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Found 78 results

  1. Already familiar with Iron Front LITE, jump directly to what's new below. Want to contribute, go straight to how to participate. Preface This project has the agreement of all involved parties: AWAR (developers of Iron Front) X1Software (managing director) Bohemia Interactive (engine licensor) DeepSilver (publisher) Logo by Lennard Trailer by EvroMalarkey Trailer by Metalvenom Promo by J g0re MP mode "Blitzkrieg" - Official teaser by Kenwort "Omaha" D-Day - Short Film by IIN8II . # What is Iron Front It is a tactical shooter video game set in World War II Eastern Front built by AWAR - a group of former OFP and Arma modders. It was released mid 2012 as a standalone game using the Real Virtuality 3 engine also powering Arma 2: Operation Arrowhead. . The highlights: Five outstanding terrains of various sizes A large variety of very high quality and historically accurate units, weapons and vehicles A German and Russian singleplayer campaign across eight missions in an authentic setting Advanced gameplay features like the high level tank simulation, gun towing and artillery system or the realistic mine system Great gameplay with its low tech world war 2 setting Detailed content overview: 4 factions Germans: Wehrmacht, Panzerwaffe, Luftwaffe, Sturmtroopers, Tank Sturmtroopers Soviets: Red Army (RKKA), Tank troops of USSR, USSR Airforce Polish troops: Home Army Americans: US Army, US Tank Troops, US Airforce 32 weapons 9 rilfes 10 machineguns 2 sniper rifles 3 rocket launchers 8 pistols 53 vehicles 3 cars 21 trucks 3 wheeled APCs 10 tanks 5 planes 1 boat 10 static weapons 5 terrains Ivachev (128 x 128) Panovo (512 x 512) France (1024 x 1024) Baranow (1024 x 1024) Staszow (2048 x 2048) Recommended videos to give you some more insights about Iron Front: Weapons and infantry by Sibiluss Armor and tanks by Sibiluss Exclusive gameplay preview by SideStrafe Multiplayer gameplay by SideStrafe Exclusive units, settings and maps preview by fusionpoo Exclusive unexpected visit, air scenario preview by fusionpoo Exclusive tank armor preview by fusionpoo Our check out our Iron Front: Liberation 1944 - Youtube video channel. . # What is Iron Front in Arma Our development team has ported the assets to Arma 3 to be used in the latest RV engine. This most recent version supports many of the new technologies and features of Arma 3 and is continued to be made more complete. . Thanks to: tierprot all infantry units support the A3 clothing system. Shvetz weapons support the new A3 muzzle flashes, weapon effects and other new features. Fabio Chavez terrains shine in the new A3 lighting. tierprot all cars and most trucks support PhysX tech. Shvetz all tanks support PhysX tech. LODU brand new US units and optimization of most infantry, vehicle and weapon models. Lennard weapon resting and bipods deployment, Winter and Desert reskins, improved existing textures, as well as several new models. Giallustio single mod folder structure and terrains working standalone. Megagoth1702 new sounds with latest Engine tech. Red Phoenix PhysX assistance, contributions and sharing templates. El Tyranos upgraded tanks, planes, infantry hitboxes and many other various assets to A3 standard. El Tyranos additional variants based on existing models. El Tyranos contributions from Lennard, reyhard and Joarius integrated. El Tyranos ACE compatibility. theOden winter reskins of most tanks as well as German and Soviet infantry. J g0re promotion creation and twitter presence. Dmorok testing as QA lead, our YouTube channel with many small info videos and doing steam community management. Reyhard bolting system and civilians. Joarius civilian and various reskins. Alan improved armor damage simulation and some reskins. Adanteh and Gunther.S for tweaked infantry weapon recoil. Adanteh rifle grenade system. mikero and his tools suite - without him this whole project would not have been possible! In addition this version allows you to: Mod Iron Front itself Extend it with your own mods Combine it with community made mods Play in the most recent Real Virtuality engine In an alive and vivid gaming and modding community # Media Gallery Images by Fabio Chavez and Lennard. . More: Top rated videos on steam Top rated artwork on steam Top rated screenshots on steam Most views on youtube Most relevant on youtube # What is the LITE version Exactly the same selection of assets and features as in the FULL version. Free version with lower quality textures and sounds. SP missions and campaigns are not available. Do note that it is NO LONGER MP compatible to the converted FULL version at all! Read the full statement on discontinued support for the IFA conversion (IFA3 FULL). . # What is different to previous releases Reduced to a single modfolder for simple install and use. Available on Steam workshop for simple install and automated updating. Bumped textures from 128x128 to decent looking 512x512 resolution (2048x2048 in FULL version). Native TFAR and ACRE support for radios available. Largely restructured mod for smaller updates. Improved sounds for some assets (more to come). Winter reskins of most assets. Performance optimization for all infantry, plane, tank and weapon models. Additional improvements, fixes, tweaks, better A3 support. All units/weapons/vehicles can be reskinned. Dropped the scripted damage system for tanks using the new A3 system. Desert reskins of many assets. # Why is it called Preview version This version contains still some issues we are aware of or some we are not aware of. :) However we want to provide people finally with an easy-to-use, hassle free, up-to-date and decent quality LITE version to be able to enjoy WW2 in Arma 3. . In addition we mainly more feedback on the scripted features - especially in MP environment. Known issues: Visual artifacts with some old backpacks. Sound volume off for a few remaining vehicles and infantry weapons. Effects to be improved (ie tank firing FX). PhysX for car and tanks to be improved further. Shadows of various assets to be