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Found 68 results

  1. Hi all, I'm hoping I can get some help figuring this out. I've been working on this issue off and on for several years without much success. If you're not interested in the back story explaining the context and are just interested in the technical details, jump down to ***. There are about a dozen of us who have been getting together for more than 20 years for LAN party weekends. Lots of beer and whiskey gets drunk, virtual enemies get blown away, and many rounds get expended on the range. All in all, it's always a great time. :) As we've gotten older, we have been focusing more and more on co-op games. It's at the point now that that's about all that we play. I'm the guy who puts together the game servers for these parties so I have a lot of experience doing so. My personal preference is for Linux servers for a number of reasons but I can set up and run a Windows gameserver. Over the years it's gotten harder to find games that allow for setting up dedicated servers for co-op games for more than four players. Frankly, it's gotten tougher to find games that even SUPPORT LAN games well and the ones that do are rarely the ones that support co-op. It's gotten frustrating to say the least. These days we're pretty much limited to games like Red Orchestra 2, Insurgency, and CS:GO when it comes to shooters. Red Orchestra 2 dedicated server is easy. Insurgency dedicated server is doable. CS:GO is easy to set up now that I FINALLY found a game launcher that works and works well. CS:GO gets boring after a while, though. The Arma series is fantastic for this for all the obvious reasons. I used to run a dedicated Arma and then Arma 2 server back in the day so I thought that a dedicated Arma 3 LAN server wouldn't be all that hard. Unfortunately, I have had no luck so far. **** So that's the background. Here is the set up that I'm trying to test: I am not running the beta code. Port forwarding is set up on my router for 2302-2306. Based on an old post that I found I also tried forwarding 8766. For the three server configurations below, I tried using a very simple server.cfg file. About the only variable was trying with loopback both on and off. In all configurations, I was able to successfully start the server. In all configurations, I faced the same problems: I could not see the server on the LAN tab of the in-game browser so I couldn't select it. I also tried but was unable to successfully connect using Direct Connect. At no point did I see any evidence of a connection attempt in the available logs. For testing purposes, I have a single Windows 10 Pro laptop with a 4 core i7 CPU and 16 GB of RAM. I'm using that to both play on and host the dedicated server. The Windows firewall is enabled. Arma 3 is enabled to allow inbound and outbound traffic for both private and Internet connections. Using Hyper-V, I configured a simple CentOS virtual machine (EPEL repository enabled so I could get all of the necessary ancillary library files) with one dedicated core and 4 GB of RAM. This gave me a standalone Linux server with its own IP address. (P.S. If you are unaware, Windows Firewall does NOT affect any Hyper-V VM.) From that configuration, I tried two different ways to set up and run a vanilla Arma 3 Linux server. The first avenue that I tried was the Linux Dedicated Game Server Manager. The second avenue that I tried was to follow the Arma 3 wiki instructions here. As I noted above, neither route worked so I started wondering if the Linux server had been abandoned. Maybe I was dealing with a version mismatch. For my final attempt I tried Tophe's Arma Dedicated Server Tool to start up a Windows based server. I had once used it for Arma 2 with OK results. Going this route, I shut down Steam, used TADST to start the Arma server, restarted Steam, started Arma 3, then tried to connect. Same result as before. At this point I'm at a loss. I have three questions: What on Earth am I missing? What can I try to troubleshoot this? Is there some other approach that I can try with an expectation of success? Any suggestions would be gratefully accepted. TIA
