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Found 58 results

  1. Already familiar with Iron Front LITE, jump directly to what's new below. Want to contribute, go straight to how to participate. Preface This project has the agreement of all involved parties: AWAR (developers of Iron Front) X1Software (managing director) Bohemia Interactive (engine licensor) DeepSilver (publisher) Logo by Lennard Trailer by EvroMalarkey Trailer by Metalvenom Promo by J g0re MP mode "Blitzkrieg" - Official teaser by Kenwort "Omaha" D-Day - Short Film by IIN8II . # What is Iron Front It is a tactical shooter video game set in World War II Eastern Front built by AWAR - a group of former OFP and Arma modders. It was released mid 2012 as a standalone game using the Real Virtuality 3 engine also powering Arma 2: Operation Arrowhead. . The highlights: Five outstanding terrains of various sizes A large variety of very high quality and historically accurate units, weapons and vehicles A German and Russian singleplayer campaign across eight missions in an authentic setting Advanced gameplay features like the high level tank simulation, gun towing and artillery system or the realistic mine system Great gameplay with its low tech world war 2 setting Detailed content overview: 4 factions Germans: Wehrmacht, Panzerwaffe, Luftwaffe, Sturmtroopers, Tank Sturmtroopers Soviets: Red Army (RKKA), Tank troops of USSR, USSR Airforce Polish troops: Home Army Americans: US Army, US Tank Troops, US Airforce 32 weapons 9 rilfes 10 machineguns 2 sniper rifles 3 rocket launchers 8 pistols 53 vehicles 3 cars 21 trucks 3 wheeled APCs 10 tanks 5 planes 1 boat 10 static weapons 5 terrains Ivachev (128 x 128) Panovo (512 x 512) France (1024 x 1024) Baranow (1024 x 1024) Staszow (2048 x 2048) Recommended videos to give you some more insights about Iron Front: Weapons and infantry by Sibiluss Armor and tanks by Sibiluss Exclusive gameplay preview by SideStrafe Multiplayer gameplay by SideStrafe Exclusive units, settings and maps preview by fusionpoo Exclusive unexpected visit, air scenario preview by fusionpoo Exclusive tank armor preview by fusionpoo Our check out our Iron Front: Liberation 1944 - Youtube video channel. . # What is Iron Front in Arma Our development team has ported the assets to Arma 3 to be used in the latest RV engine. This most recent version supports many of the new technologies and features of Arma 3 and is continued to be made more complete. . Thanks to: tierprot all infantry units support the A3 clothing system. Shvetz weapons support the new A3 muzzle flashes, weapon effects and other new features. Fabio Chavez terrains shine in the new A3 lighting. tierprot all cars and most trucks support PhysX tech. Shvetz all tanks support PhysX tech. LODU brand new US units and optimization of most infantry, vehicle and weapon models. Lennard weapon resting and bipods deployment, Winter and Desert reskins, improved existing textures, as well as several new models. Giallustio single mod folder structure and terrains working standalone. Megagoth1702 new sounds with latest Engine tech. Red Phoenix PhysX assistance, contributions and sharing templates. El Tyranos upgraded tanks, planes, infantry hitboxes and many other various assets to A3 standard. El Tyranos additional variants based on existing models. El Tyranos contributions from Lennard, reyhard and Joarius integrated. El Tyranos ACE compatibility. theOden winter reskins of most tanks as well as German and Soviet infantry. J g0re promotion creation and twitter presence. Dmorok testing as QA lead, our YouTube channel with many small info videos and doing steam community management. Reyhard bolting system and civilians. Joarius civilian and various reskins. Alan improved armor damage simulation and some reskins. Adanteh and Gunther.S for tweaked infantry weapon recoil. Adanteh rifle grenade system. mikero and his tools suite - without him this whole project would not have been possible! In addition this version allows you to: Mod Iron Front itself Extend it with your own mods Combine it with community made mods Play in the most recent Real Virtuality engine In an alive and vivid gaming and modding community # Media Gallery Images by Fabio Chavez and Lennard. . More: Top rated videos on steam Top rated artwork on steam Top rated screenshots on steam Most views on youtube Most relevant on youtube # What is the LITE version Exactly the same selection of assets and features as in the FULL version. Free version with lower quality textures and sounds. SP missions and campaigns are not available. Do note that it is NO LONGER MP compatible to the converted FULL version at all! Read the full statement on discontinued support for the IFA conversion (IFA3 FULL). . # What is different to previous releases Reduced to a single modfolder for simple install and use. Available on Steam workshop for simple install and automated updating. Bumped textures from 128x128 to decent looking 512x512 resolution (2048x2048 in FULL version). Native TFAR and ACRE support for radios available. Largely restructured mod for smaller updates. Improved sounds for some assets (more to come). Winter reskins of most assets. Performance optimization for all infantry, plane, tank and weapon models. Additional improvements, fixes, tweaks, better A3 support. All units/weapons/vehicles can be reskinned. Dropped the scripted damage system for tanks using the new A3 system. Desert reskins of many assets. # Why is it called Preview version This version contains still some issues we are aware of or some we are not aware of. :) However we want to provide people finally with an easy-to-use, hassle free, up-to-date and decent quality LITE version to be able to enjoy WW2 in Arma 3. . In addition we mainly more feedback on the scripted features - especially in MP environment. Known issues: Visual artifacts with some old backpacks. Sound volume off for a few remaining vehicles and infantry weapons. Effects to be improved (ie tank firing FX). PhysX for car and tanks to be improved further. Shadows of various assets to be improved. For more check out our issue tracker. # What are the plans for the future . We will support and continue to improve the new Arma 3 LITE version: Further polish (less bugs and better performance). Add the remaining new A3 technology not yet available. We also want to achieve as good compatibility as feasible with other mods - most importantly the other WW2 mods. To achieve this we are replacing the scripted systems (artillery, towing, etc) with native A3 engine functionality as much as possible. Switch to Old's Real Armor Mod system (and redo a few the remaining missing scripted functionality) Standalone release of the terrains - maybe even the terrain objects separate as well for terrain designers to make use of. Our team is growing and the future sounds good. Native FULL Iron Front for Arma 3 one way or another. # What is there to play Play community made missions/campaigns: Steam workshop: IFA3 tag Steam workshop: Iron Front tag Ported missions, game modes and generic mission systems IFL44 Coop mission pack by sander IF-ALIVE1944 by Chewdog Dust CTI by theOden Grunt - Singleplayer or 40 player coop no respawn by theOden SP/COOP10 Sturm und Drang by Stag SP/COOP14 Fox Green by Stag [sp/coop]IF Lite Mission by PackDJ'Otacon IF Singleplayer Mission Pack by SHJ-Studio Mission repository by Gunter Severloh FT-2: Fight For The Territory - Iron Front Edition SEOW Campaign: Zhitomir, December 1943 (more info) King of the Hill by Sa-Matra and his team Missions subforum in BIF Note: Rename the file extension IFA to PBO to make missions from Iron Front Standalone usable in Arma Create your own missions with the classic editor or the new Eden editor Try all the content in the Arsenal Dynamic missions made with ZEUS Blitzkrieg - Dynamic game mode for SP, COOP and PvP ALiVE Ported missions, game modes and generic mission systems: We will convert existing missions/game modes/generic mission systems on popular request. Cast your vote here or suggest your own favorite here! # Servers Steam sticky: Started a server? Post info about