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  1. Re-Activated December 28 2018 to counter the growing threat of CSAT and insurgents forces. All new recruits are to report to their nearest recruiting office for assignment. Recruiting Station https://discord.gg/NHzqFws Who Are We? -We are a Arma 3 tactical realism community for those who seek tactical team play, and others who want to relive that awesome military life with out the garrison customs and courtesy drama like cult thingy. Our community fosters new players and understands most have been playing fortnite, battlefield and Call of Duty their entire lives. We are here to help you transition from run n gun Rambo lone wolf solid snake American sniper tactics into awesome well oiled CSAT killing tactical machines. We also understand that sometimes a lot of what we teach doesn’t make sense to those accustomed to player revives with a dirty reused needle. So here we offer open membership to all our causal players to come and join us on our Dedicated Server and teamspeak channel to help us take some of these towns on the chaotic KP liberation mission. If you find out that you kinda like the team and some of the Official unit members then ask to officially join the unit. What do I have to do to join the Unit? -Good question! Most of that information can be found in that discord channel I posted in the beginning. But to give you a barnie style breakdown, you first need to attend the units basic training which is broken down into 3 30-60 minute sections Red, white and blue phase. The basic training will go over unit standards, tactics and all roles available for you to fill. After that there is specialized courses for various roles. You can specialize in one or be a jack of all trades, it’s up to you! When do you guys play? - the peak hours among the unit is around 1800 Gmt and we normally hold training on Tuesdays and Fridays, with unit operations on Saturdays. Any other days of the week are normally casual days so jump on and have fun. Can I be pilot? -Sure.....in casual gameplay, going to go ahead and assume you just downloaded the game. So if you want to be a unit pilot I’d prefer you practice, and learn to hurry up and wait. Because having planes blaze down an entire village before the troops get there is kinda a immersion killer. Can I fly Transport? -only if you can land Why do you only have slots for certain roles? -let’s put it this way, if your playing on a football team your likely not running the football if your a lineman and probably not catching the football if your the quarterback. Every position has a role and specific task and if one person is not sticking to their role the whole team fails. So in the 32nd ID we build our squads in a way where just about all tasks can be completed with the least amount of players. A Squad typically consists of about 9-12 players —ALPHA TEAM— Team leader Rifleman. (AT) Grenadier Automatic Rifleman --BRAVO TEAM— Team Leader Rifleman (SDM) Grenadier Automatic Rifleman —Command Elment— Squad leader Medic RTO/FO/JTAC Machine Gunner Other roles are planned for the future as the unit expands but for now we ask that players become familiar with the available roles. And fill them when needed. How to I get into the server or teamSpeak? - super easy, first join the discord and look in the appropriate channels or direct connect here: https://units.arma3.com/unit/32ndinfantry Hopefully you fill all warm and fuzzy inside about what we offer here, and muster up the courage to join. If you have any questions please feel free to ask either here, the discord or in game and will try are best to answers all reasonable questions. See you soon........
  2. [PGM] Polish Military Group is looking for new recruits! Let's start with the fact, that we follow the units and structures of the United States Marines Corps. We usually deal with COOP play (mostly done "the old way", in the editor, thanks to our group of mission makers), and from time to time also Joined Operations with other groups. We have our own forum, with serves to inform about missions, trainings, loose conversations and of course, storage to the theoretical part of the original tactics prepared by ourselves, based on original military materials, and based on our experience. Planned missions, played with access to anyone who wants to participate in the game, are announced in advance on the forum, facebook and our steam group. Our server is also daily(?) available with popular game modes, opened for every player (eg: Liberation, Domination!). The server is only closed every Friday for group training. What do we offer ? - Regular COOP matches - Own forum and server - Free access to our game server and Teamspeak server - Access to the server for all players, regardless of participation in the group For members: - Access to the group tactical library - Weekly trainings - Selection of specialization (reconnaissance, armored, infantry, etc.) Have we aroused(to tak ładne słówko, że aż go nie znam ;P) your interest, yet? If so, check out our homepage or visit our Teamspeak server or game server! Ts: ts3.markooff.net Forum: http://pgm.armaonline.pl/forum/ Website: https: //steamcommunity.com/groups/PGMOpen Server:
  3. Squad name: 7th Cavalry Regiment Timezone/location : All US/EU Gamemode preference (eg coop or pvp): Coop/PVP/PVE, Mil-Sim Contact email: My 7th Cavalry Profile Website address: 7th Cavalry Website Short description: The 7th Cavalry Regiment is a military simulation clan primarily focused on Arma 3. The Regiment was founded October 15th, 2002 and remains committed to military simulation today. This means that when you enlist, you will earn your place as a trooper in one of the oldest gaming regiments online. For the majority of people in the CAV, this unit isn't just somewhere to play, it truly is a brotherhood in which all are respected and supported by their brethren. We have over 220+ Active Arma 3 members spread across 1st Batallion. We have three Company's: Alpha, Bravo and Charlie. Alpha contains Fixed & Rotary Wing for Transport and Attack, Bravo consists of Mechanized Infantry/Armor, Mortar & Artillery (pending Mod release) and Charlie Company, the tip of the spear. Charlie Co. is the main Infantry element, with Airborne, Medics, a RANGER platoon (must pass RANGER selection), Airborne Engineers and more! For more info, visit Detailed 7th Cavalry Recruitment Post Language: English
  4. This is a new unit**That means easy promotions and leadership rules** Players who are new to Arma are encouraged to join this unit! We would like to help you learn the game and how milsim works. The problem with most MilSim units is that they require a huge commitment. That doesn't work for players who have jobs, families, and social lives to attend to. 801BTFO's mission is to give an option to soldiers looking for realism but also freedom. We would love for you to be a part of the unit but we won't hold you to strict commitments. We do ask that you fill out an application but no interview process is required. A relaxed training session will be used to prepare you for your time in the 801st unit. We hope that you feel welcome and accepted into our community. We are a MilSim unit. We will strive for realism but we will not do so at the cost of your life outside of the milsim unit. Your training will go more in-depth but realistic communication and strategy are required during missions. Outside of missions, just have fun together. The server has been designed so that gamers using Nvidia's Geforce NOW to run the game can play. Note that there will be special instructions if that is the case but we would love to have you in the unit. USA, CST If you are interested, you can find more info including application and mods here: https://units.arma3.com/unit/801btfo
  5. Hey guys! My name is N. Lord and I recently got out of the military. I picked up Arma 3 and I love it so far! I was wondering if anyone wanted to help start a milsim with me? Help me design missions, build bases, Create forums and structure, ETC. Any help would be awesome!
