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Found 268 results

  1. NOTE: 1.84. PROF/PERF up! you don't need need new client on PERF/PROF server ! there is branch on steam you may use, but beware that sometimes data on my dropbox're newer due to manual build e.g. on weekend: Servers (down, up only if needed): PERF = STABLE branch compatible, no debug layer, no #captureFrame nor diag_captureFrame PROF = STABLE branch compatible, with debug layer, with #captureFrame / diag_captureFrame possible server fps increases and clients may experience higher fps too downloads
  2. Date: August 8, 2036, 09:40 Place: Stratis island Situation: NATO forces displace the remaining enemy forces to the north and west coast of the island. It is necessary to carry out the last decisive attack until AAF and CSAT forces are entrenched in their positions. Features: Game Modes - Singleplayer, 3 Player CO-OP; Walkthrough duration - medium; Difficulty - medium; No required addons; Voice acting - no; Titers and descriptions - eng | rus; Arcade Mode - each player controls his own tank; Fast and fun gameplay scenario. Links: Steam Workshop MediaFire Armaholic
  3. Unit Name: SEAL Team 5 Location/Timezone : US/PST Gamemode Preference: COOP/Semi-Realism Contact email: jpaogtm@gmail.com Website address: https://www.seal-team5.com/staffapplications/application/15-seal-candidate/ Teamspeak: 50.23.129.101:10107 Description: SEAL Team 5 is an Arma 3 milsim unit they uses authentic tactics and communications Language: English
  4. Arma 3 webseries

    Hi all My name is Kenny, and i'm part of a danish group, currently working on a Arma 3 webseries. We got the story down, and the script for episode 1, and a currently trying to fill out all the holes in the crew. The series is in english, and will be a 5 part webseries about an elite force hunting a terrorgroup. It will be published on youtube, with both teasers, trailers, and a website with more information in the near future. We are currently missing "players" for 2 roles, before we can begin shooting, so if you know someone who might be interested in hearing more, please contact me in here for more information. Best Kenny
  5. Hello, fellas. Is there any possible way to download more maps for Arma CWA? Or islands? I tried to google any, and nothing of sort came by.
  6. 2 PARA is a British Realism unit. We started off in ARMA 2 in 2014, but have now returned in ARMA 3, with many of our old members joining back to re-create the fun we had back then. Our aim is to provide a realistic, but fun experience to all of our members through our high quality missions every Saturday at 8pm GMT (Or BST during summer). We use a variety of mods, such as ACE, ACRE, and a collection of British Unit and vehicle mods to allow us to emulate the parachute regiment. Why join us? We play Arma in a tactical, realistic way, using teamwork to achieve our objectives. We have a simple phase one training, therefore this group is perfect for those that want a mature, tactical community, but maybe don’t have the time or the interest in hyper-realistic milsim groups as we don't try to match the real world procedures. The term we use to describe this is 'casual milsim'. If you cannot attend every mission due to other commitments or uncertainty, you can also join the reserves; this allows you to join in when you’re able, although you won’t be able to have any specialist roles. Requirements We have some basic requirements we ask from people joining, but the most important is for people to be mature when we are playing: Mature Working Microphone Own Arma 3 (No DLC required) Speak English fluently Can attend trainings/missions at times above (unless reserves) Not in another group already (that clashes with our times) Extra Info We use highly modified and simplified British tactics to fit the game. Our main aim is to have fun. We aim to achieve this by using teamwork in an efficient and professional manner. The ranks we have are 'functional’. They only exist to fit their own function. For example, as we are only up to one section currently, there is only a need for a Cpl to lead them. We are based on the Parachute Regiment, therefore our main role in conventional warfare will be para-drops and air assaults. Whereas, in counter insurgency campaigns, we will be replicating what most modern forces do in conflicts like Afghanistan and Iraq. You do not need a specific interest in the Parachute Regiment or the British Army to join, although you will get most out of the unit if you do. If this post has managed to persuade you to sign up or at least ask a few more questions of what we can do for you, then either sign up on the website - https://2-para.co.uk/ - or, add me on Steam - razer313 Thanks for reading, hope to see you soon!
