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Found 146 results

  1. TPW MODS - ENHANCED REALISM AND IMMERSION FOR ARMA3 SINGLE PLAYER TPW MODS is a modular and highly configurable suite of nearly 30 addons designed to increase the civilian, environmental, sonic, climatic and military ambience and realism of the A3 single player experience without requiring any scripting or module placement. You can use the TPW MODS of your choice to enhance any existing missions and campaigns, or to simply turn any empty map into a living world a la Far Cry, with endless replayability and a host of subtle realism and immersion touches that you probably won't even notice until you play without them. All mods interoperate well, are light on resources and a lot of work has gone into optimising them so they should not cause undue slowdowns or framerate issues. TPW MODS has been under constant development since 2013, and continues to be refined and expanded largely due to user feedback and suggestions. Bonus content Download (154 MB) Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2586787720 - I will not support TPW MODS from unofficial versions. Dropbox: https://www.dropbox.com/s/h66z72l3ka3w8jf/TPW_MODS.zip - always the latest version PW6: http://play.withsix.com/arma-3/mods/1JrAgSIp4xGeWAAVF72WTA/TPW-MODS-enhanced-realism-immersion - many thanks to Sonsalt et al. Requires Community Base Addons (CBA A3): https://forums.bistudio.com/topic/168277-cba-community-base-addons-arma-3/ Latest Version Changelog 20220821 [CORE 1.96, BOATS 1.44, FOG 1.98, SOAP 1.72] Added support for The Bra, Kaska, Northern Takistan. [BLEEDOUT 1.42] Prevent revival anims playing twice on the same unit. Remove interference with units with customised animation speed. [CORE 1.96] Added PIR animation support. [FALL 1.77] Hit reactions from Project Injury Animation (PIR) will be used if the mod is present (and its hit and medical functions deactivated). [FOG 1.98] Climate correctly adjusts for northern and southern hemisphere terrains. Full changelog Features TPW MODS consists of a number of independently configurable components: AIR - Ambient aircraft flybys ANIMALS - Ambient livestock, wildlife and animal noises BLEEDOUT - Progressive injuries BOATS - Ambient civilian boat traffic on waterways CARS - Ambient civilian traffic CIVS - Ambient ambulatory civilians COMPRESS - Volume compression of loud nearby gunfire CORE - Essential functions for TPW MODS CROWD - Larger stationary low-CPU civilian crowds DUCK - AI/player reaction to nearby projectiles FALL - AI/player reaction to bullet hits and falls from height FIRE - Fires in barrels and fireplaces at night FIREFLIES - Fireflies, houseflies, mosquitoes FOG - Region specific weather, fog, mist and dust storms, foggy breath FURNITURE - Automatic CPU friendly furnishing of default A3 buildings HOUSELIGHTS - Lights in houses at night HUD - Advanced heads up display for infantry PARK - Ambient parked cars and wrecked vehicles PUDDLE - Puddles on flat ground after rain RADIO - Ambient radio chatter in /near vehicles and on foot RAINFX - Raindrop FX on surfaces and goggles REPAIR - Automatic repair of player vehicle at service stations SANITY - Improved behaviour of AI drivers near footbound AI SKIRMISH - Ambient infantry combat SOAP - Region specific civilian sounds and music ZOMBIES - Ambient zombies You can use any or all of the 27 TPW MODS components, and depending on the mods you choose you can expect to see your game changed in the following ways: Infantry realism Units reacting realistically to suppressive fire by ducking/going prone, and running away from nearby unexploded grenades (TPW DUCK). Player experiencing audiovisual suppression effects under enemy fire (TPW DUCK). Units reacting to falls and bullet hits by falling/ragdolling to the ground (TPW FALL). Units continuing to bleed from injuries, resulting in decreased mobility and eventually incapacitation and death if not treated (TPW BLEEDOUT). Units able to self heal using First Aid Kits (TPW BLEEDOUT). Sounds for jumping, falling, rolling and turning prone, looking down sights (TPW FALL). Plausible 2035 mesh networked HUD with range and predictive targetting, bullet trajectory tracing, positional audio ping of nearest enemies, electrochromic tinting, and full colour night vision, when equipped with tactical goggles (TPW HUD). Highly configurable ambient infantry combat, with AI able to call in support (TPW SKIRMISH). Units only run around weapons raised when in combat (TPW SKIRMISH). Units adhere to less rigid formation, occasionally stop and exhibit relaxed animations (TPW SKIRMISH). Units do not abandon (and will try to heal) incapacitated and dead squadmates (TPW SKIRMISH). Automatic repair of player vehicle at fuel stations (TPW REPAIR). More realistic (slower) movement and stance change speeds. Automatic volume reduction of nearby gunfire, to simulate 2035 era active noise cancelling hearing protection (TPW COMPRESS). Civilians Region specific civilians in towns, walking from house to house and reacting to weather, cars and battle (TPW CIVS). Denser CPU friendly civilian crowds along the side of the road and near houses, reacting to weather, cars and battle(TPW CROWD). Civilian traffic, which you may commandeer (TPW CARS), playing music from their car radio (if using TPW SOAP). Drivable civilian cars parked by the side of the road near habitable houses (TPW PARK). Civilian boats (TPW BOATS). Civilian zombies, if using maxjoiner's zombies addon (TPW ZOMBIES). Civilian and military road vehicle AI will slow down/stop near footbound friendlies (TPW SANITY). You may specify which native Arma3 and mod civilians to use on different geographic regions. Maxjoiner's women will be used as female civilians on Greek and European maps, if the mod is present. Ambience Ambient furniture in enterable Tanoan, Altian, Maldenian and Livonian buildings and houses (TPW FURNITURE). Lights in civilian houses at night (TPW HOUSELIGHTS). Fires in barrels and fireplaces at night (TPW FIRE) Region specific ambient civilian environmental noises (voices, coughs and sneezes, traffic, music radio, telephones, domestic and construction noises, trains on appropriate maps), with support for user added sounds/music (TPW SOAP). Mosques playing the Azan call to prayer at appropriate times, with prayer response from nearby houses (TPW SOAP). Nearby gunfire eliciting screaming, babies crying and dogs barking, from houses near the player, and distant police sirens in built up areas (TPW SOAP). Creaking doors/timbers in houses, with whistling wind and rattling windows in windy conditions (TPW SOAP). Additional forest ambience such as creaking trees, falling branches, snapping twigs, small animals rustling undergrowth and leaves, occasional distant chainsaws (TPW SOAP). Ambient radio chatter on foot and in/near vehicles, with support for Russian radio chatter in RHS Russian vehicles (TPW RADIO). Appropriate sized flocks of baaing/bleating/clucking sheep/goats/chickens, and randomly barking dogs / yowling cats (TPW ANIMALS). Ambient Camels on Sefrou-Ramal (Western Sahara cDLC) Owls and foxes at night, dawn chorus of birds in the hour or so before sunrise (TPW ANIMALS). Distant howling wolves at night on remote areas of European/Nordic/Arctic maps - may be configured off, or forced on for other maps (TPW ANIMALS). Frogs croaking around reedy ponds and waterways (TPW ANIMALS). Sharks around the player in deeper water, if using Feint's Sharks addon and or THA_Sharks (TPW ANIMALS). Ambient wild and rideable horses if using the dbo_horses addon (TPW ANIMALS). Crows gradually flocking around dead bodies if there is no nearby combat (TPW ANIMALS). Wild boars with customised grunting sounds will spawn in forested areas, if using EO's ambient boar