Jump to content

GEORGE FLOROS GR

Member
  • Content Count

    4171
  • Joined

  • Last visited

  • Medals

Community Reputation

4024 Excellent

About GEORGE FLOROS GR

  • Rank
    Second Lieutenant

Profile Information

  • Gender
    Male
  • Location
    Greece / BI Forum Ravage Club Owner

Recent Profile Visitors

17777 profile views
  1. GEORGE FLOROS GR

    Compilation List of my GF Scripts - Mods

    Hello there to everyone ! Here is an update of the ranks + draw3d script : +GF_Ranks_Script.VR.zip File created: 2020-02-24 12:56:58 AM | File expires in: 29 days 21:58:40 | File Size: 12.0 KB | Have fun !
  2. Hello,

     

    I need your help, if you have some time for me.

     

    You make a rank script and i would like to add skills by rank. So when a player got a rank he had setUnitRecoilCoefficient and setCustomAimCoef decrease. I do something like this :

     

             _player = ["GF_Rank_PRIVATE"];
            {
        
        if (true) then {player setCustomAimCoef 0.95 && player setUnitRecoilCoefficient 0.95};
        ['Felicitations! Vous avez ete promu soldat de 1Classe!',0,0.6,2,1] spawn bis_fnc_dynamictext;        
        uisleep 10;
        ['Votre recul d arme et votre visee ont ete ameliores de 5% .',0,0.6,2,1] spawn bis_fnc_dynamictext;                
         uisleep 10;
            } forEach player;

        
        _player = ["GF_Rank_CORPORAL"];
            {
        if (true) then {player setCustomAimCoef 0.90 && player setUnitRecoilCoefficient 0.90};
        ['Felicitations! Vous avez ete promu Caporal',0,0.6,2,1] spawn bis_fnc_dynamictext;        
        uisleep 10;
        ['Votre recul d arme et votre visee ont ete ameliores de 5% .',0,0.6,2,1] spawn bis_fnc_dynamictext;                
         uisleep 10;
            } forEach player;

     

    It is working but never stop. I have the message, but the message for the next level too. Where am i wrong?

     

    Can you help me please, as i am not a coder.

     

    Regards,

     

    Tiger.

    1. Show previous comments  3 more
    2. Tiger51

      Tiger51

      No problem.

       

       

    3. GEORGE FLOROS GR

      GEORGE FLOROS GR

      I didn't had much time to add also the extra code , but here is an update of the script :

       

       

    4. Tiger51

      Tiger51

      Thanks very much.

       

      If you have time can you explain how to do.  I think file to modify is "GF_Ranks.sqf".

       

      I worked on the code, and thinking you have already done the job in the line 180 to 186. it will be the way easier to modify and add extra code line, si i did it :

       

      File : GF_Ranks.sqf

      Line : 180 to 186.

      In editor : No error, but no message too.

       

      GF_Rank_Rating = {

          _unit = _this select 0;
          _rating = rating _unit;
          