  7. Hello guys, inspired by the great MarkXIII and with a new audio engine around the corner here we go with ~ ArmA 3 Sound Modding 101 ~ What? A place to ask questions (no matter how stupid you think they are) related to the creation and implementation of audio into Arma 3. Be precise, if you have RPT problems, post the RPTs into code boxes so they don't take away half of the site space. Creation -> audio engeneering, sound waves. Implementation -> configs & tools, programming. Valid questions: I have a sound X, how do I put it into the game? how does the whole wav <-> wss/ogg system work? I want the pitch of my engine sound to change, how do I do that? my audio sounds like Y but I want it to sound like X, how do I do that? Not valid questions: when will bohemia release X? is mod X compatible with mod Y? sound-system related questions (my headphones don't work in 5.1 mode) Why? There is no central ArmA 3 sound modding thread. We are all spread around Skype, Discord and PMs, this should serve a central meeting point. Game audio is very closely connected to technical stuff so this should be good for people who can create audio but have problems with implementing it into the game. Good for newcomers: open PBOs and edit current sounds add their own sounds to the game create certain sounds for the game create their own workflow Who? Anyone who wants to help out should help. We already have experienced Arma-Audio advanced users here such as Audiocustoms, TheMaster303, Myself, Laxeman and LordJarhead (probably more that I forget, please PM me their names) all being active community members and having their own areas of expertiese who can surely help. Content I will start producing educational content. Also YOU guys are the content. Ask away. Text Bohemia Wiki - Sound Page, learn about audio configuration Custom script to make the AI fire in full auto, full weapon speed at player position View sound controllers (For the first time in ArmA!) Videos What tools do I need to access BI content in order to learn from it? P: drive & how do I package my audio into a mod that works? Advanced tool usage to speed up workflow Current to-do list for me: What tools do I need to access BI content in order to learn from it? P: drive & how do I package my audio into a mod that works? Basic sound replacement (will probably wait with this until the new engine is out). Advanced tool usage to speed up workflow. Understanding config files & tree structure More detailed explanation of parameters in configuration. Additional Some info about the current state of the "interior" controller used for weapon tails.
  8. Vest Weights

    Hey guys. I've been trying to get my vest to weigh properly for awhile now, but I just can't seem to get the weights right. As I can't exactly find a topic specific to vest weighting and modding, (mostly on uniforms) i'd like to seek advise on the best way to do this. I've tried using the A3 character modding guide via 3ds max and I think that it's more suitable for uniforms. I'd like my vest to be rigid as if there were armor plates in them. My question is, am I doing this wrong? What is the common way of doing this for experienced modding teams out there i.e RHS, VSM. Do they do it manually in O2 or in an external program such as 3dsmax or Blender? Thanks in advance!
  9. Is this building complex in the A3 campaign? https://steamcommunity.com/sharedfiles/filedetails/?id=1439480527
  10. If you want to game with a casual group of guys and gals that plays semi-realistic, check us out. You don't need to join us or leave your current group. Open to all https://discord.gg/k5BTx6U
  11. Tanks DLC: A3 Samples

    When come the Tanks DLC texture samples out ?
  12. hello, I would like to start a new EXILE server. There are up to 70 players up, there are about 100 AI, and little mods. Which of the 3 servers in the picture is recommended? Thank you in advance for the answers.
  13. Dearest Arma 3 community, I don’t know if this is the right place for it, I hope so and I'm sorry if not. A friend of mine and I had some major issues running Arma 3 with Hamachi to play some missions. Problem description: If we try to run Arma 3 over Hamachi, which worked just fine in the past, we can't join each other. He can see my server but if he's trying to connect to it, it just keeps connecting until he gets a time out or he disconnects immediately after he joined. Sometimes he’s able to connect but doesn’t have a menu. So, I manually assign him and start the game, my game starts completely normal but his game takes ages to load and if it's loaded he's suddenly in the water of Tanoa, no matter which map we are actually playing. This error occurs since a few weeks, the last time it actually worked was two weeks ago since then we couldn't get it running again. What we already did: • Checking for corrupted files in Arma 3 • Reinstalled Arma 3 • Reinstalled Hamachi • Both several times. • Deactivated our firewalls • Deactivated our Antivirus programs We also did this because we thought it might be Hamachi: http://help.logmein.com/articles/en_US/FAQ/Resolving-Hamachi-Request-Timed-Out Resolving Hamachi "Request Timed Out" for Windows Firewall Also, we deleted every workshop mod we had except for the map we wanted to pay, which was a BCTI mission in Altis. Before the issue occurred, the mission worked fine. We also tried playing the standard apex protocol missions. However, the same Issue occurred. We also checked if it's a problem with the IPv4 but there's no problem. I just wanted to note: Everything works just fine when we were playing Arma 2. Our PC's His: Win 10 (1803) intel i5 8600k Nvida gtx 1070 8GB 16 GB DDR4 Ram Internet connection 150 Mbits/s Mine: Win 10 (1803) intel i7 7700 Nvidia gtx 1060 6GB 16 GB DDR4 Internet connection 400 Mbits/s We couldn't find anyone with the same problem, so we thought we ask right here at the source. If someone recommend to change the ports of my router - I won’t do that. Why? Because I think it should be possibly to play games in coop without changing gaming ports which works just fine for every other game. So, I hope you guys have a fix for this problem. Thanks for everyone helping us out on this problem
