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Found 228 results

  1. Hey Guys, I have started a server with "Faster" and I wanted to play Antistasi Altis. The problem is we wanted to play it with some RHS mods (RHSGREF, RHSAFRF, RHSUSAF;). I installed and deployed the mods. But it still doesnt work. Everytime I try to join the server I get the error "Addon "rhsgref_airweapons" requires addon "rhs_main" ". Then I tried it without the RHS mods only with the advanced towing. Then it works but as soon as I want to join the server I get the key is not accepted by the server error. Even tho I cleared the old keys and copied the new ones (only the advanced towing mod). I tried so many things for like the last 10 hours. The server keys aint working and the RHS mods aint working as well. (And sorry if my english sucks. Is not my native language).
  2. All Arma3 WW2 Mods Compilation List Last updated: March 11th, 2024 Current number of mods in the list: 517 Hello WW2 Fans! This compilation list was created from my frustration of steam Workshop's lack of function to better sort items in collections, this sorted list is my Arma3 WW2 Steams Workshop Collection seen here: https://steamcommunity.com/sharedfiles/filedetails/?id=1508144524 that compiles all the WW2 items (not missions) into one place! The collection on the Steam Workshop page has all the items in one place however they are not separated or sorted based on type or subject, my list here does this for you! Video Overview Animations & Static Poses Backpacks, Helmets, Gameplay, Infantry Weapons, Objects, Planes, Ships, Statics, Structures, & Tanks Compatibility Mods Compositions Creator DLC SpearHead 1944 Factions & Units Insignias & Loadouts Major Conversion Mods Map Markers Outfits & Uniforms Singleplayer / Multiplayer Campaigns Retexture packs, & Texture packs Scripts Sound, Music, Radio, & Voice Sound Mods Terrains (Maps) Credits I hope that my list here will help the community recognize the creators for their work, and give credit where due, as new content adds more enjoyment and replayability to the game. ========== Note: This thread will be updated as new content is added to the Steam Workshop Collection.
  3. Hello, I was wondering if there was still any place I could find mods for ArmA2/OA. Thank you.
  4. I am using a 400mbps internet speed but my download speed in Arma Reforger is still very slow. the server I am joining only has about 2.9gb of mods to download but its taking forever for me to join and to download all the files. all my friends doesnt seem to have any issue and were on the internet provider so I don't think that is the issue. if anyone know how to fix this, please help. it is very irritating.
  5. Does anyone know how I can add a customized head in Arma 3? I already have it ready for import, but I'm not sure of the steps to follow. The neck was derived from the default Arma 3 head model, but it's configured. What I don't know is how to transfer it to Arma 3. https://imgur.com/a/4BWloWn
  6. when i try to load a saved game inside my server it loads a mission i no longer have saved. I've tried deleting all my saved games and starting from scratch but it will still load the same thing.
  7. Hi, I'd like to be able to install more mods on arma Reforger. Unfortunately the mods are installed on my SSD (C:) where I've run out of space, and I'd like to be able to install the mods on my other disk. As arma 3 worked with the workshop, I had no problem, but now I can't find a way to change the directory.
  8. Intro After using Arma for a long time and having my own dedicated server, I always found very hard to keep my mods up to date. So I used Flax's tool (FAST) to make the whole thing work but there was some issues. The software tend to be quite slow sometimes, some menus are not working completely and the command output was a bit weird. I ended up building my own version of his tool, since it is not maintained anymore, by translating the entire code into something more recent, fixed the issues I found and reworked the code behind. Download You can find the latest release below : 64 bits Version 32 bits is not supported for now. If you require a 32 bits version, contact the developer directly Extract the files somewhere on your computer and run FASTER.exe. I recommend creating a shortcut to avoid the hassle of having to find the program. Features General Features Improved UI from FAST Improved stability from FAST2 Easy to read and share config files SteamCMD Automation Install and update Arma 3 Server (Stable, Dev and Performance versions) Install, update and manage Arma 3 Workshop mods Supports Steam Guard and Mobile Authentification Import mod presets from Arma 3 Launcher Check for mod updates on app launch Multiple Server Profiles Save and load multiple server presets Supports all server config options Supports all server command line options Custom mission params Custom difficulty Headless Client support and auto launch Correctly displays mods in Server Browser Local Mod Support Reads local mods from server folder Include additional folders to search Automatic Updates Server status and performance viewer F.A.Q. For any question, please contact me on Twitter @FoxliderAtom or on Discord. Why ? FAST was already being reworked on with FAST2 but the project stopped since January 2019. I decided to create a rework myself. There is something wrong when ... Please create a GitHub issue ! It help me keep track of what happened and when it was fixed. It might also help others who have issues as well. Can you please add ... Uh yeah, maybe ! Create an issue on GitHub and I'll see if it's possible. Feedback Please report any issue you encounter while using FASTER on the GitHub Issue Page. Screenshots Notes Thanks to Flax for creating a really awesome tool for our Arma Servers. Thanks to BI for creating that game we all spend hours on.