  6. 3RD SPECIAL FORCES GROUP ODA 355 I 160th SOAR INTRODUCTION The 3rd Special Forces Group (3rd SFG), will be a small tight knit community centered on good laughs tactical, and realistic game play. The core focus of the group will be small unit tactics and solid communication. We do not use a ranking system and will follow a loose chain of command based on position. Maturity an mutual respect are key components withing our organization. OPERATIONS 3rd Special Forces Operations include preemptive, pro-active counter-terrorist operations, Long Range Reconnaissance, Foreign Internal Defense, and direct action operations against terrorist organizations to overt operations against conventional forces critical infrastructure. TRAINING All candidates will attend a rigorous assessment and selection. 99% need not apply. During our selection process you will be tested on multiple tactics and techniques applicable to ArmA, including Small Unit Tactics, Land Navigation, and more. Upon completion selection and our culminating exercise you will be assigned a role and placed into the ODA. WHO ARE WE? A group of mature like minded players who want to play ArmA right. Implementing the right mix of realism and fun to achieve a an enjoyable atmosphere. No drama welcome. We consist of adults 18 years and older. Most are veterans and currently serving military personnel. WHO ARE WE LOOKING FOR? Only the best. You must: Be 18 or older. NO EXCEPTIONS. Must have a working Microphone Must have Arma 3 and APEX DLC Must be committed and mature, drama is not welcome here. CONTACT INFORMATION TeamSpeak: Steam: Rodrigo916 or K3DO
  7. crypticsilence

    Red Ember Clan [=REC=]

    RED EMBER CLAN [=REC=] ABOUT US: We mix serious and play as much as possible and look for people who can communicate and think. Our core group has been around since 2010, mostly focusing on military and team tactical games. Large group tactics is our familiarity as we operate groups in various military tactical genres. We have jobs or go to school and don't want to see gaming as another chore to get done, so don't expect rules that will kick you out based on attendance. WHAT DO WE DO?: Some of our main games are Arma, DayZ, and Squad, but we are not limited to just military games. Join up and play with us on other games if you want! We play PubG, CounterStrike, Elite Dangerous, MOBAs (LoL, DOTA, ), RPGs, E-Sports, etc. REQUIREMENTS: Maturity, Headset/Microphone, and Teamspeak. DO NOT BEG FOR MONEY!! we are generous to our members, but beggars will be removed. We expect members to respect other REC members and to have the ability to communicate wants/needs/problems/issues. COMMS: TeamSpeak - redembergaming.teamspeak3.com (PRIMARY) Discord - https://discord.gg/M5533Hp (Secondary/Back Up) HOW TO JOIN: Join our teamspeak and talk with one of our recruiters, moderators, or admins.
