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  1. Already familiar with Iron Front LITE, jump directly to what's new below. Want to contribute, go straight to how to participate. Preface This project has the agreement of all involved parties: AWAR (developers of Iron Front) X1Software (managing director) Bohemia Interactive (engine licensor) DeepSilver (publisher) Logo by Lennard Trailer by EvroMalarkey Trailer by Metalvenom Promo by J g0re MP mode "Blitzkrieg" - Official teaser by Kenwort "Omaha" D-Day - Short Film by IIN8II . # What is Iron Front It is a tactical shooter video game set in World War II Eastern Front built by AWAR - a group of former OFP and Arma modders. It was released mid 2012 as a standalone game using the Real Virtuality 3 engine also powering Arma 2: Operation Arrowhead. . The highlights: Five outstanding terrains of various sizes A large variety of very high quality and historically accurate units, weapons and vehicles A German and Russian singleplayer campaign across eight missions in an authentic setting Advanced gameplay features like the high level tank simulation, gun towing and artillery system or the realistic mine system Great gameplay with its low tech world war 2 setting Detailed content overview: 4 factions Germans: Wehrmacht, Panzerwaffe, Luftwaffe, Sturmtroopers, Tank Sturmtroopers Soviets: Red Army (RKKA), Tank troops of USSR, USSR Airforce Polish troops: Home Army Americans: US Army, US Tank Troops, US Airforce 32 weapons 9 rilfes 10 machineguns 2 sniper rifles 3 rocket launchers 8 pistols 53 vehicles 3 cars 21 trucks 3 wheeled APCs 10 tanks 5 planes 1 boat 10 static weapons 5 terrains Ivachev (128 x 128) Panovo (512 x 512) France (1024 x 1024) Baranow (1024 x 1024) Staszow (2048 x 2048) Recommended videos to give you some more insights about Iron Front: Weapons and infantry by Sibiluss Armor and tanks by Sibiluss Exclusive gameplay preview by SideStrafe Multiplayer gameplay by SideStrafe Exclusive units, settings and maps preview by fusionpoo Exclusive unexpected visit, air scenario preview by fusionpoo Exclusive tank armor preview by fusionpoo Our check out our Iron Front: Liberation 1944 - Youtube video channel. . # What is Iron Front in Arma Our development team has ported the assets to Arma 3 to be used in the latest RV engine. This most recent version supports many of the new technologies and features of Arma 3 and is continued to be made more complete. . Thanks to: tierprot all infantry units support the A3 clothing system. Shvetz weapons support the new A3 muzzle flashes, weapon effects and other new features. Fabio Chavez terrains shine in the new A3 lighting. tierprot all cars and most trucks support PhysX tech. Shvetz all tanks support PhysX tech. LODU brand new US units and optimization of most infantry, vehicle and weapon models. Lennard weapon resting and bipods deployment, Winter and Desert reskins, improved existing textures, as well as several new models. Giallustio single mod folder structure and terrains working standalone. Megagoth1702 new sounds with latest Engine tech. Red Phoenix PhysX assistance, contributions and sharing templates. El Tyranos upgraded tanks, planes, infantry hitboxes and many other various assets to A3 standard. El Tyranos additional variants based on existing models. El Tyranos contributions from Lennard, reyhard and Joarius integrated. El Tyranos ACE compatibility. theOden winter reskins of most tanks as well as German and Soviet infantry. J g0re promotion creation and twitter presence. Dmorok testing as QA lead, our YouTube channel with many small info videos and doing steam community management. Reyhard bolting system and civilians. Joarius civilian and various reskins. Alan improved armor damage simulation and some reskins. Adanteh and Gunther.S for tweaked infantry weapon recoil. Adanteh rifle grenade system. mikero and his tools suite - without him this whole project would not have been possible! In addition this version allows you to: Mod Iron Front itself Extend it with your own mods Combine it with community made mods Play in the most recent Real Virtuality engine In an alive and vivid gaming and modding community # Media Gallery Images by Fabio Chavez and Lennard. . More: Top rated videos on steam Top rated artwork on steam Top rated screenshots on steam Most views on youtube Most relevant on youtube # What is the LITE version Exactly the same selection of assets and features as in the FULL version. Free version with lower quality textures and sounds. SP missions and campaigns are not available. Do note that it is NO LONGER MP compatible to the converted FULL version at all! Read the full statement on discontinued support for the IFA conversion (IFA3 FULL). . # What is different to previous releases Reduced to a single modfolder for simple install and use. Available on Steam workshop for simple install and automated updating. Bumped textures from 128x128 to decent looking 512x512 resolution (2048x2048 in FULL version). Native TFAR and ACRE support for radios available. Largely restructured mod for smaller updates. Improved sounds for some assets (more to come). Winter reskins of most assets. Performance optimization for all infantry, plane, tank and weapon models. Additional improvements, fixes, tweaks, better A3 support. All units/weapons/vehicles can be reskinned. Dropped the scripted damage system for tanks using the new A3 system. Desert reskins of many assets. # Why is it called Preview version This version contains still some issues we are aware of or some we are not aware of. :) However we want to provide people finally with an easy-to-use, hassle free, up-to-date and decent quality LITE version to be able to enjoy WW2 in Arma 3. . In addition we mainly more feedback on the scripted features - especially in MP environment. Known issues: Visual artifacts with some old backpacks. Sound volume off for a few remaining vehicles and infantry weapons. Effects to be improved (ie tank firing FX). PhysX for car and tanks to be improved further. Shadows of various assets to be improved. For more check out our issue tracker. # What are the plans for the future . We will support and continue to improve the new Arma 3 LITE version: Further polish (less bugs and better performance). Add the remaining new A3 technology not yet available. We also want to achieve as good compatibility as feasible with other mods - most importantly the other WW2 mods. To achieve this we are replacing the scripted systems (artillery, towing, etc) with native A3 engine functionality as much as possible. Switch to Old's Real Armor Mod system (and redo a few the remaining missing scripted functionality) Standalone release of the terrains - maybe even the terrain objects