  14. INTRODUCTION 4th Special Operations Command is a community that aims to provide simulated special operations. The higher objective of which is to create an environment which is conducive to allow growth of its members mentally in teamwork, leadership and morality OVERVIEW 4SOC is organized like a Special Operations Command, with the 5th Special Forces Group (5SFG), 75th Ranger Regiment (75RR) and 160th Special Operations Aviation Regiment (160th SOAR). WHAT WE HAVE TO OFFER 1. Respect and professional gameplay 2. Active community that will help you learn what you need to learn 3. Communication and an organized community 4. Access to our training server, Arma operation server, as well as a team to play on our public server 5. To get to know you We built our own Training Installation where we practice drills on custom ranges and courses our S-4 team has constructed for us. We have also designed a series of mission templates involving custom architecture using the Eden Editor to help with advanced training. You will not experience anything similar in ArmA unless you build it yourself! WHAT WE EXPECT FROM YOU 1. Maintain activity on the website / game servers / and discord 2. Participate in events 3. Offer assistance with training's (although it's up to the instructor if you can help) 4. Adhere to our Code of Conduct and Mil-Sim culture As a candidate for any of the detachments, we expect the highest level of maturity and dedication from you. Understand that special forces units are the top tier in what they do. That means that you must be willing to train and train more before you are accepted as part of the team. Know this, you came to us, we didn’t come to you. Applying to join this unit means that you are agreeing to conform to the high standards set forth. WHAT DO WE HAVE AVAILABLE? Infantryman Machine Gunner RAAWS Gunner Sniper Mortarman Combat Engineer Combat Medic Radiotelephone Operator Forward Observer Stryker Crewman Aerial Gunners: MH-60, MH-47 Pilots: MH-6, AH-6, MH-60, MH-47 SCHEDULE Monday BCT/AIT @ 7:00PM CST Tuesday BCT/AIT @ 7:00PM CST Wednesday BCT/AIT @ 7:00PM CST Thursday Unit Training @ 7:00PM CST Friday Operation @ 7:00PM CST Saturday Operation @ 7:00PM CST Sunday Rest and Relaxation VETERANS EXPERIENCE PROGRAM Veteran's Experience Program: As mentioned earlier, the 4th Special Operations Command has many Veterans/Active Duty among the ranks, who contribute from their personal experience towards Trainings, Tactics, Discipline and other Attributes. This makes the unit the creditable MilSim unit that it is today. DELAYED ENTRY PROGRAM The Delayed Entry Program is a mandatory one week program for every new recruit of 4SOC. After you applied and your application was approved. You will enter into the program. During this time. You have no rank, and may not attend Basic Training, AIT or Qualifications. However, you may attend any all events that we have scheduled. Whether that is playing on our public server, helping with trainings, or participating in Arma Operations. Use this time to your advantage. This is great time for you to learn about the unit and determine if this is a good fit for you. This also gives us an opportunity to see how you fit with the group and what you can bring to the organization. GET CONNECTED Minimum age requirement is 16 or older. (No Exceptions) Valid ArmA 3 copy. Your application will not be processed without a valid Arma 3 Player ID. Teamspeak 3 VoIP Client and working microphone/speakers/headset Be disciplined, motivated and eager to learn specialized task We want to welcome fellow brothers/sisters into our organization. Not just another player. We take this time seriously and you should as well. If we feel you are not a good fit we will simply state that. And vice versa. If you are interested in learning more, and/or applying for membership, add me or please visit us in our Discord Look for the "Awaiting Recruitment" channel and wait a recruiter to assist you. OFFICIAL MODS (Required)
  15. Welcome to No Cure A Single player Arma 3, Open world action RPG.. In 2017 the asteroid named Mortifera 71 began its collision course with earth. As Mortifera 71 drew closer to earth Governments around the world decided to nuke it in an attempt to destroy it or reduce its size. This resulted in a cataclysmic disaster breaking Mortifera 71 into thousands of smaller meteorites that showered the earth causing utter destruction to most major cities and our planet’s surface. In the wake of the disaster the climate effects where detrimental Earth was shrouded in a dust layer plunging the planet into complete darkness. Communications across the planet failed and governments lost control as humanity fell into panic mass killings /starvation /and a breakdown of medical systems left behind a broken world. Several years on as the dust began to lift a dark and daunting horror began to manifest. The asteroid contained water within its core, the water was host to a bacteria unlike anything we have ever seen. When Mortifera 71 was split by the nukes the bacteria thriving water was spread into the earth’s ozone and all across the planet’s surface. The effects are devastating, mutating most living things only the stronger immune systems manage to scrape through. 2047 The shattered world now consists of factions and colts banded together from survivors of all kinds desperately trying to cling on to existence at whatever cost…. And on top of everything…. Something dark and sinister is rising from the old world…Pure evil is coming. Let chaos take its place. Features Large progressive quest system Full survival system Loot system Building system camps and barricading, full blown settlement building. Ui overhaul / interaction dialog / new inventory Crafting and farming system Hunting system Ulak a fictional 40K terrain set just north of Alaska Melee combat system New weapons / clothing and vehicles multiple new factions An abundance of new inventory items / Terrain assets Lighting overhaul and ambient weather effects Explore the ruined past of the former world. No Cure has its own web site Interaction System: Inventory system overhaul TERRAIN DEVELOPMENT: You can follow the development of No Cure here and No Cure website Facebook Twitter Discord ModDB Armaholic
