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Found 29 results

  1. Please please please bohemia you need to sort out being able to ban xbox players. It is sullying the experience for many people. Allowing the, although few, players who keep on trolling by Shooting out tires on supply trucks/destroying vehicles at spawn hindering match progress, and now, with free building, using up supply's at the start of the match too stop progress. Also using grenades to TK at spawn and then themselves respawning to avoid negative ranking to avoid a temp ban. Spamming proximity and radio with nonsense and racist comments, spaming text chat with racist comments. Please do something or at least update us on some progress to fix this issue. You will lose players otherwise and with the limited amount of people playing I don't think you can afford to lose many. Today I hopped on, as soon as I joined I noticed a players name and knew the match and matches thereafter would be filled with trolling and greifing. I knew that once that player would be temp banned eventually he would just return with on of his many alt accounts, of which I have captured video evidence of from a previous match. The guy then when on an alt and did the same stuff to the opposing side. The same game there were at least three people actively tolling and greifing make gameplay pretty much impossible. Fix it it.
  2. I'll keep it simple. I really hope the new enfusion engine is also applied to other BI games like Take on Mars, it still remains a game with potential, especially in this age where interest beyond our planet increases. Please BI don't abandon this game in the past.
  3. For maps like the vanilla ones when there's enough ocean to place the USS Freedom & USS Liberty from the Jets DLC, I think it would be great to have a high quality vanilla remake of the A2/CUP LHD and an LPD with functional doors like the destroyer, so that way people have more options for mission design & deployment positions, versus just being on a different side of an island as the enemy. Also a vanilla option would help prevent clipping through the floor. It would be a good way to introduce the Marines into the A3 story and it wouldn't really need a campaign or any new assets to accompany it as it could be explained that all branches field MultiCam uniforms in this universe and the Marines use the vanilla HK416 while the army uses the vanilla ACR clone.
  4. To start off, I'm a massive fan of the Support framework - not enough missions make transport/logistics pilots really feel like they have a meaningful impact on the battlefield in my opinion, and I'm not a huge fan of the needless level of complexity involved with getting ALiVE working properly. However... Since we got the mission framework, it seems to have the hardcoded limitation that getting out of your chopper outside the base/leaving the base in any manner other than a helicopter results in a "returning to base, out of bounds" message. Now, I get that the mission is geared towards support objectives (they've specifically stated in the past it was designed this way so that when it was released alongside the Helicopters DLC, there would be a mission purely focusing on the logistics capabilities those new vehicles brought to the table) - it does it better than anything else. But the inability to have even a small player squad operating alongside a larger, busier air wing kind of sucks, especially when its due to a single option that could be as easily turned off as a single attribute in one of the modules. Is there any chance of getting in contact with Bohemia and seeing if they'd make this change? Alternatively, if people know a way around this limitation please let me know so I can implement it.
  5. I've made a new Bohemia account and I want to link it to my steam account. It appears my steam account is already linked to an existing Bohemia account. The thing is, I can't remember the username and all the email addresses I know of don't give any password resets either. I'd even delete the unit I made for Arma 3 and remake it with the existing linked account...IF I know what that account was! Is there any way I can unlink the Bohemia account from the Steam side? Any other solution? Would suck if I can't even find out which accounts are linked and there's no way to undo this.
  6. These are atm. active official ZEUS servers 109.236.82.30:2302 109.236.82.30:2402 217.23.2.20:2302 217.23.2.20:2402 217.23.14.20:2302 217.23.14.20:2402 23.229.5.146:2302 23.229.5.146:2402 172.245.1.58:2302 172.245.1.58:2402 23.229.5.154:2302 23.229.5.154:2402
  7. World10

    Vigor doesn't work

    I brought Vigor a few days ago and ever since then everytime i try to play the game it wont let me it kicks me back to the dashboard every time and i don't know how to fix it I've tried everything to fix it but nothing wroks.
  8. RozekPoland