improved. For more check out our issue tracker. # What are the plans for the future . We will support and continue to improve the new Arma 3 LITE version: Further polish (less bugs and better performance). Add the remaining new A3 technology not yet available. We also want to achieve as good compatibility as feasible with other mods - most importantly the other WW2 mods. To achieve this we are replacing the scripted systems (artillery, towing, etc) with native A3 engine functionality as much as possible. Switch to Old's Real Armor Mod system (and redo a few the remaining missing scripted functionality) Standalone release of the terrains - maybe even the terrain objects separate as well for terrain designers to make use of. Our team is growing and the future sounds good. Native FULL Iron Front for Arma 3 one way or another. # What is there to play Play community made missions/campaigns: Steam workshop: IFA3 tag Steam workshop: Iron Front tag Ported missions, game modes and generic mission systems IFL44 Coop mission pack by sander IF-ALIVE1944 by Chewdog Dust CTI by theOden Grunt - Singleplayer or 40 player coop no respawn by theOden SP/COOP10 Sturm und Drang by Stag SP/COOP14 Fox Green by Stag [sp/coop]IF Lite Mission by PackDJ'Otacon IF Singleplayer Mission Pack by SHJ-Studio Mission repository by Gunter Severloh FT-2: Fight For The Territory - Iron Front Edition SEOW Campaign: Zhitomir, December 1943 (more info) King of the Hill by Sa-Matra and his team Missions subforum in BIF Note: Rename the file extension IFA to PBO to make missions from Iron Front Standalone usable in Arma Create your own missions with the classic editor or the new Eden editor Try all the content in the Arsenal Dynamic missions made with ZEUS Blitzkrieg - Dynamic game mode for SP, COOP and PvP ALiVE Ported missions, game modes and generic mission systems: We will convert existing missions/game modes/generic mission systems on popular request. Cast your vote here or suggest your own favorite here! # Servers Steam sticky: Started a server? Post info about it Here! BattleMetrics serverlist: IFA3 servers SWEC serverlist: filter in server name for "IFA3/iron front/iron front" or in mission for "1944" WithSIX serverlist: IFA3 servers # Communities IronFront fans forum IronFront Player Groups WW2 A3 Events Steam group Iron Front Open Games: weekly PvP only, no respawn, 2x 1h matches - EU evening, Thursdays Weekly Open Games: BIF thread, how to participateinfo page (Russian), Stean group, forum (Russian) Iron Front Campaigns: Saturday PVP event that will carry for 4 weeks. The objective is to secure the map and hold the points over the course of the event Official IronFront Steam group Unofficial IronFront Steam group # Can this version be modded . Right now you can: Make missions Reskins the models Tweak config values with mods Create and load along additional content (your own or 3rd party), like new units/weapons/vehicles, FX or gameplay/feature mods or more terrains Docu: All-In-One config Vehicles overview Weapons overview Assets overview HiddenSelections overview Sheet overviews: AmmoOverview Tanks ArmorOverview PenetrationOverview bisurf PenetrationOverview rvmat - Clothing ArmorOverview Infantry ArmorOverview HitPointsClass Comparison - GroundVehicles PhysXOverview - VehicleEngineSoundsOverview Tanks . In the near future you will be able to: Extract the pbos and allowed to redistribute any files from the LITE version Import the terrains into visitor to modify them and re-release them for example With the source model (MLOD) release, change/improve the existing assets or create new variants/types altogether Submit patches at our development platform to have the core mod get improved # How to participate Try it, play it, enjoy it Tell your friends or reddit, if you like it Share your screenshots and videos Tell popular streamers to try it or stream playing it yourself Give feedback/report issues Join our discord server for assistance, discussions or just to have a chat Create new missions or new content (reskins/weapons/vehicles/new terrains), or make it more realistic by tweaking Or join the team to improve the mod itself: # Joining the team . Mainly we are looking for: Modellers to help polish p3d Modellers and config guys to help port the vehicles to Old's Real Armor Mod system Texture artists to help create winter/desert versions or new factions PhysX gurus to help tweak the vehicles Web admin to help realize a decent web presence (set up existing system - not create a new one) IT/server admin to help with configuration and maintaining our backend (web server, build pipeline, CI, distribution, etc) Motivated people to help with documentation (in the BIKI) - this is mostly text editor work and running scripts More details in here. Join our discord server and we will have a chat. :)
  2. All Arma3 WW2 Mods Compilation List - Last update December 2nd, 2019 Hello WW2 Fans! This compilation list was created from my frustration of steam Workshop's lack of function to better sort items in collections, this sorted list is my Arma3 WW2 Steams Workshop Collection seen here: https://steamcommunity.com/sharedfiles/filedetails/?id=1508144524 that compiles all the WW2 items (not missions) into one place! The collection on the Steam Workshop page has all the items in one place however they are not separated or sorted based on type or subject, my list here does this for you! Video Overview Backpacks, Helmets, Infantry Weapons, Gameplay, Objects, Planes, Ships, Statics, Tanks, & Vehicles Compatibility Mods Factions & Units Insignias & Loadouts Major Conversion Mods Map Markers Outfits & Uniforms Singleplayer/Multiplayer Campaign Mission Mods Retexture packs, & Texture packs Scripts Static Poses Sound, Radio, & Voice Mods Terrains (Maps) Credits I hope that from my list here that the community would recognize the creators for their work, and give credit where due, as new content adds more enjoyment and replayability to the game. ========== Note: This thread will be updated as new content is added to the Arma3 Steam Workshop WW2 Collections.
