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  1. Ravage Mod

    It would be even better to have a mod with animated jamming like :
  2. Ravage Mod

    Every day in arma scripting seems endless ! Nice idea ! This reminds me though metal gear !
  3. Project Farmland for ravage mod

    Just an odd question what kind of filter (or whatever script \mod ) you are using for colors ?
  4. JBOY_BushCutter

    # Since arma 3 was 5 years old , i thought that everything was close to an end , but instead of this , i think nowadays that i see a lot of cool stuff coming up ! # Keep playing arma !
  5. Vandeanson , this is all very nice , as i see there is a non stop working progress ! Keep up the good work !
  6. JBOY_BushCutter

    Very nice script johnnyboy ! It was a very nice idea mixing this with the shotguns and with Max's mod !
  7. GF Ambient Environment Sounds Script

    Thanks Vandeanson ! I tried with this script to add a Dayz SA sound like and as i was playing this for a long time , i think that it's way more better with the 3d sound of arma !
  8. Just because i 'm really curious ! Why to do all this , when you can enable the revive ?
  9. Collect Intel

    Check my ex : _Pos = getpos player; // Test _Intel = [ "Land_Wallet_01_F","EvPhoto","EvMoney","EvMap","EvKobalt","EvMoscow","EvDogTags","Leaflet_05_Old_F", "Leaflet_05_New_F","Leaflet_05_F","Land_Camera_01_F","Land_HandyCam_F","Land_Laptop_F","Land_MobilePhone_smart_F", "Land_MobilePhone_old_F","Land_PortableLongRangeRadio_F","Land_SatellitePhone_F","Land_Tablet_01_F" ]; _Random_Intel = selectRandom _Intel; _Spawn_Intel = createVehicle [_Random_Intel, _Pos, [], 0, "NONE"]; // You can Execute a script on intel // _Spawn_Intel execVM "script.sqf"; //________________ GF_addaction_Intel ________________ GF_addaction_Intel = { // Add Picture _this setVariable ["RscAttributeDiaryRecord_texture","a3\structures_f_epc\Items\Documents\Data\document_secret_01_co.paa", true]; // Add Diary [_this,"RscAttributeDiaryRecord",["Intel Found","Intel Found about enemies",""]] call BIS_fnc_setServerVariable; // addaction [_this,[ "<t size=""1.2"" font=""RobotoCondensedBold"" color=""#FF9933"">" + "Get Intel", { [_this,"action"] spawn BIS_fnc_initIntelObject; }, [],1.5,true,true,"","true",8,false,"", "" ]] remoteExec ["addAction",0,true]; }; publicVariable "GF_addaction_Intel"; _Spawn_Intel call GF_addaction_Intel; [player,["Intel_task_1","GF_Missions_Pack"],["Search for Intel , we need to find informations about the enemy !","Search for Intel",""], getPos _Spawn_Intel,true,1,true,"intel",true] call BIS_fnc_taskCreate; ["Intel_task_1","ASSIGNED",true] spawn BIS_fnc_taskSetState; waituntil {!alive _Spawn_Intel}; ["Intel_task_1","SUCCEEDED",true] spawn BIS_fnc_taskSetState; Ps : i don't even know to do this in the editor !
  10. Collect Intel

    I dont't know really , because i 'm not using the 3d editor at all ! But since you are exec a script then , i think that you can follow this : https://community.bistudio.com/wiki/Tasks
  11. ARMA 3 Addon Request Thread

    There is already if you search . ! #First posr ? ! Welcome also to BIS Forums !