  2. I've very nice news about headless client (HC) which is variant of dedicated client for server use we will be rolling out soon (days) new test version for both linux and windows - no more steamclient nor steam account with game ownership needed for HC - HC needs only steam dedicated server binary and set of commandline params - auto-connection recognize & detection of HC by server (server needs some config to allow that) - multiple HC per server are supported - HC can be primary used to offload AI work and secondary for some script jobs - logic for mission & scripting operations with HC introduced - HC are autoassigned to slots - HC are not visible to players - HC are visible to admins - HC isn't counted against playercount in server list - BattlEye supported (1.36 RC2 released 28.11.2014 18:00 CET) today's DEV: •Added: Enable new headless client implementation - see https://community.bistudio.com/wiki/Arma_3_Headless_Client for more details note: known limitation, none (except some AI bugs, need repro/confirm) note: what needs to be somewhat tested/determined/improved/changed is disconnect & reconnect of HC and all related to that post bugs, feedback and ideas below
  3. Sandstorm

    Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1478897076 # Sandstorm.takistan Git https://github.com/rcantec/Sandstorm.takistan Insurgency style mission for Takistan, complete with all the tools you need for a full MILSIM experience. This is the 1st edition of the mission and is a WIP, a unique experience. This mission is designed for a multiplayer environment, however you can also enjoy it in single player. I hope you enjoy it as much as I do. To play this mission the required addons are CUP Terrains, Maps, Weapons, Units. CBA_A3. The mission is compatible with all other addons. To begin using the Software; 1. Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, cobra4v320 and PHRONK for the use of their scripts to make some cool things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 Doctor Vanilla rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  4. Fast Server Setup

    I made this quick video tutorial to help out with server setup.
  5. Arma 3 Linux server and mod updater (workshop) A python script that updates your server and mods. Just edit the variables in the "Configuration" region to your liking and run the script. :-) Features: Update Linux server binaries Download mods from the Steam Workshop Update mods from the Steam Workshop Converts all mod files and folders to lowercase Creates symbolic links with human readable names (e.g. 620260972 becomes @alive) Non-features (for now): Setting up the basic dedicated server Manage keys Requirements: Python 3 steamcmd Steam account with an Arma 3 license (only required for downloading mods from the workshop) License: MIT Download: Arma 3 Linux server and mod updater (workshop)
  6. Hey everyone, we have released a first iteration of the Linux Dedicated Server as reported in SITREP #38. It's still a little bit experimental so we would very much appreciate your feedback and experience running it. Please report any bugs to our Feedback tracker (use the fields Platform, OS and OS Version to describe you distro as best as you can) while general feedback should go directly into this thread. There are some known issues so be aware of them when you run the server: Also note that java version 7 is required to run the server (even though it's disabled in-game) so you will have to set path to 'libjvm.so' correctly for your distro. Example usage on my debian: LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/lib/jvm/java-7-openjdk-i386/jre/lib/i386/jamvm ./arma3server -netlog -config=Arma3_Server.cfg Enjoy!
  7. Hello, I need some help with this. I want to save a players position, loadout and maybe group when a player leaves the server. As we have some problems with people crashing or having IP resets or just needing to restart, this would be really neat. I looked at onPlayerDisonnected and the EH PlayerDisconnected, but I don't really know where to save the data, and how to get the position. Any help would be appreciated! -Dj
  8. Hello everyone, and thank you for taking the time. I have now spent a good while in attempts to troubleshoot a particular issue with my dedicated server. As the title of this topic says, I have an inventory issue, and far as I know .. I have no modules or code lines that should prevent taking inventory from units on my server. In the Eden Editor, everything works fine, I can pick up any piece of equipment that I choose to, but when I upload the mission on my server .. some items I can pick up and some items refuse to be picked up. I have tried dragging them to the ground as well, but despite many different attempts I have not managed to solve this issue. I did not manage to find any other topics on this matter, only people who seek to restrict players from looting, but in my case it is the opposite .. players are unable to pick up items that they should be able to. The server should have all the latest versions on my mods, the server files are updated and validated. Does anyone know how to proceed with a matter as this? Thanks in advance.