  16. 173rd Airborne Brigade Combat Team Milsim Have you ever wanted to jump out of an airplane, or air assault an enemy position? Have you ever wanted to participate in company-sized light infantry operations? Then look no further, the 173rd may be just right for you! Overview The 173rd Airborne prides itself in being the distinct and go-to unit for airborne & light infantry operations. Our goal is to offer authentic experience based on real US Army standards without sacrificing the game play. Who We Are The 173rd Airborne (the "Unit") is an established MilSim unit based on the real-world 173rd Airborne Brigade Combat Team, an airborne infantry brigade combat team of the United States Army currently based in Vicenza, Italy. The Unit is based in the Central Standard Time zone and all unit events are scheduled and quoted in CST (GMT-6). Our Unit prides itself in being the premier airborne & light infantry MilSim unit in the Arma 3 community. We retain this reputation by effectively implementing realism mods for communications, equipment, textures, and interfaces, while simultaneously executing meticulously planned and designed operations which keep our soldiers engaged, challenged, and entertained. The Unit works very hard to embody and honor the real-world 173rd Airborne Brigade Combat team by employing real-world fighting tactics and other features of U.S. military doctrine. One of the keys to the success of the Unit is division of responsibilities and mechanisms for ensuring accountability. There is a lot of work to be done, and our members keep the lights on by completing administrative work in an accurate and timely manner. To continue ranking up in the Unit soldiers are required to volunteer their efforts on an administrative staff. These staff positions manage tasks such as personnel tracking, security and monitoring of public Unit assets, mission planning, mod/texture building/maintenance, soldier training, community outreach, media/illustration asset development, enlistment and applicant processing, and community administration. On an on-going and continuously impressive basis these different administrative staffs coordinate and accomplish their objectives, keeping the Unit organized and headed in the right direction. Unit History The Unit was formed on November 18th, 2012. The founding members included actual military personnel as well as military enthusiasts and FPS gamers. The Unit was originally formed as an Arma 2 MilSim. The Unit officially transitioned to Arma 3 on October 12th, 2014. The switch from Arma 2 to Arma 3 brought about some growing pains as soldiers slowly followed the Unit to the new platform but by the end of 2014 the unit had grown substantially. The Unit took a leap forward in the summer of 2015 following the launch of its new "state of the art" website, administered by a talented base of professional and amateur programmers, with additional support coming from the senior staff members. Nothing from the original website (today affectionately referred to as "Old Grey") was ported onto the new platform. Countless man hours were put into restricting the forums, composing and publishing unit information, and transitioning dozens and dozens and dozens of personnel files, including all service and disciplinary records. Today, the Unit is larger than ever, and with its size has come the implementation of ever-more impressive technology and professional-grade web content. We are constantly looking for members who show promise and devotion to the Unit. Those soldiers are often specifically selected to serve as Senior Staff members, developers of critical Unit content, among other responsibilities. The Unit In order to accomplish our goals we offer a wide variety of training courses in which players can perfect and hone their skills. All our courses are based on the real US Army courses but designed to fit the game. As a milsim/realism unit we require role-playing during training and operations to ensure everyone has a good experience. This might all sound very serious but during our off time our milsim unit becomes a very relaxed community that enjoys a large variety of games. Where we differ from most units is that when we start official unit events we switch to our serious side and get things done. The Community The most important aspect of our unit is the community it creates. Making friendships and long lasting bonds is what keeps groups of people together and we wouldn't be here if all we did was serious milsim. We emphasize that the unit is our unit as it is ran by the whole community and not a single person. We value each and every member and everyone has a chance to contribute to better the unit. If you think this is something you want to take part in we hope you consider enlisting and experience what we have to offer. Available Positions: http://173rd.us/index.php/page/Public/positionAvailability.html Enlist Today! http://173rd.us/index.php/page/index.php?app=perscom&module=enlistment Enlistment Requirements: 1. Applicant must be at least 16 years old. 2. Applicant must be able to communicate fluently in English both verbally and in writing. 3. Applicant must own ARMA 3 and be able to play the game with additional mods. 4. Applicant must not be a member of any other MilSim unit or community that would prevent him from attending official unit events. 5. Applicant must utilize a role-play friendly name. The name with which you apply does not need to be your real name, but it must be a realistic name that can be utilized easily in combat. Applicant should have an internet connection with speeds in excess of 5Mbps downstream and 1Mbps upstream to North American servers. Test my speed NOTE: All soldiers are required to own Arma 3 Apex expansion. Looking for More Information? Check out the links below! 173rd Website http://173rd.us/ 173rd Teamspeak http://TS3.173rd.us 173rd Forums: http://173rd.us/index.php/page/Public/aboutUs Check out our Social Media Channels! Official 173rd YouTube Channel: https://www.youtube.com/channel/UCPwaXoIzJjnrfeEezJe7Kgg Official 173rd Twitch Streamers: https://www.twitch.tv/communities/173rdmilsim/details Official 173rd Reddit: https://www.reddit.com/user/173rdOfficial Official 173rd Steam: https://steamcommunity.com/app/107410/discussions/10/1727575977523379407/ Hope to see you around our teamspeak!