  3. Armaverse Nordic is hosting a 24/7 server for Iron Front with team vs team missions The missions are built on Arma 3's Warlords game mode and use HoverGuy's Simple Shops framework (GitHub, BIS forum thread) to provide players the freedom of choice regarding gear, vehicles etc. while still at the same time somewhat restricting the access to top-tier assets. Warlords game mode offers Sector Control / CTI hybrid style gameplay. This game mode unleashes the ultimate all-out combined arms warfare Note about the overall gameplay: the server is forcing Veteran difficulty, so 3rd person mode will not be available. Available missions include action for the following factions of Iron Front: the German Army, the Soviet Army, the United States Army and the Army of United Kingdom. The game server is provided with the possibility to use Advanced Combat Radio Environment 2 (Get it from GitHub, Steam Workshop) To join the ACRE2 enabled TeamSpeak server head over to ts3server://88.115.194.172/?port=9987 or direct IP (88.115.194.172) to connect from the TeamSpeak. About modifications Required: @CUP Terrains - Core - The Community Upgrade Project Terrains core pack Get it from >> Armaholic, Steam Workshop @IFA3_AIO_LITE - Iron Front in Arma 3 Get it from >> Steam Workshop, other sources please see: http://ww2ina3.com/wiki/index.php?title=WW2_Download#Mirrors Recommended: @CBA_A3 - Community Base Addons Arma 3 (required with Task Force Arrowhead Radio and ShackTac User Interface) Get it from >> Armaholic, Steam Workshop @ACRE2 - Advanced Combat Radio Environment 2 Get it from >> GitHub, Steam Workshop @ShackTac User Interface - ShackTac User Interface Get it from >> Armaholic, Steam Workshop @Immersion Cigs Get it from >> Armaholic, Steam Workshop @IFA3_WW2StyleCompassAndWatch Get it from >> Steam Workshop @ASR_AI3 - AI enhancement mod for Arma 3 Get it from >> Armaholic, Steam Workshop To easily download all the modifications that are listed above you can also use a Arma 3 Mod Preset file! Just download the preset HTML file to your PC and drag-and-drop the file to the Arma 3 launcher to directly start downloading all the required and recommended modifications from Steam Workshop. Arma 3 Mod Preset Armaverse Nordic Iron Front @ pastebin.com You can find the raw paste data inside the spoiler below. Just copy-and-paste it for example into Notepad and save the file as HTML. For now there won't be any other possibility to send feedback other than this very forum thread so be it either hate mail, positive feedback or suggestions please leave a comment below! Please consider a donation to help keep the server operational (all donations will be directed to the monthly server fee). To donate, click the direct link below between the PayPal icons. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=V5FHKHW9H57NU On behalf of Armaverse Nordic Asmodeus
  4. We are currently preparing for the mod "ArmA II: OA", due to the fact that we are working on the mod Coming two, we can simultaneously do well on ArmA III version. Initial content should eventually be identical for ArmA II: OA and Arma III. For ArmA II remodel some models that had better quality than in ArmA.The basis for the creation of our military manuals.We are planning a series of real surfaces for playing in 1:1 scale..The idea is still the same mode. The main focus is on the year 1938, when Czechoslovakia began for World War II. The peace treaty treaty with Germany was signed only in February 1955. War for Czechoslovakia officially started on the 17th September 1938. Players will be able to compare the Czechoslovak and German army in 1938. As accessories, playable separately addons we want to do other models of Czechoslovak foreign armies. Very happy to provide some models for easier work to other modellers, as I did before. Community among themselves to help. ---------- Post added at 21:03 ---------- Previous post was at 20:12 ---------- http://i180.photobucket.com/albums/x104/petrtlach/arma32013-03-1113-36-19-79_zpsf0209b11.jpg http://i180.photobucket.com/albums/x104/petrtlach/arma32013-03-1116-37-09-40_zps587642ac.jpg http://i180.photobucket.com/albums/x104/petrtlach/arma32013-03-1123-13-51-13_zpsa08229a1.jpg http://i180.photobucket.com/albums/x104/petrtlach/arma32013-03-1123-13-51-13_zpsa08229a1.jpg (104 kB) ---------- Post added at 21:05 ---------- Previous post was at 21:03 ----------
  5. Hello all, I am glad to show some screenshots of my first attempt at making a WW2-themed terrain, Dunkirk 1940, made using assets and textures from CUP and the IFA3 mod. Features The map is 8x8km, and uses real satellite imagery (heavily photoshopped to recreate the town in its 1940 size) and heightmap data from the city of Dunkirk and area surrounding it. The map is set during the Dunkirk evacuation in the Battle of France, and covers the evacuation of the city but also the rearguard fighting that took place during the defence of the perimeter by French and British units . The city itself is a very large urban area, about 1.2km long and 0.8km deep, with a 1.6km long seafront with recreation of the pier used to load troops onto ships. Sabres Secret Weapons is highly recommended for its excellent ship assets (seen in the screenshots). Outside of the city itself is the Dunkirk port and industrial area, about 2.2km x 1.2km, on the western side of the map. 5 smaller towns and villages outside of the main city and an old stone fort. The rest of the map consists of forests, sand dunes, or open country suitable for armoured gameplay. Several canals and rivers with bridges, which made up the Dunkirk perimeter, most of which are crossable by infantry, vehicles and armour, making them tactically useful. Over 25,000 objects in total. A small fictional section of the coast of southern England with an airfield. Several lines of trenches and fortifications/bunkers outside of the city, with only a few barricades within the city. Bugs/To-do Because Dunkirk itself is allot bigger than it was in 1940, and for the sake of getting reasonable fps, the satellite image had to be edited allot and the town cut to size, meaning there are a couple of rough edges in places, although this is only really noticeable when in the air. Arma AI does not function as you would expect sometimes in dense, urban areas, and may glide through buildings although this is quite rare. AI can have difficulty taking sharp corners when driving around urban areas, although for the most part AI driving on the map is better than I expected. AI planes are currently unable to take-off/land at the airfields. Release Hopefully the map should be released fairly soon, most likely as a beta on armaholic before it will then be published on the steam workshop. Screenshots If anyone wants the terrain for testing then I would be very happy to send it, and any feedback is appreciated!
