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Found 10 results

  1. SOF UNITS ADDONS by massi NATO SPECIAL OPERATION FORCES STEAM Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=1162109803 Hi all, Due to real life business I’m unable to continue upgrading my old mods , since they’re too many and too big to manage in the few spare time. Anyway I’m releasing here few lightweight addons, easier to maintain and update and with no other addons requirements (that I’m using for personal use at the moment), that maybe you’ll find interesting. Those addons are completely independent each other, and they require no other addons, you’ll just need Arma 3 Apex and Marksman in order to fully enjoy them. I decided to make just one thread for all in order to better monitor and track all of them in one place, but you can choose to install just the ones you like. So here we go: US SOCOM Description: This addon provide US-SOCOM units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent US-SOCOM units in following factions: - US-SOCOM(multicam): for every kind of environment from desert to temperate and wooden areas. - US-SOCOM(AOR2): for temperate and wooden areas. - US-SOCOM(AOR1): for arid and desert environments. - US-SOCOM(Rangers): multicam uniforms and Ranger green kits. - US-SOCOM(Woodland): woodland uniforms and tan kits. - US-SOCOM(Undercover OPS): civilian clothes and tan kits. - US-SOCOM(arctic): for snow and arctic environments. - US-SOCOM(Special troops): CBRN operator and combat suit operator. - US-SOCOM(Paras): equipped with parachutes ready to be deployed fom the sky. - US-SOCOM(Divers): divers units ready to be deployed fom the sea. - US-SOCOM(Snipers): sniper and spotter in ghillie suit. - US-SOCOM(CT): sage uniforms and kits for CT/HR ops. - US-LAW ENFORCEMENT(SWAT and FBI): black/sage uniforms and kits for CT/HR ops. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipped with custom Colt Mk-18 rifles (normal, CQB and M203 with camo variants) Glock 17 and P226 pistols, they're compatible with other accessories without any requirements. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1141915433 ITALIAN SOF Description: This addon provide Italian SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent Italian SOF units in following factions: - SOF(dig-multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(vegetata): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Covert-Ops): civilian clothes and tan kits. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipped with custom Colt M4A1 rifles (normal, CQB and M203 with camo variants) and Glock 17 pistols, they're compatible with other accessories without any requirements. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Installation. Subscribe from Steam Workshop or use modfolders Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1141978995 RUSSIAN SOF Description: This addon provide Russian SOF units to OPFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and retextured bodyarmor in order to represent Russian Spetsnaz units in following factions: - Russian Spetsnaz(multicam): for every kind of environment from desert to temperate and wooden areas. - Russian Spetsnaz(green): for temperate and wooden areas. - Russian Spetsnaz(arctic): for snow and arctic environments. - Russian Spetsnaz(CT): black uniforms and kits for CT/HR ops. - Russian Spetsnaz(Special troops): CBRN operator and combat suit operator. - Russian Spetsnaz(Paras): equipped with parachutes ready to be deployed fom the sky. - Russian Spetsnaz(Divers): divers units ready to be deployed fom the sea. - Russian Spetsnaz(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with custom AK-103 (including GL and camo variants), compatible with other attachements without any requirement . - Units are equipped with custom opscore helmets, headgear, bodyarmor, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles and gasmask. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142671136 RUSSIAN VDV Units Description: This addon provide Russian VDV units to OPFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and retextured bodyarmor in order to represent Russian VDV units in following factions: - Russian VDV(EMR): for every kind of environment from desert to temperate and wooden areas. - Russian VDV(Surpat): for tropical and desert areas. - Russian VDV(Special troops): CBRN operator. - Russian VDV(Paras): equipped with parachutes ready to be deployed fom the sky. I used web sources for references. Features: - Units are equipped with custom AK-74M (including GL variants). - Units are equipped with custom opscore helmets, headgear, bodyarmor, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles and gasmask. - Paras already equipped with parachutes. