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Found 137 results

  1. TPW MODS TPW MODS is a modular and highly configurable suite of addons designed to increase the civilian, environmental, sonic, climatic and military ambience and realism of the A3 single player experience without requiring any scripting or module placement. You can use the TPW MODS of your choice to enhance any existing missions and campaigns, or to simply turn any empty map into a living world a la Far Cry, with endless replayability and a host of subtle realism and immersion touches that you probably won't even notice until you play without them. All mods interoperate well, are light on resources and a lot of work has gone into optimising them so they should not cause undue slowdowns or framerate issues. TPW MODS is under constant development, and continues to be refined and expanded largely due to user feedback and suggestions. Download (148 MB) Dropbox: https://www.dropbox.com/s/h66z72l3ka3w8jf/TPW_MODS.zip - always the latest version PW6: http://play.withsix.com/arma-3/mods/1JrAgSIp4xGeWAAVF72WTA/TPW-MODS-enhanced-realism-immersion - many thanks to Sonsalt et al. Steam: This work is not to be made available on Steam. Any versions you find there do not have my support. Requires Community Base Addons (CBA A3): https://forums.bistudio.com/topic/168277-cba-community-base-addons-arma-3/ Latest Version Changelog 20210701 [CORE 1.86] Removed spurious call to config_extractor.sqf (stupid typo) [BLEEDOUT 1.41,DUCK 1.15, FALL 1.74, SKIRMISH 1.57] Fixed interactions that caused occasional incapacitated animation anomalies and corpse catapulting/somersaulting. [SOAP 1.64] Ambulance sirens will only play during combat in cities, not remote areas. Fixed missing Greek sound file error. [PUDDLE] Changed HPP so that Arma3 decal puddles are used by default rather than my shaky puddle.p3d objects which cause RPT errors. [HUD 1.75] Fixed error with projectile tracing - finally! Full changelog Features Infantry realism Units reacting realistically to suppressive fire by ducking/going prone, and running away from nearby unexploded grenades (TPW DUCK)*. Player experiencing audiovisual suppression effects under enemy fire (TPW DUCK). Units reacting to falls and bullet hits by falling/ragdolling to the ground (TPW FALL). Units continuing to bleed from injuries, resulting in decreased mobility and eventually incapacitation and death if not treated (TPW BLEEDOUT). Units able to self heal using First Aid Kits (TPW BLEEDOUT). Sounds for jumping, falling, rolling and turning prone, looking down sights (TPW FALL). Plausible 2035 mesh networked HUD with range and predictive targetting, bullet trajectory tracing, positional audio ping of nearest enemies, electrochromic tinting, and full colour night vision, when equipped with tactical goggles (TPW HUD). Highly configurable ambient infantry combat, with AI able to call in support (TPW SKIRMISH). Units only run around weapons raised when in combat (TPW SKIRMISH). Units adhere to less rigid formation, occasionally stop and exhibit relaxed animations (TPW SKIRMISH). Units do not abandon (and will try to heal) incapacitated and dead squadmates (TPW SKIRMISH). Automatic repair of player vehicle at fuel stations (TPW REPAIR). More realistic (slower) movement and stance change speeds. Units rapidly reacting to nearby enemies they have line of sight to (TPW LOS)**. Automatic volume reduction of nearby gunfire, to simulate 2035 era active noise cancelling hearing protection (TPW COMPRESS). * TPW DUCK replaces TPW EBS, which has been deprecated due to native engine implementation of suppression. ** Deprecated due to improvements in native AI reaction. Civilians Region specific civilians in towns, walking from house to house and reacting to weather, cars and battle (TPW CIVS). Denser CPU friendly civilian crowds along the side of the road and near houses, reacting to weather, cars and battle(TPW CROWD). Civilian traffic, which you may commandeer (TPW CARS), playing music from their car radio (if using TPW SOAP). Drivable civilian cars parked by the side of the road near habitable houses (TPW PARK). Civilian boats (TPW BOATS). Civilian zombies, if using maxjoiner's zombies addon (TPW ZOMBIES). Civilian and military road vehicle AI will slow down/stop near footbound friendlies (TPW SANITY). You may specify which native Arma3 and mod civilians to use on different geographic regions. Maxjoiner's women will be used as female civilians on Greek and European maps, if the mod is present. Ambience Ambient furniture in enterable Tanoan, Altian, Maldenian and Livonian buildings and houses (TPW FURNITURE). Lights in civilian houses at night (TPW HOUSELIGHTS). Fires in barrels and fireplaces at night (TPW FIRE) Region specific ambient civilian environmental noises (voices, coughs and sneezes, traffic, music radio, telephones, domestic and construction noises, trains on appropriate maps), with support for user added sounds/music (TPW SOAP). Mosques playing the Azan call to prayer at appropriate times, with prayer response from nearby houses (TPW SOAP). Nearby gunfire eliciting screaming, babies crying and dogs barking, from houses near the player, and distant police sirens in built up areas (TPW SOAP). Creaking doors/timbers in houses, with whistling wind and rattling windows in windy conditions (TPW SOAP). Additional forest ambience such as creaking trees, falling branches, snapping twigs, small animals rustling undergrowth and leaves, occasional distant chainsaws (TPW SOAP). Ambient radio chatter on foot and in/near vehicles, with support for Russian radio chatter in RHS Russian vehicles (TPW RADIO). Appropriate sized flocks of baaing/bleating/clucking sheep/goats/chickens, and randomly barking dogs / yowling cats (TPW ANIMALS). Owls and foxes at night, dawn chorus of birds in the hour or so before sunrise (TPW ANIMALS). Distant howling wolves at night on remote areas of European/Nordic/Arctic maps - may be configured off, or forced on for other maps (TPW ANIMALS). Frogs croaking around reedy ponds and waterways (TPW ANIMALS). Sharks around the player in deeper water, if using Feint's Sharks addon and or THA_Sharks (TPW ANIMALS). Ambient wild and rideable horses if using the dbo_horses addon (TPW ANIMALS). Crows gradually flocking around dead bodies if there is no nearby combat (TPW ANIMALS). Wild boars with customised grunting sounds will spawn in forested areas, if using EO's ambient boar mod (TPW ANIMALS). Occasional brown bears on remote areas of European/Nordic/Arctic maps, if using walk3r's brown bear mod - may be configured off, or forced on for other maps (TPW ANIMALS). Water buffalo on various Asian maps, if using EO's ambient animals for Cam Lao Nam mod (TPW ANIMALS). Occasional helicopter and jet flybys, with automatic support for 3rd party aircraft mods (TPW AIR). Glowing blinking animated fireflies on warm summer evenings (TPW FIREFLIES). Buzzing flies gradually building up around dead bodies, rubbish piles and bins (TPW FIREFLIES). Whining mosquitos around the player at night (TPW FIREFLIES). Working streetlights on A2/OA maps (TPW STREETLIGHTS)***. Reduced engine and collision volume, increased wind/tyre volume of default Arma3 wheeld vehicles if using JSRS Soundmod (TPW_MUFFLER). *** Deprecated due to CUP Terrains implementing working streetlights Weather Region specific climate (TPW FOG). Ground fog, units with foggy breath, and a chance of snow, during colder weather (TPW FOG). Ground heat haze / mirage effects during hot weather (TPW FOG). Dust devils on treeless regions of desert / middle eastern / central asian terrains during hot weather (TPW FOG). Dust storm functionality which may be called via script or trigger (TPW FOG). Dynamic ground mist reacting to humidity, tree cover, and rainfall (TPW FOG). Dynamic snow which will not fall through buildings/ cover, snow goggle fx, snow fx in vehicles (TPW FOG). Rain droplet effects on most exposed ground and object surfaces near the player (TPW RAINFX). Refractive rain droplet effects on car windscreens and player goggles (TPW RAINFX). Raindrop noises on player's helmet and raised weapon (TPW RAINFX). Puddles on the ground around the player during and after rain (TPW PUDDLE). Documentation Full readme with installation and usage instructions Full changelog Sample HPP Air Animals Bleedout Boats Cars Civs Compress Crowd Duck EBS Fall Fire Fireflies Fog Furniture Houselights HUD LOS Muffler Park Puddle Radio Rainfx Repair Sanity Skirmish SOAP Streetlights Zombies Disclaimer / Licence TPW MODS is an SP mod, portions of which may work in MP. I totally refuse to accept responsibility for anything that might happen to your MP game/computer/life as a result of using my mods. If you accept this, then feel free to use and modify this code, on the proviso that you post back changes and improvements so that everyone can benefit from them, and properly acknowledge the original author (tpw) in any derivative works. Wrapping my unacknowledged work up inside your pbo addon and monetising it does not count as returning it to the community. Distributing my work via Steam Workshop is expressly forbidden.
  2. 23. Panzer-Division "Eiffelturm" Who are we? We are a professional Arma 3 realism unit portraying the 23rd Panzer Division, Panzergrenadier-Regiment.128 and their combat actions throughout the second world war. We also portray other Wehrmacht units such as the 79. Infanterie-Division during our Stalingrad and Kuban campaign. With our current manpower, we operate at a company level with over 70 members, hoping to expand to over 80 in the near future. With unit leadership and other members having years of experience in Wehrmacht realism, we aim to deliver the most professional, accurate and realistic portrayal of a Wehrmacht company in the second world war. What we offer? We take pride in our historical accuracy, and aim to offer the most authentic realism experience to someone who wishes to join our ranks. As well as realistic combat, we structure and operate our group as Wehrmacht units would have been historically. This encompasses ranks, tactics, tactical commands, radio procedures, uniforms, medals, weaponry, and most importantly camaraderie. With years of friendship between members of the unit and our diverse, international collection of individuals, you will be welcomed into a stable, active and friendly community to bond with. With a team of dedicated unit developers and permission from mod creators, we are the most customized and specialized ArmA 3 WW2 unit created with development in all areas of the gameplay experience. This includes completely custom maps, vehicles, uniforms and even artillery pieces for all theatres and time periods as well as special uniforms for individuals who have earned a combination of awards. Primary Language: English & German German is utilized to increase the immersion and historical authenticity of the events. - During trainings and operations, primary communication is done with English. (85-90% of communication) - Tactical movements and commands are given in German. (10-15% of communication) Combat billets Entry level combat billets is where all speculative members of the unit begin their time with the 23. Panzer-Division: - Mechanized Infanterie - High Demand Graduate level combat billets (You may progress to their different paths within the Kompanie when you graduate Rekrut Schule and reach Panzergrenadier): Specialized Gruppe Roles (MG-Gunner, MG-Assistant, Assistant stretcher bearer, Grenadier, Rifleman) - Tornisterfunktrupp (Funker - Radioman) - Kompanie & Zugtrupp's (Melder - Messenger) Sanitätstrupp (Sanitäter - Medic) - Panzer Crewman - (Gunner, Radioman, Driver) All billets are subject to availability within the Kompanie and those who are best fit for the role. Requirements to Join Age 16+: Accept if met current Criteria. 15-: Accept if met any of the following: - Friends with a current standing member of the unit. - Previous experience in a realism/mil-sim/reenactment unit. - Show above average levels of maturity for their age. - Show an interest in developing their current understanding and learning more about the Wehrmacht and what we do as a whole. Technical Must have a legal copy of Arma 3. Must have a working microphone. Must have or be able to have Teamspeak 3 VoIP program installed. Must be able to use Push to talk on Teamspeak 3 while in game. Must be willing to download mods off of Arma3Sync and utilize ACRE2 Schedule Attendance to main Sunday events and Saturday trainings are mandatory. Target minimum attendance is for 75% attendance on Sundays and 50% attendance on Saturdays at minimum. If real life bars you from attending you are able to write in a Leave of Absence to inform that Unit that you cannot attend which will allow you to go below the minimum: - Kompanie Operations, PvP's, & Trainings: Sunday, 2:00PM EST (19:00 GMT) - 1. Zug und Panzerzug (1st Platoon 4th Platoon(Tanks)) Training: Saturday, 2:00PM EST (19:00 GMT) - Aufklärungstrupp (Reconnaissance Troop) Training: Thursday, 6:30PM EST (11:30 GMT) Contact & Media Join our Discord below and fill out an application if this sounds interesting to you. If you're still thinking about it how about taking a look at our YouTube channel. Discord: http://discord.gg/YvMJQ57 Youtube: https://www.youtube.com/user/PaleJudge Steam: https://steamcommunity.com/groups/23PanzerDivision-public
  3. Gemini

    OPEX

    "OPEX is a masterpiece." (Sowens) "This mod is awesome and should be approved by Bohemia." (Unknown) "You have made what I've been looking for since a very long time." (Guim's) "My friends and I are now only playing this mission." (Neall) "It's a titan work. Respect." (BingaNarko) "Thank you and go on, you're the best dude I have a poor PC and OPEX is running fantastic." (NeXoWw) "God bless you !! To be honest I've never seen someone who is so reactive and attentive to the community's feedback." (Bobzap / Sayker) "This mission is becoming so epic. I love it."