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Found 347 results

  1. Yes one problem solved and now on to another... Go to host a multiplayer game, change it from LAN to Internet, put my password in, change to 4 players, and check UnPn (or whatever it is) and then click "Host server" ... Nothing.. Game freezes to where you have to Clt Alt Del out of the game. There is not issue with a LAN game, but really want the Internet to work. I do not have port fowarding setup as never needed it before. Haven't been able to play an Internet MP game since.. yep, the 64bit update (same as other post).... I marked all Arma 3 files Allow on the firewall... Do I really need to setup up port fowarding for Arma and Steam?? Thank you !!!!
  2. An unidentified sniper from the elite Joint Task Force 2 made the shot from a distance of 3,540 meters using a U.S.-made McMillan Tac-50 rifle and Hornady 750 gr Amax ammo chambered in .50 BMG cartridge! The Canadian Armed Forces confirmed Thursday that a member of Joint Task Force 2 made the record-breaking shot, killing an Islamic State insurgent during an operation in Iraq within the last month. The elite sniper was using a McMillan TAC-50 sniper rifle while firing from a high-rise during an operation that took place within the last month in Iraq. It took under 10 seconds to hit the target. “The shot in question actually disrupted a Daesh [Islamic State] attack on Iraqi security forces,” said a military source. “Instead of dropping a bomb that could potentially kill civilians in the area, it is a very precise application of force and because it was so far way, the bad guys didn’t have a clue what was happening.” The military source said the JTF2 operation fell within the strictures of the government’s advise and assist mission. “As stated multiple times in the past, members of the Canadian Special Operations Task Force do not accompany leading combat elements, but enable the Iraqi security forces who are in a tough combat mission,” the statement said. “This takes the form of advice in planning their operations and assistance to defeat Daesh through the use of coalition resources.” The kill was independently verified by video camera and other data. “Hard data on this. It isn’t an opinion. It isn’t an approximation. There is a second location with eyes on with all the right equipment to capture exactly what the shot was,” another military source said. A military insider told The Globe: “This is an incredible feat. It is a world record that might never be equalled.” The world record was previously held by British sniper Craig Harrison, who shot a Taliban gunner with a 338 Lapua Magnum rifle from 2,475 metres away in 2009. Previously, Canadian Corporal Rob Furlong had set the world record in 2002 at 2,430 metres when he gunned down an Afghan insurgent carrying an RPK machine gun during Operation Anaconda. Weeks before, Canadian Master Cpl. Arron Perry briefly held the world’s best sniper record after he fatally shot an insurgent at 2,310 metres during the same operation. Both soldiers were members of the 3rd Battalion Princess Patricia’s Canadian Light Infantry. U.S. Sergeant Bryan Kremer has the longest confirmed sniper kill shot by a U.S. soldier. He killed an Iraqi insurgent with his Barrett M82A1 rifle at 2,300 metres in 2004. JTF2 special forces are primarily tasked with counterterrorism, sniper operations and hostage rescue. Much of the information about this elite organization is classified and not commented on by the government. The unit’s snipers and members of Canadian Special Operations Regiment, who are carrying out the main task of training Kurdish forces, have been operating in tough conditions in Iraq. The Trudeau government pulled CF-18 fighter jets out of Iraq in 2016 but expanded the military mission, which will see the number of Canadian special forces trainers climb to 207 from 69 in an assist, train and advise mission. Canadian commandos are not supposed to be involved in direct combat, but are authorized to go up to the front lines on training missions with Kurdish Peshmerga fighters and to paint targets for coalition air strikes. For operational security reasons, sources would not reveal the names of the elite Canadian sniper and his partner, nor the location where the action took place. A sniper and his observer partner are often sent to remote and dangerous locations to hunt down insurgents while having to carry heavy equipment. Once they have located the target, snipers follow the same methodical approach before each shot. Breathe in, out, in, out, find a natural pause and then squeeze the trigger. Canada has a reputation among Western military forces for the quality of its snipers, despite the small size of the Canadian Armed Forces compared to the United States and Britain. “Canada has a world-class sniper system. It is not just a sniper. They work in pairs. There is an observer,” a military source said. “This is a skill set that only a very few people have.” The skill of the JTF2 sniper in taking down an insurgent at 3,540 metres required math skills, great eyesight, precision of ammunition and firearms, and superb training. “It is at the distance where you have to account not just for the ballistics of the round, which change over time