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Found 74 results

  1. Hi guys, I've set up a dedicated server on linux and I'm having issues with the Arma3Profile file. The difficulty settings the server loads are not the one I've set in the file. The file is located at ~/steam/.local/share/Arma 3 - Other Profiles/server/server.Arma3Profile and the command to launch the server includes -name=server. I was playing around with changing some settings, for example third person view, but any changes I make are ignored by the server. On the other hand, changing the -name parameter meant the server was no longer loading the Antistasi save (which is stored in server.vars.Arma3Profile). So it definitely knows where the files are. I've seen a few threads with this issue but couldn't find a solution. Any ideas what the issue could be? Thanks.
  2. Hello im trying to get a dedicated server to run for myself and some friends. Im running it off Ubuntu 18.04 and SteamCMD latest copies of everything. Im trying to load up and run the Vanilla Antistasi BluFor Mission. I have everything installed and I execute the server with the following command in my terminal ./arma3server -config=server.cfg It launches the server using the settings from my server.cfg file which I copied from the dedicated server guide section on these forums and you can view my exact settings here. Download server.cfg The server boots and I can join it however I see 1 error on the terminal when its booting up which reads. Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f and then the whole console gets spammed when a user joins the server with Mission Antistasi.Altis read from bank. and nothing happens client side, the server just idles there and any user connecting stares at a loading page for 3 minutes before the server auto boots you. Anything im doing wrong here I am new to the dedicated server side of things. If anyone can include their server.cfg or any pointers i can do please help. Direct instructions would be nice.
  3. Hey everyone, we have released a first iteration of the Linux Dedicated Server as reported in SITREP #38. It's still a little bit experimental so we would very much appreciate your feedback and experience running it. Please report any bugs to our Feedback tracker (use the fields Platform, OS and OS Version to describe you distro as best as you can) while general feedback should go directly into this thread. There are some known issues so be aware of them when you run the server: Also note that java version 7 is required to run the server (even though it's disabled in-game) so you will have to set path to 'libjvm.so' correctly for your distro. Example usage on my debian: LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/lib/jvm/java-7-openjdk-i386/jre/lib/i386/jamvm ./arma3server -netlog -config=Arma3_Server.cfg Enjoy!
  4. I have just installed steamcmd and Arma 3 on a dedicated Ubuntu-based server, and have been following this tutorial to help me set it up. As described at the top of the document, arma3 is installed in /home/steamcmd/arma3/ install, but the config files etc are in /home/steamcmd/arma3/public. There is also a script in /home/steamcmd/arma3/public called start.sh which should start and configure the arma server. ./arma3server can be executed correctly from /home/steamcmd/arma3/install, and there is a symbolic link to this executable in /home/steamcmd/arma3/public. However when I run ./arma3server from within /home/steamcmd/arma3/public, I get the following error: 2:54:04 No product.bin found, using defaults for a core engine. Running Steam on ubuntu 19.04 64-bit STEAM_RUNTIME is enabled automatically Unpack runtime failed, error code 1 Error: Couldn't set up the Steam Runtime. Are you running low on disk space? Continuing... Press enter to continue: I have narrowed it down to the fact that when I run ./arma3server from /home/steamcmd/arma3/install, it uses steamcmd.sh (located in /home/steamcmd/). However when I run it from /home/steamcmd/arma3/public, it uses steam.sh (also located in /home/steamcmd/) which I gather is a legacy executable. My question is how do I make it use steamcmd.sh instead of steam.sh, as steam.sh causes the error. Thanks for any help.
  5. I have figured out how to get Arma 3 to work with Proton and have full mod support. After downloading Arma 3 using Steam play Proton, go to your Arma 3 directory, and rename the “arma3launcher.exe” to anything. Then rename your “arma3_x64.exe” or “arma3.exe” to “arma3launcher.exe”. After that you can just launch the game through Steam, but if you have audio issues you need to use “WINEPREFIX=/path/to/steam/steamapps/compatdata/107410/pfx winecfg”. Go to libraries, add “xaudio2_6” and “xaudio2_7” setting both to “native,builtin”. Finally if you want to use any mods that use .dlls you need to source a imagehlp.dll from a windows installation, and drop it in your “/path/to/steam/steamapps/compaydata/107410/pfx/drive_c/windows/system32” directory. Then use winecfg and set "imagehlp" to "native". That will let arma load mods that use .dlls properly. Suggested tools for a better experience Proton Wine Manager Arma3-Proton-Launcher
