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AmelieDaBoo posted a topic in ARMA 3 - MODELLING - (O2)Ive been working on a custom head model and I feel like ive made it quite far, having basically guessed my way through a good majority, but now as I almost reach the end goal for the mod im working on, I just cant get everything right. Firstly, the textures on the head show up "OK" in bulldozer (they seem to show a sort of grainy shadow of the thing behind the head, which I had hoped would fix itself upon being in game but the textures work otherwise), however when I get in game the head shows up as... some sort of purple mess. I'm not sure what the "error texture" for arma looks like (ie: pink/black checkers) but it seems like its drawing a texture from somewhere as there are details in random spots on the head.
Hey guys, I know someone is going to tell me to use the search bar, which I have, but I haven't seen a specific answer. Is there any way to use the VIVE in Arma for head tracking? I bought it as an alternative to TrackIR and hoped there was I way that I could utilize it in the game. I'd appreciate any feedback on the matter!
This really isn't the buggest issue but it does irritate me a small bit. My Track IR5 works perfectly fine that's not the real issue. Before players could see my head movment being translated form my Track IR5 but now it seems no one can see it at all. Has anyone else had this experience?