(xaxa) ..... DESCRIPTION OPEX is an immersive, realist and fully dynamic task generator for ArmA III military simulator. The first version was initially introducing the French Army fighting against terrorist organizations all over the world (hence the French name Opérations Extérieures - means External Operations). This new version now allows players to chose among several armies, depending on enabled extra mods ! AUTHOR'S NOTE Bonjour ! I have to be honest, OPEX has totally be inspired by MSO from ArmA II. After I have tried it, I thought the idea of a dynamic task generator was brilliant, but some features were not perfectly fitting to what I was expecting for and some others were missing. So firstly, I tried to customize the original MSO but finally I chose to rebuild everything from scratch. After more than 8 years of development (yeah, really !), and even if there are still many things to do, it's now time for sharing all I have did so far ! MAIN FEATURES Made by Gemini Mission that required more than 2000 hours of learning, experimentations and development (project started in 2012) SP and MP compatible (from 1 to 50 players) Unique immersive and realist atmosphere Select the theater of operations (Europe, Middle-East, Africa...), your army (France, USA, Russia, UK, Spain, Czechia...) and the opponents (Taliban, Islamic State, Boko Haram, generic ultranationalists...) - extra mods may be required to get all options (see below) Entirely built with random parameters for generating unpredictible situations and unlimited replayability Custom menu at startup to enable/disable/set main mission features Plenty of things to do: select a specific task (among more than 20 available), patrol to find and fight the enemy, locate and destroy weapon caches, neutralize IEDs, search buildings and interrogate local people to gather intel, capture opponents... Dynamic civilian life with custom interactions (talk, search, arrest...) Dynamic AI activities: patrols, ambushes, reinforcements, suicid bombers, roadblocks... Dynamic reputation: take care of the local population or it may rise against you Gather and exchange intel to recruit AI teammates and to get extra supplies, vehicles, supports... AI improvements: ability to assign/unassign NVG/flashlights/silencer depending on daytime and behaviour, ability to board into nearest static weapon... Primary needs system: eat, drink and sleep to avoid bad effects Customizable MP synchronized music receiver in order to listen music into vehicles Performance friendly: useless AI entities are automatically disabled/deleted to save computer/server ressources Persistent save for both server (mission progression, global stats...) and clients (loadout, personnal stats...) Playable without any mod (vanilla game) but compatible with many ones (CUP, RHS, R3F, 3CB, FFAA, BW, CFP, Project OPFOR, TFAR, ACE3, Winter 2035...) Readable content fully translated in French and English And much more to discover ! Made by the Community Advanced medical system (tweaked version of Psychobastard's AIS script) or expert medical system (if ACE mod is detected) Optimized AI behaviour (thanks to R3F AiComTarget script) Move and transport almost every item (thanks to R3F Logistic script) Random and dynamic weather (thanks to code34 for his script - I modified it a bit so weather's evolution is depending on world regions) Futurist but realist electronic tactical glasses (thanks to TPW for his script - I modified it to create motion detector and hearbeat functions) Live video feeds (thanks to BangaBob for his script) Little immersion tweaks: light sensitive map and NVG's optimized utilisation (thanks to Viperidae for his scripts) Map gestures with nearby players (thanks to dslyecxi for his script) HOW TO INSTALL OPEX ? It's very easy, just watch this video (think to enable subtitles to get full detailed information). VIDEOS OFFICIAL (trailers, tutorials...) [FR/EN] Gemini OTHER GAMEPLAY SERIES [FR] MrRatSuper [FR] TypeX [FR] Faiavan INTERVIEWS [FR] RackBoy PICTURES REQUIRED ADDONS / DEPENDENCIES OPEX can be played without any mod (vanilla game) but in order to enjoy all the features and possibilites, it is highly recommended to subscribe (for free !) to the official mod collection. If you don't have a large storage capacity and a very high speed internet connection, you can also select only some ot these mods. COMMUNITY FEEDBACKS Don't hesitate to share your feedbacks, your suggestions and to report any bug or issue you may encounter here on the official BIS forum, or on Steam. KNOWN BUGS/ISSUES Picture "pictures\overview.paa" not found at startup when joining server despite the picture is present in the mission folder, I don't know how to fix this. Some vehicles are sometimes exploding when spawning because collision detection is not reliable at 100% despite I'm trying to improve BI's commands as much as possible. Ambient AI animations may sometimes be weired when playing on MP. TO DO LIST (Extreme priority): fix bugs and issues reported by the community (High priority): add compatibility with best incoming mods (OFrP...) (High prioriy): create version for several other maps (Medium priority): add new tasks (Low priority): optimize and tweak all scripts and functions (or better: rewrite everything because so many time has passed since the first code I wrote !) (Low priority): correct current localizations and add new ones (will require some translators !) SPECIAL THANKS Bohemia Interactive, for the best military games ever (OFP/ArmA serie) code34 and MSO/PO3/ALiVE developpers, for the dynamic/random mission concept Kamih, for the first MP tests during the early development HeroesandvillainsOS, Vengeance1, Scimitar and Sumsun93 for their precious feedbacks All beta-testers, testers and reviewers for their precious feedbacks and suggestions BangaBob, for the live feed and drag body scripts Binesi, for the defend/patrol tasks scripts code34, for the dyamic and MP compatible weather script dslyecxi, for the ShackTack Map Gestures script KC Grimes, for the building occupation script Killzone Kid, for its optimized random position script R3F team, for their Logistic and AiComTarget scripts Seth Duda, for its towing scripts TPW, for the hud, houselights, streetlights and animals scripts Viperidae, for the Little Immersion Tweaks scripts Meh44, for the Russian translation Tonic, for the Virtual Vehicle Spawner script All addon and mod makers whose creations are used in this mission: ACE team, ACRE team, CBA team, CUP team, Icebreakr, James2464, Keeway, Minimalco & Robster, Nkey, R3F team, RHS team, X-Cam team And fore sure, thanks to all the OFP/ArmA community for thinking, creating and sharing so many brilliant additionnal content If I forgot to mention someone, please excuse me and contact me ! SPECIAL DEDICATIONS To the old OFP french community, that participates to give me the passion for this game. And above all, many many many thanks to my wife, who is so patient and comprehensive every time I'm only thinking about the developing this project ! 😘 IN MEMORIAM This mission is dedicated to the memory of Faiavan (1979-2018). I only had the chance to share one or two missions with Faia but his accent, his good mood and his sense of humor made me feel good. May he rest in peace. DON'T FORGET TO RATE IT ! If you enjoy this mission and want to motivate the author, please click on the 5 stars on the top of this web page and on the thumbs up button on the top of the Steam web page. It's free and it's always a pleasure ! DONATIONS If you would like to support the author's projects, you can also make a donation via PayPal by clicking here. CHANGELOG Please keep in mind that OPEX is a non-professional and non-official mission. It may be more or less often updated in order to enhance it. So if you play it, do it at your own risk. DOWNLOAD From Steam Workshop (highly recommended because it requires only 1 click - then everything is automatic) From Armaholic (not recommended because it requires manual installation and updates) From my website (not recommended because it requires manual installation and updates) Enjoy !
