel"; //previous missions }; class ProjectArgoMission03 { template = "MP_ARGO_Link_Le_Port.Abel"; //actual missions //template = "MP_ARGO_Link_Sainte_Marie.Abel"; //previous missions //template = "MP_ARGO_Link_Cancon.Abel"; //previous missions //template = "MP_ARGO_Link_Arudy"; //previous missions //template = "MP_ARGO_Link_Airfield.Abel"; //previous missions }; }; 11: Update 0.75 added new New server settings ARGOMissionVoteType = "MissionType"; //Either Clash or Raid depends on the gamemode you want to run ARGOMissionVote = true; // allows people to vote for next map after game ends For Raid And Clash both of these settings need to be present in server.cfg. For mixed you only need to use ARGOMissionVote = true; 12: Update 0.75 also added hardcore mode to enable it paste the following line to server.cfg forcedDifficulty = "Hardcore"; 13: Update 0.76 added new server settings for Inactivity and TeamKilling kickTeamKill = 2; kickInactive = 60;
  4. atm. just for beta testing, data files for upcoming CorePatch update, including signatures https://dl.dropboxusercontent.com/u/18463425/a2oa/CorePatch_20160301.7z no changelog yet, will try add it later for curious look at content or CorePatch gitHub https://github.com/Goliath86/CorePatch
  5. note: those're just binaries, no data, that's still WIP, no ETA atm., Linux server to come later too please provide feedback multiplayer incompatible with any older version of A2OA link to Arma discord https://discord.gg/arma channel #end_of_life_arma https://discord.gg/0aWSevYPq5UwEvEP 1.64.144629 (cumulative ontop 144373) https://www.dropbox.com/s/nxvpummd1gw4gcj/arma2oa_164_144629.7z?dl=0 https://drive.google.com/open?id=1EnRk-9nHlkE161r6czFVMGNUbEnUwkB9 1.64.144373 windows https://www.dropbox.com/s/68bkm4br9z7w3dd/arma2oa_164_144373.7z?dl=0 https://drive.google.com/open?id=1sLE9Rb9C2u6AfsNmsv98MN-uhMq4h2tA linux https://www.dropbox.com/s/ocq6m3afsi7oc34/a2oa-server-1.64.144373.tar.bz2?dl=0 https://drive.google.com/open?id=1JRK-A4Ho37rbQaSFRTR8u6pH_WoiRgly 1.64.144343: https://www.dropbox.com/s/gbchk1cy2ssmcvy/arma2oa_164_144343.7z?dl=0 https://drive.google.com/open?id=1d2iOeHFNCdSRtqRjhrowBL9wHu3eo6n8 1.64.144253: https://www.dropbox.com/s/z9wow6peuhcwx0y/arma2oa_164_144253.7z?dl=0 https://drive.google.com/open?id=17M0R3RCISz0OFkxj0ToegEM5KRfKpHb5 1.64.144246: https://www.dropbox.com/s/tegisi94nv5jxqp/arma2oa_164_144246.7z?dl=0 https://drive.google.com/open?id=1mk-MRvTsQox9RTLppHaUzWCzNkIkNs8R 1.64.144198: https://www.dropbox.com/s/kjctemljlpfns8c/arma2oa_164_144198.7z?dl=0 https://drive.google.com/open?id=1ux4z8q1TmK5NG93yLSZGkqb5dwaGVU94 1.64.144191: https://www.dropbox.com/s/i88d9b8jsvi5zjp/arma2oa_164_144191.7z?dl=0 https://drive.google.com/open?id=1TVeBJ4kZlUCeY51IhvarrNVzQiLJwayH 1.64.144160: https://www.dropbox.com/s/wcxbjvw0emsasm5/arma2oa_164_144160.7z?dl=0 https://drive.google.com/open?id=1mpWO0vTGljmgamkdjcrsi2ek7e0PENiF 1.64.144152: https://www.dropbox.com/s/857t9wyhkl58l1n/arma2oa_164_144152.7z?dl=0 https://drive.google.com/open?id=1ZXp_zjlmp9DF6Q9-LQ_9aE1fTp3neYTs 1.64.144120: https://www.dropbox.com/s/55gji8mck6zupsv/arma2oa_164_144120_with_corepatch.7z?dl=0 https://drive.google.com/open?id=1PeIa-4hnnJWeIN1EU0CUOmWFj98Yh1Q1 1.64.144112: https://www.dropbox.com/s/7gycfsy8orj4v23/arma2oa_164_144112.7z?dl=0 https://drive.google.com/open?id=1Li11k5vv4DHl8_rceNe7WJqxnAyYBW-U
  6. v02 files (1.96.146303) now available on dropbox and google drive for manual downloads plus the profiling branch for linux server on STEAM depots can be downloaded via STEAMcmd w/o issue
  7. Next to already revealed an known https://community.bistudio.com/wiki/Category:Arma_3:_New_Scripting_Commands_List There are more script commands now :) + fixed http://feedback.arma3.com/view.php?id=12324 + only discussion related to new or changed Arma 3 Beta/Dev Scripting allowed
  8. Dwarden