  6. General Equpiments and Accessories (or GEAR), is something that came out of my slight impatience from the absence of this set of Uniforms in the A3 scene, I simply cannot properly do proper post-normandy scenarios without M43 uniforms, therefore, with all my almost nonexisting modelling skills, I present thee some of thee this mod, which end up including more than just few uniforms. Requires BOTH IFA3 and FoW For weapons mostly, FoW for equipments like radio, and ifa3 for vehicles Uniforms: - M1943 jackets, standard infantry version and paratrooper version with modified pockets on their pants; ranks from Pvt to S/Sgt - M1942 Paratrooper uniforms - Mantels (With different boots) - Tanker jackets (also with different boots/pants) - recoloured IF m1941 jackets and webbings to fit better. m41 now has a more greener-beige OD3 look, compared to the yellowish look of the original - M41s, in few variants - HBT 1st and 2nd pattern uniforms - M37 wool shirts also in few variants - p41s - p41s with m41 jackets Eqiupments: - M1 Helmets (model done by motta, texture by ethridge) - Jeep Caps - M7 Gas Bags worn on chest or leg and Gas Brassards on right arm - M6 Gas Bags - M44 SWDGs available on Glasses and NVG slots, they fit m1 helmets of both FoW and IFA3. - Assault Vests - US Airborne felt pads on glasses slot, compatible with FoW m36 suspenders - Helmet band that fits IFA3 helmets, available on Glasses and NVG slots - some new US bandoliers (great now theres a total of 3 models of em), available as a backpack, and also as glasses/NV for decorative purposes - M1928 Haversacks with some variants, be it M10 or M43 shovels - M1936 Musette Bags and Suspenders - M1945 Pack and Suspenders - M43 and M10/M28 shovels in glasses/NV slots, hanging on the belt or on suspenders - USMC M1941 Packs (alot of em) - USMC Musette (Field) Bags - Full set of web gear, be it cartridge belt, pouches, most of everything (credits to Justin N. for providing me some assets like highpoly cartridge belt, canteen, m24 pouch, and bandolier) Units: - groups of guys, standard infantry of early - mid - late war, MTO units, and winter units - Groups of Airborne Units, 101st, 82nd, 17th Airborne Divisions, comes in m42s and M43s. - groups of US Divisions in midwar uniforms (m41s + hbts/M37s) and latewar uniforms (m41s + m43s + mantels) available in editor and zeus, including 1ID, 2ID, 3ID, 4ID, 2AD, 28ID, 29ID, 34ID, 36ID, 77ID, 90ID, and some i may forgot - Unit Patches of 17AB, 26ID, 28ID, 30ID, 79ID, and 90ID - several more unit patches made by bigstone, 1ID, 2ID, 4ID, 35ID, 36ID, 42ID, 104ID, 106ID - Reskin of P47s, depicting the 62nd FS of 56th FG - Reskin of US Panzers - Groups of marines, in few set of uniforms: Early, camos, late, and stuff( each come in landing preset with full gear and inland set with more varied headegear and stuff) Optional Files: If one wishes to not play with the numbered units, one might go to the mod's directory and remove the file "simc_uaf_44_divisie" from the addons folder Credits: - IFA3 team for everything; weapons for units, rank and unit patches; - FoW team for also everything; weapons and other equipments like radios - Bohemia Interactive for the arma sample models (and the game itself), made my jeep cap out of one of those beanies - Ethridge for m1 helmet shell textures - motta: teaching me how to measure in blender, giving me accurate sizes for E-Tools, made 87th ID patch and stencil, providing 3D scanned jump boots and m1 helmet models. - Justin N. for basically teaching me how to sculpt nice normal maps, all the newly sculpted uniforms wont happen if it wasnt for his instructies. he also bought tannenbaum's models which is the base for several of the gear models. - Schwienyy for UV-mapping the haversack, advices and ideas, testings, and additional screenshots - Bigstone for advices and ideas, helmet band model, patch textures, and testing; Actually bigstone deserves more credits for dropping me all those ideas, w/o him this mod probably wont be this big, which actually, its not even that big now but it still could be much smaller - Frenchy56: additional screenshots - Jaki for advices and ideas, testing, some textures, and additional screenshots. - Courtland: Garrison cap model - did i miss someone? Download (Requires FoW and IFA3): Steam Workshop Or Armaholic Old Version (Requires only IFA3): Steam Workshop Or Armaholic ^ Yes, earlier versions of this mod only required IFA3, however After some deep thinking, intense contemplation, I decided to no-longer support this version, and continue working on a new one where the uniforms fits FoW webbings instead of IFA3. This version will remain as a rather stable legacy version, incase anyone prefers the IFA3 webbings or any other reasons. the new version has more or less the same classnames so it should be backwards-compatible if one decides to switch Full Changelog: By the way, If anyone wants to somewhat help me out even more, (which will help me in a rather significant way) one can donate to me via paypal; send it to my paypal email adress arkan_ebi@hotmail.com Or alternatively, you can support me on patreon: https://www.patreon.com/Brainfag/ -------------------------------more pics:
  7. StellaStrella

    WW2 Extra Factions

    Just a simple config made using the ALiVE ORBAT generator. which so far adds four extra factions using uniforms and equipment from the mods listed below. (None of the models ect are made by me, this is just a config file) The factions are not 100% accurate as its using re purposed equipment from other mods, but I aim for them to the relatively authentic. For example the Greeks use the type 99 as the French rifles they used are not available, but it looks the part Factions: -Polish Army (1939) -Geek Army (1940) -Italian Army (1940) (Tropical) -Norwegian Army (1940) (Winter) -Hungarian Army (1940) -Partisans Requirements -IFA3 AIO LITE -Faces of war -Eastern collaborationists -IFA3 liberation Steam Workshop Download: http://steamcommunity.com/sharedfiles/filedetails/?id=939918859
  8. Hello there! Forgotten Fronts: 40-45 is a ww2 modification for Arma 3 mainly focussed on adding the forgotten factions of WW2. We're a team of various modders from across the globe with alot of interest and knowledge on WW2. (denazified for BI formums, In game will have historic symbols) (m40 uniform) (m36 Uniform) (Dutch Soldier holding carbine) (French Uniform in Progress) In Progress: Dutch Army - [NL] French Army - [FR] Dutch Resistance - [NBS] Wehrmacht and Waffen SS - [DE] American Army - [US] Civillian faction [CIV] Various map assets Ockenburgh Airfield Terrain Planned: Luchtstrijdkrachten faction - [LSK] KNIL faction - [KNIL] Korps Mariniers faction - [KM] Russian Army - [USSR] We eventually hope to tackle all of the above in a well functioning Arma mod for all to enjoy! Any help, tips and comments are very much welcome we're a relatively new bunch of chaps when it comes to Arma modding.. slowly piecing togheter this immense project. The Team: Justin (Importer, config coder, texture artist) Motta (Importer, modeler) Simcardo (Importer, Config coder, Modeler) Rikugun (Modeler, Texture artist) ItsJustCat (Texture Artist) Lakarak (Importer, modeler) Zhivets (Reference Aid) Lennard (Terrain Objects) GP-5 (Terrain Team) Jenkins (Terrain Team) (Discord: https://discord.gg/uaBfN7s) Other (Ex)Members: Ivan [7Pz.Div] (Spanish Project) Loki (Spanish Project) WelshStalker (Spanish Project) Xeno (Ex- Team member) PtrcK (Ex- Team member) Schwienny (Ex- Team member) Special Thanks To: Waxbutter (Assets, Information and overall support) (CSA38)Petrtlach (Assets, Information and many learning oppertunities) Scott Delbressine (3D Scan Developement) BraveSirCharge and Northern Fronts (Assets and enduring Support) Dutcheeseblend & Northern Fronts (Fokker Dxxi) Landrik (Historical Advising) Tomolyons (Amazing Music) Felix (Enduring support) Basher (Enduring support) Adami (Enduring Support) Rismarck (Assets and support) You (For taking the time to read this) Hope you all like the idea. There's more to come soon FF DEV has released on Steam workshop! Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=1878095865
