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Found 8 results

  1. Hey! I've been trying to make a IED script that uses a triggerman instead of the commonly found pressure plate. So far it's early in "development" but eventually I'm aiming for it to become dynamic and able to spawn random death traps all over the chosen map. The problem I've encountered and need help with is that my local variable doesn't work in a trigger. // Pick a spawnpoint _spawnPoint = selectRandom [ "spawn_garage", "spawn_hotel", "spawn_hotel_2", "spawn_shop", "spawn_office", "spawn_binocular", "spawn_suicide", "spawn_minaret", "spawn_wall" ]; // Spawn IED man _bomberGroup = createGroup [East, True]; _bomber = _bomberGroup createUnit ["LOP_AM_OPF_Infantry_Engineer", getMarkerPos _spawnPoint, [], 0, "CAN_COLLIDE"]; _bomberGroup setBehaviour "careless"; //removeAllWeapons _bomber; _bomber setCaptive true; _bomber disableAI "MOVE"; _bomber setUnitPos "UP"; _bomber_weapon = currentWeapon _bomber; // Custom scripts depending on which spawnpoint is chosen switch (_spawnPoint) do { case "spawn_garage": { hint "GARAGE"; _bomber setPos [getPos _bomber select 0, getPos _bomber select 1, 4.040]; }; case "spawn_hotel": { hint "HOTEL"; _bomber setPos [getPos _bomber select 0, getPos _bomber select 1, 3.798]; }; case "spawn_shop": { hint "SHOP"; _bomber setPos [getPos _bomber select 0, getPos _bomber select 1, 4.292]; }; case "spawn_office": { hint "OFFICE"; _bomber setPos [getPos _bomber select 0, getPos _bomber select 1, 5.787]; }; case "spawn_binocular": { hint "BINOCULAR"; _bomber setPos [getPos _bomber select 0, getPos _bomber select 1, 3.403]; }; case "spawn_suicide": { hint "SUICIDE"; }; case "spawn_minaret": { hint "MINARET"; _bomber setPos [getPos _bomber select 0, getPos _bomber select 1, 19.424]; }; case "spawn_hotel_2": { hint "HOTEL_2"; }; case "spawn_wall": { hint "WALL"; }; default { hint "ERROR! No spawnpoint chosen"; }; }; // Make bomber face IED _dir = _bomber getDir IED_L; _bomber setDir _dir; _bomber setFormDir _dir; // Spawn weapon next to bomber //_wh = "WeaponHolderSimulated" createVehicle position _bomber; //_wh addWeaponCargoGlobal ["rhs_weap_akm",1]; //_wh addMagazineCargoGlobal ["rhs_30Rnd_762x39mm",1]; //_wh setPos (getpos _bomber); _wh = "GroundWeaponHolder_Scripted" createVehicle position _bomber; _wh setPosAtl (getPosATL _bomber); _bomber action ["DropWeapon", _wh, _bomber_weapon]; // Create a trigger on triggermans position to make him combat any player that gets close // ###THIS IS WHERE IT GETS FUCKY### _trgr_bomber_1 = createTrigger ["EmptyDetector", getPos _bomber, true]; _trgr_bomber_1 setTriggerArea [10, 10, 0, false]; _trgr_bomber_1 setTriggerActivation ["ANYPLAYER", "PRESENT", false]; _trgr_bomber_1 setTriggerStatements ["this", "hint 'trigger start'; _bomber selectWeapon '_bomber_weapon'; _bomber enableAI 'MOVE'; _bomber setUnitPos 'AUTO'; _bomberGroup setbehaviour 'COMBAT'; _bomber setCaptive false;", "hint 'trigger end'"]; // Testing to see if set to careless because he kept on throwing grenades // Somehow AI still do that in careless I guess? sleep 5; _b = behaviour _bomber; hint format ["%1", _b]; /* ACE Detonation Needs to be fixed No clue how to use this at all // Connect explosives to bomber [_bomber, IED_L, "Cellphone"] call ace_explosives_fnc_connectExplosive; sleep 30; // Boom? [{ ["_bomber", "3000", "IED_L", "0", "Cellphone"]; true }] call ace_explosives_fnc_addDetonateHandler; */ Basically, if you can understand my mess, I have two issues 1: the "_trgr_bomber_1" doesn't know what "_bomber" is so it can't make him pickup a gun and activate standard AI combat. 2: AI still throw grenades at me like 17th century grenadiers even though they're set to "CARELESS". Any help would be greatly appreciated and I'm pretty sure it's an easy fix for anyone who's actually a coder.
  2. AquaEngraved