    Arma Zeus Cache

    very nicely and well done
  9. Dwarden

    Development Blog & Reveals

    While there is no development blog, yet :) we got some reveal(s) for You ... watch my Twitter .... :D ... soon :cool: also for easier viewing we added simple galery there http://www.arma3.com/devblog/ Part 1) Four screnshot from development version of ARMA 3 http://arma3.com/devblog/Hephaestus_Arma3_screenshots_forums_001.jpg http://arma3.com/devblog/Ares_Arma3_screenshots_forums_002.jpg http://arma3.com/devblog/Aphrodite_Arma3_screenshots_forums_003.jpg http://arma3.com/devblog/Zeus_Arma3_screenshots_forums_004.jpg Part 2) One screenshot due to weather outside :) http://arma3.com/devblog/Hermes_Arma3_screenshots_forums_005.jpg part 3) again weather as outside yet this time to compare lighting, color tones and volumetric clouds changes :) http://arma3.com/devblog/Hestia_Arma3_screenshots_forums_006.jpg (see screens below) part 4) as i was talking in interview http://forums.bistudio.com/showthread.php?t=123372 about underwater so there is yew new shot of the submarine and diver http://www.arma3.com/devblog/Posedion_Arma3_screenshots_forums_007.jpg plus i was talking some stuff about visual improvements so that 2nd picture shows some very nice grass and soldier 'diving' into it ;) http://www.arma3.com/devblog/Athena_Arma3_screenshots_forums_008.jpg part 5) some new screens are now available on official STEAMcommunity game group: http://steamcommunity.com/games/arma3/GameArt and compare this with Eurogamer's nr.4 screens of nearly same location (different angle bit, and zoom level) rest of Eurogamer's screenshots is here http://www.eurogamer.net/gallery.php?game_id=15374&article_id=1384850#anchor no posting of the url, i will do it myself when time is up :)
  10. We are releasing some information related to materials basics, texture maps etc. You may find them useful for Your projects. 1. RVMAT Basics (SuperShader, MultiMaterial, SkinShader, Procedural/Glass/Water/Detail/Normal/Specular/Tree etc. maps) URL: http://community.bistudio.com/wiki/RVMAT_basics Done: SuperShader for MAX and MAYA (no .fx files yet) http://community.bistudio.com/wiki/Super_shader Done: MultiMaterial for MAX (no sample .mcr script yet) http://community.bistudio.com/wiki/Multimaterial Done: SkinShader (no sample MAYA cgfx (screenshot) yet) http://community.bistudio.com/wiki/Skin_shader Done: Face wound textures http://community.bistudio.com/wiki/Face_Wound_Textures Done: Static Environmental Reflections (published mainly for compatibility reason as SuperShader (includes environmental map/fresnel) replacing this functionality) http://community.bistudio.com/wiki/Static_Environmental_Reflections * - some hints about physical properties at bottom http://community.bistudio.com/wiki/RVMAT_basics#Physical_properties (including Bullet Penetrability ) 2. Texture Map Types (includes HQ NM) URL: http://community.bistudio.com/wiki/Texture_Map_Types 3. Post Process effects URL: http://community.bistudio.com/wiki/Post_process_effects 4. Unit ergonomics (Soldier model proportions) URL: http://community.bistudio.com/wiki/Soldier_model_proportions 5. Weapons settings (some informations about weapon configs) http://community.bistudio.com/wiki/Weapons_settings 6. Damage: http://community.bistudio.com/wiki/Damage updated in BIKI: http://community.bistudio.com/wiki?title=Weapons_settings&diff=57833&oldid=56416 http://community.bistudio.com/wiki?title=Bullet_penetrability&diff=57836&oldid=52134 http://community.bistudio.com/wiki?title=RVMAT_basics&diff=57820&oldid=52837 while it's minor i hope it helps bit :) 7. other documentation per demand and as needed @TBD NOTE: Please don't edit these wiki pages w/o some prior discussion with BI staff as we will add more info into these in future ... Per demand => if it's possible i will see what can be done about such requests ... if you not post here just bug me on ARMA2 irc channel
  11. 1.94.145999 new PROFILING branch with PERFORMANCE binaries, v03, server and client, windows 32/64-bit, included linux 32-bit server + fixed the `quotation marks` issue for operations with profiles/names (aka old profiles work again correctly (no new folder made) and same applies to new profiles) manual downloads: https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  12. should be now also in 1.94.profiling branch (1.94.145986) since today, please feedback via discord or in https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-192-performance-binary-feedback/?do=findComment&comment=3371792