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1170200119 OPFOR REBELS Description: This addon provide OPFOR Rebel forces from Europe, Middle-East, Asia, Tanoa and Africa, with units, vehicles and groups ready in the editorusing guerrilla APEX assets. This is a very simple retexture addon that aims to provide a set of rebel units that can fit in every type of environment/island. I used web sources for references. Features: - Units are equipped with retextured guerrilla uniforms, and A3 vests and headgear. - Rebel factions from Europe, Middle-East, Asia, Tanoa and Africa with related names, faces and languages (when applyable). - No requirements since they're using A3 and A3 expansions assets. - Their loadouts expand tactical capabilities of guerrilla units. - Dedicated rebel technicals vehicles ready in the editor. - Guerrilla groups ready in editor. - Classnames included in addon folder. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142687549 INDEPENDENT GUERRILLA Description: This addon provide INDEPENDENT Guerrila forces from Europe, Middle-East, Asia, Tanoa and Africa, with units, vehicles and groups ready in the editorusing guerrilla APEX assets. This is a very simple retexture addon that aims to provide a set of guerrilla units that can fit in every type of environment/island. I used web sources for references. Features: - Units are equipped with retextured guerrilla uniforms, and A3 vests and headgear. - Guerrilla faction from Europe, Middle-East, Asia, Tanoa and Africa with related names, faces and languages (when applyable). - No requirements since they're using A3 and A3 expansions assets. - Their loadouts expand tactical capabilities of guerrilla units. - Dedicated guerrilla technicals vehicles ready in the editor. - Guerrilla groups ready in editor. - Classnames included in addon folder. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142683154 CSAT REPLACEMENT Description: This addon provide more realistic uniforms and equipment for CSAT soldiers. I used web sources for references. Features: - Units are equipped with custom uniforms, vests and headgear in order to be more realistic and less futuristic. - The addon does not modify any unit(or their loadout), it will only change the appearance of the items without modifying their characteristics. - This will not change any Campaigns or Missions beheavior. Requirements. - Arma3. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142693786 UK SOF Description:This addon provide UK SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent UK SOF units in following factions:- SOF(multicam): for every kind of environment from desert to temperate and wooden areas.- SOF(woodland): for temperate and wooden areas.- SOF(desert): for arid and desert environments.- SOF(arctic): for snow and arctic environments.- SOF(CT): black uniforms and kits for CT/HR ops.- SOF(Covert-Ops): civilian clothes and tan kits.- SOF(Special troops): CBRN operator and combat suit operator.- SOF(Paras): equipped with parachutes ready to be deployed fom the sky.- SOF(Divers): divers units ready to be deployed fom the sea.- SOF(Snipers): sniper and spotter in ghillie suit.I used web sources for references.Features:- Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. -Units are equipped with custom Colt L119A1 rifles (normal, CQB and M203 black and camo variants) and Sig P226 pistols, they're compatible with all other accessores without any requirements- Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms.- Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon.- Each camo class has its own faction now (Alive will spawn units with same camo now).- Custom facegear like googles, gasmask and beard.- Paras and Divers units already equipped with parachutes and diver gear respectively.- There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment.- Wide variety of groups in the editor.- Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now.- Preview pictures in the editor.- Custom flags and markers.- Classlist included in folder.- Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons.Requirements.- Arma3 with Marksman and Apex DLC.- No addons required.Bugs.Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1145621857 GERMAN SOF Description: This addon provide German SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent German SOF units in following factions: - SOF(multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(woodland): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipe with custom HK G-36C and USP pistols, compatible with other optics/accessories without any requirement. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1152857794 FRENCH SOF Description: This addon provide French SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent French SOF units in following factions: - SOF(multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(woodland): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK416-HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipe with custom Glock 17 pistols, compatible with other optics/accessories without any requirement. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1162059703 Thanks to BI for the great game and to all the community!
