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Found 8 results

  1. Gemini

    OPEX

    by Gemini "OPEX is a masterpiece." (Sowens) "This mod is awesome and should be approved by Bohemia." (Unknown) "You have made what I've been looking for since a very long time." (Guim's) "My friends and I are now only playing this mission." (Neall) "It's a titan work. Respect." (BingaNarko) "Thank you and go on, you're the best dude I have a poor PC and OPEX is running fantastic." (NeXoWw) "God bless you !! To be honest I've never seen someone who is so reactive and attentive to the community's feedback." (Bobzap / Sayker) "This mission is becoming so epic. I love it."(xaxa) ..... DESCRIPTION OPEX: Opérations Extérieures (External Operations) is an immersive fully dynamical task generator introducing the French Army fighting against terrorist organizations all over the world ! AUTHOR'S NOTE Bonjour ! I have to be honest, OPEX has totally be inspired by MSO from ArmA II, so all credits should go to its development team. After I tried it, I thought the idea of a fully dynamical task generator was brilliant, but there was some features that was not perfectly fitting to what I was expecting and some others that were missing. Firstly, I tried to customize MSO but I finally chose to rebuild everything from scratch. It's certainly not as good as the original one but after more than 5 years of development (yeah, really !), and even if there are still many things to do (correcting all bugs, creating versions for some other maps, adding new tasks, optimizing all scripts...) I must say I'm pretty satisfied of what I did so far. It was initially a personnal project, but I thought maybe someone else could now be interested too so I'm proud to present today the first public relase ! I hope some of you will enjoy... MAIN FEATURES SP & MP compatible Option menu at startup to customize the mission by enabling/disabling/modifying included features Mission entirely built with random parameters for unlimited replayability Let the engine select a random task or select it by yourself among various ones (patrol, defend, attack, rescue...) Additional unique tasks depending on maps, to use some of their unique features (example: searching for caves on FATA...) Fully unpredictible situations to increase stress and realism: in opposite of most of all other similar task generators, enemy strength is fully random and is not based on players numbers Many random AI activities: patrols, ambushes, assaults, kamikazes, weapons caches, IEDs... Dynamical civilian activities Civilian interactions Dynamical reputation: take care of the local population, otherwise it may rise against you Credits system to recruit AI units and to order supplies and vehicles Gain credits when performing good actions (succeeding task, destroying weapon cache, neutralizing IED, arresting suspect...) Lose credits when performing bad actions (failing task, killing civilian, arresting innocent people...) Unlock AI supports by succeeding tasks (example: rescue a pilot to unlock airstrike support) Random starting time with faster day/night cycle to simulates long time operations Improved AI friendly units: they are now able to automatically assign/unassign NVG/flashlight/silencer by themselves, depending on the daytime and on their behaviour instructions Improved AI enemy units: they are now able to board into the nearest empty armed vehicle / static defense in case of danger Optimized AI behaviour (thanks to R3F AiComTarget script) Move and transport almost every item (thanks to R3F Logistic script) Random and dynamic weather (thanks to code34 for his script - I modified it a bit so weather's evolution is now depending on world regions) Ambiance house lights and ambiance animals (thanks to TPW for his scripts) Futurist but realistic electronic tactical glasses (thanks to TPW for his script - I modified it to create motion detector and hearbeat functions) Live video feeds (thanks to BangaBob for his script) Drag injured and dead bodies (thanks to BangaBog for his script) Little immersion tweaks: light sensitive