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Found 132 results

  1. While this is concurrently getting out of hand :p Put your addon requests in this thread (and hope for the best). Use this thread for: 1. Sharing your addon ideas with modders - or - 2. Trying to locate a mod or addon Please don't make new threads for these purposes. :) If you have pictures of your suggestion, please limit them to 3 max. The rules of content posting and all other rules also apply. If you have previously posted an addon request (before this thread was opened), you have a one time invitation to report your old post and crosspost your suggestion to this thread. Before long the old addon request posts will be cleaned up, so get them in while you can!
  2. INTRO FAST2 is an extensive rewrite of FAST, which was a project I started to help automate and speed up the deployment of Arma 3 servers on Windows. The UI needed updating and the code was messy and inefficient. This new and hopefully improved version has more features and better stability than FAST. Thanks go out to all the guys who helped test this version before release with special mentions to Kju and JamieKG for their continuous bug reports and testing. Also, to BI for giving us an awesome game to play with and break. IMAGES DOWNLOAD LATEST VERSION https://deploy.kestrelstudios.co.uk/updates/FAST2/FAST2-latest.zip SETUP & INSTALLATION Follow the instructions on the Wiki. FEATURES General Features Theming System & Material Design Auto Updates Improved UI from FAST Improved stability from FAST Easy to read and share config files SteamCMD Automation Install and update Arma 3 Server (Stable & Dev) Install, update and manage Arma 3 Workshop mods Supports Steam Guard and Mobile Auth Import mod presets from Arma 3 Launcher Check for mod updates on app launch Multiple Server Profiles Save and load multiple server presets Supports all server config options Supports all server command line options Custom mission params Custom difficulty Headless Client support & auto launch Correctly displays mods in Server Browser Local Mod Support Reads local mods from server folder Include additional folders to search PLANNED FEATURES Automatic Server Crash Handling (Auto-restart, reporting, etc.) Detection of existing Steam Workshop Mods Ability to clone server profiles Export server profiles to .bat files Set CPU Affinity and Priority Schedule Auto Restart of servers Schedule Auto Update of mods and server PREREQUISITES Steam account with valid copy of Arma 3. Basic understanding of Arma 3 dedicated servers. ISSUES & FEEDBACK As always best place to report issues is on the GitHub Repo, as for general discussion I’ll always keep an eye on this thread or come and join us in Discord. DOCUMENTATION Can be found on the Wiki on the GitHub Repo. This will be updated continuously as new features are added and others changed.
  3. All Arma3 WW2 Mods Compilation List - Last update March 17th, 2019 by Gunter Severloh Hello WW2 Fans! This compilation list was created from my frustration of steam Workshop's lack of function to better sort items in collections, this sorted list is my Arma3 WW2 Steams Workshop collection seen here https://steamcommunity.com/sharedfiles/filedetails/?id=1508144524 that compiles all the WW2 items (not missions) into one place! The collection on the Steam Workshop page has all the items in one place however they are not separated or sorted based on type or subject, my list here does this for you! Video Overview Compatibility Mods Factions & Units Insignias & Patches Major Conversion Mods Map Markers Outfits & Uniforms Helmets, Infantry Weapons, Objects, Planes, Statics, & Tanks Singleplayer/Multiplayer Campaign Mission Mods Retexture packs, & Texture packs Scripts Static Poses Sound, Radio, & Voice Mods Terrains (Maps) Credits I hope that from my list here that the community would recognize the creators for their work, and give credit where due, as new content adds more enjoyment and replayability to the game. ========== Note: This thread will be updated as new content is added to the Arma3 Steam Workshop WW2 Collections.
  4. Hello All, I've been getting into making addons, specifically vehicle textures, and have had some success. Despite this, there are a few things I am having trouble with and cannot seem to find any information to help with online, so I wanted to create a topic to find some additional information about the process beyond Amit's simple re-texturing guide, so here are my questions: 1. Is there any config template for simply adding a texture to a vanilla vehicle's virtual garage (VG) without creating an entirely new vehicle class? I am a novice with scripting and writing configs, so I am not great at figuring out how to implement code. I have searched through the config files of vehicles with multiple texture options and have found the classes for each texture option, but I don't know how you would implement it without creating an entirely new vehicle and adding your texture to that list (defeating the purpose of dealing with VG in the first place). 2. How do you go about adding re-textures for parts of a vehicle that are either modifications via VG or just not listed in the initial three hidden selection paths? For example, I am making a winter re-texture of the MBT-Kuma (I know some exist, but I had an idea for my personal scheme), and I would like to include a re-textured winter-style camo net with it. I am also doing things with the slammer and would imagine the process would be similar for the optional turret backpacks. Also, I have a re-textured marshall that has been added as a different vehicle, but the camo net reverts the texture back to vanilla. 3. Finally, is there a hidden selection path for the tracks of a vehicle? On the Kuma, I have also created a new track texture, but cannot find a way to even test it via setObjectTexture. I know this is a lot, but even help on one issue would be awesome! Thanks!
  5. Hey guys So I'm having a problem with the starting parameters for my server. I'm just trying to host a small server for my friends and I and for some reason I can only load one mod at a time. For context I'm using a LGSM server install on an Ubuntu 18.04 LTS. The mods are loaded in the root directory of my Arma server install and no matter how I set up my content I can only load one mod. Here is an example -mods=@RHSAFRF;@CBA_A3 this only loads RHSAFRF and if I set it up this way -mods=@CBA_A3;@RHSAFRF this only loads CBA_A3. What could the issue be?
  6. GEORGE FLOROS GR