  2. Hi guys this is my project i recreating the Call of duty 4 missions on Arma 3 from the " Crew Expendable" operation to the "hunted" mission playable in multiplayer with the help of an excellent zeus i tried to recreate the settings in the greatest detail that Arma can offer But as you will know, for many things it sins I'm looking for a good guy who knows how to recreate various objects for this MP campaign (ex cargo ship) to then publish it on the workshop to make everyone participate in this fabulous campaign Because you also know that when we talk about the MW campaign, a small part of us gets excited once again For now I leave you only the screens of the environments but in the future I will provide you with a nice video dedicated to all this Please comment and have your say and why not if you want to join the project 😎 MORE SCREEN AND VIDEO INCOMING
  3. Task Force Aspis(TFA) is a military simulation unit that has been around since 2012. We have multiple years of experience in the military simulation community and members from all walks of life. The unit is structured around a joint multinational task force of personnel drawn from the United Kingdom Special Forces and Joint Special Operations Command. UKSF consists of the 22 Special Air Service Regiment, and JSOC consists of Combat Applications Group and 160th Special Operations Aviation Regiment. Recruitment status: 22SAS: Open CAG: Open 160th SOAR: Open UNITED KINGDOM SPECIAL FORCES 22 Special Air Service Alpha Squadron two troop(Air) is the SAS part of the task force, masters of airborne and freefall insertion HALO(high altitude low opening) HAHO(High altitude high opening). Tasked with operations such as Counter Terrorism, Special Reconnaissance, Asset protection and foreign internal defense(FID) and precision strike operations Potential candidates to the unit will attend an Assessment and selection day if seemed suitable they will then progress on to unit training consisting of Jungle phase and employment training and finally an Assessment Phase. These phases will teach essential unit skills such as Small unit tactics, combat drills, patrol techniques and Recce skills. Upon successful completion of all phases, candidates will be badged as Trooper and assigned to a patrol, further training modules will be done after such as Patrol skill qualification, Air Assault and Airborne school. For more information on the SAS take a look here: Special Air Service Candidate Information Package ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ UNITED STATES JOINT SPECIAL OPERATIONS COMMAND US Army Combat Applications Group CAG specializes mainly in Counter terrorism and Direct Action. Such missions often involve elimination of HVT’s and Hostage Rescue. Sharp precision and excellent unit cohesion are some of CAG’s main focuses, therefore training and always improving ourselves are a large part of this experience. OTC: The pipeline for CAG is a 3-day course with around 2 hours of game time each day. During this course, candidates will be trained in SUT, CQB and MOUT over the first two days. On the third day, they will make use of what they learned in the prior exercises. This is referred to as Gold Phase. Upon graduation of the OTC, the candidates will be assigned to their respective teams and will be qualified to deploy with them. For more information on CAG take a look here: Combat Applications Group Candidate Information Package 1st Battalion, 160th Special Operations Aviation Regiment (AIRBORNE) The 160th SOAR(A) provides Army Special Operations Aviation forces and expertise across the full range of military operations in support of the Combatant Commands in order to achieve regional and national objectives. Its missions have included attack, assault, and reconnaissance, and are usually conducted at night, at high speeds, low altitudes, and on short notice. The pipeline for special operation aviation candidates consists of 3 different blocks FAST: Flight Assessment and selection WOFT: Warrant office flight training, aviation mission planning and execution. GP: GREEN PLATOON, where the actual training and making of a pilot happens. Once a pilot has completed all phases of GP he is then a BMQ (basic mission qualified) Rotary Wing Pilot of 1-160. Flight hours, experience and training of new waves of Candidates as well as his own personal evolution as a Pilot and Leader will give him the option to advance further in the ranks of the Night Stalkers. For more information on 1-160(A) take a look here: 1-160(A) Candidate Information Package US Airforce 24th Special Tactics Squadron The 24th STS provides special operations airmen for the Joint Special Operations Command, including Combat Controllers, Special Operations Weather Technicians, Pararescuemen, and Tactical Air Control Party personnel. They are the Air Force's Tier 1 unit, and 24th STS members are provided as enablers to the Army's 1st Special Forces Operational Detachment-Delta (a.k.a. Delta Force) and the Navy's Special Warfare Development Group, or DEVGRU (a.k.a. SEAL Team 6) due to their specific skill sets. As such, 24th STS members are also trained in conducting classified and clandestine operations such as direct action, counter-terrorism, counter-insurgency, hostage rescue, and special reconnaissance. Combat Controllers specialize in providing Joint Terminal Attack capabilities by coordinating with close air support, as well as providing Air Traffic Control and Air Space Management. Both of these skills are critically important to the establishment and evolution of the battlefield. The pipeline for special operation battlefield Airmen consists of 3 different blocks: Combat Control Operator Course: Combat Control fundamentals and ATC/ATG communication basics Combat Control School: Ground portion of training (SUT, Land Nav, Comms, Assault Zones) SOTACC (Special Operations Terminal Attack Controller Course) Training and qualification ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ If you fulfil the requirements and want to be a member of a dedicated, high performance and respectful tactical MILSIM community then this might be just the place for you. Requirements: Must be at least 16 years old. Must be able to speak English. Must be mature. Must have a working microphone and be able to log into our Teamspeak server. Website: Task Force Aspis Task Force Information: About us ARMA Units: TFA ARMA Units TeamSpeak: TFA Teamspeak Discord: TFA Discord