mod (TPW ANIMALS). Occasional brown bears on remote areas of European/Nordic/Arctic maps, if using walk3r's brown bear mod - may be configured off, or forced on for other maps (TPW ANIMALS). Water buffalo on various Asian maps, if using EO's ambient animals for Cam Lao Nam mod (TPW ANIMALS). Occasional helicopter and jet flybys, with automatic support for 3rd party aircraft mods (TPW AIR). Glowing blinking animated fireflies on warm summer evenings (TPW FIREFLIES). Buzzing flies gradually building up around dead bodies, rubbish piles and bins (TPW FIREFLIES). Whining mosquitos around the player at night (TPW FIREFLIES). Reduced engine and collision volume, increased wind/tyre volume of default Arma3 wheeld vehicles if using JSRS Soundmod (TPW_MUFFLER). Weather Region specific climate (TPW FOG). Ground fog, units with foggy breath, and a chance of snow, during colder weather (TPW FOG). Ground heat haze / mirage effects during hot weather (TPW FOG). Dust devils on treeless regions of desert / middle eastern / central asian terrains during hot weather (TPW FOG). Dust storm functionality which may be called via script or trigger (TPW FOG). Dynamic ground mist reacting to humidity, tree cover, and rainfall (TPW FOG). Dynamic snow which will not fall through buildings/ cover, snow goggle fx, snow fx in vehicles (TPW FOG). Rain droplet effects on most exposed ground and object surfaces near the player (TPW RAINFX). Refractive rain droplet effects on car windscreens and player goggles (TPW RAINFX). Raindrop noises on player's helmet and raised weapon (TPW RAINFX). Puddles on the ground around the player during and after rain (TPW PUDDLE). Documentation Full readme with installation and usage instructions Full changelog Configuration settings Air Animals Bleedout Boats Cars Civs Compress Crowd Duck EBS Fall Fire Fireflies Fog Furniture Houselights HUD LOS Muffler Park Puddle Radio Rainfx Repair Sanity Skirmish SOAP Streetlights Zombies Disclaimer / Licence I totally refuse to accept responsibility for anything that might happen to your game/computer/life as a result of using my mods. I'm not a BI developer, I don't force you to use the mods, I don't ask you to pay for them. If you don't like TPW MODS, don't use them - don't demand that I change them to suit you. If you accept this, then feel free to use and modify this code, on the proviso that you post back changes and improvements so that everyone can benefit from them, and properly acknowledge the original author (tpw) in any derivative works. Wrapping my unacknowledged work up inside your pbo addon and monetising it does not count as returning it to the community. Redistributing my work under your own name via Steam Workshop or elsewhere is expressly forbidden. I can't make you do the right thing, but I hope that you do.
  2. So I'm a sucker for small details. Quick and briefly I'll say to look into vehicle damaged models(blown up state), needs a revision. I don't think that an rpg round to any vehicle should make all its tires dissappear or like on the humvee, where the A pillar I believe is bent inwards. The vehicle destroyed state models are the same of an aircraft Guided bomb that's done its job on them. The vehicles should stay as they were before they were destroyed, here is an image of what just an rpg does. Knocks the motor out , but all tires are there, not lowered from missing suspension due to explosion(the most common model developers use for games, the lowered to the ground and slanted wheels damaged model). Just knocks the vehicle out. All tires should stay on, or atleast disappear if a missle or rocket directly hits the wheel. What we don't want for the game is some Regular objects as aftermath of a battle. We want damage that tells a story of what happened there. I guess what I'm trying To say is that after vehicle is blown up it just looks like an object we could can place there from the objects list in armavision. Remember never do copy and paste methods to your games. Next would be smoke columns should be much taller. Much much taller. And last longer I'd say. Other than that, you guys are killing it and I highly enjoy the game! If you guys truly listen to the community. I'd assume we'll see these changes !
  3. "So gory, that Bohemia Interactive once banned it from the Workshop!" "The most badass mod you've ever used." Adds various elements of gore to ArmA3 such as blood splatters, blood sprays, blood pooling, bleeding, gibbing, and other misc details. For Multiplayer: Servers and clients must run the addon. Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=667953829 Github: https://github.com/zooloo75/BloodLust/ Requires CBA! The addon must be running on the server and all clients. YOU MAY NOT RUN BLOODLUST ON A MONETIZED SERVER WITHOUT MY PERMISSION! Support my endeavors with a generous donation using the "Donate" button below. Donations go towards coffee/beer and stuff. Thank you for your generosity! 🙂 Changelog:
  4. 23. Panzer-Division "Eiffelturm" Who are we? We are a professional Arma 3 realism unit portraying the 23rd Panzer Division, Panzergrenadier-Regiment.128 and their combat actions throughout the second world war. We also portray other Wehrmacht units such as the 79. Infanterie-Division during our Stalingrad and Kuban campaign. With our current manpower, we operate at a company level with over 70 members, hoping to expand to over 80 in the near future. With unit leadership and other members having years of experience in Wehrmacht realism, we aim to deliver the most professional, accurate and realistic portrayal of a Wehrmacht company in the second world war. What we offer? We take pride in our historical accuracy, and aim to offer the most authentic realism experience to someone who wishes to join our ranks. As well as realistic combat, we structure and operate our group as Wehrmacht units would have been historically. This encompasses ranks, tactics, tactical commands, radio procedures, uniforms, medals, weaponry, and most importantly camaraderie. With years of friendship between members of the unit and our diverse, international collection of individuals, you will be welcomed into a stable, active and friendly community to bond with. With a team of dedicated unit developers and permission from mod creators, we are the most customized and specialized ArmA 3 WW2 unit created with development in all areas of the gameplay experience. This includes completely custom maps, vehicles, uniforms and even artillery pieces for all theatres and time periods as well as special uniforms for individuals who have earned a combination of awards. Primary Language: English & German German is utilized to increase the immersion and historical authenticity of the events. - During trainings and operations, primary communication is done with English. (85-90% of communication) - Tactical movements and commands are given in German. (10-15% of communication) Combat billets Entry level combat billets is where all speculative members of the unit begin their time with the 23. Panzer-Division: - Mechanized Infanterie - High Demand Graduate level combat billets (You may progress to their different paths within the Kompanie when you graduate Rekrut Schule and reach Panzergrenadier): Specialized Gruppe Roles (MG-Gunner, MG-Assistant, Assistant stretcher bearer, Grenadier, Rifleman) - Tornisterfunktrupp (Funker - Radioman) - Kompanie & Zugtrupp's (Melder - Messenger) Sanitätstrupp (Sanitäter - Medic) - Panzer Crewman - (Gunner, Radioman, Driver) All billets are subject to availability within the Kompanie and those who are best fit for the role. Requirements to Join Age 18+: Accept if met current Criteria. 