separate as well for terrain designers to make use of. Our team is growing and the future sounds good. Native FULL Iron Front for Arma 3 one way or another. # What is there to play Play community made missions/campaigns: Steam workshop: IFA3 tag Steam workshop: Iron Front tag Ported missions, game modes and generic mission systems IFL44 Coop mission pack by sander IF-ALIVE1944 by Chewdog Dust CTI by theOden Grunt - Singleplayer or 40 player coop no respawn by theOden SP/COOP10 Sturm und Drang by Stag SP/COOP14 Fox Green by Stag [sp/coop]IF Lite Mission by PackDJ'Otacon IF Singleplayer Mission Pack by SHJ-Studio Mission repository by Gunter Severloh FT-2: Fight For The Territory - Iron Front Edition SEOW Campaign: Zhitomir, December 1943 (more info) King of the Hill by Sa-Matra and his team Missions subforum in BIF Note: Rename the file extension IFA to PBO to make missions from Iron Front Standalone usable in Arma Create your own missions with the classic editor or the new Eden editor Try all the content in the Arsenal Dynamic missions made with ZEUS Blitzkrieg - Dynamic game mode for SP, COOP and PvP ALiVE Ported missions, game modes and generic mission systems: We will convert existing missions/game modes/generic mission systems on popular request. Cast your vote here or suggest your own favorite here! # Servers Steam sticky: Started a server? Post info about it Here! BattleMetrics serverlist: IFA3 servers SWEC serverlist: filter in server name for "IFA3/iron front/iron front" or in mission for "1944" WithSIX serverlist: IFA3 servers # Communities IronFront fans forum IronFront Player Groups WW2 A3 Events Steam group Iron Front Open Games: weekly PvP only, no respawn, 2x 1h matches - EU evening, Thursdays Weekly Open Games: BIF thread, how to participateinfo page (Russian), Stean group, forum (Russian) Iron Front Campaigns: Saturday PVP event that will carry for 4 weeks. The objective is to secure the map and hold the points over the course of the event Official IronFront Steam group Unofficial IronFront Steam group # Can this version be modded . Right now you can: Make missions Reskins the models Tweak config values with mods Create and load along additional content (your own or 3rd party), like new units/weapons/vehicles, FX or gameplay/feature mods or more terrains Docu: All-In-One config Vehicles overview Weapons overview Assets overview HiddenSelections overview Sheet overviews: AmmoOverview Tanks ArmorOverview PenetrationOverview bisurf PenetrationOverview rvmat - Clothing ArmorOverview Infantry ArmorOverview HitPointsClass Comparison - GroundVehicles PhysXOverview - VehicleEngineSoundsOverview Tanks . In the near future you will be able to: Extract the pbos and allowed to redistribute any files from the LITE version Import the terrains into visitor to modify them and re-release them for example With the source model (MLOD) release, change/improve the existing assets or create new variants/types altogether Submit patches at our development platform to have the core mod get improved # How to participate Try it, play it, enjoy it Tell your friends or reddit, if you like it Share your screenshots and videos Tell popular streamers to try it or stream playing it yourself Give feedback/report issues Join our discord server for assistance, discussions or just to have a chat Create new missions or new content (reskins/weapons/vehicles/new terrains), or make it more realistic by tweaking Or join the team to improve the mod itself: # Joining the team . Mainly we are looking for: Modellers to help polish p3d Modellers and config guys to help port the vehicles to Old's Real Armor Mod system Texture artists to help create winter/desert versions or new factions PhysX gurus to help tweak the vehicles Web admin to help realize a decent web presence (set up existing system - not create a new one) IT/server admin to help with configuration and maintaining our backend (web server, build pipeline, CI, distribution, etc) Motivated people to help with documentation (in the BIKI) - this is mostly text editor work and running scripts More details in here. Join our discord server and we will have a chat. :)
  2. Armaverse Nordic is hosting a 24/7 server for Iron Front with team vs team missions The missions are built on Arma 3's Sector Control game mode and use HoverGuy's Simple Shops framework (GitHub, BIS forum thread) to provide players the freedom of choice regarding gear, vehicles etc. while still at the same time somewhat restricting the access to top-tier assets. Using Arma 3's Sector Control game mode three different mission types have been created: Close Quarters Combat [CQC] that puts emphasis on infantry and concentrates on close-range fighting Combined Arms [CA] which include the wide variety of assets that are available in Iron Front. Also missions created for this type offer vast battlefields for the troops to manoeuver in and around the objectives Advance and Secure [AAS] where one side defends the objectives laid out for the mission and other side attacks trying to capture the objectives from the defender. Note about the overall gameplay: the server is forcing Veteran difficulty, so 3rd person mode will not be available. Also there are no markers for the players on the map so at times you might need to resort to using a compass or even navigate by the stars(!) Available missions include action for all the three main factions of Iron Front: the German Army, the Soviet Army and the United States Army. The game server is provided with the possibility to use Task Force Arrowhead Radio v.0.9.12 (Get it from http://radio.task-force.ru/en/) To join the TFAR enabled TeamSpeak server head over to ts3server://88.115.194.172/?port=9987 or direct IP (88.115.194.172) to connect from the TeamSpeak. About modifications Required: @CUP Terrains - Core - The Community Upgrade Project Terrains core pack Get it from >> Armaholic, Steam Workshop, withSix @IFA3_AIO_LITE - Iron Front in Arma 3 Get it from >> Steam Workshop, withSix, other sources please see: http://ww2ina3.com/wiki/index.php?title=WW2_Download#Mirrors Recommended: @CBA_A3 - Community Base Addons Arma 3 (required with Task Force Arrowhead Radio and ShackTac User Interface) Get it from >> Armaholic, Steam Workshop, withSix @task_force_radio - ARMA 3 TeamSpeak 3 radio plugin Get it from >> http://radio.task-force.ru/en/ @ShackTac User Interface - ShackTac User Interface Get it from >> Armaholic, Steam Workshop, withSix @Immersion Cigs Get it from >> Armaholic, Steam Workshop @IFA3_WW2StyleCompassAndWatch Get it from >> Steam Workshop To easily download all the modifications that are listed above you can also use a Arma 3 Mod Preset file! Just download the preset HTML file to your PC and drag-and-drop the file to the Arma 3 launcher to directly start downloading all the required and recommended modifications from Steam Workshop. Arma 3 Mod Preset Armaverse Nordic Iron Front @ pastebin.com You can find the raw paste data inside the spoiler below. Just copy-and-paste it for example into Notepad and save the file as HTML. For now there won't be any other possibility to send feedback other than this very forum thread so be it either hate mail, positive feedback or suggestions please leave a comment below! Please consider a donation to help keep the server operational (all donations will be directed to the monthly server fee). To donate, click the direct link below between the PayPal icons. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=V5FHKHW9H57NU On behalf of Armaverse Nordic Asmodeus