it Here! BattleMetrics serverlist: IFA3 servers SWEC serverlist: filter in server name for "IFA3/iron front/iron front" or in mission for "1944" WithSIX serverlist: IFA3 servers # Communities IronFront fans forum IronFront Player Groups WW2 A3 Events Steam group Iron Front Open Games: weekly PvP only, no respawn, 2x 1h matches - EU evening, Thursdays Weekly Open Games: BIF thread, how to participateinfo page (Russian), Stean group, forum (Russian) Iron Front Campaigns: Saturday PVP event that will carry for 4 weeks. The objective is to secure the map and hold the points over the course of the event Official IronFront Steam group Unofficial IronFront Steam group # Can this version be modded . Right now you can: Make missions Reskins the models Tweak config values with mods Create and load along additional content (your own or 3rd party), like new units/weapons/vehicles, FX or gameplay/feature mods or more terrains Docu: All-In-One config Vehicles overview Weapons overview Assets overview HiddenSelections overview Sheet overviews: AmmoOverview Tanks ArmorOverview PenetrationOverview bisurf PenetrationOverview rvmat - Clothing ArmorOverview Infantry ArmorOverview HitPointsClass Comparison - GroundVehicles PhysXOverview - VehicleEngineSoundsOverview Tanks . In the near future you will be able to: Extract the pbos and allowed to redistribute any files from the LITE version Import the terrains into visitor to modify them and re-release them for example With the source model (MLOD) release, change/improve the existing assets or create new variants/types altogether Submit patches at our development platform to have the core mod get improved # How to participate Try it, play it, enjoy it Tell your friends or reddit, if you like it Share your screenshots and videos Tell popular streamers to try it or stream playing it yourself Give feedback/report issues Join our discord server for assistance, discussions or just to have a chat Create new missions or new content (reskins/weapons/vehicles/new terrains), or make it more realistic by tweaking Or join the team to improve the mod itself: # Joining the team . Mainly we are looking for: Modellers to help polish p3d Modellers and config guys to help port the vehicles to Old's Real Armor Mod system Texture artists to help create winter/desert versions or new factions PhysX gurus to help tweak the vehicles Web admin to help realize a decent web presence (set up existing system - not create a new one) IT/server admin to help with configuration and maintaining our backend (web server, build pipeline, CI, distribution, etc) Motivated people to help with documentation (in the BIKI) - this is mostly text editor work and running scripts More details in here. Join our discord server and we will have a chat. :)
  2. 14. Panzer-Division Who Are We: The 14th Panzer division is a realism unit portraying the 14.PzDiv of the Wehrmacht. We are a small scale unit (5 active) typically operating at squad level but as we expand we plan to begin platoon level operations. Our main focus is on accurately portraying motorized/mechanized infantry and Armored units in Arma 3, from the weapons and specials to the tactics and commands given. Training in the unit is based on the manuals of the time so you can rest assured your experience will be as close to what the real soldiers of the time went though. What do we do: Our unit strives to provide a realistic experience in ARMA 3, to this end we organize campaigns with shifting front lines and the ever present need for supply. What we play as well: We also play competitively in War thunder. We are coming over to Arma to get the Military simulation aspect of the 14pz Website: https://14thpzdiv.shivtr.com/ Steam Group: https://steamcommunity.com/groups/14Panzer-DIvison Alternate Steam Group: https://steamcommunity.com/groups/14FishDiv Signed, Oberfeldwebel Friedrich A. Kostler Gruppenführer of Erste gruppe Commander, 14. Panzer-Division
  3. September 1939 / Wrzesień 1939 The year is 1939. Poland celebrates the 21st year of independence regained after 123 years of partitions by Russia/Austria/Prussia. On September 1st armed forces of Germany and Slovakia, followed by Soviet Union on September 17th attack Poland - all without any war declaration, breaking the non-aggression pacts and international laws. An uneven struggle begins as Poland mobilises it's forces in face of the aggression. World War 2 begins - the most bloody and life-costing conflict in human history... September 1939 mod reunites the former founding-fathers of the original Operation Flashpoint modification (MarekModel & Jaksa), bringing some "fresh blood" on board (such as Topas, Abs, Lecholas and recently Vilas). Goal of ours is to recreate the weaponry, gear and armament of the Polish Army, as well as the opposing sides as truly to the historical facts as possible, including a believable 1930's environment, depicting Poland contemporary to the events. Authors (OFP, ArmedAssault, ArmA2) Jaksa MarekModel Topas Vilas Yac Lodu Abs PetrTlach Authors and help (ArmA3) PetrTlach Justin.N. Adami[50th] September 1939 / Wrzesień 1939 DOWNLOAD This mod need for function mod CSA38.
  4. The Wrecking Crew The Wrecking Crew is a realism group that prides itself in its dedication to realistic and enjoyable game play, without the rigid aspects like permanent ranks and having to shout "Yes, sir" at a 14 year old. While we play mostly as British Forces to make coherent training possible, we have a whole host of players who come from all over the world, some as far out as Malaysia and South Africa. You select the role you'd like each week for our editor-driven operations, as long as you are competent and prove yourself by passing the required training sessions for that role, with some not requiring any. This allows you to vary from leading a platoon one week to driving a tank the next. The freedom to experience so many different types of game play without hindrance on the co-operation & enjoyability is something you will struggle to find in most other ArmA groups. Public Server If you would like to experience first hand what it's like to play with TWC, come join us on our public server. It runs different dynamic game modes made entirely in-house with a more relaxed game play than in our operations, but it will still give you a good insight in the community and play style. You don't need to sign up to participate on our public server, just the mods and to connect to our TeamSpeak server. We've created an easy to follow guide on how to get connected here. About our Operations Alongside a public server that runs 24/7, the biggest event our group hosts are weekly 'Operations' with between 20 to 40 people. As well as the occasional 'Joint Operation' with other groups which have encompassed up to 70 people total. Our operations span over a century of warfare, with a monthly rotation of World War 2, Cold War, Turn of the Millennium and Modern Operations. This means that in one month you can liberate a French town from Nazi occupation, halt a Soviet mechanised assault in the plains of Northern Germany, brawl with Iraqi armour in the deserts of Kuwait and patrol through the hills of Afghanistan, searching for insurgents. In these operations any recruit or member can play any role as long as he has received the corresponding training. In our operations we strive for maximum realism. We find real-life solutions for problems that we may face in game, while omitting more tedious parts of military duty like saluting, hour-long marches and range etiquette. We aim for the most immersive experience possible by having minimal HUD, first person only, a single life and using ACRE 2 for communications. Our operations take place on Saturday at 18:30 (UK time) and can last up to four hours or more. Interested in trying it out? If you're interested in participating in public, or signing up to try out our operations, you can check out our website for more information: http://www.thewreckingcrew.eu/. Alternatively, you can contact us on Discord, or pop directly onto TeamSpeak where any member will be willing to help you join with no hassle.
