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Showing results for tags 'keyframe'.
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Hi, i love to make missions in Eden Editor and recently i discovered that exist a module called "KeyFrame Animation Camera" wich is very cool, but i have a question. If i want to make a little cutscene at the start of the mission, how i can remove the camera and back to the fps view when cutscene is finished?
Oi Folks, I'm having some troubles with the keyframe animations. This is what I do: 1. Setup my keyframe animation (works perfect). 2. Export the mission as .sqf 3. execVM said .sqf into a different (singleplayer) mission 4. use [myTimeline] call BIS_fnc_timeline_play to start it ... and now nothing happens. Really don't know what's causing this issue. As far as I can tell, all keyframe related objects are created correctly. Everything is synchronized. Yet starting the timeline results in nothing happening. Anyone got any ideas? /Edit: Repro-mission: https://drive.google.com/file/d/19noPCeybPgkjfHIZPNVCYScbfJKG_0v3/view?usp=sharing Play the repro_timeline mission, then run [BIS_Rautake_Timeline02] call BIS_fnc_timeline_play; to see that nothing is happening
Hello everyone. Do we have any news about this feature? It's been out like for a month and still we only got a tutorial for a looped animation. I'm really excited as the potential of this is huge for making missions. Is it broken at the current state so we only use the loop?, has anyone found a way to make this work?