map and NVG's optimized utilisation (thanks to Viperidae for his scripts) Map gestures with nearby players (thanks to dslyecxi for his script) Customizable MP synchronized music receiver for listening music tracks into vehicles Revive & respawn systems Primary needs function: eat, drink and sleep to avoid bad effects Fully functionnal HQ: refuel vehicles, rearm, treat yourself and eat/drink/sleep into the dedicated areas Functions to deactivate/delete that usless units and vehicles to save computer/server ressources Semi-persistent mission*: you can save your progression between each task Compatible with Zeus Compatible with additional mods (ACE3, TFAR, ACRE2, bCombat, ASR AI3, Winter 2035...) French and English localizations And much more ! HOW TO INSTALL OPEX ? For this video, please do activate subtitles to get more detailed information. VIDEOS PICTURES GAMEPLAY SERIES [FR] MrRatSuper [FR] TypeX [FR] Faiavan INTERVIEWS [FR] RackBoy REQUIRED ADDONS / DEPENDENCIES New ! Altis and Tanoa versions of OPEX are now playable WITHOUT ANY MOD (but be aware, in this case some features are disabled) ! In a perfect world, I wish I could avoid gamers to download any addon or mod. But as the main goal of OPEX is to bring a fun and different ArmA experience, and if you are getting bored to play as a US soldier, take some time for downloading these files (most of them are used by a large part of the ArmA community by the way): Download all required addons with only one click by subscribing the official OPEX mod collection on Steam. Download all optional addons with only one click by subscribing the official OPEX extra mod collection on Steam. Note that OPEX is compatible with: ACE3 Task Force Radio ACRE2 Winter 2035 COMMUNITY FEEDBACK Don't hesitate to share your feedback, your suggestions and to report all bugs you may have encountered here on the official BIS forum, or on Steam. KNOWN BUGS/ISSUES (any help is welcome !) Picture pictures\overview.paa not found at startup when joining server despite the picture is present in the mission folder, I don't know how to fix this. Ambient civilian vehicles are sometimes spawning on buildings (so they explode) when playing on some unofficial maps. It seems to happen because some ArmA I / ArmA II buildings are not recognized by the engine ? The armory may take some time to initialize ion MP (you may see a few weapons or objects flying at start-up). Just wait a few seconds, everything should automatically move on the walls (maybe a server sync problem ?). Ambient AI animations may sometimes be weired when playing on MP TO DO LIST (Extreme prioriy): fix all bugs reported by the community (High priority): add many new tasks (High prioriy): create version for many other maps (High priority): always reduce addon dependency as much as possible (Medium priority): add more details to briefings (Medium priority): add notes and tips (example: how to use tactical glasses...) (Medium priority): optimize and tweak all scripts and functions (or better: rewrite everything because so many time has passed since the first code I wrote !) (Low priority): correct current localizations and add new ones (will require some translators !) (Low priority): create more information for each civilian (date of birth, adress, job...) via setVariable command in Gemini_fnc_civilianInteractionsBehaviours function, so scan interaction could be more interesting (Low priority): maybe replace current units and vehicles with more realistic ones when they will be available (OFrP ?) SPECIAL THANKS Bohemia Interactive, for the best military games ever (OFP/ArmA serie) code34 and MSO/PO3/ALiVE developpers, for the dynamic/random mission concept Kamih, for the first MP tests during the early development HeroesandvillainsOS, Vengeance1, Scimitar and Sumsun93 for their precious feedbacks BangaBob, for the live feed and drag body scripts Binesi, for the defend/patrol tasks scripts code34, for the dyamic and MP compatible weather script dslyecxi, for the ShackTack Map Gestures script KC Grimes, for the building occupation script Killzone Kid, for its optimized