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Found 472 results

  1. Hello, I need help for include CBA_A3 in my addon. Indeed, i more difficulty for use and understand this structure.
  2. Developed in partnership with the 2035: Russian Armed Forces mod. Check them out here! Arma 3 Aegis is an unofficial expansion centered around the vanilla game's 2035 setting. Along with new factions, weapons, vehicles, and gear, Aegis provides a platform update that overhauls several weapons and vehicles to make them more authentic to their real-life counterparts, while remaining loyal to their Armaverse depiction. Aegis is actively updated, with new content being added frequently. Arma 3 Aegis is currently in its beta stage, some content may be work in progress, removed, or yet to be implemented. Credits Content Download & Images
  3. Stupid question, but I cannot get the compass key working, with or without a controller. I tried with the Steam controller, then loaded Arma without it, and tried keyboard-only, but here's what happens: In the Bootcamp sequence, when the instructor wants me to look at the compass for the first time, the K key does nothing (I thought). I faked it, knowing the general directions. But next, when I'm asked to run to different positions, when I hit the up-arrow to head to the first point, I'm just walking. But when I hit the left-shift key to sprint, the compass comes up. At this point, I can open and close the compass with the K key (while sprinting). But I cannot get the compass to appear just using the K key while walking or standing still. Any help? -= Gary =-
  4. vDog Patrol and vDog Feral Scripts by Valmont are long time requested scripts that allows mission makers to easily add MULTIPLAYER COMPATIBLE patrol and feral Dogs to their missions in Arma 3. vDog Scripts Main Features: - Easily add patrolling ai Dogs to allied, enemy or even playable Arma 3 units. - Easily add ai Feral Dogs who will roam a trigger area and viciously attack any unit who enters their territory. - Lightweight Scripts. (Your FPSs will thank you!). - Multiplayer Compatible! - Fully featured script also comes with sound effects. (Dog barks, growls, cries etc). - Since version 1.3 the scripts also support the ACE 3 damage model! - Even thou the scripts were made with Multiplayer and Performance in mind they work in SINGLE PLAYER just as well. Requirements: - CBA Community Based addons. (Dependency removed in the latest version but CBA is still suggested just in case). - Basic Mission Editing knowledge. (For adding the commands to the unit's init and/or the triggers). DOWNLOAD: Demo Mission version 1.3b DOWNLOAD Link (Google drive): https://drive.google.com/open?id=1AJ0NYIAVklLT1jBwq4x4d47EoKiiFaUs Demo Mission version 1.3b DOWNLOAD Link (Armaholic): http://www.armaholic.com/page.php?id=35026 vDog Patrol Details: vDog Feral Details: Updates/Changelogs: Special Thanks and Credits: Known Limitations: Please don't hesitate to post any questions, suggestions, bugs and testing reports. Enjoy.
  5. Hey, you are 18 years old and want to play Arma III in a realism unit? You clicked on the right thread then ’cause I'm going to tell you about the 3rd MRB! We are a pretty new unit and are now looking for new recruits. Didn't get you at hey? Ok then here are some more reasons to join us : Modded game server. Scripted and thought out missions. Frequent mini Operations and training. A unit discord to chat and plan. A Teamspeak for the operations or just to chill on. A website. And you don't need to bring much : A headset. A legal copy of Arma III (duh). Teamspeak. Discord. The will to put in the effort and spend time making the unit great! If this awoke your interest then there are a few things you can do now... Ignore this anyways Add me on steam to get more information Add Capt. A. Cortez [3rdMRB] on steam Hop on the TS ( ts3.3dmrbmilsim.com ) Hop on the Discord ( https://discord.gg/r8BVGNm) I‘m looking forward to seeing you on the battlefield.
