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Found 524 results

  1. Hello, I think of myself as decent when it comes to Arma scripting, but I can't seem to figure out event handlers for this case. I'm basically trying to create two event handlers that will play sounds when a unit dies or is damaged. One event handler will play a randomized death sound The other will play a randomized on hit sound effect I have already defined sounds in my mission description file. However, how would I apply these event handlers too all units in the mission that match certain unit classes (i don't want to have to place something in every unit's init). Is this possible? It's worth noting that this is for a MP environment (not dedicated) and I plan to use say3d on a dummy object for the death sounds.
  2. Hello, I am trying to make a TreeView dialog that allows me to select units (in fact what I would like is exactly the same treeView of the Eden Editor) and I have been making filters and using the configClasses but I just did not like the result. Anyone know how I could get something like that? I'm using this to filter, but it doesn't seem to be a good approach I think, because some strange units still appear fn_load.sqf _cntrlTree = (findDisplay 1500) displayCtrl 0; _ManList = ("configName _x isKindOf 'Man' AND configName _x isKindOf 'SoldierWB' AND (getText (_x >> 'faction')=='BLU_F') AND (getText(_x >> 'editorSubcategory')=='EdSubcat_Personnel')" configClasses (configFile / "CfgVehicles")); { _text = getText(configFile >> "CfgVehicles" >> configName _x >> "displayName"); _text0 = getText(configFile >> "CfgVehicles" >> configName _x >> "editorSubcategory"); _cntrlTree tvAdd [[],_text]; _cntrlTree tvSetTooltip [[_forEachIndex], configName _x]; } forEach _ManList; _cntrlTree tvSort [[], false]; The following is in case someone serves as I am doing the treeVIew, although to solve the problem it may not be necessary. Thanks for the help.
  3. Author: JTS Introduction Open world post-apocalyptic cooperative mission with a story line. This is the continuation of Virus X - Scientists & Virus X - Antidote. Search for food, ammo and weapons to survive. The nights are dark and the weather is hostile Description August 15, 2028. 5 years have passed since the last stalkers made their way to Chernarus to find their comrade who survived after being bitten by an infected. The survivor was rescued and successfully delivered to the military base of the Russian Federation, which is located near Chernorussia. Everyone hoped that he was an antidote that would help to destroy this aggressive virus. However, the blood of the survivor could not destroy the virus, but only weakened it. The military created a special fluid that was sprayed with helicopters all over the island. Now, most infected people are weak and move very slowly. But most importantly that this fluid destroyed the most dangerous type of infected - demons. So now at night you can move much safer. Not long time ago a group of soldiers on their special mission found secret documents about patient zero, who was the source of the virus. It revealed that patient zero was transported several times from hospital to hospital at the time of the outbreak. A group of experienced stalkers who work with the military and have been in infected Chernarus more than once have been tasked with finding a patient zero and taking blood samples for research as well as collecting all data about patient zero and leave Chernarus Features - Inventory (Virus X - Antidote, modified) - Dynamic weather - Day/Night cycle - Toxic rain, which depends on the weather - Story scenes - Extended car driving (Camera shake when driving. The strength depends on speed and what type of surface you drive) - Visual task-waiting function (Task starts when all players are in the task area) - Custom task system - Highly modified 'ravage' settings - Custom loot system (Virus X - Antidote, modified) - SP & MP compatible - Compatible with JIP - Save-game support - Push object function - Ability to drop an item from inventory (Virus X - Antidote) - Post-soviet color correction - 2 localizations: English & Russian - Random start-location Notes - Not working on dedicated server - In ARMA 3, loading mission from a save does not happen the way you think - Correct way to load saved game: Go to lobby (Here you see players in slots), go back to mission list (Here you can see and select island), select Virus X - Patient Zero and press 'Continue' button - Incorrect way to load saved game: Go to lobby (Here you see players in slots), press 'Continue' button - Use correct way to load the game from a save. Otherwise you may get the slots lost - Use J button to to open tasks - There are 2 actions when you loot objects: First is from ravage mod, called ' Search' and second is Virus X, called 'Inspect'. So don't forget to check if this action is available - It is recommended to enable music in your game settings - Read briefing carefully - NOT COMPATIBLE WITH ACE and other mods, which change the behaviour of AI (like ACE) - Be sure you disable all not