and distance, you have to adjust for wind, and the wind would be swirling,” said a source with expertise in training Canadian special forces. “You have to adjust for him firing from a higher location downward and as the round drops you have to account for that. And from that distance you actually have to account for the curvature of the Earth.” Source: https://www.washingtonpost.com/news/morning-mix/wp/2017/06/23/how-canadas-tiny-military-produced-deadly-record-breaking-snipers/?utm_term=.654ffa726d7c https://www.theglobeandmail.com/news/politics/canadian-elite-special-forces-sniper-sets-record-breaking-kill-shot-in-iraq/article35415651/ https://en.wikipedia.org/wiki/Longest_recorded_sniper_kills Their Loadout Specs (Most Likely): https://drive.google.com/file/d/0B-evVfZruOxISVpISjB1Wld0OW8/view https://drive.google.com/file/d/0B-evVfZruOxIUi1UTkppQmF0Y00/view
  3. Here at 21st Specialised Division we plan on creating an immersive, challenging and enjoyable experience for players that are looking to join a relaxed MilSim unit. We are planning to do weekly realism campaign/patrol missions which will have a different task each week to provide the experience that people want. Our goal is to aim to be a successful MilSim division where everyone is welcome, feels relaxed in the community and to strive to maintain an ultimate military simulation group within Arma 3. We strive for Military Simulation in all aspects of game play. This unit has undergone many missions with each other are looking to grow with new additions of players. We have a wide range of roles and opportunities to choose from. We are looking for -Team Leaders -Grenadiers -AT Riflemen -Automatic Riflemen -Combat Medics -Dedicated Pilots -Marksman/Scout -And Support Staff! Requirements: - Working microphone - Willing to play in a realistic environment with mature players - 16 years of age or older - Serious attitude - Speaks fluent English Website Application - https://21stspecializeddivision.enjin.com/recruitment Server IP - 37.187.132.236 - Port 2347 TeamSpeak - 91.121.154.28:10004
  4. Hello, okey here is thing am currently in community which had great Arma 2 mod but now when they are in Arma 3 they have lack of content and they mod team left them, so i wanted to export mod from arma 2 into arma 3 and i did it BUT problem is half vehicles are just simple statics which cant be ussed, and some of models cannot be seen in game.One friend told me to find config of models and change it cuz config is different in arma 2 and arma 3 but i cannot find config. So if somebody know what to do please help and thank you.
  5. We are a brand new casual European gaming community with the focus on just casual public gaming. Mainly focussed on Battlefield (4) games, besides we play games such as: PUBG, Rainbow Six Siege, Arma 3 and much more! Our goal is to become a succesfull laid back and mature platoon with active players from all over Europe. During casual game nights it will all be about having a good time with the other members of our platoon. When we have wars we tend to be more serious and a little try hard, we will play in squads with someone from higher command as leader. We will have one event per week and one or two trainings. Events such as: Promotions, wars with other platoons, medals, challenges for MVP in game, video edit skills or most recruited last week. In the trainings we will help you with improving your general skills for a certain game, think about map knowledge, weapon load out and tips and tricks. We have created our own ranking system within our guild, so we have a strong leading group who have each their own task. For example: Recruitment officer, Event hoster, Social media moderator, Trust person etc. From highest to lowest the ranks are: - Admin. - General. - Colonel. - Captain. - Lieutenant. - Member. - Recruit. - Ghost. Requirements for joining our platoon: - 18+ - A good mic. - Speak decent english. - Be relative active. (You will start as a recruit, in a period of a 3 weeks time we will see if you fit within our guild and are active). Are you intrested, and do you wish to join? Feel free to join our - Discord - and have a chat with one of us! Thank you for your time, and hope to see you soon on the battlefield! The Lazy Goat, Admin [FnB].
  6. Arma 3 Aegis is an unofficial "expansion" that aims to overhaul, expand, and improve the vanilla experience. A variety of new weapons, vehicles, and equipment further develop existing factions and content, with new assets commissioned such as a new VTOL fighter jet, cargo plane, several shotguns, multiple factions, and more. Additional tweaks have been made to overhaul vanilla content, such as improving magazine size and ammo count to liken assets to their real-life counterparts, and allowing specific weapons like the Zafir and M320 LRR to mount suppressors. Arma 3 Aegis is currently in it's beta stage, meaning some of its content is yet to be implemented. Credits Content Download & Images
  7. As of today, we're inviting external developers to send us their pitch for new third-party premium DLC for Arma 3 (be sure to read the invitation here). In the meantime, if you have any questions, suggestions, or concerns, we welcome you to share them here. Thank you for your interest!
