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Found 7 results

  1. Unwanted Double post sorry... Moderators can you delete this topic please (or tell me how to delete it).
  2. Hello. When I host a local ArmA 3 server via the server browser menu, my friends cannot join. I have set in my router that my PC can independently release all ports it needs and I have also released all ports separately for arma to be on the safe side (port: 2302 ...) but under which IP can the server be reached? I've tried sites like whatsmyip but my friends can't join at this address. I have an IPV6 address. I want to buy the new Vietnam Dlc when it is available and then play the co-op campaign and therefore I want to see how it works with the local servers.
  3. HptFw. MoinxDGamer

    Boat sits on top of the water

    I can't get the hull of my boat to be in the water. It just sits above the surface. Can you help me?
  4. bobbysoulz

    POSSIBLE ADD / CHANGE

    I love the game and know changes are underway to make the game even better. I am only asking for one small change at the moment: Team members' waypoints on map be different colors Things get a little confusing trying to read the small numbers on the compass atop of screen Just a thought ... I know it is a small thing but could be beneficial, but I do love shooting outlanders in teams that stop to look at map ... 😛
  5. Here the talking is about a script originally used in Dynamic Combat Ops missions by Dear mr. mbrdmn Dear scripters please help) I've took some folders with scripts from original DRO mission with sunday revive system, but faced another problem.. ma.ybe I took something wrong or run it not at proper manner, I've already broke my head 😞 Script only works fine at singleplayer/editor and only for me in multiplayer as I am a host, my friends cant revive anybody (not AI not me), but I can revive everyone, even friends. so I get stucked...... The problem is how to run this script properly when I host game with my friends so the script sohuld work perfect for everybody. so both my test mission and original from wehere I got the script is here in google drive Any help will be appreciated, thanks guys update 12.03.19 Our current version is here: https://ufile.io/8s845 Current problem faced: Me(host) and joined internet/lan players: all die at the first time after first kill-shot, then have a respawn and after respawn bacome revivable. (script starts working correctly for live players after death) We can revive each other. About AI: AIs die if not after first shot but after second same as players, but after they got respawned they die too and after their death they lost ability to revive anyone or be revivable, they just die as regular unit and don't care about incapacitated units, seems like script stops working for them after they die. it is important that playing alone even in MP as in SP the script works just fine BEFORE someone joins!! Joined player "ruins" the script. Video of the tests:
  6. georgischer Maschinengewehr

    MHQ script doesn't work

    Hello, in a mission I've made simple MHQ teleport. it works fine, but when I linked it to vehicle respawn module and the vehicle gets destroyed and spawns again, teleport script doesn't work anymore. from a flag I can teleport to the vehicle, but from the vehicle I can't teleport to the flag this addaction ["Move to Base1","Base1.sqf"];this setVariable ["btc_dont_delete",true] to be honest, I have no idea if it's even necessary to add - this setVariable ["btc_dont_delete",true] ( when I used vehicle respawn module and tried to kill the HQ, it didn't spawn again itself) there's 2 vehicle respawn module in the mission, first I used only one, I linked MHQ to the first module, there are other vehicles linked too, but MHQ script didn't work. then I've made another module Only for MHQ and worked, but as I've said, it didn't work after spawning after being destroyed . is it necessary to add vehicle respawn delay from Attributes - multiplayer - Vehicle respawn Delay (now it's 0. I didn't change anything) pls help
  7. a script that will grab compositions we made in eden editor automatically or we could choose to add them to the mission ? this seems like a function that should have been there in the beginning , is there an eta of this implementation ?
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