needed mods before you start the mission (Mission will be disabled if using prohibited mods) - To avoid problems, it is recommended to run the mods in a specific order (See steam workshop) - Recommended monitor settings: 1920x1080, 16:9 - Recommended In-Game UI settings: (UI Size: Normal) - Be careful when pushing objects. Arma doesn't like when you play with its physics - Don't forget to save the game before leaving the mission - If host-player die - the mission will be failed - If you're a client and you got killed, it is better to load saved game. Otherwise the slot is lost - You can't save the game when you , for example: Driving a car, in a story scene or toxic rain is in process - 3 players in cooperative mode - Sometimes, when you load the saved game - an error may appear. This is some kind of protection against the uknown wind bug that happen on Chernarus. Just follow the instructions and you're good to go Credits & thanks Urban (Mission testing) LinkinPunk (Script testing) ALIAScartoons (Monsoon script, Tornado script) Asaayu (Abandoned Roads script) Screenshots Requirements - CBA A3 - CUP Terrains - Core - CUP Terrains - Maps - CUP Weapons - CUP Units - CUP Vehicles - Ravage - PLP Containers - MrSanchez' Headlamps Download (Steam workshop) Download (Armaholic) (Recommended)
  4. Serverify A3 An Arma 3 dedicated server configuration tool. Features Supports latest A3 version (1.94) and almost every (only 3-4 config properties are temporarily missing) configuration setting; Supports Arma 3 startup parameters, basic.cfg, server.cfg, A3 user profile. Profiles system to store settings for various server configurations; Modern, nice looking and responsive UI; Localization support; Visual themes. Prerequisites Windows 7/8/10 .NET Framework 4.7.2 Steam account, purchased Arma 3 on it Installation and usage guide Download latest version of Serverify A3 (Github Releases Page); Unpack the archive to the any folder you like. Launch ServerifyA3.exe, tune your dedicated server. When you're done with server's settings tuning - simply launch your server from General server screen. Future Plans Live log viewer - ability to see .rpt log updates in realtime; Task manager - launch multiple server instances at once; Mission Voting settings; Bugfixes, UI redesign, 100% test coverage, refactoring... ๐Ÿง Feedback If you have any suggestions, localization errors, bug reports or feature requests - feel free to contact me via PM or create an issue in the repository - Issue Tracker. Links Github Repo Screenshots
  5. shadowhunter123

    Project Livonia

    WELCOME TO: Ladies and Gents! I present to you the newly re-textured/added assets to the LDF Faction in-anticipation for the upcoming Contact DLC. Hope you all enjoy! CH-49 MOHAWK DOWNLOAD: Livonian CH-49 Mohawk Version 2.0 (New Texture Update) F-149 Gryf Bajeczny DOWNLOAD: Livonian F-149 Gryf Version 2.0 OT-12 Czar DOWNLOAD: Livonian OT-12 Czar Version 1.0 AWC-304 Nyx DOWNLOAD: Livonian AWC-304 Nyx Version 1.0 MBT-31 Leopard DOWNLOAD: MBT-31 Leopard Version 2.0 (New Texture Update) Pandur II DOWNLOAD: Pandur II Version 1.0 (Newly Released) What's inside: CH-49 Mohawk LDF Camo Livery (Standard Military) Aircraft Grey Livery (Rescue) Dark Green Livery (Night Operations, Air Interdiction Patrols) Ranger Livery ( Air Interdiction Patrols, Local Law Enforcement) Rescue Livery (Emergency Rescue) F-149 Gryf LDF Camo Livery (Standard Military) *Updated* Aircraft Grey Livery (Standard Military, Ceremonial) Dark Green Livery (Night Operations, Air Interdiction/Interception Patrols) OT-12 Czar LDF Camo Livery (Standard Military) Aircraft Grey Livery (Standard Military, Ceremonial) Dark Green Livery (Night Operations, Air Interdiction/Interception Patrols) White Livery (Whatever you want it to be.) Ranger Livery (Forest Ranger Livery) AWC-304 Nyx LDF Camo Livery (Standard Military) Autocannon Configuration (Anti-Infantry) Anti-Tank Configuration (Anti-Armor Operations) Anti-Air Configuration (Anti-Air Operations) Recon/Radar Configuration (Recon/Surveillance Operations) MBT-31 Leopard LDF Camo Livery (Standard Military) Pandur II (IFV) LDF Camo Livery (Standard Military) Add-on Locations: Mohawk: INDEP > LDF > Helicopters > CH-49 Mohawk Gryphon: INDEP > LDF > Planes > F-149 Gryf Bajeczny Czar: INDEP > LDF > Planes > OT-12 Czar Nyx: INDEP > LDF > Tanks > AWC 304 (Autocannon, AT, Recon) Nyx (AA): INDEP > LDF > Anti-Air > AWC 304 (AA) Leopard: INDEP > LDF > Tanks > MBT-31 Leopard Pandur: INDEP > LDF > APC > Pandur II *Optional liveries can be found in the livery editor.* LDF Fighter Pilot: INDEP > LDF > Men > Fighter Pilot REQUIREMENTS: You MUST have purchased the Contact DLC. (All mods PR: Livonia releases use Contact Assets) Gryphon MAY require Jets DLC. Czar MAY require Apex DLC. Nyx MAY require Tanks DLC. Message of Thanks: A big shout-out to all of you who helped me out on Reddit and the Bi-Forums (Mug Runcher) for making this possible! Looking forward to bringing you more content in the future! If you haven't already, please don't forget to like and leave a comment! Would love to hear the feedback.