  5. UPDATE FOV has been reverted to vanilla standard (.25) upon common request. A seperate download for a patch for hard FOV (.5) will be available if requested. INTRODUCTION There're plenty of WW2 mods in the community (IFA3, FOW, Massi WW2 units etc). Many of them are quite well-made, however, they're rarely meant to be compatible with each other. An JS2 from IFA3 can never defeat a Cromwell from FOW mod, for example, since 2 mods use different standard of damage, armor and hitpoints for their tanks. The same goes for rifles, grenades, AT weapons, LBEs, helmets. This has made WW2 game-playing in Arma3 quite confusing for players (one K98 is much powerful than another, and they sound differently), and every community WW2 mission-maker who ambitiously wishes to use a vast content of community WW2 mods has to face the fact of in-compatibility, and has to solve the problem on his own. This calls for a set of integrated, inter- compatible community mods, where JS2 can defeat Cromwell, and all small arms use the same / compatible magazines and sound the same. I've been working alone for weeks to achieve this goal, and now it's nearly complete. There's nothing glory like new models or new planes or what, but dirty work of config files, wikipedia, re-calculation, scripts and testing. MAIN FEATURES 1.Complete overhaul of ammo config for IFA3, FOW, Massi WW2 units and IFA3 Liberation. Tanks can now shoot each other! With nice penetration and Beyond-armour effect! 2.Many minor adjustments to fix / improve / correct. Example: a.Using IFA3's M2 flamethrower no longer removes your grenade. One of a number of bug fixes for the above source mods. b.Detailed, vanilla-styled text description for all smallarms & magazines. And penetration info, if it's an AT weapon. c.Data of weapons, ammo and magazines of all mods have been re-calculated to follow vanilla weight-mass, energy-hit, penetration-caliber standard. Wanna see a fight between modern and WW2 soldiers? Now they're on the same stage! d.IFA3's built-in Alarm9k's Smarter Tanks script has been optimized to have minor performance impact in huge tank battles! AI tank crew have been trained to better use APCR rounds & autocannons as well! 3.Cross mod integration. Example: a.Magazine compatibilities. FOW guns are good with IFA3 magazines. b.Weapons, magazines & ammo of the same type share the same stats. initSpeed, mass, hit, caliber and advanced ballistic data. c.All smallarms of the same type now share the same firing sound. Each unified weapon sound is hand-picked from best quality contents of all mods. and enhanced by JSRS! d.All WW2 mods now share a same pool of combined high quaility icons, sounds and animations. 4.A customized version of ACE3. a.An improved advanced medical system. No more magical PAK! To treat a patient, restore his blood pressure and heart rate. b.Improved magazine repacking system with Cross type repacking supported. c.Working penetration-protection system for helmets and vests. Authentic bullet-proof vests and helmets! d.All WW2 smallarms are ACE Advanced Ballistic ready. Re-live your life as a WW2 sniper. e.And grenades got their ACE Fragmentation data! Not bad being a WW2 grenadier too! f.AI soldiers will shoots less straight if they're suffering from ACE pain & bloodloss. No more ironman! Shoot their legs and they'll fall down! 5.Personal addition (ideas while doing data searching). Example: a.FOW Japanese Army are now equipped with mod added Type 94 Smoke Candle, replacing their M83 Smoke Grenade. b.Clip-based (instead of magazine-based) reloading for bolt-action rifles like K98 and Lee-Enfield. SVT-40 and G43 support clip reloading too. Reload your SVT with Style! c.Improved IFA3 M2 Flamethrower. The effect is really cool (see below). Or hot. d.M1A1 bazooka is now armed with new M10 Smoke Rocket with Working WP smoke. Now your enemies will think twice before bunching in a building. e.Shoot rifle grenades with correct ammo (blanks or wooden)! Or face the consequence. (well, they will only fall off because of the penetration, and will not explode) 6.Enhanced community mods for WW2 environment. a.Crash your enemy and Gib them with tank tracks! (Powered by BloodLust mod) b.Climb walls as you like, but stay away from ones with barbed wires, they're extremely dangerous! (Powered by Enhanced Movement mod) c.Check temperature and clear jamming with Style! (Animations by Project Infinite & Sham's US Armament Pack) d.Smarter and Fast enemies! Now with CQB enhancement! (Powered by ASR AI 3 mod) e.HEAT penentration system used by RHS has now come back to WW2! (re-written from RHS & AIS script) USAGE This mod is intended to be used with following mods: Face of War: http://steamcommunity.com/sharedfiles/filedetails/?id=891433622 IFA3 Lite: http://steamcommunity.com/sharedfiles/filedetails/?id=660460283 IFA3 Liberation: http://steamcommunity.com/sharedfiles/filedetails/?id=950999958 WW2 mas units: http://steamcommunity.com/sharedfiles/filedetails/?id=690552013 IFA3 : ACE 3 Compatibility patch: http://steamcommunity.com/sharedfiles/filedetails/?id=773759919 Enhanced Movement http://steamcommunity.com/sharedfiles/filedetails/?id=333310405 The following mods are needed for dependency: CBA A3: http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 GRAD Trenches: http://steamcommunity.com/sharedfiles/filedetails/?id=1224892496 Project Infinite - Inspect weapons: http://steamcommunity.com/sharedfiles/filedetails/?id=812441729 NIArms Core: http://steamcommunity.com/sharedfiles/filedetails/?id=667454606 --- (CREDITS) --- ACE3 * by ACE3 team https://github.com/acemod/ACE3 JSRS 2.0 * by LordJarhead http://steamcommunity.com/sharedfiles/filedetails/?id=861133494 Blastcore: Phoenix 2 * by OpticalSnare http://www.armaholic.com/page.php?id=23899 BloodLust * by zooloo75 http://steamcommunity.com/sharedfiles/filedetails/?id=667953829 Sawn-off Shotgun * by KICKASS <Link not available> CANS -- Civilian Throwables * by Jones.S https://steamcommunity.com/sharedfiles/filedetails/?id=898902841 Sham's US Armament Pack * by shammy2010 https://forums.bohemia.net/forums/topic/162050-shams-us-armament-pack/ ASR AI 3 * by Robalo https://forums.bistudio.com/topic/163742-asr-ai-3/ Smarter Tanks * by Alarm9K http://forums.bistudio.com/showthread.php?182368-Smarter-tanks-script The mods marked with * are needed for dependency, but the related file are already included in this mod. You don't have to download them seperately. This is because these files are either modded during the process or are of different version of currently available ones. Presently, these files have to be included for the mod to work. While asking for permission, I'll actively reorganize file structures to better use the external mod source and minimize external file presence in this mod. Other than the contents of the above mods in the credit list, there's no edit / re-upload of files from other mods. This is supposed to be done within one week of first release. The following mods are recommended for best experience: Faces of War: German Voices Config http://steamcommunity.com/sharedfiles/filedetails/?id=1096794089 PERMISSION Modification of the contents of this mod is not allowed at present. Not until the permissions and licenses of the dependent mods included are figured out (Most likely this mod will follow APL-SL after this phase). The contents of this mod are not allowed for any type of commercial use, that includes any derivatives. The use of contents of this addon (if permission was granted) is not allowed outside of arma games. DOWNLOAD Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1337409233 NOTE Currently you have to manually disable workshop ACE3 from launcher's auto-generated load list, or it won't load any missions (thanks TheIdiot for the info). MEDIA Fun with M2 Flamethower Be sure to use the right ammo to launch rifle grenades! Welcome to join our Arma 3 unit. QQ group: 101247938. 欢迎加入我们的Arma3战队。QQ群: 101247938.