  9. CONTENTS Setting up your server What you need how you do it Links Information useful Tools Useful Addons Selecting between Stable & Dev Builds, full or Dedi package installs Port Forwarding Battleye Configuration Location of files Server Admin Commands Running Dedicated Server and client on same machine Running multiple servers on one machine Re-locating MpMissions Bandwidth Optimisation Trouble Shooting & Help Best way to use this thread Live chat help What cannot be done Known Issues Example files CONFIG_Vanilla.cfg Arma3.cfg .Arma3Profile Advanced configuration -profiles AutoServer_Restart.bat File Firedeamon Addons and Mods Basic introduction Installation Miscellaneous Downloading & Addon Management Changelog The tutorial is intended for the lowest level of knowledge and skill, I make no apologies to those who think it is patronising. if you do, why are you reading a tutorial :j: LAST UPDATED: Thursday 21st March 2017 up too and including this post ************************************************************************************ IMPORTANT UPDATE (16th March 2017) arma3server_x64.exe 64 (Released 16th March 2017) 1) Update your firewall rules to include the 64 bit binary 2) BattleEye changes 64 bit binary runs the beserver_x64.dll It also needs a BEServer_x64.cfg (Which is simply a renamed copy of your BEServer.cfg If you run an addon server and are having issues, then try running the 32 bit arma3server.exe until the addon makers have fixed their content ************************************************************************************ SETTING UP YOUR SERVER What you need 1 Standalone Windows server (2008 or later) (Sound and GPU not required) 1 Steam Account Ownership of ArmA3 No longer required if installing the server using the the Dedicated server package. (Required for Headless client or full client install) According to this THIS POST you can run the ArmA3server on Win2003 now This is how you do it. Take note. There are additions within these instructions that you may not need, if you only intend running 1 instance of an Arma3 server on your machine However, adding these superfluous commands and content will not be detrimental to single instance servers Directory paths are all customisable but for the sake of this tutorial, all file examples and command lines used will be consistent with the tutorial instructions Login as Administrator: (You will need to run Arma3server.exe as "Administrator" or "System". Battleye requires it.) Install the latest version of DirectX Recommended to install install the 32 & 64-bit 2013 VC++ redist from https://www.microsoft.com/en-GB/download/details.aspx?id=40784 Create the following empty directories D:\Apps\Steam D:\Games\ArmA3\A3Master D:\Games\ArmA3\A3Files Download steamcmd.exe unpack it and save it to your targetted Steam install directory (E.g D:\Apps\Steam) Run the steamcmd.exe. (This will download and install the required steam files to your custom steam directory) Create an ArmA3_Steam_updater.cmd file, (Example shown below) and save it to D:\Games\ArmA3\A3Files Run the ArmA3_Steam_updater.cmd file Just after logging into Steam, the console window will hang and ask for a validation key Steam will have automatically sent you an email with this validation code, which you then need to input at the command prompt The Update console window should then continue to run and install ArmA3 ((DEV or STABLE) version to the target directory as defined in the .cmd file) eg (D:\Games\ArmA3\A3Master) Create a shortcut for the ArmA3Server_x64.exe on the server desktop Add the following parameters to the Target Line in the shortcut tab of the newly created desktop shortcut -port=2302 (Required if running multiple server instances) "-profiles=d:\Games\Arma3\A3Master" -config=CONFIG_Vanilla.cfg -world=empty -mod= -mod= (Exaclty as it looks, an empty mod parameter so it looks something similar to the following "D:\Games\Arma3\A3Master\arma3server_x64.exe" "-profiles=d:\Games\Arma3\A3Master" -port=2302 -config=CONFIG_Vanilla.cfg -world=empty -mod= Add firewall rules for the UDP ports (See below for -Port information) Add firewall rule for the arma3server_x64.exe Create a simple Notepad document called "CONFIG_vanilla.cfg" and save it to the root folder of your ArmA3 install on the server D:\Games\ArmA3\A3Master (See below for ".cfg" content) Then start up your shortcut, check the server runs. (You will see a console pop up in your desktop after a few seconds) Close the console window down, then you will need to edit the following files which will have been created D:\Games\Arma3\A3Master\Users\Adminstrator\Administrator.Arma3Profile D:\Games\Arma3\A3Master\Users\Administrator\Arma3.cfg These files contain minimal content, and require a lot of editing, so to make this easier, there