  8. Frontline is a PvP mod that brings the same structured teamwork orientated gameplay found in games such as Project Reality, Squad and the Tactical Battlefield mod back to Arma 3. The aim is to create a set of realistic game mechanics and systems that puts the responsibility on the players to play as a team to win. The majority of the features of the mod will be very familiar to players of the aforementioned games/mods. Roles and squads Rally points and forward outposts Weapon re-balance, smoke and particle rework Defensive structures construction Vehicles and assets become available at specific player numbers. Medical system Custom suppression effects Squad radar Spotting system Heavily modified and enforced TFAR version 3D Interaction (Easier door opening, ladders and more) Vehicle Maintenance Freakishly simple 2-clicks-from-vanilla-arma-to-being-screamed-at-by-your--squadleader launcher. Excellent performance relative to other game-modes that have large player numbers Smooth and polished interface and systems But why is it called Frontline? Because we fight on the Frontline! Gone are the days of fighting over arbitrary buildings and locations, now territory is king. You decide what locations are tactically relevant the whole battlefield is your playground. Push the Frontline by taking and holding ground, the team with the most territory bleeds the other of tickets, the more territory the faster the bleed. The Frontline constantly updates and flows with the shape of the battle forces the teams to play together, communicate and fight in a realistic manner. Flank enemy squads to cut them off from reinforcement and supply, probe for undefended gaps in the Frontline and breakthrough. Timelapse 40x speed of a battle (youtube) Typical reaction of a player seeing the frontline for the first time At the moment the mod is played in conjunction with either RHS or Iron Front mods . The only place to play it is on the server run by the development team (this will change as the player-base expands). The only way to join the server right now is via the launcher. (sigh.... another mod launcher? Yes. We have important logistical AND game-play reasons to do it with a launcher. No-one who has complained about the fact there is a launcher has continued to complain about it after they used it. It's by far better than anything else out there. Just try it! Details in the second post of this thread and you can get it on the website.). We are working at getting it set up on steam workshop right now and will update on that later, it will happen soon. But for now, launcher is the only way. The server also uses CUP terrains, Kunduz and some custom terrains that are all in the mod pack delivered by the launcher. Teamspeak is mandatory because of the mod-integrated Task Force Radio, but even if you don't have TS, the launcher will help you install teamspeak, take care of all the TFR plugins, open the frontline teamspeak, put you in the right channel, open TrackIR if you have it, launch Arma, put you into the server, and make you a nice cup of tea just the way you like it.) We have a website here https://www.frontline.frl/ but nearly all interaction with/between the community is on the discord On the discord we discuss feedback, trash-talk and organize events and playing times. We play at specific times, we don't yet have the player-base to have spontaneous games so we set specific game nights to get bigger games with more players and combined assets unlocked. So yes the server is empty most of the time, and no that does not mean the mod is dead. Come to the discord to find the time of the next fight, but right now it is every Saturday (RHS) and Sunday (Iron Front) at 1800GMT. Some background on the development: The mod has been in development for several years now, starting with a sub-section of the dev team that developed Tactical Battlefield. The SQF coding is built on top of the framework made by the AAW team. The tech behind the Frontline itself is something entirely unique to this mod. A whole Python extension framework has been built from scratch just to be able to execute our Python code on the server that takes care of "capturing" the terrain and computes a realistic frontline based on the situation in the AO. On a side note: we're quite proud of how we implemented it. In fact, we're so proud of our ingenious tricks used that we're currently (early 2018) going to Python conferences and giving talks about the gamemode. Its pretty cool stuff and as the bonus of fantastic performance.
  9. Armaverse Nordic is hosting a 24/7 server for Iron Front with team vs team missions The missions are built on Arma 3's Sector Control game mode and use HoverGuy's Simple Shops framework (GitHub, BIS forum thread) to provide players the freedom of choice regarding gear, vehicles etc. while still at the same time somewhat restricting the access to top-tier assets. Using Arma 3's Sector Control game mode two different mission types have been created: Close Quarters Combat [CQC] that puts emphasis on infantry and concentrates on close-range fighting Combined Arms [CA] which include the wide variety of assets that are available in Iron Front. Also missions created for this type offer vast battlefields for the troops to manoeuver in and around the objectives. Note about the overall gameplay: the server is forcing Veteran difficulty, so 3rd person mode will not be available. Also there are no markers for the players on the map so at times you might need to resort to using a compass or even navigate by the stars(!) Available missions include action for all the three main factions of Iron Front: the German Army, the Soviet Army and the United States Army. The game server is provided with the possibility to use Task Force Arrowhead Radio v.0.9.12 (Get it from http://radio.task-force.ru/en/) To join the TFAR enabled TeamSpeak server head over to ts3server://xx.xxx.xxx.xxx/?port=xxxx or use direct IP (xx.xxx.xxx.xxx) to connect from the TeamSpeak. About modifications Required: @CUP Terrains - Core - The Community Upgrade Project Terrains core pack Get it from >> Armaholic, Steam Workshop, withSix @IFA3_AIO_LITE - Iron Front in Arma 3 Get it from >> Steam Workshop, withSix, other sources please see: http://ww2ina3.com/wiki/index.php?title=WW2_Download#Mirrors Recommended: @CBA_A3 - Community Base Addons Arma 3 (required with Task Force Arrowhead Radio and ShackTac User Interface) Get it from >> Armaholic, Steam Workshop, withSix @task_force_radio - ARMA 3 TeamSpeak 3 radio plugin Get it from >> http://radio.task-force.ru/en/ @ShackTac User Interface - ShackTac User Interface Get it from >> Armaholic, Steam Workshop, withSix To easily download all the modifications that are listed above you can also use a Arma 3 Mod Preset file! Just download the preset HTML file to your PC and drag-and-drop the file to the Arma 3 launcher to directly start downloading all the required and recommended modifications from Steam Workshop. Arma 3 Mod Preset Armaverse Nordic Iron Front @ pastebin.com You can find the raw paste data inside the spoiler below. Just copy-and-paste it for example into Notepad and save the file as HTML. For now there won't be any other possibility to send feedback other than this very forum thread so be it either hate mail, positive feedback or suggestions please leave a comment below! On behalf of Armaverse Nordic Asmodeus
  10. We are a brand new platoon, mainly focussed on Battlefield (4) games, besides we play games such as: PUBG, Rainbow Six Siege, Arma 3 and much more! As i said this platoon is brand new, only a few days old. We are currently still discussing a original and mature name for our platoon, if you join right now you'll have a vote for this new name! Our goal is to become a succesfull laid back and mature platoon with active players from all over Europe. During casual game nights it will all be about having a good time with the other members of our platoon. When we have wars we tend to be more serious and a little try hard, we will play in squads with someone from higher command as leader. We will have one event per week and one or two trainings. Events such as: Promotions, wars with other platoons, medals, challenges for MVP in game, video edit skills or most recruited last week. In the trainings we will help you with improving your general skills for a certain game, think about map knowledge, weapon load out and tips and tricks. We have created our own ranking system within our guild, so we have a strong leading group who have each their own task. For example: Recruitment officer, Event hoster, Social media moderator, Trust person etc. From highest to lowest the ranks are: - Admin. - General. - Colonel. - Captain. - Lieutenant. - Member. - Recruit. - Ghost. Requirements for joining our platoon: - 18+ - A good mic. - Speak decent english. - Be relative active. (You will start as a recruit, in a period of a 3 weeks time we will see if you fit within our guild and are active). Are you intrested, and do you wish to join? Feel free to join our - Discord - and have a chat with one of us! Thank you for your time, and hope to see you soon on the battlefield! The Lazy Goat, Admin.
  11. What is our unit? The Essex Regiment is a Second World War UK based unit that attempts to recreate a realistic portrayal of the British military during the mid 20th century period. We are a serious milsim, meaning that when on operations, members should be serious and follow designated procedures. The Essex Regiment focuses mainly on conventional warfare, meaning most missions will be lively and kinetic. Occasionally we may also perform counter-insurgencies and other less conventional operations. The Essex Regiment uses a rank system based on the British Army during the Second World War period. In our unit, players will receive promotions and commendations based on their merit and dedication with the unit and not solely based on their role. This means that members will be rewarded for their capability, knowledge and time devoted to the unit. Who is our unit based on? We are based on the Essex Regiment. It fought during many of the different campaigns throughout the Second World War. From the battle of France in 1940 until the fall of Germany in 1945. Our unit won't strictly follow all the campaigns followed by the Essex Regiment as we feel that campaigns such as Norway and Burma and others set in the final days of Empire will allow for differentiation in combat and environment. However the unit will try to stick as close as possible while keeping game-play fun and engaging and will undertake campaigns in a chronological order of events mirroring the events of the Second World War and its immediate aftermath. When do we play? We have two events a week. We conduct exercises and training on thursdays at 2000 GMT (in summer this changes to GMT+1) and operations on sunday at 2000 GMT (again changing to GMT+1 in Summer). How can I join? If you're interested in joining our unit, you must be of 16 years of age or above. If you are below 16, it is possible that you may still join the unit but you must have a mature attitude. The interview process will take a bit longer as your place in the unit will be discussed with other interviewers. Be aware that if you are caught lying about your age after being accepted into the unit, you will be removed from the unit. To join our unit, feel free to add and message one of our officers (As indicated in our Steam Group) or alternatively come chat to us in our team-speak or Discord: Teamspeak: 31.186.250.99:3750 Discord: https://discord.gg/YbXg49h Steam Group: http://steamcommunity.com/groups/Essex_Regiment Once you've shown interest in joining our unit, you will be asked to attend an interview at a time that is convenient for you. In this interview, you will be asked a variety of questions including your age, any previous Arma experience and questions about yourself. Don't be discouraged by this interview process as it is more to find out more about you and where we think you would fit best. Once the interview process is complete and you have shown promise, you will be accepted into the unit. You will be invited into the Steam group and be able to join the Essex Regiment in all its operations and other activities.