  6. Djalka WIP Thread In-game pictures, screenshots, wips, and demos will be posted down in the replies as I update the thread! Hello there! I'm Ramiro. Here I will present my personal and fictional representation of the South Georgia and Sandwich Islands, which is a snow/winter terrain based mainly on the South Georgia Island; with the slight modification of making it a habitated and populated place, to make things more interesting. Cities, military bases, villages, farms, factories, ports, and much more are going to be present in my rendition of this unique geographic area, hope you'll enjoy to join me in the journey of making it, and even more once it is released! Release date: February 7th, 2020. Latest update: February 3rd, 2020. Map Images https://imgur.com/gallery/QtcMIGT General Information and facts In this thread, I will try to keep a development diary and a place to know how the development of my project "Djalka Islands" is coming along. The island is based off of the South Georgia and Sandwich Islands, it is a fictional recreation set in an alternate reality, cause in real life these islands only have snow and mountains, no trees nor civilization. On the other hand, my version will contain flora and fauna, and also cities and military bases. The island size is of 1000km2, 32x32km. In real life, these islands are always under very cold and snowy conditions, there's only been civilization (a factory) for a very short period of time in reality but I believe that is no longer functional, currently in real life the place is completely empty, but that will not be the case for this fictional recreation! ๐Ÿ˜› I decided to make this map as plenty of my friends and people I knew were telling me that ArmA needed more snow terrains, so here I will try to get it around and hope for the best! I decided to make the South Georgia islands is it was both something that could fill the gap for the lack of snowy terrains, and also cause it was a place I could feel identified with ๐Ÿ™‚ I will also be accepting suggestions and ideas, or things people would like to see featured! For example, would you like to see a mine? Caves? Ditches and trenches? Just say so and if you want where would you like it aswell and it take a look at it and see what can I do! Project started: March 2nd, 2017 Current progress and features (currently Work In Progress) -3x Military Bases -6x Factories -10x Cities -5x Farms -Many mountanious peaks that go from sea level to 590m -Sea approximately as deep as 300m -Distance from one corner of the map to the other: 32.6km -Custom snow ground textures -Current object count: 103k -A lot more to come as I develop, many things planned for the future! ๐Ÿ™‚ Current release status: Fully playable state, everything is ready for release, all that's left is details and embellishments. First release planned for Friday, February 7th. Future requirements upon release: CUP - Core, by the Community Upgrade Project development team Special Thanks & Credits: -M1lkm8n for very specific help fixing up errors and lending a hand into sorting things out and fixing issues, really awesome guy, I owe him one! -BPS and PTR for their permission to use their winter vegetations -ArmanIII for his permission to use his winter vegetation and his helpfulness -Community Upgrade Project team for their conversion of the ArmA I and II assets to ArmA III -Snake Man, Lappihuan, M1lkm8n HorribleGoat, Mikero, Ice, & bludclot for being really helpful and giving me a lot of pointers and help throughout the #terrain_makers Discord chat to make this terrain possible! -The ArmA III #terrain_makers Discord chat, and all the help and support from diverse community members -Adanteh for ObjectPlacementTBH, awesome tool and really useful! -Bohemia Interactive for this opportunity to make our own content and express our creativity, making a welcoming environment for users to create wonderful things on, and for such an amazing game! -And thanks YOU! So yeah, I'd be glad to hear what you guys think, what you guys suggest and your ideas, or anything, just discuss as you'd like, hope this interests some of you! Soon it will be a place for combat and many adventures! ๐Ÿ˜› Thanks you for your time and for visiting my thread! ๐Ÿ™‚ Kindest regards and best wishes, -R.G., K9S.
