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  1. Who We Are: This unit started as a merge between an American and a British unit all the way back in ArmA, yes the first ArmA. We didn’t start out as a parachute regiment back then, but as the 23rd mountain division. It became apparent however, that we wanted a different way. And we came into the world as 3PARA. Ever since then, we have kept to our high standard, and will always do. That said, we aren’t a hardcore (yes sir, no sir) unit, but we do get serious when we put our game faces on. We do this to honour the actual parachute regiment, from which we have been allowed to use the name. Of course we have both people who are a bit more serious, and some who are a bit more casual. We are humans, not robots after all. Our unit Is made up of people mainly from Europe, but we still have a few Americans who enjoy gaming with us. Many of our members are also former or current military, which provides a great deal of tactical know-how, as well as NATO standard procedures/tactics. Right now 3Para-GU consist of the following active units: HQ. A 5 team there runs the unit, zeus, forum, teamspeak, gameservers ect. 1Section Rifle section. FSG Fire Support Group. AAC Army Air Corps Our Schedule: Our sessions are ran on Thursdays and Sundays at 1900 UK time (GMT / GMT +1 season dependent). Typically our Thursdays focus on ACOY ore ITC traning. Our Sunday events are dedicated to cooperative and joint operations. Our Community: As a unit, we rely on aggressive, but well-coordinated tactics, which we practice while we use them, under the concept of “train as you fight”. And all of our SOPs (Standard Operating Procedures) are made with ArmA being in game, but still being as close to realism as we can. Our teamspeak is alway open and there is almost all the time sombody there, playing arma ore a other game. How To Join: If you're interested in joining drop by oure forum http://www.3para-gu.com/forum/index.php?board=2.0 and fill out the form, drop on TS so we can get to know you. Step 1: Fill out an application form on forum Step 2: Drop on ts so we can get to know you. Step 3: Do ITC traning part 1-4 Step 4: If successful part 1-4 its time for part5 Step 5: After part5 it time to transfer in to the active sections Community Contact Details: Teamspeak: 185.121.174.14 Discord: https://discord.gg/Hudawd
  2. Original post: "Is there any way to make backpacks accessable only when they are on ground or by other players using 'Open Backpack' action? The goal is to make player drop the backpack to get access in its inventory and so make them more realistic." UPDATE 15th Sept. -18: An addon version made! Script provided by @pierremgi PBO provided by @HazJ Download: https://hazjohnson.com/ArmA/@realisticBackpacks.zip Addon is now signed with key and bikey.
  3. Greetings! The 122nd ODST Division is a new unit, looking for people who are active and are 17+ or older. The era the unit will be taking part in is the war with the Covenant (along with fighting insurrectionists as well) and the possibilities can range from dropping behind enemy lines, to supporting militias on occupied worlds or can range to planetary defense or invasion of an occupied world. we are also interested in playing with other units. Information The unit is a community between milsim and casual play, in-game during unit events, members are expected to play with a sense of realism from loading in and grabbing gear to the ending with a debrief. Campaigns will be 4 missions long (1 mission per week), Major Campaigns will be 6-8 missions long (1 1/2-2 months long) operations will be on Sundays at 6pm EST (5pm CST) and training will take place on Friday at 6pm EST (5pm CST). Campaigns will have different endings depending on the outcome of the previous missions before the final one, and can depict of moving the unit to another planet or retreating and changing the outcome of its position in the UNSC's fight against the covenant. Outside of operations members are encouraged to play games with each other in team speak and build a camaraderie between each other to build a tight understanding that can be used in operations without conflict arising. If interested please come join us on our discord is: https://discord.gg/PEw5eM
  4. Who we are? Task Force 121 is a 3 year old American tactical-realism milsim unit that simulates combat tactics and utilizes equipment from the United States Army and United States Air Force. Our main operations will be primarily Zeus controlled in a modern-combat era, but we tend to branch out to different operations including Vietnam, Russian Armed Forces, etc throughout the year. Our staff consists of veterans or active-duty serviceman and our community is filled with military enthusiasts and people generally looking for a fun time. We have a clean organization and command structure that incorporates light infantry, armoured, rotor, fixed wing, special forces, recon, and advanced medical. Throughout the week, we have frequent training's and classes to ensure our members are fresh on piloting, medical, etc. Our Schedule? We run operations every Monday, Wednesday, Friday, and Saturday - starting at 8PM Central US Time. Between these days, we run liberation on the main server or host trainings. Requirements? We are primarily 16+ but we will allow those of a younger age to join if they are mature enough and understand the type of community they are joining. You must legally own ArmA III Be mature enough to understand that this is a tactical realism server - not a server to be a dick to people. How to join? Message me on discord at Knight#2995 -or- Join our Teamspeak (IP: 104.153.105.2:12320 ) and poke a recruiter and they will pop up and speak with you. They will set you up with our mod list and also help you get TFAR installed (if you don't already have it)
  5. The Revenant Group is looking for players who want to be part of a specialised unit focused on countering a variety of asymmetrical and unconventional threats in a wide theatre of combat environments. We try to make things as realistic as the game will allow and we welcome players that are new to the game or just new to mil-sim/tactical sim. We will teach you as much as you are willing to learn. Operations and training are held throughout the week/weekend, typically starting at 2100 GMT, with a focus on tactical realism. We do not discriminate against nationality, race, gender, or religion. What you can expect: No Customs & Courtesies (saluting, calling the room to attention, terms of address) No set training pipeline (training is tailored to each player) No 3rd Person No enhanced map data No dynamic cross-hair No NVGs while looking down sights ACE3 Advanced Medical System ACE3 Advanced Ballistics System Stamina Enabled Advanced Combat Radio Environment 2 (ACRE2) Uniform & Equipment Standards Cooperative PvE Missions Positions: Assaulter, Grenadier, Autorifleman, Breacher, Medic, Zeus, Pilot (rotary/fixed) You can read up on the process for joining REVGRU here. For more information on The Revenant Group, visit our page Join our Discord or add me on Steam if you have any questions.