  17. 51st Infantry Brigade Headquarters Scotland Milsim Unit Who are we? We are the 51st Infantry Brigade, established in early 2016 we have created a community emulating the 51st and using Her Majesty’s Armed Forces tactics, ranks and doctrine. As a whole our community consists of like-minded lads who wish to play Arma 3 together in a structured, professional yet fun environment. Our in-house training program has a realistic yet applicable training regime called the Combat Infantryman's Course and teaches recruits all they need to know to operate within a training, live-fire exercise or a deployment around the globe. When do we play? Our official events are hosted on Saturday's at 19:30 GMT, those who wish to attend must have completed at least phase one training. Throughout the remainder of the week we offer unofficial events which individuals can partake in regardless of their Phase 1 training status, these range from section based training's to playing in-house missions created by our G3 staff office. Although we are an Arma 3 military simulations unit, we host other events within games such as Squad or Digital Combat Simulator along with the many other simulation based games. Available Roles Fundamentally, each and every member who goes through our phase training program is trained as an Infanteer although everyone will receive specific specialist role training. Upon completing your Phase 1 and 2 training you’ll be assigned to an infantry section by one of our G1 staff members. We have support assets attached to our brigade, these range from Medical, Signals, Artillery and Engineers. Those who display an interest in entering one of our assets will have to serve time in one of our infantry sections (1 month active service - exception being an Urgent Operational Requirement) before transferring to their desired role within the brigade itself. What are we looking for? - A mature and professional attitude. - Willingness to learn new things. - A working headset & microphone. - The ability to set aside time for our main events at 19:30 - 22:30GMT. - Dedication to the unit and adhere to our no dual-clanning policy. - Have a sense of character & humour. Under the Age of 17? Although we have a 17 year old and above age limit, those who don’t meet our age requirements and are between 12 - 16 years of age are eligible to apply for our cadet programme and will undergo the same training regime as the regulars themselves. Those in the cadet programme are monitored through an extended probationary period to gauge their level of maturity and level of professionalism. If they meet our standards they can take up a leadership position within the cadets or they can be reassigned to the regular portion of the unit before they meet the age requirements. Either way once they reach the age limit of 17 they will be moved to the regulars. The Application Process There are a few ways you can get involved, you can simply join our TS server and join the ‘Looking for a G1 Recruiter’ and ask any questions you have on joining the 51st Infantry Brigade. You can also make your way to our website which is available at the bottom of this post, create an account on the forum and reference the ‘Information for Applicants’ post in the Enlistment area. Website: http://51stinfantrybrigade.com/ Twitter: https://twitter.com/51IB_A3
  18. Arma 2 Problem

    Cốp Hộp chứa Đồ trang điểm Hộp đựng Mỹ Phẩm Khay cất Mỹ Phẩm tốt Hiện bạn không có sản phẩm nào trong giỏ hàng. Trong vai một người thợ khiến móng cho shop chuyên khiến cho móng tay cho phái đẹp, hãy biểu hiện tay nghề sang trọng và khả năng điều hành hoàn hảo của bạn để sở hữu thể buôn bán shop thật rẻ nào. kế bên đòi hỏi về môi trường, cơ sở, nhân công thì nguyên tố về y phục đặc thù của nhân sự làm việc ở ấy cũng là một điều cần thiết mà không dễ dàng gì có thể đáp ứng. Đây là điểm C như trình bày trong hình ảnh. Đừng đi quá xa. Bạn ko nên ngỏ ý giúp một việc mà bạn ko đủ khả năng làm, và giả dụ ngỏ ý viện trợ quá thường xuyên, có thể bạn sẽ kiệt lực và bị lợi dụng. Khu vực vệ sinh sạch sẽ và kín đáo dành cho các vị khách ở mỗi tầng lầu, đáp ứng rất nhiều nhu cầu cá hiền hậu tắm rửa đến giặt giũ. xem thêm:https://phunxam.com/ban-co-dang-thac-mac-phun-moi-gia-bao-nhieu/ Đây là một lớp cover mỏng nhẹ cho da, thêm nữa những thành phần trong phấn nước được tích hợp chăm nom da. Vì thế mà cho dù bạn có quên ko tẩy nó trước lúc ngủ cũng vẫn ko sao nhé. sở hữu thể chuyển tiền, trả tiền 1 bí quyết tiện lợi, thuận tiện qua talk nếu như là bạn bè, qua tài khoản hoặc mã QR nếu chẳng phải là bạn bè. tương trợ thanh toán thuận tiện, mau chóng và tiện dụng ở bất cứ đại lý nào online hay offline. Được xây dựng và hình thành từ hơn 100 năm trước, phố Makoko chính là 1 làng chài nhỏ bé trên 1 mẫu đầm bên cạnh Đại Tây Dương. Để đổi thay điều đó thì từng ngày, từng giờ, chị em nhà mình vẫn đang từng bước tranh đấu không nhân nhượng. Khóa học dạy điểm trang cô dâu nhiều năm kinh nghiệm giúp bạn đến khi thành nghề. Còn đối có những chị em đàn bà bị nám da quá nặng thì Các bạn sở hữu thể nâng cao liều lượng và kéo dài thời gian tiêu dùng lên khoảng 4-6 tháng rồi để kiểm tra. Greta Gerwig - ứng cử viên sáng giá ở hàng mục đạo diễn và biên kịch cho tác phẩm Lady Bird” đến sở hữu sự kiện mang kiểu điểm trang bỗng dưng, càng thêm khẳng định thời trang trang điểm nhẹ nhàng, trong suốt có thể trở thành xu hướng dẫn đầu năm 2018. Năm 2017 là năm mà cái chân mày ngang thực thụ đạt đỉnh cao về sự đa dạng và hiệu quả thời trang là cực to. trang điểm là một cách thức tôn lên vẻ đẹp tự dưng của mình. những liệu pháp xoa bóp thường được thực hiện hàng tháng, nhưng ví như đám cưới của bạn đã tốn tiền của bạn, sau ấy chọn một lần massage chỉ 1 tuần trước ngày to. xem thêm:phun môi collagen màu đỏ cam Bọng mắt lớn sẽ được giấu đi nhờ lớp nền khiến kỹ và dùng kem che khuyết điểm tán