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Found 16 results

  1. tag Nero

    Map Legend

    Is there an online resource for Map Legend / Key for all the Symbols used on the map please ?
  2. Hey guys! I set up a very nice keyframe animation as a camera-intro for a new mission. when i started the mission in multiplayer it shows all the rich curve key positions as markers while plaing the intro. ho do i get rid of those? when i started the mission in singlyplayer they downt show up. the markers appear as white small symbols. greetings to everyone
  3. Hello guys, I've tried the new Modded Keybinding, but it's not working for me. Even if using the examples: https://community.bistudio.com/wiki/Arma_3:_Modded_Keybinding WHAT HAPPENS: in the keybinding settings there will be a new category "Mods" with three entries: "Camera" "Editor Camera" "Mod Section" (the one created by the example) but the keybind option "My test action" (Mod_MyActionName ) will be under "Editor Camera". The created entry "Mod Section" is empty Everything else working fine. You can set the keybind and scripts are executed. Any idea what I'm missing, to push the created entry into "Mod Section"? EDIT: The "Camera" and "Editor Camera" settings are default settings. They just appear under "MODS" after adding the custom keybind. The default settings for "Editor Camera" are all gone and replaced by the custom keybind (Mod_MyActionName). Thanks for throwing your brain cells into it 🙂
  4. GF Holster Script - Mod by GEORGE FLOROS [GR] With key interaction Description: GF Holster script , holster your weapon with a key interaction , configurable key bindings. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Holster script , please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the init.sqf , to copy paste in your mission . https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colours to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Notes: Configurable key bindings and notification available. The key bindings can be found here: https://community.bistudio.com/wiki/DIK_KeyCodes Credits & Thanks: Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: 2.0 Fixed working after save in SP + MP. There is also a Mod version available. v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=39896 Armaholic download GF Holster Script - Mod
  5. Hey Guys, Does anyone know if you can delete the Main Command Menu bind, the default bind is grave (~/`) key (key next to 1 key on US keyboard). I can't find where this bind is located.. Thanks, Fisher
  6. Hey there, so, I was trying to install a few serverside mods on my server. For that, I have to enter the mod key in the startup parameters, in this format: @mod1; @mod2; ... But, I don´t know, what keys to enter. Some keys are the Mod names, some the folder names, some are on the website of the mod. But how do I get the keys for mods where the key is displayed nowhere? I would need the keys for: Everything in this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1543583710 https://steamcommunity.com/sharedfiles/filedetails/?id=1625724231 https://steamcommunity.com/sharedfiles/filedetails/?id=366425329 https://steamcommunity.com/sharedfiles/filedetails/?id=643530417 https://steamcommunity.com/sharedfiles/filedetails/?id=2001817183 If you could give me the keys or whatever, that would be very helpfull. Thanks 🙂
  7. Hi, Is there a way to read/rewrite the keybinds in ProfileName.Arma3Profile profile file by script? ... keyMoveForward[]={17,200}; keyMoveBack[]={31,208}; keyTurnLeft[]={30,203}; keyTurnRight[]={32,205}; keyMoveUp[]={45}; keyMoveDown[]={44}; keyMoveFastForward[]={286457887,521338897}; keyMoveSlowForward[]={}; keyMoveLeft[]={}; keyMoveRight[]={}; keyEvasiveLeft[]={16}; keyEvasiveRight[]={18}; keyStand[]={}; keyCrouch[]={}; keyProne[]={}; keyLeanLeft[]={16,524291}; keyLeanRight[]={18,524297}; keyLeanLeftToggle[]={272}; keyLeanRightToggle[]={274}; keyWalkRunToggle[]={}; keyWalkRunTemp[]={57}; keyTactToggle[]={}; keyTactTemp[]={42}; ... I assume its possible somehow since these settings can be changed in armas options menu. I took a look at the scripts in ui_f.pbo but was unable to figure out how it works... I want to create a custom dialog for setting keybinds and presets during missions
  8. GF Earplugs Script - Mod by GEORGE FLOROS [GR] With key interaction Description: GF Earplugs Script , mute or lower sound , with a key interaction , configurable key bindings. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Earplugs Script , please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the init.sqf , to copy paste in your mission . https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colours to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Notes: Configurable key bindings and notification available. The key bindings can be found here: https://community.bistudio.com/wiki/DIK_KeyCodes Credits & Thanks: Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v2.1 Minor change on the code , to avoid loop. Thanks to HazJ. https://forums.bohemia.net/profile/773718-hazj/ v2.0 Added a picture notification when earplugs are in. Added an initPlayerLocal.sqf , in order to run the script from there. Mod Version is now included. v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=39897 Armaholic download GF Earplugs Script - Mod
  9. The Real Slim Fudgey