  8. Hey everyone! It is time for me to show you my truck, M35A2 Kaiser-Jeep, 1964 issue. Since we don't have any commuity made G742 (M34/M35/M36), I've decided to create a common framework for these vehicles and gradually develop their options. This truck was the workhorse of the US Army in the mid to late 90s and had several different modifications for the M35 truck only. I'm not talking about other options M35 series family (tanker, remotly truck, water carrier and others) that also had a lot of modifications. At the moment, it is suitable for many scenarios, the Vietnam War, the escalation of the conflict in Panama, Operation "Desert Storm", the invasion of Iraq in 2003, and almost everywhere the American soldier's foot came. The truck had several incarnations and configurations and was produced by several different manufacturers. More screens: I am currently planning 3 different eras/versions of the M35: War in Vietnam: M35A2 with metal roofed driver compartment with/without tarp, tarp roof driver compartment with/without tarp, without a roof with the possibility of lowering the front glass, option with a M2 .50cal machine gun on the M36 Ring Mount. Well, the famous guntrucks, with the reservation and with different weapons, from the dual machine guns M2, dual M60 to minigun. Also, a low-armored dumbbell with a quarter-machine gun M2 - M55 is planned. Anything I can find documented of Vietnam War gun trucks from the various branches. The consequence of the Vietnam war 70s-80s: more of the same but with different camo, U.S. army, for different divisions and other operators from other countries. 90s and present: M35A2 with metal roof with/without tarp, with a rag roof with awning / without an awning and various gantraks on its base, for armies still expropriating M35A2 (Israil, Georgia, Venezuela, Philippines, Kongo, Iraq and others), as well as trucks of any insurgents (African, South American, Thai rebels and others, to countries that were supplied by the M35), terrorists (Taliban, the Islamic state (I saw a couple of M35 taken from the Iraqi army in Syria and Iraq, several more captured in the Philippines by local terrorists from ISIS and etc), Somali terrorists of the 90s and the present and others) You may suggest any liveries or nations + other ideas and variations and I may implement them if I like them. Also, would like to make different variants of the M35, many were made, such as M36 (with stretch), M49 (gasoline tank), the M50 (the water carrier), M109 (Shop Van), M60 (light wrecker), М59 (Dump), as well as other options (M34, M44, M45, M46, M48, М108, М257 and many others). It is also possible to create on the basis of it a future modification of the M35A3 and South Korean modified trucks K-511, K-511A1 Also, I would be glad if you will subscribe to my ArtStation: https://www.artstation.com/artist/ramamarines If you have anything that may help me, be it research and technical information, reference material or other assistance, I'd appreciate the help. I'll be back with more updates soon!
  9. Dear Arma community, I'd like to share some of my knowledge regarding the ACE3 Sniper mechanism here. I know there's been lotta ACE3 Sniper Tutorial or Guide out there and you guys probably have been playing as ACE3 sniper for long time. But i just wanna highlight some important things that have always been forgotten by the players when they play as snipers which hinders the precision shots to be delivered. Yes, some players are still doing it wrong and their shots tend to fly too high or too low off the target :( #NoOffense Therefore, i'm trying to give you some easy instructional steps on how to play as a professional ACE3 Sniper and shoot like Real Military Sniper in Arma 3. If there's something needs to be added, changed, or fixed, just let me know. The steps written in Blue are the things the players most likely already know. And the steps written in Red are the things the players usually keep forgetting. Alright then, let's get it started now! To become a badass ACE3 Sniper, all you gotta do is follow these 12 Easy Steps: 1. Determine what kinda battle you’re going to engage & what type of shot you’re gonna take: a. MTE (Multiple Target Engagement) → this really requires fast shooting at many moving targets. “One shot one kill” shooting & Long Range Shot are not really a neccessity so Precision & Accuracy are usually less required. b. HVT (High Valuable Target) assasination → this really requires “one shot one kill” shooting! Mostly Medium & Long Range Shot are required. Precision & Accuracy are really required! c. HC (Hostage Crisis) → this really requires “one shot one kill” shooting! Short Range Shot are required (100 m below). Precision & Accuracy are really required! 2. After that, you conduct a Loadout Selection correspondig to the type of battle you’re gonna engage. While choosing a weapon, you must focus on its Precision Level (Shot Group/Shot Dispersion), Accuracy Level, Maximum Effective Range, Rate of Fire, & Damage (it must fit the type of shooting you’re gonna take). You have to do some thorough analysis on the rifles & bullet you're going to use! You always gotta measure rifle true performance by analyzing their shot-group (shot dispersion)! In Sniper World, Precision & Accuracy really matter a lot >_< Precision & Accuracy will greatly affect the Probability of Hit. You gotta understand what Precision & Accuracy really mean. The Precision & Accuracy of your loadout will totally affect your shots. There are 5 Types of Rifles (based on their Precision level) which you can choose: 1) Benchrest Rifle --> Shot Group / Shot Dispersion / Extreme Spread size is about 