trực tiếp lên phần bọng mắt. Minh tinh màn bạc tới dự Oscar 2018 có tư cách người công bố giải thưởng. Cũng phải thôi khi mà nhu cầu làm đẹp là mọi khi mọi nơi, từ sáng tinh mơ tới khi tối khuya, mang lúc nào sắc đẹp không với sự trợ lực của mỹ phẩm đâu. Bạch truật cũng là 1 trong những vị thuốc Bắc trong Đông y với tác dụng làm đẹp da. khi bị tàn nhang làm khuôn mặt bạn trở thành tối, làn da sậm màu. ko cần phải là thứ gì lớn tát - các điều mới mẻ với thể chỉ đơn giản như đội một loại mũ mới hay chọn 1 tuyến đường khác để đi tới trường. dễ dàng nhận thấy cô nàng thường xuyên mặc những y phục sở hữu thể khoe được sự quyến rũ của vòng một như áo rộng cổ, áo đan dây, áo quây, và cả áo bó nữa. Giữ bút chì từ điểm A đến C trong một hàng được hiển thị là D, và đảm bảo rằng nó chẳng hề là quá nghiêng, hoặc ví như không bạn sẽ chấm dứt trông giống như một nữ hoàng kéo. nguồn:phun môi màu đỏ hồng
  19. ─────── Structure ─────── Motivation Introduction Features Benchmarks Installation Usage Final words Changelog Requirements Download Screenshots ─────── Motivation ─────── Hello there, first I want to talk about why I made this - well there is a pretty simple reason. As a developer and as server owner you always need logs. You need logs to write debug messages, you need logs to make statistics for your squad, you need logs to be able to have a look on who did what when. Logs are awesome, and without them it would take much longer to find an error or to find out who shot who first, or how many players were on your server today. Let us have a look on the game log itself, the rpt log. It provides errors, if you have got some, and gives some debug information about startup and shutdown of the game. However since there are some errors in the game that write a nice little message every 1-2 seconds into the log-file, the rpt gets larger and larger ... and now find the one line you need. Imagine, you are a server owner, and you want to keep track on who connected when on your squad server for you and some friends. Why ? Well you like it to stalk other people, or wanted to play NSA simulator 2016. You could log who connected, with which player-ID and so on ... but where do these logs go? Well I always had to log into the rpt file. Often I search for one line which is between 1000 of other lines. That does not only take time, but it might also happen, that you do not find the line, even if you go through everything 10 times. That is where I had the idea, well ... why not create an extension where you decide where logs are placed, in which format, how they are named, if they should have got a time stamp, if this time stamp should be in 12 or 24 hour format etc. I wanted a simple extension where you setup a config, and then just call a function with content, and maybe optional a name which is used for separation. Simple but fast, with options, so that you can get logs from ArmA just the way you want it. I already made a extension called Arma3Log a while ago but I was new into extension writing, and you could have seen that ... it was slow and not very useful... but I wanted to do better and here we are. ─────── Introduction ─────── A3log is a lightweight logging extension for ArmA III, which allows it's users to write customized log-files with a very high performance. It is very easy to use, and does not require and advanced skills for the setup, or the usage. The log-files are adjustable in nearly every way, you could come up with in case of writing log-files. Even when dealing with a high amount of data, the server will not be slowed down and there is no data loss. As it is still in development, there will be improvements to the speed and the amount of features / settings. ─────── Features ─────── Timestamp inside the logfile Timestamp (Date) within the filename Extend the filename with the minute of creation Changeable timestamp format 12/24H clock Custom directory to place the logs (Full-/Relative path) Choose the name of the file Choose the file-extension Define a unlimited amount of custom log categories Separate each log category as one folder Define path and name of the configuration ini ─────── Benchmarks ─────── 1000 lines with 100 characters each: 0.052 seconds - diag_log 0.0159998 seconds - A3log (with all features enabled at v1.1) Extreme example: 100.000 lines with 100 charaters each: 55,895 seconds - diag_log 15,2 seconds - A3log (with all features enabled at v1.1) Note: The test conditions for the benchmarks were reset for every run. The value in seconds is the middle value of 10 test runs. The time indicates how long it took for ArmA to process the input and output of the extension, so how long the server was under heavy load to send the content to the extension. ─────── Installation ─────── Download the latest version (See download section for that) Extract the @A3Log folder and place it in your server directory Go into the @A3Log folder and make sure the the A3Log.dll is not blocked Edit the A3Log.ini file to fit your personal need -> Save the file Edit your startup file and add @A3Log to your -serverMod / -mod parameter Optional: To specify from where the config should be loaded you can define startup a paramter for the arma3server executable with "-A3Log=Configurations/Mylogs.ini" (Only paths in your arma3server directory are allowed so in this case you would have a folder called Configurations inside of your serversetup and in that you have the config file called Mylogs.ini) - This feature is WIP Remove the A3Log_examples.pbo inside @A3Log/addons, once it worked for you and you got example log files Done ─────── Usage ─────── The A3Log.pbo provides you with the A3Log function, which you can call from anywhere. In addiotion to that there is a serverside PublicVariableEventHandler (sendlogfile) to catch incoming log entries, which may be send via publicVariableServer So an example for serverside use would be: ["I am Superman!"] call A3Log; This one has no category defined, so it goes into the catch all log (See A3Log.ini for this) --- ["I am Batman!","ExampleLog"] call A3Log; This one goes into the ExampleLog.log, or what ever you called it. An example for sending a log from a client / headless client would be: sendlogfile = ["I am Batman!","ExampleLog"]; publicVariableServer "sendlogfile"; You might need to whitelist this in the publicvariable.txt from Battleye with !