  9. Good morning, I would like to know if it is possible to put a video in a workshop mod and then show it on a server to all players. Currently I know how to create a mod in the workshop to put custom music but I would like to know if it is possible and how to put a video in the mod to subsequently put a command on a server to be played to all players. I have tried to search but I have not found a way, if anyone knows how to do it I would be very grateful.
  10. Hey, me again, There is a strange issue with my game, and I found no info about any bug resembling it while searching on the internet. I noticed that I was always get the same music when in the main menu (Through the Jungle - Apex DLC). I first thought that it came from one of the mods I was using, so I unloaded them all to find which one replaced the OG soundtrack. However, upon launching the game, the icons of the mods I used and the DLC I owned still appeared at the bottom of the screen, and the "you are using a modified version of the game" text appeared on loading screens. The mods that did not add any content, but rather slightly modified the game were still active (ex: no weapons sway), while those that added vehicles and units were absent. I then proceeded to unsubscribe from these mods on the workshop, then launched again using the "play without mods or optional DLC" button. This time, the icons for the DLC appeared, as well as the Steam IDs for the mods I used. I also still got the same music that seems to be exclusive to the Apex DLC in the same menu. However, the text did no longer appear on loading screens. The effects of the mods could still be observed. I deleted every Workshop file, the IDs disappeared, but the effects were the same as before. I reinstalled the game twice on 2 disks, deleted every file that had a connection to ArmA, to no avail. I even went as far as reinstalling Steam entirely. At this point I have no idea what to do about it. Is this an issue that some among you have faced / fixed, or is my PC cursed ? Optionally, is there a way to get the good music back in the menu even while using the DLC? (this one) If any other info is needed, I'll be happy to provide. Thanks in advance, Cheers. PS: Sorry if the language I use doesn't get to the point quickly enough, I'm Czech, so it's a bit tough speaking about technical stuff.
  11. Im doing a custom bullpup AK, but looking at the samples I see some parts of the model has vertex groups with a name... But I dont if I have to make only one OBJ file to export at OB with vertex groups or shall I make the body OBJ and seperated the bolt as other OBJ but put both OBJs in a single file in Object Builder? (this applies to my muzzle, mag and other parts that are animated? I want to use the MSBS animations) EDIT EXTRA QUESTION: Is there any kind of proxy that allows the character to take the grip? Or I need to make my bullpup fit in the sample given in arma 3 samples?
  12. Hi! I`m looking about how to make modded vehicles able to be requested by blayers on "light vehicle maintenance point" and "heavy vehicle maintenance point". I turned on few mods with vehicles and can spawn them from hamemaster menu but not with maintenance point.