  3. So the deal is you guys can suggest missions or game modes you would want to play with Iron Front in Arma 3. The suggestions will continuously be added to a poll in here for people to vote on to express what they want to see most. Based on received permissions, most votes, and feasibility we will port then things one by one. :) Notes: Please provide a link to the release thread (to avoid confusion and make it easier to track the right one down). Preferably it should be A3 missions, as porting from A1/A2/OA can be quite complex and a lot of effort. Preferably it should be easy to port to new terrains. No dependencies to other mods (except for other community made terrains are OK) Not a plain mission just with WW2 equipment instead - strongly preferred are generic or dynamic systems.
  4. Hi guys, So, I'm a little confused now. What should I run to get the best available WW2 experience in ArmA 3? There are a ton of mods and micro-mods that add WW2 units, maps and what not, but what is the winners combo? How do Iron Front for ArmA 3 LITE (IFA3 LITE) relate to IFA3 Liberation ? How does Faces of War relate to the two? Or any of the others? What do you run if you want to have a compatible mod set that works with a good amount of WW2 missions without need to re-setup the dedicated server every time you change the mission? It was so easy with OFP when you only needed FDFmod 1.3 and 1.4 B-) Thanks, appreciate the time you spent answering my silly questions.
  5. Frontline is a PvP mod that brings the same structured teamwork orientated gameplay found in games such as Project Reality, Squad and the Tactical Battlefield mod back to Arma 3. The aim is to create a set of realistic game mechanics and systems that puts the responsibility on the players to play as a team to win. The majority of the features of the mod will be very familiar to players of the aforementioned games/mods. Roles and squads Commander features and command structure Rally points and forward outposts Weapon re-balance, smoke and particle rework Defensive structures construction Vehicles and assets become available at specific player numbers. Medical system Custom suppression effects Squad radar Spotting system Heavily modified and enforced TFAR version 3D Interaction (Easier door opening, ladders and more) Vehicle Maintenance Freakishly simple 2-clicks-from-vanilla-arma-to-being-screamed-at-by-your--squadleader launcher. Excellent performance relative to other game-modes that have large player numbers Smooth and polished interface and systems AI fighters only for when the server is waiting for actual players to join But why is it called Frontline? Because we fight on the Frontline! Gone are the days of fighting over arbitrary buildings and locations, now territory is king. You decide what locations are tactically relevant the whole battlefield is your playground. Push the Frontline by taking and holding ground, the team with the most territory bleeds the other of tickets, the more territory the faster the bleed. The Frontline constantly updates and flows with the shape of the battle forces the teams to play together, communicate and fight in a realistic manner. Flank enemy squads to cut them off from reinforcement and supply, probe for undefended gaps in the Frontline and breakthrough. Timelapse 40x speed of a battle (youtube) Typical reaction of a player seeing the frontline for the first time At the moment the mod is played in conjunction with either RHS or Iron Front mods . The only place to play it is on the server run by the development team (this will change as the player-base expands). The mod and it's dependencies are available on steam workshop. If you have any problems installing please use the launcher we made. It's idiot proof. The steam workshop is there because people wanted it, and it works just fine, but we will only support/help people installing with the launcher. Details of the launcher in the second post of this thread and you can get it on the website. The server also uses CUP terrains, Kunduz and some custom terrains that are all in the mod pack delivered by the launcher. Teamspeak is mandatory because of the mod-integrated Task Force Radio, but even if you don't have TS, the launcher will help you install teamspeak, take care of all the TFR plugins, open the frontline teamspeak, put you in the right channel, open TrackIR if you have it, launch Arma, put you into the server, and make you a nice cup of tea just the way you like it.) We have a website here https://www.frontline.frl/ but nearly all interaction with/between the community is on the discord On the discord we discuss feedback, trash-talk and organize events and playing times. We play at specific times, we don't yet have the player-base to have spontaneous games so we set specific game nights to get bigger games with more players and combined assets unlocked. So yes the server is empty most of the time, and no that does not mean the mod is dead. Come to the discord to find the time of the next fight, but right now it is every Wednesday (RHS), Saturday (RHS) and Sunday (Iron Front) at 1800GMT. Some background on the development: The mod has been in development for several years now, starting with a sub-section of the dev team that developed Tactical Battlefield. The SQF coding is built on top of the framework made by the AAW team. The tech behind the Frontline itself is something entirely unique to this mod. A whole Python extension framework has been built from scratch just to be able to execute our Python code on the server that takes care of "capturing" the terrain and computes a realistic frontline based on the situation in the AO. On a side note: we're quite proud of how we implemented it. In fact, we're so proud of our ingenious tricks used that we're currently (early 2018) going to Python conferences and giving talks about the gamemode. Its pretty cool stuff and as the bonus of fantastic performance.