    Mods Discussion

    Mods Discussion Information : Feel free to share and discuss , about Mods used alongside Ravage Mod.
  7. So I'm trying to load mods on my server but no matter how I copy over the files (either links or an actual copy of the dir) it still doesn't load the mod when I launch the server. The directory also has all lower case but it still does not help. The server runs good otherwise. Anything input would help thanks!
  8. Hey there, Community! So, basically, our small community is playing tactical operations on the weekends on a dedicated server. We use a modpack consisting of around 15 mods. These addons are not made by me, and we the community does not bring any income to the co-owner & me. I'm not sure if that eraises the licensing problem though. I want to combine all of the current versions of these 15 mods into a single addon, that members can download using filezilla via my private FTP Server. I have little to no knowledge on how mods really work, so I don't know if it's possible for me to not only combine all of these into one @"modname" folder, and if I can create a key for that mod without being the owner of that intellectual property. For the record, that combined mod would not be published anywhere publicly, it would only be uploaded to the database. Managing the mods like this would come with lots of advantages: 1.: We could combine specific versions of mods together, creating the ability to compose our own modpack to our wishes. 2.: We don't have to keep track of all updates that the mods receive, and update them manually on our dedicated arma server. 3.: Lots of advantages resulting from 1. and 2., for example gaining lots of experiences from fixed versions of mods will make it able to give recruits a better comprehensive overview on our mods. Hope there are some mod-experts out there who can and are willing to help me, I'm not a native speaker please excuse spelling mistakes etc. ;) Greetings, Kation
  9. Please let me know if I should share any more information to help with solving the problem. I am still a rookie server administrator. On the designated game server that I manage via LinuxGSM (https://linuxgsm.com/) in an SSDNodes (https://www.ssdnodes.com/) installation of Ubuntu Server 18.04, I have been facing a strange issue. With up to about 25 mods loaded in the "-mods" option -- that is, as both server-side and client-side -- everything works perfectly. If I add 1-2 more mods, I reach a grey area in which clients are sometimes able to connect and sometimes not. With any number of "-mods" beyond that (say, 27 or more), no matter what the mods are, clients cannot connect at all. Because I have carefully shortened the file names within the "mod" and "meta" configuration files of the mods that have longer names, everything shows up correctly in the standard Arma 3 Launcher. Yet when joining from the launcher, I am greeted with a blank loading screen. When joining via direct connect using the in-game server browser, I am greeted by a blank Tanoa map loading screen. The console does not show any error messages. Does anyone know how I could fix this issue? Thank you. SERVER HW SPECIFICATIONS Intel(R) Xeon(R) CPU E5-2697 v3 @ 2.60GHz, 4 cores 16 GB RAM 80 GB SSD
  10. Tales From Nowhere is a compilation of experimental missions for the Ravage Mod, showcasing fun or interesting ideas, concepts or game modes for singleplayer and multiplayer. Those missions will usually require 3rd party addons, or make use of various script techniques to achieve better immersion and explore what can be done with the tools provided by the Ravage Mod. Feel free to use or adapt any of the TFN missions or any part of it, as long as you give credits. All episodes of Tales From Nowhere are released under the Arma Public Licence If you enjoy the weird stuff I do with my spare time, want to support me, or simply buy me a coffee - good news! I have a donation thing :
  11. papadxcs