          _Rank = "";
          switch true do {

              case(_Rating < GF_Rank_FUGITIVE) : {_Rank = "FUGITIVE";};
              case((_Rating >= GF_Rank_PRIVATE) && (_Rating < GF_Rank_CORPORAL)) : {{{_Rank = "PRIVATE";} : {_Rank setCustomAimCoef 0.95 && _Rank setUnitRecoilCoefficient 0.95} : {['Felicitations! Vous avez ete promu soldat de 1Classe!',0,0.6,2,1] spawn bis_fnc_dynamictext;}}};
              case((_Rating >= GF_Rank_CORPORAL) && (_Rating < GF_Rank_SERGEANT)) : {{{_Rank = "CORPORAL";} : {_Rank setCustomAimCoef 0.95 && _Rank setUnitRecoilCoefficient 0.95} : {['Felicitations! Vous avez ete promu soldat de 1Classe!',0,0.6,2,1] spawn bis_fnc_dynamictext;}}};
              case((_Rating >= GF_Rank_SERGEANT) && (_Rating < GF_Rank_LIEUTENANT)) : {{{_Rank = "SERGEANT";} : {_Rank setCustomAimCoef 0.95 && _Rank setUnitRecoilCoefficient 0.95} : {['Felicitations! Vous avez ete promu soldat de 1Classe!',0,0.6,2,1] spawn bis_fnc_dynamictext;}}};
              case((_Rating >= GF_Rank_LIEUTENANT) && (_Rating < GF_Rank_CAPTAIN)) : {{{_Rank = "LIEUTENANT";} : {_Rank setCustomAimCoef 0.95 && _Rank setUnitRecoilCoefficient 0.95} : {['Felicitations! Vous avez ete promu soldat de 1Classe!',0,0.6,2,1] spawn bis_fnc_dynamictext;}}};
              case((_Rating >= GF_Rank_CAPTAIN) && (_Rating < GF_Rank_MAJOR)) : {{{_Rank = "CAPTAIN";} : {_Rank setCustomAimCoef 0.95 && _Rank setUnitRecoilCoefficient 0.95} : {['Felicitations! Vous avez ete promu soldat de 1Classe!',0,0.6,2,1] spawn bis_fnc_dynamictext;}}};
              case((_Rating >= GF_Rank_MAJOR) && (_Rating < GF_Rank_COLONEL)) : {{{_Rank = "MAJOR";} : {_Rank setCustomAimCoef 0.95 && _Rank setUnitRecoilCoefficient 0.95} : {['Felicitations! Vous avez ete promu soldat de 1Classe!',0,0.6,2,1] spawn bis_fnc_dynamictext;}}};
              case(_Rating > GF_Rank_COLONEL) : {{{_Rank = "COLONEL";} : {_Rank setCustomAimCoef 0.95 && _Rank setUnitRecoilCoefficient 0.95} : {['Felicitations! Vous avez ete promu soldat de 1Classe!',0,0.6,2,1] spawn bis_fnc_dynamictext;}}};
          };

       

      I juste need help. I am pretty sure, i mis somethink, can you have a look please?

  3. GEORGE FLOROS GR

    help with eventHandler please!

    Hello there DarkViper98 and welcome also to BI Forums ! Maybe you should take a look in here :
  4. GEORGE FLOROS GR

    GF Custom Deathscreen Script

    +GF_Custom_Deathscreen_Script.VR.zip File created: 2020-02-14 11:23:25 PM | File expires in: 29 days 21:56:32 | File Size: 639.1 KB | #File Size: 639.1 KB
  5. GEORGE FLOROS GR

    GF Missions Script

    Hello Casio91Fin ! It is possible , but generally this script and the most of mine needs an update due to the waituntil change of syntax . I don't really know to be honest if i will make any updates to be honest , as said also above , so i can't really say anything actually. when i created this i used both Eos and Dac and a custom spawn system in order to be able to select according the preference and the mission. I don't know if these scripts are still working properly. If there is any news i'll post about it.
  6. GEORGE FLOROS GR

    [Help] HoldAction to Classname

    How about this ?
  7. Hello there Reezo ! I don't know if this will help you , or if you want generally any help , but you can also check here : This way it will change the explosion with another like : - Just trying to help , in fact you might already have complete it ! I'll be waiting to see the progress !
  8. GEORGE FLOROS GR

    GF Headshot + Killfeed Script

    Hello there sniperb ! Sorry that i didn't reply , i was away. What exacly you would you like to do actually ?
  9. GEORGE FLOROS GR

    GF Explosive Objects Script - Mod

    Hello there GOMERSGOOD ! Sorry that i didn't reply , i was away ! Send me if it's possible (in a message ) your mission files and i'll check as well if the script needs any update.
  10. GEORGE FLOROS GR

    Ratings and Ranking up

    Somebody else did , so here is what i 've got so far : +GF_Ranks_Script.VR.zip File created: 2020-01-25 11:00:24 PM | File expires in: 29 days 21:59:02 | File Size: 12.8 KB | have fun ! GF_Draw3D.sqf GF_Ranks.sqf
  11. GEORGE FLOROS GR

    Compilation List of my GF Scripts - Mods

    #GF_gestures_TEST.VR.zip File created: 2020-01-21 09:31:35 PM | File expires in: 29 days 21:58:42 | File Size: 5.2 KB |
  12. Te original acoustic version.