16-17-: Accept if met any of the following: - Friends with a current standing member of the unit. - Previous experience in a realism/mil-sim/reenactment unit. - Show above average levels of maturity for their age. - Show an interest in developing their current understanding and learning more about the Wehrmacht and what we do as a whole. Technical Must have a legal copy of Arma 3. Must have a working microphone. Must have or be able to have Teamspeak 3 VoIP program installed. Must be able to use Push to talk on Teamspeak 3 while in game. Must be willing to download mods off of Arma3Sync and utilize ACRE2 Schedule Attendance to main Sunday events and Saturday trainings is 100% mandatory. If real life bars you from attending you are able to write in a Leave of Absence to inform that Unit that you cannot attend: - Kompanie Operations, PvP's, & Trainings: Sunday, 2:00PM EST (19:00 GMT) - 1. Zug und Panzerzug (1st Platoon 4th Platoon(Tanks)) Training: Saturday, 2:00PM EST (19:00 GMT) - Aufklärungstrupp (Reconnaissance Troop) Training: Thursday, 6:30PM EST (11:30 GMT) Contact & Media Join our Discord below and fill out an application if this sounds interesting to you. If you're still thinking about it how about taking a look at our YouTube channel. Discord: http://discord.gg/YvMJQ57 Youtube: https://www.youtube.com/user/PaleJudge Steam: https://steamcommunity.com/groups/23PanzerDivision-public
  5. What are we about? Evergreen is an Arma 3 group focusing on realistic near-future operations as seen from the perspective of a private military contractor. We strive to maintain an enjoyable balance between realism and fun in our operations, with roleplay strongly encouraged. What is Evergreen? Evergreen Technology and Defense is a private defense contractor headquartered in Columbus, Ohio and with branch offices in San Diego, CA and Charlotte, NC. A subsidiary of ETS Holdings, Evergreen provides security, intelligence, and research solutions for defense and other industry clients across the globe. Our goal is to provide a high return on investment by identifying, meeting, and exceeding our clients’ security, training, and consulting expectations. How we play We encourage roleplay within realistic contemporary and near-future operations from the point of view of a private military company , entering into a dark world of failed nation-states and wealthy special interest groups willing to do anything to see their goals achieved. Narratively, Evergreen employs professional and experienced operators from many Western nations and vetted former members of host/partner nations military and police forces. An expectation of professionalism is expected in your conduct as a part of Evergreen, but we do not throw rank or expect anyone to render courtesy based on assumed superiority. Evergreen uses an internally developed force structure in its Ground Combat Elements based around highly flexible ten-man formations known as Troops, comprised of two fireteams of Critical Skills Operators, overseen by a senior operator and an attached systems technician supporting the team by means of unmanned aerial systems equipped with precision munitions. Every Ground Combat Element is made up of three such Troops and led by an Element Lead and his Operational Advisor. We carry out our activities against AI-controlled hostile forces augmented by a Zeus game master. When we play Official operations will be conducted on the 1st and 3rd Saturday of every month from 19:45 to 22:00-22:30 CST. How to join If you are; - 17 or older - own a legal copy of Arma 3 APEX - Speak fluent English - have a functional headset/mic and TeamSpeak 3 - are available for at least one, preferably both, monthly official operations then contact us for next steps by email at: evergreenpmcgaming@gmail.com
  6. _______________________ 2nd Battalion, the Parachute Regiment British Realism Unit _______________________ ABOUT US The 2nd Battalion, Parachute Regiment is an ARMA 3 military realism group that recreates a modern interpretation of real operations, utilising up-to-date and realistic British army doctrine. We focus on having immersive campaigns and missions alongside having like-minded, mature and focused members who can appropriately carry out said operations in an effective manner and members who are able to work in a friendly and close-knit section. Our main focus is a unit is to host and play realistic and deeply immersive missions and to host a community where all members can have a good time and have some serious fun, not only destroying the enemy but making some friends along the way. Our primary recruitment video ROLES In the 2PARA community, we host a variety of roles and specialisms, allowing members to specialise in any field they would like to and to become a dedicated specialist role within the team to assist in operations. Some of our specialisms include: Leadership & Commanding Various Combat Medical Qualifications Signals Heavy Weapons Precise Weapons Instructing Rotary Aviation Intelligence & Reconnaissance and many more... 16 CSMR personnel training their MERT capability OPERATIONS We hold a high expectation on attendance, as mass attendance improves the experience for all of our members, however we understand commitments and other requirements in the lives of others. Because of this, we have a clear communication policy between members and their direct superior being able to report leave and absence. Below are some of the time scales and days we host specific events: Primary Operations (MANDATORY) Currently hosted on Monday & Wednesday Timed from 8PM GMT onwards Secondary/"Fun" Operations (OPTIONAL) Currently hosted occasionally throughout the week Timed from 8PM GMT onwards Training & Selections (CONDITIONAL) Currently hosted throughout the week, mainly Thursday and Friday Timed from 6PM GMT onwards A Coy, 2 PARA deployed into the Lythium Region of Afghanistan REQUIREMENTS Legal copy of ARMA 3 Working (and FUNCTIONAL) microphone ATLEAST 16 years of age Strong Attendance Correct attitude of maturity and seriousness Willingness to learn and train Ability to work with others and make friends JNCO Cadre being hosted at our Infantry Training Centre LINKS Our Discord - http://www.discord.gg/mMGfbAjN9X Our Twitter - https://twitter.com/2para_arma Our Teamspeak - 161.97.157.162
  7. INTRODUCTION Welcome to the EU/NA Arma 3 community. We here gage in realism but remember to have all the fun as a community in general playing multitude of games prioritising on Arma 3 specifically. We have a major multi national group of people which is looking to expand further into the milsim atmosphere. We have Serving, Ex-Serving and multiple different branches in the private military sector with mass amount of experience which we are welcoming anyone to come along and take in the experience also. https://www.youtube.com/watch?v=FTAMwu_CCSc&ab_channel=Xincie OVERVIEW We take pride in the work we do so we are currently working on an ALIVE server with full immersive AI commanders which allow us to do a multitude of missions and keeping it immersive as much as we can. Using the skills we have gathered to make it more exciting and REAL. We also have a flight detachment which provides support to the ground infantry which we mainly focus on. Our main focus is to keep the community ALIVE and make it a home for anyone to come and join. INSIGHT With the experience and personalities we have within the unit we gage on keeping it 18+ but welcome anyone who is willing to deal with the banter and the knowledge that we can provide as a solid community. REQUIREMENTS - Age: Must be over 16+ - Able to take a joke and dish back the jokes also! - Valid ARMA 3 copy. - TS3 client and a working headset and mic - Willing to learn and experience what it means to be in a "milsim" community. DISCORD https://discord.gg/TF131 Teamspeak and server links will be given once joined the discord.