    Steam Awards Nominations

    From 21st to 27th of November (2018) - you can participate in The Steam Awards Nominations. You can nominate a game and a developer in a number of specific categories. You can vote HERE. I have already made my choice as below
  9. Marlon 'aLuFT' Martineli

    Arma 3 - Dedicated Server Problem

    I had a problem for about three days. I downloaded the "ARMA 3 SERVER" tool normally, I also downloaded the application to easily manage the "TADST v3.1.0" server configurations, put it in the Arma 3 Server folder as it teaches, I opened the ports on router 2302, 2303, 2304, 2305, 2306 and other necessary doors, I opened up too many doors, my "UPNP" is enable. But whenever I start the "dedicated server" it appears in my "ARMA 3 LAUNCHER" on the "RECENT" tab, but when I look in the "INTERNET" tab it does not appear. My friends have tried direct connection, searching in the search box and nothing, just does not appear to them the server. I've already tried disabling the "FIREWALL" completely, I already tried it in virtual marking with "WINDOWS SERVER 2012 R2" and nothing, just appears in the "RECENT", wanted to know if there is any solution to my problem, because all places say the same thing about opening ports or disabling the Windows firewall.My internet provider follows the "PPPOE" system, does it influence anything? Help me please, i need this server :( Prints Screens: https://ibb.co/bQHkPHhttps://ibb.co/g2H8dchttps://ibb.co/fApzjHhttps://ibb.co/hNmejHhttps://ibb.co/e2vuJchttps://ibb.co/jS4Arxhttps://ibb.co/hTPFPH or https://ibb.co/bQHkPH https://ibb.co/g2H8dc https://ibb.co/fApzjH https://ibb.co/hNmejH https://ibb.co/e2vuJc https://ibb.co/jS4Arx https://ibb.co/hTPFPH
  10. I tried to add a comment to a part of the commands page today and had this message returned to me. I don't know who this "Pawan kashyap" person is but he doesn't live here and I need more information as to why I am being blocked. You do not have permission to edit this page, for the following reason: Your IP address has been automatically blocked because it was used by another user, who was blocked by Dwarden. The reason given is: Autoblocked because your IP address has been recently used by "Pawan kashyap". The reason given for Pawan kashyap's block is "SPAMMERs/SPAMBOTs in general" Start of block: 03:02, 3 January 2018 Expiration of block: 03:02, 4 January 2018 Intended blockee: 10.100.24.4 You may contact Dwarden or one of the other administrators to discuss the block. Note that you may not use the "email this user" feature unless you have a valid email address registered in your user preferences and you have not been blocked from using it. Your current IP address is 10.100.24.4, and the block ID is #543. Please include all above details in any queries you make.
  11. tomciomalina

