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Found 8 results

  1. SOF UNITS ADDONS by massi NATO SPECIAL OPERATION FORCES STEAM Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=1162109803 Hi all, Due to real life business I’m unable to continue upgrading my old mods , since they’re too many and too big to manage in the few spare time. Anyway I’m releasing here few lightweight addons, easier to maintain and update and with no other addons requirements (that I’m using for personal use at the moment), that maybe you’ll find interesting. Those addons are completely independent each other, and they require no other addons, you’ll just need Arma 3 Apex and Marksman in order to fully enjoy them. I decided to make just one thread for all in order to better monitor and track all of them in one place, but you can choose to install just the ones you like. So here we go: US SOCOM Description: This addon provide US-SOCOM units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent US-SOCOM units in following factions: - US-SOCOM(multicam): for every kind of environment from desert to temperate and wooden areas. - US-SOCOM(AOR2): for temperate and wooden areas. - US-SOCOM(AOR1): for arid and desert environments. - US-SOCOM(Rangers): multicam uniforms and Ranger green kits. - US-SOCOM(Woodland): woodland uniforms and tan kits. - US-SOCOM(Undercover OPS): civilian clothes and tan kits. - US-SOCOM(arctic): for snow and arctic environments. - US-SOCOM(Special troops): CBRN operator and combat suit operator. - US-SOCOM(Paras): equipped with parachutes ready to be deployed fom the sky. - US-SOCOM(Divers): divers units ready to be deployed fom the sea. - US-SOCOM(Snipers): sniper and spotter in ghillie suit. - US-SOCOM(CT): sage uniforms and kits for CT/HR ops. - US-LAW ENFORCEMENT(SWAT and FBI): black/sage uniforms and kits for CT/HR ops. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipped with custom Colt Mk-18 rifles (normal, CQB and M203 with camo variants) Glock 17 and P226 pistols, they're compatible with other accessories without any requirements. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1141915433 ITALIAN SOF Description: This addon provide Italian SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent Italian SOF units in following factions: - SOF(dig-multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(vegetata): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Covert-Ops): civilian clothes and tan kits. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipped with custom Colt M4A1 rifles (normal, CQB and M203 with camo variants) and Glock 17 pistols, they're compatible with other accessories without any requirements. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Installation. Subscribe from Steam Workshop or use modfolders Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1141978995 RUSSIAN SOF Description: This addon provide Russian SOF units to OPFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and retextured bodyarmor in order to represent Russian Spetsnaz units in following factions: - Russian Spetsnaz(multicam): for every kind of environment from desert to temperate and wooden areas. - Russian Spetsnaz(green): for temperate and wooden areas. - Russian Spetsnaz(arctic): for snow and arctic environments. - Russian Spetsnaz(CT): black uniforms and kits for CT/HR ops. - Russian Spetsnaz(Special troops): CBRN operator and combat suit operator. - Russian Spetsnaz(Paras): equipped with parachutes ready to be deployed fom the sky. - Russian Spetsnaz(Divers): divers units ready to be deployed fom the sea. - Russian Spetsnaz(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with custom AK-103 (including GL and camo variants), compatible with other attachements without any requirement . - Units are equipped with custom opscore helmets, headgear, bodyarmor, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles and gasmask. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142671136 RUSSIAN VDV Units Description: This addon provide Russian VDV units to OPFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and retextured bodyarmor in order to represent Russian VDV units in following factions: - Russian VDV(EMR): for every kind of environment from desert to temperate and wooden areas. - Russian VDV(Surpat): for tropical and desert areas. - Russian VDV(Special troops): CBRN operator. - Russian VDV(Paras): equipped with parachutes ready to be deployed fom the sky. I used web sources for references. Features: - Units are equipped with custom AK-74M (including GL variants). - Units are equipped with custom opscore helmets, headgear, bodyarmor, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles and gasmask. - Paras already equipped with parachutes. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1170200119 OPFOR REBELS Description: This addon provide OPFOR Rebel forces from Europe, Middle-East, Asia, Tanoa and Africa, with units, vehicles and groups ready in the editorusing guerrilla APEX assets. This is a very simple retexture addon that aims to provide a set of rebel units that can fit in every type of environment/island. I used web sources for references. Features: - Units are equipped with retextured guerrilla uniforms, and A3 vests and headgear. - Rebel factions from Europe, Middle-East, Asia, Tanoa and Africa with related names, faces and languages (when applyable). - No requirements since they're using A3 and A3 expansions assets. - Their loadouts expand tactical capabilities of guerrilla units. - Dedicated rebel technicals vehicles ready in the editor. - Guerrilla groups ready in editor. - Classnames included in addon folder. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142687549 INDEPENDENT GUERRILLA Description: This addon provide INDEPENDENT Guerrila forces from Europe, Middle-East, Asia, Tanoa and Africa, with units, vehicles and groups ready in the editorusing guerrilla APEX assets. This is a very simple retexture addon that aims to provide a set of guerrilla units that can fit in every type of environment/island. I used web sources for references. Features: - Units are equipped with retextured guerrilla uniforms, and A3 vests and headgear. - Guerrilla faction from Europe, Middle-East, Asia, Tanoa and Africa with related names, faces and languages (when applyable). - No requirements since they're using A3 and A3 expansions assets. - Their loadouts expand tactical capabilities of guerrilla units. - Dedicated guerrilla technicals vehicles ready in the editor. - Guerrilla groups ready in editor. - Classnames included in addon folder. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142683154 CSAT REPLACEMENT Description: This addon provide more realistic uniforms and equipment for CSAT soldiers. I used web sources for references. Features: - Units are equipped with custom uniforms, vests and headgear in order to be more realistic and less futuristic. - The addon does not modify any unit(or their loadout), it will only change the appearance of the items without modifying their characteristics. - This will not change any Campaigns or Missions beheavior. Requirements. - Arma3. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142693786 UK SOF Description:This addon provide UK SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent UK SOF units in following factions:- SOF(multicam): for every kind of environment from desert to temperate and wooden areas.- SOF(woodland): for temperate and wooden areas.- SOF(desert): for arid and desert environments.- SOF(arctic): for snow and arctic environments.- SOF(CT): black uniforms and kits for CT/HR ops.- SOF(Covert-Ops): civilian clothes and tan kits.- SOF(Special troops): CBRN operator and combat suit operator.- SOF(Paras): equipped with parachutes ready to be deployed fom the sky.- SOF(Divers): divers units ready to be deployed fom the sea.- SOF(Snipers): sniper and spotter in ghillie suit.I used web sources for references.Features:- Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. -Units are equipped with custom Colt L119A1 rifles (normal, CQB and M203 black and camo variants) and Sig P226 pistols, they're compatible with all other accessores without any requirements- Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms.- Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon.- Each camo class has its own faction now (Alive will spawn units with same camo now).- Custom facegear like googles, gasmask and beard.- Paras and Divers units already equipped with parachutes and diver gear respectively.- There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment.- Wide variety of groups in the editor.- Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now.- Preview pictures in the editor.- Custom flags and markers.- Classlist included in folder.- Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons.Requirements.- Arma3 with Marksman and Apex DLC.- No addons required.Bugs.Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1145621857 GERMAN SOF Description: This addon provide German SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent German SOF units in following factions: - SOF(multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(woodland): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipe with custom HK G-36C and USP pistols, compatible with other optics/accessories without any requirement. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1152857794 FRENCH SOF Description: This addon provide French SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent French SOF units in following factions: - SOF(multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(woodland): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK416-HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipe with custom Glock 17 pistols, compatible with other optics/accessories without any requirement. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1162059703 Thanks to BI for the great game and to all the community!
