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Found 67 results

  1. Hello everyone! Just to make sure - has any of you experienced the black screen issue since our last update? - Black Screen at the beginning of the encounter - gets you stuck at the waiting for players note (Last update happened at November 7th - you can read the patch notes right here: We believe that this issue was already taken care of. But want to be 100% sure.
  2. I connect the controller and listen to the sound through the earphone. Inside the game, the sound is only heard to the left and the 3d sound does not work except voice chat and announcer voice. What happened to my sound?
  3. AI Spot distance

    While i was creating a scenario i noticed that when i tested it, the first thing i head was "Contact enemy soldier" and the closest enemy was like 2.1 km away. How do i fix this?
  4. Hey folks, I've got a glass canopy that's displaying oddly. For testing purposes, I'm using the glass .paa texture and glass .rvmat directly from plane_fighter_03. The rest of the plane has the Blender UV map texture but the body .rvmat from plane_fighter_03. Whenever you look through two layers of glass, the texture behind it displays very weirdly. Here's a screenshot: https://imgur.com/a/4MMtfza (it is the same in-game) Any idea what's going on?
  5. I searched but couldn't find this specific problem or solution. During certain missions, at certain times, my friends and I will lose the ability to select action menu options with the scroll wheel. The action menu will come up, but will not scroll through the options. You have to choose the first one. So if I wanted to look at the inventory of a soldier, I would first have to rearm at him and then when I open up the action menu the next time, the rearm option being gone, I would be able to look at the inventory as that option would be on top. When it happens, it happens mid-mission, but I can't determine what triggers it. It is also inconsistent: in the mission earlier today, I was able to scroll through the seat assignment for my squad on a truck but not scroll through the options on a search a body menu. Has anyone else seen this or knows of a solution? It's kind of a pain in the middle of a fight... Thank you! RR
  6. Hello guys, I'm having a problem trying to command a Mechanized platoon with High Command. The problem is that when you're the high commander and the commander/gunner of the vehicle that you're in, when you try to select another unit from the map (by clicking left mouse over the unit's icon), your own vehicle is ordered to move to the location where you left clicked. So in order to use the High Command module to select units from the map, you need first to switch yourself to Driver position or get out of the vehicle altogether: very clumsy! Is there any way that I can work around this, perhaps reassigning somehow the map move command to some other key? Cheers
  7. Hey folks, i have some problems and i guess that it have to do something with my config or maybe the addon builder. I was working on little objects to understand how I get it in the game. Im always getting it working into the Bulldozer but ingame I get everytime problems. I made two barrelbombs, they worked fine as a static object ingame. After a few weeks I came back to it and modelled an Improvised Hellcannon and added it raw without any textures applied. I want to try another workflow for the bigger objects. First configure them and make changes to the object and the config and when this work I would texture them. Problem: When I added the new object in the config and the p3d, it showed me ingame that a texture of one of the working objects could not be found. So all three objects does not show up ingame. Even if I remove the new object with the configurations. Cannot load texture Error: Dragged the objects and there is only the text: Config: My folder Structure: Bulldozer is working: Addon builder list: *.pac;*.paa;*.sqf;*.sqs;*.bikb;*.fsm;*.wss;*.ogg;*.wav;*.fxy;*.csv;*.html;*.lip;*.txt;*.wrp;*.bisurf;*.xml;*.hqf;*.rtm;*.rvmat;*.shp;*p3d Hopefully its only a tiny problem... Something I forgot. regards JeckZeRippa
  8. Hello everyone! I'm Texturer and Mapper of a German RPG-Community and wanted to ask you here, if someone could help me with my problems. First of all, we started with a new Airport and wanted to create it's own airline for the fictive Island of Great Lakeside. So I started a while ago to make GreatLakesideRegio-textures for some planes. Sadly the planes got a few problems as Arma 3 was updated to a new version. I Think it was the last one.. The Problem is: The Boeing 737-800 retracts its wheels normally in singleplayer. So far so good. But in Multiplayer it retracts them, then by doing nothing they show up again, and that rhytm doesn't stop until I press G again, to normally let the wheels down again. We tried different ways to locate the problem but I really don't know why this is happening. And also just in Multiplayer... In Singleplayer it works all fine. The second problem is the typical issue that came with the Planes DLC. The well known CRJ-200 from Ivory is the problem. As many other models after the DLC-Update it bounces if you're rolling to the runway or want to start it. Ivory has stopped working on it long time ago, so I was wondering if someone of you guys could try to fix it. Download Links Removed by Moderating Team Thank you for reeding and accepting my bad English, Cheers!
  9. Game?