  7. Developed in partnership with the 2035: Russian Armed Forces mod. Check them out here! Arma 3 Aegis is an unofficial expansion created for the vanilla 2035 setting, designed to mesh perfectly with existing content. Along with new factions, weapons, vehicles, and gear, Aegis provides a platform update that overhauls several weapons and vehicles to make them more authentic to their real-life counterparts, while remaining loyal to their Armaverse depiction. Plenty of older, cut / unfinished content has also been reintroduced, such as various shotguns, the F-35F, and tons of infantry equipment. Arma 3 Aegis is currently in its beta stage, some content may be work in progress, removed, or yet to be implemented. Art by Mr.Mustache Addons Credits Content Steam Workshop Discord Patreon
  8. To whom it may concern, Recently, I was playing on Zeus. US Server #02w. That server was up for a good time and everyone was having fun. Me and another guy, as the zeus, spent 20 minutes building a good mission. The mission was cut short when a scripter was kicking people out of their helicopters and teleporting the helicopters to the ground. There was a secondary scripter who crashed my game and many others. The scripter appeared to have crashed the server completely. Now, I don't know if crashing servers damages or does anything to Bohemia, but these scripters are problems. About an hour before the scripter took down the server, there were other scripters. The scripters were not harmful, but they had cheated weapons. Weapons such as the cruise missile, hydras, and other absurd weapons. These scripters are not being stopped by BattlEye. The anti-cheat for Arma 3 servers should be updated. The amount of scripters is ruining the game and everyone's experiences. Thanks, Tardis.
  9. NickVanguard327

    Arma 3 OLD MAN mission help!

    ARMA 3 OLD MAN - insurgent teams not replenishing? Reached the point where I could call in 16 rebels to attack a target, and used them to attack a heavily defended checkpoint in which they all were killed. After 5hrs in game and over $40,000 worth of equipment donated to rebels, it still says 0/16 fighters available, please help!
  10. Hi, I tried to do a mod with some retextured skins. The mod I used as a base worked bine, but the stats of the plate carriers were way off. They had no ballistic protection what soever. I tried to access the files but nothing would work. Even my friend who knows how to mod was unable to access it. (he's a map developer not an addon developer) Now comes the part where noone is going to help me: Could anyone please make this "mod" work? All I need is the config files because I failed miseabely at writing them myself. I am on the edge of just throwing everything into the bin and calling it a day. In the case anyone actually is going to help me, please write me and email and i will send you the files that I have. Have a great day neither way. E-mail: i123want123to123123die@gmail.com (Just so you know, that's a throwaway email adress)
  11. Hi, I am trying to access a TexHeaders.bin file because I am trying to kindof reverse engineer a mod that adds retextured uniform, vests, backpacks and helmets. I tried to make it readable with the cfgconvert tool from the arma 3 tools, but it always gave me some error messages about it being unable to find the drive. Please help me, I am new at modding and all that. If you want me to send you the file in question, please contact me and I will send it to you via email. You can contact me trough this email: eric.juen123@gmail.com Thank you for reading, I am open for suggestions and help.