  4. Emazz

    Call Of Arma 3

    Crew Expendable First mission of CallOfArma3 (cod4recreated) campain I recreated a merchant ship all whit static obj ( 5/6 hours) and more hours for a decor ship . But I'm really satisfied with the result , I await your feedback and criticism . =) You need a great Zeus or you cant play it Zeus task: You have 2 video to start by consolExc " play = ["videos\primo.ogv"] spawn BIS_fnc_PlayVideo; " for briefing and " play = ["videos\ultimo.ogv"] spawn BIS_fnc_PlayVideo; " for last part of mission You need to place a Document inside a radioactive container Put contact whit animation inside the first building More mission incoming stay tune https://steamcommunity.com/sharedfiles/filedetails/?id=1572979367
  5. Squad name: FIRST STRIKE TACTICAL Timezone/location : -8 GMT / UNITED STATES of AMERICA Gamemode preference (eg coop or pvp): COOP Contact email: solidkreate@gmail.com Website address: http://1striketactical.proboards.com/ Short description: First Strike Tactical is a private military company owned an operated by Isaac Chavira in the Puget Sound of Washington state. We are a world wide deployable organization. Our company employs former military or police from all allied NATO countries. The Company motto is "Proelio Caedibus Temperatum" which means 'No Quarter'. We strike hard and we strike first anywhere in the world. We have a wide range of military gear that we employ to achieve our mission goal. This unit is a military realism unit. There is a hierarchy although we do not use standard or traditional military ranks. We use what are called 'Grades'. You will start out as a Grade 1 Operator or 'OP1G'. We do use rank insignias modeled after military enlisted chevrons for grades OP1G - OP12G. We are an ACE, ACEX and Task Force Radio squad. We also use advanced medical. There will be basic load outs however weapon choice is up to you. It is Operator preference with some exceptions. The only stipulation is if we are in the desert or woods that you dress accordingly (No enemy uniforms). Also no balaclava or schema only headgear. And the only banned weapons are AK or Chinese styled weapons i.e AK-47, AKSU-74, QBZ-95 ect. IR strobes are required during night operations and so are black uniforms and gear. We will have the basic roles for combat such as: Rifleman, Grenadier, Heavy Gunner, Engineer,Ant Air Specialist, Anti Tank Specialist, Sniper and Medic. JTAC Forward Observer/Striker Operators will also be used in our scenarios. Official designations are as follows: Field Operator-RF Field Operator-GR Field Operator-HG Field Operator-EN Field Operator-AA Field Operator-AT Field Operator-SS Field Operator-MD Field Operator-FS (JTAC Forward Observer / Striker) We hope you give us a try and enjoy your stay with us. Check out the link above and contact me for more information.
  6. BACKGROUND S Squadron is a multinational ArmA 3 unit that emulates a real world 22 Special Air Service Squadron, offering the opportunity to operate and train as a member of the UKSF, implementing undisclosed tactics, techniques, procedures, as well as modern equipment and vehicles. S Squadron was founded by a group of like-minded individuals with years of experience within various milsim and realism units, across different games and platforms. This provides members with an enjoyable team atmosphere and exciting and unique gameplay features, making all training, operations, organisation, equipment and vehicles are as close to the real life counterpart as possible. ABOUT S Squadron is an ArmA 3 multiplayer group which takes pride in its level of immersion and professionalism as well as maintaining the important balance between realism, gameplay and fun. Operations are conducted using multiple methods of insertion including high altitude parachute drops, undercover infiltration, covert underwater insertion, air assault and vehicular insertion utilising heavy weapons platforms. Our exclusive insight allows for a high level of immersion and realism in our training programs as well as during operations. S Squadron conducts dynamic operations, all of which aim to emulate the actions of an SAS Squadron. Missions are created by a highly skilled development team, with expertise in current UKSF operations. The core staff have particular skillsets that assist the daily, weekly and monthly operation of the unit, ranging from mission development and scripting, to custom addon creation and server management. This provides a high quality experience for members who experience fantastic realism gameplay during our private sessions. JOINING Those wanting to join S Squadron will face a scaled down version of the UKSF Selection Course, providing a high level of immersion while implementing game relevant tasks for candidates that will test their abilities. The S Squadron Selection Course is run on set dates, the details of which will be posted on our forums. If you are interested in joining, please check the following requirements to proceed: Over 21 years old Speak and understand fluent English Professional, dedicated and mature attitude Able to attend weekly Tuesday evening (GMT) sessions Decent grasp of basic land navigation techniques Not a member of any other ArmA3 units Own a legal version of ArmA3 and any required DLCs Able to install and update addons without assistance (Play withSIX & manually) Visit our website, Facebook page, or review our information pack for more information.