  6. This file is a compatibility patch between Iron Front ArmA 3 (Lite) and ACE 3 addons. Requiered : Latest Iron Front Lite version : https://forums.bistudio.com/topic/190809-iron-front-in-arm3-lite-preview-versions/ Latest ACE 3 version : https://github.com/acemod/ACE3/ Download and support tickets are directly managed on github : https://github.com/bux578/IFA3_ACE_COMPAT Steam workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=773759919 Please be aware : This addon won't directly be integrated into Iron Front. Most issues are IF Side and are actively worked on This addons is only supposed to make IF compatible, not add any function using ACE. At least until someone wants to get into it. Version 11 changelog : Enjoy !
  7. This is designed to work where you have 'enableSentences False' either on server or mission, adding dynamic sounds to units (on death, reload, low ammo, friendly fire, being sniped, nearby teammate is killed, killing an enemy, being shot-wounded etc.) for German, US and Russian factions (POL units sharing US sounds for now). It is similar to my other VO mod, this one uses Day Of infamy and Rising Storm sound samples for factions, well done native Russian and German voice-overs. Still needs lot of work, some sounds are not at equal level, some sound too loud some are silent in firefight etc. nonetheless, I've tested this properly and it is working fine. NOTE: I've only tested with IFA3_LITE so I don't know its compatibility with other mods. Download/subscribe: https://steamcommunity.com/sharedfiles/filedetails/?id=1361160962
  8. DESCRIPTION: This addon pack will add the Waffen SS to your IFA3 LITE mod. RELEASE DATE: 24-Dec-16 UPDATE: 17-JUN-17 LATEST VERSION: v1.02 AUTHOR: Lennard ----------------------------------------------------------------------------------------------------------- 1. Waffen SS: This addon will add reskinned units from IFA3 to your game to resemble the Waffen SS. It includes units from the early campaigns up until the later stages of the war. Also winter units are included. SCREENSHOTS: CHANGELOG: v1.02 - Fixed IFA3 compatibility. v1.01 - Added ZEUS compatibility. - Added Officer's cap normal map. - Corrected displayname U_LEN_SS_SecLeader. - Seperated config from data PBO. v1,0 - Initial release on Steam Workshop KNOWN BUGS/ISSUES: None known at the moment. CLASSNAMES: CREDITS: BIS - Arma 3 game AWAR - Iron Front Liberation 1944 game & original textures Tounushi - Camo patterns El Tyranos & Kju - IFA3 team EULA: By downloading this content you agree with the following: - The addon shall in no way be modified or repackaged, unless permission is given by the original author. - No responsibility can be claimed on the original author for (im)possible damage to your system/game that may be caused by installation of this addon. - You may not use this addon for any commercial or military training purposes. - The use of Swastikas is strictly for historical purposes and is not intended to promote fascism, nazi ideology, imperialism and whatsoever. ----------------------------------------------------------------------------------------------------------- REQUIREMENTS: Arma 3 Iron Front in Arma 3 LITE DOWNLOADS: LEN_IFA3_SS_V1.02 (Mediafire) Steam workshop Mirrors are welcome! Have fun!
  9. The EPI - 2012 Wilkommen! The East Prussian Infantry was formed in December 2010 for the purpose of accurately representing historic military structure and tactics to the best of our ability within the gaming universe, while maintaining a social-community style atmosphere. Our unit and family has grown over the years, and we've had the opportunity to educate many not only on game-play, but on the tactics and structure of a military unit of the era. We've found that recreating historical structure in a video-game attracts a more mature crowd, and makes game-play a little more challenging. From our humble beginnings as a Prussian line-company practicing Napoleonic-era battle doctrine to subject-matter experts on German small-unit infantry practices on the field during WWII, The East Prussian Infantry is a one-of-a-kind, organized, professional group of historians reenactors, and gamers using 21st century gaming as a way to entertain and educate. Onward, to victory! Für das Vaterland! A Long, Proud History Originally established as a Prussian Infantry regiment set in the Napoleonic-era, for over 6 years, the East Prussian Infantry served as a professional line-unit well-versed in historically accurate battle doctrine, capable of fielding mass formations of soldiers, each fully understanding his or her duty and role. What the East Prussian Infantry was able to achieve took much teamwork and enthusiasm from the many who participated over the years. In 2017, the East Prussian Infantry sought a new challenge, and decided to bring the world of historical structure, tactics, discipline, and professionalism into the gaming universe of ARMA III. Expectations Whether as a recruit, or a full-fledged soldier, our members are expected to do the following: ✠ Learn and follow the Code of Conduct ✠ Learn, and become proficient in basic Tactics and Skills ✠ Be relatively active, attend training when possible, and alert your squad leader if you are unable to participate or are taking an extended leave. ✠ Display humility, respect, and motivation. Those who can do these four things will find themselves a good match for the EPI, and will be prime candidates for promotion should they be proficient and willing to take on leadership roles.