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Found 1 result

  1. Game Description: It's 8 june 1944, US Army reaches interior of Cotentin Peninsula, a few days after landing in Utah beach, their mission is to reinforce with the 82nd and the 101st from the 507th and 508th Parachute Infantry Regiments (PIR), to destroy bridges over Merderet river and build roadblocks to stop German Army advance from west. German 91 Infanteriedivision, was stationed in the middle of the Cotentin Peninsula, after Lieutenant General Willhelm Falley been killed in early actions against the 82nd, their mission is to bolster numbers and consolidate strength for the defence of the peninsula. A Battlefield style game; Flags to capture & hold; Resources gained by holding flags; drop enemy tickets to ZERO; AI system for single and multiplayer game (AUTOBOTs); units groups and weapons set up ingame menu; Winning conditions: capture all territories and hold it for 60 seconds keep control of major territories to drop enemy tickets to ZERO. MISSION AVALIABLE AT WORKSHOP: https://steamcommunity.com/sharedfiles/filedetails/?id=2253891745 MAP: WW2 1944: Operation Crossing Point Introduction: PC gamers at my age, might be very familiarized with battlefield style games, so, that's what inspired me to make this mission. My objective in these "mission-game", is to mix a few games that I love: Battlefield, Company of Heroes and Call of Duty. I plant do make lots of improvements to the game, and hope to receive some ideas from the community. NOTES: 04/09/2020: Add RandomWeather2.sqf script from MeatballCB 08/09/2020: Add AI Revive Player script from RickOShay with few ad 15/09/2020: Add lots of Loadouts to respawn menu 15/09/2020: All new buy menu! 15/09/2020: Add AUTOBOTs menu, no more cycling instance, you can mout any scheme, or select a ready one 15/09/2020: Add new spawn system, you can select to spawn in any friendly flag 15/09/2020: Add new mission parameters 15/09/2020: Bug fixed: When losing faction captures different flag from last base into 60 seconds counting 15/09/2020: Add recruit radioman, you can access trops and AUTOBOTs menu away from base 27/09/2020: Add to US Army the 82nd and 101st to "Buy group" and "AUTOBOT" menu 07/10/2020: Add to Wehrmacht the Fallschirmjäger to "Buy group" and "AUTOBOT" menu How to start mission: Subscribe to the mission https://steamcommunity.com/sharedfiles/filedetails/?id=2217824188 Wait for download then start ARMA3 Go to: Multiplayer : Quick play Select: "HOST SERVER" then click : "HOST SERVER" Select the map: WW2: 1944 Operation Crossing Point Select the mission: >> IFA3-AIO (1-12 )Territory fight [RafaDombras] Parameters: "Starting Weather" = Default = "Overcast" "Time of Day" = Default = "Clear day" "Start with AUTOBOT" = Default = "OFF" "Allow AI revive PLAYER" = Default = "ON" HQ Base: The base retreats if captured, moving to the closest friendly flag. Interactive radio and ammo boxes, with custom menu to spend resources and manage bots; (Detail) Actions menu appears when the players are closer than 5m from the object (radio/ammo boxes); At the radio: buy troops or vehicles to join your group; require support from AUTOBOT groups to fight against or in your side; At the ammo boxes: endless weapons, fully loaded, explosives and gadgets to equip you soldier; The AUTOBOT system: spends resources automatically, inserting AUTOBOT groups on the field, for both sides independently; (Detail) when changing weapon, the vest and the backpack also changes to accommodate new magazines; The AUTOBOTs always spawn at the base; How to play alone: AUTOBOTs There are many ways to play the game, but for single player, turn AUTOBOTs ON at the parameters; AUTOBOTs are AI groups that fight for their side, capturing territory to won the game; At the radio, you can turn off AUTOBOTS on your side, if you want to spend resources by yourself; The AUTOBOTS will return from last unit produced, if turned OFF/ON; There is no population cap; The AUTOBOTS will enters the field as soon the resources reaches the next AUTOBOT group cost; AUTOBOTS can be scheduled and managed at the radio AUTOBOT menu; Map Marker system: AUTOBOT groups are marked on the map with single icon, show on both sides; Individual markers for Player group, that changes color when selected, making easier to identify unitys on the map; Flag markers HQ base location markers HUD Displays: Resources + (income) at the top left corner of the screen; Tickets at the top middle of the screen; Flags status list at the left side of the screen; Icons for AUTOBOTs on the field at the top left corner of the screen; Mission control parameters: Starting tickets = 750 Starting resources = 45 Flag capture radio= 20m Time need to capture = 15s Time to end if lost all flags = 60s Tickets decay amount = 10pts each 10s Start resources = 50 Tickets and resources gen. rate = 10s Time to remove dead body = 20s Sites names and resources amount rate generated by holding it: 1 "Downhill Farm" = 10 2 "Destroyed Mill" = 5 3 "Uphill Farm" = 5 4 "Woods Farm" = 10 5 "Tanks Cemetery" = 0 6 "Crashed Planes" = 0 Capturing Flags: To capture you must have major units amount in capture area, if equal, flag changes status to under siege; Captured flags may increase resources generation rate; You must have more flags than the enemy to drop tickets; Base not change place in under siege instance, only if enemy captures; The AUTOBOT sequence: Cycling instance, same for both sides, enable for this test: 3 x Soldier Truck w/ 4 x Soldiers 3 x Soldiers AT Half Track W/ 7 x Soldiers Panzer II F / M3A3 Stuart Car w/ 2 x Soldiers Thanks to IRON FRONT and Bohemia team! You're the best! ADDONS REQUIRED: CUP Terrains - Core. The Community Upgrade Project 1.15.0 https://steamcommunity.com/workshop/filedetails/?id=583496184 IFA3_AIO_LITE https://steamcommunity.com/workshop/filedetails/?id=660460283 CBA: Community Based Addons for Arma 3 https://steamcommunity.com/workshop/filedetails/?id=450814997 IFA3 liberation https://steamcommunity.com/sharedfiles/filedetails/?id=950999958
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