  6. Who We Are: 1st the Queen’s Dragoon Guards is a European ArmA 3 Milsim community which simulates a a Light Cavalry Troop and focuses on adversarial and cross community cooperative game-play. We play across a range of periods from with our main focus on the twilight years of the Cold War. As light cavalry we simulate a self-reliant and highly mobile force which makes use of light vehicles such as the Land Rover WMIK. We habitually functions as small independent teams in order to inform and guide friendly forces whilst also disrupting and confusing our enemies. We are also one of the leading members of the cross community organisation Nato Forces of ArmA 3 [NFA]. As part of which we host a persistent Hearts and Minds Scenario for cross community cooperative play and monthly adversarial operations which have attracted over 60 players and 5 participating communities. Our Schedule: Our sessions are ran on Thursdays and Sundays at 2000 UK time (GMT / GMT +1 season dependent). Typically our Thursdays focus on crew development and trade skills (such as observation posts or close target reconnaissance. Our Sunday events are dedicated to cooperative and adversarial operations, on occasion these are reallocated to Saturdays when doing major adversarial operations as part of NFA. Our Community: We are a tight-knit and well natured community of friends who play all kinds of other games besides ArmA 3. We pride ourselves on a good community atmosphere and our ability to have a laugh. We also provide support to those members who wish to develop skills like leadership, tactical knowledge and mission creation. How To Join: If you're interested in joining or just want to know more about what we do, please get in contact via ts or discord. Our recruitment process is as follows: Step 1: Fill out an application form on the Discord registering interest and post it on the Community Application channel in the discord. Link can be found below. Step 2: Respond to the invitation to interview and arrange a suitable time and date. This will be conducted on our TS. Step 3: Attend Interview. Step 4: If successful at interview respond to a request for suitable dates and times to conduct your phase 1 training. Step 5: Complete Phase 1 Training. This takes around one hour thirty minutes. - At the completion of the phase 1 training you will become a full member of the community. Community Contact Details: Teamspeak: 95.172.92.241 Discord: https://discord.gg/2kebban Operational Media:
  7. Task Force Green is modeled after an assault troop within the elite special mission unit of the US Army, Delta Force. Our focus is to create the most authentic in-game experience possible while maintaining a high degree of entertainment for our members. Outside of Arma we are a welcoming and relaxed group of friends who leaves the "realism" for in-game only. We’re currently recruiting for openings within our Assault Troop teams, Operational Support Team (Pilots and Pandur Crew), and in the near future the Recce Team (Sniper/Observers). We’re also looking for experienced mission makers and Zeus operators to join our Troop HQ. Operations schedule: Alpha / Charlie / OST-1 1st & 3rd Saturdays of each month @ 2000 EST Bravo / Delta / OST-2 1st & 3rd Sundays of each month @ 2000 EST There is no training pipeline / interview or assessment in order to join our community. All you have to do is fill out this form [docs.google.com] with some basic information and get in touch with one of our unit leaders to get access to our modlist, teamspeak, and server IP address. If you’re interested in learning more, please contact me on steam and I'd be happy to answer any questions or concerns, as well as get you started with joining the group. Thanks!
  8. Task Force Aspis(TFA) is a military simulation unit that has been around since 2012. We have multiple years of experience in the military simulation community and members from all walks of life. The unit is structured around a joint Multinational Task Force of operators from the UK Special Forces and US JSOC. UKSF is supplying the task force with members from the SFSG and 22SAS while JSOC is providing both air and ground support with Delta, 160th SOAR and 24STS. Recruitment status: SFSG: High 22SAS: Closed CAG: High SOAR: High UNITED KINGDOM SPECIAL FORCES 22 Special Air Service Alpha Squadron two troop(Air) is the SAS part of the task force, masters of airborne and freefall insertion HALO(high altitude low opening) HAHO(High altitude high opening). Tasked with operations such as Counter Terrorism, Special Reconnaissance, Asset protection and foreign internal defense(FID) and precision strike operations Potential candidates to the unit will attend an Assessment and selection day if seemed suitable they will then progress on to unit training consisting of Jungle phase and employment training and finally an Assessment Phase. These phases will teach essential unit skills such as Small unit tactics, combat drills, patrol techniques and Recce skills. Upon successful completion of all phases, candidates will be badged as Trooper and assigned to a patrol,further training modules will be done after such as Patrol skill qualification, Air assault and Airborne school. Special Forces Support Group The Special Forces Support Group (SFSG) is a specialist infantry battalion under the operational control of Director Special Forces (DSF); SFSG is tasked with directly supporting United Kingdom Special Forces (UKSF) units and conducting its own unilateral operations. SFSG draws members from all arms of the services, with members primarily coming from the Parachute Regiment, the Royal Marines, and the RAF Regiment. These members will be versed in specialist assault skills, advanced communications, and special forces tactics. Prospective applicants who wish to be Royal Marine Commandos will undertake the 7-day Royal Marines Commando Training (RMCT) course. RMCT will cover both their phase one and phase two training turning out fully qualified General Duties Marines (GD). Additional training on SFSG specific skills and techniques will follow as required for operations. For more information on SFSG take a look here: SFSG Recruit Information Packet ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ UNITED STATES JOINT SPECIAL OPERATIONS COMMAND US Army Combat Applications Group CAG specializes mainly in Counter terrorism and Direct Action. Such missions often involve elimination of HVT’s and Hostage Rescue. Sharp precision and excellent unit cohesion are some of CAG’s main focuses, therefore training and always improving ourselves are a large part of this experience. OTC: The pipeline for CAG is a 3-day course with