  2. Squad name: FIRST STRIKE TACTICAL Timezone/location : -8 GMT / UNITED STATES of AMERICA Gamemode preference (eg coop or pvp): COOP Contact email: solidkreate@gmail.com Website address: http://1striketactical.proboards.com/ Short description: First Strike Tactical is a private military company owned an operated by Isaac Chavira in the Puget Sound of Washington state. We are a world wide deployable organization. Our company employs former military or police from all allied NATO countries. The Company motto is "Proelio Caedibus Temperatum" which means 'No Quarter'. We strike hard and we strike first anywhere in the world. We have a wide range of military gear that we employ to achieve our mission goal. This unit is a military realism unit. There is a hierarchy although we do not use standard or traditional military ranks. We use what are called 'Grades'. You will start out as a Grade 1 Operator or 'OP1G'. We do use rank insignias modeled after military enlisted chevrons for grades OP1G - OP12G. We are an ACE, ACEX and Task Force Radio squad. We also use advanced medical. There will be basic load outs however weapon choice is up to you. It is Operator preference with some exceptions. The only stipulation is if we are in the desert or woods that you dress accordingly (No enemy uniforms). Also no balaclava or schema only headgear. And the only banned weapons are AK or Chinese styled weapons i.e AK-47, AKSU-74, QBZ-95 ect. IR strobes are required during night operations and so are black uniforms and gear. We will have the basic roles for combat such as: Rifleman, Grenadier, Heavy Gunner, Engineer,Ant Air Specialist, Anti Tank Specialist, Sniper and Medic. JTAC Forward Observer/Striker Operators will also be used in our scenarios. Official designations are as follows: Field Operator-RF Field Operator-GR Field Operator-HG Field Operator-EN Field Operator-AA Field Operator-AT Field Operator-SS Field Operator-MD Field Operator-FS (JTAC Forward Observer / Striker) We hope you give us a try and enjoy your stay with us. Check out the link above and contact me for more information.
  3. website:http://tf-aspis.com/ Teamspeak:TFA.ts.nfoservers.com Operation time: sundays 6pm GMT/BST Task Force Aspis is an English speaking Military Simulation group. The unit based around the British SAS and American Combat Applications Group. Our campaigns are always supported by an extensive backdrop of realistic background stories based on real geopolitics. This backdrop creates immersion and a sense of your efforts coming together in a bigger picture and you making an actual difference. We balance low numbers, with realistic and fun battle order, in order to enforce professionalism and teamwork between people you know. Each member is a valued part of the group and each member is expected to uphold a role of responsibility, be it in the field or administratively. We accept people in the age group 18+, provided they are mature and like minded. The Task Force The unit is structured around a joint Multinational Squadron of operators from the British SAS and American Combat Applications Group, supported by the Aviation Tactics Evaluation Group. The Task force is led by a Commander and his Deputy, the Squadron Squadron Sergeant Major, who is his second in command. Story The unit has an established record of excellence dating back since 2012 in Arma 2. The great majority of all personnel in the unit have stuck together throughout all this time and it is with these expertises, forged on both the battlefield and on an administrative level that we've started to really know what a good MilSim unit is and what our members want, and provide them with challenging environments. Combined we have more than 49.000 hrs of experience together and through the years of comradery and deployments and countless trainings hat we are proud to say that we are what we say we are a veteran group. When we play, we do so on the basis of tried and tested in-house made missions which is composed on well researched conflicts and theatres of war which brings immersion and roleplay to the enviroment. The unit functions by staying true to the founding principles of promoting good behaviour, activity and professionalism on the battlefield. In order to do so we are enforcing discipline by giving proper trainings that allow newcomers to following the instructions and guidelines set out for them in the agreed-to policies. This unit was not built by one man, but by all of us working together towards the same goal: a culture of integrity, excellence, and dignity in everything we do. Staff Positions Task Force Aspis also houses several administrative positions shops, that help run the community efficiently: Primary Staff Positions: Training Department(C7) is responsible for hosting trainings and entry evaluations, keeping our members sharp in their craft, creating manuals and SOPs and everything else it takes to keep our dedicated operators as efficient as possible. Logistics Department(C4) upkeeps our modpack, troubleshoots, takes care of our servers and provides technical assistance. In game, they are responsible for making sure correct equipment