  8. Group: 3rd Battalion, 5th Marines | ARMA 3 Milsim Language: English Timezone: NA (EST) About us: We're a new unit that was started in 3/2022. Our goal overall is training to get us organized for operation phases. We are a semi-serious REALISM unit. We are here to help new people, Teach anyone who wants to learn the game how to do everything, and overall have a functioning unit. Recruitment Requirements: ➣ You must be 16+ to join. (Some Exceptions) ➣ You must have a functioning Mic What we have open for positions: ➣ Infantry (Rifleman, Grenadier, and Auto Rifleman) ➣ Corpsman (Medic) Recruitment Process: We have a short application, leading into a short interview to determine your knowledge on ACE, TFAR, and basic Arma Mechanics. We will determine from this application process where to start you as we are a new unit. Current Divisions: ➣ 3rd Battalion, 5th Marines (Infantry) ➣ Marine Aircraft Group 39 (Aviation) Schedule: Thursday: ➣ Bootcamp @ 20:00 EST (First Training that's Mandatory if started at Pvt.) Saturday: ➣ Field Training Exercise @ 20:00 EST (Mandatory, but excusable.) Discord: https://discord.gg/66jsKtkZYg
  9. We are a brand new unit in the ARMA 3 scene and are looking for new members to join. We are a realism unit that is opened with billets and ranks that need filling. We are not gonna make you run laps or do virtual pushups if you mess up however we have other ways like simply kicking you from the server if you mess around too much. Be able to understand when the time is to smoke and joke then get serious for the folks who enjoy the realism aspect to all of this. What makes us different?: We operate on a realistic basis on ARMA 3 to keep the immersion for all players going. We also have a developing storyline within the deployments or campaign of the unit. That means anything that happens on the ground in operation has a chance to affect the overall mission or story of the campaign's flow. For example if you kill more civilians then you are likely to encounter a higher level of insurgency and landmines during operations. Even taking down enemy communication lines or field HQ’s will have positive or negative effects on the current operation. Speaking with civilians or assisting civilians might provide more intel on the ground. Maybe it's real or maybe it's fake, who knows! If you find this intriguing and are interested come talk with us in our Discord! https:https://discord.gg/NRm6qpQX Requirements: We have a 16+ policy however if younger you may join under the guise that you can be mature. To roleplay your rank and name in game for the sake of everyone else's immersion. Follow the Unit Rules and Regulations. We operate mainly on Saturdays and Sundays 1900 EST, but honestly if more then 4 members are online we can operate anytime in the week as well. Have ARMA 3 and respected Unit Mods with TeamSpeak. Active at least 3 times a month. Cannot be a leader in the unit if you are dual Milsiming. Positions that are currently open. To those that prove they have prior service or overall well versed in knowledge and combat leadership ability.
  10. We are a realism-based, mature team that functions primarily as US Army Special Forces ODAs. We are a community of people who enjoy working together and recreating the intensity of combat without the onus of having to role-play military rank and courtesies in and out of the game (commonly called mil-sim). The 5th SFG operates its training and missions on Eastern Time (North America) GMT -5, Fridays at 2000 EST (training and live fire), and Saturdays at 2000 EST (campaign missions). We may have other missions and training sessions during the week, but most members get together at our set times. Our tactics are based on real-world training documents and videos as well as our own experience in the virtual battlefield. We train, not like some units do where they want you to memorize Army ranks and such, but how you can become a vital part of your ODA and perhaps even lead an A-team yourself someday. NOTE: You must be 18 years of age to join, speak English, have a working copy of ARMA 3, a working microphone, a decent internet connection, and be willing to download and install mods (we offer technical support). You must be willing to work with others and communicate, get shot at, have things explode nearby, jump into and out of helicopters and airplanes, operate in foul weather and darkness and generally stay with your battle buddies. https://discord.gg/BbawGRaCCj Drop by our discord and ask any questions you might have, get support in installing our mods, setting up Teamspeak, and becoming a member of a Special Forces Group (Virtual).
  11. Gemini

    OPEX

    "OPEX is a masterpiece." (Sowens) "This mod is awesome and should be approved by Bohemia." (Unknown) "You have made what I've been looking for since a very long time." (Guim's) "My friends and I are now only playing this mission." (Neall) "It's a titan work. Respect." (BingaNarko) "Thank you and go on, you're the best dude I have a poor PC and OPEX is running fantastic." (NeXoWw) "God bless you !! To be honest I've never seen someone who is so reactive and attentive to the community's feedback." (Bobzap / Sayker) "This mission is becoming so epic. I love it."(xaxa) ..... DESCRIPTION OPEX is an immersive, realist and fully dynamic task generator for ArmA III military simulator. The first version was initially introducing the French Army fighting against terrorist organizations all over the world (hence the French name Opérations Extérieures - means External Operations). This new version now allows players to chose among several armies, depending on enabled extra mods ! AUTHOR'S NOTE Bonjour ! I have to be honest, OPEX has totally be inspired by MSO from ArmA II. After I have tried it, I thought the idea of a dynamic task generator was brilliant, but some features were not perfectly fitting to what I was expecting for and some others were missing. So firstly, I tried to customize the original MSO but finally I chose to rebuild everything from scratch. After more than 8 years of development (yeah, really !), and even if there are still many things to do, it's now time for sharing all I have did so far ! MAIN FEATURES Made by Gemini Mission that required more than 2000 hours of learning, experimentations and development (project started in 2012) SP and MP compatible (from 1 to 50 players) Unique immersive and realist atmosphere Select the theater of operations (Europe, Middle-East, Africa...), your army (France, USA, Russia, UK, Spain, Czechia...) and the opponents (Taliban, Islamic State, Boko Haram, generic ultranationalists...) - extra mods may be required to get all options (see below) Entirely built with random parameters for generating unpredictible situations and unlimited replayability Custom menu at startup to enable/disable/set main mission features Plenty of things to do: select a specific task (among more than 20 available), patrol to find and fight the enemy, locate and destroy weapon caches, neutralize IEDs, search buildings and interrogate local people to gather intel, capture opponents... Dynamic civilian life with custom interactions (talk, search, arrest...) Dynamic AI activities: patrols, ambushes, reinforcements, suicid bombers, roadblocks... Dynamic reputation: take care of the local population or it may rise against you Gather and exchange intel to recruit AI teammates and to get extra supplies, vehicles, supports... AI improvements: ability to assign/unassign NVG/flashlights/silencer depending on daytime and behaviour, ability to board into nearest static weapon... Primary needs system: eat, drink and sleep to avoid bad effects Customizable MP synchronized music receiver in order to listen music into vehicles Performance friendly: useless AI entities are automatically disabled/deleted to