    Help server setup

    hi , i'm new to ARMA server side stuff need little help, i installed server from steam , and added Exile mod but then when logging in locally i have Steam authentication error , i was doing exactly same as in this video(video in spoiler) but i installed not from steam cmd it was directly from steam >> Library >> Tools if somebody can help i'll appreciate it .
  12. tacticalchubz

    Workshop problem

    Hello and merry christmas to you all, i moved my arma 3 directory to another larger drive so i could update my mods, but the !workshop file is empty apart from the standard file that is included. all mods work so must be stored on the drive somewhere, i just cant locate them. is there a fix for this?
  13. I am new to working with Cfg's and I have been working on adding some more camo textures to a jet however, the option of them appear in-game but when I click on it, the texture stays the same, can someone perhaps point me into the right direct? Also, how can I make a vehicle show up on a certain side, so like if I was to try and get a jet to appear in the editor what would I put in the .Cfg to make it show up. Thanks in advance!
  14. Compilation List of my GF Mods by GEORGE FLOROS [GR] Credits & Thanks: Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Below are the links and the download button , for every of my available GF Mods. This list , will always be up to date. For anything that you might want , feel free to ask , if it's possible to do something for this , after all the arma series generally , has a good and helpfull community! Thank you Guys , for the whole support ! and off course . . . have FUN ! For any news that you have for your missions and for anyone who is using my mods, this topic is always welcome to share info - advertising and news ( photos , videos , disscussion , etc ) Thanks again everyone for using my Mods! This is the list so far: # The scripts with mod version include , will be also here This is also the Compilation List of my GF Scripts :
  15. I have a very big issue with mods at the moment. Overnight I installed 21 gb worth of mods on slow internet. When I woke up it finished, but in the Arma launcher it shows all the mods are waiting to be downloaded. Then it tried to download all 21 gb again through steam. I looked in the steam/steamapps/workshop/downloads/107410 and all the mods are there and all downloaded. Why is it not recognizing these are installed already? 3 mods are actually functional and recognized as being installed.
  16. Hello all, I have been having this problem on and off throughout my time playing vanilla and modded ARMA in the two game-modes that I predominantly play (I&A and Zeus). However, after ARMA shifted to the x64 platform I stopped having random CTDs when playing vanilla but the problem for modded gameplay still exists - noticeably, the problem ONLY ever arises when I am in an air vehicle. I could be on the server for 3 hrs as infantry, in a ground vehicle and I will experience no issues whatsoever in my modded server (or any public server for that matter), but If I spend anywhere between 10 - 30 minutes in a Ghosthawk/Kajman/A64D/Mi8/Blackfish/Y32 (basically any vanilla or modded helicopter or VTOL) I will CTD. The error I get on the server is the generic Steam Authenticaton Failure. This problem is a sort of carry-over from my previous thread 3 months ago with the only difference been that it a different gamemode (Antistasi 1.8.0) been played on a dedicated server at home (the server is hosted on a different PC) and I am the only client affected. None of my friends have experienced this issue on the server as they primarily don't fly any air vehicles but as I occasionally do provide transport/CAS, I am always subjected to this issue. -------------------SYSTEM SPECS---------------------------------- Win10 i7-8700K CPU 16GB RAM (x2 8Gb @ 2133) 1080Ti Graphics card ---------------Arma 3 Steam Startup Parameters---------------- -malloc=system -----------------------MODS----------------------------------------- CBA_A3 RHSUSAF RHSAFREF RHSGREF ShackTac User Interface Taskforce Arrowhead Radio (beta) Blastcore - Phoenix Unofficial Phoenix Upload JSRS Soundmod JSRS Soundmod - AFREF Soundpack JSRS Soundmod - GREF Soundpack JSRS Soundmod - USAF Soundpack JSRS Soundmod - Reloading Sounds ------------------------Attached RPT(s)--------------------- https://justpaste.it/50t4x https://justpaste.it/3zngh https://justpaste.it/6vrs1 https://justpaste.it/4pdtg ------------------------------------------------------------------------ It has to be said that while the issue mentioned in the previous thread was resolved by removing the JSRS mod, I wanted to check if the RPT files show any errors related to that mod that could be triggering the CTD this time around -or- if there is any clue as to what might be causing this issue altogether. It is also worth nothing that when we first started playing, the server mods only consisted from CBA_A3 to Taskforce Radio (the last 2 mods were added 2 weeks ago) and I did not experience any CTDs when playing with those original mods; that said during that initial period I was not in the cockpit long enough to trigger the CTD as it usually takes AT LEAST ~ 10-15 minutes before I get struck by one. Anyhelp or insight would greatly be appreciated. Thanks again.