  12. 51st Infantry Brigade Headquarters Scotland Milsim Unit Who are we? We are the 51st Infantry Brigade, established in early 2016 we have created a community emulating the 51st and using Her Majesty’s Armed Forces tactics, ranks and doctrine. As a whole our community consists of like-minded lads who wish to play Arma 3 together in a structured, professional yet fun environment. Our in-house training program has a realistic yet applicable training regime called the Combat Infantryman's Course and teaches recruits all they need to know to operate within a training, live-fire exercise or a deployment around the globe. When do we play? Our official events are hosted on Saturday's at 19:30 GMT, those who wish to attend must have completed at least phase one training. Throughout the remainder of the week we offer unofficial events which individuals can partake in regardless of their Phase 1 training status, these range from section based training's to playing in-house missions created by our G3 staff office. Although we are an Arma 3 military simulations unit, we host other events within games such as Squad or Digital Combat Simulator along with the many other simulation based games. Available Roles Fundamentally, each and every member who goes through our phase training program is trained as an Infanteer although everyone will receive specific specialist role training. Upon completing your Phase 1 and 2 training you’ll be assigned to an infantry section by one of our G1 staff members. We have support assets attached to our brigade, these range from Medical, Signals, Artillery and Engineers. Those who display an interest in entering one of our assets will have to serve time in one of our infantry sections (1 month active service - exception being an Urgent Operational Requirement) before transferring to their desired role within the brigade itself. What are we looking for? - A mature and professional attitude. - Willingness to learn new things. - A working headset & microphone. - The ability to set aside time for our main events at 19:30 - 22:30GMT. - Dedication to the unit and adhere to our no dual-clanning policy. - Have a sense of character & humour. Under the Age of 17? Although we have a 17 year old and above age limit, those who don’t meet our age requirements and are between 12 - 16 years of age are eligible to apply for our cadet programme and will undergo the same training regime as the regulars themselves. Those in the cadet programme are monitored through an extended probationary period to gauge their level of maturity and level of professionalism. If they meet our standards they can take up a leadership position within the cadets or they can be reassigned to the regular portion of the unit before they meet the age requirements. Either way once they reach the age limit of 17 they will be moved to the regulars. The Application Process There are a few ways you can get involved, you can simply join our TS server and join the ‘Looking for a G1 Recruiter’ and ask any questions you have on joining the 51st Infantry Brigade. You can also make your way to our website which is available at the bottom of this post, create an account on the forum and reference the ‘Information for Applicants’ post in the Enlistment area. Website: http://51stinfantrybrigade.com/ Twitter: https://twitter.com/51IB_A3
  13. Arma 4 a look to the future

    Hey guys I have been working in Arma for a little bit now and was curious whether or not there has been any news on an arma 4. Whether its not coming or planned for like 2020. I'm sure the whole community is curious if this is in the works or is Arma 3 the last we will see of Arma?
  14. Hello Guys! So me and 2 other guys have started a Milsim group, this is Bundeswehr, so yeah it's modern war. We basicly have some fun Operation everyday(doesn't mean you need to attent everyday). We don't force you to get on, if you rather play something else that day etc, but we are having lots of fun, we are not the most serious nor realistic, but we try to make it fun for everyone and that's what it's about. We have Hostage Situations, Patrols, Base Attacks, Kidnaps, Zombie Apocalypses and so much more! If you wanna join you'll be way more than welcome to join and reach the ranks and get up high up guys!. TS: 151.80.230.238:10079 Server: 37.187.162.19:2322 Roster: https://docs.google.com/spreadsheets/d/1v5d6VdKr8prCi26Eq_I9AAhidQ7-HB2WyW5RzlLtHW0 We are around 15 members already so please feel free! Regards: Bundeswehr Milsim Group High Commands.