  13. Note: I'm not having an issue with the base game (all add-ons disabled) after the last update at the time of this post: Hotfix 1.82 ArmA3 vers, 1.82.144710, I'm getting a few script errors. Seems every major update for A3 breaks the mods. I don't blame BIS for that. But some people are saying to go to CUP's website and download the add-ons because the workshop can't handle huge files. Some are saying that BIS never anticipated such large downloads. What ever the cause, I thought the whole point of using the workshop was the have your mods kept up to date automatically. Has anyone else experienced this when adding CUP assets into the editor and then playing the game? No Entry 'bin\config.bin/CUP_D_RadarProtocal_RU/SentConvering.'. There's also another error I'm getting that's freezing the game temporary until the error leaves the screen. Something about a Transit function. Again, everything was fine till this last main update to A3. These CUP mods are HUGE, I don't what to have to download them all again, but I guess I don't have a choice. The only mods I'm running are CUP, CBA, Eden settings and RedHammer. These are are workshop subscriptions. I've tried the Repair feature on each and every mod. Everything show OK for the status. I don't know what to do with this, and ArmA3 is getting to be more work then it's fun. I'm always trying to fix things after each major update. Maybe I just need to turn updates off once everything is working and not update again until everything settles. EDIT Well I just downloaded all the CUP add-ons, added them manually to the launcher options, and I'm still getting bin, function.. ect..ect errors. Like I said, every time there is an update to ArmA3, something gets broke. I don't remember dealing with this as often back in the A2 days. I'm getting sick of spending all my time trouble shooting this game. BIS, stop releasing DLC's and focus on compatibility. 22 years I've been playing this since OFP, and I'm about to hang it up with this title.
  14. Is there any mods that increase weapons smoke effect when firing, not muzzle flash more like muzzle smoke/gas when firing guns? If no then is there any way too increase that effect?
  15. Hello, I want to make a scope pack with a lot of optics. But Im confused about how to do it. Looking at arma samples... I dont know if I have to seperate the lens from the tube or its another texture slot... So... How a scope should be modeled? Is there any guide or video where explains how to do it? Im using blender!
  16. Hi! I am the creator of mods: Some video showcase: (yt https://www.youtube.com/channel/UCzH5xr1B46LITU6w-fGfD3A) Here you can leave any suggestions and wishes for changing something or adding something!
  17. Am i missing something, or are mods not available for use on Console? I see the “workshop” and enable mods ide like to use but then can never find them. Any input would be greatly appreciated. Thanks!
  18. alky_lee

    Pilgrimage - Ported

    NOTE: As of 19 August 2019, I will no longer be updating this forum. This is due to the forum becoming locked every time I update it. It is just untenable. Feel free to continue posting in the comments. The excellent single player mission by Rydygier was originally set on Altis. Official ports were provided for Chernarus, Lingor and Bornholm and links to those missions can be found on the Pilgrimage topic. Rydygier is currently busy with real life but has given permission for players to port the mission to other maps. The purpose of this page is to provide links to the unofficial ports of the mission that have been kept up to date. Some early ports have not been updated and may no longer work, so will not be featured here. When porting some players will add their own preferences into the mission, so they may vary slightly from the official missions and have extra features. Some maps, especially landlocked terrains, will require different mechanics to end the mission. The following missions have been updated to the latest version of Pilgrimage (1.95) Common Links - CUP Terrains - Core, CBA_A3 **** IMPORTANT NOTE - On landlocked terrains, where