  6. The Wrecking Crew The Wrecking Crew is a realism group that prides itself in its dedication to realistic and enjoyable game play, without the rigid aspects like permanent ranks and having to shout "Yes, sir" at a 14 year old. While we play mostly as British Forces to make coherent training possible, we have a whole host of players who come from all over the world, some as far out as Malaysia and South Africa. You select the role you'd like each week for our editor-driven operations, as long as you are competent and prove yourself by passing the required training sessions for that role, with some not requiring any. This allows you to vary from leading a platoon one week to driving a tank the next. The freedom to experience so many different types of game play without hindrance on the co-operation & enjoyability is something you will struggle to find in most other ArmA groups. Public Server If you would like to experience first hand what it's like to play with TWC, come join us on our public server. It runs different dynamic game modes made entirely in-house with a more relaxed game play than in our operations, but it will still give you a good insight in the community and play style. You don't need to sign up to participate on our public server, just the mods and to connect to our TeamSpeak server. We've created an easy to follow guide on how to get connected here. About our Operations Alongside a public server that runs 24/7, the biggest event our group hosts are weekly 'Operations' with between 20 to 40 people. As well as the occasional 'Joint Operation' with other groups which have encompassed up to 70 people total. Our operations span over a century of warfare, with a monthly rotation of World War 2, Cold War, Turn of the Millennium and Modern Operations. This means that in one month you can liberate a French town from Nazi occupation, halt a Soviet mechanised assault in the plains of Northern Germany, brawl with Iraqi armour in the deserts of Kuwait and patrol through the hills of Afghanistan, searching for insurgents. In these operations any recruit or member can play any role as long as he has received the corresponding training. In our operations we strive for maximum realism. We find real-life solutions for problems that we may face in game, while omitting more tedious parts of military duty like saluting, hour-long marches and range etiquette. We aim for the most immersive experience possible by having minimal HUD, first person only, a single life and using ACRE 2 for communications. Our operations take place on Saturday at 18:30 (UK time) and can last up to four hours or more. Interested in trying it out? If you're interested in participating in public, or signing up to try out our operations, you can check out our website for more information: http://www.thewreckingcrew.eu/. Alternatively, you can contact us on Discord, or pop directly onto TeamSpeak where any member will be willing to help you join with no hassle.
  7. 1st Battalion, 4th Marines "Whatever it takes" We are an experienced group of Milsim players that have been running Milsim games for about 4 years now. We have an amazing Zeus that will provide you with an epic experience and will provide you with a realistic environment. We are a modern U.S. Marine unit that operates in multiple different kinds of environments using modern day tactics that we introduce into Arma 3! All levels of experience welcome and we are more than willing to teach you anything you need to know to be an important asset and teammate in our Milsim! Positions Available [*]Rifleman [*]Grenadier [*]Engineer [*]Auto Rifleman [*]Machine Gunner [*]JTAC [*]Corpsman [*]Ammo Bearer [*]Sniper [*]Spotter [*]Fixed Wing Pilot [*]Rotary Wing Pilot [*]Helicopter Crew Member [/list] Rules: Must be 13+ Must have a working mic. Must have Teamspeak Installed. Must be willing to show up to weekend operations and training. Follow all rules and orders given in game. Be respectful to everyone. Operation Times and Info: Operations are always at 7:30 PM EST. Operation days are Saturday. Some Sundays are trainings. Content: https://www.youtube.com/watch?v=qe6evss9YCA https://www.youtube.com/watch?v=wHJEnHkkXRo https://www.youtube.com/watch?v=Fh8JJyky3d4&t= Mod List: https://steamcommunity.com/sharedfiles/filedetails/?id=1535084174 [DON’T LOAD DEPENDENCIES] Application Form: https://docs.google.com/forms/d/1zgHA9Xf4x5hC9JxCP9gIbnWXXHg-GW5HM4DSoHWg8hI/edit?ts=5c675f88 Teamspeak IP: 96.58.211.108 (POKE US)