[/td] [td]Code of Conduct As general guidelines, members are to practice the following points: a more detailed outline of our code of conduct can be found Here! 1. Be respectful to everyone. This includes your comrades in the 1st, members of other regiments, public players, admins, officers, non-commissioned officers, and people on the forums. 2. Conduct yourself in a professional and mature manner. This means that cursing, glitching, trolling, flaming, and name calling or other forms of fighting are not allowed. This is especially important when we are in events or on a public server. 3. Follow Orders. It is paramount for the survival of the regiment that all orders given by our Offiziere and Unteroffizieren are followed to the letter and without question or argument. There is a time and place to discuss tactics and whether or not certain orders should be given or not. Directly after the order is given is not one of those times. This also applies to the Rules laid out by admins on their servers. We respect the right of admins to run their servers. 4. Do not retaliate. Regardless of the situation, if something is done to you (ie Teamkill, insult, etc) you are not to retaliate! Instead, you are to inform an officer or admin and report the problem. Anyone found retaliating will be dealt with in the same manner as the original offender. RANK STRUCTURE of the German rifle company Schutzen Rekrut (RKT) Schutze (SHZ): Oberschutze (OSHZ) Gefreiter (GFR) Unteroffiziere ] Obergefreiter (OGFR) / Stabsgefreiter (SGFR) Unteroffizier (UFFZ) Feldwebel (FW) Hauptfeldwebel (HFW) Offiziere Leutnant (LT) Oberleutnant (OLT) Hauptmann (HPT) We ask that all people interested in joining the 1st East Prussian Infantry Visit our Website: www.1stepi.com. and post an application Here: http://forums.1stepi.com/index.php/board,62.0.html. If you have any problems with this feel free to reply and let us know so that we will be able to help you in your application process. Also, feel free to pm questions to the author of this thread, or email them to the1stepi@gmail.com Other Information We have our own Message Boards and Team Speak Server. Members should check the forums on a regular basis, and have bookmarked both the forums and the EPI TeamSpeak servers. Our Steam Group - http://steamcommunity.com/groups/1stepi_nw the Steam group is open, please join to be invited to events Our Website and Forums can be found here: http://www.1stepi.com Team Speak - ts3.1stepi.com You do not need a mic, but everyone will need to have TeamSpeak for trainings and events in order to hear orders.
  10. Website: http://www.missionrepository.com/ The website is a compilation site of all the Missions & Files for: Iron Front: Liberation 1944 in one place. Site hosts missions and Files for: Iron Front: Liberation 1944 standalone game Iron front in Arma2OA also known as IFA2 Iron front in Arma3 also known as IFA3 Lite More information about the site can be found on the site's About page
  11. Logo by Lennard Pretext This project has the agreement of all involved parties: AWAR (developers of Iron Front) X1Software (managing director) Bohemia Interactive (engine licensor) DeepSilver (publisher) Promo videos by Metalvenom Galleries http://imgur.com/a/iMN3o by Fabio Chavez and Lennard http://imgur.com/a/Y3J3V by Dmorok SAT view http://imgur.com/a/41S4z Topography http://imgur.com/a/ExRR9
  12. Hi, Just a quick Question. Does The Iron Front full version works with Current Arma 3 build? I want to know because I cant stand those textures given in lite version so I thought why not buy from cheap buyers and play the full version.
  13. DESCRIPTION: This addon will add 13 World War 2 weapons to your IFA3 LITE: - FG42 (including bayonet, adjustable sight and deployable bipod) - M12 shotgun (including M1912 bayonet) - M3a1 "Grease Gun" submachine gun - PPS-43 submachine gun - Pistole 640(b) "Browning Hi Power" with German Markings - Radom VIS P35 pistol - Walther PPK pistol - SMLE No.4 Mk I rifle (including spike bayonet) - SMLE No.4 Mk I (T) sniper rifle - Sten Mk.II submachine gun - Sten Mk.II silenced - Sten Mk.V - Welrod Mk.II silenced pistol - PU Scope for SVT-40 (IFA3) All weapons can also be found in a Ammobox in the form of a German Fallschirmjäger Drop Canister. You will need IFA3 LITE for this addon to run. RELEASE DATE: 25-Dec-16 LATEST VERSION: v1.0 AUTHOR: Lennard ----------------------------------------------------------------------------------------------------------- SCREENSHOTS: - Mods used in screenshots: IFA3 LITE, Faces of War & Direone's static anims. CHANGELOG: v1,0 - Initial release KNOWN BUGS/ISSUES: None known at the moment. CLASSNAMES: CREDITS: STEN MkII - Seph & BuLL5H1T STEN MkV - Synths M3a1 - RedRogueXIII & Teh Snake PPK - RedRogueXIII Welrod - RedRogueXIII M1912 - KnechtRuprecht (Moritzmayer.de) M1917 Bayonet - Divesh Deusion Jagger FG42 - Lap Lam Chan SMLE scope - Vilas PPS-43 - Vilas P-35 - Lukelcc & Megamawman Browning Hi Power - Mr. Rifleman PU scope - Mr. Rifleman & BuLL5H1T FJ Drop Canister - Lennard Config help - El Tyranos & Kju EULA: By downloading this content you agree with the following: - The addon shall in no way be modified or repackaged, unless permission is given by the original author. - This addon may under no circumstance be used in any monetized server. - No responsibility can be claimed on the original author for (im)possible damage to your system/game that may be caused by installation of this addon. - You may not use this addon for any commercial or military training purposes. ----------------------------------------------------------------------------------------------------------- REQUIREMENTS: Arma 3 Iron Front in Arma 3 LITE DOWNLOADS: LEN_IFA3_WP_V1.0 (Mediafire) Steam workshop Mirrors are welcome! Have fun!
