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Found 3 results

  1. This started out as a small add-on adding a few textures for a single player mission that will probably never see the light of day and ended up as a (still small) CAG/Delta Force faction for RHS. It is merely a stopgap until UnderSiege’s Gear & Uniforms are released. To make it clear for the start: The gear used for the units isn’t a hundred percent accurate or even close. Since I do only retextures, I have to work with what the community gave us and in this case I wanted to keep the add-on dependencies to a minimum. So, what do you get? · one assault troop with four teams and a HQ · one recon team · in total, more than 30 individually equipped operators (no identical units) in two variants: night ops and day ops · armed with Toadie’s HK416s and RHS’ weapons · equipped with JPCs, MMACs, OpsCores and Airframes from Adacas Military Gear Pack · some retextures (mostly OpsCores, Airframes with Multicam covers and some patches) · a CCT and a PJ unit · units with Pufu’s excellent SCARs once RHS releases them · ZEUS support (hopefully… hasn’t been tested) What won’t you get? · new models · big updates in the future (I consider is add-on finished and will only maintain but not expand it) · DEVGRU (many other mods out there) Changelog: 1.1 · HK416s in camo paint · new backpacks (thanks to Jonny's MLODs) · updated loadouts · some new vests with flags/patches · ZEUS support (hopefully for real this time) 1.0: first release Here are some pictures: If anyone wants to take some more and post them in this thread, feel free to do so. To change the tabs/flag patches on the G3 use _objectname setObjectTexture [6,"yourtexture_ca.paa"]; for the right side, _objectname setObjectTexture [7,"yourtexture_ca.paa"]; for the left side and _objectname setObjectTexture [4,"yourtexture_ca.paa"]; for the patch on the left sleeve. Since I only wrote the config there is a long list of people to thank: · the RHS team for their outstanding work · Adacas as the author and Warden_1, Sabre, Ardvarkdb, Binkowski, Johannes, Road Runner, Zeealex and all other contributors to the Military Gear Pack · Toadie, Spartan0536 and Navaro for their great HK416s · Teeha and The Krusty Krab Pizza for their GPNVG18 add-onon · Jonny for the backpack models · Alex Vestin for the Multicam template · BIS for the game Download: Steam Workshop Google Drive Dependencies: · RHSUSF Steam Workshop Armaholic · MGP Steam Workshop Armaholic · NIArms Core Steam Workshop Armaholic · NIArms Core RHS Compatibility Steam Workshop Armaholic · NIArms HK416 Rifles Steam Workshop Armaholic · L3-GPNVG18 Panoramic Night Vision Steam Workshop Armaholic Disclaimer: For personal entertainment purposes only. Do not edit and redistribute without permission of the author. Creators claim no responsibility for any damages this add-on or mod may cause, use at your own risk.
  2. Task Force Aspis(TFA) is a military simulation unit that has been around since 2012. We have multiple years of experience in the military simulation community and members from all walks of life. The unit is structured around a joint multinational task force of personnel drawn from the United Kingdom Special Forces and Joint Special Operations Command. UKSF consists of the 22 Special Air Service Regiment, and JSOC consists of Combat Applications Group and 160th Special Operations Aviation Regiment. Recruitment status: 22SAS: Open CAG: Open 160th SOAR: Open UNITED KINGDOM SPECIAL FORCES 22 Special Air Service Alpha Squadron two troop(Air) is the SAS part of the task force, masters of airborne and freefall insertion HALO(high altitude low opening) HAHO(High altitude high opening). Tasked with operations such as Counter Terrorism, Special Reconnaissance, Asset protection and foreign internal defense(FID) and precision strike operations Potential candidates to the unit will attend an Assessment and selection day if seemed suitable they will then progress on to unit training consisting of Jungle phase and employment training and finally an Assessment Phase. These phases will teach essential unit skills such as Small unit tactics, combat drills, patrol techniques and Recce skills. Upon successful completion of all phases, candidates will be badged as Trooper and assigned to a patrol, further training modules will be done after such as Patrol skill qualification, Air Assault and Airborne school. For more information on the SAS take a look here: Special Air Service Candidate Information Package ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ UNITED STATES JOINT SPECIAL OPERATIONS COMMAND US Army Combat Applications Group CAG specializes mainly in Counter terrorism and Direct Action. Such missions often involve