  9. RELEASE THREAD This mod adds more static animations to the game, in various categories, with the focus on World War 2. FEATURES 300+ static animations INSTRUCTIONS POSE LIST DOWNLOAD https://www.dropbox.com/s/rqhvaiw0cc7tsq2/%40Rismarck's WW2 Pose Pack.7z?dl=0 https://steamcommunity.com/sharedfiles/filedetails/?id=940225861 Version 1.1.4 "Maintenance" Changelog: -remove prieview picture as they are obsolete since POLPOX's Artwork Supporter -added IK (Inverse Kinematics) to poses accross the mod. -added fire-able ability to combat poses -pistols are now visible, if poses use them -removed obsolete poses / pose list updated accordingly KNOW ISSUES - MP compatibility not tested MINOR ISSUES - hands not align probaly on all weapons NO MODS REQUIRED I recommended to use this poses with the mods listed below or any more rifle focused mod packs. CREDITS KokaKolaA3 for helping me to set up the config files Macser, ArmaRig for Blender ArmaRig for Blender Alwarren, Arma Toolbox for Blender Arma Toolbox for Blender Tom Mouat, fonts used in Logo SPECIAL THANKS to all mods, I used in promo screenshots Blastcore CSA38 Mod CUP Core/ Terrains Faces of War GEIST-A3 LITE IFA3 Lite I44 Terrains LEN Infantry Pack for IFA3 LITE ReColor WW2 Objects Steam Workshop End User License Agreement Changelog
  10. Avant Garde Battalion WWII-Present day! About us: The Avant Garde Battalion is a semi-realistic unit hosting both one off events and campaigns on a host of different time periods, nations, and unit types. We prioritize the second world war but are also open pretty much any 20th-21st century conflict. Not only do we offer a diverse range of experiences and settings, but we also offer you to become part of a greater gaming community with opportunities for promotion and comradery. How to contact us: There are a few ways to get in touch with us including sending us an email or joining either our unit page or steam group. Email: avantgardebattalion@gmail.com Unit page: https://units.arma3.com/unit/avantgardebattalion Steam group: http://steamcommunity.com/groups/agbbattalion Steam Contact: https://steamcommunity.com/id/AGBWallace/ Rules: No explicit racial slurs. No trolling. No disrespect towards rankers or officers. No soundboards or voice changers during events. Requirements: Must be able to speak English. Schedule: Wednesday and Saturdays at 8:00pm EST. Pictures of Camp Toccoa
  11. 7th Armoured Division Greetings, candidate. Welcome to the Desert. The 7th Armoured Division is a British WW2 Milsim unit. The Rifle Brigade is based on a mechanized carrier platoon, the reconnaissance element of a rifle company. A single section in a carrier platoon sports three carriers with three different crew weapons including the BREN, P.I.A.T and 2-inch mortar. We also have a halftrack section, made up of an assault element and base of fire element, equipped with a Bren team and marksman. The halftrack also sports a M2 Browning Machine Gun for the extra firepower. The unit also includes the 1st Troop from the 5th Royal Tank Regiment, the troop uses A27M Cromwells and the Sherman Firefly. The No. 322 Squadron from the Royal Air Force provides air superiority, close air support and aerial reconnaissance for ground forces. The squadron uses RAF P-39’s, but also carries out bombing missions using the infantry and tankers as gunners! We also have medical and logistical detachments, if you are interested in a non-combat role, as well as roles within the Support Company HQ. Members take part in a campaign that follows the exploits of the real Desert Rats through the deserts of Africa, the mountains of Italy, the hedgerows of France, and the battered ruins of Germany. Casual missions are open to any conflict, and are often made by our members. Recently, we’ve also started a Red Storm Rising campaign on Saturday at 7PM. Structure is important to us, but our goal is to create a camaraderie between our members rather than a rigid command structure. The CO’s door is always open, and while discipline comes first on the battlefield, we do not enforce discipline outside of our missions except in cases of bad behaviour. We hope to see you in the ranks soon! Support Company HQ Roles Signaller Runners Rifle Brigade Roles Section Leaders Riflemen Marksmen/Scouts Rifle Signaller Bren Gunners & Assistants P.I.A.T Gunners & Assistants Mortar Crewmen Carrier/Halftrack Drivers Royal Tank Regiment Roles Tank Commanders Drivers Co-Drivers (Machine-gunner) Gunners No. 322 Squadron, Royal Air Force Pilots 11th Hussars Section Leader Gunner Signaller Driver Royal Army Service Corps Team Leader Storeman Royal Army medical Corps Senior Orderly Orderly Current Demand: High Demand: Members interested in the Rifle and HQ Roles. Medium Demand: Members interested in Tank, Medical, and Logistical Roles. Current Status of the Unit: We have recently had a massive Influx of new players, as well as experienced members from another unit due to a friendly Soft-Merge. We are in-process of filling in existing teams and expanding others. Be part of them! ORBAT Here is a currently WIP ORBAT with assigned members.Personnel not yet Assigned or in Training do not yet feature in ORBAT. https://docs.google.com/spreadsheets/d/1mp3H0ceRtvFw-pMWCq1wNgPpc6BVLsGv7rTmwlBW0Qc/edit#gid=1416967364 Schedule Basic & Specialisation Training - Fridays, 20:00 BST / 15:00 EST. Casual Missions - Regular casual on Saturdays, 19:00 BST / 14:00 EST, other days often have casuals, but are unscheduled. Official Operations - Sundays, 20:00 BST / 15:00 EST. Requirements & Commitments Our only mandatory events are Sunday official operations, however if you inform your direct superior in a timely manner, you can be excused from the op. If one can rarely attend official operations, we also accept people as reserves which comes with fewer commitments. There are no age requirements but we expect maturity from all members. An interview is required for applicants under the age of 16. All members should be able to speak and understand English commands and conversation. How do I join? If you're interested in finding out a little more about us or would like to join, please go ahead and join the Discord as well as the Teamspeak. Once you're in Discord, an officer or NCO should notice you and help you shortly. If you decide to join the Teamspeak, please poke an NCO or officer to let them know you're there. Discord: https://discord.gg/HM77zRw Teamspeak: 7tharmoureddiv.ts3.services Some screenshots from recent operations and casuals: Platoon training exercise taking place at Shaker's Wood. 5th Royal Tank Regiment taking point in one of their Cromwell tanks. A signaller and a marksman holding their ground during an unexpected German counterattack at the initial phases of the Italian Campaign. RAF flying in formation during an exercise. Hope to see you in the field soon!