  4. Task Force Tempor 8 Introduction Welcome to Task Force Tempor 8, TFT8 strives to create MilSim experiences according to our shared vision: compelling gameplay, authentic combat, interesting premise. We adapt real-world military concepts and practices that meaningfully contribute to the Arma 3 experience, and reject those that do not.‍ The Task Force Tempor 8 Arma 3 (abbr. “TFT8”, hereafter “the unit”) is a gaming community for mature players who enjoy a well-organized military simulation experience in the ArmA™ franchise. It is inspired by regiments of US Military Branches.‍ Operation & Training Times Regular Operations (UTC-5) Sundays 1400 EST Trainings throughout the week (Accurate schedule on our discord) What Are The Requirements? - Must have a working microphone - Must speak English - Must be 16+ - Must own a legal copy of ArmA 3 and APEX DLC‍‍ The Unit The Unit is split into 2 primary parts. Ground and Air. Ground (Spartan) is based on the US Army Rangers and currently consists (at the time of writing) of HQ (Platoon) and 3 squads (1st, 2nd, and 3rd Squad) Air (SOAC) is based on the joint aviation unit controlled by the US Army's Special Operations Aviation Command (SOAC). It comprises detachments from various aviation units across the US Military.‍ __________________________________________________________________________________________________________ If you are interested in joining, head over to our discord and speak to a recruiter. To learn more visit our website. https://discord.gg/9uBySFuGjN
  5. 4th Marine Raider Battalion Realism Unit The 4th Marine Raider Battalion Realism Unit, aka 4th MRB, is a realism unit in the Arma 3 community. We simulate a fictional unit within the Marine Special Operations Command (MARSOC) of the United States Marine Corps (USMC) and United States Special Operations Command (USSOCOM). The 4th MRB is structured and organized identical to a real life MARSOC battalion, with attached supporting USSOCOM units. The 4th MRB was founded by long-serving members of a different Arma 3 realism unit which emulates another real life United States Marine Corps Unit. The 4th MRB attempts to maintain the discipline, professionalism, and esprit de corps of real US Marine special operators. The fun and excitement members of this unit enjoy is the result of the difficult and challenging operations we are asked to perform and in developing skills and unique tactics commonly practiced by special operators within the special operations community. These typically include (though are not limited to) direct action missions, special reconnaissance, foreign internal defense, counter-insurgency, unconventional warfare, maritime interdiction, counter-narco terrorism, hostage rescue, preparation of the environment, security force assistance, gas & oil platform operations, and special clandestine operations. Based out of Marine Camp Currin, Bozacaada, Turkey - the unit currently consists 4th Marine Raider Battalion, 4th Marine Raider Support Battalion, and associated SOCOM supporting elements from 160th Special Operations Aviation Regiment (Airborne) and 27th Special Operations Group, 27th Special Operations Wing. The 4th MRB is an immersion-orientated, role-playing realism unit. By considering an application you have similar interests. Training or Combat Patrols: Weekly - every Tuesday 1900 US Central Time Full Operations: Twice monthly - first & third Sunday 1900 US Central Time Website: 4thmrb.net Forums: 4thmrb.net/forums TeamSpeak: 107.191.99.156:8550 (pw: 4thmrb) YouTube: youtube.com/c/4thmrbnet Arma 3 Units: units.arma3.com/unit/4thmrb Steam: steamcommunity.com/groups/4thmrb
  6. 2nd Battalion, 5th Cavalry Regiment The 2/5 Cav is an Arma 3 milsim unit that strives to create a realistic environment focused on the Vietnam War. Our overall goal is to create a fun, professional, environment that our members can enjoy. We emulate an actual Army unit that served in Vietnam for the vast majority of the war. As a result, we prioritize immersion and realism in our efforts involving mission making, ranks, in-game assets, and unit structure. Billets: 11B Rifleman 062D Helicopter Pilot About us: North America based unit (Operations take place at 1900 CST) Teamspeak IP: 104.156.254.117:9101 Website: https://2-5cav.net Home to former and active duty service members Requirements to join the 2/5 Cav: Must be proficient in English 18+ years of age Availability to attend operations on the 2nd and 4th Sunday of every month Demonstrate maturity and professionalism Have valid copy of Arma 3 / TeamSpeak 3 Must not be active in or take part of any other Vietnam War realism unit
  7. The Academy About The academy is a place centered around learning and teaching Arma 3 milsim material. We offer an open and collective process of learning and teaching a variety of milsim related topics related to ground, air, and leadership disciplines. The Academy is not a milsim unit, it's a community where you can come and go as you please. For example, if your unit does not offer combat diving training or rotary flight training material, you can come to the Discord server to ask questions and soak up knowledge. You can learn material to prepare for a qualification at your home unit or to prepare yourself for a unit's training pipeline. If you're looking to share the knowledge that you have then there are plenty of opportunities to do so. If you have a thing for topics ranging from reconnaissance and surveillance or unit recruitment and retention, there are plenty of channels for you to share your knowledge and insights. Future Plans We plan to fill up the several topic channels with a variety of resources and answers as the community grows. We'll also be expanding our YouTube channel to feature a variety of shows to help spread insights and knowledge around the Arma 3 community. Lastly we plan to expand the team for growth. Discord: https://discord.gg/YmQF8pGcKp YouTube: https://www.youtube.com/channel/UCl1iEcXiQGTfbB5tC0CADOw/ Discussion Page: https://steamcommunity.com/app/107410/discussions/10/3105766250708112204/
  8. INTRODUCTION United States Army 3rd Battalion, 75th Ranger Regiment (3/75) is a community that aims to provide a realistic simulated special operations environment. The higher objective of which is to create an environment which is conducive to allow growth of its members mentally in teamwork, leadership, and morality. SPECIAL RECRUITING POLICIES Should any new members join the unit and bring with them two or more friends that complete RASP, we will allow one of the group members to be authorized a meritorious promotion to the rank of Private First Class. The group members must decide who among them shall receive this meritorious promotion. Should the members not agree then no meritorious promotion shall be authorized. This promotion does not come with a guarantee of a leadership billet. Additionally, If six or more members of a group complete RASP, one of the members is authorized meritorious Specialist and one member meritorious Private First Class with the same guidelines of selection as above. No other meritorious promotions are authorized. Veteran's Experience Program (VEP): We give back to our Veterans and