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Found 8 results

  1. I have been an Arma player for over a decade now. I am an avid fan of the series and I have played nearly 3000 hours of both Arma 2 and 3. I was very hyped when I first heard about Arma Reforger, as we had heard next to nothing about the next Arma game in the decade since Arma 3 released. Upon purchasing the game, I found that it was very barebones; something that Bohemia said was part of the plan. I understand that at release it was only supposed to be essentially a tech demo for the Enfusion engine. However, what little that was there, should have been functional. The server issues and constant crashing was really amateurish by modern standards, but even with those very major problems, I was willing to play. I thought that those issues would be fixed in no time; That I could dive into the workbench and enjoy this new engine and it would all work soon. Fast-forward to 2 months after release, things were very bleak. The server issues had been worked on, but most players still couldn't go 20 minutes without being disconnected from the session, and any time I tried to use the workbench, progress was at a crawl due to the constant crashing. The playerbase had decreased by nearly 90% and I was ready to give up too, but then BI released a roadmap. It honestly was a pretty simple roadmap; one that was very much achievable if development continued at a steady rate. The promised content was the bare minimum expected for an Arma game; Helis, Mortars, Mines, ETC., and was set to release in the coming 12 months. Fast-forward to now, nearly a whole year since Reforger was released, and next to nothing has been added. We received maybe half of one of the 'milestone' updates, and nearly all of the bugs, crashes, and server issues are still present. I am not here to lobby against BI, nor am I here just to rant. Everyone is familiar with the state of the game. I am here to ask Bohemia Interactive to be more transparent. If the very achievable roadmap couldn't even be 15% completed, There must be something seriously wrong with the company right now. Features that are seriously needed, asked for by the community, and ridiculously easy to add (such as a proper arsenal, a simple civilian faction, destructible trees, ETC.) have not made it into the game. I would love for them to add the promised content and more, but I really think that by now, it is too late to save this game. Arma Reforger averages around 230 players at a daily peak, and unless BI can perform a miracle, I don't see that number increasing anytime soon. The whole point of Arma Reforger was to give the community a window into what Arma 4 was going to look like. If we are to take this at face value, then Arma as a series is doomed. We, the community, should expect Arma 4 to be an overpromised, underdelivered, and content dry game that will not only be unplayable, but will receive almost no support after launch, not even the most simple of asks. Bohemia Interactive, is this seriously what we should expect? If there is anyone listening who is part of the Arma team at Bohemia, then please, all I ask is for some transparency. Make a video or something that details the problems that lead to Reforger being in the state that it is. Give us an honest view into how you plan to go foreword. The lack of communication is almost as tedious as playing Reforger in the state that it is (lol). Bohemia Interactive, you owe this to your very loyal community. If there are problems, we will understand, and many are willing to help, we just need you to communicate with us. I hope that Arma 4 will be all we need it to be, and that Reforger gets the love that it needs; and very soon at that. However, for this to be possible, there needs to be some serious change at BI. I know that I am not alone in feeling this way, every Arma player I've met agrees. Sincerely, a big fan, who cares a lot about these games.
  2. Please please please bohemia you need to sort out being able to ban xbox players. It is sullying the experience for many people. Allowing the, although few, players who keep on trolling by Shooting out tires on supply trucks/destroying vehicles at spawn hindering match progress, and now, with free building, using up supply's at the start of the match too stop progress. Also using grenades to TK at spawn and then themselves respawning to avoid negative ranking to avoid a temp ban. Spamming proximity and radio with nonsense and racist comments, spaming text chat with racist comments. Please do something or at least update us on some progress to fix this issue. You will lose players otherwise and with the limited amount of people playing I don't think you can afford to lose many. Today I hopped on, as soon as I joined I noticed a players name and knew the match and matches thereafter would be filled with trolling and greifing. I knew that once that player would be temp banned eventually he would just return with on of his many alt accounts, of which I have captured video evidence of from a previous match. The guy then when on an alt and did the same stuff to the opposing side. The same game there were at least three people actively tolling and greifing make gameplay pretty much impossible. Fix it it.