  8. I have figured out how to get Arma 3 to work with Proton and have full mod support. After downloading Arma 3 using Steam play Proton, go to your Arma 3 directory, and rename the “arma3launcher.exe” to anything. Then rename your “arma3_x64.exe” or “arma3.exe” to “arma3launcher.exe”. After that you can just launch the game through Steam, but if you have audio issues you need to use “WINEPREFIX=/path/to/steam/steamapps/compatdata/107410/pfx winecfg”. Go to libraries, add “xaudio2_6” and “xaudio2_7” setting both to “native,builtin”. Finally if you want to use any mods that use .dlls you need to source a imagehlp.dll from a windows installation, and drop it in your “/path/to/steam/steamapps/compaydata/107410/pfx/drive_c/windows/system32” directory. Then use winecfg and set "imagehlp" to "native". That will let arma load mods that use .dlls properly. Suggested tools for a better experience Proton Wine Manager Arma3-Proton-Launcher
  9. ConfirmedHuman

    Random Crash in arma 3

    My game is crashing randomly i dont know why The exit code is 0xC0000005 - STATUS_ACCESS_VIOLATION Please help me (Sry for bad english)
  10. British Armed Forces: Generations The goal of the British Armed Forces: Generations is to change the foreseeable grind that always takes over the hearts and minds of the finest Arma III players. BAF: Generations instead of only fighting in one era or one campaign, we are an evolving unit. Over the course of time we will spend a couple months in one War or Engagement and once we conclude we adapt and move to a new war, always keeping it fresh with intense ops that never grow stale. With plenty of oputunities for advancement, there is plenty of room to grow with friends. Open to recruitment from all countries! Structure: Our current unit consists of: 2nd Battalion, Parachute Regiment 1 Platoon "Wolf" - Section One: "Grizzly - Section Two: "Templar" - Section Three: "Pathfinder" - Fire Support Group: "Odin" Royal Army Medical Corps - 1 Carrier HMLS "Howler Monkey" Contact us! Captain Peter Duke Corporal PolarBeats Our Current Combat Era: Currently we find ourselves in WWII, after we complete our listed objectives we plan to move on to the next conflict which is currently undermentioned! Keep tuned for updates! WWII: (1942)
  11. EN FRANCAIS : LA QUICK REACTION FORCE RECRUTE ! La QRF recrute des personnes motivé voulant s'investir et devenir de véritable soldats au sein d'une unité dynamique et rigoureuse voulant vivre des expériences inédites de simulation militaire ! MAIS QU'EST CE QUE LA QRF ? La QUICK REACTION FORCE(QRF) est une unité de simulation militaire française sur les jeux vidéos multijoueurs "Arma 3" et "Squad". La simulation et le réalisme sont la conduite de notre unité pour pouvoir se rapprocher autant qu'il est possible du réel.Nous basons notre unité sur l'armée Française de nos jours. Le système de hiérarchie, le système de grades, les médailles et les procédures de combats etc... ont été adapter aux jeux vidéo. Lorsque vous vous engager, vous commencez en tant que soldat de 2ème Classe et entrez dans un cursus de formation ou vous êtes entraînés par nos instructeurs qui font de vous de véritable soldats de la "QRF", lors de cette formation initiale vous apprenez l'ensemble des compétences nécessaires a un soldat pour pouvoir remplir les différentes missions. Si vous recherchez un nouvel aspect du jeu vidéo et une expérience totalement inédite au plus proche de la réalité, rejoignez la QUICK REACTION FORCE. LES CONDITIONS : - Pouvoir parler français - avoir 16 ans minimum - posséder un micro et un casque - Pouvoir se libérer une a deux fois par semaines 2100h - 2300h le lundi et jeudi LES LIENS : - En savoir plus : http://qrf-reality.fr/about/ - Discord : https://discord.gg/GMaPBUu - Site web : http://qrf-reality.fr/ - Groupe Steam : https://steamcommunity.com/groups/qrf-realit RESPECTUEUSEMENT, CNE DIMITRI K. STARLIGHT COMMANDANT D'UNITE 1ERE CIE QUICK REACTION FORCE ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ IN ENGLISH : THE QUICK REACTION FORCE RECRUITS! The QRF recruits motivated individuals willing to invest and become real soldiers in a dynamic and rigorous unit wanting to experience unprecedented military simulation! BUT WHAT IS QRF? The QUICK REACTION FORCE (QRF) is a French military simulation unit on multiplayer video games "Arma 3" and "Squad". Simulation and realism are the driving of our unity to be as close as possible to the real. We base our unity on the French army nowadays. The hierarchy