  6. Arma 3 Linux server and mod updater (workshop) A python script that updates your server and mods. Just edit the variables in the "Configuration" region to your liking and run the script. :-) Features: Update Linux server binaries Download mods from the Steam Workshop Update mods from the Steam Workshop Converts all mod files and folders to lowercase Creates symbolic links with human readable names (e.g. 620260972 becomes @alive) Non-features (for now): Setting up the basic dedicated server Manage keys Requirements: Python 3 steamcmd Steam account with an Arma 3 license (only required for downloading mods from the workshop) License: MIT Download: Arma 3 Linux server and mod updater (workshop)
  7. Hey guys, I m trying to automate some things on my linux server. In this case I try to autoupdate bikeys and mods but my method is not as good as I wish to. I know howto download a mod (vcomai) via steamcmd like this: /steamcmd.sh +login steamname mysecretpasswd +workshop_download_item 107410 721359761 +quit but this command downloads the whole mod every time and this is annoying if I want to update 2 times a day. So my first question is if there is a way to just check if the mod is updated and then download it? Like as I do while updating the server with those "validate" option. I tried /steamcmd.sh +login steamname mysecretpasswd +workshop_download_item 107410 721359761 validate +quit but that seems just to download the whole mod. The second thing is that I m looking for a way to download the bikey only for some mods. This is thought for updating bikeys of mods which are used client side only and which I want to allow on my server like some sound mods and particle mods. Is there a way to do this? Any help is very appreciated. Cheers EDIT: okay, first question was nonsense as steam seems to remember which version is already downloaded. But the second thing remains. I dont want to download all allowed (on my server) client side mods to my server just to get the new bikeys. Is there a way to get that key files only? I guess its not :-(
  8. Hey guys So I'm having a problem with the starting parameters for my server. I'm just trying to host a small server for my friends and I and for some reason I can only load one mod at a time. For context I'm using a LGSM server install on an Ubuntu 18.04 LTS. The mods are loaded in the root directory of my Arma server install and no matter how I set up my content I can only load one mod. Here is an example -mods=@RHSAFRF;@CBA_A3 this only loads RHSAFRF and if I set it up this way -mods=@CBA_A3;@RHSAFRF this only loads CBA_A3. What could the issue be?
  9. Hello! Was trying to get the game working in steam proton but it just crashes. I've tried different proton versions and setting -nolauncher but it still just crashes. Are there any logs I can include?
  10. So I'm trying to load mods on my server but no matter how I copy over the files (either links or an actual copy of the dir) it still doesn't load the mod when I launch the server. The directory also has all lower case but it still does not help. The server runs good otherwise. Anything input would help thanks!
  11. Hello everyone! This is my first time posting here and I just need some help troubleshooting my server. So I've been having some issues and currently I'm getting a segfault when I launch my server. I was having issues prior to that as well where the server would close immediately with some lock out error and before that my server would not load mission when voted it would just kick me back to voting another mission. Any help would be great! thanks again
  12. Hello Folks, I'm trying to host a mission downloaded from the workshop on my new dedicated Linux server (my server running OpenSuSE Leap 42.3). However, I can't seem to get it to appear on the server. I downloaded the mission via steamcmd: workshop_download_item 107410 230239528 This resulted in the directory: /home/steam/Steam/steamapps/workshop/content/107410/230239528 with a single file in it: 940560531083087031_legacy.bin I coped this into my: /home/steam/Steam/arma3/mpmissions But when I fire up the server. I only see the vanilla missions as options. I tried renaming this to a .pbo extension, but no joy. On my windows box I subscribed to the mission via. steam workshop, and it shows up fine. Any help please? (I've had the same problem with other missions I've tried to download, including: 761149851 and 489171976.) I can't get any of them to work.
  13. Well, it's been a while since I posted, huh? Nothing that much has changed in my situation. I can't even find the original thread I posted so long ago, to be honest. Well, the same issues are being had. I am trying to run the game, but it immediately crashes upon booting to the menu. Relevant system specs are here: Processor: AMD A10-6700 Memory: 8 GB Graphics: Integral GPU, not specified but probably a cheapo POS Storage: 1x 1TiB HDD Operating System: Arch Linux, attempting to run the game through SteamOS and Proton. Mods installed: None The crash log is right over here. If anyone can help me with this, please do.
  14. maesevil