  12. 7TH CAVALRY GAMING REGIMENT-TANKERS NEEDED Do you like tanks? Are you a fan of armored combat? Are you an excellent team player? Then the 7th Cavalry Gaming Regiment wants you!!! A little bit about myself, I am 2nd Lieutenant Kyle York, currently the platoon leader of 7th Cavalry Regiment, Bravo Troop, 1st Platoon. I am a real armored crewman in the Canadian military and have been doing it for the past 12 years. I bring a lot to the table when implementing realism and overall a fun enjoying atmosphere. Currently we have two sections but are looking to grow larger. I have a great deal of experience when it comes to Armored Warfare that makes our practices a lot more in-depth and fun! I do believe that there should be a great balance of MILSIM and real life to allow all our troopers to have a great experience and yet be able to unwind at the end of it. About The Unit: The 7th Cavalry gaming Regiment is a ultra-realism unit based around the 1st Cavalry Division, 7th Cavalry Regiment "Garryowen!" We run real world MOS's and kits as used by the United States Armed forces today. We have a variety of positions available to choose from, and we incorporate realistic training's based off of tactics used by the armed forces today. We currently have over 189+ Active Personnel and over 40 Reserve personnel. 19 Kilos needed: In the course of acquiring new individuals to fill a variety of roles available, the 7th Cavalry Regiment is looking for several highly motivated and dedicated individuals to bear the 19 Kilo MOS. What is a 19 Kilo?- A 19 Kilo MOS is the U.S army's designation for all active Armored Crewmen serving in the U.S Armed forces. Armored crewmen are responsible for operating and maintaining the M1A2 Abrams Main Battle Tank. Positions range from the following: -Driver -Loader -Gunner -Commander What will my responsibilities be?- As a member of Bravo troop (One of our various classifications for troopers who bear the MOS 19K), your job will consist of the following tasks: -Operate the M1A2 TUSK II Abrams in various combat operations. - Work with a designated crew to ensure all combat goals are achieved and crew survivability. - Attend one weekly Section practice (SP) to learn techniques and tactics. Topics range from formations, to crew commands, and more. All SP times are scheduled around to ensure all Members can participate. -Operate under intense combat situations. -Provide protection to infantry troops operating in conjunction with the M1A2 Abrams in various Combat Scenarios. How do I enlist in the 7th Cavalry Regiment and become a Tanker?- Follow this link! https://7cav.us/enlist - Upon completion of your designated Bootcamp, you will be required to pick a MOS and a section (Based off your timeframe and availability) Here are the minimum standards for enlistment into the 7th Cavalry Gaming Regiment: 1. Minimum age is 18, not debatable, no exceptions 2. You must have a microphone 3. Must have Team Speak 3 4. Must have one of the following games to join: Arma 3 WITH Apex DLC Squad Hell Let Loose 5. Must be willing to play in a Military and Tactical Realism Unit 6. Must be willing to take orders and follow the chain of command 7. Once you complete Boot Camp you will be assigned to a Section/Squad and you must practice with that group. If you cannot attend the practice of your assigned Section/Squad due to work or some other real life event, you must be excused by your Section/Squad Leader. Options for making up the practice can be discussed with your Section/Squad Leader and Platoon Chain of Command. 8. Must be active on the forum 1 time a week. Your Section/Squad Leader will make a roll call post once a week, you must respond to this post in the required manner. 9. Must not be a member of another FPS Clan/Unit. Dual Clanning is prohibited. 10. Must not have a VAC or Game Ban on record within the last 5 years. We hope you join the brotherhood that is the yellow and black!!!! "Garryowen!!"
  13. Hello everyone! Welcome to the CSAT ReTexture Thread! What is this? - This is a project of mine I started working on couple of months back, but due to recent improvements, I've decided to take a next step and started uploading things onto the workshop. - It includes different camoed variants of all the vehicles located within CSAT and some objects of some importance, such as camo nets, IR masking tents and tents. About: - First started as a small project, if you can even call it a project, repainting the Tempest (KamaZ Typhoon) vehicles. The video above was the showcase I made for it. At first, they looked really good, I just kept driving around Altis, Stratis and Malden, sometimes for hours. And then it hit me in the head "Why not do it for all the vehicles?". And here we are. - What this addon does is, well, basically adds different textures to already existing CSAT vehicles and objects for different terrains. We're not just talking about one specific color on these vehicles, this is all Hexed, includes 3 different colors per each camo variant, which takes time to properly select each piece and paint, if starting from scratch. - For now, it only