  12. 2nd Canadian Parachute Brigade The 2nd Canadian Parachute Brigade is a casual milsim unit based in Arma3, we strive to realistically yea fun World War 2 experience. We achieve this goal by providing our players with professional and high-quality environments for everyone's enjoyment. This unit does use many mods to improve our experience. What we are looking for We are looking for anyone who wants to have a fun time playing Arma, It does not matter if you are new to the game or played it for years. We will offer everything we have available for you. What is your schedule? We are operating on a weekly basis to keep our unit and members active. Every week we are scheduling 2 kinds of events. The first thing is the main Operations were we play our WW2 Campaign. We do also offer at least one training per week. We do not require any attendance. Timezone: GMT Thursday - Training 18:00 UTC +00:00 Friday - Operation 18:00 UTC +00:00 Saturday - Possible Main Operation 18:00 UTC +00:00 What roles are available for me? We have a broad range of roles that are available for all different types of personnel. These can be found below, and all roles are accessible after basic training. For Airborne Troops we offer: - Rifleman - Medic - Machine Gunner - Anti Tank Gunner - Radioman For Pilots we offer: -Pilot -Pilot Trainer For Tankers we offer: -Tank Commander -Gunner -Driver If you have experience or skills at commanding we offer the roles of: -Section Commander -Assistance Section Commander -Training Staff Special Offers If you live in an area outside of EU we do offer you to start a regional sub-unit to the 2nd Canadian Parachute Battalion. By this, you are able to control it your self while using our communities servers and Teamspeak. The only thing we require is that you are holding more or less one WW2 Event per week. I am interested, how can I sign up? If you feel our unit suits you just hop into our Discord and we will sort everything out for you! Join our discord here: https://discord.gg/DHubyDk Or visit our Website or steam group. Website: https://2ndparas.wixsite.com/website Steam: https://steamcommunity.com/groups/2ndParachuteBattalion
  13. The Wrecking Crew The Wrecking Crew is a realism group that prides itself in its dedication to realistic and enjoyable game play, without the rigid aspects like permanent ranks and having to shout "Yes, sir" at a 14 year old. While we play mostly as British Forces to make coherent training possible, we have a whole host of players who come from all over the world, some as far out as Malaysia and South Africa. You select the role you'd like each week for our editor-driven operations, as long as you are competent and prove yourself by passing the required training sessions for that role, with some not requiring any. This allows you to vary from leading a platoon one week to driving a tank the next. The freedom to experience so many different types of game play without hindrance on the co-operation & enjoyability is something you will struggle to find in most other ArmA groups. Public Server If you would like to experience first hand what it's like to play with TWC, come join us on our public server. It runs different dynamic game modes made entirely in-house with a more relaxed game play than in our operations, but it will still give you a good insight in the community and play style. You don't need to sign up to participate on our public server, just the mods and to connect to our TeamSpeak server. We've created an easy to follow guide on how to get connected here. About our Operations Alongside a public server that runs 24/7, the biggest event our group hosts are weekly 'Operations' with between 20 to 40 people. As well as the occasional 'Joint Operation' with other groups which have encompassed up to 70 people total. Our operations span over a century of warfare, with a monthly rotation of World War 2, Cold War, Turn of the Millennium and Modern Operations. This means that in one month you can liberate a French town from Nazi occupation, halt a Soviet mechanised assault in the plains of Northern Germany, brawl with Iraqi armour in the deserts of Kuwait and patrol through the hills of Afghanistan, searching for insurgents. In these operations any recruit or member can play any role as long as he has received the corresponding training. In our operations we strive for maximum realism. We find real-life solutions for problems that we may face in game, while omitting more tedious parts of military duty like saluting, hour-long marches and range etiquette. We aim for the most immersive experience possible by having minimal HUD, first person only, a single life and using ACRE 2 for communications. Our operations take place on Saturday at 18:30 (UK time) and can last up to four hours or more. Interested in trying it out? If you're interested in participating in public, or signing up to try out our operations, you can check out our website for more information: http://www.thewreckingcrew.eu/. Alternatively, you can contact us on Discord, or pop directly onto TeamSpeak where any member will be willing to help you join with no hassle.