  6. Hello there! Forgotten Fronts: Holland 40-45 is a ww2 modification for Arma 3 mainly focussed on re-creating the Netherlands over the course of the second world war. The inital project is to include a variety of maps, objects, units, weapons and vehicles used by the Dutch during ww2. As of now it's not much. But we do have alot of interesting stuff planned in due time . We aim to eventually make our assets as detailed as possible with as many variation as possible and to stay away from demanding requirements as much as possible. Here's an overview of what you can expect: (Uniforms and equipment in the picture above are a placeholder) In Progress: Koninklijke Landmacht faction - [KL] Nederlandse Binnenlandse Strijdkrachten faction - [NBS] Civillian faction [CIV] Various map assets Grebbeberg terrain Kazerne Fort Isabella terrain Kornwederzand Terrain Planned: Luchtstrijdkrachten faction - [LSK] KNIL faction - [KNIL] Korps Mariniers faction - [KM] Enemy factions We eventually hope to tackle all of the above in a well functioning Arma mod for all to enjoy! Any help, tips and comments are very much welcome we're a relatively new bunch of chaps when it comes to Arma modding.. slowly piecing togheter this immense project. The Team: Justin (Importer, config coder, texture artist) Xeno (Modeler, Texture Artist) PtrcK (Modeler, Texture Artist, Historical Advisor) Schwienny (Terrain Designer) Renner (Texture Artist, Historical Advisor) (Discord: https://discord.gg/uaBfN7s) Other Members: Ivan [7Pz.Div] (Spanish Project) Loki (Spanish Project) Iron_excelsior (Spanish Project) Calamar (Spanish Project) Tutoveenee (Spanish Project Huron_C (Spanish Project) Special Thanks To: (CSA38)Petrtlach (Assets, Information and many learning oppertunities) Dutcheeseblend (Fokker Dxxi) Tomolyons (Amazing Music) Zhivets (Enduring support) Felix (Enduring support) Basher (Enduring support) Rismarck (Assets and support) You (For taking the time to read this) Hope you all like the idea. There's more to come soon
  7. We are currently preparing for the mod "ArmA II: OA", due to the fact that we are working on the mod Coming two, we can simultaneously do well on ArmA III version. Initial content should eventually be identical for ArmA II: OA and Arma III. For ArmA II remodel some models that had better quality than in ArmA.The basis for the creation of our military manuals.We are planning a series of real surfaces for playing in 1:1 scale..The idea is still the same mode. The main focus is on the year 1938, when Czechoslovakia began for World War II. The peace treaty treaty with Germany was signed only in February 1955. War for Czechoslovakia officially started on the 17th September 1938. Players will be able to compare the Czechoslovak and German army in 1938. As accessories, playable separately addons we want to do other models of Czechoslovak foreign armies. Very happy to provide some models for easier work to other modellers, as I did before. Community among themselves to help. ---------- Post added at 21:03 ---------- Previous post was at 20:12 ---------- http://i180.photobucket.com/albums/x104/petrtlach/arma32013-03-1113-36-19-79_zpsf0209b11.jpg http://i180.photobucket.com/albums/x104/petrtlach/arma32013-03-1116-37-09-40_zps587642ac.jpg http://i180.photobucket.com/albums/x104/petrtlach/arma32013-03-1123-13-51-13_zpsa08229a1.jpg http://i180.photobucket.com/albums/x104/petrtlach/arma32013-03-1123-13-51-13_zpsa08229a1.jpg (104 kB) ---------- Post added at 21:05 ---------- Previous post was at 21:03 ----------
  8. Armaverse Nordic is hosting a 24/7 server for Iron Front with team vs team missions The missions are built on Arma 3's Sector Control game mode and use HoverGuy's Simple Shops framework (GitHub, BIS forum thread) to provide players the freedom of choice regarding gear, vehicles etc. while still at the same time somewhat restricting the access to top-tier assets. Using Arma 3's Sector Control game mode two different mission types have been created: Close Quarters Combat [CQC] that puts emphasis on infantry and concentrates on close-range fighting Combined Arms [CA] which include the wide variety of assets that are available in Iron Front. Also missions created for this type offer vast battlefields for the troops to manoeuver in and around the objectives. Note about the overall gameplay: the server is forcing Veteran difficulty, so 3rd person mode will not be available. Also there are no markers for the players on the map so at times you might need to resort to using a compass or even navigate by the stars(!) Available missions include action for all the three main factions of Iron Front: the German Army, the Soviet Army and the United States Army. The game server is provided with the possibility to use Task Force Arrowhead Radio v.0.9.12 (Get it from http://radio.task-force.ru/en/) To join the TFAR enabled TeamSpeak server head over to ts3server://88.115.194.172/?port=9987 or direct IP (88.115.194.172) to connect from the TeamSpeak. About modifications Required: @CUP Terrains - Core - The Community Upgrade Project Terrains core pack Get it from >> Armaholic, Steam Workshop, withSix @IFA3_AIO_LITE - Iron Front in Arma 3 Get it from >> Steam Workshop, withSix, other sources please see: http://ww2ina3.com/wiki/index.php?title=WW2_Download#Mirrors Recommended: @CBA_A3 - Community Base Addons Arma 3 (required with Task Force Arrowhead Radio and ShackTac User Interface) Get it from >> Armaholic, Steam Workshop, withSix @task_force_radio - ARMA 3 TeamSpeak 3 radio plugin Get it from >> http://radio.task-force.ru/en/ @ShackTac User Interface - ShackTac User Interface Get it from >> Armaholic, Steam Workshop, withSix @Immersion Cigs Get it from >> Armaholic, Steam Workshop @IFA3_WW2StyleCompassAndWatch Get it from >> Steam Workshop To easily download all the modifications that are listed above you can also use a Arma 3 Mod Preset file! Just download the preset HTML file to your PC and drag-and-drop the file to the Arma 3 launcher to directly start downloading all the required and recommended modifications from Steam Workshop. Arma 3 Mod Preset Armaverse Nordic Iron Front @ pastebin.com You can find the raw paste data inside the spoiler below. Just copy-and-paste it for example into Notepad and save the file as HTML. For now there won't be any other possibility to send feedback other than this very forum thread so be it either hate mail, positive feedback or suggestions please leave a comment below! Please consider a donation to help keep the server operational (all donations will be directed to the monthly server fee). To donate, click the direct link below between the PayPal icons. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=V5FHKHW9H57NU On behalf of Armaverse Nordic Asmodeus