around 2 hours of game time each day. During this course, candidates will be trained in SUT, CQB and MOUT over the first two days. On the third day, they will make use of what they learned in the prior exercises. This is referred to as Gold Phase. Upon graduation of the OTC, the candidates will be assigned to their respective teams and will be qualified to deploy with them. 1st Battalion, 160th Special Operations Aviation Regiment (AIRBORNE) The 160th SOAR(A) provides Army Special Operations Aviation forces and expertise across the full range of military operations in support of the Combatant Commands in order to achieve regional and national objectives. Its missions have included attack, assault, and reconnaissance, and are usually conducted at night, at high speeds, low altitudes, and on short notice. The pipeline for special operation aviation candidates consists of 3 different blocks FAST: Flight Assessment and selection WOFT: Warrant office flight training, aviation mission planning and execution. GP: GREEN PLATOON , where the actual training and making of a pilot happens. Once a pilot has completed all phases of GP he is then a BMQ (basic mission qualified) Rotary Wing Pilot of 1-160. Flight hours, experience and training of new waves of Candidates as well as his own personal evolution as a Pilot and Leader will give him the option to advance further in the ranks of the Night Stalkers. For more information on 1-160(A) take a look here: 1-160(A) RECRUITMENT BRIEF ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ If you do fulfill the requirements and want to be a member of a dedicated, high performance and respectful tactical MILSIM community then this might be just the place for you. Requirements: Must be at least 16 years old. Must be able to speak English. Must be mature. Must have a working microphone and be able to log into our Teamspeak server. Website: Task Force Aspis Task Force Information: About us Application: Application Checklist ARMA Units: TFA ARMA Units TeamSpeak: TFA Teamspeak Discord: TFA Discord
  9. Metropolitan Police Specialist Firearms Command is looking for new recruits to join our Milsim group. MPSSFC has decided that there really is little to no real Police Milsim units available to join we decided to base ourselves on the UK SFC with sub-divisions of CTSFO and SC&O19 we would like to think that we are not that serious of a Milsim unit we don't command an ultimate level of professionalism and seriousness we just ask that people act appropriately depending on the scenario but for the most part we just want people to enjoy themselves. We accept anyone from anywhere (You don't have to be from the UK to join that is not the case) as long as the applicant meets the application criteria and 16+ and able to speak English. If you wish to join our unit please fill out this simple application form: https://goo.gl/forms/Elj8HX51kFnHHIcw1 Alternatively, you can join our Teamspeak server and find out more and come have a chat with a member of staff! Teamspeak:194.147.122.228:10130
  10. Looking for a realistic milsim? Tired of semi serious or OVERLY serious unit? Too much casual bs? The 9th Combined Ranger Battalion is a fictional unit under the command of the renowned 75th Ranger Regiment. Founded by U.S. Army veterans with over 10 years of milsim experience, we strive to create an immersive and realistic Arma 3 experience while maintaining the highest possible level of entertainment for all members. Our hope is that you will enjoy the experience provided, and become an active member of our growing community. SCHEDULE Monday: Fire team Training (optional) Tuesday: Fire team Training (optional) Wednesday: BCT/ Side Operation ( required for Recruits) Thursday: Fire team Training (optional) Friday:Side Operation (optional) Saturday: Main Campaign Operation (required) Sunday: N/A 1. BLUF. 9th CRB Emphasizes: Realism and Authenticity Effective communication and Teamwork Maturity and Professionalism Strategy and Tactics Fun and Satisfaction 2. BACKGROUND. The 75th Ranger Regiment is the U.S. Army's premier light infantry unit, with specialized skills that enable the Regiment to perform a variety of missions. These include direct action raids, airfield seizure, special reconnaissance, personnel recovery, clandestine insertion, and site exploitation. The 9th Combined Ranger Battalion places a strong emphasis on versatility and combat readiness under any circumstance. Like standard Ranger Battalions, 9th CRB establishes light infantry at its core. As a combined unit, however, several supporting elements are attached. These include Artillery, Aviation, Scouts, and Special Forces. 3. MISSION STATEMENT. The 9th Combined Ranger Battalion will strive to provide its members with an entertaining, challenging, and memorable experience within a welcoming and professional environment. Members will be held to the highest of standards, though never to include unnecessary components. Operational realism is a key ingredient in milsim, but it shall never occur at the expense of having fun. 4.OPERATION CAMPAIGN / SIDE OPERATIONS. Main operations are hosted on Saturdays at 1700 PST. All operations begin with a detailed power point intel brief. This is followed by a multi-phase battle with unique objectives which, over several weeks, follows a dynamic and detailed story line. Attendance is mandatory, however, we understand and will make exceptions if you have an emergency, are going out of town, or simply need a break. Side Operations are hosted on Wednesdays and Friday at 1700 PST. Attendance on these nights is optional, and operations/trainings are run by community members. Fire team Training: Time is based off the schedules of your assigned fire team. All of our events are scheduled on Pacific Standard Time (PST) 5. AVAILABLE MOS. 11B - Infantry 68W - Combat Medic (limited availability) 153A - Rotary Wing Pilot 6. REQUIREMENTS. AGE. 18+ mature adults ONLY COMMUNICATION. Teamspeak and a microphone are required. We encourage members to be active on Discord and Teamspeak throughout the week. ATTENDANCE. You must be able to consistently attend Saturday night operations. MODS. You will be required to download our modpack. DLC. Arma 3 DLC is not required. Discord Server [discord.gg] Teamspeak Server: ts77.gameservers.com:9140 Unit Modpack Unit Resources [drive.google.com] For an in-depth look at our unit, check out our Official SOP [drive.google.com] Videos of our unit in action can be found here NOTE: Discord is our primary means of communications outside of the game. If you are interested in joining our unit, please click the Discord link and make a post in the “welcome-center” channel.