  17. Addon & Mod Compilation List This list sorts and organizes all the addons and mods on Armaholic into specific categories based on their subject. Legend - (List Terminology) Menu Downloads / Arma 3 / Addons Arma 3 Gear Arma 3 Packs Arma 3 Miscellaneous Arma 3 Objects Arma 3 Replacement Packs Arma 3 Sounds Arma 3 Terrain Arma 3 Units Arma 3 Vehicles Arma 3 Weapons Downloads / Arma 3 / Editing A new compilation list will be established in Mission editing & Scripting section of the forum Arma 3 Tools Arma 3 Scripts Arma 3 Templates Downloads / Arma 3 / Misc and Utilities Downloads / Arma 3 / Modules This will be sorted according to country, and type Downloads / Arma 3 / Scenarios A missions compilation list will be established in the User Missions section of the forum Arma 3 SP missions Arma 3 Co-op missions Arma 3 Multiplayer Gamemodes Arma 3 Mission Packs Arma 3 Campaigns ===================== Work in progress Note Keep in mind this will be changing as i add/update categories and lists. Credits Authors of these addons, mods, need credit for their work, I would hope that this compilation list will bring more attention and appreciation from the community to them.
  18. INTRO After some time using and getting annoyed with the repetitiveness of SteamCMD, I looked around for a tool to automate at least some of process of installing an Arma 3 server and managing workshop mods. Having looked through a few options, none of which matched what i was looking for I decided it would be easier to build it myself. F.A.S.T. is the result of that, this is the first iteration and I will continue to expand and update it as and when needed. Thanks go out to Optix for his Remote Arma Server tool that gave me some ideas for my tool. Also, a massive thank you to Kju and Friznit for testing and bug reporting for me. PREREQUISITES Steam account with valid copy of Arma 3. Basic understanding of Arma 3 dedicated servers. DOWNLOADS AND INSTALL Download the zip file from below, unzip the contents to a folder or your choice and run the tool. Github Releases SCREENSHOTS FEATURES Automated install and update of SteamCMD. Manage and launch Arma server (TADST like features). Works with existing SteamCMD and Arma 3 server installs. Steam Guard support. Steam Mobile Auth support. Encrypts and remembers steam password. Automated install and update of Arma 3 Server Main Branch. Automated install and update of Arma 3 Server Dev Branch (see below for warning). Adding, downloading and updating steam workshop mods. Adding, downloading and updating of Private/ Friends only steam workshop mods. Manually update all or individual mods. Mass import of mods using Arma 3 launcher pre-set file. Copying of mod keys to server folder on each update (and in bulk) Symlink of steam workshop mod folders to Arma 3 server folder with readable names. Correct handling of removing mods: Removes mod local files and symlinks. Cleans up steam workshop ACF file correctly. Displays last update date for mods and server. Displays SteamCMD output for troubleshooting. FEATURES PLANNED Support multiple server installs. Create .bat files to launch server. Detect previously installed/ existing Workshop mods. New modern UI/ UX. Automatic updating of the tool. KNOWN ISSUES See GitHub releases. ISSUES AND FEEDBACK I'll monitor this thread as best as i can but I will use this GitHub Repo for bugs, issues and feature suggestions. Any feedback is also welcome in this thread. GitHub Issues DEV BRANCH WARNING Due to the available server builds on steam, to install a dev branch server you must install the main Arma 3 application dev branch then launch using the included server binaries. Due to the way SteamCMD works this means that any mods that the account used to install the server is subscribed to will also be downloaded and updated when using Dev Branch. Currently these mods are mot detected/ added to F.A.S.T. but this will be added in future. DOCUMENTATION Is currently minimal but will be updated, in the meantime here are is some basic info that can also be found in the "Help" section on the tool.
  19. Hello! Is there any US roads signs mod? i'm working on mission and i can't find any. Thanks for your answers.
  20. This is an open world zombie survival modification, which was specifically created to work with 'The Artifact' scenario. The scenario is available under the 'scenarios' tab in the main menu. PAY ATTENTION TO THE REQUIRED MODS LISTED BELOW. MY MODIFICATION WILL NOT WORK PROPERLY WITHOUT THOSE. Required mods: CBA_A3; CUP Terrains - Core; CUP Terrains - Maps; CUP Units; CUP Vehicles; CUP Weapons; DS Houses Feautures: Hardcore survival in the zombie-infested Chernarus; Zombies with realistic human-like sight; Stealth; Basic needs (hunger, thirst, temperature, vitamins) and injures (bleeding, pain, wounded legs, open wounds); Diseases (flu, food poisoning, blood infection); Dynamic weather; Dark ambient music; Different ambient sounds; Various hand-made animations; Survival HUD --The Artifact-- The scenario combines survival with completing various tasks. Story Year 2014, Chernarus. The zombie apocalypse began about a year ago. Chernarus Defence Forces were rescuing inhabitants for about a month before they were displaced by the infected. Many eyewitnesses alleged that something strange was going on before the apocalypse: people were going missing, animals and crops were dying. Some insisted that Chernarus was cursed. You are an explorer named Dean Hendricks. You work for the clandestine company which provides different legal and illegal services. Recently, you were sent to Chernarus to find an unidentified object, which was named 'The Artifact', examine it and bring it back with you. You were flying over Chernarus with your partner Michael and a pilot when suddenly, something went wrong... You wake up near your crashed helicopter and see the dead pilot, but no sign of Michael... --Other-- Credits Mod, scenario: SerBiX (a.k.a SerbiX8); Music, sounds: Nicolas Gasparini (Myuu) - The Dark Piano; Freesound License This work is licensed under Creative Commons Attribution 4.0 International (CC-BY 4.0) license. Donate PayPal Patreon --STEAM WORKSHOP PAGE--
  21. Leo TuPaS