  14. Welcome to Virginia, the Mother of the Presidents. Inside of Fort Belvoir resides the pride of the Army, the 116th Infantry Regiment. Become a part of a community of enthusiastic ArmA 3 players in a WW2 setting. What can you expect with us ? The 116th promises wonderful holidays on the coasts and deserts of North Africa, fighting back waves and waves of the most fearsome Soldiers Rommel can throw at us ! But what if the African Summer Sun is too hot for you ? What if you want something more like Florida ? No problem ! Join with the boys and land on the beaches of Sicily, and maybe even get yourself a hot Italian woman ! Or maybe you’re a northern boy and like it more rainey and with more forests ? No problem either ! Join our boys and storm the beaches of Normandy and chase the Nazi’s all the way back to the Elbe (that’s almost at Berlin !) The 116th has everything and more for the best of their soldiers ! What we promise ? Experienced Staff Joining from a variety of other MilSim groups we provide you with one of the most experienced Staff you can find ! Variety of Mods From Task Force Radio, to ACE and Iron Fronts: Liberation, we provide a unique selection of mods that are immersive and work greatly together ! Authentic Ranks and Medals Show that you’re the best and rank up, earn medals and lead your own squad manned by real people ! Realistic Scenarios Inspired by real historical events, be a part of the Normandy landings or the fight for Italy ! Teamplay Join a squad and immerse yourself in the way US soldiers formed friends and brotherhood ! BCTs and Trainings We host a variety of Trainings to help the players understand what their part in the team is, and what roles they have to fulfill ! Various Classes and Specialists RTO, Medic, Marksman, AT Rifleman, Machine Gunner, Grenadier, etc. All waiting for you to be filled ! You’re interested in Armour and Aviation ? Stick around and become our number one choice for the Pilots and Tank Crews ! The 116th is an open and friendly community. People of all backgrounds and nationalities are free to become a part of our community. The only thing we require is a sense of teamplay, fairness, and friendliness. What we require > Working Microphone > Willingness to play in a Team > Must speak English > Legal and working Version of ArmA 3 > Enthusiasm about WW2 Schedules Operations, BCT and Trainings: Friday till Sunday Smaller Operations and Missions: Monday till Thursday How can you apply ? Join our Teamspeak at: 158.69.217.102:10006 Then apply to our Steam group at: http://steamcommunity.com/groups/116thIR
  15. D-Day, on Omaha v2 (Steam Workshop) April 2017 version 0.3.6 Defend the French coast from the overwhelming Allied air, naval and amphibious assault. Lots of work went into making the LCVP's bring men and equipment ashore, as well as the AI tracking system for the pair of Luftwaffe Stuka's. German vehicles have guns, panserfausts and ammo in their inventories. The AI continuously invade when their numbers fall below the mission parameter setting. Tell me what you think!
  16. With our recent permission to port Invasion 1944 assets, as well as some announced and unannounced projects, we have a big pile of work and tasks ahead of us. Want to help out? Specifically we are are looking for: Config coder Lots of data to sort out and reorganize Updating asset configs to A3 standards Definitions to be merged into the existing files Damage/armor, PhysX and other parameters will need tweaking Creating new factions, groups or improve ZEUS/Arsenal configuration Model artists Blender/3ds Max is fine - ObjectBuilder/BI tool use is NOT necessary Polishing existing models (sort out smaller issues of various kinds) Complete WIP models Optimization of models (Resolution LODs, special LODs, number of textures/sections) Make new vehicle/weapon variants based on available assets Texture artists Improve existing textures (with SP/PS/etc) Creating Winter/desert reskins Making skins for new faction (non major armies) Redo asset textures if quality is too outdated/low Sound designers Sort out existing definitions (tweaking volume and distance mainly) Port definitions to the new A3 sound tech Make use of A3 sounds where feasible/suitable Make better use of existing sound assets Contribute/Integrate new sound assets from public libraries/your personal possession (license/ownership must be valid) Scripting devs Analyze, refactor and optimize existing systems Assist with custom damage and destruction system design and realization Help with ACE3 compatibility Develop new unique features for the WW2 setting Mission designers Help improve the campaigns and COOP missions from AWAR Develop test and demo missions Create content demonstration scenarios Participate in porting IF and I44 missions to A3 Port popular game modes and mission from A3 to WW2 Backend programmer Advanced configuration of Phabricator Integration of Phabricator and git repositories Discord bot setup and adjustment Automated backup Automated Arma testing So if you want to contribute and join our very experienced, both relaxed and organized team please send me a PM or contact me in our discord.