Active Duty for their sacrifices to their countries. Be sure to ask us about our VEP Program. Be prepared as we check a sanitized DD-214 (or similar OCONUS document) for entry into the Veteran's Program. After completion of the Ranger Assessment and Selection Program (RASP), Veterans will be implemented into the unit as a Specialist (E-4). The 3rd Ranger Battalion has many Veterans/Active Duty among the ranks, who contribute from their personal experience towards Training, Tactics, Discipline and other Attributes. This makes the unit the creditable Realism unit that it is today. Delayed Entrance Program (DEP): If you don't know if Realism is for you, then consider our Delayed Entrance Program, where you get membership for two weeks as a Recruit to follow us in operations, and the ability to attend our training events to get a feel for how we do things in our unit as a Realism Unit. OFFICIAL UNIT TIME 1800 (6:00PM EST) GET CONNECTED Interested in applying to the 3rd Ranger Battalion Realism Unit? Make sure you meet the following requirements before submitting your application: Minimum age: 16 Must have a copy of ARMA III with the APEX DLC and a valid Player ID. Must have a microphone and Teamspeak 3. An understanding of the definition of roleplaying in a realism environment. Ability to attend at least two of our unit wide events each month for ArmA III on every Saturday and Sunday of each week at 1800 (6:00pm) - 2100 (9:00pm) Eastern Standard Time (Unit Time). For a full schedule please refer to our Website Calendar. If you have any other questions regarding the application process, please contact one of our recruiting staff. Website https://3-75rr.com Discord https://discord.gg/Jsd8aFJ TeamSpeak IP: 51.81.48.37 PW: Rangers2019
  9. The 28th Combined Arms Division ArmA Unit & Community The 28th Combined Arms Division’s main goal is to provide a positive experience for all, regardless of skill or experience. We are primarily an ArmA unit but we have grown to become a community of close knit friends and colleagues. Our leadership staff, active and retired, have spent hours creating an organized and fun environment for you to enjoy and experience MILSIM. We are a light infantry based unit, with armor and aviation supporting assets to help us complete the mission on the ground. Under steady leadership and systems established based on facts rather than personal interpretation, all unit decisions are made impartially and follow a standardized process. We have combat veterans and enlisted members from real life armed forces currently rostered who work to help develop leadership skills within our community. Application and Entry into the 28th Join our Discord linked at the bottom. Upon entry you will be greeted by a recruiter who will lead you through our induction process, which includes creating an account on our website, filling out an application form, completing a meeting in our TeamSpeak with your recruiter, and finally, completing Initial Entry Training at one of our scheduled times. Once these steps are completed, you are officially recognized as a member of the 28th Combined Arms Division and are free to specialize with specific training. Upon application and acceptance into the unit, members are required to complete 4 operations as an enlisted 11B Infantryman. Upon completion of 4 operations as an Infantryman, the member may request to transfer and train into our other specialized MOS’ listed below. Why do we require you to enter as 11B (Infantryman)? We use this system to streamline members into our more advanced MOS’. Spending 4 operations at minimum as 11B proves that you want to be integrated into the community, as well as providing you with the knowledge of our unit at the most basic but most important level. This system builds prestige within our specialized MOS’, as well as raising the base skill level of our radio operators, pilots, armored crewmembers and medics.If you choose to remain 11B, there is lots of opportunity for growth into leadership positions to help the unit and yourself grow as a leader. The 28th Combined Arms Division Consists of the Following MOS’: Infantryman (11B) After 4 operations as Infantry the following MOS’ open up to you, provided they don’t have a waiting list already: Bradley Crewman (19K) JFSS - Forward Observer (13F) Combat Medic Specialist - Utilizing KAT Medical (68W) Rotary Wing Aviator (153A) Flight Medic - Utilizing KAT Medical (68W-F2) We currently have 160+ people rostered and receive 40-50 members in attendance for main operations. We hang out in our teamspeak and play many different games together outside of operation times. Deployment Operations: Our main operations on Wednesday, Friday and Sunday consist of a persistent storyline throughout the course of 2-3 months to simulate deployments to various areas around the globe. Deployment patches can be found on the website linked below! Main Operations: Our Wednesday operations will vary on terrain and story, as we use these scheduled days to provide a different and refreshing experience outside of our deployment storyline. Operation and Training Schedule: Monday: N/A, subject to extra events Tuesday: Initial Entry Training @ 4PM EST Wednesday: Main Operation @ 7PM EST Thursday: Initial Entry Training @ 4PM EST Friday: Deployment Operation @ 7PM EST Saturday: N/A, subject to extra events Sunday: Deployment Operation @ 7PM EST Our load-in time for Operation Nights is 6:30PM EST with the Operation beginning at 7PM EST. Our Requirements: Working microphone and ability to communicate clearly. Speak and understand English. At least 16 years of age. Be able to commit to 50% attendance. (6 ops per month). Legal copy of ArmA 3. No VAC Bans on record. No DLC required. If this interests you, feel free to join our discord at: https://discord.gg/Deqf5wX Feel free to take a look around our website: https://www.28thcad.org/
  10. ITC Land Systems Introduction ITC Land Systems is a mod that aims to add depth to some of arma’s ground based systems, with our main focus being player crewed artillery systems and anything related to them. Features Battery Control System Commander's Fire Control System for SPH and MLRS platforms. Self Propelled Howitzer Ammo Handler & Autoloader Improved Gunner's Sight for SPH and MLRS platforms. Improvements to AR2 Darter UAS. New 155mm and 152mm howitzer ammunition including 3 new special purpose types including 2 PGMs and 1 new anti armour shell. New Multi Option Fuzes for artillery shells including: Proximity, Point Detonate, Delay, and Timed functionality. CRAM system for vanilla Phalanx and Sea Sparrow systems. Overhaul to vanilla artillery accuracy. Variants of vanilla IDF systems with these features implemented. Media Changelogs V1.01 Hotfix Documentation and Tutorials Detailed information on the features added by ITC Land Systems can be found on our wiki Requirements CBA & ACE 3 Compatibility Download ITC Land Systems can be found on the Steam Workshop Contact To keep track on the mod’s progress, discuss its features, or have any questions, feel free to join the ITC Addons Discord! If you’d like to keep track of what we have planned for future versions, you can have a look at our project’s trello page!