you start with a vehicle, you NEED that VEHICLE to finish the mission **** Al Rayak (Requirements CUP Core, G.O.S Al Rayak) - Al Rayak by Alky Lee Altis (Requirements - Cessna 185 Skywagon, Real World Weather, Advanced Rappelling ) - Altis by Pvt Partz (Notes) Anizay (Requirements - Anizay, CUP Core) - Anizay by Major Stiffy Australia (Requirements - Australia) Australia by Alky Lee Beketov (requires CUP Core, Beketov) Beketov by Major Stiffy Cambodia Real (Requirements - Apex, Prei Khmaoch Luong , Unsung Vietnam War Mod 3.2 , CUP Units 1.9.1, CUP Weapons 1.9.1, CUP Vehicles 1.9.1 , CBA 3.4.0.170627 , Asian Factions for CUP , Advanced Repelling ) - Cambodia REAL by Pvt Partz (Notes) Chernarus Redux (requires CUP Core, Chernarus Redux) Chernarus Redux by Major Stiffy *** New *** CLA Clafghan (Requires CUP Core, CLA Clafghan) CLA Clafghan by Major Stiffy Dingor (Requires CUP Core, Lingor + Dingor Island) Dingor by Alky Lee Isla Duala (Requires CUP Core, Isla Duala) Isla Duala by Alky Lee Kujari (Requires CUP Core, Kujari) Kujari by Vafana Kujari by Major Stiffy Lingor (Requires CUP Core, Lingor + Dingor Island) Lingor by Major Stiffy Lythium (requires Lythium, JBad Buildings) - Lythium by Major Stiffy Livonia (Requires Contact DLC) - Livonia by Vafana Malden - Malden by Alky Lee Namalsk ( Requirements - Namalsk , Namalsk CUP Replace (Rail Patch), Namalsk Light Patch V2 ) - Namalsk by Pvt Partz (Notes) Napf - (Requires CUP Core , Napf) - Napf by Alky Lee Panthera - (Requires CUP Core, Island Panthera) - Panthera by Alky Lee Rosche - (Requires Rosche, MBG Buildings, CUP Core) - Rosche by Major Stiffy Staszów - (Requires CUP Core, CBA_A3, IFA3_AIO_Lite) - Staszów by Pvt Partz (Notes) Summa - (Requires CUP Core, Summa) - Summa by Major Stiffy Tanoa - Tanoa by Vafana Taunus - (Requirements - Taunus, Arma's Nature, CUP Terrains Complete, Eden Editor Objects) - Taunus by Pvt Partz (Notes) Vidda - (Requirement - Vidda ) - Vidda by Pvt Partz (Notes) The following missions still use an earlier version of Pilgrimage (1.95 beta 1) Altis - Altis by Major Stiffy Cambodia (Requires Prei Khmaoch Luong | ព្រៃខ្មោចលង ) - Cambodia by Major Stiffy Chernarus (Requires CUP Core) - Chernarus by Major Stiffy (Requires Open Chernarus) Chernarus Winter (Requires CUP Core, Chernarus Winter) - Chernarus Winter by Major Stiffy (Requires Open Chernarus), Chernarus Winter by Alky Lee Kerama Islands (Requires Kerama Islands & CUP Core) - Kerama Islands by Major Stiffy Kobbvatn (Requires Kobbvatn, CUP Core, CUP Terrains - CWA, CUP Terrains - Maps, Xin_Ponds, ) - Kobbvatn by Major Stiffy Malden - Malden by A2012V, Malden by Major Stiffy Sahrani (Requires CUP Terrains - Core, CUP Terrains - Maps) -- Sahrani by Major Stiffy,, Sahrani port by Vafana Stratis - Stratis by Major Stiffy Tanoa - Tanoa by rsoftokz, Tanoa by Major Stiffy Tembelan (Requires Tembelan) - Tembelan by Major Stiffy Vidda (Requires Vidda) - Vidda by Major Stiffy CO-OP Altis by Major Stiffy (wip 10) Cambodia by Major Stiffy Chernarus by Major Stiffy Chernarus Redux by Major Stiffy Lingor by Major Stiffy Lythium by Major Stiffy & Pvt Partz Malden by Major Stiffy Stratis by Major Stiffy Tanoa by Major Stiffy Other BI Forum Topics Pilgrimage, Silent---Unseen by Pvt Partz Pilgrimage Ported Variations by rsoftokz SP-COOP Pilgrimage TANOA Edition by rsoftokz Update Log
  19. Hello everyone, I'm wondering if anyone has seen the issue that I am having with my game. When I load everything up and then go to the Workshop in order to find mods, etc., I am only seeing 2 pages of content. I have a first page and only like 3 things on the next page and that is it. My friend has over 100 pages of content when he loads his up. I'm trying to load up a scenario that he created and I can't find it due to the lack of pages and it will not find it if I search for it. Has anyone seen this before, and if so, how do I fix it? I have tried to re-install the game and do a verify of the game and that doesn't fix it. I really don't want to have to reinstall Steam as I have quite a few games installed and do not want to have to reinstall all of them again. Thanks!