  7. Tango-Five-Six

    Task Force: Aegis

    Welcome to Task Force : Aegis (name is subject to change) NOTE: This is going to be the planning and progress page within the forms. Any and all progress will be posted here by myself or others that wish for their work to be involved in this mod. This is not however an area to spout conjecture and idea's. If you have a good idea please PM it to me and I'll figure it out later. Task Force: Aegis is the multinational NATO peacekeeping force sent to the sovereign territories of Altis and Stratis, or as they are better known as Lemnos and Agios Efstratios. To this end they were to bring peace after a raging civil war. I found it odd that in the cannon only USA and the United Kingdom were the only countries present for the campaign, yet the equipment used encompassed several nations. As such I thought it would be fitting to correct this and create a proper NATO forces mod following the Arma-verse canon. This canon will, include the upcoming DLC's and previous DLC's and an overhaul to the Campaign and Islands of Altis and Stratis to see this project through. I hope to complete this project overtime to help me understand Mission Creation, Mod Creation and Map editing and creation. As I am alone in this task of creating this mod any and all help in seeing it through would be a tremendous help. As I am very new to the "mod" side of Arma I've layered my work so I can release content and continue to work on this project I plan to release content in stages... STAGE ONE: Retextures of current in game assets. Creating a unique camo for each of the NATO factions to create a proper NATO Peacekeeping force. USAF: 7th Infantry Division, DEVGRU, SFOD-D, and 5th SFG -the United States Armed Forces will use the typical US items already in game. (UH-80, MH-9, AH-9, M-ATV, etc) UKAF: 22nd SAS Regiment -the United Kingdom Armed Forces will used typical UK items like the Hellcat, and the Merlin. It will probably be accented by other US items to fill out there list. - With the Warrior in game I may add another unit to the UKAF to take advantage of this. (Suggest it to me via PM if you got a good one to mention) German Armed Forces: KSK - As the German vehicles are limited in the vanilla set of vehicles I may have to plan the creation of new ones in the coming stages. Polish Armed Forces: GROM -With the same issue as the German Armed Forces with one asset really being Polish I will have to plan the creation of more items to be made. Italian Armed Forces: IL NONO -with literally no vehicles from Armed Assault being used by the Italian I'll be making up a vehicle or two for this unit or I'll change this to another country that use vehicles from the current list with out breaking Arma canon. Other Countries that might be added. -France, Canada, Netherlands, Belgium, Chernarus, Saharani, or (insert country I missed here). -Off the top of my head any of these countries could fit into what I have in store for this mod. If I missed one please let me know! STAGE TWO: VEHICLES After the completion of camo's using simple texturing techniques. I'll attempt to expand the camo variants. So for example. the M-ATV "Hunter" only has tan colour variant for Arma. The plan will be to add more than that. Adding to it will most likely be a "Tanoa" shade green, a "Altis" Shade Green, CSAT camo's (Grey Hex, Green Hex, Blue Hex, and Original), CTRG camos (Arid and Jungle) and AAF camo, to all be available for use in the Arsenal Garage. This will be added to all Vehicles, as I wished that BIS would make their camo's available on the different vehicles with the Arsenal Garage being available but only a small percentage of BIS vehicles actually having multiple camo variants. I'll hopefully beable to extend on this as my skill increases adding a Tan and Black variant to this as well as bringing all the CSAT vehicles into the pack as well. STAGE THREE: UPGRADES This, I could only assume, as the hardest part and will require assistance in tackling would be the actual creation of objects and physical items in game in the form of upgrades for vehicles. Again using the Hunter as an example. Upgrades may include the following: Turret rework (so it doesn't look like all the factions use the same turret mount), Extra armour (that actually adds protection to the vehicle), Armored slats on windows, on the sides, APS system that actually protects the vehicle from RPG's and Titan missiles. These being examples you hopefully see what i'm thinking of. This would use another feature that BIS made but rarely use themselves in Arsenal Garage. At the moment, I have limited skill at retexturing weapons and clothing, I also do not own Photoshop as its way to expensive for my tastes. I will attempt to make due with whatever I can get my hands on and create this mod simply to generate skill for myself so I may push on to more elaborate endeavors. With this I hope to complete this optimistically by the beginning of next year. Or I may continue work on it until someone comes along and takes over for me or BIS hires me or something and like I have said I'm going to do this purely so I can learn to create using this game other than game and to introduce myself to the moding side of Armed Assault.