system, the rank system, the medals and the fighting procedures etc ... have been adapted to video games. When you commit yourself, you start as a 2nd class soldier and enter a training course or you are trained by our instructors who make you real soldiers of the "QRF", during this initial training you learn the set of skills necessary for a soldier to be able to fulfill the various missions. If you are looking for a new aspect of the video game and a completely new experience closer to reality, join the QUICK REACTION FORCE. CONDITIONS : - To be able to speak French - be at least 16 years old - own a microphone and headphones - To be able to free one to twice a week 2100h - 2300h on monday and thursday CNE DIMITRI K. STARLIGHT COMMANDANT D'UNITE 1ERE CIE QUICK REACTION FORCE
  12. So I have made "script" for myself that I put in the Player Init. This only executes once. But I want it to execute every time I spawn/respawn (so everytime the player starts existing). The script works great if I put it in the Init of the Player. But i wanted to make a .sqf file I could call/execute so I wont have to put everything in every Player. But the scipt is not working/compiling. The code I put in to the Init: varPlayer=this; spawnPos=getPos varPlayer; telePos=getPos varPlayer; [varPlayer, 3] call BIS_fnc_traceBullets; varPlayer addAction["<t color='#59b300'>Arsenal</t>", {["Open",true] spawn BIS_fnc_arsenal;}]; varPlayer addAction["<t color='#d9006c'>Go to Spawn</t>", {varPlayer setPos spawnPos;}]; varPlayer addAction["<t color='#bfff00'>Teleport</t>", {varPlayer setPos telePos;}]; varPlayer addAction["<t color='#4cffff'>set Teleport</t>", {telePos=getPos varPlayer;}]; varPlayer addAction["<t color='#0080ff'>Teleport with Map</t>", "teleport.sqf"]; The code I put in to the .sqf: _spawnPos=getPos _this; _telePos=getPos _this; [_this, 3] call BIS_fnc_traceBullets; _this addAction["<t color='#59b300'>Arsenal</t>", {["Open",true] spawn BIS_fnc_arsenal;}]; _this addAction["<t color='#d9006c'>Go to Spawn</t>", {_this setPos _spawnPos;}]; _this addAction["<t color='#bfff00'>Teleport</t>", {_this setPos _telePos;}]; _this addAction["<t color='#4cffff'>set Teleport</t>", {telePos=getPos _this;}]; _this addAction["<t color='#0080ff'>Teleport with Map</t>", "teleport.sqf"]; How I called it in the Init: _nul = []execVM "myFunction.sqf"; It wont run, but why? So for short. What i need help with is: finding the problem with the sqf executing the sqf every time the player starts existing Thx for reading my crap and I hope you can help me. :)
  13. As title says. I am very bad at scripting, i have made a fully made mission, everything is done. Now I need a script so that i can teleport a module "zombie waypoint" to certain location when players enter a trigger. What script and entities do i need for that. So Player enters a trigger trigger gets activated Module moves to trigger location or near it then repeat on next trigger thanks, im very new to coding and scripting.
  14. Hello. I am very new to coding. I need a code/script to make enemies know where all the player location are and follow them (they do it automatically anyway?) Basically i need to make the AI know the location of all player and hunt them down, even if they where spawned in via script or already ingame. preferably in a loop maybe? so they get updated, i donno every 30 seconds? or more. Im very new and bad at coding, i tried reading up on it. but i failed. i tried google it, but to be real, i dont really know what to look for. Thanks. This is the last part of my mission to get it fully functional.
  15. Whenever I try to load the game from the launcher with Battleye turned on I get this message. Does anyone know how to fix it? Link
  16. I am trying to put together a trigger which gives Zeus points every time a truck goes between two points on the map (Like a supply line). If one Zeus is playing as the OPFOR team, they must spawn a Tempest Ammo truck and tell it to Cycle between two points (Point A and Point B). If the truck is spawned at Point A, the Zeus must order it to go to Point B, once it reaches Point B it must then be ordered to turn around and go back to Point A before Zeus points are added to that team. The Zeus can have multiple trucks going back and forth to add up Zeus points more quickly. I have managed to work out how to make the triggers active when a certain Vehicle type has entered the trigger, but I am having trouble working out how to get the supply point triggers working properly.