random position script R3F team, for their Logistic and AiComTarget scripts Seth Duda, for its towing scripts TPW, for the hud, houselights, streetlights and animals scripts Viperidae, for the Little Immersion Tweaks scripts Meh44, for the Russian translation Tonic, for the Virtual Vehicle Spawner script All addon and mod makers whose creations are used in this mission: ACE team, ACRE team, CBA team, CUP team, Icebreakr, James2464, Keeway, Minimalco & Robster, Nkey, R3F team, RHS team, X-Cam team And fore sure, thanks to all the OFP/ArmA community for thinking, creating and sharing so many brilliant additionnal content If I forgot to mention someone, please excuse me and contact me ! SPECIAL DEDICATIONS To the old OFP french community, that participates to give me the passion for this game: bobmoran Chris Young DieAngelo Drakkhen Ei8ght Flashpointgamer Hôpdeux horrido Karax Lodu Nico Occitania Renaud SoldierIsNotHistory SPQR uiox Wolf_51 Xela89 And above all, many many many thanks to my wife, who is so patient and comprehensive every time I am only thinking about scripting ! IN MEMORIAM This mission is dedicated to the memory of Faiavan (1979-2018). DON'T FORGET TO RATE IT ! If you enjoy this mission and want to motivate the author to keep it up-to-date, please click on the 5 stars on the top of this web page and on the thumbs up button on the top of the Steam web page ! DONATIONS If you would like to support the author's projects, you can also make a donation via PayPal by clicking here. CHANGELOG * Please keep in mind that OPEX may be more or less often updated in order to enhance it. If you play it, do it at your own risk, please do not complain if a saved game is lost because of an update. DOWNLOAD FROM STEAM WORKSHOP (highly recommended to ensure you have the latest version): >>> OPEX: Opérations Extérieures (full mission collection) FROM ARMAHOLIC (not recommended - for expert users only): >>> OPEX: Opérations Extérieures (full mission collection) FROM MY WEBSITE (not recommended - for expert users only): >>> OPEX: Opérations Extérieures (full mission collection) Enjoy !
  2. PANAVIA TORNADO AWS Ok guys this is what I was talking about on the Eurofighter thread, after a request from an user and after I have recived the sources files of Bundeswehr Tornado from Diavid (plane originally made by Dezkit/Ivory Aircrafts) I have started the works on the Tornado... What I'm doing or I have planned to do: -Automatic wings sweep (can be disabled) DONE -laser targeting for the WSO DONE -more hardpoints under the fuselage (the original one only have 3) DONE -AWS integration DONE -Textures DONE -Aerial Refueling DONE -Loadout Menu DONE -Maybe john spartan and saul afterburner DONE -Better cockpit -Triple Racks DONE -Import weapons from the Eurofighter DONE BETA RELEASE What's inside? TORNADO IDS/GR.4 with various loadouts and textures (UK, Italy, Germany and desert storm livery for Italy and UK) TORNADO MR (Multi role variant upgrade) with various loadout and textures (UK test, Italy test, Germany test, AAF) V0.2 mediafire: http://www.mediafire.com/download/xof5jv5cdjjocjm/Tornado_Beta_02.zip V0.2 Armaholic: Changelog: beta 02 -added all planes to zeus -Fixed one error in rpt The cockpit is a placeholder, the original one didn't have anything than black mfds and black circles. Because I have never made mfds and gauges for now I have made a placeholder texture, It don't have any fuction, it's only for aesthetics! Thanks to: -ColorChanger (for the original model? I'm still trying to find out this guy, if someone have any informations please contact me) -Panzergranadier3 ( the guy who made the last update for this plane in OFP, for the permission to still use it) -Diavid and Dezkit (for the original A3 plane) -John spartan and Saul for the Afterburner and loadout menu -Firewill fo the Weapon pack and loadout menu -Flanders25 for the help -Roofie for the help -[Dust]Sabre for the help -Hcpookie for the weapons and other things from his open source Eurofighter If anyone have problems with credits or copyrights please contact me directly
  3. wolvq.