  11. IceBreakr presents: Southeast Angola 1974 Latest version: v1.1 (Aug 15, 2018) Terrain: 10240x10240 meters / HD Island has been created in honor of Recce 1 Commando Lt. Freddie Zeelie that died in combat operation in 1974. Island is set to year 1974 when South Africa's 1 Recce Commando Unit operated from FOBs in the North Namibia. The South African "Recces" were deployed to many local hot spots during the late 1970s and early 1980s, particularly Angola. Namibia-Angola border had no fence at that time, only visible cutout grass (line) about 1/4 down from the North tip of the map. There is only one FOB in central South region with an operational airstrip. Back in 1974 most of the land has been without any roads and permanent settlements, so we try to simulate that harsh environment in this map. But I've added some roads for AI to somehow cope with the harsh terrain. Map is dedicated to heroes of the war and used by South African SF soldiers that also enjoy Arma 3. And hopefully rest of you, too ;) Screenshots: Media: 1. Article in Spanish: https://arma3milsim.wordpress.com/2018/07/21/nuevo-mapa-southeast-angola-1974/ Download: STEAM https://steamcommunity.com/workshop/filedetails/?id=1446500688
  12. Greetings! The 122nd ODST Division is a new unit, looking for people who are active and are 17+ or older. The era the unit will be taking part in is the war with the Covenant (along with fighting insurrectionists as well) and the possibilities can range from dropping behind enemy lines, to supporting militias on occupied worlds or can range to planetary defense or invasion of an occupied world. The unit is a community between milsim and casual play, ingame during unit events, members are expected to play with a sense of realism from loading in and grabbing gear to the ending with a debrief. Campaigns will be 4 missions long (1 mission per week), operations will be on Sundays at 6pm EST (5pm CST) and trainings will take place on Friday at 6pm EST (5pm CST). Campaigns will have different endings depending on the outcome of the previous missions before the final one, and can depict of moving the unit to another planet or retreating and changing the outcome of its position in the UNSC's fight against the covenant. Outside of operations members are encouraged to play games with each other in teamspeak and build a comraderie between eachother to build a tight understanding that can be used in operations without conflict arising. We are looking for active and mature people who are experienced in arma and are wanting to take part in the unit as members of the 122nd ODST Division. We understand that real life is important and it should always be prioritized over gaming but we are trying to capture a milsim aspect so to speak, and would like members to show up as much as possible for unit events. Info Discord: https://discord.gg/A9RFEmV Teamspeak: 216.105.171.14:10310
  13. by Gemini "OPEX is a masterpiece." (Sowens) "This mod is awesome and should be approved by Bohemia." (Unknown) "You have made what I've been looking for since a very long time." (Guim's) "My friends and I are now only playing this mission." (Neall) "It's a titan work. Respect." (BingaNarko) "Thank you and go on, you're the best dude I have a poor PC and OPEX is running fantastic." (NeXoWw) "God bless you !! To be honest I've never seen someone who is so reactive and attentive to the community's feedback." (Bobzap / Sayker) "This mission is becoming so epic. I love it."(xaxa) ..... DESCRIPTION OPEX: Opérations Extérieures (External Operations) is an immersive fully dynamical task generator introducing the French Army fighting against terrorist organizations all over the world ! AUTHOR'S NOTE Bonjour ! I have to be honest, OPEX has totally be inspired by MSO (Multi-Session Operations) from ArmA II (and all successors from ArmA III: Patrol Operations 3, ALiVE... which are inspired from code34's Warcontext mission), so all credits must go to their development teams. After I tried it, I thought the idea of a fully dynamical task generator was brilliant, but there was some features that was not perfectly fitting to what I was expecting and some others that was missing. Firstly, I tried to customize original MSO but I finally choose to rebuild everything from the scratch. It's certainly not as good as MSO/PO/ALiVE but after more than 5 years of development (yeah, really !), and even if there are still many things to do (correct all bugs, create version for other maps, add new tasks, optimize all scripts...) I must say I'm pretty satisfied of what I did so far. It was initially a personnal project, but I thought maybe someone else could now be interested too so I'm proud to present today the first public relase ! I hope some of you will enjoy... MAIN FEATURES SP & MP compatible Option menu at startup to customize the mission by enabling/disabling/modifying included features Mission entirely built with random parameters for unlimited replayability Let the engine select a random task or select it by yourself among various ones (patrol, defend, attack, rescue...) Additional unique tasks depending on maps, to use some of their unique features (example: searching for caves on FATA...) Fully unpredictible situations to increase stress and realism: in opposite of most of all other similar task generators, enemy strength is fully random and is not based on players numbers Many random AI activities: patrols, ambushes, assaults, kamikazes, weapons caches, IEDs... Dynamical civilian activities Civilian interactions Dynamical reputation: take care of the local population, otherwise it may rise against you Credits system to recruit AI units and to order supplies and vehicles Gain credits when performing good actions (succeeding task, destroying weapon cache, neutralizing IED, arresting suspect...) Lose credits when performing bad actions (failing task, killing civilian, arresting innocent people...) Unlock AI supports by succeeding tasks (example: rescue a pilot to unlock airstrike support) Random starting time with faster day/night cycle to simulates long time operations Improved AI friendly units: they are now able to automatically assign/unassign NVG/flashlight/silencer by themselves, depending on the daytime and on their behaviour instructions Improved AI enemy units: they are now able to board into the nearest empty armed vehicle / static defense in case of danger Optimized AI behaviour (thanks to R3F AiComTarget script) Move and transport almost every item (thanks to R3F Logistic script) Random and dynamic weather (thanks to code34 for his script - I modified it a bit so weather's evolution is now depending on world regions) Ambiance house lights and ambiance animals (thanks to TPW for his scripts) Futurist but realistic electronic tactical glasses (thanks to TPW for his script - I modified it to create motion detector and hearbeat functions) Live video feeds (thanks to BangaBob for his script) Drag injured and dead bodies (thanks to BangaBog for his script) Little immersion tweaks: light sensitive map and NVG's optimized utilisation (thanks to Viperidae for his scripts) Map gestures with nearby players (thanks to dslyecxi for his script) Customizable MP synchronized music receiver for listening music tracks into vehicles Revive & respawn systems Primary needs function: eat, drink and sleep to avoid bad effects Fully functionnal HQ: refuel vehicles, rearm, treat yourself and eat/drink/sleep into the dedicated areas Functions to deactivate/delete that usless units and vehicles to save computer/server ressources Semi-persistent mission*: you can save your progression between each task Compatible with Zeus Compatible with additional mods (ACE3, TFAR, ACRE2, bCombat, ASR AI3, Winter 2035...) French and English localizations And much more ! VIDEOS PICTURES GAMEPLAY SERIES [FR] MrRatSuper [FR] TypeX [FR] Faiavan INTERVIEWS [FR] RackBoy REQUIRED ADDONS / DEPENDENCIES New ! Altis and Tanoa versions of OPEX are now playable WITHOUT ANY MOD (but be aware, in this case some features are disabled) ! In a perfect world, I wish I could avoid gamers to download any addon or mod. But