    Hi.Any hope for new update?I really love this game but i do not see any progress/updates in few months.Thanks for answer :)
  10. I'm making a mission in which you control the camera of the MQ-4A-Greyhawk drone. It's flying at about 1000m altitude above an enemy base. You are supposed to identify a certain target and call a strike. The problem is the AI keeps spotting the drone, but I don't want them to do that. So what can I do to change that? I have tried editing with the advanced Eden mod, but I don't think it has the needed features. Ty :) Edit: more details on the symptoms (idk, maybe it's important). When the drone arrives you can see two patrols and some stationary dudes (more arrive by truck later). After some time they start looking up into the air in the direction of the drone (This is what I interpret as them spotting the drone). A little while later they break patrol and crouch/go prone while still looking in the direction of the drone, but From what I can tell, they never shoot at it though.
  11. Arma 3 - Dedicated Server Problem

    I had a problem for about three days. I downloaded the "ARMA 3 SERVER" tool normally, I also downloaded the application to easily manage the "TADST v3.1.0" server configurations, put it in the Arma 3 Server folder as it teaches, I opened the ports on router 2302, 2303, 2304, 2305, 2306 and other necessary doors, I opened up too many doors, my "UPNP" is enable. But whenever I start the "dedicated server" it appears in my "ARMA 3 LAUNCHER" on the "RECENT" tab, but when I look in the "INTERNET" tab it does not appear. My friends have tried direct connection, searching in the search box and nothing, just does not appear to them the server. I've already tried disabling the "FIREWALL" completely, I already tried it in virtual marking with "WINDOWS SERVER 2012 R2" and nothing, just appears in the "RECENT", wanted to know if there is any solution to my problem, because all places say the same thing about opening ports or disabling the Windows firewall.My internet provider follows the "PPPOE" system, does it influence anything? Help me please, i need this server :( Prints Screens: https://ibb.co/bQHkPHhttps://ibb.co/g2H8dchttps://ibb.co/fApzjHhttps://ibb.co/hNmejHhttps://ibb.co/e2vuJchttps://ibb.co/jS4Arxhttps://ibb.co/hTPFPH or https://ibb.co/bQHkPH https://ibb.co/g2H8dc https://ibb.co/fApzjH https://ibb.co/hNmejH https://ibb.co/e2vuJc https://ibb.co/jS4Arx https://ibb.co/hTPFPH
  12. Hey guys, Don't know if this is in the correct forum, if it's not I do apologize. Anyways, I and my unit have switched over from session per session basis missions to a full-on ALiVE campaign, we had a game server and we ran ALiVE with no problem, it was using about 6GB of memory with quite a large amount of vAI, around 250-300 total. Now we switched to a server box in order to have more space on our server and more flexibility. Now here comes the problem, little test missions we did were fine and now we're stuck at launching our ALiVE campaign. We've tried adding -MaxMem to the extra parameters on TADST which we use to launch the server but it did not work. We are capped at about 4GB of memory no matter how hard we try pushing it, our server box is 64 bit, we use the 64-bit .exe to launch the server, and we have about 24GB of RAM on our server box because we host our TeamSpeak and the rest there. My question is how do we get rid of this cap, we are using 20% of our server box capacity, there is a way since the game server we rented had 16GB and had no problem of going up to 7GB of memory being used on large campaigns. If you need any more information about our server or setup feel free to ask we just need to get this sorted, its causing issues and making our favorite game mode, quite unenjoyable. Thank you all in advance to those who respond. EDIT: We believe that this, in fact, causes the delay in any actions happening, whether it is us trying to hit the AI, people's guns are shooting long after they actually stopped, and sometimes people just de-sync. Despite the 120-140ms ping for most of our members (due to the distance of the server from us) we strongly do believe that the issue is down to the capped RAM, since once it goes up it is literally stuck at 4,403.53MB and it moves maybe by .20MB here and there. We also believe that it is due to the capped RAM because once the server reaches the cap, is when the delay and other issues happen. Or at least, we need to test if it is indeed the RAM before we request anything from our provider, but a cap definitely exists.
  13. Hey everyone, whilst working on my custom re-skins of the RHS mods I ran into a bit of a problem. The issue is the following: Now I've tried fixing it and I know ArmA sometimes doesn't really properly specify the line but I can't seem to find the problem, it might be because I'm too tired, but if anyone can have a brief look at it I'd be thankful. Here are the contents of the config.cpp
  14. Problem with tanks