  17. Armaverse Nordic is hosting a 24/7 server for Iron Front with team vs team missions The missions are built on Arma 3's Warlords game mode and use HoverGuy's Simple Shops framework (GitHub, BIS forum thread) to provide players the freedom of choice regarding gear, vehicles etc. while still at the same time somewhat restricting the access to top-tier assets. Warlords game mode offers Sector Control / CTI hybrid style gameplay. This game mode unleashes the ultimate all-out combined arms warfare Note about the overall gameplay: the server is forcing Veteran difficulty, so 3rd person mode will not be available. Available missions include action for the following factions of Iron Front: the German Army, the Soviet Army, the United States Army and the Army of United Kingdom. The game server is provided with the possibility to use Advanced Combat Radio Environment 2 (Get it from GitHub, Steam Workshop) To join the ACRE2 enabled TeamSpeak server head over to ts3server://88.115.194.172/?port=9987 or direct IP (88.115.194.172) to connect from the TeamSpeak. About modifications Required: @CUP Terrains - Core - The Community Upgrade Project Terrains core pack Get it from >> Armaholic, Steam Workshop @IFA3_AIO_LITE - Iron Front in Arma 3 Get it from >> Steam Workshop, other sources please see: http://ww2ina3.com/wiki/index.php?title=WW2_Download#Mirrors Recommended: @CBA_A3 - Community Base Addons Arma 3 (required with Task Force Arrowhead Radio and ShackTac User Interface) Get it from >> Armaholic, Steam Workshop @ACRE2 - Advanced Combat Radio Environment 2 Get it from >> GitHub, Steam Workshop @ShackTac User Interface - ShackTac User Interface Get it from >> Armaholic, Steam Workshop @Immersion Cigs Get it from >> Armaholic, Steam Workshop @IFA3_WW2StyleCompassAndWatch Get it from >> Steam Workshop @ASR_AI3 - AI enhancement mod for Arma 3 Get it from >> Armaholic, Steam Workshop To easily download all the modifications that are listed above you can also use a Arma 3 Mod Preset file! Just download the preset HTML file to your PC and drag-and-drop the file to the Arma 3 launcher to directly start downloading all the required and recommended modifications from Steam Workshop. Arma 3 Mod Preset Armaverse Nordic Iron Front @ pastebin.com You can find the raw paste data inside the spoiler below. Just copy-and-paste it for example into Notepad and save the file as HTML. For now there won't be any other possibility to send feedback other than this very forum thread so be it either hate mail, positive feedback or suggestions please leave a comment below! Please consider a donation to help keep the server operational (all donations will be directed to the monthly server fee). To donate, click the direct link below between the PayPal icons. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=V5FHKHW9H57NU On behalf of Armaverse Nordic Asmodeus
  18. Hi all, Some may remember a thread I created last year announcing a tool I created called the Arma Preset Creator, this thread has since been deleted as I thought to re-announce the latest updates and changes. The application was originally hosted in Azure, which I decided to migrate away from several weeks back, and I took this as an opportunity to recreate the application in Angular 7 as a learning experience, with a backend API. What is the Arma Preset Creator? I play with a pretty small community of players who often gain new players, some of those players a have a good technical understanding of PC's and using them - they are quite proficient, while others are not so much and therein lies a problem when an already simple process of subscribing to Steam collections and creating Arma 3 launcher presets isn't as simple as you'd think. Sometimes it can take 1-2 hours to get people up and running because they've either over or under subscribed to mods or they're running drifted presets. We used to tackle this by exporting our own presets and sharing them via TeamSpeak file browser, but that's a very manual job which has to be done every time there is a change to the server or client mod list, and so with that I thought "Wouldn't it be great if people could dynamically fetch presets based on the current collection state", thus the creation of a very simple application happened. This tool is written in both C# and TypeScript using the Angular 7 framework (though compiled to JavaScript), if you believe in the Richardson Maturity model for REST API's; I'd say this is at Level 