  20. Hi, Im trying to setup a server with some mods. Initally I started the server without mods and worked fine but now i keep getting this error and i can't find a solution: $ ./arma3server -mod="@CMBA_A3;@cupterrainscore;@LAMBS_Turrets;@LAMBS_Suppression;@LAMBS_Danger;@ace;@ACRE2;@ACRE_Animations;@dui_squadradar;@FOW_ACRE2_compatibility;@FrenchArmyS-35_MediumTankStandaloneMod;@IFA3_ACRE2_compatibility;@IFA3_AIO;@IronFrontArmA3-ACE3_compatibility_patch;@ironfrontarma3-facesofwar_compatibility_patch;@KAT-AdvancedMedical@NavalLegends;@ZeusEnhanced;@ZeusImmersionSounds;" -port=2302 -name="SM90 Mission" -config="server.cfg" OUTPUT: 12:47:18 Could not enable linux core dumps. Error 1 - X�����P�� 12:47:18 SteamAPI initialization failed. Steam features won't be accessible! 12:47:18 Initializing stats manager. 12:47:18 Stats config disabled. 12:47:18 sessionID: 7f9b501a2a8769a95a0b08035917bd8ab1efb263 ErrorMessage: Cannot open file '/home/steam/.local/share/Steam/steamcmd/arma3/@FrenchArmyS-35_MediumTankStandaloneMod\addons\gr_s35' Application terminated intentionally 12:47:22 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing! Cannot open file '/home/steam/.local/share/Steam/steamcmd/arma3/@FrenchArmyS-35_MediumTankStandaloneMod\addons\gr_s35' 12:47:22 Critical:Destroying running thread! 12:47:22 Critical:Destroying running thread! 12:47:22 Critical:Destroying running thread! 12:47:22 Critical:Destroying running thread! 12:47:22 Critical:Destroying running thread! 12:47:22 Critical:Destroying running thread! 12:47:22 Extensions: Thank You
  21. Last Update - July 2nd, 2023 Total number of mods - 945 The mods listed below all deal with gameplay features and functions, there will not be any mods that add any assets like new units, gear, vehicles, or weapons. There are some mods on the workshop that were not added to the list because of the lack of info, screens on them, there may be some mods i have missed, but this is a collection of all the gameplay mods from my: Steam Workshop mod collection https://steamcommunity.com/sharedfiles/filedetails/?id=2294113213 As new gameplay mods are released i will add them accordingly, as well as any mods i come across. Video Overview Steam Workshop Gameplay Mods All Arma 3 Steam Workshop AI Mods Compilation List https://forums.bohemia.net/forums/topic/237139-all-arma-3-steam-workshop-ai-mods-compilation-list/ Aircrafts, Flying, Halo, Heli features, & Parachutes Ammo, Ballistics, Grenades, Magazines, Tools, & Weapons Ammobox, Arsenal, & Inventory Animations, Cut scenes, Intros, & Poses Artillery, Bombs, Mortar & Missiles Attachments, Scopes & functions Backpacks, Explosives, & Launchers Blood, Bodies, & Ragdoll Boats & Ships Cams, Camera, Zoom, & 1st/3rd person view Climbing, Jumping, Movement, Mounting, & Vaulting Compass, Ctab, GPS, NVG, Thermal, & Radio Death & Medical Dragging, Fastrope, Rappelling, Sling loading, & Towing Drawing, Maps, Markers, & Notes Driving/Flying Planes, Tanks, & Vehicles Editor Extensions, Functions, Modules, & Tools Effects, Explosions, Flares, Smoke, & Tracers Faces, heads, & Skins Fatigue, Recoil, Stamina, & Sway Grass, Maps, Terrain, & Water Hud, Interaction, Menu, User Interface, Video Settings Infantry Gameplay interaction features & functions Multiplayer, Server, Tools, & Code Music, Sounds, Screams, & Voices Sky, View Distance, & Weather Survival Zeus ============ Credits Credits to those authors of the mods listed above, for all your work and dedication to the game adding amazing assets to the game for the community, i hope that my list here will bring more light and awareness to these fantastic mods!