  15. So I've been having this since beginning of playing arma 3 but now im sick of it especially when im scoping on longer distances. The invisible house which appears when u get closer or scope it happened to several of my friends so now i dont know if its a arma issue or computer. The bushes & Trees part, i think that's got to do something with config or in-game settings, perhaps launcher parameters or nvidia control panel? IN-GAME SETTINGS: I have everything above standard, object distance 2km. At the "AA & PP" part i tried almost every combination with no result. I tried the config, checked sceneComplexity (increased it to 130000) and terrainGrid (went from 25 to 12.5) with 0 result. I also made moved the config and profiles out of my documents folder and verified the files, started with fresh settings with 0 result. Here are 2 videos on what i mean: VIDEO 1: https://www.youtube.com/watch?v=YWB_ChO2vks (INVISIBLE HOUSE) VIDEO 2: https://www.youtube.com/watch?v=SPpbJwAKAZU (BUSHES & TREES) SPECS: i7 6700k 16 GB RAM GTX 1060 6GB
  16. There is no server like this Here is the latest list of options and rewards on our ARMA 3 server • Reputation System • Redesigned UI • Hide UI option with #8 key • Redesigned Apoc Airdrop system • Rotating Vendors at restart • Store discount system with reputation gain • Instant AI killing cash • Parking system • UI Redesign Private Message system • Redesign stats bar • Restart notified UI • Customizable on screen compass • Rank system base off Reputation • Loadout slot saving system base off reputation • Unique Server info menu system • Unique Air bus transit system • Added Towns and Vehicle vendor on islands • Unique starting equipment • Uniform Painting • Vehicle Painting • Bank limits set by Reputation • Reputation rewards with Territory owned • Reputation rewards with ALL Kills • Reputation Deduction with teamkills • Hide Body option Website http://PlayingWithFriends.com Server Name: 10k-Start -PWF- Wasteland | Savable Loadouts | AirDrops
  17. MISSÃO HARDCORE inspirada no mod Battle Royale do Arma 3 e no modo Scavenger do BF, com todos nascendo iguais (sem loot) e lutando pra se equipar com itens achados em casas e veiculos pelas cidades, tendo que jogar com o que tiver em mãos! Sem armas nem miras TOP, sem drones de ataque, sem veículos TOP, sem termal nenhuma! 24 horas de treta raiz com uma nova missão HC valendo $2 MILHÕES (RETOMADA DA FAVELA) e outras missões valendo muita grana!!! Prepare-se pra jogar num mapa Altis modificado e desafiador! OBJETIVO DO EVENTO: Diversão no Arma 3! Oferecer aos membros do clan WOD e aos players visitantes algumas horas de diversão com uma missão nova e desafiadora, saindo um pouco do jogo padrão do dia-a-dia do server. O dinheiro oferecido na missão é secundário. PERGUNTAS / RESPOSTAS: Preciso baixar algum Mod pra jogar no evento? / Não. Só baixa a PBO nova quando conectar e boa! Preciso me inscrever no evento? / Não. Tendo slot disponível, é só entrar e jogar. Como será a missão principal? / Uma pequeno exército de bots vai defender a Favela situada no Aeroporto Central. Quem conseguir tomá-la achará uma caixa de equipamentos e $2 MILHÕES de recompensa! ATENÇÃO: A missão começa com 01:30h de restart do server! Posso ficar reclamando e xingando o evento? / Não, por favor. O evento é resultado de muitas horas do programador do WOD, é gratuito e somente pra diversão. Se achar algum bug e quiser nos ajudar reportando, faça-o no Facebook. Vamos tentar melhorar num próximo. Se você não conseguir fazer seu jogo, se estiver ruim e difícil devido ao estilo do jogo, apenas procure outra opção ou volte no dia seguinte ao Server (a missão normal estará de volta). O loot ficará onde no mapa? / A cada restart do server, grande parte das casas de Altis (são 18.000!) será looteada com armas, lançadores, munições, roupas, coletes, capacetes e mochilas. Quanto mais casas tiver na cidade, mais loot disponível pra você! DICA: bases militares sempre estarão cheia de loot, mas também serão mais visadas por players! Posso comprar coisas nas lojas se não achar mais loot? / Sim, mas os melhores itens só achará em loot no mapa ou em missões. Munições pra sua arma você vai achar nas lojas. Posso jogar sozinho? / Sim, pode escolher atacar as cidades, camperar nas missões ou lojas pra pegar os infelizes ou ficar andando pelo mapa pra ver no que dá. Logicamente que em grupo ficará mais fácil tomar uma cidade. Posso dar meu feedback depois do evento? / Deve! Acesse o Facebook e/ ou o site com sugestões e comentários. O QUE NÃO VAI TER? "Ranking do Battle Royale": o evento é somente para diversão, então, sem ranking específico. O K/D estará valendo e o $ salvo na ATM também. Só isso. Garagens: pra nivelar o jogo, veículos de garagem não poderão ser usados. Nas cidades, foi aumentado a quantidade de veículos spanwnados. Storage: itens guardados na Storage não estarão disponíveis no evento (mas voltam ao normal depois dele). Missões normais: a maioria das missões normais (ex: Aquáticas) não vão rodar pra dar espaço às missões novas. Veículos: poucos armados estarão disponíveis nas lojas.Nada de drones! Visão termal: ZERO! Jogo durante à noite (no relógio do jogo): o evento foi programado pra iniciar ao raiar do dia em Altis e acabar no fim da tarde, quando restarta o server e começa tudo de novo, uma nova rodada de TRETA ROYALE. O QUE NÃO MUDA: Algumas lojas continuam no mapa, com restrição de itens; algumas poucas missões pra ajudar a se equipar vão rodar; Seu $$$ do ATM estará lá normal para uso antes e depois do evento. Beacons: seu time poderá plantar e usar beacons normalmente durante o evento. Veículos proibidos: todos da loja podem ser usados. Qualquer outro que venham a conseguir, são proibidos! Pena por usar: ban de 7 dias e veiculo destruído. Cheaters e glitchers: serão banidos permanentemente. Quem for pego usando qquer bug do jogo pra tirar vantagem no combate ou fazer $$$, será banido por 7 dias e se reincidir, permanentemente! Todas as demais regras do server que pedem respeito aos players e ao Clan WOD continuam valendo. Uso do chat: tente focar no jogo com seus amigos e não em atormentar no chat, não fazer qualquer ofensa ao server, ao Clan ou aos outros players, sob pena de kick / ban. Se tiver dúvidas, procure o facebook: Clan WOD. Se viu algo estranho e tiver provas (vídeos, prints), procure o Admin do Clan pra que sejam tomadas as providências.
