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About da12thMonkey

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    Chief Warrant Officer


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    civil serpent

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    United Kingdom

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  1. da12thMonkey

    Model between legs

    Your model.cfg is wrong. Arma 3 uses OFP2_ManSkeleton. Take the model.cfg from the Arma 3 samples Test_Character_01 folder. Not the TemplateRTM folder (this one in TemplateRTM has the wrong skeleton - AFAIK it's to provide an example of creating new skeletons for creatures that wont fit the base Arma 3 male character skeleton and move set). Then change this part at the end of the model.cfg class A3_headgear_example: ArmaMan{}; class A3_headgear_NVGslot: ArmaMan{}; class A3_character_example: ArmaMan{}; class A3_vest_example: ArmaMan{}; to simply class ghilie_top_short: ArmaMan{}; and if you additional models beside ghilie_top_short.p3d, add extra classes in that format inheriting from ArmaMan
  2. da12thMonkey

    RHS Escalation (AFRF and USAF)

    It was discussed within RHS right at the start when Jester introduced the project to the mod and we decided no, because there appears to be little actual movement towards the US using A-29 as part of their own operational capabilities in the near future. Most US testing and purchasing of A-29s have been on the behalf of the Afghan Air Force, and more recently a handful for prolonged testing of the Light Attack/Armed Reconnaissance concept. The LAAR program to date, seems to be just kicking the A-29B and AT-6B around in the grass to develop requirements for another competition that may or may not materialise at some indefinite time in the future. The US hasn't fully established if they want a manned or unmanned aircraft for such a role yet.
  3. da12thMonkey

    Night Vision Google - LUCIE

    LUCIE was used by vehicles drivers in the UK's armed forces. Here, LUCIE was not cleared to be used for dismounted combat, but I think the later, smaller MINIE version has been.
  4. da12thMonkey

    RHS Escalation (AFRF and USAF)

    It's not really a compromise, since there will be a whole other set of people who don't like the front sight being up when they are trying to use optics for regular shooting of the rifle (i.e. the way they are using the rifle 90% of the time), and would nag us to change it back to how it works currently. We're largely impartial about which way would have been better. The current way was probably just the simplest to do in terms of implementation since it's already there and done for the non-M203 M4B2s and both are for the most part sharing a common model.cfg animation programming and model setup. We can only pick one way to do it, and which ever way we choose is going to run contrary to the preferences of some people. So it's probably not worth our while deviating from what was the most simple implementation.
  5. da12thMonkey

    Russian Helmets Project

    I thought the post was saying you were updating the old Flora pattern (VSR-98) with a new Flora pattern, and the new image was of the new Flora/VSR-98 version. But I see you meant you were replacing VSR-98 with VSR-93.
  6. da12thMonkey

    Russian Helmets Project

    Isn't that pattern VSR, rather than Flora?
  7. da12thMonkey

    RHS Escalation (AFRF and USAF)

    Pattern trialled briefly by some units of 82nd Abn [1][2] and 4th ID [1][2] in Afghanistan in 2009, in an attempt to make UCP less useless in terms of camouflage. The Army saw sense and just adopted a multicam variant (OEF-CP) in the end.
  8. da12thMonkey

    RHS Escalation (AFRF and USAF)

    Even the planned UCP/OEF-CP/UCP-D ACU texture sets might get another total overhaul again in future. We've just been experimenting with a few different methods with substance, photoshop etc. etc. and figuring out suitable colour adjustments, resolutions etc. We might decide to do it all again, some other way. The ones on dev branch have already been updated a bit more since Tuesday, to add a little more dirt and some pattern splits where the uniform is cut and sewn.
  9. UH-60M has different "wide chord" main rotor blades to the UH-60L in your image But yeah the tips seem like they might bend differently UH-60M: https://www.planephotos.net/photos/17730_Sikorsky-UH-60M-Black-Hawk_7642.jpg https://defence-blog.com/wp-content/uploads/2018/08/1000w_q95-33.jpg
  10. da12thMonkey

    RHS Escalation (AFRF and USAF)

    RPG warheads will penetrate it all day long, but the odds of you hitting the ammunition feed are not very high because it's a small chute in the middle of the turret-ring. And even if you do, it's only a 25mm gun: the vehicle's not going to explode in a huge fireball from a 25mm round detonating.
  11. da12thMonkey

    RHS Escalation (AFRF and USAF)

    It's a decision made by whoever made the model. Not a team decision. So motivations vary on a case by case basis. The team merely respects decisions made by our artists, and we expect our users to give it equal respect.
  12. da12thMonkey

    Problem with Textures in Ship Config

    In your original config you are using the wrong selection names. "camo1" doesn't exist in the RHIB, they are "camo_1" and "camo_2". I haven't checked what they are for the Assault Boat/Lifeboat but it's probably not "camo". If you put the wrong selection names in it, it will break the ability to retexture that vehicle because the selections no longer correspond with what sections are available in the model. You should not need to include the hiddenSelections[] = {...}; array at all in a vehicle retexture config, since it's already defined in the base class. It's only needed for people making new models.
  13. da12thMonkey

    RHS Escalation (AFRF and USAF)

    Those classes are in the old obsolete rhs_c_cti.pbo which was in AFRF with the first few RHS releases. All the classes from that addon were put in private scope and replaced by GREF more than three years ago...
  14. da12thMonkey

    RHS Escalation (AFRF and USAF)

    NAPA/Nationalists never had any armoured vehicles apart from the BTR-70s in GREF. Only INS/CHDkZ and CDF had BMPs, BMDs etc.
  15. da12thMonkey

    DHI Battle Dress Uniforms

    Same reason we were "allowed" to use his HMMWVs and other things since the very beginning RHS for Arma 3. He's a member of the team and like everybody else, contributes what he wants to, in the way he wants to. That's what I said in the first reply, isn't it?