    Looking for Recruits

    Squad name: Second Recon Bn. Timezone/location : Amsterdam Timezone (UTC/GMT+2 Summertime) Gamemode preference (eg coop or pvp): Co-op Contact email: info2ndreconbn@gmail.com Teamspeak: vs16.tserverhq.com:6045 Steam Ad: https://steamcommunity.com/app/107410/discussions/10/1709564118757527469/ Website address: In Development Short description: 2nd Recon specializes in reconnaissance and surveillance, although its personnel are also trained in close quarters battle (CQB) tactics and other special missions. Language: English We are new, we are 2 guys starting up this new Unit. Missions will be played as Force Recon initially and be branched out later with 2nd Recon Bn Marines, Pilots, and Zeuses.
  3. 173rd Airborne Brigade Combat Team Milsim Have you ever wanted to jump out of an airplane, or air assault an enemy position? Have you ever wanted to participate in company-sized light infantry operations? Then look no further, the 173rd may be just right for you! Overview The 173rd Airborne prides itself in being the distinct and go-to unit for airborne & light infantry operations. Our goal is to offer authentic experience based on real US Army standards without sacrificing the game play. Who We Are The 173rd Airborne (the "Unit") is an established MilSim unit based on the real-world 173rd Airborne Brigade Combat Team, an airborne infantry brigade combat team of the United States Army currently based in Vicenza, Italy. The Unit is based in the Central Standard Time zone and all unit events are scheduled and quoted in CST (GMT-6). Our Unit prides itself in being the premier airborne & light infantry MilSim unit in the Arma 3 community. We retain this reputation by effectively implementing realism mods for communications, equipment, textures, and interfaces, while simultaneously executing meticulously planned and designed operations which keep our soldiers engaged, challenged, and entertained. The Unit works very hard to embody and honor the real-world 173rd Airborne Brigade Combat team by employing real-world fighting tactics and other features of U.S. military doctrine. One of the keys to the success of the Unit is division of responsibilities and mechanisms for ensuring accountability. There is a lot of work to be done, and our members keep the lights on by completing administrative work in an accurate and timely manner. To continue ranking up in the Unit soldiers are required to volunteer their efforts on an administrative staff. These staff positions manage tasks such as personnel tracking, security and monitoring of public Unit assets, mission planning, mod/texture building/maintenance, soldier training, community outreach, media/illustration asset development, enlistment and applicant processing, and community administration. On an on-going and continuously impressive basis these different administrative staffs coordinate and accomplish their objectives, keeping the Unit organized and headed in the right direction. Unit History The Unit was formed on November 18th, 2012. The founding members included actual military personnel as well as military enthusiasts and FPS gamers. The Unit was originally formed as an Arma 2 MilSim. The Unit officially transitioned to Arma 3 on October 12th, 2014. The switch from Arma 2 to Arma 3 brought about some growing pains as soldiers slowly followed the Unit to the new platform but by the end of 2014 the unit had grown substantially. The Unit took a leap forward in the summer of 2015 following the launch of its new "state of the art" website, administered by a talented base of professional and amateur programmers, with additional support coming from the senior staff members. Nothing from the original website (today affectionately referred to as "Old Grey") was ported onto the new platform. Countless man hours were put into restricting the forums, composing and publishing unit information, and transitioning dozens and dozens and dozens of personnel files, including all service and disciplinary records. Today, the Unit is larger than ever, and with its size has come the implementation of ever-more impressive technology and professional-grade web content. We are constantly looking for members who show promise and devotion to the Unit. Those soldiers are often specifically selected to serve as Senior Staff members, developers of critical Unit content, among other responsibilities. The Unit In order to accomplish our goals we offer a wide variety of training courses in which players can perfect and hone their skills. All our courses are based on the real US Army courses but designed to fit the game. As a milsim/realism unit we require