save computer/server ressources Persistent save for both server (mission progression, global stats...) and clients (loadout, personnal stats...) Playable without any mod (vanilla game) but compatible with many ones (CUP, RHS, R3F, 3CB, FFAA, BW, CFP, Project OPFOR, TFAR, ACE3, Winter 2035...) Readable content fully translated in French and English And much more to discover ! Made by the Community Advanced medical system (tweaked version of Psychobastard's AIS script) or expert medical system (if ACE mod is detected) Optimized AI behaviour (thanks to R3F AiComTarget script) Move and transport almost every item (thanks to R3F Logistic script) Random and dynamic weather (thanks to code34 for his script - I modified it a bit so weather's evolution is depending on world regions) Futurist but realist electronic tactical glasses (thanks to TPW for his script - I modified it to create motion detector and hearbeat functions) Live video feeds (thanks to BangaBob for his script) Little immersion tweaks: light sensitive map and NVG's optimized utilisation (thanks to Viperidae for his scripts) Map gestures with nearby players (thanks to dslyecxi for his script) HOW TO INSTALL OPEX ? It's very easy, just watch this video (think to enable subtitles to get full detailed information). VIDEOS OFFICIAL (trailers, tutorials...) [FR/EN] Gemini OTHER GAMEPLAY SERIES [FR] MrRatSuper [FR] TypeX [FR] Faiavan INTERVIEWS [FR] RackBoy PICTURES REQUIRED ADDONS / DEPENDENCIES OPEX can be played without any mod (vanilla game) but in order to enjoy all the features and possibilites, it is highly recommended to subscribe (for free !) to the official mod collection. If you don't have a large storage capacity and a very high speed internet connection, you can also select only some ot these mods. COMMUNITY FEEDBACKS Don't hesitate to share your feedbacks, your suggestions and to report any bug or issue you may encounter here on the official BIS forum, or on Steam. KNOWN BUGS/ISSUES Picture "pictures\overview.paa" not found at startup when joining server despite the picture is present in the mission folder, I don't know how to fix this. Some vehicles are sometimes exploding when spawning because collision detection is not reliable at 100% despite I'm trying to improve BI's commands as much as possible. Ambient AI animations may sometimes be weired when playing on MP. TO DO LIST (Extreme priority): fix bugs and issues reported by the community (High priority): add compatibility with best incoming mods (OFrP...) (High prioriy): create version for several other maps (Medium priority): add new tasks (Low priority): optimize and tweak all scripts and functions (or better: rewrite everything because so many time has passed since the first code I wrote !) (Low priority): correct current localizations and add new ones (will require some translators !) SPECIAL THANKS Bohemia Interactive, for the best military games ever (OFP/ArmA serie) code34 and MSO/PO3/ALiVE developpers, for the dynamic/random mission concept Kamih, for the first MP tests during the early development HeroesandvillainsOS, Vengeance1, Scimitar and Sumsun93 for their precious feedbacks All beta-testers, testers and reviewers for their precious feedbacks and suggestions BangaBob, for the live feed and drag body scripts Binesi, for the defend/patrol tasks scripts code34, for the dyamic and MP compatible weather script dslyecxi, for the ShackTack Map Gestures script KC Grimes, for the building occupation script Killzone Kid, for its optimized random position script R3F team, for their Logistic and AiComTarget scripts Seth Duda, for its towing scripts TPW, for the hud, houselights, streetlights and animals scripts Viperidae, for the Little Immersion Tweaks scripts Meh44, for the Russian translation Tonic, for the Virtual Vehicle Spawner script All addon and mod makers whose creations are used in this mission: ACE team, ACRE team, CBA team, CUP team, Icebreakr, James2464, Keeway, Minimalco & Robster, Nkey, R3F team, RHS team, X-Cam team And fore sure, thanks to all the OFP/ArmA community for thinking, creating and sharing so many brilliant additionnal content If I forgot to mention someone, please excuse me and contact me ! SPECIAL DEDICATIONS To the old OFP french community, that participates to give me the passion for this game. And above all, many many many thanks to my wife, who is so patient and comprehensive every time I'm only thinking about the developing this project ! 😘 IN MEMORIAM This mission is dedicated to the memory of Faiavan (1979-2018). I only had the chance to share one or two missions with Faia but his accent, his good mood and his sense of humor made me feel good. May he rest in peace. DON'T FORGET TO RATE IT ! If you enjoy this mission and want to motivate the author, please click on the 5 stars on the top of this web page and on the thumbs up button on the top of the Steam web page. It's free and it's always a pleasure ! DONATIONS If you would like to support the author's projects, you can also make a donation via PayPal by clicking here. CHANGELOG Please keep in mind that OPEX is a non-professional and non-official mission. It may be more or less often updated in order to enhance it. So if you play it, do it at your own risk. DOWNLOAD From Steam Workshop (highly recommended because it requires only 1 click - then everything is automatic) From Armaholic (not recommended because it requires manual installation and updates) From my website (not recommended because it requires manual installation and updates) Enjoy !
  12. 7th Cavalry Gaming Regiment Branch: Milsim Main Language: English (We have members from all over the world) Timezone: Zulu Time (UTC/GMT) Operation Times: Usually weekends from 1800z (1100) - 2300z (1600) (Operations are posted at least 7 days in advance) Operation Type: All Required Mods: https://wiki.7cav.us/wiki/7th_Cavalry_Arma_3_Mod_Set Other essential info: The 7th Cavalry Gaming Regiment, often referred to as "7Cav", is a long-standing Military Realism (MILSIM) unit that primarily plays first-person military shooter/simulation games. The Regiment was founded in October 2002, making it one of the oldest clans in the areas the Regiment covers. Joining 7Cav is a unique experience, with over 450 members across ARMA 3, Hell Let Loose (PC & Console), Escape from Tarkov and Battlefield 2042 we offer a community that provides realistic training, dedicated operations, and a simulated CAREER. Soldiers start as a recruit, but quickly advance through the ranks, earning medals and ribbons, and progressing through leadership development in a community dedicated to realism and in this case, historical authenticity. Arma 3 Career Pathway: https://7cav.us/threads/401/ Teamspeak information: https://wiki.7cav.us/wiki/Teamspeak Discord: https://discord.7cav.us/ Website: https://7cav.us/ Feel free to reach out to me with any questions either on these forums or through Discord. -2LT.Hess.J- A highlight of training from Charlie Company : Opportunities within 7th Cav include: Alpha Company, 1st Battalion, is the air asset of the 7th Cavalry. The mission of Alpha Company is to find, fix, and destroy the enemy through fire and maneuver; and to provide combat, combat support and combat service support in coordinated operations as an integral member of the combined arms team. Bravo Troop, 1st Battalion is an Armor & Cavalry sub-unit of the 7th Cavalry's First Battalion. The purpose of Bravo Troop is to find, fix, and destroy the enemy through direct and indirect fire; as well as providing reconnaissance and surveillance and Health Service Support to the Combined Arms Battalion. The mission of the Charlie Company is to close with and destroy the enemy with direct fires. Because of the Airborne capability, Charlie Company can conduct disruption operations in the enemy's rear area.