2 with HTTP Verbs and Resources. Capabilities Generate Arma presets based on the following Workshop Collections Workshop Missions with mod dependencies Mods with dependencies Usage Consumers: What this does is simple, You enter a workshop item ID from the Steam Workshop The Preset Creator contacts the Steam API to fetch the workshop item details, and its dependencies (using ISteamRemoteStorage) The Preset Creator then renders a new Arma 3 HTML Template file and downloads this to your PC For typical/daily end users, you can access this tool via the website here. You will get to see why I work as a backend software engineer, rather than a frontend web developer. Developers: Previously this application was entirely written in C# and did not expose any API, however with the recent transition to Angular I decided to expose the API for any communities who wish to integrate this functionality on their own websites for ease of use. You can find a developer reference guide here, via Swagger. The API exposes two operations, one which retrieves the Steam workshop item information and the second operation is what generates the Arma 3 launcher preset file where you pass in the previously retrieved Steam workshop item details. At the time of creation, it didn't make too much sense to me to merge both of these operations in one which takes the collection Id and generates the preset, but I'm always happy to add such an operation if people think it's better. URLs: Arma Preset Creator Arma Preset Creator Developer Reference Privacy Notice: The API will log the Steam workshop item ID's used to generate presets, this is entirely to track usage statistics and also see the diversity between the types of workshop items which this application is used for. No personally identifiable information is, nor will ever be logged with this application, no cookies are used, and no ads will ever run on the website. Changelog: [02/02/2019]: Added HTTPS [12/12/2018]: Added support for workshop items whose dependencies contain dependencies. Gracefully, duplicates will be filtered at request time so only unique items will be pulled back which is results in lighter load on the Steam Web API Added integration tests (non client facing) to ensure quality and consistency with the API response when refactoring any of the underlying code. Tests added for the scenarios where a workshop item has No dependencies Top level dependencies Nested dependencies (The request resource has a dependency who also has dependencies) Nested dependencies with duplicates (The request resource has a dependency who also has dependencies, some of which are duplicated in the parent resource) [11/12/2018]: Added some error handling around workshop items which have no children dependencies, this will be rejected as there is no need for this utility to create a preset for a single mod without dependencies. Mods with dependencies will now generate correct presets, whereas previously the parent mod was not included in the final preset file. API reference has updated with a breaking change removing the ArmaPresetRequest and instead passing the SteamWorkshopItem object back into the Arma Generate Preset operation. I will add semantic versioning in the future to protect developers against breaking changes. [10/12/2018]: Presets can now be generated from missions and other workshop item types which have dependencies Workshop item dependencies which no longer exist on the Steam Workshop will be ignored/excluded from the generated preset, and also will not return from the '/api/steam/workshop/publisheditems/{publishedItemId}' operation As this application has been released, I have obsoleted (rather than removed) the '/api/steam/collections/{collectionId}' operation, developers should now use '/api/steam/workshop/publisheditems/{publishedItemId}'
  19. Im new to the modelling i made myself a workable car but i want to make turn in out position with workable hatch and when the person turn out they would be able to shoot (FFV). Is there any tutorial or something ? So far what i searched i couldnt find anything. Any help would be welcome thx :)
  20. hangs on this moment "loading basic parameters"
  21. As of today, we're inviting external developers to send us their pitch for new third-party premium DLC for Arma 3 (be sure to read the invitation here). In the meantime, if you have any questions, suggestions, or concerns, we welcome you to share them here. Thank you for your interest!