    Hilfe ! (Deutsch)

    Also folgendes, ich bräuchte hilfe um das Spiel zu verstehen. Hab es erst installiert & keinen blassen schimmer.
  4. XXIV (24th) Armeekorps The 24th Armeekorps was founded to create immersive and realistic ArmA3 community with a focus on the Germany Army during World War 2. Part of this Community is a dynamic campaign that starts with the Occupation of Czechoslovakia, the Invasion of Poland and the Blitzkrieg in the West and takes in important Events like Dunkirk, the Battle of the Bulge, the fight for Stalingrad and the Battle of Crete. We feature - Zeus-aided Missions - Dynamic and Chornologic Campaign - Regular Trainings and Events - Ranks - TFAR - Website / Forum - Teamspeak 3 - EU/US Friendly Times We are recruiting Currently we are looking for: - Pilots - NCO's - Medics (Requires knowledge of ACE-Medical) - RTO's - General Recruits and Personelle You can contact us over ... ... our Website ( http://xxivarmeekorps.gamerlaunch.com/ ) ... our Steam Group ( http://steamcommunity.com/groups/24thArmeekorps ) ... our ArmA3 Unit Page ( https://units.arma3.com/unit/xxivarmee ) ... our Teamspeak ( 173.234.27.145:9993 ) ... me personally ( http://steamcommunity.com/id/thedesertfox_xxiv )
  5. Westwall is a total conversion addon for ArmA 3 set in Western Germany during the last eight months of the Second World War. Currently, our focus is on creating our first terrain Ochsenkopf Trail, which is set during the stagnant fighting in the Hürtgen Forest. To accompany this, we are also developing a basic set of playable Fall 1944 US Army and German Heer units. Here is a general overview of our release plan: --Terrain: Ochsenkopf Trail 2x2km – Fall Version --Units: US/German Rifleman, Rifle Grenadiers, Submachinegunners, Machinegunners, and more. --Weapons: K98k, M1 Garand, M1/M1A1 Thompson, M3A1, MP40, and more. --Gear: US and German field gear, helmets, caps, and more. --Uniforms: US M1943 Field Uniform and German Reversible Winter Uniforms Beyond this initial content demo, we are in the planning stages of what we consider the ultimate goal of the Westwall project—creating interesting new ways for players to engage with the historical content of our subject. To better achieve this goal, we want to further work with historians in and around the Vossenack area and examine content outside of typical combat scenarios. While the majority of our effort will go towards developing assets for our combat gameplay, we are also discussing and prototyping scenarios that allow players to explore our maps and participate in activities that depict both historical combat and non-combat settings. In addition, we are working to find interactive ways to connect users to a wide range of text, video, and internet sources both in and out of the game covering topics ranging from soldier’s stories to information on local culture and history. While we are starting out our journey in the Hürtgen Forest, we hope to move through a selection of topics chronologically until the war ends. After Hürtgen, we hope to explore German-occupied Elsaß. This will undoubtedly be a long term project, but it is one we are very passionate about and we hope you will join us. Thank you.
  6. The EPI - 2012 Wilkommen! The East Prussian Infantry was formed in December 2010 for the purpose of accurately representing historic military structure and tactics to the best of our ability within the gaming universe, while maintaining a social-community style atmosphere. Our unit and family has grown over the years, and we've had the opportunity to educate many not only on game-play, but on the tactics and structure of a military unit of the era. We've found that recreating historical structure in a video-game attracts a more mature crowd, and makes game-play a little more challenging. From our humble beginnings as a Prussian line-company practicing Napoleonic-era battle doctrine to subject-matter experts on German small-unit infantry practices on the field during WWII, The East Prussian Infantry is a one-of-a-kind, organized, professional group of historians reenactors, and gamers using 21st century gaming as a way to entertain and educate. Onward, to victory! Für das Vaterland! A Long, Proud History Originally established as a Prussian Infantry regiment set in the Napoleonic-era, for over 6 years, the East Prussian Infantry served as a professional line-unit well-versed in historically accurate battle doctrine, capable of fielding mass formations of soldiers, each fully understanding his or her duty and role. What the East Prussian Infantry was able to achieve took much teamwork and enthusiasm from the many who