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dazhbog

BI Developer
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About dazhbog

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  1. dazhbog

    Oculus support

    Hi, thanks for letting us know, we'll see what we can do. I suppose you're using some 3rd party software since Arma 3 doesn't officially support Oculus Rift? Is BE blocking Oculus Rift or this software? Possible workaround: If you are just playing around with Oculus Rift and you're not connecting to a BE protected MP server you can disable BE in the Arma 3 Launcher.
  2. dazhbog

    BattlEye service implementation

    arma3battleye.exe has been slightly changed in 1.46, please use 2 instead of 0 for the first parameter: arma3battleye.exe 2 1 <params> I have updated the top post accordingly. ---------- Post added at 14:05 ---------- Previous post was at 14:00 ---------- You can disable the console window by supplying an optional third parameter: arma3battleye.exe 2 1 1 <params> But note that it means you won't get any visible feedback about BE's status. I would suggest using A3 launcher in this case.
  3. Hello, we have released a major upgrade of our BattlEye integration in a dev branch today. This new version of BattlEye uses a windows service that is started before the game and provides additional security. The service is started and stopped automatically and it's also shared among all our games that support it (currently Arma 3, Operation Arrowhead and DayZ) so the impact on your systems should be minimal. If you want to use BattlEye in an Arma 3 client (there's no change for servers) you have basically three options: Use Arma 3 Launcher Start the launcher, enable BattlEye in the options and start the game -or- If you're using a -noLauncher parameter to skip the Arma 3 Launcher in the game Launch Options, in a shortcut or an URL, you can also add a -useBE parameter. arma3launcher.exe -noLauncher -useBE <params> steam://rungameid/107410// -noLauncher -useBE Let Arma 3 start BE You can simply start the game and join a BE enabled server Arma 3 will show a dialog requesting a game restart If you will confirm it the game will be restarted with BattlEye enabled (restart is required in order to start the BattlEye service) Manual start of BattlEye Start the game by running the BattlEye launcher directly arma3battleye.exe 2 1 <params> The first parameter - 2 means BE should check for updates and then run the game <params> stands for command line parameters that are forwarded to the game Please use this thread to share your feedback and report any issues you may have to our feedback tracker. Thanks! EDIT: A3 launcher option extended with the -useBE parameter EDIT: The first parameter for arma3battleye.exe changed from 0 to 2
  4. dazhbog

    Weapon Resting & Deployment Feedback

    We're currently working on a fix for the load/save problem. The default keybinding is 'C' if I'm not mistaken but I'm not sure if it's true for all the presets.
  5. dazhbog

    Weapon Resting & Deployment Feedback

    AI is not using weapon deployment. ---------- Post added at 17:46 ---------- Previous post was at 17:45 ---------- Weapons without bipods have a special memory point that is used for deployment. It is currently offset a bit from the weapon to prevent clipping arms and elbows through obstacles. ---------- Post added at 17:48 ---------- Previous post was at 17:46 ---------- Yes, we are currently testing all the windows so we can fix them.
  6. Hey guys, the new collimator tech allowed us to fix several graphical bugs and glitches and it also allowed for some nice scope improvements (video courtesy of the Lord of the Bounce):
  7. dazhbog

    Weapon Resting & Deployment Feedback

    Thanks for reporting the issues. The Zafir pivot point should be pretty easy to fix and I'm putting the animations in our todo list.
  8. dazhbog

    Weapon Resting & Deployment Feedback

    Yeah, we have this in our todo list. ---------- Post added at 23:45 ---------- Previous post was at 23:40 ---------- As already noted, weapons can be deployed without bipods as well. This will provide lesser stabilization compared to using bipods in future iterations (there's no difference in the current version). ---------- Post added at 23:48 ---------- Previous post was at 23:45 ---------- Good point, I will discuss it with our forums guardians.
  9. dazhbog

    Weapon Resting & Deployment Feedback

    Reloading is intended to work while deployed and it does if you have one or more rounds in your magazine. If the magazine is empty reloading does not work which is a bug. We already have a fix for this and it will be uploaded tomorrow. There is currently one exception to the reloading mechanic - reloading while deployed in prone position will force the soldier to undeploy first. Proper reload behaviour is in our todo list. ---------- Post added at 23:30 ---------- Previous post was at 23:28 ---------- Yes, this is a known bug and it is scheduled for fixing. Thanks for reporting it though! ---------- Post added at 23:37 ---------- Previous post was at 23:30 ---------- Thanks! Current animations are not final, proper animations should be ready soon. We have already fixed some bugs with the same behaviour but apparently we missed one. Thanks for the report, I'll make sure we'll investigate it tomorrow.
  10. Thanks for the reports guys, we're looking into it. Edit: It's actually already fixed in our internal build so it should be ok when we update the Steam dev build today.
  11. dazhbog

    FPS Boost - Steam In-Game Streaming

    Hi, we've quickly tested this and we didn't see any change in FPS.
  12. Arma 3 linux server is fixed and publish on Steam.
  13. Pls do this as a workaround for now, proper fix is on the way.
  14. Not true, we have always used /DYNAMICBASE for Arma 3. The thing that has changed recently is that we have switched to a newer Steam protection mechanism as the one we have used previously is now obsolete and stops working randomly. ---------- Post added at 07:37 ---------- Previous post was at 07:36 ---------- Are you suggesting that Arma 3 affects your machine operation or breaks other applications?
  15. Try running it with '-enableSteamLogs -debug_steamapi', it should write additional debugging info in the RPTs.
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