  13. 1st International Response Force An International Military Simulation Unit dedicated to a high level of tactical simulation. The 1st International Response Force is an International Realism/MilSim unit dedicated to a high level of tactical simulation. As a Unit we intentionally choose not to base ourselves on a real life unit so that we can use a structure that is based on the real world but merges officers and NCOs to reduce redundancy. We are a newly launched unit that has been in development for eight months so that we could get our systems perfectly established for the type of experience we want to create. Here are just some of the examples of what defines us: Strong Foundations Spending eight months developing a unit comes with some advantages - we have used our over three years of experiencing running MILSIM/REALISM groups to design a group that will allow us to reach a great level of military simulation without suffering a unit collapse because of boredom and paperwork. We decided to close down our old unit which had more than 140 active players so that we could dedicated ourselves to building a robust MILSIM group that would stand the test of time. The 1st IRF is designed to grow to 160 people, which is in our experience the largest active group that we can maintain at our desired level of quality. Rigorous Training As a unit we have over 30 MOS codes backed up with more than 35 training programs which combined total over 700 A4 pages of written training content. All of our training programs are written by people with real life experience but have been adapted to our specific ARMA environment. This is a step change to the regular “Modified Field Manual” approach of some units as it means we are only training useful and applicable information. The 1st IRF is an environment where anyone can fulfill their ambitions of leadership at any level in confidence that they will receive the highest quality training necessary to perform their function in a correct and standardized way. We don’t believe in making it up as we go along and are religious in our dedication to standards and interoperability. Deployments We don’t believe in the weekly operation concept that many units use. It is brittle and does not work well for international communities. Instead we use a 5 week deployment cycle in our unique deployment battlespace. Elements in the IRF operate on independent deployment cycles with 1 week of training, 3 weeks of operations ( scheduled on a per element basis working around availability ) and 1 week of off time so that members are free to enjoy other games. This system would not work if not for our dedicated team of 57As who manage and run the deployment environment to ensure it is providing a high quality MILSIM experience. A Wide Variety of Elements The 1st IRF is home to a wide variety of element types including infantry ( Airborne, Air Assault, Amphibious, Light and Mechanized Infantry ), Aviation ( Fixed and Rotary Wing ), Logistics ( Air Traffic Control and Logistical Supply Teams ), Armored ( Bradley and Paladin crews ) and Leadership Elements. Each Element has a custom training program and mission set but is equally useful in the battlespace. We do not have any element for the sake of having them and each is essential to our successful operation in the deployment environment. This is due to our “No Magic” policy meaning that we do not use teleports or arsenal’s in the deployment space. If a member dies or a unit runs low on supplies - a real team will need to make the supply run or reinsert that individual. Friendly and Mature Community We pride ourselves on having an open and welcoming community. We only allow 16+ members to become uniformed members of our group but younger players can still join our public servers in order to learn and experience with us. Unit dramas are a constant threat that can be extremely destabilizing to a unit; To prevent this we operate with a high level of transparency as well as defining our stance on all actions in our Discipline Guidelines. Our command staff do not discriminate and we are publicly committed to equal rules and punishments regardless of rank or position. We release all of our materials and tools publicly so that we are held accountable by our community. We are driven to be the best not because of proprietary tools but because of our community. You can learn more about our group and the roles available by visiting our website at: https://1st-irf.com or joining us on TeamSpeak at: ts.1st-irf.com We require that applicants are: 16 or Over Have access to a Microphone and TeamSpeak Maturity and a wish to learn Our info in a short list: Country: International Operations: Wednesday, Friday and Sunday - 1900GMT Timezone: GMT Play Style: Realism/MilSim Attendance Requirements: x2 Operations per month Age: 16+ Website:https://1st-irf.com/ Teamspeak: ts.1st-irf.com:9987 Discord: discord.gg/Auz5Jsp As we are just launching this is a great opportunity to grow with the unit and become part of our founding group!
  14. INTRODUCTION The Operational Detachment Alphas 555, 2nd Battalion 5th Special Forces Group, commonly known as ODA 555 "Tripple Nickle" are a highly skilled and trained unit inside Joint Special Forces. We stand for having realistic and immersive experiences where teamwork and cohesion are key. In our operations, you will encounter every aspect of modern warfare. From the reconnaissance to logistics every part is important down to the last man. We are a newer unit that was recently attached to the Joint Force. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ ABOUT US Our view is to create a unique unit where there is focus lays on creating realistic and immersive operations where all aspects of modern warfare will be encountered. From the reconnaissance to logistics to communicating with civilians and obtaining intel/maintaining relations every part is important and will be seen within the unit's operations. We are working hard to make it a fun environment for our team members as well as making sure things are done right when we are in operations. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ We are looking for individuals that are willing to do the following: 18Z- Operations Sergeant 18F- Intelligence Sergeant 18B- Weapons Sergeant 18C- Engineer Sergeant 18D- Medical Sergeant 18E -Communications Sergeant ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ OPERATIONS The Unit is currently in a deployment phase to Finland for a conflict. We are still working to grow our numbers and get people trained before the next operation date. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Monday: Team Trainings 8 PM EST Thursday: Unit Wide Training 8 PM EST Sunday: Main Unit Operation 8 PM EST ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ JOIN US! If you think you have it in you to become a Green Beret then join us! Discord
  15. Original post: "Is there any way to make backpacks accessable only when they are on ground or by other players using 'Open Backpack' action? The goal is to make player drop the backpack to get access in its inventory and so make them more realistic." UPDATE 15th Sept. -18: An addon version made! Script provided by @pierremgi PBO provided by @HazJ Download: https://hazjohnson.com/ArmA/@realisticBackpacks.zip Addon is now signed with key and bikey.
  16. Скачать видео World War III started on 21 July 1985. How exactly did the war sparked is out of anyone's guess now. Probably a development of the recent Maldens crisis. Frontier clashes between Warsaw Treaty troops and NATO forces along the Inner German border quickly escalated into an all-out nuclear exchange with thousands of warheads raining down throughout Europe. As a young Soviet conscript, who serves his draft in the GDR, jump into the thickest of action amidst the atomic butchery of the early battles in central Germany.