  18. Hi all. In spotrep 00064 changelog, I saw the following: Added: It is now possible to transport non-vehicle objects in vehicles (via scripting only) There are no explanations or further mentions of this. Does anyone know what it is and how it is supposed to work ?
  19. Hi guys. This is my ram, CPU, and GPU. What frames could I expect at 1080p with most setting son high (not really bothered about ultra) Ram: Corsair 16gb ddr4 2666MHz CPU: I5 8600k 3.60 GHz coffee lake GPU: Asus GTX 1070 dual OC 8gb 1582 MHz core. Regards Stuart.
  20. I am hosting a server set to Internet in ArmA 3 and my friend on the same wifi as me cannot join/find the server anywhere. He tried to join through Steam and got, "Server not responding." He also tried to Direct Connect and does nothing but boot him to the server browser again. He tried to connect via the LAN, Friends, and Internet tabs and it didn't appear anywhere. Yes, I forwarded the ports I should have I believe (2302-2305(TCP&UDP)). Do I need any more ports than that? I have another friend that can and has joined the server from another state so I know it is getting to the internet, I just don't know why someone on the same wifi as me cannot join the server. I think I saw a thread somewhere where someone said it could be because we have the same external IP address; could that be the issue? And if so, how would I go about fixing that? Would using a VPN work? I am hosting via the ArmA Menu>Multiplayer>Quick Play>Host Server Menu, switching it to Internet, leaving UPNP unchecked and setting up my password. We want to use mods with it but he cannot even connect with zero mods loaded on his computer and the host's. Any help would be greatly appreciated! -------------------- Edit 1: We both are using Windows 10
  21. ARMA_AC Arma 3 anti cheat & admin menu by [utopia]Amaury Description: Arma_ac is an anti hack "scripts only" project with an admin menu , easy to use and configure . At the beginning it was just an anti cheat for my own server but after the server has closed . 1 year later i just wanted to share my old project , i updated it a little and here i'm. According to the MIT license , you are completly free to copy , modify and use all the scripts in this anti hack , you just need to keep my name in the project. Features: -Admin menu Logs menu with all the AC logs displayed. Admin menu to adminisrate the players (heal,kill,ban,kick,...). Objects creation menu : allow the admin to spawn vehicles , objects , weapons. Console menu where you can enter script lines. Config file maker , helps the user to create his config.hpp file , really easy to use. -Anti cheat Allowed weapons system. Allowed vehicles system. Chat filtering system : can filter ip , url , words entered by the user in the chat bar. Variables detection system : will eject the user with the non listed variables. Allowed displays system : users with uncorrect displays will be kicked. Bad files system : detect cheat files in the arma 3 folder. Installation: Create a description.ext file in your mission folder and add this code : view plain #include "ARMA_AC\config.hpp" #include "ARMA_AC\Menu\Menus\menus.hpp" Note : some conflits can happen with the mp_config.hpp if the CfgRemoteExec class already exists , to fix it just merge the content of the 2 classes in 1. Don't forget to add your UID to the config.hpp file in admins[] , and check the config.hpp file . Create a init.sqf file in your mission folder and add this code : view plain #define AC_FOLDER (getText (missionConfigFile >> "ARMA_AC" >> "folder")) if(isServer) then { [] execVM (AC_FOLDER + "\initServer.sqf"); if(hasInterface) then { waitUntil { !isNil "ac_fnc_log" }; [] execVM (AC_FOLDER + "\initClient.sqf"); }; }else{ [] execVM (AC_FOLDER + "\initClient.sqf"); }; Then copy the Arma_AC folder in your arma 3 mission. There is an example mission included with the download. Notes: This project is compatible with aclogger https://github.com/AmauryD/aclogger an extension who creates .log files for arma 3 (this is recommanded to install it but not necessary) . Project link (github) : https://github.com/AmauryD/Arma_AC with more infos . Download link (github) : https://github.com/AmauryD/Arma_AC/archive/master.zip You can contact me on contact@utopiagaming.org . Do not hesitate to tell me if there are bugs , performance problems or other things , ... I didn't really know where to post this thread , it's not a mission , it's not a single script , it's not really server administration , ... so tell me if it's in the wrong place .