are example files listed below which you can copy n paste from Restart the server Start up your client Arma3 (Running the same branch as the server, (eg Stable or DEV) and you should then be able to see your server in the server browser (Filters are available to reduce the server list) Login to your server using the password you defined in CONFIG_Vanilla.cfg by typing "/" to open the chat window and then type (#login ADMINPASSWORD followed by enter Once logged in you will be presented with a mission list, select one of the missions to start the game Prove the stability of your server by running BIS missions initially before you start adding user made content You should now have successfully installed and be running a stable "Vanilla" (Default) server You can then set up Battleye, The ArmA3 anti cheat system (See the Battleye Configuration section below) *** SUPPORTING INFORMATION *** USEFUL LINKS, TOOLS & ADDONS Open the spoiler for more info TICKETS RAISED that need your Vote SELECTING DEVELOPMENT OR STABLE BUILD Open the spoiler for more info PORT FORWARDING (ArmA3) (Firewalls) Open the spoiler for more info BATTLEYE CONFIGURATION Open the spoiler for more info LOCATION OF FILES (When setting parameters) Open the spoiler for more info SERVER ADMIN COMMANDS Open the spoiler for more info RUNNING DEDICATED SERVER & CLIENT ON SAME MACHINE If you have followed these instructions, the only known issue, is to make sure you start the server up before you start the steam client Failing to do this causes steam port issues and your client wont be able to connect to the server RUNNING MULTIPLE SERVERS ON SAME MACHINE Open the spoiler for more info RE-LOCATING MPmIssions (For example to a dropbox) Open the spoiler for more info BANDWIDTH OPTIMISATION Open the spoiler for more info TROUBLE SHOOTING Open the spoiler for more info EXAMPLE FILES Arma3_Steam_Updater.cmd CONFIG_Vanilla.cfg ****.Arma3Profile Important to note, the defaul;t B.I classes, Regular, veteran cannot be edited, so if you want to run an edited version, then edit the custom class and run that The following config is set to do just that Arma3.cfg ADVANCED CONFIGURATION -Profiles Open the spoiler for more info AUTO SERVER RESTART .BAT File Open the spoiler for more info Firedeamon Open the spoiler for more info ADDONS & MODS BASIC EXPLANATION Open the spoiler for more info WHITE-LISTING / BLACK-LISTING (How does it work) Open the spoiler for more info ADDON SIGNING Open the spoiler for more info INSTALLATION Open the spoiler for more info MISCELLANEOUS Open the spoiler for more info DOWNLOADING & ADDON MANAGEMENT Open the spoiler for more info CHANGELOG Open the spoiler for more info
  10. I put together my collection of files that I use to quickly make a dedicated windows server. GitHub Link -> Serverfiles Server Files Files required for a dedicated Arma III server on Windows. DirectX Visual C++ Redistributable 2015 x86 and x64 You also need steamcmd from here -> SteamCMD File Topology 3 Directories are required. You can use any local, virtual or network attached drive. E:\A3Files E:\steamcmd E:\A3S1
  11. Hello, I thought the following script would remove all magazines from a soldier (be it a dynamically spawned AI or human player) upon getting killed but for reasons unknown to me nothing gets removed ever: _removeMagazinesFromAnyone = addMissionEventHandler ["EntityKilled", { params["_killed","_killer","_instigator"]; if (_killed isKindOf "CAManBase") then { (_this select 0) spawn { sleep 1; {_this removeMagazine _x} forEach magazines _this; }; }; }]; When testing the script with a mission on a dedicated server there's no script errors. What gives in this case? All in all I'm looking for a script that would remove everything* else from killed units except the containers (vest, backpack, uniform) they use to carry stuff. *though not necessarily main weapon since there's another script that makes picking one up not possible Edit: Solved by using in this case removeMagazineGlobal instead of just removeMagazine
  12. I have stumbled across an issue with the mission I am working on for my server, it works really well once tested on my client and in the editor. However, once I upload it for testing on the dedicated server, the mission goes wild. It makes units fall down through the ground after you spawn in and vehicles makes flips, they explode and start burning all across the map. Units and vehicles are affected, not static objects such as sandbags. Does anyone know what might be the cause of this issue? It really confuse me, because to my knowledge, there is nothing obvious that should be causing this issue. The units across the map keeps flipping up and down beneath the ground like this. None of my other missions behave in this way, I assume it is mission related?