elimination of HVT’s and Hostage Rescue. Sharp precision and excellent unit cohesion are some of CAG’s main focuses, therefore training and always improving ourselves are a large part of this experience. OTC: The pipeline for CAG is a 3-day course with around 2 hours of game time each day. During this course, candidates will be trained in SUT, CQB and MOUT over the first two days. On the third day, they will make use of what they learned in the prior exercises. This is referred to as Gold Phase. Upon graduation of the OTC, the candidates will be assigned to their respective teams and will be qualified to deploy with them. For more information on CAG take a look here: Combat Applications Group Candidate Information Package 1st Battalion, 160th Special Operations Aviation Regiment (AIRBORNE) The 160th SOAR(A) provides Army Special Operations Aviation forces and expertise across the full range of military operations in support of the Combatant Commands in order to achieve regional and national objectives. Its missions have included attack, assault, and reconnaissance, and are usually conducted at night, at high speeds, low altitudes, and on short notice. The pipeline for special operation aviation candidates consists of 3 different blocks FAST: Flight Assessment and selection WOFT: Warrant office flight training, aviation mission planning and execution. GP: GREEN PLATOON, where the actual training and making of a pilot happens. Once a pilot has completed all phases of GP he is then a BMQ (basic mission qualified) Rotary Wing Pilot of 1-160. Flight hours, experience and training of new waves of Candidates as well as his own personal evolution as a Pilot and Leader will give him the option to advance further in the ranks of the Night Stalkers. For more information on 1-160(A) take a look here: 1-160(A) Candidate Information Package US Airforce 24th Special Tactics Squadron The 24th STS provides special operations airmen for the Joint Special Operations Command, including Combat Controllers, Special Operations Weather Technicians, Pararescuemen, and Tactical Air Control Party personnel. They are the Air Force's Tier 1 unit, and 24th STS members are provided as enablers to the Army's 1st Special Forces Operational Detachment-Delta (a.k.a. Delta Force) and the Navy's Special Warfare Development Group, or DEVGRU (a.k.a. SEAL Team 6) due to their specific skill sets. As such, 24th STS members are also trained in conducting classified and clandestine operations such as direct action, counter-terrorism, counter-insurgency, hostage rescue, and special reconnaissance. Combat Controllers specialize in providing Joint Terminal Attack capabilities by coordinating with close air support, as well as providing Air Traffic Control and Air Space Management. Both of these skills are critically important to the establishment and evolution of the battlefield. The pipeline for special operation battlefield Airmen consists of 3 different blocks: Combat Control Operator Course: Combat Control fundamentals and ATC/ATG communication basics Combat Control School: Ground portion of training (SUT, Land Nav, Comms, Assault Zones) SOTACC (Special Operations Terminal Attack Controller Course) Training and qualification ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ If you fulfil the requirements and want to be a member of a dedicated, high performance and respectful tactical MILSIM community then this might be just the place for you. Requirements: Must be at least 16 years old. Must be able to speak English. Must be mature. Must have a working microphone and be able to log into our Teamspeak server. Website: Task Force Aspis Task Force Information: About us ARMA Units: TFA ARMA Units TeamSpeak: TFA Teamspeak Discord: TFA Discord
  3. A MILSIM Gaming Community, Bringing the U.S. Army Special Operations Force to the Virtual World. Many Games within our arsenal, and great leadership to help members grow. Who Are We? We are a Semi-Realism Community. Looking for realaible players and those looking for some fun. How Did We Become Who We Are? Many of us had played in past units together, and had disagreed with the ways other units ran themselves. We decided to make our own and run it our way. Our core players combined have logged over 7,000 hours in-game and have plenty of experience to make the right decisions for the group. What Training Do We Offer? We have a well round group of guys when it comes to roles. We train all of our player in all the basic (Rifleman, AT, EOD, Medic, AutoRifleman, Engineer, RTO) and teach more seasoned players how to be a Team/Squad Leader and Zeus. Check us out at https://www.delta-force.army/ Teamspeak: ts3.delta-force.army
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