    TuPaS Team

    New TuPaS MDO Visit our site download our OFP mod and joing on line game shttp://tupas.ddns.net/
  22. Squad name: 7th Cavalry Regiment Timezone/location : All US/EU Gamemode preference (eg coop or pvp): Coop/PVP/PVE, Mil-Sim Contact email: My 7th Cavalry Profile Website address: 7th Cavalry Website Short description: The 7th Cavalry Regiment is a military simulation clan primarily focused on Arma 3. The Regiment was founded October 15th, 2002 and remains committed to military simulation today. This means that when you enlist, you will earn your place as a trooper in one of the oldest gaming regiments online. For the majority of people in the CAV, this unit isn't just somewhere to play, it truly is a brotherhood in which all are respected and supported by their brethren. We have over 220+ Active Arma 3 members spread across 1st Batallion. We have three Company's: Alpha, Bravo and Charlie. Alpha contains Fixed & Rotary Wing for Transport and Attack, Bravo consists of Mechanized Infantry/Armor, Mortar & Artillery (pending Mod release) and Charlie Company, the tip of the spear. Charlie Co. is the main Infantry element, with Airborne, Medics, a RANGER platoon (must pass RANGER selection), Airborne Engineers and more! For more info, visit Detailed 7th Cavalry Recruitment Post Language: English
  23. Ry4nD