  3. Hello! I would like to play the S.O.G Prairie Fire coop campaign together with my friends on our dedicated server and not on public servers or a self-hosted game. With the Apex coop campaign you only have to enter the missions in the server.cfg. Here is an example: class Missions { class TestMission01 { template = MP_Marksmen_01.Altis; difficulty = "veteran"; class Params {}; }; class TestMission02 { template = MP_End_Game_01.Altis; difficulty = "veteran"; class Params {}; }; class TestMission03 { template = MP_End_Game_02.Altis; difficulty = "veteran"; class Params {}; }; class TestMission04 { template = MP_End_Game_03.Altis; difficulty = "veteran"; class Params {}; }; }; another example: class MPMissions { class Apex { briefingName = $STR_A3_CoopCampaignName; class EXP_m01 { briefingName = $STR_A3_exp_m01_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m01.tanoa"; }; class EXP_m02 { briefingName = $STR_A3_exp_m02_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m02.tanoa"; }; class EXP_m03 { briefingName = $STR_A3_exp_m03_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m03.tanoa"; }; }; }; But how do I do it now with the S.O.G missions? Can someone send me a template for the server.cfg? I am looking forward to help!
  4. RozekPoland

    Steam Awards Nominations

    From 21st to 27th of November (2018) - you can participate in The Steam Awards Nominations. You can nominate a game and a developer in a number of specific categories. You can vote HERE. I have already made my choice as below
  5. I cannot see any official Servers being online anymore
  6. Hi, I'm working on trying to change the Launch sounds but end up with stock sounds no matter what i do. Can anyone correct my config please so it will play my own sound? class CfgPatches { class cmSound_c_grad { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAData","CACharacters2","CAWeapons","CAWeapons2","CASounds","CA_Anims_Char","CA_AIR_E_MQ9PredatorB","CA_AIR_E_Su25","CA_Animals_E","CA_CruiseMissile","CA_Dubbing_E","CA_Dubbing_PMC","CA_DubbingRadio_PMC","CAAir_BAF_CH_47F","CAAir_E_A10","CAAir_E_C130J","CAAir_E_Halo","CAAir_E_Mi24","CAAir_E_MI8","CAAir_E_UH60M","CAAir_PMC_KA137","CAAir_PMC_KA60","CAAir2_Pchela1T","CASounds_E","CATracked_E_BMP2","CATracked_E_M1_Abrams","CATracked_E_M113","CATracked_E_M2A2_Bradley","CATracked_E_T34","CATracked_E_T55","CATracked_E_T72","CATracked_E_us_m270mlrs","CATracked_E_ZSU","CATracked_W_BAF","CATracked2_AAV","CATracked2_BMP3","CATracked2_T90","CAWater2_Destroyer","CAWater2_fishing_boat","CAWater2_Fregata","CAWater2_seafox_EP1","CAWater2_smallboat_1","CAWeapons_AmmoBoxes","CAWeapons_DMR","CAWeapons_E_AGS","CAWeapons_E_AK","CAWeapons_E_Colt1911","CAWeapons_E_D30","CAWeapons_E_DSHKM","CAWeapons_E_FIM92_static","CAWeapons_E_fnfal","CAWeapons_E_G36","CAWeapons_E_GrenadeLauncher","CAWeapons_E_Igla","CAWeapons_E_Javelin","CAWeapons_E_KORD","CAWeapons_E_ksvk","CAWeapons_E_LeeEnfield","CAweapons_E_m107","CAWeapons_E_M110","CAWeapons_E_M119_Howitzer","CAWeapons_E_M136","CAWeapons_E_M14","CAWeapons_E_M16","CAWeapons_E_M240","CAWeapons_E_M252_81mm_Mortar","CAWeapons_E_M2StaticMG","CAWeapons_E_M47","CAWeapons_E_M9","CAWeapons_E_MAAWS","CAWeapons_E_Makarov","CAWeapons_E_Metis","CAWeapons_E_Mk19_MiniTriPod","CAWeapons_E_PK","CAWeapons_E_Podnos_2b14_82mm","CAWeapons_E_RPG18","CAWeapons_E_RPG7","CAWeapons_E_scar","CAWeapons_E_Searchlight","CAWeapons_E_SPG9","CAWeapons_E_STATIC","CAWeapons_E_Stinger","CAWeapons_E_Strela","CAWeapons_E_TOW","CAWeapons_E_ZU23","CAWeapons_PMC_AA_12","CAWeapons_PMC_AS50","CAWeapons2_HuntingRifle","CAWheeled_E","CAWeapons2_SMAW","CAWheeled_E_BRDM2","CAWheeled_E_BTR40","CAWheeled_E_BTR60","CAWheeled_E_HMMWV","CAWheeled_E_Ikarus","CAWheeled_E_LADA","CAWheeled_E_M1030","CAWheeled_E_MTVR","CAWheeled_E_Offroad","CAWheeled_E_Old_bike","CAWheeled_E_Old_moto","CAWheeled_E_Pickup","CAWheeled_E_s1203","CAWheeled_E_SCUD","CAWheeled_E_stryker","CAWheeled_E_SUV","CAWheeled_E_TT650","CAWheeled_E_UAZ","CAWheeled_E_Ural","CAWheeled_E_V3S","CAWheeled_E_Volha","CAWheeled_PMC_ArmoredSUV","CAWheeled_W_BAF","CAWheeled2_BTR90","CAWheeled2_GAZ39371","CAWheeled2_LAV25","CAWheeled2_MMT","CAWheeled2_TowingTractor","CAWheeled2_VWGolf","Warfare2_E","Warfare2Vehicles","CAWheeled","CAWheeled2","CAWheeled3"}; }; }; class