  11. Group: United Task Force (UNITAF) Branch: Flexible Schedule / Attendance - MILSIM just without the Yes Sir no Sir. Availability: Join on operations as often or as little as you like, including reserve roles if you want to join but aren't sure you'll make it. Language: English Time Zone: Central Europe (but we have plenty of people from the Americas and Pacific and wouldn't say no to more) Our Arma-integrated Website: United task force Discord: discord Operation Times: CEST/GMT/UTC - Flexible schedule (attend by choice from 1 to 20 ops a month) using our dynamic ORBAT deployment application. Operation Type: COOP (from 5-man Special Operations missions to 40-men+ beach assault we have it all) Mods: ACE / TFAR / RHS (Full list: mods) Roles available for:- Marksmen- Snipers- Leadership- Fixed Wing pilot- Rotary pilot and gunner- Tank crew- Autorifleman- Anti-tank/anti-air- Everything, seriously, any role is a potential option. Other Information: United Task Force is a one-of-a-kind session based cooperative MILSIM experience for the Arma series. A unique blend of realism, solid teamwork, just without the yes-sir-no-sir. Our Website: United task force FAQs and more information about UNITAF on the website. - 24/7 Public Server - Just search for UNITAF in the public server list. - Private session based MILSIM operations. - Numerous training sessions so you can become an expert in whatever roles you choose. - Our one-of-a-kind game integrated MILSIM website application. - Full of cool and friendly people from across the world. - Powerful and well maintained servers to reduce frame-drops and keep the game as immersive as possible. Email adress: hq@unitedtaskforce.net Website features: /- Order of Battle: Deploying on our missions looks something like this which makes it super easy to keep track of what team you're in and what your radio frequency is etc ORBAT Snapshot /- Operations Order [OPORD] are written in full for all official operations. To add immersion and let you know exactly what you should be doing on operation. OPORD Snapshot
  12. Clan ArgA ABOUT US ArgA is a Latin American military simulation clan. More than 9 years of experience, and over 60 active members. INSTRUCTION We have instructors at all levels who report to three sections of the Military School: Recruitment School, Infantry School and Specialist School. ACTIVITY Constant activity on own server, 24/7. Official missions are reserved for members only, Non-Official missions give access to recruits and guests. In addition to Cooperatives with friendly clans. RANKS AND CONDECORATIONS We have a promotion system that takes advantage of the contributions and good fellowship of each member, giving value and projection to the military career. MODS We use a custom modpack for events consisting of popular mods such as ACE3, ACRE 2, CUP, RHS as well as some mods made by our own team. OUR NETWORKS Youtube Chanel Web Facebook Instagram
  13. 7CMBG has been around since 2007 with first roots in ARMA 2 and now playing ARMA 3. We are the oldest and largest Canadian Armed Forces MILSIM unit in the ARMA community. Our goal is to build a professional unit with quality servers and like-minded people; looking to have fun in an immersive environment. As a MILSIM unit we derive our enjoyment from realism and following docternial SOP’s when conducting missions and campaigns. We pride ourselves on being immersive and realistic in the planning and execution of missions; but allowing our members to operate freely and have an enjoyable experience. Official Operations - Saturdays at 19:00 (7:00 PM EST) The website is crucial for reading/responding to emails and signing up for events. Roles: We are composed of an air detachment and a mechanized infantry regiment. The Air Detachment path provides opportunities of becoming a traditional pilot and forward air controller. Pilot roles provide the opportunity to fly light and medium helicopters with progression towards fixed wing aircraft. The employment of the air detachment is a key asset for Infantry commanders. Providing multiple forms of support: close air support, intelligence surveillance and reconnaissance, paratroop assaults, airdrops and simple cargo transfers, which can move ground forces and supplies that are critical to the survival of the infantry. The infantry path sees you through basic qualifications courses to learn and adopt the methods of the Canadian Army. As an infantryman you will learn the roles of rifleman, light machine gunner, grenadier, tactical combat casualty care, and signaler. As you become proficient in the weapons and tactics of the unit you may progress through the ranks and assume a specialist or leadership position. Our commitment is to help you progress and achieve your goals as you gain experience and personal development through a qualification system. How to Join: To join the 7CMBG, simply go to our site with the link below, hit 'Join Us!' and fill out an application! A recruiter will then contact you and set up an interview. Please be aware that all potential applicants must be 18+ Images: Some photos from our current deployment And here are some from our D-Day operation Platforms: Website - https://7cmbg.ca/ Youtube- https://www.youtube.com/7cmbgca Teamspeak - ts3.7cmbg.com Discord - https://discord.gg/6CvdbEh *** We are currently looking for more people to Zeus as well***
  14. ChristianT97

    22nd MEU Realism Unit!

    22nd MEU is a Realism Unit in Arma 3. We strive to simulate the operation of an Marine Expeditionary Unit by using real world Marine organization and tactics. With that said, we are not a strict by the book gaming unit. Our primary goal is for our members to have fun within the policies and guidelines of our unit. Requirements: Minimum Age Required: 17 years old. (NO WAIVERS OR EXCEPTIONS GRANTED) Must have a valid copy of ArmA 3 and a valid Player ID. An invalid or missing Player ID will result in your application not being processed. Must have Teamspeak 3 and a working microphone. Ability to attend Unit wide events, taking place on Sundays at 2000 Eastern Time or Saturdays at 1500 Eastern Time. We do not allow Dual Clanning. Upon submitting an application, all applicants will be required to provide a valid first and last name. However, you are not required to provide your real first or last name. You can choose a fictional name, as long as it meets the following guidelines: We have Aviation, Navy Medical, JTAC, System Operators, and much much more! We are actively looking for outgoing and fun players who enjoy Marine Corps Realism. We currently have 14x 0311 Rifleman billets open! x1 Squad Systems Operator (More MOS/Jobs opening soon!) You do have to fill out an application and go through the forums but a recruiter can help walk you through it. Also we have a Boot Camp and Infantry Training Battalion(SOI). Other courses/classes too for when you rise in the ranks! For more information contact C.Tutt#4521 on discord. Also you can visit our forums! http://22meurealism.com/forums/index.php?topic=47.0 Discord: https://discord.gg/VnjX4PqK9Y
  15. Ramratan

    Which ARMA 3 version

