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About da12thMonkey


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    civil serpent

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  1. RHS Escalation (AFRF and USAF)

    Tanker (XM1091) is almost certainly a no, since it was never introduced in to service and we have the M978 HEMTT for that
  2. Make sure the texture changing named sections are not in the shadow LOD i.e. you don't want the selections like personality and injury_head in the shadow mesh - it breaks the closed topology when the texture on those polygons is changed
  3. RHS Escalation (AFRF and USAF)

    The hull modelled so far is the most modern version. Make what you will of that information
  4. 3CB BAF Weapons

    Some of the HK-built L7A2s had a rail But as you say there's practically no use for it, so hardly any of the HK guns even have one. The optics that might be used with the gun while in the light role are night sights like Kite, Vipir, or FTS/Dragon. But they're heavy, and can make the feed cover more difficult to lift when operating the gun. Flipover optics mounts (Istec L10A1 [old 19mm NATO dovetail] and L11A1 [picatinny/NATO Accessory Rail]) tend to be what is used whether it's the Eotech used on a ship's pedestal-mounted GPMG (RN have the L12A1 version), or a Maxikite for the commander's gun on Jackal.
  5. [WIP] F-35F Standalone

    holdstervalue is pretty outdated Since Dynamic Loudouts got added, vehicles use the bay animation sources https://community.bistudio.com/wiki/Arma_3_Vehicle_Loadouts#Animation_sources With the various parameters for weapon bay classes (openBayWhenWeaponSelected etc.) https://community.bistudio.com/wiki/Arma_3_Vehicle_Loadouts#vehicle_config_-_CfgVehicles
  6. how to open p3d ?

    You can't open binarized .p3d files extracted from a .pbo. i.e. you can't modify 3D models from the game You can only open and modify the Steam sample files, and other models where you have access to the un-binarized source .p3d
  7. 3CB BAF Vehicles

    Tail light cluster and lack of "eyebrows" on the wheel arches says Series III 109 to me. Think it's a Hotspur without most of the additional steel armour (because the roof is curved instead of angled) Some of the Series III Hotspurs look like Defenders (110) because they had a louvred front grille late on. However, the only armoured RUC Land Rovers built from Defenders were the Tangi version shown in evrik's pic (which again, doesn't have all the armour on it) and the Tenba (which was a 110 version of the Simba). Modern PSNI have used Tangi, Pangolin and ex-Army Snatch/CAV
  8. RHS Escalation (AFRF and USAF)

    Ever heard the proverb: ? Don't make assumptions. Fan or not
  9. RHS Escalation (AFRF and USAF)

    There are some green US Army textures for the UH-1 already available in GREF. They're selectable through the heli's Attributes menu Otherwise you'd need to change the decal _ca with e.g. _vehicle setobjecttexture [3,"rhsgref\addons\rhsgref_air\uh1h\data\decals\uh1h_us_decals_ca.paa"] Bear in mind, the roundels are painted on to the base texture of some of the HIDF paint schemes
  10. RHS Escalation (AFRF and USAF)

    This is with ACE NVGs or something. Vanilla NVGs in RHS don't look like that they look like this i.e. it's not our problem to fix
  11. RHS weapon retexture config

    You have to define baseWeapon otherwise Arsenal just treats it as a copy of the original weapon
  12. RHS Escalation (AFRF and USAF)

    I'm afraid your immagination is running away with you here Nobody involved with RHS development other than toadie2k, has worked on the NIA MP5 pack. There are no plans for MP5s in RHS
  13. RHS Escalation (AFRF and USAF)

    Also for the Mk46 and Mk48 Mod 1s Any US Minimi variants that previously had a solid buttstock or the Savit stock, has most likely had the stock replaced with the new type of collapsible stock by now
  14. RHS Escalation (AFRF and USAF)

    No. The M240L isn't just a new stock and receiver. It has a trigger group and barrel assembly (both long and short) that are completely different to the M240B. So there is a lot more to model to make those (also depending if we wanted the new adjustable bipod). I could do just the stock for an updated M240B (the collapsible one is used on the M240B and M240L nowadays). However, it doesn't make sense to do just the stock adapter when down the line, I will need to pack the new stock stuff along with all the M240L parts on a single texture panel for the sake of section efficiency. There's something else that I've had sitting in my Maya binaries for months, that I need to finish modelling before I'll consider looking at doing any M240L parts.
  15. RHS Escalation (AFRF and USAF)

    Yup We had a discussion about collapsible stocks on M16A4s a while back and found that before the USMC opted to switch to wider use of M4A1s they were considering an M16A4 PIP with VLTOR EMOD or IMOD stocks. The PIP didn't go through Cops-wide, but intermediately armourers were given authorisation to field modify M16s with collapsible buttstocks and some opted to do so on deployment @toadie2k made a superb IMOD stock for the NIA HK416 pack, so I asked to use that in order to create something similar