  22. Slovak Armed Forces by Reluk This mod tries to represent Slovak Armed Forces in Arma 3. It´s mostly just retextures of Arma gear and vehicles from RHS mod but new content just for this mod is on the way such as Slovak armored vehicle Aligator, Tatra trucks or Grand Power K100 pistol. Since this is my first project in Arma universe and I´m still learning I´m looking for a texturers or moddelers that would like to help :). Hope you will enjoy this mod and have fun with it. This mod includes: Slovak woodland units (regular units, 5th special operations regiment) Slovak desert units (regular units, 5th special operations regiment) Slovak police units (military police and counter terrorist unit, maybe more later) I want to thanks to: Marekoi - for help and support presko deltagamer UK_Apollo evromalarkey, ascz team, acr_a3 mod - for awesome NPP vests, same vests that Slovak army use so this helps to make the mod more realistic Yano - for letting me his old Aligator project and for the help that he was trying to give me RichardsD - for his MRAP MaxxPro Modification RHS team - for a great high quality mod with a lots of content and of course all the support on BIS Forums ! Links for download (version 1.1), RHSAFRF, RHSGREF, RHSSAF, RHSUSAF are required! : Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=971009565&result=1 Armaholic: http://www.armaholic.com/page.php?id=33625 Google Drive: https://drive.google.com/open?id=1t-grzZX9vdQrRyK8SITpKpcr76wTiKLF
  23. 31st Marine Expeditionary Unit About Us The 31st Marine Expeditionary Unit (31st MEU) is one of seven Marine Expeditionary Units in existence in the United States Marine Corps. The Marine Expeditionary Unit is a Marine Air-Ground Task Force with a strength of about 2,200 personnel. The MEU consists of a company-sized command element, a battalion landing team (BLT), (an infantry battalion reinforced with artillery, amphibious vehicle and other attachments), a medium tiltrotor squadron (reinforced), (which includes detachments of VTOL airplanes and heavy, light, and attack helicopters), and a combat logistics battalion. The 31st MEU is based at Camp Hansen, Marine Corps Base Camp Smedley D. Butler, Okinawa, Japan. This is the only permanently forward-deployed MEU and is America's expeditionary force-in-readiness in the Asia-Pacific region. What We Are Looking For The 31st MEU is Currently looking for members that are both Experienced or inexperienced in milsim units. We currently have a total of 11 members that fill 1 squad. We are hoping to expand to a second platoon which will mean lots of room for growth within the unit We are also looking for anyone that know there way around servers and would be able to help with keep a server running over time. If you have spent any time in a Milsim unit and have completed any specialized training please let our recruitment staff know durning you interview Recruitment Information If you want to know please contact one of the following NCOs or Officers Recruitment Officer Name: Knight Rank: 1st Lieutenant Steam: http://steamcommunity.com/profiles/76561198276582471 Recruitment NCO Name: Wolf Rank: Staff Sergeant Steam: http://steamcommunity.com/id/tristianwilden/
  24. 65th IR is a tactical realism unit playing as a US army group, all members want a fun and realistic experience, using real world tactics taught to us by members who have had real world military experience. We follow a few rules but in the main ones are to have fun and keep the realism going. We are always recruiting if you want to know more ask any of our friendly members or go on to our website to learn more and apply today! INFANTRY: 65th IR AIR FORCE: 184th FS We are looking for infantry. RULES OF APPLYING: 16+ Willingness to follow orders from higher command. Available for events. Must have a microphone and Team Speak 3. Must Understand how to role play in a realistic environment. All events start at 3pm or 5pm Central US Time. IF YOU WOULD LIKE TO JOIN PLEASE COME ON OUR TEAMSPEAK AND CLICK ON THE HOW TO JOIN TAB TS3 IP = 66.150.214.9:6080 Mod Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=891065098
  25. Hello my boys, im searching some recent tutorial of how to create easily an arma 3 map from nothing. Sorry for my bad english (lol) and greetings to pole message.
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