    Hello everyone , I generally dont play games except original ghost recon weekly twice due to its originality . I have a silly doubt can we switch soldiers in ARMA3?Now I wanna buy ARMA 3 for its hardcore realism . Which version Should I buy in the steam? Sorry my english not so good
  16. 5th Special Forces Group Semi Realism Unit 5th Special Forces Group AKA 5th SFG is a Milsim unit for Arma 3. Our unit is modeled after the real life counter part with certain adapted for gameplay. Ranking structure at 5th SFG is set up on a battalion level with attachments from 160th SOAR(A) and 75th FS. 5th SFG is composed of a group of like minded individuals with some that have served in the US Army and USAF. We try our best to emulate special forces operations with combined arms elements. Here at 5th SFG, we maintain a fun but professional attitude when it comes to unit events be it trainings or OPs. We are laidback and semi-realistic in terms of Arma 3 units. At 5th SFG, we practice radio etiquettes, squad tactics, room clearing, and many more. Our OPs are based on HVT eliminations/rescues, checkpoints, reconnaissance, asymmetric warfare, airborne and air assault operations, and many more. Our trainings are revolved around squad movements/tactics as well as procedures for air transportation, and CAS strikes. 5th SFG is supported by 160th SOAR(A) and 75th Fighter Squadron elements to provide transportation and CAS. Training Times: Fridays, weekly at 2200 Eastern Time Operation Times: Mondays and Saturdays, weekly at 2200 Eastern Time Discord: https://discord.gg/kkWRxH9 TeamSpeak: 149.56.17.141:10043 Signed, MAJ E. Huang
  17. Who We Are 509th Parachute Infantry Regiment is an ArmA III milsim organization. You should expect a military rank system, chain of command, accountability, and professionalism. All of our members find deeper satisfaction and enjoyment out of replicating real-world tactics, techniques, and procedures. If you are interested in only passive group play, operating on your own, or just looking for something temporary, this is not the place for you. What We Offer A Milsim experience that differs from all others. The 509th PIR is built upon the dedication, hard work, and enthusiasm of dozens of members over the years. Senior leadership consists of real-world US Military Veterans. In short, we are adult-lead and experienced. We have MOS' available in: Infantry Combat Medic Armor Artillery Rotary Wing Aviation Fixed Wing Aviation Aviation, Rotary dedicated to close to action support, as well as Fixed wing on call and ready to assist at a moments notice. Full-time, persistent servers. In addition to our public server, we have private servers that are online 24/7. Training maps and Operational Servers are online for member use. Operations are conducted under the deployment concept. The 509th deploys to the area of operations and conducts multi-level operations until (if) the mission is completed. Front lines change, FOBs and COPs shift, the enemy reacts, and each operation is different from the last. Real-world applicable leadership training and project management. Mentored by actual Veterans and active duty military members, you will have the opportunity to test and grow your leadership capabilities. Just as leadership opportunities, you have the chance to be mentored through basic principles of project management. From pre-planning to risk assessments to testing and implementation, the skills you gain will help prepare you for whatever your real-world professional life requires. What You Can Expect - Immersion Persistent world, campaign operations with storylines, enemy and civilian personalities, and dynamic missions comprise the backbone of unit activity. The unit deploys with full Intelligence Preparation of the Battlespace (IPB) that outlines each section's Area of Operations. Platoons and support elements execute operations, plan contingency missions, and execute a wide variety of specific operations. What You Can Expect - Training Every new member completes two phases of training: Basic Combat Training, and Advanced Individual Training. Until you complete these requirements you are considered in the Training process. Operations: Every Saturday 4pm PST Trainings: Every Friday 4pm PST (or when needed) HOW TO JOIN Website: https://www.509pir.us/ Discord: https://discord.gg/NtPBrSt Teamspeak: TS.509PIR.US
  18. 10th Mountain Division 87th Infantry Reg. invites you to join our milsim and realism unit. We focus on making our unit as realistic as possible, and offer a multitude of different roles and specialties. We still remain fun and always take input from our unit as our #1 priority when making the operations. We try and do our best at immersing you into the game while retaining a level of fun and this is not a yes sir no sir unit. We do not take ourself as something we are not, we know we are not a military nor part of it, we simply emulate the 10th mountain the best we can. ——————————————————— We have a multitude of operational theatres we operate within. From mountainous terrain, to door to door intense CqB and everything else in between. The 10th mountain is equipped for anything, with our dedicated fixed and rotary wing aviation, Armour, artillery and infantry units. No matter what you enjoy we have a place for you. Our infantry units have versatility from Combat Medic to JFO and everything else you would see in a US Army squad or platoon. ——————————————————— Requirements •over 16 •respectful •speak English •open to learning •we prefer if you are from NA ——————————————————— https://discord.gg/dy2hF9
  19. Welcome to 75th Ranger Regiment Here at the Arma III Unit, we are all about immersive gameplay, our well-crafted characters, immaculate design, and immersive operations designed by level designers. Our unit hosts deployment operations on our private servers using; terrain, weapon, radio and, vehicle modifications that are available below. Our structure, ranks, billets, assets and, atmosphere are closely related to the U.S. Army. Other aspects are our own adaptations such as; awards and accommodations, promotion policy, training and weapon qualifications that have been adjusted to suit our needs. If you enjoy teamwork, leadership, cohesion, realism and are always seeking to improve and better yourself, then this unit is for you. Our Play Style Our unit hosts campaigns that take place during the present day with realistic scenarios and storylines. 75th Ranger Regiment conducts direct action raids in hostile, denied, or politically sensitive environments. Operations are dynamic and can vary from high-value targets missions, small-scale raids, sabotage and or, hostage rescues. Every operation small or big will have adventure and exploration no operation will be alike. Joining the Unit New recruits coming into the 1st Battalion, 2nd Battalion or 3rd Battalion of the 75th Ranger Regiment go through our version of Basic Combat Training (BCT) and then RASP (Ranger Assessment and Selection Program). From there they are placed into an open billet of their top choice if available. Members who select Combat Medical Specialist, Explosive Ordnance Disposal Technician or Close Air Support Pilot will need additional training. If you are interested in joining the 75th ranger regiment head over to our discord discord.gg/Ce44xBV and speak to a recruiter marked in red.