as the main goal of OPEX is to bring a fun and different ArmA experience, and if you are getting bored to play as a US soldier, take some time for downloading these files (most of them are used by a large part of the ArmA community by the way): Download all required addons with only one click by subscribing the official OPEX mod collection on Steam. Download all optional addons with only one click by subscribing the official OPEX extra mod collection on Steam. Note that OPEX is compatible with: ACE3 Task Force Radio ACRE2 Winter 2035 COMMUNITY FEEDBACK Don't hesitate to share your feedback, your suggestions and to report all bugs you may have encountered here on the official BIS forum, or on Steam. KNOWN BUGS/ISSUES (any help is welcome !) Picture pictures\overview.paa not found at startup when joining server despite the picture is present in the mission folder, I don't know how to fix this. Ambient civilian vehicles are sometimes spawning on buildings (so they explode) when playing on some unofficial maps. It seems to happen because some ArmA I / ArmA II buildings are not recognized by the engine ? The armory may take some time to initialize ion MP (you may see a few weapons or objects flying at start-up). Just wait a few seconds, everything should automatically move on the walls (maybe a server sync problem ?). Ambient AI animations may sometimes be weired when playing on MP TO DO LIST (Extreme prioriy): fix all bugs reported by the community (High priority): add many new tasks (High prioriy): create version for many other maps (High priority): always reduce addon dependency as much as possible (Medium priority): add more details to briefings (Medium priority): add notes and tips (example: how to use tactical glasses...) (Medium priority): optimize and tweak all scripts and functions (or better: rewrite everything because so many time has passed since the first code I wrote !) (Low priority): correct current localizations and add new ones (will require some translators !) (Low priority): create more information for each civilian (date of birth, adress, job...) via setVariable command in Gemini_fnc_civilianInteractionsBehaviours function, so scan interaction could be more interesting (Low priority): maybe replace current units and vehicles with more realistic ones when they will be available (OFrP ?) SPECIAL THANKS Bohemia Interactive, for the best military games ever (OFP/ArmA serie) code34 and MSO/PO3/ALiVE developpers, for the dynamic/random mission concept Kamih, for the first MP tests during the early development HeroesandvillainsOS, Vengeance1, Scimitar and Sumsun93 for their precious feedbacks BangaBob, for the live feed and drag body scripts Binesi, for the defend/patrol tasks scripts code34, for the dyamic and MP compatible weather script dslyecxi, for the ShackTack Map Gestures script KC Grimes, for the building occupation script Killzone Kid, for its optimized random position script R3F team, for their Logistic and AiComTarget scripts Seth Duda, for its towing scripts TPW, for the hud, houselights, streetlights and animals scripts Viperidae, for the Little Immersion Tweaks scripts Meh44, for the Russian translation Tonic, for the Virtual Vehicle Spawner script All addon and mod makers whose creations are used in this mission: ACE team, ACRE team, CBA team, CUP team, Icebreakr, James2464, Keeway, Minimalco & Robster, Nkey, R3F team, RHS team, X-Cam team And fore sure, thanks to all the OFP/ArmA community for thinking, creating and sharing so many brilliant additionnal content If I forgot to mention someone, please excuse me and contact me ! SPECIAL DEDICATIONS To the old OFP french community, that participates to give me the passion for this game: bobmoran Chris Young DieAngelo Drakkhen Ei8ght Flashpointgamer Hôpdeux horrido Karax Lodu Nico Occitania Renaud SoldierIsNotHistory SPQR uiox Wolf_51 Xela89 And above all, many many many thanks to my wife, who is so patient and comprehensive every time I am only thinking about scripting ! IN MEMORIAM This mission is dedicated to the memory of Faiavan (1979-2018). DON'T FORGET TO RATE IT ! If you enjoy this mission and want to motivate the author to keep it up-to-date, please click on the 5 stars on the top of this web page and on the thumbs up button on the top of the Steam web page ! DONATIONS If you would like to support the author's projects, you can also make a donation via PayPal by clicking here. CHANGELOG * Please keep in mind that OPEX may be more or less often updated in order to enhance it. If you play it, do it at your own risk, please do not complain if a saved game is lost because of an update. DOWNLOAD FROM STEAM WORKSHOP (highly recommended to ensure you have the latest version): >>> OPEX: Opérations Extérieures (full mission collection) FROM ARMAHOLIC (not recommended - for expert users only): >>> OPEX: Opérations Extérieures (full mission collection) FROM MY WEBSITE (not recommended - for expert users only): >>> OPEX: Opérations Extérieures (full mission collection) Enjoy !
  14. About us: [GHSE] - Gameaholic.se is a non-profit gaming community (earlier known as Hjerpeskans) founded in 2002. We host and administrate our own servers, arrange a 4-day long LAN-meeting every summer and have a booth at the Sci-Fi World convention every year. As a community we testing and playing alot of games, editing missions and making events together. We've become a bunch of really good friends over the past years, sometimes it feels like a big family or more like a band of brothers. With a member pool on around 1000, there were never a problem with creating a ArmA 3 unit, event or server. Today we are ~40 active members signed to permanent roles and Groups for our Coop-Nights and other special Joint-Op events. Our missions: On Friday nights every week, around 18:00 to 02:00, we run one of our ArmA 3 events, called "Co-op Night". As most of you know, Co-op stands for cooperative which means, players against AI (Artificial Intelligence), so if you're up for TvT/PvP, we aint what you looking for. During all Co-op Nights we play in permanent groups, with predetermined roles and dutys. Before mission starts, all participants shall have thier group, role, equipment and addons ready. This is almost the only demand we have, so please follow it. On our ArmA 3 server we've chosen to play MilSim due most of us have done military service and Sold-F is our Bibel. In other words, making the game as realistic as possible, mature gamers, playing missions together with high empathy. It's pretty simple, all who playing with us on our server need to follow this code. If not, dont even bother joining. In order to get the gameplay as realistic as possible, we use a few mods and addons on our server using ArmA3Sync. Some of'em just trusted, but most of'em are a requirement, read more about it in here! Same goes with Teamspeak 3 Client, due to all of our voice'n radio communication in-game is over ACRE2. We play as Swedish Armed Forces and our main language during missions are Swedish only. When the Coop-Night fades out, we leave the server up with the same mission for the rest of the week, so members can keep fighting and training together. When Friday night closing in, we take down the server, updating or changing mission. Around 18:00 server are back up'n running so all players and groups can get thier shit together before heading out (normaly 19:30 ish). We also do larger "Joint-Operations" now and then, together with SGU Swedish Gaming Unit. We try to have one of those once every month and normaly ends up in platoon size with 30-40 players in 7-8 Groups, using HQ, logistics, FOB etc. Sounds like your kind of dish? How to become a member? First of all, you need to know Swedish, be 16+ or older and be registerd at our forum to become a member. When approved, you join our Discord server and wright your forum username in the #access chat channel. Get in contact with Mandrake, watar or 80dy8ag on Discord to get all support and information you need. If there is anything you wanna ask, simple pop a reply in here, send a PM or email to info@gameaholic.se Or stalk us in here.. .