    Hello i found long ago one great addon for arma 2 so i decide to import it to arma 3 and it work. But problem is when i drive a tank and when try to use break or just stop holding move key vehicle raises the rear and can overturn on other side. How to fix this problem ? By the way other staff like trucks and light mechanized armor dont have this problem. If somebody know how to fix this pleas help
  15. Joystick setting, axies window, there are diffrent curves 1.0, 1.5, 1.9, .... , 3.0. For some rison this window open only for the first, top axis and all others are not accessible anymore. I can edit files but I need to have those setting, accessible thrue menu. How to return to default state? Does anyone had similara issue? Delating those files does not help. It's a steepness[] line in file user_name.Arma3Profile I delete all user_name.vars.Arma3Profile files and start the game. Now I can access some more sliders but not all of them.
  16. Hello, I can join a all free missioned server ! This message will remain (waiting for the host to choose a mission) please help me !! and
  17. Can somebody please help me get this numpad working. I am stuck at the last part of strange meeting and I used my only save. And I lost all my progress after reinstalling Steam. I checked that my plug was working(in which it is) and also num-lock doesn't affect anything. I heard about editing notepad for the numpad but I am not sure how it's done This is the numpad. https://www.amazon.com/Numeric-Jelly-Comb-Portable-Computer/dp/B01E8TTWZ2/ref=zg_bs_2998471011_1?_encoding=UTF8&psc=1&refRID=RKM1P7TNKQ7WP290XMFM
  18. Hello guys, hope you're having a good day. Throttle turns to 100% when wheels touch the ground You can't land without turning off the engine You can't start the engine and be ready for take off, you have to turn on the engine when you want to fly away Alright so I came across this huge problem, whenever I try to land the Y-32 Xi'an the throttle goes to 100%... When I start the engine the throttle goes to 100% as well... Now this wouldn't be a problem if it was possible to turn it down before they come to full power, however it doesn't respond to throttle controls until the wheels are off the ground. This means that I can't turn on the engine and stand on the ground and wait to transport etc. Anyways incase you don't understand what I'm talking about I created a video about the problem:
  19. Recently I updated windows 10 redstone 3 update (1709) and then I can not type the Korean language in game. I know Arma 3 support the Korean language in game, and also can chat with this language. I thinks this is maybe the problem of redstone 3 version , but can be the problem of arma 3. How can I solve? Just roll back?
  20. Created a mission, went perfectly fine. Tested constantly through the entire creation. Only simple modules and scripts used. Suddenly the screen is locked in the sky when I preview the mission. All I had done between the preview working and not working was add some empty props like signs and chairs! I even tried to remove said items but there was no luck. I spent an hour rolling back my changes but to no avail. This is exactly whet I get when I hit "Play SP" from the Eden Editor:
  21. I've set up a mission in Eden Editor where a plane or helicopter (using Blackfish currently) will circle around a target. I have everything set up correctly and the plane moves in a circle around the target. The problem is the gunner sight and where the gun shoots are very far apart. The plane is moving around counter-clockwise and when I shoot my bullets go far right of the main box/crosshair. I don;'t have this problem when moving straight, only when moving around. Help please! EDIT: Video link: https://imgur.com/a/U29Oa
  22. I've set up a mission in Eden Editor where a plane or helicopter (using Blackfish currently) will circle around a target. I have everything set up correctly and the plane moves in a circle around the target. The problem is the gunner sight and where the gun shoots are very far apart. The plane is moving around counter-clockwise and when I shoot my bullets go far right of the main box/crosshair. I don;'t have this problem when moving straight, only when moving around. Help please! EDIT: Video link: https://imgur.com/a/U29Oa
  23. Hello, Ive already tried contacting support. They tried helping but even with all the things that I tried that they send me... it didnt work. Even a complete clean reinstallation of Arma 3 did not help my Issue. Now im asking if anyone else is using the X55 Hotas system and has the same issue as me, or if anyone knows how to manually enable the HOTAS system ? This really bothers me since ive been flying in Arma 3 always with my joystick and it really isnt easy for me to just switch. Best regards, Grosse
  24. Hello, I bought myself a Logitech G430 and reinstalled Arma 3. Everytime I go in a vehicle in first person my sounds starts to stutter, my FPS drop and finally my game freezes. I saw this bug is around since nearly a year now, but I didn't find any fix for it. The game is unplayable for me right now so I hope someone can help me out quick. Here are some related topics: https://feedback.bistudio.com/T124112
  25. Hey y'all folks! Let me get this from the very beginning. My hard drive broke down about 2 weeks ago, resulting in all the data lost. I've started to rework on my projects, and I managed to retrieve some codes, but I've run into very unspecific issues. The only problem is, I have problem with basic functions! _gen = _this select 0; _caller = _this select 1; _id = _this select 2; _gen removeAction _id; cuttext ["", "black out", 8]; _caller switchmove "Acts_TerminalOpen"; sleep 10; cuttext ["", "black in", 4]; _caller switchmove ""; triobj1 setdamage 1; lamp1 setdamage 0; lamp2 setdamage 0; lamp3 setdamage 0; lamp4 setdamage 0; lamp5 setdamage 0; lamp6 setdamage 0; hint "You've successfully secured this place!"; cuttext ["You've successfully secured this place!", "plain down"]; The first 4 selections are: Object, Player, ID of the action. The 4th line is supposed to remove the action since it's been done. The purpose of this code is very, very simple - get player into animation, restore the light (repair custom-placed lamps) and notify player about it. triobj1 is a object which fires up a trigger responsible for giving out task. Now the issue: After firing up the script, Arma popped me this: _gen = _this select 0 It said that there's undefined variable in _this. Afterall, it could not recognize the _caller, so the animation state would not play at all. The rest of the script would be executed no problem. Now there is even weirder issue: if (alive station1) do { "Station_NoPower.sqf" remoteExec ["ExecVM"]; }; The purpose of this code is to check whenever that object is alive and if it is, execute a script called station_nopower, as you can see. The only problem is, that Arma 3 pops me up an error saying Such command as IF does NOT exist at all! What the heck is going on? My Arma is all up to date, I verified the cache twice, still the same problem. I've been a mission dev for about a year now, and never had such a problem before. Thanks in advance for any replies guys!
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