0 MoA - 0.23 MoA (0.00 inch - 0.23 inch at 100 yard) --> this rifle is extremely very accurate! :) it's good for HVT, HC, & MTE shot. 2) Precision Rifle --> Shot Group / Shot Dispersion / Extreme Spread size is about 0.25 MoA - 0.76 MoA (0.25 inch - 0.76 inch at 100 yard) --> this rifle is very accurate! :) it's good for HVT, HC, & MTE shot. 3) Sniper Rifle --> Shot Group / Shot Dispersion / Extreme Spread size is about 1.00 MoA - 1.53 MoA (1.00 inch - 1.53 inch at 100 yard) --> this rifle is accurate! :) it's good for HVT, HC, & MTE shot. 4) Designated Marksman Rifle --> Shot Group / Shot Dispersion / Extreme Spread size is about 1.78 MoA - 2.30 MoA (1.78 inch - 2.30 inch at 100 yard) --> this rifle is pretty accurate but not good for precision shooting! :( it's good only for MTE shot. 5) Assault/Battle Rifle --> Shot Group / Shot Dispersion / Extreme Spread size is bigger than 2.54 MoA (2.54 inch at 100 yard) --> this rifle is not accurate & not suitable for precision shooting at all! :( it's good only for MTE shot. Benchrest, Precision, & Sniper Rifles have small/tight shot dispersion which gives them much higher probability of hitting the target. Here's the example of Precision Rifle (with High Accuracy & Long Range Capability) in Arma 3: As you can see in those pictures above, M40A5 rifle (from Dagger mod) is insanely very accurate! At 100 m (its zero range), the 40-shot group size is very small. At 850 m (its max effective range), the 40-shot group size is still relatively small too. This is the type of rifle you wanna use to snipe in Arma 3! Here the things which are gonna affect your Loadout Precision & Accuracy (you gotta consider these while selecting a loadout): a. Cartridge & Caliber Selection - 5.56x45mm Nato (.224 cal) → for short range (100 – 400 m), has small damage (more like varmint hunting cartridge, it takes couple of shots to kill a man). It’s more like a battle-rifle cartridge but some soldiers use it as designated marksman cartridge. - 7.62x51mm Nato (.308 cal) → for medium range (500 – 800 m), has pretty huge damage (can kill a man in one shot). it fits the MTE, HVT, & HC shot. - 300 Win Mag (.308 cal) → for long range (900 – 1100 m), has huge damage. It fits MTE & HVT shot, but not the HC shot (coz it could hurt the hostage as well) - 338 Lapua Magnum (.338 cal), 50 BMG (.510 cal) → for extreme long range (1200 – 1600 m), has very huge damage. It fits HVT shot, but not the HC shot (coz it could hurt the hostage as well) and not the MTE shot (coz the cartridge is too heavy and the recoil is hard to control) - 375 CheyTac (.375 cal), 408 CheyTac (.408 cal) → for super extreme long range (beyond 1600 m), has very huge damage. It fits HVT shot, but not the HC shot (coz it could hurt the hostage as well) and not the MTE shot (coz the cartridge is too heavy and the recoil is hard to control) b. Action Selection - Bolt Action Rifle → it mostly offers more precision and accuracy but it definitely lacks of Speed & Rate of Fire. This obviously fits HVT & HC shot! - Semi-Auto Rifle → it definitely offers more Speed & Rate of Fire but it usually lacks of precision & accuracy. This obviously fits MTE shot! c. Barrel Selection, Stock Selection, Trigger Selection → choose whatever gives you more precision & accuracy (these actually don’t matter in Arma 3 coz they come within the rifle so you can’t really costumize them, but they really matter in real life!) d. Scope Selection → pick High-Power scope for HVT & HC shot, pick Low-Power scope for MTE shot! Always use scope with Miliradian-based reticle (dont use duplex reticle coz it’s useless)! Scope with Miliradian Ballistics reticle (like Horus reticle) is even better coz you can use it to Mildot Holdover all the time very easily (no need to dial the adjutment at all). RHS Mk4 M5 scope (from RHS mod) has Horus H58 reticle which allows you to do Mildot Holdover fast without ever needing to dial at all. And Make sure the scope is perfectly zeroed at 100 m! e. Attachment Selection → Bipod & Muzzle brake is a must for Precision & Accuracy! Bipod will steady your aim & Muzzle Brake will reduce the recoil. Suppressor is optional (use it when you need to stay stealthy). f. Ammo selection → choose some Match-grade ammo (which has high Ballistics Coefficient, optimal Muzzle Velocity, & awesome Ballistics performance)! Make sure you really got the right ammo magazine loaded in the rifle receiver! Coz sometimes players mistakenly load their rifles with the wrong/different ammo (still thinking it’s the right ammo), shoot it, & then the shot trajectory becomes completely different lol XD 3. Always equip yourself with AtragMX (a Ballistics Calculator), Kestrel 4500 (a pocket weather tracker), & Laser Range Finder → These 3 items are very important to calculate the firing solution! Without them, you guys will never be able to shoot long range accurately. So always carry these 3 items in your vest or in your backpack!!! 4. Zero your Rifle at 100 m and confirm the true 100 m Zero (make sure no offset at all!) → Spawn a target at 100 m and take couple of shots at it. You’ll see your shots are low or high. Yup ACE3 100 m zero is always 0.3 Mil – 0.5 Mil low or high (depends on your current loadout) so you gotta make an adjustment for your 100 m zero by dialing 0.3 Mil – 0.5 Mil up or down and then set it as a new 100 m zero. Do this through ACE Self-Intercation menu (Click & Hold the “Left CTRL + Windows” key, drag your mouse to the “Equipment”, then to the “Set Zero Adjustment”). You gotta make sure your 100 m zero is really spot on (not high or low at all)! After doing that, i guarantee your 100 m zero will become really spot on! Lotta ACE3 players don’t do this which always causes their shots to become low or high >_< Why you gotta zero your rifle at 100 m (not at other distance)? coz 100 m zero is easy to do & very stable! 