    Tholozor's USSOF Pack bikey

    I just started up a server for my milsim unit. It's based on the 5th Special Forces Group of the US Army and we used Tholozor's USSOF Core pack to include our berets. When we used client wifi hosting we had no trouble. Now we have a dedicated server but Tholozor's mod doesn't work. I think the problem is in the keys, upon joining the server we get the message that the files aren't signed. We've have the @TholozorsUSSOF folder in the mod files, @TholozorsUSSOF after @RHSUSAF in the command line and THLZR.bikey in the Keys folder. We've already tried to remake the serverkeys to no avail. We need this mod for our unit. Need help. Thanks in advance. Our host is GamingDeluxe.
  10. A week or so ago I saw my key bindings reset. I was a bit annoyed but it had happened before so I just re-did them and carried on. However, I have just now gone into the editor and seen that none of the missions under my user profile are shown. I have checked the launcher, and I am definitely loading the "Lawman" profile, of which there is only one. I have also checked the Arma 3 - Other profiles / Lawman / missions folder to confirm my mission files are still there, which they are. Not sure what to do from here on. I tried saving a new mission file to see where it ended up, and It appears to have been placed in the following directory: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Missions Have BIS changed something so mission files are no longer local to profile? Cheers, Law
  11. Hey guys, Basically I placed a building, now I want to define the door (or doors) of this building as "locked." In addition, I want to place a key and say that only if the player has this key, he can unlock it. I assume it should be easily possible, but whenever I place a building I can't seem to specifically choose the door and the "attribute" of the building don't make it straightforward also. Could you help me? Though I'm a modding newbie I really did do the best research I could before resorting to posting here.
  12. Hi i need someone that can make a simple holster script for me that allows the player to holster his weapon after pressing SHIFT+H for now i use this player addAction ["Holster weapon","holsterpistol.sqf"] at the holsterpistol.sqf there is this code player action ["SwitchWeapon", player, player, -1]; pretty simple but im tryna keep the actionbar empty
  13. After playing Arma for a very long time, I suddenly start getting just before the launcher starts, although the file named could be any random file. I have tried loads of different ways to join a server, used various launchers all to no avail. If there's anyone out there that could help, it would be gratefully received and as reward you could choose any of my children.
  14. Hi, I tried the new key binding in one of my Arma (laptop). Just to compare the 2 versions. Finally I prefer my old version (before 1.66). Is there any way to have my action menu back, at least for weapons toggle? I don't like the key 1,2,3 instead of scrolling menu. Thanks
  15. I found that setUnconscious doesn't work in A3. Is there an alternative for that for a player unit (switchable)? I tried animations, but they don't seem to work either. The rollToBack becomes a normal crawlable position when the player has a weapon. DisableAI "anim" / "move" doesn't work for player. disabling player control diables every controls. Any idea?
  16. The answer is a resounding No. None of the CD Key/Serial resellers we know about have obtained a proper license. The origin of their CD Keys is unknown, but we do know about numerous occasions when they sell banned / disabled CD Keys so you will not be able to play the game online at all. Please note that not only is buying CD Keys from these CD Key resellers risky and usually there’s no kind of guarantee, but also Bohemia Interactive is unlikely to get any royalty from these places for the sales. These CD Keys also in no way include a license to the game itself and CD Key resellers are expecting you to pay a considerable amount of money (you can often get similarly priced deals for the full game package) but they also do not provide any type of guarantee. We can only recommend people buy the game online from respectable sources, like Steam, Sprocket, Direct2Drive, Impulse Driven or Metaboli , or of course a boxed DVD version. If anyone wishes to ask a question about this information, or is unsure of the validity of a site they're about to purchase from please feel free to PM/Email me: Placebo@idea-games.com
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