  13. Hello everyone, and thank you for taking the time. I have now spent quite a lot of time going through the forums and have a lot of experience with mission making and server management myself, however I have a query to anyone who might know more than me on this particular matter. Running a dedicated server and i am trying to make respawning work on the server in a particular behavior; Been looking for the following: - Respawn inside a particular vehicle on dedicated server, not on the ground. - Respawn countdown/timer. - Something like a spectator camera when you are waiting for the countdown/timer (watching a black screen or a map screen is not that fun, more fun to watch other players you play with in the same team/side). I have been trying to tackle this forever, but the respawn system in the editor seem to only work with respawning on the ground not in a vehicle. It works in the editor, but when I run it in the dedicated server everything glitches and blows up, and the respawn vehicle falls deep below the map you can't interact with it only as zeus. I understand a dedicated server needs external files such as a Description file for this. Does anyone know any scripts or how I can make this work? Cheers. --------------- EDIT: I managed to set up a file called OnPlayerRespawn with the following code and it works: player assignAsCargo heli1; player moveInCargo heli1; However, I can't figure out how to make a respawn timer for it or make a spectator camera for the code. Right now the second a player die they instantly respawn inside the vehicle. Any suggestions? --------------- EDIT 2: After hearing I can syncronize the respawn module simply with an empty vehicle, I am having a persistent issue that I have not managed to solve as of yet on my own. But the respawn window is empty, it says disabled and I get no options to choose from. An error that says at the bottom left too. https://i.gyazo.com/f6de357a48cb5f545a12ca521ca4bc01.png
  14. Hi, I need help! when I start the dedicated server using TADST, with the mod ASR_AI3, which I try to access a mission, it tells me the following error: Script \userconfig\asr_ai3\asr_ai3_config.sqf not found and take me out how can I solve that? try applying -filePatching, but nothing Can somebody help me?
  15. hello, I would like to start a new EXILE server. There are up to 70 players up, there are about 100 AI, and little mods. Which of the 3 servers in the picture is recommended? Thank you in advance for the answers.