Mode_SemiAuto; class Mode_Burst; class CfgWeapons { class RocketPods; // External class reference class GRAD : RocketPods { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; class Single1 : Mode_SemiAuto { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; }; class Burst1: Mode_Burst { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; }; }; class GRAD_RU : GRAD { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; class Single1 : Mode_SemiAuto { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; }; class Burst1: Mode_Burst { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; }; }; class GRAD_CDF : GRAD { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; class Single1 : Mode_SemiAuto { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; }; class Burst1 : Mode_Burst { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; }; }; class GRAD_INS : GRAD { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; class Single1 : Mode_SemiAuto { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; }; class Burst1 : Mode_Burst { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; }; }; }; ---------- Post added at 16:04 ---------- Previous post was at 14:32 ---------- Just Figured it out. So for anyone who wants to know how to sound mod your GRAD, use the below config and use your mod name and own path to your sounds etc. class CfgPatches { class your mod name { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAData","CACharacters2","CAWeapons","CAWeapons2","CASounds","CA_Anims_Char","CA_AIR_E_MQ9PredatorB","CA_AIR_E_Su25","CA_Animals_E","CA_CruiseMissile","CA_Dubbing_E","CA_Dubbing_PMC","CA_DubbingRadio_PMC","CAAir_BAF_CH_47F","CAAir_E_A10","CAAir_E_C130J","CAAir_E_Halo","CAAir_E_Mi24","CAAir_E_MI8","CAAir_E_UH60M","CAAir_PMC_KA137","CAAir_PMC_KA60","CAAir2_Pchela1T","CASounds_E","CATracked_E_BMP2","CATracked_E_M1_Abrams","CATracked_E_M113","CATracked_E_M2A2_Bradley","CATracked_E_T34","CATracked_E_T55","CATracked_E_T72","CATracked_E_us_m270mlrs","CATracked_E_ZSU","CATracked_W_BAF","CATracked2_AAV","CATracked2_BMP3","CATracked2_T90","CAWater2_Destroyer","CAWater2_fishing_boat","CAWater2_Fregata","CAWater2_seafox_EP1","CAWater2_smallboat_1","CAWeapons_AmmoBoxes","CAWeapons_DMR","CAWeapons_E_AGS","CAWeapons_E_AK","CAWeapons_E_Colt1911","CAWeapons_E_D30","CAWeapons_E_DSHKM","CAWeapons_E_FIM92_static","CAWeapons_E_fnfal","CAWeapons_E_G36","CAWeapons_E_GrenadeLauncher","CAWeapons_E_Igla","CAWeapons_E_Javelin","CAWeapons_E_KORD","CAWeapons_E_ksvk","CAWeapons_E_LeeEnfield","CAweapons_E_m107","CAWeapons_E_M110","CAWeapons_E_M119_Howitzer","CAWeapons_E_M136","CAWeapons_E_M14","CAWeapons_E_M16","CAWeapons_E_M240","CAWeapons_E_M252_81mm_Mortar","CAWeapons_E_M2StaticMG","CAWeapons_E_M47","CAWeapons_E_M9","CAWeapons_E_MAAWS","CAWeapons_E_Makarov","CAWeapons_E_Metis","CAWeapons_E_Mk19_MiniTriPod","CAWeapons_E_PK","CAWeapons_E_Podnos_2b14_82mm","CAWeapons_E_RPG18","CAWeapons_E_RPG7","CAWeapons_E_scar","CAWeapons_E_Searchlight","CAWeapons_E_SPG9","CAWeapons_E_STATIC","CAWeapons_E_Stinger","CAWeapons_E_Strela","CAWeapons_E_TOW","CAWeapons_E_ZU23","CAWeapons_PMC_AA_12","CAWeapons_PMC_AS50","CAWeapons2_HuntingRifle","CAWheeled_E","CAWeapons2_SMAW","CAWheeled_E_BRDM2","CAWheeled_E_BTR40","CAWheeled_E_BTR60","CAWheeled_E_HMMWV","CAWheeled_E_Ikarus","CAWheeled_E_LADA","CAWheeled_E_M1030","CAWheeled_E_MTVR","CAWheeled_E_Offroad","CAWheeled_E_Old_bike","CAWheeled_E_Old_moto","CAWheeled_E_Pickup","CAWheeled_E_s1203","CAWheeled_E_SCUD","CAWheeled_E_stryker","CAWheeled_E_SUV","CAWheeled_E_TT650","CAWheeled_E_UAZ","CAWheeled_E_Ural","CAWheeled_E_V3S","CAWheeled_E_Volha","CAWheeled_PMC_ArmoredSUV","CAWheeled_W_BAF","CAWheeled2_BTR90","CAWheeled2_GAZ39371","CAWheeled2_LAV25","CAWheeled2_MMT","CAWheeled2_TowingTractor","CAWheeled2_VWGolf","Warfare2_E","Warfare2Vehicles","CAWheeled","CAWheeled2","CAWheeled3"}; }; }; class