5. Measure the True Muzzle Velocity using the “Chronograph” or calculate it yourself → in Arma 3 you can use a "Chronograph" by spawning a Steel Target right in front you (at 0 m), shoot it directly and it’ll tell your remaining velocity! You always gotta measure the True Muzzle Velocity coz your Muzzle Velocity is always changing corresponding to Powder Burn Rate, Temperature shift, and the Barrel Length. Plugging the wrong Muzzle Velocity into the AtragMX will always give you wrong firing solution & cause your shots to be low or high off the target >_< ----------------> Shooting my rifle directly in front of a Steel Target will inform me about its Remaining Velocity (which is the true Muzzle Velocity) ^_^ this "Chronograph" is actually an exclusive feature in "360 Degree Training Course" mod created by Ruthberg (the Author of ACE3 Advanced Ballistics). If you really can’t measure the true Muzzle Velocity with that “Chronograph”, then you gotta find it by asking the Weapon Mod Author or using the Config Viewer in Eden Editor! Config Viewer will help you find the Muzzle Velocity. But the Muzzle Velocity you see in the Config Viewer is actually the basic MV (it only applies at 21°C). Don't forget that MV is constantly changing corresponding to Air Temperature!!! So at other temperatures higher than 21°C, the MV will shift higher than the basic MV (+1.5 mps per 1°C shift). At other temperatures lower than 21°C, the MV will shift lower than the basic MV (-1.5 mps per 1°C shift). So you still gotta calculate the True Muzzle Velocity yourself with this table: Muzzle Velocity Shift -26.55 mps -25.47 mps -22.9 mps -20.12 mps -16.98 mps -12.8 mps -7.64 mps -1.53 mps + 6.0 mps +15.2 mps +26.2 mps Powder & Air Temperature -15 °C -10°C -5°C 0°C 5°C 10° C 15 °C 20 °C 25 °C 30 °C 35 °C Note: The basic air temperature for the basic MV of all Arma 3 weapon is always 21 °C! So when the air temp is cooler or hotter than 21 °C, your MV will always shifts (as described in the table above). The average MV change (due to the temperature) in ACE3 is +/- 1.5 mps per 1°C shift. And the average MV change (due to the Added Barrel Length) is +/- 10 mps per 1 inch added barrel length. For example: You’re shooting an M24 SWS rifle (24” barrel length) loaded with M118LR ammo. The mod author of that weapon or the Eden Config Viewer said the basic MV is 790 mps (it only applies at 21 °C). While your current air temp is 30 °C. It means your current MV will certainly be = 790 mps + 15.2 mps = 805.2 mps. And if you load the same M118LR ammo into the M40A5 rile (25” barrel length), your MV will be approximately = 805.2 mps + 10 mps = 815.2 mps 6. Plug all your Rifle & Ammo Data into Ballistics Calculator (AtragMX or whatever you use) → you gotta get all these ballistics data of your Loadout from the mod author of the weapon or you can just google it! To bring up the AtragMX, you click “Pause/Break” key. Then you select the “GunList” at the bottom left corner of your AtragMX screen. Then you select “Add New Gun”. Then Add a “New Gun Name”. Then you go to the “Gun” tab in the AtragMX. Then you select M (Metric unit) at the top right corner. And then you plug-in all these things: a. Muzzle Velocity → you plug the True MV that you just measure through the “Chronograph” before! Remember MV is always constantly changing depending on the Air Temperature & Barrel Length!!! b. Ballistics Coefficient → ask the mod author or just use the config file viewer in the EDEN Editor! (AtragMX only works with G1 BC! If you got G7 BC, you gotta convert it first to G1 BC) c. Bullet Caliber/Diameter → ask the mod author or just use the config file viewer in the EDEN Editor! d. Bullet Length & Twist Rate → ask the mod author or just use the config file viewer in the EDEN Editor! e. Bullet Mass → ask the mod author or just use the config file viewer in the EDEN Editor! f. Scope Height → ACE3 scope height is always 3.81 cm / 1.5 inch g. Zero Range → always plug 100 m! ------------> 7. Measure the Atmospheric Condition using the Kestrel 4500 and plug the data into Ballistics Calculator (AtragMX or whatever you use) → To open Kestrel 4500 for the first time, click “Scroll Lock”, then press the down arrow to switch it to the “Atmosphere” page. It’ll show you these 3 things which you gotta plug into the AtragMX: a. Air Pressure → in hPa b. Air Temperature → in °C c. Humidity → in % Remember this atmospheric condition is always changing all the time so you better always monitor it with the Kestrel 4500! To keep the Kestrel 4500 opened all the time, click “Left Shift + Scroll Lock”! It’ll show up at the left bottom of your screen permanently. Yup, you can easily keep track of the Atmospheric Condition by letting the Kestrel stay open like that. Click the Atmosphere tab in the AtragMX, then select “TBH”, and then enter those 3 things into the AtragMX! ----------------> ----------------> 8. Plug all the Target Data into Ballistics Calculator (AtragMX or whatever you use)! Plug them all in the “Target” tab in AtragMX: a. Range → find it with Laser Range Finder (click “B” key and aim it at the target) b. Angle of Firing → for uphill and downhill shooting, measure it with the Protractor (click “Left CTRL + Left Shift + K” key) c. Target Speed & Direction → for moving target d. Latitude & Azimuth → For calculating the Coriolis Effect. Find the Azimuth with the compass (click “K”). The latitude for all common Arma 3 maps can be found in here e. Wind Speed & Direction → there are 2 ways to measure the Wind: - Using the Wind Arrow click “Left Shift + K” key to bring up the Wind Arrow. The Wind Arrow will show up at the upper left corner of your screen. It’ll show you where the wind actually blows. If the Wind Arrow is pointing to your right, it means the Wind is blowing to the right and your bullet trajectory will drift to the right. If the Wind Arrow is pointing to your left, it means the Wind is blowing to the left and your bullet trajectory will drift to the right. If the arrow turns out to be a White Circle, then it means there’s no wind at all. The Wind Arrow also shows you some different colors indicating different Wind Speeds (white = 1 mph ; very light green = 3 mph; light green = 5 mph ; green = 10 mph ; darker green = 20 mph ; yellow = 25 mph) based on Beaufort scale. Don't forget to convert the number from mph to m/s coz AtragMX can only use m/s! For Example: -----------> 3 mph - 8 mph Wind coming from 10 o'clock to 4 o'clock (Blowing from left to right) - Using the Kestrel 4500 Click “Scroll Lock” to bring up the Kestrel. Then click its down arrow button to switch from the “Atmosphere” page to the “Wind Speed” page. It’ll show you the wind speed (but that’s not the true wind speed you’re currently dealing with yet!). To get the real wind speed, you gotta have your Kestrel 4500 facing the wind directly! Click “Left Shift + Scroll Lock” to let the Kestrel stay open (it’ll show up permanently at bottom left corner), then you face the direction where the wind comes from. By doing that, the Kestrel 4500 will show the real wind speed. Here’s exactly how you do it . After getting the Wind Speed & Direction, you plug the data in the AtragMX to calculate its Windage value. Remember! Windage is very tricky, my friend! There are 2 types of Wind you gotta plug in AtragMX. 1. "Uprange Wind" → Wind at shooter's position (Wind that blows only around the shooter) 2. "Downrange Wind" → Wind all the way to target's position (Wind that blows between the shooter & the target) The Wind data that you got from Kestrel 4500 is actually an "Uprange Wind" coz that wind most likely blows only near you. You can only measure "Downrange Wind" with Mirage Reading (which is really hard to do in Arma 3). It means you can't really trust the Kestrel 4500 to measure the actual Wind Speed coz the Kestrel 4500 only measure the Uprange Wind :( Kestrel 4500 can't measure the Downrange Wind. So You also gotta pay attention to the Wind Arrow & the Mirage to measure the actual Downrange Wind. It's really hard to read them but if you practice a lot, you'll get the hang of it ;) Sometimes Uprange Wind could be equally the same as the Downrange Wind, but only when the map contour is perfectly flat (not mountainous at all)! If you're shooting in a mountainous area, the Uprange Wind & the Downrange Wind will always be different so be careful. Here's some trick to estimate Downrange Wind: After finding the Uprange & Downrange Wind, you gotta plug them both into the AtragMX! You may notice that in the “Target” tab in AtragMX, there are two gaps or squares to fill in Wind Speed. You better plug your Uprange Wind data (from Kestrel) into the gap/square number 1 (the left one) in the "Target" tab in AtragMX. And you plug the Downrange Wind data into the gap/square number 2 (the right one) in the "Target" tab in AtragMX Gap/Square number 1(the left one) is for "Uprange Wind" and Gap/Square number 2 (the right one) is for "Downrange Wind". After getting all the Target Data, you gotta plug them all into the Target tab! Then the AtragMX will give you the final Firing Solution. Here's the Official Manual of Horus AtragMX. Here's the AtragMX tutorial by ACE3 team. ----------> ----------> Or you can actually do the Todd Hodnett “Quick Windage Formula” instead of plugging the wind data in the AtragMX (yup it works! I always do this all the time coz it's much faster than using the AtragMX!) ^_^ 9. Plug the Firing Solution onto your Scope! → To compensate for Bullet Drop, Spin Drift, & Wind Drift, there are 2 things you can do : a. Dial the Scope Adjustment → click the "Up Arrow (↑)" and "Down Arrow (↓)" key for Bullet Drop. click the "Left Arrow (←)" and "Right Arrow (→)" key for Wind Drift and Spin Drift. But I strongly suggest you to NEVER dial for the Wind Drift coz wind is constantly changing all the time, so always use Mildot Holdover for the Wind Drift! I highly recommend you to use Todd Hodnett Quick Windage formula to calculate the Wind Drift fast without even using any ballistics calculator ;) b. you can do the “Mildot Holdover” → use the mildot to hold over the target for Bullet Drop & Wind Drift compensation without dialing the scope adjustment at all. Remember that AtragMX always spits out the Firing Solution in Miliradian! ACE3 scope adjustment is always in Miliradian! Arma 3 scope reticles are mostly Miliradian based reticles (Mildot)! So what is Miliradian? Miliradian is actualy a sniper's angular measurement. 1 Miliradian = 0.0572958° 1 Miliradian = 10 cm at 100 m 1 Miliradian = 1 m at 1 km 10. Always go Prone (click “Z’ key) to stabilize your aim and always Deploy a Bipod (click “C” key) to rest your rifle on it to reduce the scope sway significantly. 