  16. Well I'm trying to configure a standard, basic dedicated servcer in G-portal.com, big problem for me, all wiki inisde the portal was in German, i didnt change anything from the server installation, I cant see the server insiode steam launcher, neither a3launcher, cant connect using direct connection, not sure if i need to do anything else. Are someone here that use G-portal as server host, to give us a hand and help? Regards
  17. Hello right ive been able to do the zeus for #AdminLogged however i also want to try and get a slot active for a member of the public without admin rights. ive tried the classic variable name job but that actually doesn't work. I know there is the GUID but im not going to know a random member of the public's UID. it works on the editor and local host but not dedicated. any ideas? thanks in advance ps. I am using TADST tool and the arma 3 server tool. and the curator mod is ticked
  18. Arma 3 - Dedicated Server Problem

    I had a problem for about three days. I downloaded the "ARMA 3 SERVER" tool normally, I also downloaded the application to easily manage the "TADST v3.1.0" server configurations, put it in the Arma 3 Server folder as it teaches, I opened the ports on router 2302, 2303, 2304, 2305, 2306 and other necessary doors, I opened up too many doors, my "UPNP" is enable. But whenever I start the "dedicated server" it appears in my "ARMA 3 LAUNCHER" on the "RECENT" tab, but when I look in the "INTERNET" tab it does not appear. My friends have tried direct connection, searching in the search box and nothing, just does not appear to them the server. I've already tried disabling the "FIREWALL" completely, I already tried it in virtual marking with "WINDOWS SERVER 2012 R2" and nothing, just appears in the "RECENT", wanted to know if there is any solution to my problem, because all places say the same thing about opening ports or disabling the Windows firewall.My internet provider follows the "PPPOE" system, does it influence anything? Help me please, i need this server :( Prints Screens: https://ibb.co/bQHkPHhttps://ibb.co/g2H8dchttps://ibb.co/fApzjHhttps://ibb.co/hNmejHhttps://ibb.co/e2vuJchttps://ibb.co/jS4Arxhttps://ibb.co/hTPFPH or https://ibb.co/bQHkPH https://ibb.co/g2H8dc https://ibb.co/fApzjH https://ibb.co/hNmejH https://ibb.co/e2vuJc https://ibb.co/jS4Arx https://ibb.co/hTPFPH
  19. hello, since tanks DLC seems that usual vehicle randomization no longer works on dedicated server! if i run the same mission from editor, it randomize correctly, but on dedicated, it does not! all offroads are red, all hatchbacks are white, all trucks are white ecc... any idea whats wrong and how fix it ? thanks!
  20. hello, i was pretty sure that placing -mod=@MODname means that you need that mod to join, otherwise you use -serverMod=@mod to allow join without that mod. with this line: -port=2302 "-config=C:\GAMES\Steam\steamapps\common\Arma 3 Server\TADST\DWAR---TEST-mods\TADST_config.cfg" "-cfg=C:\GAMES\Steam\steamapps\common\Arma 3 Server\TADST\DWAR---TEST-mods\TADST_basic.cfg" "-profiles=C:\GAMES\Steam\steamapps\common\Arma 3 Server\TADST\DWAR---TEST-mods" -name=DWAR---TEST-mods -filePatching "-mod=argo;curator;heli;jets;kart;mark;orange;tacops;tank;@CBA_A3;@Advanced Rappeling;@Advanced Urban Rappeling;@ace;@task Force Radio" -autoInit ...i was pretty sure that CBA , ACE and TFAR were needed to joi...but i can perfectly join without them !! so...how i force the players to have specified mods ? (i already use battleye and verify signatures V2). thanks!
  21. hello, after 2 days of tests, i sadly found a lethal problem for dedicated server: memory usage is constantly increasing in presence of AI....when it goes over 2000mb server crash with "out of memory" error. at first i thinked it was my mission, and to exclude that i made a fresh new mission, just placed 3 playable units, and 6 rifle squads (8 men each) and 4 tank platoons (4 tanks each), all with a "move" waypoint and a "cycle" waypoint. sadly....even there, the memory usage slowly increase. seems to be directly related to how many AI is there, for example, here are the results of test of different missions: in an empty map with just that AI placed by editor...there should be no possibility of "external problems" (i use no mods, just pure vanilla for tests). to see the memory increasing i used " #monitor 1 " at start,, but noticed that windows task manager is even better to monitor it! hope that gets fixed soon, as it is game-breaking! image of error found in the morning after leaving server running in the night: https://ibb.co/k30HBa
  22. hello guys, i tried reading every guide (starting from the main one in this forum), but i encountered some problems really hard to kill. I tried the steamcmd system, but it doesnt let me write password to enter steam account, so i used steam "arma3 server" from tools, coupled with TADST, and it worked for almost 1 year. now with 1.82 update, i got troubles, in the form of apparently random server crash, client disconnection with "session lost " and "kicked by battleye, client not responding". it happens in a random range from 5 minutes to 3 hours, sometimes even more. after weeks of testing from default missions no mods to custom mission with mods, i thint its somehow related to using mods and server config , probably messed up even more by running many servers. so i wisht to stop use TADST (that i fear complicate things even more), and use the *.cfg files. I already readed many posts and tutorials about that, but i really need some help to translate all the info i readed in a solution tailored on my needs. really thanks for any help guys !