  20. Currently Looking for Leadership roles!!!! New unit starting, must be able to commit time to getting this unit of the ground, The 2nd Battalion 7th Infantry Regiment is a new group that has just started recently and we are looking for members to fill our positions of need. We are a Semi-Realistic group that is casual we do ask that the ranks are respected and maintain a level of professionalism during operations but you don't need to call them Sir or anything like that we all work for a living. We like to hangout and are very friendly to new players who want to just want a place to hangout we offer a ALIVE server / Teamspeak for Operations and don't micro manage your entire kit. If you do join we have a small but easily attainable selection of jobs and the more we pull in the more jobs we will put up for you to join. Ground: Squad Leader Teamleader Rifleman Grenadier Auto-rifleman Medic Our Operation time for main unit Operations are Fridays and Saturdays at 8PM EST Our Operations usually last 2-4 hours If you are interested in joining then come on our discord https://discord.gg/SVuck3d Please remember to read our rules when entering our discord server as everything should be outlined there. If you have any questions you can get in contact with 2ndLT. D.Prince,
  21. REA [Redeploying Engage and Annex] 🔹 Very Friendly Community - 8 Units, One Objective a week. 🔹 We teach Newcomers how to play all the time. 🔹 Current map: Clafghan. 🔹 Current enemy: Taliban. 🔹 Next map: Lingor. 🔹 Next enemy: Russians. 🔹 No attendance required, but always helpful. 🔹 15+ Player Operations and growing. REQUIREMENTS Working mic is HIGHLY recommended Must be able to speak, understand, and type in English. Must be willing to contribute to the unit. Whether it's helping staff or showing up for ops, we like it when our members are a little more hands on. WHAT WE OFFER A friendly community of like-minded individuals who are teammates on the field and friends off of it. An environment where Quality of members is more focused on than Quantity. We like it when a lot of members join our operations, but do not like it when members start ruining the fun of everyone else. DIVISIONS/ROLES 164th Infantry Company - The main attacking force of REA. Typically composed of those that have a thirst for action. 62nd Force Recon Company - Secondary attacking force of REA, also specializes in Recon, and works closely with the 164th. 10th Mountain Division - Main Recon unit, typically located on mountain sides, not sky-lining. Primarily keeps over watch for other divisions. Can consist of a few Snipers/Spotters. 82nd Para Infantry - Airborne Unit, Focuses on jumping out of aircraft near combat areas/behind enemy lines via. C-130 or CH-47. Able to survive using limited resources. 300th Menewa Waya - A special unit that specializes in CQB, commonly clearing buildings and extracting subjects and/or hostages. 16th Air Cav - Specializes in anything air related. Redeployment, insertion/extraction, gun runs and more. 9th Armored Division - This division specializes with anything armored, aka tanks. 195th Artillery Detachment - This division supports from the ground, whether it be self-propelled artillery vehicles, or via. ground mortars. SCHEDULE ➤ SUNDAY: Post-op training ➤ MONDAY: Open for training/small ops ➤ TUESDAY: Open for training/small ops ➤ WEDNESDAY: Open for training/small ops ➤ THURSDAY: Open for training/small ops ➤ FRIDAY: Recruiting/Pre-op training ➤ SATURDAY: Main Op 4:30pm EST If Saturday is unavailable, then it will be pushed to Sunday. INTERESTED? If you are interested in joining us or coming in for a chat, please join our discord or our teamspeak. Discord Link: https://discord.gg/mT7mJ3y TeamSpeak IP: 75.117.242.188
  22. The Revenant Group is looking for players who want to be part of a specialised unit focused on countering various asymmetrical and unconventional threats in a wide theatre of combat environments. We strive to create an authentic combat experience to the greatest extent that the game will allow and we welcome players that are new to the game or just new to mil-sim/tactical sim. Operations and training are held throughout the week and weekends, typically starting at 2045 GMT, with a focus on tactical realism. Our Steam Group and Discord page will update with the dates and times of these operations and training days, but feel free to use the training server for solo or group training whenever you would like. We do not discriminate against nationality, race, gender, or religion. Rules and Regulations: 18+ Age Requirement No Customs & Courtesies (saluting, calling the room to attention, terms of address) No required training sessions or set training pipeline (training is tailored to each player) Uniform & Equipment Standards Cooperative PvE Missions Server Settings: No 3rd Person No enhanced map data No dynamic cross-hair No NVGs while looking down sights Stamina Enabled Integral Mods: ACE3 Advanced Medical System ACE3 Advanced Ballistics System Advanced Combat Radio Environment 2 (ACRE2) Workshop Mods Positions Available: Assaulter Grenadier Autorifleman Breacher Medic Pilot (rotary/fixed) Co-Pilot WSO Aerial Gunner Zeus Additional Certifications: JTAC SERE Designated Marksman Breacher MWD Handler Pararescue You can read up on the process for joining REVGRU here. For more information on The Revenant Group, visit our page. Please comment, PM, join our Discord or add me on Steam if you have any questions.
  23. Original post: "Is there any way to make backpacks accessable only when they are on ground or by other players using 'Open Backpack' action? The goal is to make player drop the backpack to get access in its inventory and so make them more realistic." UPDATE 15th Sept. -18: An addon version made! Script provided by @pierremgi PBO provided by @HazJ Download: https://hazjohnson.com/ArmA/@realisticBackpacks.zip Addon is now signed with key and bikey.
  24. INTRODUCTION The 10th Mountain Division of the US Army is looking for new recruits! The 10th MD is a unit in which provides a highly realistic military setting, with many different career possibilities. With multiple command members having real life military experience, we focus on providing the most realistic design achievable. Formations, ranks, and strict officers are all present within our unit. The 10th Mountain Division's members have been working together for over 2 years. The unit has recently been resurrected, and we are more than ready to get back into the fight. The members are all extremely friendly and more than happy to welcome new members like you to the team. Besides Arma, you can expect the group to be playing other games together with many laughs. UNIT INFORMATION/REGULATIONS Age 16-17: Join as a Cadet. Undergo a 2 month evaluation period to determine capability of promotion. 18+: Join as a Private. Attend training events (Basic Combat Training) to be able to attend deployments. Microphone You must have a functioning microphone. Software You must have Discord and TeamSpeak 3. Operation Time Every Saturday at 8PM EST main operations will occur. Other "mini" operations happen at random times throughout the week. MOS AVAILABILITY/DIVISION DESCRIPTION 2nd Battalion, 14th Infantry Regiment Rifleman Grenadier Automatic Rifleman Rifleman Assist Medic 2nd Battalion, 6th Armor Regiment Armor Crewman 2nd Battalion, 10th Aviation Regiment Door Gunner Flight Medic Pilot RECRUITMENT If you are ready to take your first steps to an immaculate realism experience, check out the information below. Website 10thmountain.us Discord https://discord.gg/hztnPzE TeamSpeak 173.234.27.145:9999 Climb to Glory
  25. INTRODUCTION Task Force Achilles is a semi-realism milsim unit, started by a group of friends looking to have some fun on ArmA. We want everyone that joins our unit to have a great time playing us, we currently have two branches, ODA and 160th SOAR; However once we start gaining more members we will open up more branches. OVERVIEW As Task Force Achilles we usually go into special operations that support the US Policy and Army. We get deployed in the heat of the battle or to start it. Missions range from direct action to personnel recovery. Our OPs are always on Saturday and Sunday at 6:30pm EST. Training is on Thursday at 7pm EST. We usually have fun FTX's all throughout the week if we have people on that are bored and want to play. ODA & 160th SOAR AVAILABILITY Infantryman (Specialisations include, Anti Armour, Grenadier, Rifleman,) Machine Gunner Combat Medic RTO Aviation Specialist Fireteam Program Joining with your group of friends is one hundred percent welcome! Our fireteams consist of 5 people. They are lead by anyone above the rank of Private First Class. When you go through Basic Training you have the choice of picking who the fireteam leader will be in your group of friends. HOW TO JOIN If you are interested in joining please join the discord server and privately message Sgt Kyle.R Minimum Age: 15 Must have a copy of ArmA 3 Must have a microphone and Teamspeak https://discord.gg/MDggZEy
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