  17. 4th Marine Raider Battalion Realism Unit The 4th Marine Raider Battalion Realism Unit, aka 4th MRB, is a realism unit in the Arma 3 community. We simulate a fictional unit within the Marine Special Operations Command (MARSOC) of the United States Marine Corps (USMC) and United States Special Operations Command (USSOCOM). The 4th MRB is structured and organized identical to a real life MARSOC battalion, with attached supporting USSOCOM units. The 4th MRB was founded by long-serving members of a different Arma 3 realism unit which emulates another real life United States Marine Corps Unit. The 4th MRB attempts to maintain the discipline, professionalism, and esprit de corps of real US Marine special operators. The fun and excitement members of this unit enjoy is the result of the difficult and challenging operations we are asked to perform and in developing skills and unique tactics commonly practiced by special operators within the special operations community. These typically include (though are not limited to) direct action missions, special reconnaissance, foreign internal defense, counter-insurgency, unconventional warfare, maritime interdiction, counter-narco terrorism, hostage rescue, preparation of the environment, security force assistance, gas & oil platform operations, and special clandestine operations. Based out of Marine Camp Currin, Bozacaada, Turkey - the unit currently consists 4th Marine Raider Battalion, 4th Marine Raider Support Battalion, and associated SOCOM supporting elements from 160th Special Operations Aviation Regiment (Airborne) and 27th Special Operations Group, 27th Special Operations Wing. The 4th MRB is an immersion-orientated, role-playing realism unit. By considering an application you have similar interests. Training or Combat Patrols: Weekly - every Tuesday 1900 US Central Time Full Operations: Twice monthly - first & third Sunday 1900 US Central Time Website: 4thmrb.net Forums: 4thmrb.net/forums TeamSpeak: 38.103.170.8:9988 (pw: 4thmrb) YouTube: youtube.com/c/4thmrbnet Steam: steamcommunity.com/groups/4thmrb
  18. Task Force Tempor 8 Introduction Welcome to Task Force Tempor 8, TFT8 strives to create MilSim experiences according to our shared vision: compelling gameplay, authentic combat, interesting premise. We adapt real-world military concepts and practices that meaningfully contribute to the Arma 3 experience, and reject those that do not.‍ The Task Force Tempor 8 Arma 3 (abbr. “TFT8”, hereafter “the unit”) is a gaming community for mature players who enjoy a well-organized military simulation experience in the ArmA™ franchise. It is inspired by regiments of US Military Branches.‍ Operation & Training Times Regular Operations (UTC-5) Sundays 1400 EST Trainings throughout the week (Accurate schedule on our discord) What Are The Requirements? - Must have a working microphone - Must speak English - Must be 16+ - Must own a legal copy of ArmA 3 and APEX DLC‍‍ The Unit The Unit is split into 2 primary parts. Ground and Air. Ground (Spartan) is based on the US Army Rangers and currently consists (at the time of writing) of HQ (Platoon) and 3 squads (1st, 2nd, and 3rd Squad) Air (SOAC) is based on the joint aviation unit controlled by the US Army's Special Operations Aviation Command (SOAC). It comprises detachments from various aviation units across the US Military.‍ __________________________________________________________________________________________________________ If you are interested in joining, head over to our discord and speak to a recruiter. To learn more visit our website. https://discord.gg/9uBySFuGjN
  19. 2nd Battalion, 5th Cavalry Regiment The 2/5 Cav is an Arma 3 milsim unit that strives to create a realistic environment focused on the Vietnam War. Our overall goal is to create a fun, professional, environment that our members can enjoy. We emulate an actual Army unit that served in Vietnam for the vast majority of the war. As a result, we prioritize immersion and realism in our efforts involving mission making, ranks, in-game assets, and unit structure. Open Billets: Rifleman Grenadier Automatic Rifleman Fire Team Leader (Upon Approval) About us: North America based unit (Operations take place at 1900 CST) Teamspeak IP: 104.156.254.117:9101 Website:https://2-5cav.net Youtube:https://www.youtube.com/channel/UCsIM0nnVc-1d-s1XBKtY6Rw Discord:https://discord.gg/pT8GnpaYkm Home to former and active duty service members Requirements to join the 2/5 Cav: Must be proficient in English 18+ years of age Availability to attend operations on the 2nd and 4th Sunday of every month Demonstrate maturity and professionalism Have valid copy of Arma 3 / TeamSpeak 3 / S.O.G. Prairie Fire DLC Must not be active in or take part of any other Vietnam War realism unit Contact our Recruitment Office Personnel Via Discord: SGT Irwin - Scare#5703 SGT Pimentel - LCLdark#5407 PFC Gibbs - Gibbs#5111
  20. The Academy About The academy is a place centered around learning and teaching Arma 3 milsim material. We offer an open and collective process of learning and teaching a variety of milsim related topics related to ground, air, and leadership disciplines. The Academy is not a milsim unit, it's a community where you can come and go as you please. For example, if your unit does not offer combat diving training or rotary flight training material, you can come to the Discord server to ask questions and soak up knowledge. You can learn material to prepare for a qualification at your home unit or to prepare yourself for a unit's training pipeline. If you're looking to share the knowledge that you have then there are plenty of opportunities to do so. If you have a thing for topics ranging from reconnaissance and surveillance or unit recruitment and retention, there are plenty of channels for you to share your knowledge and insights. Future Plans We plan to fill up the several topic channels with a variety of resources and answers as the community grows. We'll also be expanding our YouTube channel to feature a variety of shows to help spread insights and knowledge around the Arma 3 community. Lastly we plan to expand the team for growth. Discord: https://discord.gg/YmQF8pGcKp YouTube: https://www.youtube.com/channel/UCl1iEcXiQGTfbB5tC0CADOw/ Discussion Page: https://steamcommunity.com/app/107410/discussions/10/3105766250708112204/
  21. The 28th Combined Arms Division ArmA Unit & Community The 28th Combined Arms Division’s main goal is to provide a positive experience for all, regardless of skill or experience. We are primarily an ArmA unit but we have grown to become a community of close knit friends and colleagues. Our leadership staff, active and retired, have spent hours creating an organized and fun environment for you to enjoy and experience MILSIM. We are a light infantry based unit, with armor and aviation supporting assets to help us complete the mission on the ground. Under steady leadership and systems established based on facts rather than personal interpretation, all unit decisions are made impartially and follow a standardized process. We have combat veterans and enlisted members from real life armed forces currently rostered who work to help develop leadership skills within our community. Application and Entry into the 28th Join our Discord linked at the bottom. Upon entry you will be greeted by a recruiter who will lead you through our induction process, which includes creating an account on our website, filling out an application form, completing a meeting in our TeamSpeak with your recruiter, and finally, completing Initial Entry Training at one of our scheduled times. Once these steps are completed, you are officially recognized as a member of the 28th Combined Arms Division and are free to specialize with specific training. Upon application and acceptance into the unit, members are required to complete 4 operations as an enlisted 11B Infantryman. Upon completion of 4 operations as an Infantryman, the member may request to transfer and train into our other specialized MOS’ listed below. Why do we require you to enter as 11B (Infantryman)? We use this system to streamline members into our more advanced MOS’. Spending 4 operations at minimum as 11B proves that you want to be integrated into the community, as well as providing you with the knowledge of our unit at the most basic but most important level. This system builds prestige within our specialized MOS’, as well as raising the base skill level of our radio operators, pilots, armored crewmembers and medics.If you choose to remain 11B, there is lots of opportunity for growth into leadership positions to help