  23. Hey guys, Don't know if this is in the correct forum, if it's not I do apologize. Anyways, I and my unit have switched over from session per session basis missions to a full-on ALiVE campaign, we had a game server and we ran ALiVE with no problem, it was using about 6GB of memory with quite a large amount of vAI, around 250-300 total. Now we switched to a server box in order to have more space on our server and more flexibility. Now here comes the problem, little test missions we did were fine and now we're stuck at launching our ALiVE campaign. We've tried adding -MaxMem to the extra parameters on TADST which we use to launch the server but it did not work. We are capped at about 4GB of memory no matter how hard we try pushing it, our server box is 64 bit, we use the 64-bit .exe to launch the server, and we have about 24GB of RAM on our server box because we host our TeamSpeak and the rest there. My question is how do we get rid of this cap, we are using 20% of our server box capacity, there is a way since the game server we rented had 16GB and had no problem of going up to 7GB of memory being used on large campaigns. If you need any more information about our server or setup feel free to ask we just need to get this sorted, its causing issues and making our favorite game mode, quite unenjoyable. Thank you all in advance to those who respond. EDIT: We believe that this, in fact, causes the delay in any actions happening, whether it is us trying to hit the AI, people's guns are shooting long after they actually stopped, and sometimes people just de-sync. Despite the 120-140ms ping for most of our members (due to the distance of the server from us) we strongly do believe that the issue is down to the capped RAM, since once it goes up it is literally stuck at 4,403.53MB and it moves maybe by .20MB here and there. We also believe that it is due to the capped RAM because once the server reaches the cap, is when the delay and other issues happen. Or at least, we need to test if it is indeed the RAM before we request anything from our provider, but a cap definitely exists.
  24. I've got a little problem with my dedicated server and probably need a small hint on how to fix it. This is the starting situation: - Windows Server 2016 - running A3 stable dedicated x64 - with the mission Domination!A3 3.90 from Xeno - having a headless client connected - and with the ACE3 and RHS mods as well as ASR AI 3. - Important part of the startparameters: " -maxMem=8192 -cpuCount=8 -enableHT -hugepages -filePatching -bandwidthAlg=2 " So all in all, nothing out of the ordinary. However, this is my problem: Whenever I start the dedicated server and the mission, the servers ram fills up in the following hours - ignoring the "maxMem" parameter - until my virtual machine reaches its maximum (Arma3 is at 35GB at this point), then fills the pagefile until the system comes to a complete halt and gets unresponsive. This is the ram filling up over time (and manual Arma shutdown at the very end): The strange thing is that the mission is absolutely playable until the very end when the host runs out of ram. I can conntect to it, I can play on it and nothing is lagging at all. My question for now is: How can I find out the reason for this behaviour and how to stop it. Is there any tool / script / resource to see what exactly is filling up the ram? Or is it only possible to unload the mods one by one and see which may be the cause for this mess (if at all) ? That probably would take days, because the ram is filling up too slow for a quick test. I already talked to the mission creator and he mentioned that maybe one of the mods could be the problem. But as I just said, testing this could take days, if its mod related.
  25. Hi, I and my team is Taiwan clan, we use Chinese. We have some problem. I make a mission with another author, use stringtable to make this mission localization, But when I use dedicated server load this mission, it will show in English(in my own computer test it will show Chinese correct). I think this is dedicated server(arma3_server.exe) can't load arma3.cfg in User save folder. So dedicated is open up with English, is any way can edit server use language on TADST or dedicated server config ? Thx
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