    Sandstorm

    Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1478897076 # Sandstorm.takistan Git https://github.com/rcantec/Sandstorm.takistan Insurgency style mission for Takistan, complete with all the tools you need for a full MILSIM experience. This is the 1st edition of the mission and is a WIP, a unique experience. This mission is designed for a multiplayer environment, however you can also enjoy it in single player. I hope you enjoy it as much as I do. To play this mission the required addons are CUP Terrains, Maps, Weapons, Units. CBA_A3. The mission is compatible with all other addons. To begin using the Software; 1. Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, cobra4v320 and PHRONK for the use of their scripts to make some cool things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 Doctor Vanilla rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  24. Just collecting classnames and putting it into format for use: ALL CUP Weapons (with attachments): CUP Weapons (without/with very limited Attachments)
  25. C7NLD/C8NLD Weapons for Arma 3 Created by Leon M. & Daniël A. (Sovjet) Description: Finally, after months of work, we are proud to release the mod to the public. We tried to make our mod as realistic as possible, on most aspects we achieved that! But on some minor points we took the liberty to change a few things :) This is our first release ever for Arma 3, so expect some minor bugs. Please report these bug(s) to us so we can investigate it and make a fix for it. We are with only 2 people, so it could take a few days before you’ll get a response or a fix. We started out with a lot of dependencies (attachments), at this point we are completely free of dependencies (other mods). The only optional mod is CBA_A3, this mod enables the magnifier. Without CBA_A3 you can still use the mod but, you can’t use the magnifier. The attachments are made specific for these weapons, so they may work on other weapons, but it is not supported. Features: We have several versions and features. C7 NLD C7 NLD UGL C8 NLD C8 NLD UGL Boxes for the editor (Ammo, attachments) and a towable box (custom boxes are W.I.P) Custom 5.56mm ammo (magazine) Flashlight design Laser design Scope with magnifier Animations like: Trigger, Bipod, Fire mode switch and moving bolt. Installation: Subscribe to the mod in the Steam Workshop and make sure the mod is enabled in the Arma 3 Launcher. http://steamcommunity.com/sharedfiles/filedetails/?id=961038654 Also check if you have setup the correct bindings for the MRT functions (CBA_A3). Otherwise the magnifier won’t be usable! One of our members has created a video in case you have problems with the key bindings. Included files: C7NLD.pbo C7NLD.pbo.LDmods.bisign LDmods.bikey Known issues: All knows issues at this moment are very little things and won’t have any impact on the usage of the weapon. Missing icons for the attachments Overlay icons for inventory missing or incorrect Laser/Flashlight source is a few millimetres off Names for several attachments are out of the ordinary, will be fixed asap A few shadows are not working as intended, will be fixed asap Credits & Thanks: I would like to say thanks to some people: First, I would like to thank my testing rabbits, for their support and testing in the last few months! Thanks to the 11th AMB Dutch Arma 3 community[11thamb.com] for their beta testing. And finally, thanks to Bohemia Interactive[www.bohemia.net] for their wonderful game. Changelog: Version 1.0: Steam release Disclaimer: We are not responsible if something happens to your game/system when installing/using this addon! This mod is meant for ARMA 3 by Bohemia Interactive. Any commercial or military use is strictly forbidden explicit permission by the author is forbidden. Editing or redistributing the mod without explicit permission by the author is forbidden. Thus, making any commercial gain is NOT allowed by renting/leasing, selling of the mod.
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