11. Make sure the Scope Sway has been reduced so the reticle & the rifle aren’t moving at all when you take the shot. If it still moves a bit, you can hold a breath by holding the right mouse button before taking the shot. 12. Take the shot (click Left Mouse Button really gently) and see the Point of Impact. If it’s still off the Point of Aim, then you gotta re-adjust your weapon system and do follow-up shot fast before the target runs away. Here’s my Arma 3 ACE3 Sniper Tutorial video in which i’m demonstrating all these easy 12 steps in less than 8 minutes: ARMA 3 ACE3 SNIPER TUTORIAL (VERY QUICK, SIMPLE, & EASY 12 STEPS) PLEASE TURN ON THE SUBTITLE! Coz there's no audible commentary in that video :( you guys notice all my shots land perfectly on that Steel Plate target, right? Not low or not high at all! Just perfectly dead on! \m/ Now that’s how you should snipe in Arma 3 (ACE3) from this moment on! Now it's all about ONE SHOT ONE KILL! Here's also some very nice tutorial pdf from QuickDagger (the author of Dagger Sniper Mod) → https://drive.google.com/open?id=1PWnTQRX-1NdpHFc2803mp5FbtCPykCZt Does my tutorial really work for live operative mission??? Does being a sniper really work in this simulator??? Will it be effective??? Just check out this video showing how effective this tutorial really is!!! ARMA 3 SNIPER KILLING SPREE / KILLSTREAK (1 SNIPER VS 29 INFANTRIES) In this video, i'm on a killing spree / killstreak during an operative mission. I kill 29 enemy troopers from a far away quickly, easily, & stealthily. They don't even know where i'm at :) ARMA 3 SNIPER KILLING SPREE / KILLSTREAK (1 SNIPER VS 100 INSURGENTS) In this video, i'm on a killing spree / killstreak during an operative mission. I kill 100 enemy troopers from a far away quickly, easily, & stealthily. They try to return fire but they all get killed ;) ARMA 3 SNIPE A TARGET IN HIS MOVING CAR (SHOOT THROUGH WINDSHIELD) In this video, i'm shooting an enemy sitting in his moving car. I shoot him through the Windshield of his car. Yup, you can't run from a sniper! You'll just die tired :) "POINT OF IMPACT" (ARMA 3 SNIPER MONTAGE) this is my sniper montage video that shows how effective this tutorial really is! "DEAD ZERO" (ARMA 3 SNIPER MONTAGE) this is my sniper montage video that shows how effective this tutorial really is! here's my youtube channel: https://www.youtube.com/channel/UCx6ZpuRmlNlAhAgha9zthbw here's my analysis on World Records for the longest sniper kill shot. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Thank you all for tuning in :) I hope this tutorial will help you become a better ACE3 Sniper ;) If there's something needs to be added, changed, or fixed, just let me know here. Please share the knowledge with others because knowing is half the battle! Good shooting! -Best Sniper Simulator-
  10. PO1 Anderson 13th MEU

    13th MEU Realism Unit | Recruiting

    13th Marine Expeditionary Milsim/Realism Unit Who are we? The 13th Marine Expeditionary Unit is a United States Marine Corps Milsim/Realism unit for ArmA 3, which is based on 13th Marine Expeditionary Unit. The 13th Marine Expeditionary Realism Unit strives for a realistic/milsim environment. The 13th Marine Expeditionary Realism Unit has a Phase 1 and Phase 2 training, our training is based directly on the real life USMC training, only to be vastly scaled down and our training instructors have filtered it to be necessary to ArmA. We have ownership of a forums, and a Teamspeak server and an ArmA 3 server, as well as being firmly organised. We are currently looking for members to expand the 13th Marine Expeditionary Unit, and strive to fill up our first Company. What do we do? All our recruits who join our unit, are welcomed to our Phase 1 and Phase 2 training taught by our Drill Instructors, and this training spans from FTX drills, to train our recruits to be ready for our operations as well as exercises in home rotations. In term of dates, our trainings and operations occur on a weekly basis, operation time occur from 2000EST to 2200EST on a Sunday and other training times vary. In terms of operations, once recruits have finished Phase 1 and Phase 2 trainings, they can attend our deployment operations which are set on different maps, and have a solid backstory for roleplay, and when deployments are not occurring, we have our FTXs or Field Training Exercises. We currently have Zeus mission operators that ensure the highest quality and realism of our missions in our deployments. Why join us? The 13th Marine Expeditionary Unit strives for the most realistic and fun experience a player can have, we have very experienced members that have extensive knowledge on both ArmA realism units and the real life military and a friendly and diverse community. We believe if you enjoy a realistic milsim environment, an organised rank structure and command, as well as a thorough training and a U.S. Marine Corps themed realism unit, this is the place for you. If you are interested in applying, make sure you meet the following requirements for joining. Minimum Age Required: 17 years old(No Exceptions) Must have a valid copy of ArmA 3 and a valid Player ID. An invalid or missing Player ID will result in your application not being processed. Must have Teamspeak 3 and a working microphone. Ability to attend Unit wide events, taking place on Saturday/Sundays at 2000 Eastern Time. Our Teamspeak: | Password: 13home Our Website: http://13thmeurealismunit.net/index.php Public Server Information Server name: [OFFICIAL] 13th MEU (SOC) Realism Unit Public Server Server IP: Password: 13ahoy Rules: -No Teamkilling -No wasting of assets -No Cheating or hacking -Work as a team -All players must be on Teamspeak -Common Sense Required -Have fun, meet our members, get a taster of what we do here For information regarding mods for the server and other general information please use this link. - http://13thmeurealismunit.net/index.php?topic=1340.msg6950#msg6950 **Please feel free to come onto our teamspeak server or post something on our fourms if you have any questions or message me directly.
