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About omri2050

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  1. Was kind of afraid to get into this framework, but once you try it and see how versatile it is and how easy is to make things work, you just don't need anything else, really. AND it keeps improving all the time. Awesome work!
  2. Hey Firewill Hope all is great! I have a question When I fly the viper and have a lock on a laser target, I don't have a symbology on my HUD to be able to align towards it before I drop bombs. On the F15 though, once I locked the laser, some square appeared on my HUD, indicating the location of the laser target. It's missing in the F16 I think..Any guidance in case that I'm wrong would be super appreciated! The + symbology on HUD is really not accurate.. So bacially a TGP location indication :)
  3. Hey guys I had some S.W.A.T like missions in the past with hostages, but I knew something is missing So I created a composition of 2 civs injured with ACE medical system and also prevented the AI from healing itself, so the players actually need to heal them. This is the composition https://steamcommunity.com/sharedfiles/filedetails/?id=2512673636 So: To prevent AI from treating itself, paste this into his init field this setVariable ["ace_medical_ai_lastFired", 9999999]; And in order to apply ACE injury to him, check this ACE function with it's arguments this is an example: this = Your unit [this, 0.5, "body", "stab"] call ace_medical_fnc_addDamageToUnit; Those are the arguments to play with: * Arguments: * 0: The Unit <OBJECT> * 1: Damage to Add <NUMBER> * 2: Body part ("Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg") <STRING> * 3: Projectile Type <STRING> * 4: Source <OBJECT> * 5: Non-directional damage source array (Optional) <ARRAY> * * Return Value: * Successful <BOOL> * * Example: * [player, 0.8, "rightleg", "bullet"] call ace_medical_fnc_addDamageToUnit * [cursorTarget, 1, "body", "stab", player] call ace_medical_fnc_addDamageToUnit And I made a short video about it, Enjoy!
  4. Hello! Is there a way to know when an AI is NOT bleeding anymore (ACE)? Trying to set a task to treat wounded civilians that should tick when they stop bleeding Thanks
  5. Ha, the eagle works but the Falcon is missing its tail wing with this mod, weird :) Thanks!
  6. Any future plans to make IDF skin for the F16 and F15?
  7. That tunnel was my first attempt, only CUP CORE and vanila assets. No CDLC of any kind.. Also didn't take it too far with removing the map OR GPS although I get the logic behind it of course.
  8. I added you to the credits (playtesting) on the MMF topic page,

    Thanks for all your help!

  9. Cool. How can I send you some compositions?
  10. omri2050

    Civilian trigger fired by animals

    It works, finally Such a simple thing (allegedly) with a complicated solution Thanks guys for the help!
  11. omri2050

    Civilian trigger fired by animals

    I guess the EnableEnviroment takes effect on the whole map Nice, at least that, I'll try Thanks