Mode_SemiAuto; class Mode_Burst; class Burst; class Single; class CfgWeapons { class RocketPods; // External class reference class GRAD : RocketPods { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; class Single : Mode_SemiAuto { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; }; class Burst: Mode_Burst { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; }; }; class GRAD_RU : GRAD { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; class Single : Mode_SemiAuto { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; }; class Burst: Mode_Burst { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; }; }; class GRAD_CDF : GRAD { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; class Single : Mode_SemiAuto { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; }; class Burst : Mode_Burst { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; }; }; class GRAD_INS : GRAD { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; class Single : Mode_SemiAuto { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; }; class Burst : Mode_Burst { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; }; }; };
  7. Bohemia Interactive is looking for a Java Developer to join our team. Job description Development of a modular desktop application in Java, which includes Bamboo's REST API client module for running jobs, maintaining the queue, and builds deployment and user notifications; local data updater module; and instant messaging module. Maintaining Bamboo CI software, setting-up jobs and writing XML build-files for Ant. Other responsibilities Develop, document, maintain, and support the build pipelines. Research, evaluate and recommend new tools and applications to improve quality and work flow of the build pipelines. Requirements Expert knowledge of Java SE 7 Apache Ant, detailed understanding of XML build-files Applicable knowledge of SSL and security protocols in general LDAP integration Teamwork and communication skills Good spoken and written English Willing to work in Mnisek (near Prague), Czech Republic Welcomed skills Experience with Bamboo, JIRA, and Confluence, as both user and developer Java Web Start /JNLP Java EE Offer Opportunity to work on a popular game franchise Nice atmosphere in a smaller team Possibilities for skill-development and growth Flexible working hours Competitive salary & benefits Application process For more information on how to apply, please head over to our website or contact us directly via jobs@bistudio.com
  8. Bohemia Interactive is looking for a Gameplay Programmer to join the Arma 3 development team. Job description A gameplay programmer works together with designers and artists on the implementation of game mechanics. The programmer creates a feature analysis, implements it and works with QA on polishing it. Requirements Routine C++ knowledge Strong OO design understanding Math and linear algebra skills Teamwork and communication skills Good spoken and written English Willing to work in Mnisek (near Prague), Czech Republic (but Brno not impossible) Welcomed skills Experience of working in large engines / projects Ability to adapt to and work with a large codebase Experience with Steamworks SDK Experience with game development Passion for video games Offer Opportunity to work on a popular game franchise Nice atmosphere in a smaller team Possibilities for skill-development and growth Flexible working hours Competitive salary & benefits Note: Please attach examples of your work (including source code) Application process For more information on how to apply, please head over to our website or contact us directly via jobs@bistudio.com
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