contains CSAT Winter, CSAT Desert and CSAT Black Ops variants. Future groups, such as CSAT Urban, CSAT Woodland and CSAT Marines will be added once I'm done with the first three groups I'm currently working on. What now? - Currently working on vehicles and objects. I am in need of templates, so I'm making them on my own. Some templates were used from ArmA 3 Samples, but that only goes for the VTOL and most likely, future content (such as the Spetsnaz gear). - Infantry gear and weapons will be the next step after I'm done with vehicles. - Step after that? There's always a chance of combining static weaponry with these vehicles. Would be nice to have a Tempest roaming around with S-750 or Radar in the back. - Most of the templates are done (over 80%), just a couple more remaining. After that, it will be much easier to focus on the rest of the groups. ( Vehicle templates will be uploaded on Google Drive for others to use and create content of their own, once I re-organize the layers properly. Currently a mess.) It took a lot of hours to make these templates, hopefully worth it. - If there are any problems with the mod or if you do encounter something strange, please feel free to contact me either via this thread or Steam Workshop, where the mod was first uploaded. Download: Steam Workshop Armaholic Liscence: This mod is licensed under a Creative Commons Attribution-NonCommercial NoDerivatives 4.0 International License. You may not use this on monetized servers, it is forbidden. You may not reupload this mod on Steam or any other sites. Changelog Feel free to contact me on Steam or Twitter. Discord server will be created soon. Social sites: - Twitter - Steam Please do enjoy, more to come! ๐Ÿ™‚
  14. How to spawn AI via module with a patrol route? (with no script docs) (video link) https://www.youtube.com/watch?v=if5Rkoqe30w&feature=emb_title
  15. Size: 5120x5120 Hello everyone, I'm currently working on a "small" terrain based on the city of Haditha (Al-Anbar Governorate, Iraq), which is situated next to the Euphrates river. It features real (?) elevation data and satellite imagery, a little portion of the Euphrates river, various small villages and the city centre. Haditha is currently very wip and I don't know when it'll be finished, but I surely know that it will, somehow. I'm trying to make this terrain as realistic as possible and, possibly, decent enough to be hosted on the holy site of Armaholic so... feel free to criticize my work, suggestions are always welcomed. Thanks: - I would like to thank mr. Delta Hawk for his magnificent, classic units that inspire me a lot and keep me constantly focused on Iraq related stuff. P.S. This discussion is wip too so better pics and information will be posted in the future... stay focused. These were the only pictures available.
  16. Hi, I just want to open this post for people who want to test with the New Rewrite of ACE Medical. It is a very simple script that can help you understand the states in which the new medical system alternates. I hope you find it useful. init.sqf addMissionEventHandler ["Draw3D", { { _unit = _x; if (!(isNil "_unit") AND ((side _unit) == west OR (side _unit) == civilian))then{ _pos = ASLToAGL getPosASL _unit; _headPos = [_pos select 0, _pos select 1, (_pos select 2) + 1.2]; _heartRate = _unit getVariable ["ace_medical_heartrate", 00]; _bloodPressure = _unit getVariable ["ace_medical_bloodpressure", [00,00]]; _bloodVolume = _unit getVariable ["ace_medical_bloodvolume", 00]; _Text = format ["HR: %1 | BP: %2 | BV: %3",_heartRate toFixed 1,_bloodPressure,_bloodVolume toFixed 1]; drawIcon3D ["", [1, 1, 1,1], _headPos, 0, 0, 0, _Text, 2, 0.03, "PuristaBold"]; _headPos = [_pos select 0, _pos select 1, (_pos select 2) + 0.5]; _state = _unit getVariable ["cba_statemachine_state0",""]; _text = ""; if(_state == "cardiacarrest")then{ _text = format["cardiacarrest (%1 s)", (_unit getVariable ["ace_medical_statemachine_cardiacarresttimeleft",0]) toFixed 1]; }else{ _text = _state; }; drawIcon3D ["", [0.1, 0.45, 1,1], _headPos, 0, 0, 0, _text , 2, 0.03, "PuristaBold"]; }; } forEach allUnits; }]; Spyke
  17. I am trying to finish my custom warlords mission, but have ran into a snag and cannot seem to locate the answer I seek. The unoccupied player slots are not able to be disabled due to the "DisabledAI" command breaking the warlords module spawns. Therefore, all the unplayed player slots are just idle until the sector has been assigned, then get teleported near the target by use of BIS_fnc_relPos. I was able to disable the movement by code and set the condition for code activation by the isPlayer command; but due to the base placement, the warlords units spawned still need the teleport ability to avoid a very lengthy swim time. The units should still be able to use all the options if a player takes the slot, or is JIP. I was going to have them utilize the Zen_OccupyHouse if they are staying at base (hopefully I can enable movement and they don't try to just swim there). This is needed for both West and East playable units. Any help to bypass the teleport initialized by Warlords would be wonderful.