    when dream turns into pain :

     

    I will never walk it through
    I could never promise you
    It's some place I followed you
    I will never wander through
    This will mean I'll love again
    Guess I'll never have a fan

    This will mean me to me
    I could never have a say
    It's a never-ending dream
    I will always want to flee
    If I'm me you'll never know
    Everything I ever know

    Dream (x4)

    It's another point of view
    Look at me when I was you
    I could never die again
    I won't lose another friend

    She will see another me
    When I'm through it numbs me
    Guess I'll know I'll medicate
    Guess I'll fall and medicate
    It's another opiate
    But to me it's everything

    Dream (x4)

    I will never promise you
    Dream

  13. GEORGE FLOROS GR

    Compilation List of my GF Scripts - Mods

    Have you got an initplayerlocal.sqf in your mission file ? if not create one and just add the above code and try to change also the animation. If you can't i'll upload an example mission.
  14. GEORGE FLOROS GR

    Compilation List of my GF Scripts - Mods

    Here is something basic that i did a little hasty ! initplayerlocal.sqf // https://community.bistudio.com/wiki/DIK_KeyCodes GF_Holster_key = 0x06; // key 5 GF_gestureHi_key = 0x3B; // key DIK_F1 GF_gestureYes = 0x3C; // key DIK_F2 GF_gestureNo = 0x3D; // key DIK_F3 GF_gestureFollow = 0x3E; // key DIK_F4 GF_gestureCeaseFire = 0x3F; // key DIK_F5 GF_gestureFreeze = 0x40; // key DIK_F6 GF_gestureGo = 0x41; // key DIK_F7 GF_gestureAdvance = 0x42; // key DIK_F8 GF_gestureUp = 0x43; // key DIK_F9 GF_gestureCover = 0x44; // key DIK_F10 GF_gestures = { // keyDown params ["_displayorcontrol", "_key", "_shift", "_ctrl", "_alt"]; _handled = false; if(!alive player) exitWith {_handled}; //________________ GF_Holster_key ________________ if(_key isEqualto GF_Holster_key)then{ if(currentWeapon player != "")then{ GF_currentWeapon = currentWeapon player; player action["switchWeapon", player, player, -1]; }else{ if(!(isNil "GF_currentWeapon"))then{ player selectWeapon GF_currentWeapon; }; }; systemchat"GF_Holster_key"; }; //________________ GF_gestureHi_key ________________ if(_key isEqualto GF_gestureHi_key)then{ player playAction "gestureHi"; systemchat"gestureHi"; }; //________________ GF_gestureYes ________________ if(_key isEqualto GF_gestureYes)then{ player playAction "gestureYes"; systemchat"gestureYes"; }; //________________ GF_gestureNo ________________ if(_key isEqualto GF_gestureNo)then{ player playAction "gestureNo"; systemchat"gestureNo"; }; //________________ GF_gestureFollow ________________ if(_key isEqualto GF_gestureFollow)then{ player playAction "gestureFollow"; systemchat"gestureFollow"; }; //________________ GF_gestureCeaseFire ________________ if(_key isEqualto GF_gestureCeaseFire)then{ player playAction "gestureCeaseFire"; systemchat"gestureCeaseFire"; }; //________________ GF_gestureFreeze ________________ if(_key isEqualto GF_gestureFreeze)then{ player playAction "gestureFreeze"; systemchat"gestureFreeze"; }; //________________ GF_gestureGo ________________ if(_key isEqualto GF_gestureGo)then{ player playAction "gestureGo"; systemchat"gestureGo"; }; //________________ GF_gestureAdvance ________________ if(_key isEqualto GF_gestureAdvance)then{ player playAction "gestureAdvance"; systemchat"gestureAdvance"; }; //________________ GF_gestureUp ________________ if(_key isEqualto GF_gestureUp)then{ player playAction "gestureUp"; systemchat"gestureUp"; }; //________________ GF_gestureCover ________________ if(_key isEqualto GF_gestureCover)then{ player playAction "gestureCover"; systemchat"gestureCover"; }; _handled; }; []spawn{ (findDisplay 46) displayAddEventHandler ["KeyDown", "_this call GF_gestures"]; };
×