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tpw

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About tpw

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    Chief Warrant Officer

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    Brisbane, Australia

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  1. Phenomenal map, the amount of work that must have gone into it is mind boggling. Thanks so much @furean and your collaborators..
  2. Hi guys. Sorry, I’ve had a couple of months off the tools. I’ll look into the various issues
  3. Cheers mate, I wasn't trying to be a wanker, just pointing out that there other other code ideas that tinter could try.
  4. Not strictly true. I wrote an SP script called TPW Furniture for TPW Mods several years ago, which spawns simple compositions into defined house classes with minimal overhead. @tinter you’re welcome to grab any ideas out of my code if you want.
  5. Thanks for the report @gatordev. I very occasionally get an error thrown by my mods, and do my best to track it down. Believe it or not I do my best to release tpw mods bug free. I haven’t seen anything like you’re describing and would be keen to know if others do too so I can address it. I’ll have a deep dive into the code today. I have changed nothing in the initialisation routines recently. Cheers mate
  6. How did you install the mod? Using the included batch script? It sounds to me like there's some TPW MODS files somewhere else within your installation. Search for tpw_ in your file explorer.
  7. If you create and save a scenario using mods, and then try to load the scenario without mods it usually leads to various problems. The mods are saved as part of the mission.sqm and the scenario will try to load them. BTW, welcome to the forum :)
  8. So did you get TPW MODS working correctly in the first place? If it's correctly installed there will be the your_arma3_folder\@TPW_MODS folder containing all the pbos, and your_arma3_folder\userconfig\TPW_MODS folder containing the HPP configuration file TPW MODS does not install any other files, so if you remove the above folders you've essentially removed all trace of it.
  9. Thanks mate, I’ll l look into that ASAP .
  10. To do this you need to do two things: 1 - Have a look at the relevant parts of the HPP file: tpw_skirmish_friendlytype[] = {1}; // BLUFOR: 0 = user specified,1 = NATO, 2 = NATO PACIFIC, 3 = CTRG PACIFIC, 4 = CSAT, 5 = CSAT PACIFIC, 6 = AAF, 7 = FIA, 8 = SYNDIKAT, negative values will wear shemaghs. Multiple values may be selected eg {0,1,7} will spawn user selected, NATO and FIA BLUFOR. Empty = NATO default tpw_skirmish_enemytype[] = {4}; // OPFOR: 0 = user specified,1 = NATO, 2 = NATO PACIFIC, 3 = CTRG PACIFIC, 4 = CSAT, 5 = CSAT PACIFIC, 6 = AAF, 7 = FIA, 8 = SYNDIKAT, negative values will wear shemaghs. Multiple values may be selected eg {4,5} will spawn CSAT and CSAT PACIFIC OPFOR. Empty = CSAT default tpw_skirmish_resisttype[] = {6}; // INDFOR: 0 = user specified,1 = NATO, 2 = NATO PACIFIC, 3 = CTRG PACIFIC, 4 = CSAT, 5 = CSAT PACIFIC, 6 = AAF, 7 = FIA, 8 = SYNDIKAT, negative values will wear shemaghs. Multiple values may be selected eg {-6,-7} will spawn FIA and AAF resistance, wearing Shemaghs. Empty = AAF default tpw_skirmish_friendlyunitstring[] = {}; // Custom strings (comma separated) to select friendly units from config tpw_skirmish_friendlyvehiclestring[] = {}; // Custom strings (comma separated) to select friendly vehicles from config tpw_skirmish_enemyunitstring[] = {}; // Custom strings (comma separated) to select enemy units from config tpw_skirmish_enemyvehiclestring[] = {}; // Custom strings (comma separated) to select enemy vehicles from config tpw_skirmish_resistunitstring[] = {}; // Custom strings (comma separated) to select resistance units from config tpw_skirmish_resistvehiclestring[] = {}; // Custom string (comma separated) to select resistance vehicles from config You need to change the tpw_skirmish_XXXXtype[] = {0} so that they will use custom units You need to change tpw_skirmish_XXXXunitstring[] = {"STRING1","STRING2","ETC"} where the strings are present in the classnames of the units you want You need to change tpw_skirmish_XXXXvehiclestring[] = {"STRING1","STRING2",,"ETC"} where the strings are present in the classnames of the vehicles you want 2 - Find out the classnames of the units you want to add, and select the appropriate string that will best match them. You can easily do this in the editor. e.g "CUP_B_US_SOLDIER" will select CUP US Army units "CUP_B_HMMWV" will select US Humvees. Obviously I am not a mind reader and have no idea what WW2 forces you intend to use, but you should easily be able to do the same for them.
  11. TPW MODS 20190928: https://www.dropbox.com/s/u7w3b1h0l0834un/TPW_MODS.zip Changes: [ANIMALS 1.57, CORE 1.77, FOG 1.79, SOAP 1.51] Added Svartmarka. [CORE 1.77, CARS 1.70, PARK 1.30] tpw_core_excludestrings[] will now correctly exclude vehicles and civilians. E.g. "IDAP" will exclude IDAP civilians and vehicles. Thanks for the bug reports guys. I've now fixed things so that exclusion strings work properly. Apologies for the oversight.
  12. Yeah there's no way to exclude cars at present, I'll add it in. @Morriski have a look at tpw_core_mapstrings[] = {"c_man","c_man","cup_c_c","cup_c_tk","c_man","c_man"}; // civilian classname strings for Mediterranean, Oceanian, European, Mideastern, African, Asian maps respectively If you always want cup euro civs regardless of the map: tpw_core_mapstrings[] = {"cup_c_c","cup_c_c","cup_c_c","cup_c_c","cup_c_c","cup_c_c"};
  13. @Temppa, your work to take a beloved but dated map and use Livonia assets to turn it into an overgrown a post-war wilderness is absolutely inspired. It looks absolutely spot on and the performance is phenomenal. Apart from a few missing pond objects and some misplaced ruins as noted, it's just a fantastic terrain, and deserves to be a standalone terrain too, like some of the others in your pack. Congratulations on another outstanding terrain, and thanks!
  14. You need to make sure that you have a 0 (for user specified) in tpw_skirmish_enemytype, then it will use whatever vehicles matching the strings you specify in tpw_skirmish_enemyvehiclestring By default tpw_skirmish_enemytype is set to use CSAT vehicles (4) tpw_skirmish_enemytype[] = {4}; // OPFOR: 0 = user specified,1 = NATO, 2 = NATO PACIFIC, 3 = CTRG PACIFIC, 4 = CSAT, 5 = CSAT PACIFIC, 6 = AAF, 7 = FIA, 8 = SYNDIKAT, negative values will wear shemaghs. Multiple values may be selected eg {4,5} will spawn CSAT and CSAT PACIFIC OPFOR. Empty = CSAT default
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