  9. Just a simple config made using the ALiVE ORBAT generator. which so far adds four extra factions using uniforms and equipment from the mods listed below. (None of the models ect are made by me, this is just a config file) The factions are not 100% accurate as its using re purposed equipment from other mods, but I aim for them to the relatively authentic. For example the Greeks use the type 99 as the French rifles they used are not available, but it looks the part Factions: -Polish Army (1939) -Geek Army (1940) -Italian Army (1940) (Tropical) Norwegian Army (1940) (Winter) Requirements -IFA3 AIO LITE -Faces of war Steam Workshop Download: http://steamcommunity.com/sharedfiles/filedetails/?id=939918859
  10. What is our unit? The Essex Regiment is a Second World War UK based unit that attempts to recreate a realistic portrayal of the British military during the mid 20th century period. We are a serious milsim, meaning that when on operations, members should be serious and follow designated procedures. The Essex Regiment focuses mainly on conventional warfare, meaning most missions will be lively and kinetic. Occasionally we may also perform counter-insurgencies and other less conventional operations. The Essex Regiment uses a rank system based on the British Army during the Second World War period. In our unit, players will receive promotions and commendations based on their merit and dedication with the unit and not solely based on their role. This means that members will be rewarded for their capability, knowledge and time devoted to the unit. Who is our unit based on? We are based on the Essex Regiment. It fought during many of the different campaigns throughout the Second World War. From the battle of France in 1940 until the fall of Germany in 1945. Our unit won't strictly follow all the campaigns followed by the Essex Regiment as we feel that campaigns such as Norway and Burma and others set in the final days of Empire will allow for differentiation in combat and environment. However the unit will try to stick as close as possible while keeping game-play fun and engaging and will undertake campaigns in a chronological order of events mirroring the events of the Second World War and its immediate aftermath. When do we play? We have two events a week. We conduct exercises and training on thursdays at 2000 GMT (in summer this changes to GMT+1) and operations on sunday at 2000 GMT (again changing to GMT+1 in Summer). How can I join? If you're interested in joining our unit, you must be of 16 years of age or above. If you are below 16, it is possible that you may still join the unit but you must have a mature attitude. The interview process will take a bit longer as your place in the unit will be discussed with other interviewers. Be aware that if you are caught lying about your age after being accepted into the unit, you will be removed from the unit. To join our unit, feel free to add and message one of our officers (As indicated in our Steam Group) or alternatively come chat to us in our team-speak or Discord: Teamspeak: 95.172.92.113:9990 Discord: https://discord.gg/YbXg49h Steam Group: http://steamcommunity.com/groups/Essex_Regiment Once you've shown interest in joining our unit, you will be asked to attend an interview at a time that is convenient for you. In this interview, you will be asked a variety of questions including your age, any previous Arma experience and questions about yourself. Don't be discouraged by this interview process as it is more to find out more about you and where we think you would fit best. Once the interview process is complete and you have shown promise, you will be accepted into the unit. You will be invited into the Steam group and be able to join the Essex Regiment in all its operations and other activities.
  11. WW2Epic

    https://www.youtube.com/channel/UCosib351gO_3VcwMJWBEr_A Hello Bis community, and WW2 history fans, I would like to share my passion for compiling, and my massive compilation of WW2 documentaries and media. History of WW2Epic WW2Epic is a Utube channel dedicated to the history of WW2, it is a Massive compilation of many subjects, and Theaters of WW2 all videos based on a specific subject are sorted to playlists. - This is a nonpolitical channel. - Videos are added every 1-2 weeks mostly on the weekends, and sometimes during the week when i have the time and energy to do so. WW2Epic Currently compiles the following Subjects: Famous Battles Documentaries - Stalingrad Holocaust Documentaries Pacific - Pacific Front Theater Documentaries Italy - Italian Theater Documentaries Finland - Finnish Theater Documentaries Great Britain - English Theater Documentaries Ostfront - Eastern Front Theater Documentaries Africa - African Front Theater Documentaries DDay & Western Theater Documentaries Norway - The Norwegian Front Theater Documentaries WW2 in Color Ships & Submarines Cartoons Nazi Occult Discoveries, Relics, & Treasures Inventions People of WW2 Tank Documentaries Anthems, Marches, Music, & Songs Weapon Documentaries WW2 Tv Show - McHale's Navy - Season 1 WW2 Tv Show - McHale's Navy - Season 2 WW2 Tv Show - Twelve O'clock High WW2 Tv Show - Colditz WW2 TV Show - The Rat Patrol WW2 TV show - COMBAT! Bombers, Fighters, & Planes Short Films World War II: The Complete History Soviet Storm: WW2 in the East TANKS! Steel Tigers TANKS! Assault Guns and Tank Hunters Sturmgeschütz German War Files Documentaries Full Movies For regular weekly & Biweekly news: WW2Epic thread IF Fan Forums WW2Epic Steam Group
  12. So the deal is you guys can suggest missions or game modes you would want to play with Iron Front in Arma 3. The suggestions will continuously be added to a poll in here for people to vote on to express what they want to see most. Based on received permissions, most votes, and feasibility we will port then things one by one. :) Notes: Please provide a link to the release thread (to avoid confusion and make it easier to track the right one down). Preferably it should be A3 missions, as porting from A1/A2/OA can be quite complex and a lot of effort. Preferably it should be easy to port to new terrains. No dependencies to other mods (except for other community made terrains are OK) Not a plain mission just with WW2 equipment instead - strongly preferred are generic or dynamic systems.