and supplies are issued to Task force Aspis. Operations Department(C3) creates our immersive campaigns, produces stories, researches world conflicts and contributes towards the realistic feeling of our missions. Personnel Department(C1) is responsible for selective recruitment of fresh Operators based on applications and interviews; and produces issued military IDs. They also deals with violation of unit policies, misconduct by members and much more. Geography We are centred in Europe, but accept members from everywhere provided their ping and attendance is in order. Why should you join Task Force Aspis? Weekly custom operations with high level detailed OPORD’s. Strong servers and a good polished modest. Individual responsibility and freedom in load-out selection. We care for our members, and prioritize retainment rather than recruitment. We are selective on recruitment, only 25% make it through. What will happen once I post an application? As soon as you decide to take a virtual commitment that our unit is, your application will be looked at by our staff from Human Resources who will evaluate your application. This is why we ask you to put as much detail into it as you can, as this is our first contact with you and our first impression that you leave, that in the end will add or retract to your chance of “getting in”. Afterwards, an interview will follow where we will ask you a couple of simple questions. This is generally for us to know, that you actually care for this “commitment”. Once your interview is done, you will need to attend a unit evaluation/selection known as SFAS(Special Forces Assessment and Selection) Duly note, that these are not trainings or a “BCT” that many other communities have for entry. This is as it says, an assessment of your skills and character. These selections are truly hard, you will need to know your stuff. They are challenging mentally and are more than likely to test your skills as well. Do not expect to have much of a good time on this event, you will be put under pressure and stress in order for us to see whether you possess the spirit of “a virtual operator”. Make sure you bring your A game. Recruitment is currently open spaces open for combat applications group B. Squadron 22nd Special air service C. Squadron CAG Operator operation passkey Chernarus, 2016 CAG operators conducting operations in lythium , Afghanistan Operation Sunstone, 2018 22nd SAS operators taking part in a joint hostage rescue operation Brazil, 2018 22nd SAS Operators during a pre deplyoment execrise
  4. BACKGROUND S Squadron is a multinational ArmA 3 unit that emulates a real world 22 Special Air Service Squadron, offering the opportunity to operate and train as a member of the UKSF, implementing undisclosed tactics, techniques, procedures, as well as modern equipment and vehicles. S Squadron was founded by a group of like-minded individuals with years of experience within various milsim and realism units, across different games and platforms. This provides members with an enjoyable team atmosphere and exciting and unique gameplay features, making all training, operations, organisation, equipment and vehicles are as close to the real life counterpart as possible. ABOUT S Squadron is an ArmA 3 multiplayer group which takes pride in its level of immersion and professionalism as well as maintaining the important balance between realism, gameplay and fun. Operations are conducted using multiple methods of insertion including high altitude parachute drops, undercover infiltration, covert underwater insertion, air assault and vehicular insertion utilising heavy weapons platforms. Our exclusive insight allows for a high level of immersion and realism in our training programs as well as during operations. S Squadron conducts dynamic operations, all of which aim to emulate the actions of an SAS Squadron. Missions are created by a highly skilled development team, with expertise in current UKSF operations. The core staff have particular skillsets that assist the daily, weekly and monthly operation of the unit, ranging from mission development and scripting, to custom addon creation and server management. This provides a high quality experience for members who experience fantastic realism gameplay during our private sessions. JOINING Those wanting to join S Squadron will face a scaled down version of the UKSF Selection Course, providing a high level of immersion while implementing game relevant tasks for candidates that will test their abilities. The S Squadron Selection Course is run on set dates, the details of which will be posted on our forums. If you are interested in joining, please check the following requirements to proceed: Over 21 years old Speak and understand fluent English Professional, dedicated and mature attitude Able to attend weekly Tuesday evening (GMT) sessions Decent grasp of basic land navigation techniques Not a member of any other ArmA3 units Own a legal version of ArmA3 and any required DLCs Able to install and update addons without assistance (Play withSIX & manually) Visit our website, Facebook page, or review our information pack for more information.