  22. Everytime I try to load into a game with mods enabled I get "compile error. Can't compile "game" script module" from the xbox UI, then the game tells me it failed to start with selected mods. I've tried restarting, deleting mods and downloading one at a time, nothing seems to work and the forums I've seen are for a different error screen or PC. Is there something I'm missing to run mods? I only play coop scenarios at the moment by myself
  23. UncreativeName11

    Gulf War

    I'm leading a development team and I need devs, especially modelers, to help complete the project, a mod set in 1991 Iraq and Kuwait.
  24. Frosty Tool Suite Apparently, modding Frostbite games isn't too complicated after all. Mass Effect: Andromeda & Dragon Age: Inquisition pages at Nexus Mods. Take a look at this Mod Manager Tutorial and Recommended Mods, albeit for Andromeda but it applies for other Frostbite games as well.
  25. Hi all, I trying to make a custom mission using CUP Terrains and RHS US and Russia weapons, and after making a custom loadout my AI won't respawn with their main weapon, just a pistol. They have everything else from their custom loadout and the method I've used has worked perfectly before so I'm unsure what the issue is. I've created the description.ext, onPlayerKilled.sqf and onPlayerRespawn.sqf and put in the necessary code which has worked before. Any help will be appreciated. Also the code for onPlayerKilled is p1 setVariable["Saved_Loadout_p1",getUnitLoadout p1]; p2 setVariable["Saved_Loadout_p2",getUnitLoadout p2]; p3 setVariable["Saved_Loadout_p3",getUnitLoadout p3]; p4 setVariable["Saved_Loadout_p4",getUnitLoadout p4]; p5 setVariable["Saved_Loadout_p5",getUnitLoadout p5]; p6 setVariable["Saved_Loadout_p6",getUnitLoadout p6]; p7 setVariable["Saved_Loadout_p7",getUnitLoadout p7]; p8 setVariable["Saved_Loadout_p8",getUnitLoadout p8]; And for onPlayerRespawn removeAllWeapons p1; removeAllWeapons p2; removeAllWeapons p3; removeAllWeapons p4; removeAllWeapons p5; removeAllWeapons p6; removeAllWeapons p7; removeAllWeapons p8; removeGoggles p1; removeGoggles p2; removeGoggles p3; removeGoggles p4; removeGoggles p5; removeGoggles p6; removeGoggles p7; removeGoggles p8; removeHeadgear p1; removeHeadgear p2; removeHeadgear p3; removeHeadgear p4; removeHeadgear p5; removeHeadgear p6; removeHeadgear p7; removeHeadgear p8; removeVest p1; removeVest p2; removeVest p3; removeVest p4; removeVest p5; removeVest p6; removeVest p7; removeVest p8; removeUniform p1; removeUniform p2; removeUniform p3; removeUniform p4; removeUniform p5; removeUniform p6; removeUniform p7; removeUniform p8; removeAllAssignedItems p1; removeAllAssignedItems p2; removeAllAssignedItems p3; removeAllAssignedItems p4; removeAllAssignedItems p5; removeAllAssignedItems p6; removeAllAssignedItems p7; removeAllAssignedItems p8; clearAllItemsFromBackpack p1; clearAllItemsFromBackpack p2; clearAllItemsFromBackpack p3; clearAllItemsFromBackpack p4; clearAllItemsFromBackpack p5; clearAllItemsFromBackpack p6; clearAllItemsFromBackpack p7; clearAllItemsFromBackpack p8; removeBackpack p1; removeBackpack p2; removeBackpack p3; removeBackpack p4; removeBackpack p5; removeBackpack p6; removeBackpack p7; removeBackpack p8; p1 setUnitLoadout(p1 getVariable["Saved_Loadout_p1",[]]); p2 setUnitLoadout(p2 getVariable["Saved_Loadout_p2",[]]); p3 setUnitLoadout(p3 getVariable["Saved_Loadout_p3",[]]); p4 setUnitLoadout(p4 getVariable["Saved_Loadout_p4",[]]); p5 setUnitLoadout(p5 getVariable["Saved_Loadout_p5",[]]); p6 setUnitLoadout(p6 getVariable["Saved_Loadout_p6",[]]); p7 setUnitLoadout(p7 getVariable["Saved_Loadout_p7",[]]); p8 setUnitLoadout(p8 getVariable["Saved_Loadout_p8",[]]);
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