  14. Gunter Severloh

    WW2Epic

    https://www.youtube.com/channel/UCosib351gO_3VcwMJWBEr_A Hello Bis community, and WW2 history fans, I would like to share my passion for compiling, and my massive compilation of WW2 documentaries and media. History of WW2Epic WW2Epic is a Utube channel dedicated to the history of WW2, it is a Massive compilation of many subjects, and Theaters of WW2 all videos based on a specific subject are sorted to playlists. - This is a nonpolitical channel. - Videos are added every 1-2 weeks mostly on the weekends, and sometimes during the week when i have the time and energy to do so. WW2Epic Currently compiles the following Subjects: Famous Battles Documentaries - Stalingrad Holocaust Documentaries Pacific - Pacific Front Theater Documentaries Italy - Italian Theater Documentaries Finland - Finnish Theater Documentaries Great Britain - English Theater Documentaries Ostfront - Eastern Front Theater Documentaries Africa - African Front Theater Documentaries DDay & Western Theater Documentaries Norway - The Norwegian Front Theater Documentaries WW2 in Color Ships & Submarines Cartoons Nazi Occult Discoveries, Relics, & Treasures Inventions People of WW2 Tank Documentaries Anthems, Marches, Music, & Songs Weapon Documentaries WW2 Tv Show - McHale's Navy - Season 1 WW2 Tv Show - McHale's Navy - Season 2 WW2 Tv Show - Twelve O'clock High WW2 Tv Show - Colditz WW2 TV Show - The Rat Patrol WW2 TV show - COMBAT! Bombers, Fighters, & Planes Short Films World War II: The Complete History Soviet Storm: WW2 in the East TANKS! Steel Tigers TANKS! Assault Guns and Tank Hunters Sturmgeschütz German War Files Documentaries Full Movies For regular weekly & Biweekly news: WW2Epic thread IF Fan Forums
  15. Website: http://www.missionrepository.com/ The website is a compilation site of all the Missions & Files for: Iron Front: Liberation 1944 in one place. Site hosts missions and Files for: Iron Front: Liberation 1944 standalone game Iron front in Arma2OA also known as IFA2 Iron front in Arma3 also known as IFA3 Lite More information about the site can be found on the site's About page
  16. BMNS Milsim Group 'A fun and somewhat casual unit but with hints of military realism' Where we started: Anyway, nice to meet you if you are reading this and I hope your day is going wonderfully my name is Skelly and I am attempting to make a 'Unit' out of this unit we have running. We as a unit are a somewhat small tight knit group of friends with a large passion for gaming and Arma especially, but we are looking to broaden and expand our horizons to new members. We were 'formed' sometime in late 2018 and have been playing regular operations every Saturday we are small and have been small for a while with us playing a load of operations since our forming. Some of our members come from a unit that used to play as the 506th Airborne (US WW2) and have experience in those matters. Some Information: Some useful information includes No age restriction in joining, so long as you are eager to learn and play we'd be happy to play with you We use ACE, ACE Medical etc meaning having knowledge of such would help but is not required as it is easily taught. We have a discord which you can join which should have the main information needed to you We are currently in WW2 playing as US Airborne units but we have a cycle among our main Zeus's (Myself, Skelly, Pequod and D-Dom) We have a rank structure which is somewhat lax and you can often climb ranks to a certain rank unless you show signs of leadership for example if you are interested in Squad Leading you have to prove 1. you are capable and 2. you are somewhat active in operations Although we are a European Unit we love to see faces from any part of the world as we do have American members of our unit. Our operations are at a graceful time of 3PM GMT every Saturday which gives time for even the laziest of the unit to wake up. (Also handy for Americans who want to join as approx it falls at about 10am for Americans which isn't much to ask to wake up for.) When playing we try to allow those playing to have the most fun possible but of course we do enjoy Squad organisation as much as the next man so we try to make the best organisation possible when playing and lone-wolfing/rambo-ing is not fun for anybody and can often ruin operations so its up to your discretion to make it fun for everyone. We cycle between Modern Day, WW2 and Vietnam and are currently playing WW2 if you could of not guessed! We currently have two squadrons of which we would be happy to expand to allow others who wish to make their own, make their own; We have Windmill Squadron We have Jackass Squadron Open for you to join or to create your own! Command Structure/Administrators of Servers Main Bois: Skelly (thats me) Pequod D-Dom Secondary Bois: Michel Benjamin Links: Discord: https://discord.gg/YY4KR2u Teamspeak: [Given on arrival to our discord] Website: [None planned] Closing: I'd like to thank anyone for even reading through this little write up and hope to see atleast some of you on the battlefield soon! We will be beginning a campaign this weekend (Saturday 13th April) and would love to see any of you there! Anyways this is me, Skelly your friendly neighborhood milsim recruiter saying adios!
  17. Gunter Severloh

    [SP] Ragnarok'44

    Hello Iron Front Fans! Here is a Rts (Real Time Strategy) Mission/Mode Rydygier and myself built back in 2013 for the Iron Front in Arma2OA (IFA2) conversion now ported to Iron front in Arma3 IFA3! What is Ragnarok'44? DESCRIPTION Ragnarok'44 is WW2 RTS (Real Time Strategy) mission series based on Window Of Opportunity "The battle from above!" mission mode by Mondkalb, modified for (IFA2 - Iron front in Arma2oa and ported to IFA3 Lite for Arma3) with his permission. Command, Build, Recruit, Capture, Incarnate, Seize & Destroy your enemy! Features: Command with a camera as a general pointing and clicking what and where you want your forces to go and do. Build buildings which will allow you to recruit various types of infantry, vehicles, tanks, and static weapons. Establish a logistics to gain better\faster resources, upgrade the level and skill of infantry, vehicle, and tankers, as well as increase efficiency of fuel, and ammo usage by the AI. Play as any of your forces in 1st/3rd person by incarnating into them, command a whole squad, be a lone soldier, play as a tanker, or just be a driver of a vehicle. Capture strategic points on the battlefield which will earn you more resource points allowing you to build more forces and upgrade them. Create your own Ragnarok'44 missions on the fly, and on any map! Fight enemy AI Commander (Hetman A3 (Artificial commander) that will seize strategic points, gather resources, build and deploy his own army, defend, and engage you with force. Requirements IFA3_AIO_Lite Ragnarok'44 mod (IFA3) v1.16 (ZIP) - (This is the base mod that all Ragnarok'44 missions require) Ragnarok'44 mod (IFA3) v1.16 (Steam Workshop) Missions - Ragnarok'44 Steam Workshop Mission Collection Demo v1.8 (Zip) - Steam Workshop Battle_for_Staszow v1.6 (Zip) - Steam Workshop - Video Overview Baranow_Crossroads v1.5 (Zip) - Steam Workshop - Video Overview Chateau_Clash v1.2 (zip) - Steam Workshop - Video Overview/Play City_under_Duress v1.7 (Zip) - Steam Workshop - Video overview Colleville_Engaged v1.5 (Zip) - Steam Workshop - Video overview Ivachev_Clash v1.7 (Zip) - Steam Workshop - Video overview Neaville Occupied v1.2 (Zip) Steam Workshop - Build & Play Video Panovo_Front v1.5 (Zip) - Steam Workshop - Video Overview Paros_Front v1.5 (Zip) - Steam Workshop - Video Overview The_Szydlow_Stalemate v1.5 (Zip) - Steam Workshop - Video Overview Winter Missions Blood Red Snow v1.5 (zip) - Steam Workshop - Build & Play Video - Mission Overhaul v1.5 Video Neaville Occupied Winter v1.0 (zip) - Steam Workshop - Build & Play Video DAK (Desert) Missions ======================================================================= ======================================================================== Video Tutorial & Step by step instructions------> See Tutorial Post Ragnarok'44 PDF Detailed information on subjects on the workings of the mission/mode See post with all information ------> LINK ============= Mod Changelog Credits Rydygier - Addon, scripting, testing, and building the Ragnarok'44 demo mission / Updating. Gunter Severloh - Acquired permissions from Mondkalb in 2013, testing, ideas, feedback, editing, translation, new missions, and promotion. Mondkalb - WOO - World of Opportunity - would not be possible without WOO and Mondkalb's original idea, and work in Arma2, thanks man! Kju - Advice, support, & fixing various issues - thanks Kju for your help, you really accelerated this project with your skills, and solved alot of issues making it possible in Arma3/IFA3. =================
  18. Hello! I run a WWII Milsim unit and need to make an op for this Saturday. I want to have a spawn where my guys can load in, and kit up with BI Virtual Arsenal, and then I want to have a spawn point on a moving, AI controlled plane ( C -47 ) that all of my guys can spawn into, it puts them in a seat, and we can then jump out accordingly. Is this possible?
