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Found 2 results

  1. Hi folks, we came to the conclusion it will be a WW2 scenery. Since we noticed that there are a few WW2 mods out there already, we want to use them for our campaign, what will be the heart of FRONTLINE. But we also need a lot of new models for now. Specially german Tanks, british fighters (air) are required. So if somebody of you is interessted to join on that project, we would love to work together with you. What is FRONTLINE: FRONTLINE will be in the first hand a campaign about the WW2. It will include every important and well known battle of WW2 and also the not known fights against the nazi regime. But ok whats new on it? I will tell you: On one hand we have the regular fights everybody knows from other mods already, but we also want to include the resistance or civil life missions into the campaign. The campaign it self should cover all of the WW2 scenarios with ALL of the incidents. It will be a whole story of WW2 ingame. Since there are not enough models out there for planes, tanks and soldiers, we want to ask here to join our group to create the most realitsic and enthusiatsic WW2 feeling ever. Including concentrations camps, playing a german soldiers in the campaign, try to survive as a civilist, just everything that happened. A real diary of war. The whole campaign will be playable as a 4 players COOP campaign. With all the scary shit and brutal shit happened on WW2 without excuses. PLANNED CAMPAIGN CONTENT: FRONTLINE will be seperated in Seasons: - SEASON 01 (1939 - early 1940) 6 Episodes: Episode 01: TIME: 3rd September 1939 PLACES: Poland - Weichselbridge Dirschau, Polish Army Outpost, Somewhere on the fields PLAYABLE CHARACTERS: Polish Army Episode 02: TIME: 4th September 1939 PLACES: England, Germany - Wilhelmshaven PLAYABLE CHARACTERS: British Pilots Episode 03: TIME: 8th September 1939 PLACES: Poland - 20km south of Modlin PLAYABLE CHARACTERS: Polish Army Episode 04: TIME: 13th October 1939 PLACES: Poland - Warsaw, Warsaw Underground PLAYABLE CHARACTERS: Resistance Episode 05: TIME: 7th January 1940 PLACES: Germany - Concentration Camp Dachau PLAYABLE CHARACTERS: Civils Episode 06: TIME: 14th March 1940 PLACES: Poland - Krakow PLAYABLE CHARACTERS: German SS Multiplayer-Part: Several Gamemodes on the known places used in the Campaign and some extra designed Eden maps for MP such like Danzig. more Infos later on that... DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=2375757963&searchtext= - SEASON 02 (1940 - December 1941) 7 Episodes: Episode 01: TIME: 9th April - 9th May 1940 PLACES: Norway PLAYABLE CHARACTERS: Germany - Paratroopers/Navy Episode 02: TIME: 10th May - 2nd July 1940 PLACES: France PLAYABLE CHARACTERS: Germany - Infantry/Tanks Episode 03: TIME: 3rd July - 12th October 1940 PLACES: Britain PLAYABLE CHARACTERS: Great Britain - Airforce Episode 04: TIME: 13th October - 27th October 1940 PLACES: France PLAYABLE CHARACTERS: French Resistance - Infantry Episode 05: TIME: 28th October - 1st February 1941 PLACES: Greece PLAYABLE CHARACTERS: Italy - Infantry/Commando Episode 06: TIME: 2nd February - 21th June 1941 PLACES: Africa PLAYABLE CHARACTERS: Great Britain - Infantry/Airforce/Tanks Episode 07: TIME: 22th June - 6th December 1941 PLACES: Russia/Finland PLAYABLE CHARACTERS: Germany/Finland - Infantry/Airforce - Season 03 (1941 - 1942) - Season 04 (1943 - May 1944) - Season 05 (June 1944 - End 1944) - Season 06 (1945 - end of war) STANDALONE DLCs: FRONTLINE - COLD IRON: current Version: 1.0 FRONTLINE - COLD IRON will get the player into Stalingrad 1943. As a russian well known sniper "Vassili Saizew" you will try to recapture the city step by step. COLD IRON is a semi-open-world scenario with included survival elements. You will need to eat, drink and warm up during the cold outside. FRONTLINE - COLD IRON is an open end project, so there is still room to add content in that scenerio later on. For now we have around 15 missions to complete in the gameworld. There are multiple ways to complete a mission and how to get there. Your actions are limited by the gameworld itself, thats why we will call it a semi-open-world. The gameworld itself is highly detailed, probably the best looking gameworld of ARMA3 so far. What makes COLD IRON really special is the atmosphere, in every corner or window can be a german sniper, you always need to be careful while moving through Stalingrad. The Stalingrad-gameworld is a fictional one, since we decided to let the gameworld designer some freedom for designing a gameworld. COLD IRON can be played as a singleplayer mission which will cause a lot of savings or as multiplayer for 4 people in COOP. COLD IRON is hard to play due the realism and survival additions. Its recommended to use a proper PC tu run FRONTLINE COLD IRON. SP-Version 1.0 DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=2486768764 MP-Version 1.1 DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=2508490220 WEBSITE: www.frontline-game.com FRONTLINE SOUNDTRACK: FRONTLINE will come with a unique, 100% new made soundtrack, specially for this campaign. We are working with different music programs and musicians together to create a unique soundtrack for FRONTLINE. The initial soundtrack of FRONTLINE will be available later on Soundcloud and on our Youtube-Channel of BPOF Black Panthers On Fight. PLANNED ADDONS: British: - Blenheim Bomber - Crusader Tank French: - Renault FT Tank WHAT WE NEED HELP WITH: So for now we are just searching for more people here to support us. We got some support from museums already for history stuff, this one needs to be perfect. If you are interessted give me a message here in the forums. Searching for: -Modellers, -Graphical artists -guys who well know the WW2 history -Soundartists -Voiceactors (urgent) for Polish, German, English and French Regards MaturE