  5. Task Force: Aegis

    Welcome to Task Force : Aegis (name is subject to change) NOTE: This is going to be the planning and progress page within the forms. Any and all progress will be posted here by myself or others that wish for their work to be involved in this mod. This is not however an area to spout conjecture and idea's. If you have a good idea please PM it to me and I'll figure it out later. Task Force: Aegis is the multinational NATO peacekeeping force sent to the sovereign territories of Altis and Stratis, or as they are better known as Lemnos and Agios Efstratios. To this end they were to bring peace after a raging civil war. I found it odd that in the cannon only USA and the United Kingdom were the only countries present for the campaign, yet the equipment used encompassed several nations. As such I thought it would be fitting to correct this and create a proper NATO forces mod following the Arma-verse canon. This canon will, include the upcoming DLC's and previous DLC's and an overhaul to the Campaign and Islands of Altis and Stratis to see this project through. I hope to complete this project overtime to help me understand Mission Creation, Mod Creation and Map editing and creation. As I am alone in this task of creating this mod any and all help in seeing it through would be a tremendous help. As I am very new to the "mod" side of Arma I've layered my work so I can release content and continue to work on this project I plan to release content in stages... STAGE ONE: Retextures of current in game assets. Creating a unique camo for each of the NATO factions to create a proper NATO Peacekeeping force. USAF: 7th Infantry Division, DEVGRU, SFOD-D, and 5th SFG -the United States Armed Forces will use the typical US items already in game. (UH-80, MH-9, AH-9, M-ATV, etc) UKAF: 22nd SAS Regiment -the United Kingdom Armed Forces will used typical UK items like the Hellcat, and the Merlin. It will probably be accented by other US items to fill out there list. - With the Warrior in game I may add another unit to the UKAF to take advantage of this. (Suggest it to me via PM if you got a good one to mention) German Armed Forces: KSK - As the German vehicles are limited in the vanilla set of vehicles I may have to plan the creation of new ones in the coming stages. Polish Armed Forces: GROM -With the same issue as the German Armed Forces with one asset really being Polish I will have to plan the creation of more items to be made. Italian Armed Forces: IL NONO -with literally no vehicles from Armed Assault being used by the Italian I'll be making up a vehicle or two for this unit or I'll change this to another country that use vehicles from the current list with out breaking Arma canon. Other Countries that might be added. -France, Canada, Netherlands, Belgium, Chernarus, Saharani, or (insert country I missed here). -Off the top of my head any of these countries could fit into what I have in store for this mod. If I missed one please let me know! STAGE TWO: VEHICLES After the completion of camo's using simple texturing techniques. I'll attempt to expand the camo variants. So for example. the M-ATV "Hunter" only has tan colour variant for Arma. The plan will be to add more than that. Adding to it will most likely be a "Tanoa" shade green, a "Altis" Shade Green, CSAT camo's (Grey Hex, Green Hex, Blue Hex, and Original), CTRG camos (Arid and Jungle) and AAF camo, to all be available for use in the Arsenal Garage. This will be added to all Vehicles, as I wished that BIS would make their camo's available on the different vehicles with the Arsenal Garage being available but only a small percentage of BIS vehicles actually having multiple camo variants. I'll hopefully beable to extend on this as my skill increases adding a Tan and Black variant to this as well as bringing all the CSAT vehicles into the pack as well. STAGE THREE: UPGRADES This, I could only assume, as the hardest part and will require assistance in tackling would be the actual creation of objects and physical items in game in the form of upgrades for vehicles. Again using the Hunter as an example. Upgrades may include the following: Turret rework (so it doesn't look like all the factions use the same turret mount), Extra armour (that actually adds protection to the vehicle), Armored slats on windows, on the sides, APS system that actually protects the vehicle from RPG's and Titan missiles. These being examples you hopefully see what i'm thinking of. This would use another feature that BIS made but rarely use themselves in Arsenal Garage. At the moment, I have limited skill at retexturing weapons and clothing, I also do not own Photoshop as its way to expensive for my tastes. I will attempt to make due with whatever I can get my hands on and create this mod simply to generate skill for myself so I may push on to more elaborate endeavors. With this I hope to complete this optimistically by the beginning of next year. Or I may continue work on it until someone comes along and takes over for me or BIS hires me or something and like I have said I'm going to do this purely so I can learn to create using this game other than game and to introduce myself to the moding side of Armed Assault.