  19. Will be for Americans, Germans and Russians; will be much better than the one from female sniper. It still need much work, but I'll try :D Good gaming to all!
  20. First part of the single player series which is focused on atmosphere and intense of gameplay. As Richard Thomas you will have to get through his war journey from Normandy to the Germany during second world war. Part 1: D-Day Thanks to: JBOY for UP/DOWN script https://forums.bohemia.net/forums/topic/190815-updated-v11-jboy-combat-up-down-script/ GOM for Ambient script https://forums.bohemia.net/forums/topic/197937-release-gom-ambient-aa-v121/?page=3 *[600]*The Itch for flak script https://forums.bohemia.net/forums/topic/78764-flak-script/ Mission workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1587272721
  21. Hi guys, can you help how to drop bomb from planes for AI. I need it to my scenario that they're bombing city. Thanks.
  22. Hello all, I would like to introduce our new mission: [SP/CO19] Operation Iron Fist Multi-player mini-campaign/coop for up to 19 players created by FF Studio. Whole mission is written in SQF language and contains more than 10.000 lines of code. ****************************************************************************************** AUTHOR NOTES: ****************************************************************************************** Mission is inspired by real battles in Staszow area on 11-13. august 1944. Our goal was create mimi-campaign but fully playable in multiplayer. Therefore mission can be completed only with 1 player. Mission is dedicated for players who would like to enjoy amazing WW2 atmosphare and feel a battles from this era. ****************************************************************************************** MISSION ****************************************************************************************** Poland, August 1944. German 16th Pz.Div launched counterattacks in an attempt to eliminate bridgehead and throw the Soviets back across the Vistula river. FEATURES: - dubbing (english only) - reviving teammates - gradually assigned tasks - player markers on map (mission parameter) - vehicle respawn - sergeant can recruit AI soldiers - sergeant can call air-strike and artillery support (0-8) THANKS: - development team of IFA3 AIO Lite MOD - development team of IFA3 Liberation MOD - development team of CBA MOD - development team of CUP Terrains - Core MOD - Tophe of Östgöta Ops [OOPS] / updated by SPJESTER for vehicle respawn - Kronzky for String Functions Library - Johnnyboy for BirdFormation script - W0lle for Unit Map Icon Set - BIS for this great game! NOTES: - ambulance trucks represents MHQs DOWNLOAD: Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1552231544 HAVE A FUN AND ENJOY IT !
  23. Introduction The Undesirables (UDS) is a milsim light arma 3 group based in Australia. Started in 2017, the undesirables is a culmination of a few different Aus/NZ groups combined into one. We accept new recruits from all backgrounds and experience levels, so if you're looking to play ARMA 3 with an organised group for the first time, or you're an old hand looking for a new home, you're welcome to apply on our forums. Important notes The Undesirables are an Australian based unit, and we play at Australian times. Official mission nights are every Tuesday night at 19:30 AEST (UTC+10). We also play unofficial sessions throughout the week if numbers allow it. Must have teamspeak We have a minimum age limit of 16. We require the Apex Expansion and a custom mod set is required to play including some in house mods (Ace, Tfar, RHS, IF etc.. We don't bar new members from specific roles, but we do require that you demonstrate proficiency before taking it on a mission night. Get in contact. UDS Forums look for the JOIN UDS tab at the top of the page. UDS Discord We look forward to seeing you on the battlefield
  24. The 2.Panzer-Division is a Wehrmacht 'Milsim' unit for Bohemia Interactive's latest title, ArmA III. Our campaign and event operations span the period of the Second World War. Our operations focus on cooperative gameplay. Structure, tactics, and weapons are based on actual military documentation. We strive for a mixture of accuracy and entertainment, and will edit and update areas of the unit as aspects change such as mods and terrains. What we are looking for: - Mature, active, and reliable members. - Applicants interested in utilizing realistic tactics and squad layouts. - Members able to make our weekly events. (Sunday at 8PM GMT+1 till around 10-11PM GMT+1) We offer: - A fun and friendly community of players, without any shouting/screaming Drill Sergeants. - Open recruitment opportunities for various roles within our Infantry. - A continous developing internal campaign, with longterm goals and effects. - A unit lead by people with experience from various realism communities. - An always open Teamspeak ( Adress: 89.163.206.207 ). How to join: Go onto the website and fill out the form under "ENLISTMENT". You will then be contacted on Steam by a leader for an interview. Website Leader SteamProfile Steamgroup Youtube Channel
  25. Logo by Lennard Pretext This is an official port authorized by I44 team members (canukausiuka and GuyThomas). Promo videos by Jeg0r by Santiago Vazquez Galleries http://imgur.com/a/6ul9s by Basher https://imgur.com/a/V1yFC by Basher http://imgur.com/a/RrpHR by El Tyranos http://imgur.com/a/OyzkA by stabcon http://imgur.com/a/y6ZBA by Dmorok SAT view http://imgur.com/a/oMOh1 Topography http://imgur.com/a/ExRR9
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