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GEORGE FLOROS GR

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About GEORGE FLOROS GR

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    Second Lieutenant

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    Greece / BI Forum Ravage Club Owner

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  1. You 're welcome black_hawk_mw2_87 ! Just move to the certain topic and check about it. You should post your questions there , in order everyone to get benefit from the informations .
  2. GEORGE FLOROS GR

    GF Missions Script

    The whole thing for now is that i don't have any time to check it further and this is why everything of my progress in general is temporary stopped. Still if you want to add a pc with the error i might be able to help you with.
  3. GEORGE FLOROS GR

    GF Cargo Airdrops Script

    Hello there jgaz-uk ! Can you add the error please ?! ( there is not that much of time in order to check it ! ) Have you reedited ?
  4. GEORGE FLOROS GR

    ACE + Exile integration

    Hello there Guys ! config.cpp class CfgExileCustomCode { /* You can overwrite every single file of our code without touching it. To do that, add the function name you want to overwrite plus the path to your custom file here. If you wonder how this works, have a look at our bootstrap/fn_preInit.sqf function. Simply add the following scheme here: <Function Name of Exile> = "<New File Name>"; Example: ExileClient_util_fusRoDah = "myaddon\myfunction.sqf"; */ ExileClient_system_autoRun_canAutoRun = "Custom\autorun\disable_autorun.sqf"; }; Custom\autorun\disable_autorun.sqf /** * ExileClient_system_autoRun_canAutoRun * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. disable_autorun */ private["_canAutoRun"]; _canAutoRun = false; try { if !((vehicle player) isEqualTo player) then { throw false; }; if (underwater player) then { throw false; }; if (((getPosASL player) select 2) < 0.1) then { throw false; }; if ((damage player) >= 0.5) then { throw false; }; if ((stance player) isEqualTo "UNDEFINED") then { throw false; }; } catch { _canAutoRun = false; }; _canAutoRun
  5. GEORGE FLOROS GR

    [Terrain] Uzbin Valley

    Looking Good Tdc.DarKnessv ! Keep it up !
  6. Hello there syrasia ! Just use : ex: _pos = getPosASL player; _Loot = createVehicle ["WeaponHolderSimulated",[_pos select 0, _pos select 1,_pos select 2], [], 0, "CAN_COLLIDE"]; You can also take a look here if you like :
  7. GEORGE FLOROS GR

    Spawn units when player near markers

    Welcome also to BI Forums !
  8. GEORGE FLOROS GR

    Spawn units when player near markers

    Hello there Robustcolor ! Take a look here if you like :
  9. GEORGE FLOROS GR

    GF Missions Script

    Hello there jandrews ! There is already an example in the scripts by @lordfrith inside the Missions_call.sqf I haven't update either this script abd others as well because of time etc. I don't know also if i will do anything more about it to be honest. But feel free to ask about anything if i can to help you with.
  10. GEORGE FLOROS GR

    Daily News

    I realised this week-end that I added a function to handle that in a previous version - but the script failed to identify emptied weaponHolders... That is fixed on my current build - no more opening empty weaponHolders, and the overall "looting experience" is a tad more fluid. I still have to test the fix on CUP structures with proxies, but I'm confident it will solve all related problems. Regarding a more detailed repair system for vehicles, it is very much needed indeed. It probably won't be part of the next update, but I reckon a lot of props from recent DLCs can be put to good use. 😉 Here's the planned changelog : Right now I have a ready-to-release build, but I want to have a go at something that has been bothering me lately, which is the vanilla AI being pretty much completely deaf... They simply don't hear gunshots beyond a very small range, unless they're directly being shot at. Since I have a pretty solid "enhanced audio perception" for zombies already, I figure it shouldn't be too much troubles to work something out for the vanilla AI. The update should happen sometime this week, maybe followed by another one before November.
  11. GEORGE FLOROS GR

    GF Cargo Airdrops Script

    try :
  12. GEORGE FLOROS GR

    GF Cargo Airdrops Script

    I'll add a code later that should do the job !
  13. The "Realistic Color Correction theme" is just a ColorCorrection code of mine and it's not part of the ReColor mod.
  14. GEORGE FLOROS GR

    GF Cargo Airdrops Script

    The whole script should wait since there is the waitUntil : Have you notice a second active zone ? Because as i tested ( with the 5 and 30 sec ) there wasn't any.
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