    Unable to connect 0x2000

    Hi there I am having trouble with login into the game, probably everyone have this problem. 0x2000 Unable to connect to behemia interactive server. R.I.P
  12. hi when running dedicated server is it possible to with some command reload the current mission? so that changes made scripting would take affect. dedicated is so slow to test with constant restarting the mission :\ thanks
  13. Hello, mod makers, Bohemia Interactive has just released new (Arma) content licenses. We would like to encourage you to use them to license your work, and of course, we are releasing our sample models and game data from the past Arma installments under these licenses. You can check them all at http://www.bistudio.com/english/community/licenses. Brief summary follows: Arma Public License (APL) With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions: Attribution — You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material). Noncommercial — You may not use this material for any commercial purposes. Arma Only - You may not convert or adapt this material to be used in other games than Arma. The full text of the license can be obtained at http://www.bistudio.com/licenses/arma-public-license. Arma Public License Share Alike (APL-SA) With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions: Attribution — You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material). Noncommercial — You may not use this material for any commercial purposes. Arma Only - You may not convert or adapt this material to be used in other games than Arma. Share Alike — If you adapt, or build upon this material, you may distribute the resulting material only under the same license. The full text of the license can be obtained at http://www.bistudio.com/licenses/arma-public-license-share-alike. DAYZ Mod License Share Alike (DML-SA) With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions: Attribution — You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material). Noncommercial — You may not use this material for any commercial purposes Arma 2 Only - You may not convert or adapt this material to be used in other games than Arma 2 Share Alike — If you adapt, or build upon this material, you may distribute the resulting material only under the same license The full text of the license can be obtained at http://www.bistudio.com/licenses/dayz-mod-license-share-alike.
  14. I have a dialog box in which i am showing an .html page like this: class hlp_html: RscHTML_Help { idc = 1100; filename = "custom\rules\help.html"; text = ""; x = 0.164376 * safezoneW + safezoneX; y = 0.348684 * safezoneH + safezoneY; w = 0.677395 * safezoneW; h = 0.478422 * safezoneH; }; While i am showing the text i also want to show an image like a normal html file could do. For example, is this possible ?: <h2><a name="Rules"></a></h2> <h2><a href="#Main">BACK</a></h2> <br> <h3>General Rules:</strong></h3><br> <p>-<b>NO</b> voice in sidechat!</p> <p><img image="images\noside.paa" /></p> of course the above doesnt work... Is there a way i can add a picture inside as well? -Thanks
  15. As one of the most exciting years for our studio comes to a close, we’ve deployed a special in which various members of the Arma 3, Take On Mars, and DayZ development teams recap the past year, take a brief look at the near future, and thank everyone for their incredible support! Happy holidays!
  16. How do I remove or disable flares for AI controlled jets?
  17. Bohemia Interactive Simulations is a world leader in providing simulation technologies and integrated training solutions for military and civilian organizations around the globe. With origins in the gaming industry. We have successfully exploited game-based technology with stunning visuals and applied this to a range of breakthrough, military-specific simulation products. With clients in dozens of countries, and development studios in Australia, the Czech Republic, United States and United Kingdom, Bohemia Interactive Simulations (BI Sim) maintains a truly global focus. Located in Williamtown, Australia we are looking for a professional and enthusiastic Technical Support Specialist to assist with customer support across Australian, New Zealand and the growing Asia Pacific markets. Key Skills and Experience Required: Able to effectively present information and respond to questions from customers. Able to promptly answer support related email, phone calls and other electronic communications. Excellent communication (oral and written), interpersonal, organisational, and presentation skills. Experience or knowledge of Bohemia Interactive products such as VBS or ArmA. Able to read and analyse technical procedures. Able to write reports, business correspondence, and procedure manuals. Able to work independently and efficiently to meet deadlines. Experience with troubleshooting PC hardware and software issues. Self-motivated, detail-oriented and organised. Recommended skills and experience: One year IT-related degree/diploma from university or TAFE. Preferably, software engineering, computer science or a bachelor of information