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GEORGE FLOROS GR

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About GEORGE FLOROS GR

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    Chief Warrant Officer

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    Male
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    Greece / BI Forum Ravage Club Owner

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  1. GEORGE FLOROS GR

    Unlock respawn after Task completion

    TIP : There are a lot of examples using the "invisible helipad" but actually it's wrong , because the ai pilots will use this helipad.
  2. Please provide another GF Drop Loot Script, i cant download on this site http://www.armaholic.com/page.php?id=33890

     

    Thanks

    1. GEORGE FLOROS GR

      GEORGE FLOROS GR

      Hello there Suchat Tongta !

      Sure no problem :

      https://ufile.io/43s39yuj

       

      If the armaholic is not working in your country , you can use the VPN , in order to download.

  3. GEORGE FLOROS GR

    [SP] Insurgent: An Area of Operations Campaign

    Thanks for sharing Jayrad_1 , congratulations for the release and welcome to Bis Forums !
  4. GEORGE FLOROS GR

    [RELEASE] DynamicCamo Script

    Tankbuster , what's the second mode ? I really haven't understand , anywhere to read about ?
  5. GEORGE FLOROS GR

    Music Recommendations

    + a nice MIX !
  6. GEORGE FLOROS GR

    Music Recommendations

  7. Hello there Rhaonoa ! There are a lot of replies , # everyone's wishes ! Definitely something like , the terrain from the Terminator Salvation Movie : Open areas , canyons , forests , lakes , mountains , underground passage , City , destructed environment:
  8. GEORGE FLOROS GR

    Outcast (Action-Survival SP)

    Thanks Alert23 for sharing and Congratulations also for the release ! There is also if you don't know the BI Forum Ravage Club , where you can also add your mission there : Thanks !
  9. GEORGE FLOROS GR

    Ghillies, wetsuits, and helmets

    This will add the uniform , the ability to swim , as with a swimsuit. This is a good addition actually !
  10. GEORGE FLOROS GR

    GF Dynamic Simulation script [solved]

    So this is what i really wanted to achieve when i opened the thread :
  11. GEORGE FLOROS GR

    Altis vs. Malden FPS - MAY 2019 - Version 1.92

    Here is a funny thought ! this will hide everything far from player. Can you test this and tell me , because my laptop is too slow in order to understand if is better or not. #it might be too much objects to handle , but still if it's fine then you might filter something. GF_distance = 1000; GF_enablesimulation = true; GF_hideobject = true; // https://community.bistudio.com/wiki/nearestTerrainObjects // https://community.bistudio.com/wiki/nearestObjects // add here for certain , or leave the array empty for everything GF_Filter = []; []spawn{ while {true} do{ if (isMultiplayer)then{ waituntil{uisleep 3; _centerPosition = getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition"); _array = nearestObjects [_centerPosition, GF_Filter,worldsize]; _allPlayers = []; {if (isPlayer _x) then{_allPlayers pushBack _x;};}forEach playableUnits; { _object = _x; if({_x distance _object > GF_distance}count _allPlayers > 0)then{ if(GF_enablesimulation)then{_x enableSimulationGlobal false}; if(GF_hideobject)then{_x hideobjectGlobal true}; hint "Far"; }else{ if(GF_enablesimulation)then{_x enableSimulationGlobal true}; if(GF_hideobject)then{_x hideobjectGlobal false}; hint "Close"; }; }forEach _array; }; }else{ waituntil{uisleep 3; _centerPosition = getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition"); _array = nearestObjects [_centerPosition, GF_Filter,worldsize]; { _object = _x; if((_object distance player) > GF_distance)then{ if(GF_enablesimulation)then{_x enablesimulation false}; if(GF_hideobject)then{_x hideobject true}; hint "Far"; }else{ if(GF_enablesimulation)then{_x enablesimulation true}; if(GF_hideobject)then{_x hideobject false}; hint "Close"; }; }forEach _array; }; }; }; };
  12. GEORGE FLOROS GR

    Altis vs. Malden FPS - MAY 2019 - Version 1.92

    If you want to gain some FPS , you can consider filtering a bit everything : _a = 0; { if(random 2 < 1) then{ _x enablesimulation false; _x hideobject true; _a = _a + 1; hintsilent format["hide Objects : %1",_a]; }; }forEach nearestTerrainObjects [_centerPosition, ["TREE","SMALL TREE","BUSH","ROCK","SHIPWRECK","HIDE"],worldsize,TRUE];
  13. GEORGE FLOROS GR

    Altis vs. Malden FPS - MAY 2019 - Version 1.92

    Haha , why not ! This is why stratis has less FPS than altis. Have you test this ?
  14. GEORGE FLOROS GR

    Daily News

    Update : Mod version : 0.1.76 (2019.05.09) I did what I could to fix modules & functions init priorities; the big problem is that objects init fields are always called before modules are initialised. Since the modules rely on dynamically created functions and data, using some of the Ravage functions in init fields will always be tricky. I had to build-in a small delay inside rvg_fnc_equip to solve that; you no longer need to delay it yourself : [this] call rvg_fnc_equip now works as intended. You don't need to spawn either, a simple call will suffice. I want to apologize to server managers : it's a lot of updates in a small fraction of time, but things should be quieter now - I intend to focus a bit on other side-projects.
  15. I' m sending you also a script that should probably work with Players.
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