  17. Hey i have opened a new IFA3 server because i noticed that there is not allot of servers on the list for the IFA3 Iron Front mod this server is completely public is just we have issues with the server crashing at random times and i would love to get this problem fixed so everyone can play and enjoy this great mod and expand the Iront Front Community. Server IP 199.60.101.58:2312 If anyone could lend a hand that would be great please contact me on here or you can connect to our public TS ip Chicago.jestservers.com:7253 Server Population https://gyazo.com/13a9f3a4bf80950f678ab9f666aa8352
  18. What is the 101st Airborne Division? The 101st Airborne Division is a Realism unit which utilizes the Iron Front mod in combination with typical realism mods such as TFAR, and ACE3. We represent the elite paratroopers of the American 101st Airborne Division in the second world war. Our goal is to provide a realistic, and professional combat environment within ArmA III simulating the operations of the American airborne in World War II. Server / Asset Information We currently own two ArmA III dedicated servers to host our events on, as well as a Teamspeak 3 server to facilitate voice communications for the unit. Our public server currently runs Iron Front Liberation as the Allied forces, you only need IFA3Lite and its dependencies downloaded to connect to it! Our platoon drill server is also dedicated and runs our platoon drill map along with our unit modpack. You can download Iron Front ArmA III and its dependencies here on the Steam Workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=660460283 Teamspeak 3 Server : klimikts.ts.nfoservers.com Website : http://101stabironfront.boards.net/ Steam Group : http://steamcommunity.com/groups/101stIronFront ArmA III Units Page : https://units.arma3.com/unit/101stabifa3 IFA3 Liberation Server : Unit Drill Server : What can I do in the 101st Airborne Division? As a newly formed unit the 101st AB is looking to fill numerous positions in our ground forces. Just like any other unit, riflemen are always in high demand! If you have a specific inquiry into a position you could possibly fill, it never hurts to come into Teamspeak and talk to us! If you have an inquiry into filling a leadership position, please present any documents you possess relevant to the training/organization/structure/SOP in the position which you desire to fill and explain to us why you should have such a position. Time-wasters and immaturity is not tolerated within leadership. How Can I join? This unit is open to any and all persons above the age of 16 and we would love new people to come make the 101st Airborne a reality with us! If you are interested in joining, please add me on steam or join our Website and fill out our recruitment application at : http://101stabironfront.boards.net/thread/5/recruitment-application-format All of our events, general discussions on forums, and unit structure/information is contained on our website, that is our main form of unit organization besides our Teamspeak Server! --- Staff Sergeant Klimik 1st Platoon Sergeant, Easy Co, 2nd Battalion, 506th Parachute Infantry Regiment, 101st Airborne Division
  19. A somewhat short mission in which you and a platoon of Panthers ambush two Soviet tank platoons. Download: http://www.mediafire.com/file/6e1ih92iqv00f6x/Panther+Ambush.Baranow.ifa Install: Simply drop the downloaded file into IronFront\missions.
  20. Greetings all. I am currently recruiting for GG, a unit accepting people world wide from within the arma 3 community. We are looking for dedicated players to join our ranks and help our unit grow into something great. We Run 3 Milsim ops per weekend: Friday- 10pm UK GMT // 6pm US EST Saturday- midday UK GMT // 8am US EST Saturday- 10pm UK GMT // 6pm US EST Our main mil-sim focus atm is vietnam but we change up and doing WW2 milsim also. Our main focus with WW2 milsim is PVP and PVP events, with us recently taking best unit of the event and the MIL-SIM event held at the end of last year. What we expect from you: Dedicate time to attend at least ONE operation per weekend and reply to the attendance roster thread on our forums every friday! WHAT WE OFFER: #solid group of core gamers who love to have a laugh. # dedicated remote server for private ops #Clan sponsor (reflex servers) provide us with a free 30 slot arma server running Unsung PVP. #Short inital Basic training, next two steps of training are done in game but are made to be enjoyable and simple and also dont take up alot of time (all under 30 mins each, BMSAT and RTCST are done in group) Various positions open: Rifleman Grenadieer FlameThrower infantry Medic AT gunner AT assist MG ammo berer RTO (radio operator) If you would like to join or know more info please contact capt Wolf via steam -http://steamcommunity.com/id/KwolfSOG/
  21. Hello there Arma community (and developers)! Is there any way to assign costs directly to groups (of units) such as OIA_InfSquad and so on? Well heh, actually I know that it is possible: you just declare the costs of individual classes in the cost table and then call it with bis_fnc_curatorObjectRegisteredTable; That does work so long that when I place a vanilla infantry squad for example the CSAT one, the individual costs I've set will get summed up and then subtracted from the total amount of available Curator (Zeus) points. Why is it then that when I declare individual class costs for a game modification such as Iron Front lite placing individual soldiers works as intended (the set points get subtracted) but when placing a group that consists of those same individual soldiers no curator points get subracted Shouldn't the game handle modifications the same way as it does with vanilla game's groups? That is, when placing a group of units -> sum up all the individual costs and then subtract the total amount. So what gives? Might this be an issue with the base game or the modification I'm using.. or maybe I should declare some additional stuff somewhere that I just currently don't know what to declare and where. I even tried to declare cost (0.9) for LIB_GER_infantry_squad in the very same list where I have set costs for the individual soldiers but that didn't help much. By using the module Set Costs - Soldiers & Vehicles it is possible to circumvent the behavior I'm struggling with here. In that module there's an empty field Men where you can set a cost for every class type "Man". By setting a cost (eg. 0.5) in that field every class type "Man" gets the same cost and then the cost for placing a group from game modifications (such as Iron Front in this case) will be subtracted from the available Curator points. But if I set the cost like that I lose all the control over setting individual costs for every single soldier and then every grunt, marksman, officer and so on will cost the same amount to place and that's a thing I'd like to avert as much as possible.