  22. Hey! I actually just started playing arma 3 🙂 And i have some big lag spikes lag problems probably because of my settings here are my computer settings or idk how they are called i am not that good with computers: Current GPU: AMD Radeon R9 200 Series Current CPU: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz Sockets: 1 Cores: 4 Logical processors: 4 Virtualization: enabled It says on AMD Radeon Settings Arma 3 is Fully Compatible for my computer so i can play it without lagg i think..? First my lagg was super bad! Then i watched a video about lagg then it stopped a little i restarted my computer i join a server it just crashes because of the lagg Here are some of my startup options: ( parameters ) ( everything that is turned on btw) 64-bit CPU count = 1 ( is actually not turned on but it has an number) System memory limit (64-bit) ( not turned on ) Video memory limit 1 ( not turned on ) Actually nothing is turned on..? And whenever i change my settings the next time i start my arma 3 everything is removed again any help for that to? Here are my Video Settings: Sampling 100% Texture: High Objects: High Terrain: Standard Shadow: Disabled Particles: Low Cloud: Low PIP: Disabled OVERALL: 1200 Object 1000 SHADOW: 50 HDR: standard Dynamic lights: low Water reflections: disabled Display: Fullscreen Window 1920x1080 (16:9) Auto (Stretch) (16:9) VSYNC Disabled Interface size: Small Bloom radial blur rotation blur depth of field sharpen filter all 0 AO: HDAO low Caustics: Disabled FSAA: 2x ATOC: Disabled PPAA: Disabled ANISO.Filtering: Disabled Sorry for the spoilers idk how to remove Thanks!, Jack
  23. TLDR: we are a new group, we like to play arma, we have a discord and some mods. JOIN OUR DISCORD ITS FREE: https://discord.gg/G4kH3sT HERES OUR GROUP MEDIA MASTERPOST: https://photos.app.goo.gl/QdecrEsy9Lc9miuP7 Who We Are Mutiny Gaming was founded in December 2018 in order to better enjoy the casual milsim aspects of ARMA 3 without all the bullshit. Our ultimate goal is to have fun cohesive community and maintain a serious atmosphere during ops. https://imgur.com/a/VeD5OBH Our Mission Creating a mature, immersive, and tactical gameplay experience is our number one priority. Moving forward we hope to grow our numbers with quality members from all over the world. We currently have a diverse and varied roster representing the international community. It is our moderators’ goal to listen to the community and adapt while improving the experience for our members. When We Play Our members are free to run their own ops after they have completed some basic zeus training. We understand not everyone is going to be a skilled mission maker from the beginning but everyone starts somewhere. This doesn’t mean we don’t have dedicated mission makers, however. Our members comprise several talented and creative mission makers who provide an immersive experience every time they host an operation. We also host a large weekly operation where we use our combined arms knowledge, take to the skies, and the ground in armor operating in large scale missions. https://imgur.com/a/KC8oTDz Mods We Use We have an extensive pack designed to help add more options for creative and challenging missions made by our community mission designers. You can download a file from this link and get a full list of the mods we use for our ops. https://cdn.discordapp.com/attachments/521829807214821381/554659246730641418/Mutiny_Gaming_Modpack_11-3.html How We Train At MG wr have a very dedicated and skilled team of instructors that host weekly trainings for those who opt in to take them. For all our training purposes we have custom in-house guides such as the general manual, JTAC manual, etc. While all members are encouraged to have a good understanding of tactics and procedures training is not mandatory. However, very novice players may be asked to attend the basic training in order to keep them on the skill level as everyone else. https://imgur.com/a/LYSGDZm How To Join Join our Discord ( https://discord.gg/G4kH3sT ) and speak with someone at the gatehouse. All we require is that you speak English, have a microphone we also like to check in and see how much experience you have with ARMA and the mods we use. If you have any questions feel free to hop in our discord and chat with one of our fantastic moderators.
  24. Greetings dear Arma 3 community! I'm looking for a good CPU for Arma 3 and I was thinking about getting the i5 7500... *****! My money won't allow me to buy that expensive CPU. Very very sad... So, maybe I'll just need to buy a cheaper one, maybe a very good i3? :) What do you think? i3 7100, i3 7300 or is it going to be i5 7400 if I can steal some money from the K-Market (just a joke) ? This is also my very first PC that I've build myself. I'm desperate... I will buy the ASUS nVidia GTX 1050 ti 2GB Expedition graphics card. Is i3 7300 better than the i3 7300? Please help me. Thanks in advance! :)
  25. Hey, I still have this weird bug where I have some weird sound when I'm driving or flying in a vehicle in first person. How it looks it is only in the 64-Bit version of Arma 3. I searched for many solutions but didn't find anything. Hope somebody can help me here.
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