  11. The world as we know it is gone. Within days, Red Venus spreads like The Plague, infecting millions. Those who are infected later die and come back and feast on the living. Fast forward to 2 years after the outbreak, (2 A.Z) The People's Survivor Army, an advanced military organization on Altis took up arms to restore order and beat back the infection once and for all. The year is now (3 A.Z), the PSA have failed to stop the infection. They pulled back to their last operational base, Fort Huxley, and turned it into a safezone for survivors. It is currently the last known functioning PSA facility on the island. Will you join the ranks of the PSA? Become another survivor? Take up arms against the PSA? Or flee far away and establish your own faction/tribe/community? It's all up to you in this harsh Roleplaying world! What Exactly Is Red Venus? Red Venus is an Apocalyptic Life sim where you RP one of three modes (You can swap between them). Military, survivor/civilian, and mercenary. Military personnel have to enforce laws, ensure safety in safezones, and attempt to take Altis back from the dead and rebuild civilization. Civilians are basic survivors who must choose between a safe life within the safezones, or a hard life of banditry away from the safezones. Finally, Mercenaries are basically survivors who do not trust the military anymore, and decided to take matter into their own hands, where safety of civilians is their number one priority. Red Venus is the first ever gamemode meant to immerse the players into a heavy Roleplay environment based in the zombie apocalypse. Rather than throwing the players into an open world with the basic survival mechanics with no real idea of who you are or what you're supposed to do, instead Red Venus puts the players into one of three factions, fighting the undead and struggling for survival. Red Venus relies heavily on Roleplay. It puts the players into a post-apocalyptic world, but also prohibits RDM and pointless killing; "Forcing" players to roleplay. What Makes This Different? So first of all, this allows you to play as someone we barely ever see in zombie games: The government. They will have to coordinate and execute side missions and large military objectives to eliminate the undead threat. While also having to worry about Civil-control, settlement management (Think State of Decay-Style), and even combating the local resistance based on the player's moral choices. For mission makers and server owners: Red Venus RPG is fully customizable. With an easy-to-use system, you can remove and add the features you would like to use in your server. Feel free to completely customize it and host it on your server for others to play. Experimental release for editors and players ------ Click To Download As of 5/7/2016, you can now distribute and/or upload your edited scenario to the workshop. However "Red Venus RPG" has to be somewhere in the name. What Features are in the current experimental release? (As of today) - Three playable factions. - Safezones. - Fast-roping from choppers for a quick and safe insertion of military personnel. - Random air drops and helicopter crashes. - Situational ambient music system. - Custom character classes (Doctor, Hunter, Mechanic, etc...). - Day/Night cycle. - Dynamic weather. - Money system. (You currently start with $500, and get $200 every few minutes). - Fully lootable world. - Zombies spawn all over Altis. There are currently 3 different zombie types. - Horde mechanic. - Shops system. - Interaction menu system (ACE). - Advanced medical system (ACE). And a lot more... What Mods/Addons do I need to play/edit this? http://steamcommunit...s/?id=679223128 Available on this page up there!
  12. 3rd Special Forces Operations Marine Air-Ground Task Force (MAGTF) Recruitment is currently: OPEN Who are we? The 3SFO is an Arma 3 US Marine Air-Ground Task Force (MAGTF) Military Simulation Unit (MILSIM). What are the requirements to join the 3SFO? We are seeking inquiries from serious and mature players only (17+). You must have a clear working microphone. You also must sign up and fill out the application on the forums. What positions do we have available? Ground Element 0311 Rifleman 0313 Grenadier 0314 Marksman 0315 Corpsman 0316 Scout Spotter 0317 Scout Sniper 0321 Reconnaissance Man 0331 Machine Gunner 0341 Mortarman 0351 Infantry Assaultman 0352 Antitank Missileman 0365 Infantry Section Leader 0369 Infantry Platoon Leader 7502 FAC Aviation Element 7513 Pilot AH-1Z/UH-1Y 7560 Pilot CH-53E 7562 Pilot CH-46 7567 Pilot UH-1N 6199 Enlisted Aircrew/Aerial Observer/Gunner 7523 Pilot F/A-18 7525 Weapons Systems Officer (WSO) 7253 Air Traffic Controller - Departure Controller 7254 Air Traffic Controller - Approach Controller 7314 Unmanned Aerial Vehicle (UAV) Teamspeak: Website: 3rdSFO.enjin.com Server Name: 3SFO | [ACE3/CBA/TFAR] Invade & Annex | TS3 : Server IP: Port: 2302