  13. RELEASE THREAD This mod adds more static animations to the game, in various categories, with the focus on World War 2. FEATURES 300+ static animations INSTRUCTIONS POSE LIST DOWNLOAD https://www.dropbox.com/s/1a7sfzyku5jbr2w/%40Rismarck's WW2 Pose Pack.zip?dl=0 http://steamcommunity.com/sharedfiles/filedetails/?id=940225861 http://www.moddb.com/mods/rismarcks-ww2-pose-pack/downloads/rismarcks-ww2-pose-pack-version-113 KNOW ISSUES - now major issues known - MP compatibility not tested MINOR ISSUES - hands not align probaly on all weapons NO MODS REQUIRED I recommended to use this poses with the mods listed below or any more rifle focused mod packs. FUTURE PLANS - More animations CREDITS KokaKolaA3 for helping me to set up the config files Macser, ArmaRig for Blender ArmaRig for Blender Alwarren, Arma Toolbox for Blender Arma Toolbox for Blender Tom Mouat, fonts used in Logo SPECIAL THANKS to all mods, I used in promo screenshots Blastcore CSA38 Mod CUP Core/ Terrains Faces of War GEIST-A3 LITE IFA3 Lite I44 Terrains LEN Infantry Pack for IFA3 LITE ReColor WW2 Objects Steam Workshop PREVIEW IMAGES Dropbox Download link End User License Agreement Changelog
  14. About us 50th (Northumbrian) Infantry Division is our World War II British milsim community focused on a real life division with the same name. We highly value abilities to roleplay and cooperate in a team, which should be utilized to achieve victory. If you’re looking for World War II immersive experience - we’re here for you. This unit has been established back in May 2017 under a slightly different name. Our schedule: Wednesday (Bonus missions) - 7 PM CET Friday - 8 PM CET Saturday - 8 PM CET Sunday (Training) - 5 PM CET These values might change in the future. What do we offer? - First person immersive experience. - Missions based on historical facts, following the footpaths of the real 50th (Northumbrian) Infantry Division. - From-scratch trainings for people new to Arma 3. - Relaxed attitude towards attendance. We can understand it, as some of us have either work or school that they have to focus on. - Ambitious staff. - Many career possibilities. - Your opinion will always be heard out and taken into notice. We care about our members. What do we expect from our future members? - That they’re at least 16 years old. - That they can maintain a serious attitude. - That they have a working microphone. - That they can properly roleplay. - That they can cooperate and exist in a team. - That they’re willing to share their thoughts about our server. - That they can attend our missions at least three times a month. How can one join us? In order to join you’ll have to add: http://steamcommunity.com/id/v5000/ on Steam, join our Discord or ask one of our available staff members on our Teamspeak. Once you’re accepted to our unit, you’ll be requested to find a name for your in-game character. Our naming format is composed of Rank abbreviation, First capitalized letter of the name and a full surname. (Example: Cpt. J. Galloway) Everyone fresh to the unit will start out as a Recruit (Rct.), from which they can be promoted to a Private once their basic training is finished. First training date is either 5:00 PM CET on Sunday or any date set previously with your recruiter. Links & miscellaneous Forums - thecommonwealth.cba.pl Teamspeak - northumbriandivision.tsdns.pl Discord - https://discord.gg/ncspBCT Modpack - http://steamcommunity.com/sharedfiles/filedetails/?id=924083602 Steam group - http://steamcommunity.com/groups/50thNorthumbrian Owner - http://steamcommunity.com/id/v5000/
  15. XXIV (24th) Armeekorps The 24th Armeekorps was founded to create immersive and realistic ArmA3 community with a focus on the Germany Army during World War 2. Part of this Community is a dynamic campaign that starts with the Occupation of Czechoslovakia, the Invasion of Poland and the Blitzkrieg in the West and takes in important Events like Dunkirk, the Battle of the Bulge, the fight for Stalingrad and the Battle of Crete. We feature - Zeus-aided Missions - Dynamic and Chornologic Campaign - Regular Trainings and Events - Ranks - TFAR - Website / Forum - Teamspeak 3 - EU/US Friendly Times We are recruiting Currently we are looking for: - Pilots - NCO's - Medics (Requires knowledge of ACE-Medical) - RTO's - General Recruits and Personelle You can contact us over ... ... our Website ( http://xxivarmeekorps.gamerlaunch.com/ ) ... our Steam Group ( http://steamcommunity.com/groups/24thArmeekorps ) ... our ArmA3 Unit Page ( https://units.arma3.com/unit/xxivarmee ) ... our Teamspeak ( 173.234.27.145:9993 ) ... me personally ( http://steamcommunity.com/id/thedesertfox_xxiv )
  16. Hello, I'm trying to host a modded server, however everytime I try to run a modded mission on it I get an error: "19:55:04 Warning Message: No entry 'bin\config.bin/CfgPatches.ww2_objects_t_structures_if_buildings_t'. 19:55:04 Warning Message: No entry '.units'." and it goes back to the Mission Select Screen. server rpt log: any help is welcome
  17. Greetings, Last year I had a vision, a vision of a virtual world that holds a dear place In my heart... https://forums.bohemia.net/forums/topic/210876-project-operation-pegasus My grandfather fought here as part of the British airborne contingency, he was one of the lucky few who managed to escape the battle. Unfortunately my ambition outstrips my ability.. With some amazing work being produced, by some very talented people; I would be honored If members could help me achieve my objective of making this happen, It would mean a lot to me. Information would be very well received on how to make/design the map and all that goes with It. I have A LOT of reference material on Market Garden and If any one would like Information for there MODS etc, I would be more then happy to help. Kindest Regards
  18. So I'm trying to make a mission for my community based in the Pacific during WW2 using FoW, IFA3, etc. specifically a defense mission based off this scene in The Pacific: One thing I'm really trying to capture from that scene and translate into Arma is that opening part of the battle when the Marines are all looking across the river trying to spot the Japanese who are just out of sight in the treeline and then all the Jap soldiers open fire all at once. However I haven't been able to get a good way to really simulate that intense initial opening fire where it almost feels like a wall of fire. I tried using the AI module from ACE in Zeus where you can tell them to suppress an area but that thing barely works (seems to be an issue of compatibility with one or more of the WW2 mods), with half or more of the AI firing in the complete wrong direction for no reason (even when they were pointed at it in the first place) and those that do fire at it are so wildly inaccurate that it's absolutely no threat. The next thing I was considering doing was using this: to record each soldier and some mortars one by one, with me putting the playback and activation in after each one so I could better sync them up but that'd be so incredibly time consuming and a pain in the ass that it'd much better if there was an alternative way that worked almost if not just as well. So if any of you have any suggestions, that'd be lovely.