  18. Name: Green Sea Battalion. Branch: Semi-Serious Milsim. Timezone: EU. Language: English. Op Times: Every Saturday Between ~21:00 Gmt+1 and up to 01.00 Gmt+1. Op Types: Specialize in Police actions and Urban Combat, Ambush and small-unit tactics expertise, typically operates as a Motorised or Mechanized unit. Other Essential Info: Looking for a Paramilitary Unit to join? Or fight alongside your own unit? Then look no further! The GSB will accomplish any militaristic tasks set before it, we specialize in small-unit tactics and jobs which may be too politically incorrect for more visible forces: the sort of combat where the lines of morality are blurred but victory must be achieved at any cost! What kind of unir are we: We are a plurinational mercenary force that resides in the fictional country of Chernarussia. As such, we have tailored our own equipment (Guns, Uniforms, Vests, Add. Gear, Vehicles) to suit our unit, so your stay at the GSB is going to be markedly different from the rest of the units. We are looking for EU units for co op: Preferred would be PMC, Ex yugo or Russian units that are speaking English. We are looking for friendly co ops with a lot Laughter, jokes, vodka in large environment while helping each other and geting blown up togheter with vodka in our hands. New players: It doesn't really matter if you new or just buyed yourself arma 3 to play online. Becouse like us, we where also new players once and we did mistakes like you will. We will welcome you as our own. Arma 3 Unit page: https://units.arma3.com/unit/greenseabattalion Steam Group: https://steamcommunity.com/groups/GreenSeaBattalion Youtube channels: Grey Snail: https://www.youtube.com/channel/UC2CpUNfLZbHzr4w-ZFmz1Gg - Tzach: https://www.youtube.com/channel/UCnD5OpEfbco-vQ-6bE28SCg Discord: https://discord.gg/rV3E8NZ Contact: https://steamcommunity.com/id/PabstBlueRibbonTasteMurica/
  19. Vertexmacht will use this thread to provide information about the future updates to the Creator DLC: Global Mobilization - Cold War Germany. Discussions about the updates are welcome in the relevant forum thread: If you have any questions about Global Mobilization make sure you visit our FAQ page.
  20. Revolution is a next generation, fast-paced, open source gamemode and framework for Life type of roleplaying missions in Arma 3. Revolution as a gamemode has been inspired by Chernarus Life: Revolution gamemode from Arma 2. Revolution started in 2012 as a passion project of a couple of Finnish Arma players who had fallen in love with the gamemode and essentially dedicated their whole free time to it, enjoying it vastly. As rookie developers, they failed to deliver such a complex and large framework, leading to their competitor, Altis Life eventually conquering the Armaverse in 2014. The developer team still wanted to deliver a vastly different experience from Altis Life that would remind the relatively fast paced and completely dynamic nature of Chernarus Life: Revolution or Urban Life in Takistan back in the Arma 2 days. They tried to develop the framework multiple times, but all attempts failed due to monetary constraints, issues with developer group dynamics, health issues or real life events that forced us to quit our passion project. This time it's different. The Creator DLC program as our ultimate goal offers us a monetary incentive to justify the endless hours being spent in the development of the framework. We've also learned from our previous mistakes each time, and are able to deliver the gamemode much more likely this time thanks to the gained experience. We want to share the amazing feeling and memorable moments that we had in Chernarus Life: Revolution with as many players as possible. That's why we've decided to make the framework open source and allow monetization of the framework for communities approved on Bohemia's Server Monetization list to allow communities to pay their bills to run the community efficiently. If you're interested in the gamemode and want to affect its development or just to follow our progress, make sure to join our official Discord: https://discord.gg/AQxWfbA (Alternatively, if you just want to take a look at the code, it can be found here: https://github.com/Ezcoo/Revolution_Arma3 ) Best regards, Ezcoo Game designer for Revolution
  21. UPDATED TO VERSION 0.3 Changelog: *Added blue sky *Added loading picture *Added overview and addon icon *Added key and signed files 1 month ago I downloaded Southern Wardak, Afghanistan by Drifter. The map was amazing. Even tho it was WIP, it had the same quality as a completed map. The map had massive detail thanks to it's small size. However, there was one thing. It was broken. Broken because of the APEX Visual Update. So just like I did with my Improved Lighting mods, I decided to fix this map. I gave the map brand new lighting (not vanilla, the same one used in my Improved Lighting mods) and a new skybox. After taking permission from Drifter, I decided I upload it here. STEAM LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=1937597435 Requirements JBAD Images https://ibb.co/ZKtz4M1 https://ibb.co/rfvVdZ8 https://ibb.co/W5hwhBq https://ibb.co/qY4qf2d https://ibb.co/bB6d1XT https://ibb.co/549QBT1 https://ibb.co/fNqYMdF https://ibb.co/2ZDDbPM https://ibb.co/W0hfxTT
  22. Hello, community! I have a major issue that I need to solve without anymore problems and frustration. I have subscribed over 1200-1300 mods at all until yesterday. I wanted to unsubscribe most of them and delete the local content to spend more space on the hard disc. I needed additional space for other games and wanted to save only a few more important mods for Arma 3, especially a small list needed for a specific campaign I was working on. When I try to unsubscribe these unneeded mods from the launcher or from the workshop, they immediately will download again and there's no effect after all these attempts. How would I stop/pause redownloading of all this huge content and only subscribe my small list of addons I really need to use for my campaign? Thank you in advance and cheers!