  8. Task Force Black - 145 Recruiting [UK] Task Force Black 145 - Now recruiting! Welcome to Task Force Black - 145. About us: Task Force Black is a Mil-sim unit Based around the UK Special Air Service - G Squadron. We take inspiration from the UK special forces Group carrying the same name as us - Task Force Black - and perform operations similar to those done by said group. --------------------------------------------------------------------------------------------------------------------------------------- What we do: Our unit prides itself on tackling difficult tasks with speed and efficiency. Our main focus is on direct action against either conventional or guerrilla forces. We deploy ahead of and in conjunction with Conventional NATO forces. Often our operations include: HVT Kill/Capture/Rescue Hostile assest Destruction/Acquisition Long and Short range reconnaissance Hostile strongpoint assault Close quarters combat Undercover operations Intel acquisition And much more. Often our operations require us to perform many tasks, using a variety of different Weapons platforms and equipment like; Drones, Precisions rifles, Diving gear, Parachutes and demolitions equipment. --------------------------------------------------------------------------------------------------------------------------------------- When we play: Main operations - every Saturday starting with a 7:30PM briefing, Endex for operations is usually 10:00PM. These operations are Taken seriously and usually contribute to an overall campaing. This is also a unit members chance to properly apply any training given, or a chance to show their potential in relation to their desired field. Training operations - every Wednesday starting at 8PM, Endex for Training is usually 10PM. This is the time used to train new recruits to TF77 standards, it is also used to train already serving members with specialist skills that they can apply on saturday operations. External exercises - all other days, varying times. Any day not used for official operations is used for either small side operations to help members practice skills, or used for PVP exercises. It's also a members chance to do something a little more fun or silly. --------------------------------------------------------------------------------------------------------------------------------------- Requirments and expectations: Our main focus is to have fun. We aim to provide the best experience possible for our members, however it is expected of members to adhere to certain rules, and maintain certain qualities: Maturity - Our members are expected to have a reasonable level of maturity, they need to know when something should be taken seriously, and need to be able to respect other members. Attendance - Members need to be able to come to as many operations that they can, if they cannot attend, they should notify an NCO. Willingness to learn - This refers to a members ability to improve on areas they are weak in and the ability to adapt to different situations. It also refers to their willingness and enthusiasm to pick up new skills and follow particular routes. Hardware - The member will need a PC that can at least run Arma 3 with several mods smoothly, they will also require a Microphone, Teamspeak and PlayWithSix launcher. --------------------------------------------------------------------------------------------------------------------------------------- Progression through the unit: Once the Candidate has spoken with an NCO or CO, Downloaded the mods and played in a Candidate operation, they will become a Recruit. Recruits will go through a multi-stage training program to teach them infantry and combat skills, Communication and medical, Vehicular and tactical skills, ending with a live fire exercise to demonstrate the Recruit can apply the training appropriately. If a recruit passes the exercise, they will be awarded private, and can begin their path to becoming a specialist such as: Machine gunner AT specialist Marksman Combat medical Technician JTAC Sniper Breacher Sapper Recce operator Sniper Section leader There are many more specialisms to get involved with. A member can also get involved with Mission making, Recruiting or Media for the unit. --------------------------------------------------------------------------------------------------------------------------------------- Getting involved: Visit our website, make an account and post an application: http://taskforceblack.co.uk/portal.php Add Myself or other members on steam. Or get in touch with us on Teamspeak. Teamspeak IP: 83.98.128.31:9990 Have a great day.
  9. Munkee(GBR)

    UK SAS addon

    Hey, Just wanted to show you what I have been working on. I am just waiting and hoping that a very, very good addon team will give their permission for me to use one of their works in my addon release before I am allowed to release this to you all. A PREVIOUS STAGE MY 8 MAN SAS PATROL WITH LOADOUTS AND IN ACTION READY FOR RELEASE MunkeeGBR
  10. NA.PA. is totaly based on the idea of Na.Re.Fi. clan for Sahrani Life. even the names: NAtionalist PArty and NAtionalist REsistance FIghters rings some bells, after that the videos are quire simillar and both enjoyable. Blog: Links removed due to rule violations. -- Franze The general concept of an Nationalist Extremist party i surly taken by the clan narefi, although Na.Re.Fi. is more NAZI directed. Even the videos have the same character armed attack then bomb explotions, police comes to place etc. They even use the same weapon loadout NAPA idea looks like exactly like Na.Re.Fi. I was impressed of how both ideas combine in the same character with just NAPA not being NAZIS for obvious reasons... What do you people think? Its impressive of how a single clan can influent a whole game...
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