  19. DESCRIPTION: This addon pack will add the Waffen SS to your IFA3 LITE mod. RELEASE DATE: 24-Dec-16 UPDATE: 17-JUN-17 LATEST VERSION: v1.02 AUTHOR: Lennard ----------------------------------------------------------------------------------------------------------- 1. Waffen SS: This addon will add reskinned units from IFA3 to your game to resemble the Waffen SS. It includes units from the early campaigns up until the later stages of the war. Also winter units are included. SCREENSHOTS: CHANGELOG: v1.02 - Fixed IFA3 compatibility. v1.01 - Added ZEUS compatibility. - Added Officer's cap normal map. - Corrected displayname U_LEN_SS_SecLeader. - Seperated config from data PBO. v1,0 - Initial release on Steam Workshop KNOWN BUGS/ISSUES: None known at the moment. CLASSNAMES: CREDITS: BIS - Arma 3 game AWAR - Iron Front Liberation 1944 game & original textures Tounushi - Camo patterns El Tyranos & Kju - IFA3 team EULA: By downloading this content you agree with the following: - The addon shall in no way be modified or repackaged, unless permission is given by the original author. - No responsibility can be claimed on the original author for (im)possible damage to your system/game that may be caused by installation of this addon. - You may not use this addon for any commercial or military training purposes. - The use of Swastikas is strictly for historical purposes and is not intended to promote fascism, nazi ideology, imperialism and whatsoever. ----------------------------------------------------------------------------------------------------------- REQUIREMENTS: Arma 3 Iron Front in Arma 3 LITE DOWNLOADS: LEN_IFA3_SS_V1.02 (Mediafire) Steam workshop Mirrors are welcome! Have fun!
  20. Westwall is a total conversion addon for ArmA 3 set in Western Germany during the last eight months of the Second World War. Currently, our focus is on creating our first terrain Ochsenkopf Trail, which is set during the stagnant fighting in the Hürtgen Forest. To accompany this, we are also developing a basic set of playable Fall 1944 US Army and German Heer units. Here is a general overview of our release plan: --Terrain: Ochsenkopf Trail 2x2km – Fall Version --Units: US/German Rifleman, Rifle Grenadiers, Submachinegunners, Machinegunners, and more. --Weapons: K98k, M1 Garand, M1/M1A1 Thompson, M3A1, MP40, and more. --Gear: US and German field gear, helmets, caps, and more. --Uniforms: US M1943 Field Uniform and German Reversible Winter Uniforms Beyond this initial content demo, we are in the planning stages of what we consider the ultimate goal of the Westwall project—creating interesting new ways for players to engage with the historical content of our subject. To better achieve this goal, we want to further work with historians in and around the Vossenack area and examine content outside of typical combat scenarios. While the majority of our effort will go towards developing assets for our combat gameplay, we are also discussing and prototyping scenarios that allow players to explore our maps and participate in activities that depict both historical combat and non-combat settings. In addition, we are working to find interactive ways to connect users to a wide range of text, video, and internet sources both in and out of the game covering topics ranging from soldier’s stories to information on local culture and history. While we are starting out our journey in the Hürtgen Forest, we hope to move through a selection of topics chronologically until the war ends. After Hürtgen, we hope to explore German-occupied Elsaß. This will undoubtedly be a long term project, but it is one we are very passionate about and we hope you will join us. Thank you.
  21. Logo by Lennard Pretext This is an official port authorized by I44 team members (canukausiuka and GuyThomas). Promo videos by Jeg0r by Santiago Vazquez Galleries http://imgur.com/a/6ul9s by Basher https://imgur.com/a/V1yFC by Basher http://imgur.com/a/RrpHR by El Tyranos http://imgur.com/a/OyzkA by stabcon http://imgur.com/a/y6ZBA by Dmorok SAT view http://imgur.com/a/oMOh1 Topography http://imgur.com/a/ExRR9
  22. The EPI - 2012 Wilkommen! The East Prussian Infantry was formed in December 2010 for the purpose of accurately representing historic military structure and tactics to the best of our ability within the gaming universe, while maintaining a social-community style atmosphere. Our unit and family has grown over the years, and we've had the opportunity to educate many not only on game-play, but on the tactics and structure of a military unit of the era. We've found that recreating historical structure in a video-game attracts a more mature crowd, and makes game-play a little more challenging. From our humble beginnings as a Prussian line-company practicing Napoleonic-era battle doctrine to subject-matter experts on German small-unit infantry practices on the field during WWII, The East Prussian Infantry is a one-of-a-kind, organized, professional group of historians reenactors, and gamers using 21st century gaming as a way to entertain and educate. Onward, to victory! Für das Vaterland! A Long, Proud History Originally established as a Prussian Infantry regiment set in the Napoleonic-era, for over 6 years, the East Prussian Infantry served as a professional line-unit well-versed in historically accurate battle doctrine, capable of fielding mass formations of soldiers, each fully understanding his or her duty and role. What the East Prussian Infantry was able to achieve took much teamwork and enthusiasm from the many who participated over the years. In 2017, the East Prussian Infantry sought a new challenge, and decided to bring the world of historical structure, tactics, discipline, and professionalism into the gaming universe of ARMA III. Expectations Whether as a recruit, or a full-fledged soldier, our members are expected to do the following: ✠ Learn and follow the Code of Conduct ✠ Learn, and become proficient in basic Tactics and Skills ✠ Be relatively active, attend training when possible, and alert your squad leader if you are unable to participate or are taking an extended leave. ✠ Display humility, respect, and motivation. Those who can do these four things will find themselves a good match for the EPI, and will be prime candidates for promotion should they be proficient and willing to take on leadership roles.[/td] [td]Code of Conduct As general guidelines, members are to practice the following points: a more detailed outline of our code of conduct can be found Here! 1. Be respectful to everyone. This includes your comrades in the 1st, members of other regiments, public players, admins, officers, non-commissioned officers, and people on the forums. 2. Conduct yourself in a professional and mature manner. This means that cursing, glitching, trolling, flaming, and name calling or other forms of fighting are not allowed. This is especially important when we are in events or on a public server. 3. Follow Orders. It is paramount for the survival of the regiment that all orders given by our Offiziere and Unteroffizieren are followed to the letter and without question or argument. There is a time and place to discuss tactics and whether or not certain orders should be given or not. Directly after the order is given is not one of those times. This also applies to the Rules laid out by admins on their servers. We respect the right of admins to run their servers. 4. Do not retaliate. Regardless of the situation, if something is done to you (ie Teamkill, insult, etc) you are not to retaliate! Instead, you are to inform an officer or admin and report the problem. Anyone found retaliating will be dealt with in the same manner as the original offender. RANK STRUCTURE of the German rifle company Schutzen Rekrut (RKT) Schutze (SHZ): Oberschutze (OSHZ) Gefreiter (GFR) Unteroffiziere ] Obergefreiter (OGFR) / Stabsgefreiter (SGFR) Unteroffizier (UFFZ) Feldwebel (FW) Hauptfeldwebel (HFW) Offiziere Leutnant (LT) Oberleutnant (OLT) Hauptmann (HPT) We ask that all people interested in joining the 1st East Prussian Infantry Visit our Website: www.1stepi.com. and post an application Here: http://forums.1stepi.com/index.php/board,62.0.html. If you have any problems with this feel free to reply and let us know so that we will be able to help you in your application process. Also, feel free to pm questions to the author of this thread, or email them to the1stepi@gmail.com Other Information We have our own Message Boards and Team Speak Server. Members should check the forums on a regular basis, and have bookmarked both the forums and the EPI TeamSpeak servers. Our Steam Group - http://steamcommunity.com/groups/1stepi_nw the Steam group is open, please join to be invited to events Our Website and Forums can be found here: http://www.1stepi.com Team Speak - ts3.1stepi.com You do not need a mic, but everyone will need to have TeamSpeak for trainings and events in order to hear orders.