  2. Frontline is a PvP mod that brings the same structured teamwork orientated gameplay found in games such as Project Reality, Squad and the Tactical Battlefield mod back to Arma 3. The aim is to create a set of realistic game mechanics and systems that puts the responsibility on the players to play as a team to win. The majority of the features of the mod will be very familiar to players of the aforementioned games/mods. Roles and squads Commander features and command structure Rally points and forward outposts Weapon re-balance, smoke and particle rework Defensive structures construction Vehicles and assets become available at specific player numbers. Medical system Custom suppression effects Squad radar Spotting system Heavily modified and enforced TFAR version 3D Interaction (Easier door opening, ladders and more) Vehicle Maintenance Freakishly simple 2-clicks-from-vanilla-arma-to-being-screamed-at-by-your--squadleader launcher. Excellent performance relative to other game-modes that have large player numbers Smooth and polished interface and systems AI fighters only for when the server is waiting for actual players to join But why is it called Frontline? Because we fight on the Frontline! Gone are the days of fighting over arbitrary buildings and locations, now territory is king. You decide what locations are tactically relevant the whole battlefield is your playground. Push the Frontline by taking and holding ground, the team with the most territory bleeds the other of tickets, the more territory the faster the bleed. The Frontline constantly updates and flows with the shape of the battle forces the teams to play together, communicate and fight in a realistic manner. Flank enemy squads to cut them off from reinforcement and supply, probe for undefended gaps in the Frontline and breakthrough. Timelapse 40x speed of a battle (youtube) Typical reaction of a player seeing the frontline for the first time At the moment the mod is played in conjunction with either RHS or Iron Front mods . The only place to play it is on the server run by the development team (this will change as the player-base expands). The mod and it's dependencies are available on steam workshop. If you have any problems installing please use the launcher we made. It's idiot proof. The steam workshop is there because people wanted it, and it works just fine, but we will only support/help people installing with the launcher. Details of the launcher in the second post of this thread and you can get it on the website. The server also uses CUP terrains, Kunduz and some custom terrains that are all in the mod pack delivered by the launcher. Teamspeak is mandatory because of the mod-integrated Task Force Radio, but even if you don't have TS, the launcher will help you install teamspeak, take care of all the TFR plugins, open the frontline teamspeak, put you in the right channel, open TrackIR if you have it, launch Arma, put you into the server, and make you a nice cup of tea just the way you like it.) We have a website here frontline-mod.com but nearly all interaction with/between the community is on the discord On the discord we discuss feedback, trash-talk and organize events and playing times. We play at specific times, we don't yet have the player-base to have spontaneous games so we set specific game nights to get bigger games with more players and combined assets unlocked. So yes the server is empty most of the time, and no that does not mean the mod is dead. Come to the discord to find the time of the next fight, but right now it is every Wednesday (RHS), Saturday (RHS) and Sunday (Iron Front) at 1800GMT. Some background on the development: The mod has been in development for several years now, starting with a sub-section of the dev team that developed Tactical Battlefield. The SQF coding is built on top of the framework made by the AAW team. The tech behind the Frontline itself is something entirely unique to this mod. A whole Python extension framework has been built from scratch just to be able to execute our Python code on the server that takes care of "capturing" the terrain and computes a realistic frontline based on the situation in the AO. On a side note: we're quite proud of how we implemented it. In fact, we're so proud of our ingenious tricks used that we're currently (early 2018) going to Python conferences and giving talks about the gamemode. Its pretty cool stuff and as the bonus of fantastic performance.
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