  15. White Fox Assault Regiment GENERAL INFORMATION Discord: https://discord.gg/8uNcKed SteamGroup: https://steamcommunity.com/groups/WhiteFoxAssaultRegiment Teamspeak : 173.234.27.145:10033 Email: whitefoxassaultregiment@gmail.com About The Unit The White fox Assault Regiment is a milsim unit showcasing modded, Zeus operated campaign missions based around an Infantry unit but with branches in Recon and Aviation. We are based in both the EU, US with an average of 20 active members attending the main weekly Campaign operation and with around 10-20 attending any mini missions hosted by any of the players who want to run as Zeus for the night. We give new players and old players the same chance to host the mini ops so if you want to play on the ground and as the Zeus then you are more than welcome! We strive to not only set up the foundation for an outstanding Milsim experience but a brotherhood of gamers that can span into a variety of other games outside of Arma. If you like videos such as Liru the Lance Corporal or Karmakut then we aim to provide an excellent mix of the both, providing a true milsim experience whilst maintaining the casual gameplay aspect. No one is required to have 100% attendance, you just let us know when youre free for a mission so we can add you in. Requirements: Working microphone Your own, legal copy of Arma 3 Age requirement of 16+ (younger applicants are subject to moderation) To have a minimum of 20 hours logged in Arma 3 or Arma 2 Must speak English to a passable, coherent level Must have Discord No DLC required! When you join the Discord message either SFC K.Velez or PFC M.Jewsbury and we can set you up
  16. About the Unit The 1st Marine Division is a military simulation unit looking to redefine the standard of military simulation, by providing a drama free, mature, and professional environment where you are a person, not a number, and can have as equal a chance as any to succeed. This group was founded on those principles, and has taken them to heart and made sure that by the time the unit was officially open for recruitment that everything was prepared and people in the community could join right up and begin enjoying the unit. We are based on the the 1st Reconnaissance Battalion, as being a realism unit we aim to play using teamwork, real tactics, vehicles and weapon systems used by the United States Marine Corps. All our members are trained to the highest standards through our school of infantry, additionally we offer MOS courses for specialised roles within the detachments. we offer flexible days and times to get candidates through their basic training. If you are looking for a solid, dependable, realistic USMC unit then, the 1st Recon Bn is the place for you. As stated prior, the 1st Marine Division strives to maintain a mature, professional, and more importantly realistic. With that said, training and operations are held to a high standard, and are done on a fairly regular basis. While we don't have daily operations, we do have a public insurgency server allowing our modest which we will play on during the week for fun and recruitment. Then we have our private training and operations server, operations being Thursdays at 1830 Greenwich Mean Time, and our training taking place Monday at 19:00 Greenwich Mean Time. These training and operations are all of course not only provide enjoyment, but are also intended to breed the skills required by our members for success. Also, we try to keep realism when it comes to operations and our objectives, so obviously we partake in missions that the real 1st MD partake in. Requirements Must be 16+ Must be mature and have a professional attitude Must be willing to follow the chain of command Must own a legal copy of ArmA 3 Must be able to make at least one unit event a week unless excused Must have a microphone and Teamspeak 3 If you meet these requirements, then we will explain our training process Training works in a very simplistic manor. All basic training is done on one day, on which Recruit Training and School of Infantry are combined into one. After graduating from that one day training, you are assigned to a fireteam in which you will then be further instructed by your fireteam leader and squad leader, this is known within the unit as fleet training. Recruitment Information Website: hhdmilsim.co.uk Teamspeak: 145.239.7.92:9988 Discord: https://discord.gg/neT5TuU
  17. 'Swift & Bold' 160 Infantry Brigade is an ArmA 3 military simulation unit emulating one of the British Army's Adaptable Force Brigades; focusing on the authentic and immersive depiction of light role operations. The aim and ethos of the Brigade is to present the operational capacity of the infantry and the trials and tribulations undertaken by British servicemen with respect, attention to detail and an attitude befitting the discipline, determination and tenacity of HM Armed Forces on operations across the globe. Careers Subject to basic recruitment requirements listed below, 160 Infantry Brigade accepts all recruits applying through our website submission form for a 20-minute retention interview in our TeamSpeak server. This interview covers a wealth of topics from personal experience and eligibility to situational light infantry questions to test and develop an applicant's common sense in a military environment. Once through this interview, the applicant is accepted as a Recruit and assigned either to the Rifles Training Company within 1 ITB or 2 Army Training Regiment depending on desired role. Prospective infantrymen looking to join 1st Battalion, The Rifles as part of the Brigade's primary deployable combat force will then undertake a condensed version of the Combat Infantryman's Course which lasts between three and five hours over the course of one evening and teaches all basic skills required to operate as a Rifleman at section level. Prospective Signallers and Combat Medical Technicians participate in a more basic version at Phase 1; a two hour Common Military Syllabus (Recruits) course, before moving on to Phase 2 for either the Regular Radio Users cadre or Phase 2 RAMC. Experience is key within 160 Infantry Brigade. Although every step is taken to ensure an authentic experience representative of the modern Rifles Regiment, the unit deviates in key areas from British Army doctrine and it is the wealth of experienced gained as part of the unit as opposed to an individual's experience in milsim that defines our leaders. For those with enough time and dedication under their belts, potential junior non-commissioned officer courses are held when positions open to determine candidates for the next generation of section commanders. Successful JNCO candidates then undertake Phase 3 training as part of the section commander's battle course; with further options including the platoon serjeant's battle course available. Basic Recruitment Requirements: - 16+ years of age - Based in a European time zone - Excellent grasp of the English language - A working microphone and copy of ARMA 3 - Able to attend the majority of Friday operations - An interest in organised, realistic and teamwork-oriented military simulation - The will to learn and support the unit's development Other Information 160 Infantry Brigade is a small milsim unit, representing at largest a single infantry platoon of 1st Battalion, The Rifles. Our aim during operations is to focus in on light role infantry combat, eschewing supporting elements such as joint helicopter command or recce platoon in order to concentrate our efforts on producing the finest infantry milsim we can possibly achieve. Those looking to perform pilot, vehicle crew, sniper or special forces roles will not find this unit accommodating for their tastes. All Brigade operations take place once a week on Fridays at 1900Z. Unit communication, warning orders, leave of absence and administration is handled through a Discord server and steps will be taken to discipline and eventually remove members who fail to communicate and/or contribute adequately to the unit. Links Website: http://www.160infantrybrigade.org/