="sendlogfile" --- Or if you prefer remoteExec ["I am Batman!","ExampleLog"] remoteExecCall ["A3Log", 2]; //2 = send to server only and call is much faster Note: You would need to whitelist A3Log as a function that can only be executed on the server. --- So to describe the usage in general: The function A3Log (Serverside) handles the input and sends it to the A3Log extension. <Paramter> call A3Log; --- <Paramter> is an array [], which you can send up to 2 paramters in. [<text>,<category (This second one is optional)>] call A3Log; Attention! - If you want to rewrite the function that sends the log message to the extension, you need to include the information separator byte, which can be used in ArmA like this: <bla bla text> + toString[31] + <your-cool-category> //This all is from variable type string --- You can use this extension as client mod too, just make sure to disable Battleye, as the dll would get blocked by BE otherwise. ─────── Final words ─────── I will provide some additional usage examples and code snippets inside the A3Log_examples.pbo in the future. This is not a drag and drop everything will be logged for every mission you use addon. You still need to invest some time into the configuration and your setup, what you want to log. Since there are many versions of missions, which all differ in their code like an eventhandler for being killed or something, I can not provide code that fits with just a simple copy and paste. How ever I offer everybody to send me a request on these forums or via arkensor@gmail.com so that I can help him with either the setup or write some lines of code from him. I will expand this extension with my own ideas, and requests you guys might have, and it would be great to have some feedback on this. At this point I would like to thank Killzone_Kid, for making a great documentation and tutorials about extensions, which made me start with extension making for arma3. And thanks to my teammate Maurice for helping me with some magic c++ code! If you want to support me and my work, you can send me a donation via paypal. Thank you very much! ─────── Changelog ─────── v1.7: - [Added] x64 support for Windows and Linux . v1.6: - [Added] Optional console output for Windows. - Formating and preparations for a colored debug output Older versions: ─────── Requirements ─────── Windows: C++ Redistributable 2013 32-Bit - Download -> vcredist_x86 (This should be pre installed on all hosting providers) ─────── Download ─────── Download the file at armaholic.com: ─────── Screenshots ─────── This is my folder where I place my logs at serverdir/@A3Log/Logs: Note: Inside the folders are files which were written as the config had folder seperation enabled. License: If you have got any questions feel free to ask. Help me with your feedback to improve this project! Now have fun with it, and enjoy your clean log files :) Regards Arkensor
  20. Project A

    In the summer of 2050 the Earth began to be on the edge of self-destruction. Civil wars, a battle for resources, poverty and hunger plunged the world into chaos. Before pressing the red button there were only a few days ... A year before these events, scientist Andrew Scott received a new element of Galaxios in the hadronic collider. This substance is the basis of all non-biological compounds. It became the basis of the new 3d printer, which Andrew Scott invented six months later. In the Azores he continued his research and created an autonomous dome with a capacity of 20 people. His fellow scientist Adam Horch created a teleporter. They gathered a group of enthusiasts and made a teleport to the Moon. After 150 years, their descendants received a radio signal from the Earth. Downloading the remnants of Galaxios in the teleporter they sent the expedition to the Earth. Start of project 04.06.2018. 11/06/2018 WIP 30/06/2018 WIP
  21. Turkish Special Forces : Turkish Army v0.1 HAS BEEN RELEASED ! Please support us. Click,download than you will see the quality. DOWNLOAD LINKS: Steam Workshop : DOWNLOAD Website : www.turkishspecialforces.com Armaholic : Not available right now Facebook Offical Page REQUIREMENTS CBA A3 Available Units Infantry Commando Gendarmerie Special Forces Police Special Forces Gendarmerie General Directorate of Security (Turkey) Underwater Offence Team Special Forces ISAF Naval F. Air Forces Available Weapons MPT76 G3 HK33 MG3 PKM JNG90 M4A1 M16 Tools will be available with upcoming DLC M60T Tank Leopard Tank Otokar Arma 6x6 ACV300 M113 M270 BTR60 Police Cars C130J CH47 F35 MI8 AH1W UH60 AS-532 Cougar Bayraktar IHA (Bayraktar Drone) Tools will be available with upcoming DLC SVD MP5 MK48 M240-M249 M110 RPG7 M9 Baretta Zigana T AK Series M107 M16-M4 Series M24 STRINGER Special Thanks TUMOD TOK CLAN Some Photos :
  22. Hello I always loved the world of Operation Flashpoint and Arma series for it's realistic countryside, nature, people, vehicles and such things. I would like to experience it in a peaceful way for once :) I was thinking if there are some missions or MODs which would include adventure like story with meeting people, travelling around the island, investigating, looking for some things somewhere and such, but in a civilian non combat settings. You get my idea right? If you know about something like that let me know! EDIT: found Arma3life and Arma3 project life so far...