  23. So I have a little problem here. I want that a zombie from the ravage adddon doesnt move. However I cant do it I tried: zombie disableAI "MOVE"; zombie enableSimulation false; doStop zombie; zombie disableAI "MOVE"; in combination with zombie disableAI "TARGET" and zombie disableAI "AUTOTARGET"; zombie disableAI "FSM"; zombie disableAI "AUTOCOMBAT"; zomibe disableAI "PATH"; and a combination of this all together but nothing worked. Anyone got a idea how I can make him stop moving?
  24. Armaverse Nordic is hosting a 24/7 server for Iron Front with team vs team missions The missions are built on Arma 3's Warlords game mode and use HoverGuy's Simple Shops framework (GitHub, BIS forum thread) to provide players the freedom of choice regarding gear, vehicles etc. while still at the same time somewhat restricting the access to top-tier assets. Warlords game mode offers Sector Control / CTI hybrid style gameplay. This game mode unleashes the ultimate all-out combined arms warfare Note about the overall gameplay: the server is forcing Veteran difficulty, so 3rd person mode will not be available. Available missions include action for the following factions of Iron Front: the German Army, the Soviet Army, the United States Army and the Army of United Kingdom. The game server is provided with the possibility to use Advanced Combat Radio Environment 2 (Get it from GitHub, Steam Workshop) To join the ACRE2 enabled TeamSpeak server head over to ts3server://88.115.194.172/?port=9987 or direct IP (88.115.194.172) to connect from the TeamSpeak. About modifications Required: @CUP Terrains - Core - The Community Upgrade Project Terrains core pack Get it from >> Armaholic, Steam Workshop @IFA3_AIO_LITE - Iron Front in Arma 3 Get it from >> Steam Workshop, other sources please see: http://ww2ina3.com/wiki/index.php?title=WW2_Download#Mirrors Recommended: @CBA_A3 - Community Base Addons Arma 3 (required with Task Force Arrowhead Radio and ShackTac User Interface) Get it from >> Armaholic, Steam Workshop @ACRE2 - Advanced Combat Radio Environment 2 Get it from >> GitHub, Steam Workshop @ShackTac User Interface - ShackTac User Interface Get it from >> Armaholic, Steam Workshop @Immersion Cigs Get it from >> Armaholic, Steam Workshop @IFA3_WW2StyleCompassAndWatch Get it from >> Steam Workshop @ASR_AI3 - AI enhancement mod for Arma 3 Get it from >> Armaholic, Steam Workshop To easily download all the modifications that are listed above you can also use a Arma 3 Mod Preset file! Just download the preset HTML file to your PC and drag-and-drop the file to the Arma 3 launcher to directly start downloading all the required and recommended modifications from Steam Workshop. Arma 3 Mod Preset Armaverse Nordic Iron Front @ pastebin.com You can find the raw paste data inside the spoiler below. Just copy-and-paste it for example into Notepad and save the file as HTML. For now there won't be any other possibility to send feedback other than this very forum thread so be it either hate mail, positive feedback or suggestions please leave a comment below! Please consider a donation to help keep the server operational (all donations will be directed to the monthly server fee). To donate, click the direct link below between the PayPal icons. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=V5FHKHW9H57NU On behalf of Armaverse Nordic Asmodeus
  25. mondaymadness95

    Sci-fi PMC role-playing

    Thanks to the beauty of mods I am conducting a PMC style persistent campaign in Arma. Create your character, design your living quarters, and if you want, design an AI companion. If you're looking for something outside the usual Arma milsim, hit me up on discord Monday madness 95 #4588
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