  18. Background The 20th Armoured Infantry Brigade was founded in November of 2015 by friends without sufficient time or hardware enough to fully commit to a proper MilSim unit- but still want to play professionally as a part of a team. Currently numbering 31, we are building up the unit step by step, further improving our experience and versatility as a unit. Mission Our current aim is to provide a professional unit that realistically recreates the role of British Armoured Infantry. In this role, the FV510 WARRIOR sees use within the section for the infantry to fight with and out of. We are also well versed in dismounted infantry tactics for varied operations, and for operations with other units where the use of Warrior wouldn't be necessary. Our overall goal is to provide a unit which uses realistic British SOP's as best as possible, whilst also having fun and banter. Who We're Looking For We are looking for people who are motivated to create a unique MilSim experience. Since we aim to recreate a realistic representation of the British Army, we'd love to find personnel with previous military experience, with experience using WARRIOR and Armoured Infantry, and those with leadership and management experience. As it is, we currently have a fair amount of members who are current or former service members of the British, US, Danish, and Croatian Armed Forces, including members who have served within the actual 20th AIB itself. If you would like to advise or help out, please give us a shout, and we will do our best to accomodate you! We're also looking for modders to help with the creation of realistic in-game variants of the FV510, FV103, FV107, and AS90. We are indeed willing to donate to those willing to help. If you'd like to join a MilSim unit, but do not have the time for regular attendance, consider checking us out. We offer a reserves programme which accommodates your availability once you've completed your training. Things to Note Regular trainings are on Wednesdays and Operations are on Saturdays, both at 1900 UK time, unless we are doing special events or joint operations. We are looking for people aged 16 and up, especially those with prior military or cadets experience Please do not ask us to merge with your unit. We will not accept any offers. We are open to joint operations provided you use ACRE2 and allow joint training to be conducted beforehand. We do not have Sodexo Catering or friday afternoon weapons cleaning, and when you finish your CIC we give you a virtual daysack (which also works at night). We are a Military Simulation unit. We do our best to implement tactics and SOP's that are in use within the British Army. As such, we have a strenuous training programme and qualifications to be earned, and we expect a certain level of maturity and discipline from our members. We do not, however, require members to address each other by rank or act a certain way outside of the game. This is, after all, a video game and lines have been drawn that we do our best not to cross. Summary and Contact Info We're a tight-knit MilSim unit focussed on British Armoured Infantry. Looking for those with military, cadets, or leadership experience. Training/Operations wednesdays/saturdays, 1930 UK. Realistic training and performance, without the real army bullshit. Custom in-house mods and a strong forces-based membership Our communications assets can be found here: WEBSITE: 20th Armoured Infantry Brigade TWITTER: @20XMilSim TEAMSPEAK: ts.20thaib.org.uk STEAM PAGE: http://steamcommunity.com/groups/20thaibmilsim DISCORD LINK: https://discord.gg/wbseeVR Thanks for your time and consideration, Charlie1210 and the 20th AIB Team
  19. The 72nd Airborne Division has been part of the Arma 3 community for over 4 years and is comprised of 65-75 members spread across 3 detachments: Airborne, Aviation, and Special Operations. We foster a semi-realism attitude that brings structure, standard operating procedures, and tactics to a relaxed environment. We value all our members as they're the driving force to improving our image, performance, and enjoyment. We're a 'quality' over 'quantity' community that seeks to better improve the quality and enjoyment of the day-to-day rather than focus on community size. Here's what we offer: Dynamic Campaigns | Command Structure | Weekly Operations | Custom Equipment | A Relaxed Environment | Community-led Events | Firm Handshakes | Opportunities to Grow and Develop the Community Requirements: 17+ (16 with a waiver) | Arma 3 (w/ Apex DLC) | Microphone | Ability to be self-reliant and think critically Contact Us: Teamspeak: 72ndairborne.tsservers.com Website:http://72ndairborne.com Timezone: [NA] Central Standard Time *Teamspeak is the best way to reach us and get a feel for the community.
  20. Echelon International | Authentic Real World Operations Echelon International [IIIE] is a collection of like-minded individuals who are looking for a compact, tightly knit community of experienced players who wish to simulate real world operations in a variety of settings. About Us: -Echelon has no formal sign-up process, no ranks and very few rules outside of the game. We have thick skin, so if you're offended easily and can't handle a little banter, we're probably not the unit for you. -We play cooperative (PVE) and adversarial (PVP) Zeus missions and community scenarios hosted by community members and overseen by military veterans. -The mods we use on the server are mostly focused on expanding the feature set and content of Arma 3. Our entire mod pack can be found on the Arma 3 Steam Workshop. -We play operations 7 days a week. This is depending on our member's schedules, however we often fit in at least a few operations a day taking place throughout the day. Requirements: -We are looking to play with respectful, patient members who we can drink and have a laugh with. -We don't want strangers, we ask members to be social and contribute in their own way. Administrator positions are on a volunteer basis. -Players must be easy going, know when to be serious, and be willing to learn new tactics and procedures used by Echelon International operators in order to be successful. -Members must have a functioning microphone and use it during all operations. Join Us: Would you like to know more? Join the Discord Server for more information. Join us on our Bohemia Interactive Unit Page to use our identifier during operations.