the unit and yourself grow as a leader. The 28th Combined Arms Division Consists of the Following MOS’: Infantryman (11B) After 4 operations as Infantry the following MOS’ open up to you, provided they don’t have a waiting list already: Bradley Crewman (19K) JFSS - Forward Observer (13F) Combat Medic Specialist - Utilizing KAT Medical (68W) Rotary Wing Aviator (153A) Flight Medic - Utilizing KAT Medical (68W-F2) We currently have 160+ people rostered and receive 40-50 members in attendance for main operations. We hang out in our teamspeak and play many different games together outside of operation times. Deployment Operations: Our main operations on Wednesday, Friday and Sunday consist of a persistent storyline throughout the course of 2-3 months to simulate deployments to various areas around the globe. Deployment patches can be found on the website linked below! Main Operations: Our Wednesday operations will vary on terrain and story, as we use these scheduled days to provide a different and refreshing experience outside of our deployment storyline. Operation and Training Schedule: Monday: N/A, subject to extra events Tuesday: Initial Entry Training @ 4PM EST Wednesday: Main Operation @ 7PM EST Thursday: Initial Entry Training @ 4PM EST Friday: Deployment Operation @ 7PM EST Saturday: N/A, subject to extra events Sunday: Deployment Operation @ 7PM EST Our load-in time for Operation Nights is 6:30PM EST with the Operation beginning at 7PM EST. Our Requirements: Working microphone and ability to communicate clearly. Speak and understand English. At least 16 years of age. Be able to commit to 50% attendance. (6 ops per month). Legal copy of ArmA 3. No VAC Bans on record. No DLC required. If this interests you, feel free to join our discord at: https://discord.gg/Deqf5wX Feel free to take a look around our website: https://www.28thcad.org/
  22. ITC Land Systems Introduction ITC Land Systems is a mod that aims to add depth to some of arma’s ground based systems, with our main focus being player crewed artillery systems and anything related to them. Features Battery Control System Commander's Fire Control System for SPH and MLRS platforms. Self Propelled Howitzer Ammo Handler & Autoloader Improved Gunner's Sight for SPH and MLRS platforms. Improvements to AR2 Darter UAS. New 155mm and 152mm howitzer ammunition including 3 new special purpose types including 2 PGMs and 1 new anti armour shell. New Multi Option Fuzes for artillery shells including: Proximity, Point Detonate, Delay, and Timed functionality. CRAM system for vanilla Phalanx and Sea Sparrow systems. Overhaul to vanilla artillery accuracy. Variants of vanilla IDF systems with these features implemented. Media Changelogs V1.01 Hotfix Documentation and Tutorials Detailed information on the features added by ITC Land Systems can be found on our wiki Requirements CBA & ACE 3 Compatibility Download ITC Land Systems can be found on the Steam Workshop Contact To keep track on the mod’s progress, discuss its features, or have any questions, feel free to join the ITC Addons Discord! If you’d like to keep track of what we have planned for future versions, you can have a look at our project’s trello page!
  23. Group: United Task Force (UNITAF) Branch: Flexible Schedule / Attendance - MILSIM just without the Yes Sir no Sir. Availability: Join on operations as often or as little as you like, including reserve roles if you want to join but aren't sure you'll make it. Language: English Time Zone: Central Europe (but we have plenty of people from the Americas and Pacific and wouldn't say no to more) Our Arma-integrated Website: United task force Discord: discord Operation Times: CEST/GMT/UTC - Flexible schedule (attend by choice from 1 to 20 ops a month) using our dynamic ORBAT deployment application. Operation Type: COOP (from 5-man Special Operations missions to 40-men+ beach assault we have it all) Mods: ACE / TFAR / RHS (Full list: mods) Roles available for:- Marksmen- Snipers- Leadership- Fixed Wing pilot- Rotary pilot and gunner- Tank crew- Autorifleman- Anti-tank/anti-air- Everything, seriously, any role is a potential option. Other Information: United Task Force is a one-of-a-kind session based cooperative MILSIM experience for the Arma series. A unique blend of realism, solid teamwork, just without the yes-sir-no-sir. Our Website: United task force FAQs and more information about UNITAF on the website. - 24/7 Public Server - Just search for UNITAF in the public server list. - Private session based MILSIM operations. - Numerous training sessions so you can become an expert in whatever roles you choose. - Our one-of-a-kind game integrated MILSIM website application. - Full of cool and friendly people from across the world. - Powerful and well maintained servers to reduce frame-drops and keep the game as immersive as possible. Email adress: hq@unitedtaskforce.net Website features: /- Order of Battle: Deploying on our missions looks something like this which makes it super easy to keep track of what team you're in and what your radio frequency is etc ORBAT Snapshot /- Operations Order [OPORD] are written in full for all official operations. To add immersion and let you know exactly what you should be doing on operation. OPORD Snapshot
  24. Clan ArgA ABOUT US ArgA is a Latin American military simulation clan. More than 9 years of experience, and over 60 active members. INSTRUCTION We have instructors at all levels who report to three sections of the Military School: Recruitment School, Infantry School and Specialist School. ACTIVITY Constant activity on own server, 24/7. Official missions are reserved for members only, Non-Official missions give access to recruits and guests. In addition to Cooperatives with friendly clans. RANKS AND CONDECORATIONS We have a promotion system that takes advantage of the contributions and good fellowship of each member, giving value and projection to the military career. MODS We use a custom modpack for events consisting of popular mods such as ACE3, ACRE 2, CUP, RHS as well as some mods made by our own team. OUR NETWORKS Youtube Chanel Web Facebook Instagram
  25. 7CMBG has been around since 2007 with first roots in ARMA 2 and now playing ARMA 3. We are the oldest and largest Canadian Armed Forces MILSIM unit in the ARMA community. Our goal is to build a professional unit with quality servers and like-minded people; looking to have fun in an immersive environment. As a MILSIM unit we derive our enjoyment from realism and following docternial SOP’s when conducting missions and campaigns. We pride ourselves on being immersive and realistic in the planning and execution of missions; but allowing our members to operate freely and have an enjoyable experience. Official Operations - Saturdays at 19:00 (7:00 PM EST) The website is crucial for reading/responding to emails and signing up for events. Roles: We are composed of an air detachment and a mechanized infantry regiment. The Air Detachment path provides opportunities of becoming a traditional pilot and forward air controller. Pilot roles provide the opportunity to fly light and medium helicopters with progression towards fixed wing aircraft. The employment of the air detachment is a key asset for Infantry commanders. Providing multiple forms of support: close air support, intelligence surveillance and reconnaissance, paratroop assaults, airdrops and simple cargo transfers, which can move ground forces and supplies that are critical to the survival of the infantry. The infantry path sees you through basic qualifications courses to learn and adopt the methods of the Canadian Army. As an infantryman you will learn the roles of rifleman, light machine gunner, grenadier, tactical combat casualty care, and signaler. As you become proficient in the weapons and tactics of the unit you may progress through the ranks and assume a specialist or leadership position. Our commitment is to help you progress and achieve your goals as you gain experience and personal development through a qualification system. How to Join: To join the 7CMBG, simply go to our site with the link below, hit 'Join Us!' and fill out an application! A recruiter will then contact you and set up an interview. Please be aware that all potential applicants must be 18+ Images: Some photos from our current deployment And here are some from our D-Day operation Platforms: Website - https://7cmbg.ca/ Youtube- https://www.youtube.com/7cmbgca Teamspeak - ts3.7cmbg.com Discord - https://discord.gg/6CvdbEh *** We are currently looking for more people to Zeus as well***
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