role-playing during training and operations to ensure everyone has a good experience. This might all sound very serious but during our off time our milsim unit becomes a very relaxed community that enjoys a large variety of games. Where we differ from most units is that when we start official unit events we switch to our serious side and get things done. The Community The most important aspect of our unit is the community it creates. Making friendships and long lasting bonds is what keeps groups of people together and we wouldn't be here if all we did was serious milsim. We emphasize that the unit is our unit as it is ran by the whole community and not a single person. We value each and every member and everyone has a chance to contribute to better the unit. If you think this is something you want to take part in we hope you consider enlisting and experience what we have to offer. Available Positions: http://173rd.us/index.php/page/Public/positionAvailability.html Enlist Today! http://173rd.us/index.php/page/index.php?app=perscom&module=enlistment Enlistment Requirements: 1. Applicant must be at least 16 years old. 2. Applicant must be able to communicate fluently in English both verbally and in writing. 3. Applicant must own ARMA 3 and be able to play the game with additional mods. 4. Applicant must not be a member of any other MilSim unit or community that would prevent him from attending official unit events. 5. Applicant must utilize a role-play friendly name. The name with which you apply does not need to be your real name, but it must be a realistic name that can be utilized easily in combat. Applicant should have an internet connection with speeds in excess of 5Mbps downstream and 1Mbps upstream to North American servers. Test my speed NOTE: All soldiers are required to own Arma 3 Apex expansion. Looking for More Information? Check out the links below! 173rd Website http://173rd.us/ 173rd Teamspeak http://TS3.173rd.us 173rd Forums: http://173rd.us/index.php/page/Public/aboutUs Check out our Social Media Channels! Official 173rd YouTube Channel: https://www.youtube.com/channel/UCPwaXoIzJjnrfeEezJe7Kgg Official 173rd Twitch Streamers: https://www.twitch.tv/communities/173rdmilsim/details Official 173rd Reddit: https://www.reddit.com/user/173rdOfficial Official 173rd Steam: https://steamcommunity.com/app/107410/discussions/10/1727575977523379407/ Hope to see you around our teamspeak!
  4. We are a unit [WDB] who play servers and COOP missions together, looking to get more members to add to the combat effectiveness of our unit. Currently we are playing the Antistasi -Altis COOP mission with between 1-4 players, and ideally we'd like more people to join in with. In addition to this COOP, we also play on multiplayer servers such as 77TH JSOC (Roleplay Server), various Wasteland servers. and Altis Life. If you're interested at all, join our Discord: https://discord.gg/e7m74ZC And Arma Unit: https://units.arma3.com/unit/thewhitedingleberries
  5. Rogue_Doctor

    Private session?

    Is it possible to have a password required for servers? Or integrate with steam friends list for invite-only sessions? I found the link to download the server files to run on my pc after not finding any already running but from what I can tell it is always publicly accessible.
  6. A friend of mine, that usually host Arma III on his own private server, LAN parties recently joined Argo. We do enjoy the game, but not so much the toxicity in the public servers. So he decided to change his Arma III to Argo LAN private server. All the other guest were able to join no issues at all, but me. Most of the time I get a message about waiting for the host to select mission, even if other players are already in. Server host and other players can see my name loggin in and inmedatly loggin out. Would really appreciate any guidance how to solve this.
  7. Is there a way to customize default loadouts or enabeling peronal loadouts when you host private match? The thing is that I want to play 1v1 or simply test weapons and tactics with my friends, but when I host new private match we can only use default loadouts with starting weapons. It would be great if I could just allow personal loadouts, so that we can play privately with weapons that we unlocked.
  8. 23rd TRU is looking for a few more players for weekly special ops missions. We focus on challenging, teamwork oriented missions while taking out the boring parts that make up a true mil sim. Spots are limited but we will be hosting small recruiting missions this week in order to give players an opportunity to join us.
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