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FobiaBG

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  1. Hello! Can you reupload please? I'm having a hard time with proxies and cfg :(((((
  2. Im doing a custom bullpup AK, but looking at the samples I see some parts of the model has vertex groups with a name... But I dont if I have to make only one OBJ file to export at OB with vertex groups or shall I make the body OBJ and seperated the bolt as other OBJ but put both OBJs in a single file in Object Builder? (this applies to my muzzle, mag and other parts that are animated? I want to use the MSBS animations) EDIT EXTRA QUESTION: Is there any kind of proxy that allows the character to take the grip? Or I need to make my bullpup fit in the sample given in arma 3 samples?
  3. No worries! Finally solved everything! As soon I can finish a scope pack I'll publish it on workshop! Thansk for the help buddy!!! 😄
  4. Thanks bro! I looked at the wiki article and maybe the problem is with the rvmats since I'm not using the respective one for all the lens named int he wiki. For that... How do you assign the alpha for each lens?
  5. Yeah, also I have my own reticle as PAA and changed it to use it in modelOptics and did not work. And I want to make a scope that works like LRPS (2 diferent magnifications with a 2d view). I'm really out of ideas, all I did was follow the steps from this tutorial And tried to apply all the 3d model (texturing was made with belnder) to my scope (without adding the things from head tags and things I know it was for cloth and no scopes). And bro... Did you made all the stuff from SJB mod? Can you help me with a tutorial about making scopes and implementing it in arma 3? I can pay you for it, I'm really frustrated since I cant find good information about scopes and I really like to model scopes 😞
  6. I resize it it blender as the size of the 3d scope example found in arma 3 samples. Also applied scale, location and position transform. Or should I get the weapon sample and position the scope where I want it to be(according the weapon model)? (cuz when importing the scope sample, it is on XYZ = 0 in blender) Or I need it to correct its position with any line on the config file? Also, in the arsenal... If I choose any optic and then the mine, game still shows the scope I choose after my scope selection.
  7. I have a scope and I tried to test it in arma... But I in the arsenal is shown the optic to be equiped but model is not shown. I can see it in the Object Builder but I dont know why in game cant be seen. Heres the config file... #include "basicDefines_A3.hpp" class CfgPatches { class taqs_scope_v1 { weapons[] = { "taqs_scope_v1_virtual", }; units[] = {}; author = "TaquitoDeAsada"; requiredVersion = 0.1; requiredAddons[] = { "A3_Weapons_F", "cba_jr" }; scopeCurator = 2; scopeArsenal = 2; }; }; class cfgWeapons { class ItemCore; class InventoryItem_Base_F; class InventoryOpticsItem_Base_F; class taqs_scope_v1_base: ItemCore { displayName="ADO (Black)"; author="TaquitoDeAsada"; picture="\ScopePack\ADO\UI\cultSign_CA.paa"; model="\ScopePack\ADO\ADO.p3d"; scope=2; descriptionShort="Prototype Sight"; weaponInfoType="RscWeaponZeroing"; class ItemInfo: InventoryOpticsItem_Base_F { mass=8; opticType=0; weaponInfoType="RscWeaponRangeZeroingFOV"; modelOptics="\ScopePack\ADO\ADO.p3d"; optics=1; class OpticsModes { class taqs_scope_base { opticsID=1; opticsDisplayName="WFOV"; useModelOptics=1; opticsPPEffects[]= { "OpticsCHAbera1", "OpticsBlur1" }; opticsZoomMin=0.0020000001; opticsZoomMax=0.039999999; opticsZoomInit=0.039999999; discreteDistance[]={300,400,500,600,700,800,900,1000}; discreteDistanceInitIndex=2; distanceZoomMin=200; distanceZoomMax=400; discretefov[]={0.039999999,0.0020000001}; discreteInitIndex=0; memoryPointCamera="opticView"; modelOptics[]= { "\ScopePack\ADO\data\Reticles\ADOreticle.paa", "\ScopePack\ADO\data\Reticles\ADOreticleZ.paa" }; visionMode[] = {}; opticsFlare=1; opticsDisablePeripherialVision=0; cameraDir=""; }; }; }; inertia=0.1; }; class taqs_scope_v1_virtual: taqs_scope_v1_base { scope=2; scopeArsenal=2; author="TaquitoDeAsada"; }; }; class asdg_OpticRail; // External class reference class asdg_OpticRail1913 : asdg_OpticRail { class compatibleItems { taqs_scope_v1_virtual = 2; }; }; class cfgMods { author="TaquitoDeAsada"; }; Dunno what is causing an error, is my first mod.
  8. Hello, I want to make a scope pack with a lot of optics. But Im confused about how to do it. Looking at arma samples... I dont know if I have to seperate the lens from the tube or its another texture slot... So... How a scope should be modeled? Is there any guide or video where explains how to do it? Im using blender!
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