  23. I have a released another WW2 mission (3rd public release) on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1121161142 MISSION SETTINGS: TYPE = Coop; PLAYERS: Min = 1 , Max = 17; RESPAWN = Side (including Teamswitch).<br/> MAP: Nogova; TIME: DayTime<br/> Injury system: BIS Basic<br/><br/> SITUATION:<br/> We are a single infantry squad protecting an injured tank crew until an evac team can arrive. We have two supporting Sherman tanks.<br/> <br/> Intel reports that an advancing enemy force consists of:<br/> - one kubelwagon;<br/> - one half track;<br/> - four tanks; and<br/> - about 30 soldiers.<br/><br/> We have been ordered to hold the village until it is safe to call in a rescue vehicle to evacuate the injured crew.<br/><br/> Radio for armoured support (2 Shermans) when you need it.<br/> <br/> Radio for the evac team when you think it is safe to evac the injured.<br/> <br/> MISSION:<br/> Our squad must :<br/> - stop the incoming enemy until the evac team can collect the injured:<br/> - call the evac team when it is safe;<br/> - protect the evac vehicle until it gets to a safe evac location.<br/> - save at least one of the injured.<br/> <br/> EXTRA ADDONS:<br/> While not required to play this mission we do use the "CUP Low Grass Addon" when we play. You can find it's download link in this description: <br/> http://steamcommunity.com/sharedfiles/filedetails/?id=293256076 <br/><br/> MISSION NOTES: <br/> Units: one 11 man infantry squad and 6 crew in 2 Tanks (all can be AI or player). <br/> Scenes: Short Intro and multiple win and lose outros; <br/> Tasks: 6 tasks to complete; <br/> Time to complete: 30 minutes (approx). <br/><br/>
  24. [SP] Ragnarok'44

    Hello Iron Front Fans! Here is an Rts (Real Time Strategy) Mission/Mode Rydygier and myself built back in 2013 for the Iron Front in Arma2CO (IFA2) conversion now ported to Iron front in Arma3 IFA3! What is Ragnarok'44? DESCRIPTION Ragnarok'44 is RTS mission based on Window Of Opportunity "The battle from above!" mission mode by Mondkalb, modified with his permission. Command, Build, Recruit, Capture, Incarnate, Seize & Destroy your enemy! Features: Command with a camera as a general pointing and clicking what and where you want your forces to go and do. Build buildings which will allow you to recruit various types of infantry, vehicles, tanks, and static weapons. Establish a logistics to gain better\faster resources, upgrade the level and skill of infantry, vehicle, and tankers, as well as increase efficiency of fuel, and ammo usage by the AI. Play as any of your forces in 1st/3rd person by incarnating into them, command a whole squad, be a lone soldier, play as a tanker, or just be a driver of a vehicle. Capture strategic points on the battlefield which will earn you more resource points allowing you to build more forces and upgrade them. Create your own Ragnarok'44 missions on the fly, and on any map! Fight enemy AI Commander (Hetman A3 (Artificial commander) that will seize strategic points, gather resources, build and deploy his own army, defend, and engage you with force. Requirements CBA_A3 IFA3 Lite Ragnarok'44 mod (IFA3) v1.16 - (This is the base mod that all Ragnarok'44 missions require) Missions - All zip files are hosted by the Mission Repository Ragnarok'44 Demo v1.3 (zip) - Steam Workshop Ragnarok'44-City_under_Duress v1.2 (zip) - Mission info/Video overview - Steam Workshop Ragnarok'44-Ivachev_Clash v1.2 (zip) - Mission info/Video overview - Steam Workshop Ragnarok'44-Battle_for_Staszow v1.1 (zip) - Mission info/Video Overview - Steam Workshop Ragnarok'44-Baranow_Crossroads v1.0 (zip) - Steam Workshop Ragnarok'44-Colleville_Engaged v1.0 (zip) - Steam Workshop Ragnarok'44-The_Szydlow_Stalemate v1.0 (zip) - Steam Workshop Ragnarok'44_Panovo_Front v1.0 (zip) - Steam Workshop Ragnarok'44_Paros_Front v1.0 (zip) - Steam Workshop Build your own missions How to build your own Ragnarok'44 missions Video Tutorial & step by step instructions----> See Tutorial Post Ragnarok'44 PDF Detailed information on subjects on the workings of the mission/mode See post with all information ------> LINK ===================== Changelog Credits Rydygier - Addon, scripting, testing building the Ragnarok'44 demo mission / Updating. Gunter Severloh - Acquired permissions from Mondkalb in 2013, testing, ideas, feedback, editing, translation, new missions, and promotion. Mondkalb - WOO - World of Opportunity - would not be possible without WOO and Mondkalb's original idea, and work in Arma2, thanks man! Kju - Advice, support, & fixing various issues - thanks Kju for your help, you really accelerated this project with your skills, and solved alot of issues making it possible in Arma3/IFA3. =================
  25. Website: http://www.missionrepository.com/ The website is a compilation site of all the Missions & Files for: Iron Front: Liberation 1944 in one place. Site hosts missions and Files for: Iron Front: Liberation 1944 standalone game Iron front in Arma2OA also known as IFA2 Iron front in Arma3 also known as IFA3 Lite More information about the site can be found on the site's About page
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