technology. Minimum of three to six months related experience or training in an IT, technical support or software development role. Advanced knowledge of the ArmA/VBS products, including scripting, terrain creation and model creation. Understanding of, and experience in one or more programming languages. The job tasks include: Provide professional services support and technical issue resolution to customers via on-site, email, phone and other electronic medium. Prepare, setup and develop demos for customers, internally and for special events. Identify and correct or advise, on issues with software and hardware configurations. Administer and moderate company support forums. Prepare, test and coordinate delivery of new software builds to customers. Install, configure, and troubleshoot company software. Make adjustments and upkeep for ticketing system software and other software managed by support department. Provide assistance and training to other members of support department. Provide technical assistance to internal customers. Create and review technical documentation for external and internal customers. If you offer: An interest in computer gaming and willingness to learn new skills. Attention to detail and accuracy. Time management and organisational skills. Willingness to obtain Australian Defence Force security clearance. Willingness to travel both domestically and internationally. We offer: An opportunity to be part of a fast growing and exciting company that is at the cutting edge of gaming and simulation technology. A friendly, positive and fun working environment. A chance to be a part of an international team. Please forward your resume to jobs.au@bisimulations.com, marked for the attention of Troy Mackaway.
  18. I'm starting to mess around in terrain editing. I've started with a wrp successfully converted to pew, opened with terrain builder, done my edits, re exported. Using existing config.cpp etc, keeping naming intact. Ground texture is white/missing see below http://i.imgur.com/6MKRN4M.jpg (257 kB) And my rpt is spammed with Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material Unknown terrain material What causes this? I'm just trying to figure out WHERE this happens. Read so many outdated guides and like my brain is swollen 10x Thanks
  19. Good news everybody, it's that time again for me to organise this week's live stream. This week is going to be focussed around our releases to the Development Branch of Helicopter sling loading and Firing from vehicles. It will begin at 1pm Central European Time on Friday. So we are going to be having a little fun competition. This competition will be split into three rounds. The first round will be made up of eight teams, where each team will be assigned a hostile team they will compete against to proceed to the second round. The Second round will then be four teams, then the final will be just two teams. Each round will give the teams different methods of eliminating each other however the objective will always be to have the last man alive, deaths due to bugs, disconnection and everything else counts. Teams will be made up of up to four people, the matches will start at around 1pm CET on Friday 26th. We will live stream each game on our server so we can't give absolute times to teams but I'll publish a rough guide for times late on Thursday or first thing on Friday. How will the matches work? In each game, each team will have a developer playing with them, they can take any role you want them to you just need to tell us when you get into game. If you lose a game you are out, winners will proceed to the next round. What will happen in the matches? In the first round each team will have a Mohawk and an assault boat (Small rubber dinghy), all but one of team will get into the boat which will then be sling loaded. They must then eliminate all of the enemies. Round two will require both teams to mount separate MH-9s and shoot down the other team. Round three will be explained on the stream to the finalists and the audience. So if you have a team of four that can definitely attend, please post your names below and I'll sort you out with a spot, if your an individual and would like to take part in it, then put your name down and I'll do my best to arrange you into a team. There is a limit of 8 teams, I'll also have two back up teams should anyone not turn up. THIS WILL BE RAN ON THE DEVELOPMENT BRANCH
  20. So for tomorrow's live stream we are going to be hosting/playing an Invade and Annex mission made by the fab Ahoy World team. This game will be open to the public on a first come first serve basis. For those that don't know Invade and Annex is focussed around a team working together to capture towns and complete side objectives. As always please see the below rules if your going to play; In-game rules; Don't be a prat, Be a team player. People that don't follow these rules will be removed from the game and barred from future games. The live stream will begin at 13.00 CET which is 11.00 Zulu, 12.00 London. Server details as below; ip - 94.23.247.140 port - 2303
  21. Smoerble