  22. DESCRIPTION: This addon pack will add various reskin to your IFA3 LITE mod. The addons use one common core pbo that has the configs for the new factions. RELEASE DATE: 22-Oct-16 AUTHOR: Lennard ----------------------------------------------------------------------------------------------------------- 1. AIRCRAFT RESKINS: This addon will add 29 rekinned airplanes to your IFA3 mod for the following factions: - Luftwaffe - Deutsche Afrika Korps - Royal Hungarian Air Force (Magyar Királyi Honvéd Légiero, MKHL) - Royal Romanian Air Force (Aeronautica Regala Romana, ARR) - Royal Bulgarian Air Force (RBAF) - Royal Air Force (RAF) - Royal Australian Air Force (RAAF) - Italian Co-belligerent Air Force (Aviazione Cobelligerante Italiana, ACI) - USAAF (North Africa) - USAAF (Pacific) - Red Army Air Force Screenshots: KNOWN BUGS/ISSUES: None known at the moment. CLASSNAMES: Luftwaffe: Fw 190 F-8 - White 4 - "LEN_FW190F8_2" Fw 190 F-8 - Black M - "LEN_FW190F8_3" Fw 190 F-8 - Yellow 1 - "LEN_FW190F8_4" Fw 190 F-8 - Deutsche Afrika Korps 1 - "LEN_FW190F8_DAK" Fw 190 F-8 - Deutsche Afrika Korps 2 - "LEN_FW190F8_DAK2" Fw 190 F-8 - Deutsche Afrika Korps 3 - "LEN_FW190F8_DAK3" Fw 190 F-8 - Winter Camo 1 - "LEN_FW190F8_WIN1" Fw 190 F-8 - Winter Camo 2 - "LEN_FW190F8_WIN2" Ju 87 D-5 - Deutsche Afrika Korps 1 - "LEN_Ju87_DAK" Ju 87 D-5 - Deutsche Afrika Korps 2 - "LEN_Ju87_DAK2" Ju 87 D-5 - Deutsche Afrika Korps 3 - "LEN_Ju87_DAK3" Ju 87 D-5 - Winter Camo 1 - "LEN_Ju87_WIN1" Royal Hungarian Air Force (Magyar Királyi Honvéd Légiero, MKHL): Fw 190 F-8 - White 21 - "LEN_MKHL_FW190F8" Ju 87 D-5 - Black 41 - "LEN_MKHL_Ju87" Royal Romanian Air Force (Aeronautica Regala Romana, ARR): Ju 87 D-5 - Black 41 - "LEN_ARR_Ju87" Royal Bulgarian Air Force (RBAF): Ju 87 D-5 - White 46 - "LEN_RBAF_Ju87" Royal Air Force (RAF): Airacobra Mk.1 - "LEN_RAF_P39" Royal Australian Air Force (RAAF): P-39D1 - "LEN_RAAF_P39" Italian Co-belligerent Air Force (Aviazione Cobelligerante Italiana, ACI): P-39N - 4 Stormo Italy - "LEN_ACI_P39" USAAF (North Africa): P-39L-1-BE - "LEN_US_P39" P-39L - Operation Torch - "LEN_US_P39_2" P-39L-1 - Operation Torch - "LEN_US_P39_3" USAAF (Pacific): P-39D - Sharky - "LEN_US_P39_4" P-39Q - Snooks 2nd - "LEN_US_P39_5" Red Army Air Force: P-39Q - "LEN_RA_P39_2" P-39L - "LEN_RA_P39_3" P-39Q Winter Camo - "LEN_RA_P39_WIN" PE-2 Winter Camo 1 - "LEN_Pe2_WIN1" PE-2 Winter Camo 2 - "LEN_Pe2_WIN2" New factions: Deutsche Afrika Korps (DAK) - "LEN_DAK" Royal Hungarian Air Force (Magyar Királyi Honvéd Légiero, MKHL) - "LEN_MKHL" Royal Romanian Air Force (Aeronautica Regala Romana, ARR) - "LEN_ARR" Royal Bulgarian Air Force (RBAF) - "LEN_RBAF" Royal Air Force (RAF) - "LEN_RAF" Royal Australian Air Force (RAAF) - "LEN_RAAF" Italian Co-belligerent Air Force (Aviazione Cobelligerante Italiana, ACI) - "LEN_ACI" CREDITS: BIS - Arma 3 game AWAR - Iron Front Liberation 1944 game & original textures IFA3 team EULA: By downloading this content you agree with the following: - The addon shall in no way be modified or repackaged, unless permission is given by the original author. - No responsibility can be claimed on the original author for (im)possible damage to your system/game that may be caused by installation of this addon. - You may not use this addon for any commercial or military training purposes. - The use of Swastikas is strictly for historical purposes and is not intended to promote fascism, nazi ideology, imperialism and whatsoever. ----------------------------------------------------------------------------------------------------------- REQUIREMENTS: Arma 3 Iron Front in Arma 3 LITE DOWNLOADS: LEN_IFA3_CORE_V1.0 LEN_IFA3_AIR_V1.0 (requires core addon) Steam workshop Mirrors are welcome! Have fun!
  23. Who we are... We are the 101st Airborne, 506th PIR, 2nd Battalion, Dog Company! An authentic realism unit that plays to learn, teach, win and have fun. We are the original 101st Airborne, Dog Company from Invasion 1944. We moved on to ArmA 3 in October 2014, but just recently got bored of all modern stuff and we want to get back to the good old days. What we do... We are currently using various mods including Iron Front for an immersive WW2 experience! We intend to move over to Face of War as soon as it has been fully released. We host both closed operations for members only, and public missions every month that is based on a real life armed conflict in any era where people can sign up and take part. How to sign up and what happens after signing up... After signing up, your application will be reviewed by a Recruiting Liaison. Once accepted, you will receive your Trainee tag and may start your Training on a given date. Basic Combat Training, which will be focused on integrating you into the unit - Teamwork and how to work the game and mods. After BCT, you will be concidered a full member of the unit and you will receive your screaming eagle patch and jump wings. Airborne School, which will help you improve as a soldier. We might all think that we're the best, even myself, but the Airborne School will improve us all. Remember that all wars and battles are different. We do require you to be at least 17 years old (16 if proven mature), or that you are well known by unit staff since before. Hop on Teamspeak for a chat: 216.157.78.176:10427 http://airborne101st.site.nfoservers.com/
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