  6. Task Force Black - 145 Recruiting [UK] Task Force Black 145 - Now recruiting! Welcome to Task Force Black - 145. About us: Task Force Black is a Mil-sim unit Based around the UK Special Air Service - G Squadron. We take inspiration from the UK special forces Group carrying the same name as us - Task Force Black - and perform operations similar to those done by said group. --------------------------------------------------------------------------------------------------------------------------------------- What we do: Our unit prides itself on tackling difficult tasks with speed and efficiency. Our main focus is on direct action against either conventional or guerrilla forces. We deploy ahead of and in conjunction with Conventional NATO forces. Often our operations include: HVT Kill/Capture/Rescue Hostile assest Destruction/Acquisition Long and Short range reconnaissance Hostile strongpoint assault Close quarters combat Undercover operations Intel acquisition And much more. Often our operations require us to perform many tasks, using a variety of different Weapons platforms and equipment like; Drones, Precisions rifles, Diving gear, Parachutes and demolitions equipment. --------------------------------------------------------------------------------------------------------------------------------------- When we play: Main operations - every Saturday starting with a 7:30PM briefing, Endex for operations is usually 10:00PM. These operations are Taken seriously and usually contribute to an overall campaing. This is also a unit members chance to properly apply any training given, or a chance to show their potential in relation to their desired field. Training operations - every Wednesday starting at 8PM, Endex for Training is usually 10PM. This is the time used to train new recruits to TF77 standards, it is also used to train already serving members with specialist skills that they can apply on saturday operations. External exercises - all other days, varying times. Any day not used for official operations is used for either small side operations to help members practice skills, or used for PVP exercises. It's also a members chance to do something a little more fun or silly. --------------------------------------------------------------------------------------------------------------------------------------- Requirments and expectations: Our main focus is to have fun. We aim to provide the best experience possible for our members, however it is expected of members to adhere to certain rules, and maintain certain qualities: Maturity - Our members are expected to have a reasonable level of maturity, they need to know when something should be taken seriously, and need to be able to respect other members. Attendance - Members need to be able to come to as many operations that they can, if they cannot attend, they should notify an NCO. Willingness to learn - This refers to a members ability to improve on areas they are weak in and the ability to adapt to different situations. It also refers to their willingness and enthusiasm to pick up new skills and follow particular routes. Hardware - The member will need a PC that can at least run Arma 3 with several mods smoothly, they will also require a Microphone, Teamspeak and PlayWithSix launcher. --------------------------------------------------------------------------------------------------------------------------------------- Progression through the unit: Once the Candidate has spoken with an NCO or CO, Downloaded the mods and played in a Candidate operation, they will become a Recruit. Recruits will go through a multi-stage training program to teach them infantry and combat skills, Communication and medical, Vehicular and tactical skills, ending with a live fire exercise to demonstrate the Recruit can apply the training appropriately. If a recruit passes the exercise, they will be awarded private, and can begin their path to becoming a specialist such as: Machine gunner AT specialist Marksman Combat medical Technician JTAC Sniper Breacher Sapper Recce operator Sniper Section leader There are many more specialisms to get involved with. A member can also get involved with Mission making, Recruiting or Media for the unit. --------------------------------------------------------------------------------------------------------------------------------------- Getting involved: Visit our website, make an account and post an application: http://taskforceblack.co.uk/portal.php Add Myself or other members on steam. Or get in touch with us on Teamspeak. Teamspeak IP: 83.98.128.31:9990 Have a great day.
  7. UK SAS addon

    Hey, Just wanted to show you what I have been working on. I am just waiting and hoping that a very, very good addon team will give their permission for me to use one of their works in my addon release before I am allowed to release this to you all. A PREVIOUS STAGE MY 8 MAN SAS PATROL WITH LOADOUTS AND IN ACTION READY FOR RELEASE MunkeeGBR
  8. NA.PA. is totaly based on the idea of Na.Re.Fi. clan for Sahrani Life. even the names: NAtionalist PArty and NAtionalist REsistance FIghters rings some bells, after that the videos are quire simillar and both enjoyable. Blog: Links removed due to rule violations. -- Franze The general concept of an Nationalist Extremist party i surly taken by the clan narefi, although Na.Re.Fi. is more NAZI directed. Even the videos have the same character armed attack then bomb explotions, police comes to place etc. They even use the same weapon loadout NAPA idea looks like exactly like Na.Re.Fi. I was impressed of how both ideas combine in the same character with just NAPA not being NAZIS for obvious reasons... What do you people think? Its impressive of how a single clan can influent a whole game...
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