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rye1

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About rye1

  • Rank
    Sergeant Major

core_pfieldgroups_3

  • Interests
    Gaming
  • Occupation
    Advanced Care Paramedic (ACP)

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  • Gender
    Male
  • Location
    Australia

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  • Steam url id
    Ryean1
  • Reddit
    cqbteam

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  1. It has been a while since I have been here, sorry. I am currently trying to offload onto a good project manager. I'm stuck in work, girlfriend, etc. The team is still making models on and off. If anyone is interested in pushing this project forward, shoot me a message. I've asked around to quite a few people.
  2. rye1

    Terrorist attacks in Paris

    That was not the point. Free training is free training - for Law Enforcement and Military alike. These courses can go for $1,500 upwards! http://www.highthreatsystems.com/#!ht-cqb-info/cy6z In the comments section. "This is an old video studying a U.S. law enforcement hostage rescue mission" post. "High Threat Systems LLC Any of our friends in law enforcement or military near Paris looking for training. I may have a group ready to volunteer to bring some High Threat CQB to you for free. Like · Reply · Yesterday at 11:41"
  3. rye1

    Terrorist attacks in Paris

    This is a long shot but anyone who is Police or Military in Paris, a company called High Threat Systems LLC is offering to train you for free on CQB. Contact here: https://www.facebook.com/highthreatsystems. I vet these guys. Ran by ex and current SWAT and ex and current Green Berets who are at the pinnacle of CQB TTPs and teaching all kinds of units around the world.
  4. rye1

    Close Quarter Battle Articles

    Part 4. https://www.spotterup.com/article-one-anatomy-of-the-room-part-4/
  5. rye1

    Soldier's Height?

    Shit I used to do a bunch of calcs for sniping based off 1.6m. I still hit a good percentage. I guess I suck at maths.
  6. rye1

    Close Quarter Battle Articles

    Part 3: https://www.spotterup.com/article-one-anatomy-of-the-room-part-3/.
  7. rye1

    Close Quarter Battle Articles

    https://www.spotterup.com/article-one-anatomy-of-the-room-part-2/ Part 2.
  8. I'm writing a series of articles you may enjoy. May or may not be applicable to ArmA. For the most part, these concepts should be easily transferable to ArmA. https://www.spotterup.com/article-one-anatomy-of-the-room-part-1/ Part 1. Enjoy. Rye.
  9. Of course we're still alive. This was a longer term project for all of us. We estimated that early-mid year would get busy for some of the Aussies with TAFE, Uni, work, etc. We're still progressing but at a slower rate. We have most of what we need to get in game. I have handed over the reigns to Lewis in the mean time, I will be free in ~10 weeks and back to it.
  10. It has been a busy few weeks for most developers, we have made some progress. We will be picking up the pace over the coming ~4 weeks when real-life settles down. We've been working on our shotguns like the Serbu Super Shorty Remington 870 and a few animations. We are not looking to include features that make gameplay worse and look to kill you more often. We want things to work as fluidly as anybody else does.
  11. We have considered ballistic shields but unsure if they're on the horizon at present. We're not working on AI. We have permissions from Norrin already to use his scripts and modify them. :P
  12. Unsure. You should be able to. Yes. We're looking at full compatibility.
  13. We have just finished modelling the Serbu Shotgun. We'll see what we can do.
  14. Mock-up currently. Other offshooting branches of door checks and opening will be added with a main hotkey for opening the door (Hopefully this means no more scrolling just to open the door!). Lewis has MOCAP and is capable of doing a few base animations. Animations link directly to the object. As soon as you select and use the object, the animation occurs and the effect occurs. For example you come to a door, select ram, ram animation and sound plays with model visible, door opens with a percentage for failed breach. Simple. We have also contacted community animators who will work on them if we can't make them on our end. Ours is almost completely similar, although with Zorilya's scripting, if we ballistic breach the door will push open slightly so you can then continue to pry the door or push it all the way to the wall. It's easy to pry it open or ballistic breach then put a grenade in and close-off the door. Pretty cool.
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