    Altis on Google Maps?

    Hi all, I am looking for a map of Altis in Google Maps. Something that has additional information, e.g. screenshots of important locations or something? Did someone do this already? Thanks Smo
  22. Hello guys, I was wondering if there are any scripts at the moment that allows people to shoot out of offroads and transport humming birds (passenger seat). All help is much apprieciated. Thanks!
  23. Bohemia Interactive, the creators of the award-winning Arma® series and DayZ®, are proud to celebrate its 15th anniversary. Founded in May 1999, Bohemia Interactive released its debut title Arma: Cold War Assault in 2001, and has since then developed more than 15 games and expansions. The studio’s birthday celebration is accompanied by an Arma 3 Free Weekend and a Bohemia Interactive Weekend Sale on Steam, plus a free game for everyone. From 15th May until 18th May, all Steam users are able to play Arma 3 for free, with access to all content except for the second and third campaign episode. Those who would like to continue playing afterwards can pick up Arma 3 with a massive 40% discount. Bohemia Interactive’s other released games are also on sale – and while the studio does not usually offer discounts on its Early Access games, for its 15th anniversary Bohemia Interactive made a special exception, and has included DayZ and Take On Mars in the sale with a fitting 15% discount. Furthermore, as a birthday gift for everyone, Arma: Cold War Assault – Bohemia Interactive’s debut title – is available for free from now until the end of the weekend, and will stay in people’s Steam Library afterwards - providing them with the opportunity to experience where it all began. In addition to the free game, Bohemia Interactive today also announced that people who have previously bought a non-Steam version of Arma 2, including the expansions and DLC, are now able to redeem their product on Steam using their original Arma 2 or Arma 2 expansion game’s CD Key (often found inside the box or provided by the reseller via e-mail). Last but not least, Bohemia Interactive published a brand new video. Looking back at 15 years of making games, the showcases the games which the studio has developed during the past one and a half decade. For the people who are interesting in learning even more about the studio’s background and future direction, Bohemia interactive also deployed a new company brochure."I’d like to thank everyone who has contributed in any way to the amazing 15 years at Bohemia Interactive. The journey so far has been exciting, often challenging, sometimes hard - but, ultimately, always rewarding†, said Marek Spanel, CEO and co-founder of Bohemia Interactive. "While the games industry has fundamentally changed since the early years, our community continues to stand at the heart of everything we do, and together we will continue to create incredible games." For more information about Bohemia Interactive, please visit www.bistudio.com. To keep track of all the latest news, be sure to follow Bohemia Interactive on Facebook, Twitter and YouTube.
  24. lawlessbaron

    ArmA 3 XML custom scripts

    Hey guys so i am looking for a custom script so i can host my own XML's and create them with a basic GUIi know of ArMaTeC's but i am looking to host my own and upload custom images if anyone could help out please
  25. Location: Newcastle (Williamtown), Australia Start Date: March, 2014 Bohemia Interactive Simulations (BISim) is looking for an experienced programmer with C++ and C# skills to develop applications and plugins for use in VBS (Virtual Battle Space) and Unity3d for simulation-based training to work from our Williamtown office in NSW, Australia. BISim is a world leader in providing simulation technologies and integrated training solutions for military and civilian organizations around the globe. With origins in the gaming industry. We have successfully exploited game-based technology with stunning visuals and applied this to a range of breakthrough, military-specific simulation products. With clients in dozens of countries, and development studios in Australia, the Czech Republic, United States and United Kingdom, BISim maintains a truly global focus. The scope of this role includes creating and maintaining applications and plugins, communicating with external development teams, management and maintenance of legacy code, and collaboration with designers. This role also contains a customer support element, and candidates are expected to occasionally provide face-to-face and email support to customers. What We Can Offer A dynamic, varied work environment, working on a range of projects An independent role, with the chance to feed back into product decisions Work in a fast-growing company, with international opportunities The opportunity to grow your skills in many different directions Reports To Project Lead Direct Reports None Key Areas of Responsibility Design/development of applications and plugins for both the VBS and Unity engines Communicate with international programming teams to understand current products and those in development Provide customer support for programming related queries Objectives Work across all aspects of the software development cycle, including architecture, implementation, debugging, documentation, and maintenance Understand, and brief the local team on programming developments in external teams Meet established deadlines Skills Excellent knowledge of OOP and IPC Ability to design own solutions for complicated simulation problems Ability to analyse and update existing code Self-reliance and reliability Ability to work in small teams Good communicator Education & Experience Technical university degree (Bachelor of Software Engineering or similar) 3 or more years’ experience in C++ and C# .NET programming Computer games or game-based simulations are an advantage Preferable experience in using Unity3d and/or VBS2/ArmA Preferable experience in mobile app development Preferable experience in the Defence and/or Mining and Resources industries Preferable experience working in an agile development environment Applying Candidates can apply here. We look forward to hearing from you!
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