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  1. Arma 3 Repair/Refuel/Rearm

    Hello there socs ! check here :
  2. Ravage Mod

    Hello there HerestotheGears ! I f you want to place manually ravage item or any other etc you can check here : or else you can also use a loot script.
  3. JBOY_SpearGun

    I was thinking maybe you could use , if you haven't already lineIntersectsSurfaces , so it will create the object exacly at the aimpoint. https://community.bistudio.com/wiki/lineIntersectsSurfaces If you want you can check from my GF Blood stains script.
  4. I need a combat vest

    Hello there steved ! What exacly you want to achieve ? Do you mean that once you come out from the water to have a vest ? If yes , before doing any scripting , why don't you add one in your bagpack ? export your loadout in virtual arsenal and paste the code to the players init in editor.
  5. JBOY_SpearGun

    Ps : For the ai , try to create a #particlesource and attach it it to ai and attach the spear there . ex : _particlesource = "#particlesource" createVehicle [0,0,0]; _particlesource attachTo [_this, [0,0,0]];
  6. GF Missions Script

    This can be done as well ! I 'm pretty curious now about your mission !!
  7. JBOY_SpearGun

    johnnyboy ! i was about to seach for a spearfishing game , but now i thing that i will spend some time on how to do this in arma! Thank you very much for sharing ! Thanks also to @BadBenson and @HallyG ! Have you got in mind to make a script for fish etc ? (i remember that you were doing something !)
  8. GF Missions Script

    This is very nice ! Just to know , i will be off the next whole week (in hospital) , so check everything that you would like to do about , in order to include them , change or fix! It's very good to see this script going better !
  9. [RELEASE] Lootsystem Script

    Hello there guys + dodzh ! I don't know what's the code , because i haven't check it , but probably, you should change your code to "WeaponHolderSimulated" ex: _Loot = createVehicle ["WeaponHolderSimulated",[_Loot_Pos select 0, _Loot_Pos select 1,_Loot_Pos select 2], [], 0, "CAN_COLLIDE"]; I hope this helps !
  10. GF Missions Script

    To be honest some days ago from a post of yours i rememberd that i didn't add any sleep on the waituntill! So i have fixed this. Yes , it's way better and about the performance i will try to check about it , just to know , it's wrong to use player because it will not work on Dedicated.
  11. Ravage Mod

    Thank you also MuRaZorWitchKING !
  12. Weather Effects Ravage

    Thank you very much MuRaZorWitchKING ! Let's try to get the best from this game !
  13. [Release] Group config grabber

    gc8 this should have be really already in the game ! Thank you very much and congratulations for this !
  14. Ravage Mod

    as you see in the code , i have also have added : by the way since there is a hit evenhandler , maybe ( i don't really know ) but probably you can then create a separate .sqf and add the HandleDamage EH when hit , did you test this ? set also a variable so that the script don't run more than one time . Basically there might be this as an option for zombie spawn ? If not it would be a very nice addition , to have a damage factor in the spawn modules.