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Found 5 results

  1. Hi together, Last weeks I learned a lot about localisations, using them etc. with the help of the Forum here. And 90% percent of my planned Mission is tested and works but on one finally point I get absolute in struggle. I wanna use at the very end of the mission following part: - cinemaborder fade in - keyframe animation makes a cameraride around the players - cinemborder fade out - mission endscreen But the Keyframe animation seems to be my personal "endboss" in this way. First of All: On SP and MP it works but all tries to execute on Dedicated was totally failures. And I think it is a Localisation Problem again. I am not sure because of missing Infos in BI Wiki if this Module is Local Arg and Local Exc but I expect. I tried to remoteexecute the BI Fnc direct, I tried to remoteexecute execVM the BI fnc in a separate Script, I tried to to start the BI fnc with a trigger and executed the Trigger by Script (Trigger were mostly used in Tutorials I watched), I tried different settings inside Timeline Modul to play with and without loop and also start paused and not paused, I tried to execute before the BI init fnc. And now I am just clueless. This is such a very cute Feature of Animation and I hope some of you have a idea for me. BI Wiki: Keyframe Animation: https://community.bistudio.com/wiki/Arma_3:_Key_Frame_Animation BI Wiki: BIS_fnc_timeline_play: https://community.bistudio.com/wiki/BIS_fnc_timeline_play BI Wiki: BIS_fnc_timeline_init: https://community.bistudio.com/wiki/BIS_fnc_timeline_init Code Outro (last Testbuild, changed very often: Code Timeline (not needed to outsource in annother Script I think): Thanks for your support.
  2. Hey guys! I set up a very nice keyframe animation as a camera-intro for a new mission. when i started the mission in multiplayer it shows all the rich curve key positions as markers while plaing the intro. ho do i get rid of those? when i started the mission in singlyplayer they downt show up. the markers appear as white small symbols. greetings to everyone
  3. Hi, i love to make missions in Eden Editor and recently i discovered that exist a module called "KeyFrame Animation Camera" wich is very cool, but i have a question. If i want to make a little cutscene at the start of the mission, how i can remove the camera and back to the fps view when cutscene is finished?
  4. Oi Folks, I'm having some troubles with the keyframe animations. This is what I do: 1. Setup my keyframe animation (works perfect). 2. Export the mission as .sqf 3. execVM said .sqf into a different (singleplayer) mission 4. use [myTimeline] call BIS_fnc_timeline_play to start it ... and now nothing happens. Really don't know what's causing this issue. As far as I can tell, all keyframe related objects are created correctly. Everything is synchronized. Yet starting the timeline results in nothing happening. Anyone got any ideas? /Edit: Repro-mission: https://drive.google.com/file/d/19noPCeybPgkjfHIZPNVCYScbfJKG_0v3/view?usp=sharing Play the repro_timeline mission, then run [BIS_Rautake_Timeline02] call BIS_fnc_timeline_play; to see that nothing is happening
  5. Hello everyone. Do we have any news about this feature? It's been out like for a month and still we only got a tutorial for a looped animation. I'm really excited as the potential of this is huge for making missions. Is it broken at the current state so we only use the loop?, has anyone found a way to make this work?
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