participated over the years. In 2017, the East Prussian Infantry sought a new challenge, and decided to bring the world of historical structure, tactics, discipline, and professionalism into the gaming universe of ARMA III. Expectations Whether as a recruit, or a full-fledged soldier, our members are expected to do the following: ✠ Learn and follow the Code of Conduct ✠ Learn, and become proficient in basic Tactics and Skills ✠ Be relatively active, attend training when possible, and alert your squad leader if you are unable to participate or are taking an extended leave. ✠ Display humility, respect, and motivation. Those who can do these four things will find themselves a good match for the EPI, and will be prime candidates for promotion should they be proficient and willing to take on leadership roles.[/td] [td]Code of Conduct As general guidelines, members are to practice the following points: a more detailed outline of our code of conduct can be found Here! 1. Be respectful to everyone. This includes your comrades in the 1st, members of other regiments, public players, admins, officers, non-commissioned officers, and people on the forums. 2. Conduct yourself in a professional and mature manner. This means that cursing, glitching, trolling, flaming, and name calling or other forms of fighting are not allowed. This is especially important when we are in events or on a public server. 3. Follow Orders. It is paramount for the survival of the regiment that all orders given by our Offiziere and Unteroffizieren are followed to the letter and without question or argument. There is a time and place to discuss tactics and whether or not certain orders should be given or not. Directly after the order is given is not one of those times. This also applies to the Rules laid out by admins on their servers. We respect the right of admins to run their servers. 4. Do not retaliate. Regardless of the situation, if something is done to you (ie Teamkill, insult, etc) you are not to retaliate! Instead, you are to inform an officer or admin and report the problem. Anyone found retaliating will be dealt with in the same manner as the original offender. RANK STRUCTURE of the German rifle company Schutzen Rekrut (RKT) Schutze (SHZ): Oberschutze (OSHZ) Gefreiter (GFR) Unteroffiziere ] Obergefreiter (OGFR) / Stabsgefreiter (SGFR) Unteroffizier (UFFZ) Feldwebel (FW) Hauptfeldwebel (HFW) Offiziere Leutnant (LT) Oberleutnant (OLT) Hauptmann (HPT) We ask that all people interested in joining the 1st East Prussian Infantry Visit our Website: www.1stepi.com. and post an application Here: http://forums.1stepi.com/index.php/board,62.0.html. If you have any problems with this feel free to reply and let us know so that we will be able to help you in your application process. Also, feel free to pm questions to the author of this thread, or email them to the1stepi@gmail.com Other Information We have our own Message Boards and Team Speak Server. Members should check the forums on a regular basis, and have bookmarked both the forums and the EPI TeamSpeak servers. Our Steam Group - http://steamcommunity.com/groups/1stepi_nw the Steam group is open, please join to be invited to events Our Website and Forums can be found here: http://www.1stepi.com Team Speak - ts3.1stepi.com You do not need a mic, but everyone will need to have TeamSpeak for trainings and events in order to hear orders.
  7. marseille77

    Bundeswehr 1985 Addon

    This pack contains West German Army Units of the 1985's era. West German Infantry and Weapon Pack (15-05-2017) Download Needed: BWMod 1.6 ----------------------------------------------------------------------------------------------------------------------------------------- Additional West German Tank Pack 1.2 (15-08-2015) Download West German Vehicle Pack 1.3 (08-05-2017) Download West German Objects Pack 1.0 (16-05-2017) Download needed: West German Infantry and Weapon Pack, BWMod Marder, Leopard & Wiesel ----------------------------------------------------------------------------------------------------------------------------------------- Gallery Scene HS-30 Jupiter trucks Tanks ------------------------------------------------------------------------------ Credits Marseille77 (Textures, Models) Sanctuary (models, Textures) Cubus (models)
  8. Tango-Five-Six

    Task Force: Aegis

    Hello This is the TF: Aegis Planning page, However there is nothing there as I am currently working on this first post and it may change drastically during that time. Thanks for your interest! Come back another time and I might have it sorted! RJR
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