    Launcher for linux/mac?

    As the tittle say, will be possible a launcher for linux/mac, i know there are already launchers for unix, but i would like to know about an official launcher with all the features of the windows launcher.
  15. Ok, I've struggled with this for awhile now and am pretty sure my issue is something small that I'm just not seeing. I just want some fresh eyes to look over my work and tell me what they see. The issue is that my custom difficulty settings don't seem to take. The server comes up fine, people can join, and mods are working great. But I can't get my FCserver.Arma3Profile to be read by the game (I think). When ever I start a mission on custom difficulty I get a default template instead of my settings. This is a Linux server (Ubuntu 18.10) Startup Script: ./arma3server -config=FC.cfg -name=FCserver "-mod=mods/@ace;mods/@ace_compat1;mods/@ace_compat2;mods/@ace_c... File path to Arma Server: gameserver/server/arma File path to Arma 3 - Other Profiles / Arma 3 folders: gameserver/.local/share/Arma 3 - Other Profiles gameserver/.local/share/Arma 3 Inside Arma 3 - Other Profiles is the FCserver folder it contains 2 files and 1 folder: FCserver.Arma3Profile <--- (To my understanding this is the difficulty file) FCserver.vars.Arma3Profile <---(Don't know what this does) Saved <--- (Folder with some steam stuff in it) The FCserver.Arma3Profile was generated by the server automatically, then edited by me (I stole it from the community wiki). FCserver.Arma3Profile: FC.cfg: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Thank you for reading this, overall I've spent the better part of 3 weeks banging my head on this. I am so sure that it's gonna be something incredibly small. I will answer any questions you have for me.
  16. Trying to get a new arma3 server setup following the guide posted here: https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Configuration However when I attempt to start the server the following happens [steam@galactica arma3]$ ./arma3server Segmentation fault (core dumped) I have tried the fixes previously posted here: Please assist if possible. i also have tried running ./arma3server debug but the same issue arises with the segmentation fault. If the logs from the core are needed, i will need assistance locating them as i cant seem to find them on my server.
  17. Hey guys! I'm in charge of a new linux server but it is the first since the 64bit update. So my question is simple: How do I launch my server in 64bit under linux. Thanks!
  18. haretuerk

    Running linux servers in 2018?

    Gentlemen, is there anybody out there running an Operation Flashpoint/Arma:CWA linux server (1.96 oder 1.99) on an up-to-date linux system like Ubuntu 17 or CentOS 7? Because I would like to, but can't manage it ... Thanks for help.
  19. Well the Arma Gods have rained their blessings .. not Ryan Blessings ... over us Linux users :D And it makes us so happy, I mean "Screw windows 10 and their facebook ways!", Linux for ever and ever and ever.. Vulcan API and all that niceness. that said.. The damn Server Browser doesn't work on 1.82, and I did verify my data, and it did work properly on 1.80, all other Steam Linux games work properly.. What is going on? Can anybody help? Does it work for other Linux users?
  20. DnA

    Public Beta

    Today we're opening the public beta for the experimental client ports of Arma 3 to Linux and Mac. Please carefully read this overview page for the details, limitations and a F.A.Q. You can also contribute to the documentation here, and of course report issues on the Feedback Tracker. Feel free to discuss the ports in this thread generally, or open specific threads in this forums category. We're keen to learn how the ports work on your specific hardware / drivers / distributions. Please let us know about both your bad and good experiences as well. Even though there are some significant limitations, we hope this gives some of you a taste of Arma 3 on another platform than Windows. Enjoy!
  21. In this thread we'll post announcements about Experimental Ports updates. This thread itself will remain closed to allow for a clear overview of announcements, please feel free to discuss these updates here.
  22. Hello. I have purchased ArmA III quite some time ago, but a very serious problem has been affecting me. Essentially, every single time I attempt to run the game, it crashes before it even gets to the title screen. I have the crash log over here. If you can tell me what is happening to cause this error, please tell me. This crash happened when I was using the SteamOS version of the game, on both the Fedora distribution of Linux (based on Red Hat Enterprise Linux) and the Antergos distribution (based on Arch Linux; it's labeled as such in the crash log for some reason). If any of you can provide help, please do so.
  23. Why can people with the Linux client still not connect to the larger multiplayer network? Almost nobody is running legacy servers for Linux users, so almost nobody is playing this game on Linux either... If you're gonna make the effort to port this game to Linux, at least also make the effort to let the Linux players play with their Windows using friends... I would understand if there was some huge feature incompatibility here, but we're talking about a constant difference of 2 minor release versions. This is not some insurmountable barrier, especially since you're not letting Linux catch up on purpose and have it fixed at being 2 minor releases behind. It's pretty infuriating...
  24. Hey guys, a community is recently having problems in terms of loading my terrain (HEBONTES) up on a linux server. This is the server message:: Thank you guys for ANY ideas to find a solution. Lg Hunger
  25. Hi there. I have yet another Server problem. If we play on a server and we for example kill a lot of AIs or similar, the server freezes. No, its not clients. WE see each other walking in one place and.. well.. the server is frozen. No response from arma3 process, can login to putty normally. HTOP shows 100% cap on arma3 proccess, however normally it "flows" between cores. Stuck. Can share logs, however there is nothing in them at the time of the crash. As if the whole proccess is frozen. anyone got ideas? Thanks in beforehand.
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