  21. We are a relaxed milsim unit with a PMC structure. We Currently have 4 platoons (1st, 2nd,HQ)but are expanding to a 4th platoon. 1st and 2nd platoon are structured as 3 squad standard riflemen platoons, HQ platoon has our medics aviation, FISTORs and a new mortar section. 3rd platoon which is currently in the organizing stages will be a heavy weapons platoon We take pride in a relaxed structure but keep in mind once we are engaged in a OP we fairly serious (most of the time.) We are always cracking jokes and having a good time. When ever we are not in an OP feel free to be single and ready to mingle with one in the TeamSpeak. We encourage playing with each other in other games as well. We have a Short training that last tops 2 hours which covers all your basic movement and weapons that we use. We Allow you to you any weapon and camouflage with 2 rules to keep in mind 1. Your weapon must accept a 5.56 Stanag Mag (unless you are the 240 gunner) 2. Don’t look like a Russian or insurgent force. I personally love the unit and everyone in it. We can all take joke and enjoy being around each other OP times Saturday OP (not mandatory) 1900 (7:00 PM) Sunday OP (mandatory unless you let us know you cannot make it) We are very flexible with people’s schedules and I can testify to that personally because I myself have a fairly hectic schedule. Please Join us on our TeamSpeak and poke any one that is a TO, SO, SOC and we will be more than happy to answer any questions and give you a full run down about the day to day goings in the group. TS: section7.ts.nfoservers.com Website: https://www.s7-gaming.com/ Discord: https://discord.gg/dwZY9Nr My Steam ID: GER_MEX
  22. The Wrecking Crew The Wrecking Crew is a realism group that prides itself in its dedication to realistic and enjoyable game play, without the rigid aspects like permanent ranks and having to shout "Yes, sir" at a 14 year old. While we play mostly as British Forces to make coherent training possible, we have a whole host of players who come from all over the world, some as far out as Malaysia and South Africa. You select the role you'd like each week for our editor-driven operations, as long as you are competent and prove yourself by passing the required training sessions for that role, with some not requiring any. This allows you to vary from leading a platoon one week to driving a tank the next. The freedom to experience so many different types of game play without hindrance on the co-operation & enjoyability is something you will struggle to find in most other ArmA groups. Public Server If you would like to experience first hand what it's like to play with TWC, come join us on our public server. It runs different dynamic game modes made entirely in-house with a more relaxed game play than in our operations, but it will still give you a good insight in the community and play style. You don't need to sign up to participate on our public server, just the mods and to connect to our TeamSpeak server. We've created an easy to follow guide on how to get connected here. About our Operations Alongside a public server that runs 24/7, the biggest event our group hosts are weekly 'Operations' with between 20 to 40 people. As well as the occasional 'Joint Operation' with other groups which have encompassed up to 70 people total. Our operations span over a century of warfare, with a monthly rotation of World War 2, Cold War, Turn of the Millennium and Modern Operations. This means that in one month you can liberate a French town from Nazi occupation, halt a Soviet mechanised assault in the plains of Northern Germany, brawl with Iraqi armour in the deserts of Kuwait and patrol through the hills of Afghanistan, searching for insurgents. In these operations any recruit or member can play any role as long as he has received the corresponding training. In our operations we strive for maximum realism. We find real-life solutions for problems that we may face in game, while omitting more tedious parts of military duty like saluting, hour-long marches and range etiquette. We aim for the most immersive experience possible by having minimal HUD, first person only, a single life and using ACRE 2 for communications. Our operations take place on Saturday at 18:30 (UK time) and can last up to four hours or more. Interested in trying it out? If you're interested in participating in public, or signing up to try out our operations, you can check out our website for more information: http://www.thewreckingcrew.eu/. Alternatively, you can contact us on Discord, or pop directly onto TeamSpeak where any member will be willing to help you join with no hassle.
  23. What are the EL76_Logistics? This is a logistics mod package, which we have been using at Gametwitter for a long time, but now we want to make it available to the public. Why EL_76? Quite simply, because the mod developer in our clan is called that. Release Date? When it´s done | 2018 Are there dependencies to other mods? CBA_A3, ACE3 What does offer EL76_Logistics? 1. LCM-8 Landing Craft This landing craft offers you a real powerhouse on the water. The ramp can be lowered for the pleasant driveway of the vehicle or for entry of the infantry. The vehicle offers space for 16 soldiers and a driver on board. In addition, a vehicle can be added. 2. Floating Bridge These swimming bridges are powerful ways to continue on the path over water. Your pioneers will be pleased about this quality product. This makes it easy to put a pontoon bridge over a water hazard. So that they do not have to transport the bridges individually, we have supplied the good old MTRV from Arma2 as a transport vehicle. Thus you manage to transport five of these floating bridges in one go. 3. Faltschwimmbrücke (FSB) German Army In a very early stage of our development department are the so-called floating folding bridges. These offer you the full potential of a floating bridge. Since the topic of occupational safety is very important to us, there are hinged handrails. Thus, their vehicles and infantrymen can not take an involuntary dip in the water. 4. Powerfull Modules In order to be able to build up a high-performance logistics even with a shortage of staff, we have developed the GT_Support modules. These offer their mission farmers numerous methods to bring supplies to the troop.
  24. https://github.com/rcantec/Altis_Insurgency_2019.Altis # Altis_Insurgency_2019.Altis Insurgency style mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1561316747 If you want to try the mission you can test it on my public server link in Discord. To play this mission no addons are required. The mission is compatible with all addons. To begin using the Software; 1. Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie & PHRONK for the use of their scripts to make some awesome things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 RCANTEC(RyanD) www.rytechlab.com rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  25. We, the 7th Army, are a German tactical MilSim Arma 3 clan, who with various mods (TFAR, ACE3 and many more) play Zeus built missions as Bundeswehr, Wehrmacht or even in the Vietnam conflict. We have our own forum where all the information about our various battalions is listed, such as the battalion's tasks or the available trainings offered by the battalions. Missions and other events are announced via the forum in the calendar. We always try to bring new momentum to our missions through various objectives and map changes. From a classic hostage rescue mission to a convoy attack, anything is possible in our missions. Furthermore, we always try to incorporate Roleplay elements in our missions. Whether veteran or novice, everyone is welcome! What we offer: - Regular Zeus led missions - own forum and homepage -Free access to our own gameserver and Teamspeak server -Rank system -Selection from various trainings, as well as various battalions / branches of arms What do we expect from you? -Basic knowledge of the Arma controls For new players there are enough opportunities to do in-game training with the leaders / representatives of our battalions. - Spiritual maturity -A functioning headset -A friendly way of dealing with his comrades -Motivation and enjoy learning new skills Have we sparked your interest? Then have a look at our Homepage or visit our Teamspeak-Server! TS: ts27.nitrado.net:11750 Homepage: https://xfreedsellzen.wixsite.com/7armee Steam Group: https://steamcommunity.com/groups/7armee https://units.arma3.com/unit/7armee
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