  13. 1.94.145986 new PROFILING branch with PERFORMANCE binaries, v02, server and client, windows 32/64-bit, included linux 32-bit server + sync with 1.94.main + merge of all 1.92.profiling fixes which aren't in 1.94.main (dozens) + waitUntil undef expression handling is now error only (instead of break on error) (beware that if you get the error, then your script code most likely ends in infinite loop) + getResolution extended with topFOV, leftFOV, tripleHead, added forgotten array resizes + getFuelCargo, getRepairCargo, getAmmoCargo will return -1 when the vehicle is not capable of using cargo/repair/ammo + fix for #monitor / #monitords to work correctly with missionsToServerRestart + improved work with command-line arguments (including for linux) manual downloads: https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  14. just remember you can manually disable the automatic 1:2 (the threshold in new UEFI bios is 1833) so if you lucky you can run uCLK/fCLK at 1833 or 1866 or 1900 in sync also i recommend Ryzen DRAM calculator 1.6 (or newer) for tweaking memory timings https://www.overclock.net/forum/28064156-post4887.html
  15. not bad at all i must say , even with that latency
  16. @oldbearwhat are the timings on that memory ?
  17. These are atm. active official ZEUS servers 109.236.82.30:2302 109.236.82.30:2402 217.23.2.20:2302 217.23.2.20:2402 217.23.14.20:2302 217.23.14.20:2402 23.229.5.146:2302 23.229.5.146:2402 172.245.1.58:2302 172.245.1.58:2402 23.229.5.154:2302 23.229.5.154:2402
  18. 1.92.145918 new PROFILING branch with PERFORMANCE binaries, v18, server and client, windows 32/64-bit, included linux 32-bit server - reverted fixes back to ~145886 (script caching, object stutter, known issue of failure to auto-restart instance, linux commandline vs mods) note: no eta on when script caching , stuter fixes gunna be resolved those known issues remain to be solved (some resolved internally already): - bug with the #monitords retaining the value after instance autorestart (fails to restart) - issue with the commandline parsing (side-ffect vs linux ) - the #monitords reporting negative memory values manual downloads: https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  19. 1.92.145899 new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows 32/64-bit, included linux 32-bit server + fixed issues with attachTo objects and simpleObjects causing stutter + possible performance / smoothness improvement related to moving objects (due to fixes from previous line) known issues (wip to resolve): - the memory leak in caching as edge case - bug with the #monitords retaining the value after instance autorestart (fails to restart) - issue with the commandline parsing (side-ffect vs linux ) - the #monitords reporting negative memory values manual downloads: https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  20. skipping v11 to v13 (due to various issues) 1.92.145888 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows 32/64-bit, included linux 32-bit server + resolved a lot of crashes (e.g. audio, AI related etc.) + improved command-line arguments handling (e.g. for linux dedicated server) + extended #monitor , #monitords commands with more details (networking, players) - for players info L = lobby , R = role selection , B = briefing , G = in-game , D = debriefing - for new traffic info NG = non guaranteed , G = guaranteed (?-BE means BattlEye traffic) + fixed debriefing after missionEnd - when using server.cfg settings (missionsToServerRestart,missionsToServerShutdown) - when using admin command #shutdownaftermission , #restartserveraftermission + fix for freeze related to SAM/LOAL missiles + script caching is back with more performance and no memory leaks manual downloads: https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  21. Dwarden

    Warlords

    it's unfortunate, yet known bug which went unnoticed for long time as server used higher values than 1,2 cycles when the server uses missionsToServerShutdown / missionsToServerRestart feature (automatic process end) instead of triggering this after DebriefingTimeout it proceed with the operation instantly at missionEnd will try get this fixed as soon as possible
  22. Dwarden

    Warlords

    note: large official Warlords servers (44 and 52 players atm.) may run slightly modded/improved variant of above to provide more enjoyable experience
  23. 1.92.145773 new PROFILING branch with PERFORMANCE binaries, v10, server and client, windows 32/64-bit, included linux 32-bit server + fixed crash in dynamic simulation available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  24. 1.92.145767 new PROFILING branch with PERFORMANCE binaries, v09, server and client, windows 32/64-bit, included linux 32-bit server - reverted changes from builds 145755 / 14542 which added attempt for 'safe' CreateVehicleLocal different approach needs to be made, to cause less headache, such revision will take time (so not sooner than for 1.96) available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  25. samatra already told me, if you run the unsafeCVL=0; (aka safeCVL enabled) then there is issue which needs to be addressed in the normal (legacy) unsafeCVL it all shall work fine
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