  23. Last content update: 6/13/2018 showing how to use the radius for addAction, using params instead of select, adding to arrays with various commands, altering arrays with various commands, get/setUnitLoadout Last content update: 6/10/2018 going through config files and getting details to sort what you want, using radius with addAction, params, and altering arrays with resize, pushBack, pushBackUnique, set, and append and going over to assist with resize count. Last content update: 5/27/2018 added GUI tutorial for how to make a weapon selector using cfgWeapon Last content update: 5/24/2018 added sector control tutorial Last content update: 5/21/2018 This is my arma 3 scripting tutorial series which is aimed to help both people getting into making their own scripts with fairly detailed simple tutorials as well as for the intermediate person looking to create their own features for their missions. The plans for this series is to almost fully cover everything behind the arma 3 missions that people play on a daily basis and have enough content provided in the videos where people can go off and make their own vision for their mission with the knowledge gained. Most of these videos are made on the fly at 1AM-4AM without any pretesting which should give someone the idea of what goes into finding syntax errors and narrowing down a bug that's causing your feature to not function properly. It is also an excuse for you to cut me some slack if you see mistakes :) . A lot of these tutorials are made with multiplayer in mind since I think most people want to play their missions online with their friends(which is why publicVariable has been utilized so much so new people can get a good grasp on the power those commands have). New videos are added to the playlist almost every day so if your stuck with something, maybe it has been covered in a video. If you have any requests on what you would like to see made then please suggest it here. topics covered so far Scripting tutorial playlist Database tutorials with INIDBI2 playlist GUI/Dialog tutorials playlist
  24. Now for the Armaverse: High performance single-seater for all you racing nerds out there. Ingame Screenshots: Data: - Formula Arma Open-Seater - 1.6l V6 Hybrid with automatic control of the electrical power - 950HP in total Will include: - Several liveries fitting to the Teams of the Karts DLC plus more liveries to choose from - Working Dashboard - Animations - Paintkit - Soundset I am working in my free time on this, so it could take a while. More screenshots here: https://imgur.com/a/Aq8eH Cheers!
  25. Hi there, Using the following code I've been able to spawn groups of AI, easy enough. However, I want to remove the randomness and spawn specific groups, ie. HAF_InfSquad. I've never been able to get it to work, even though according to all the forum topics and BIS own wiki pages, I should be able to do it. if(!isServer) exitWith {}; //======== _groups = "True" configClasses (configFile >> "cfgGroups" >> "Indep" >> "IND_F" >> "Infantry"); //======== systemChat str "inf_script_3 working"; for [{_i=0}, {_i<1}, {_i=_i+1}] do { _randomgroup = selectRandom _groups; _grp = [getMarkerPos "spawn_marker_4", INDEPENDENT, _randomgroup] call BIS_fnc_spawnGroup; { _x unassignItem "NVGoggles_INDEP"; _x removeItem "NVGoggles_INDEP"; _x removeWeapon "launch_I_Titan_F"; _x addPrimaryWeaponItem "acc_flashlight"; _x enableGunLights "forceOn"; } forEach units _grp; _grp addWaypoint [getpos REAPER, 150]; }; What I want to be able to do is this code, but whenever I use this the script runs, and no errors are thrown, but nothing happens: if(!isServer) exitWith {}; //======== systemChat str "inf_script_3 working"; for [{_i=0}, {_i<1}, {_i=_i+1}] do { _randomgroup = selectRandom _groups; _grp = [getMarkerPos "spawn_marker_4", INDEPENDENT, (configFile >> "cfgGroups" >> "Indep" >> "IND_F" >> "Infantry" >> "HAF_InfSquad")] call BIS_fnc_spawnGroup; { _x unassignItem "NVGoggles_INDEP"; _x removeItem "NVGoggles_INDEP"; _x removeWeapon "launch_I_Titan_F"; _x addPrimaryWeaponItem "acc_flashlight"; _x enableGunLights "forceOn"; } forEach units _grp; _grp addWaypoint [getpos REAPER, 150]; };
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